Earlier this week on Tuesday, NIS America released the first volume of Hanasaku Iroha ~ Blossoms for Tomorrow ~ in North America and now only a couple of days later, the company has given the second half of the series a release date.
On July 2nd Hanasaku Iroha ~ Blossoms for Tomorrow ~ Volume 2 Premium Edition will be available for purchase from NIS America’s online store and a number of other online retailers. Similar to other NIS America releases, this release is being given the “Premium Edition” treatment which means that not only will the release include both the Blu-ray and DVD versions of the anime, but also a hardcover art book and a collectable chipboard slipcase.
Australian developer Halfbrick, the creative talent behind Fruit Ninja and Jetpack Joyride, have released their newest game, Fish Out Of Water!, to the world today.
Using an intuitive one-touch interface, you’ll throw a group of feisty daredevil fish to send them flying through the clouds and skipping across the waves. You’ll control characters like the speed demon Rocket, vacant blowfish Errol, and a massive whale named Micro.
Each round, players will get throw throws using the fish of your choosing based on preference and ocean conditions. The weather shifts constantly and you’ll have to deal with hazards such as glaciers, geysers, and jellyfish.
Fish Out Of Water! is available now for $0.99. You can check it out here. Also be sure to check out the launch trailer for the game below.
An official website has appeared ahead of the May issue of Ultra Jump revealing that Sayori Ochiai’s Gingitsune manga has been green-lit for an anime adaptation. The manga is currently serialized in Ultra Jump magazine.
The series revolves around a young Shinto priestess and her Guardian Fox Spirit companion and they solve problems. The Gingitsune anime will be produced by the Dio Media animation studio. Noboru Misawa will direct the series, Hiroshi Yamaguchi will handle the scripts and character designs will be done by Maiko Matsumoto and Naomi Ide.
This all that is known at this time, with further information sure to come to light soon. The key visual of the Gingitsune anime features Makoto and Gintaro the series protagonists. Stay tuned for more details on the Gingitsune anime.
In the midst of the Metro: Last LightSurvivalGuides being released, Deep Silver has finally officially stated the recommended PC specs for the game. But they didn’t just the recommended either, as they also included the minimum specs and optimal specs. So will your PC gaming rig meet the minimum, par the recommended, surpass the optimal, or fall short of them all?
At a minimum:
Windows: XP (32-Bit), Vista, 7 or 8
CPU: 2.2 GHz Dual Core e.g. Intel Core 2 Duo
RAM: 2GB
Direct X: 9.0c
Graphics Card: DirectX 9, Shader Model 3 compliant e.g. NVIDIA GTS 250 (or AMD equivalent e.g. HD Radeon 4000 series) or higher
For 3D Vision Support:
NVIDIA GTX 275 or higher
120Hz Monitor
NVIDIA 3D Vision kit for Windows Vista, 7 or 8
For the recommended:
Windows: Vista, 7 or 8
CPU: 2.6 GHz Quad Core e.g. Intel Core i5
RAM: 4GB
Direct X: 11
Graphics Card: NVIDIA GTX 580/660 Ti (or AMD equivalent e.g. 7870) or higher
For 3D Vision Support:
NVIDIA GTX 580/660Ti or higher
120Hz Monitor
NVIDIA 3D Vision kit for Windows Vista, 7 or 8
To enjoy the optimal:
Windows: Vista, 7 or 8
CPU: 3.4 GHz Multi-Core e.g. Intel Core i7
RAM: 8GB
Direct X: 11
Graphics Card: NVIDIA GTX 690 / NVIDIA Titan
For 3D Vision Support:
NVIDIA GTX 690
120Hz Monitor
NVIDIA 3D Vision kit for Windows Vista, 7 or 8
Metro: Last Light will be releasing for Xbox 360, PlayStation 3, as well as PC in North America on May 14th, followed by everywhere else May 17th.
While Two Tribes Games’ latest game Toki Tori 2 was released at the beginning of the month, the soundtrack to the game has only just been released. With a total of 31 tracks, the soundtrack features a wide assortment of instruments from the Hawaiian slide guitar to the violin to the tiny choir. The soundtrack isn’t the only things purchasers will be getting either, as in addition to the full set of music are a digital poster signed by all of the game’s developers and a built-it-yourself-hermit-crab, because why not?
Those interested in downloading the Toki Tori 2 Soundtrack can find it on Bandcamp HERE. Those that aren’t quite so sure can preview the songs right on Bandcamp or read our opinion on the music and the rest of the game in Capsule Computers’ own review of Toki Tori 2HERE.
Following a recentslewofnews, NTV has released their first trailer for the much anticipated Chimera Ants arc of Hunter x Hunter. The trailer which can be seen below features a number of characters and locations that would look familiar to fans of the manga.
The Chimera Ant arc is scheduled to begin this Sunday with episode 76 of the anime series. The Chimera Ant arc has never before been animated and thus makes for brand new territory for the Hunter x Hunter 2011 anime series. The previous anime series concluded at the Greed Island arc which this series just wrapped up on episode 75.
Be sure to check out the Chimera Ant arc trailer below and let us know what you think in the comments section.
Indie Galais back with their latest video game bundle. All buyers Sarah Northway’s zombie strategy game for Android devices Rebuild, Arctic Ant Eater’s online 2d platformer Kill Fun Yeah, Frozenbyte’s top down shooter Shadowgrounds, Exor Studio’s car based shooter Zombie Driver HD, and an unannounced Desura game. Those who beat the average will receive the DLC for Zombie Driver, colinshark’s multiplayer shooter Gimbal, Klei Entertainment’s 2d brawler Shank 2, and Bioware’s space epic Mass Effect 2, and an unannounced Steam game.
The bundle is in support of Vancouver, Canada’s indie game scene via indie developer incubator Launch Academy and NDP candidate Matt Toner, who is running for public office.
Quantum Shade Interactive is a new Sydney, Australia based indie game studio comprised of industry veterans and newbies that have worked on projects such as The Scret World, Sacred 3, Dystopia and Blade Symphony.
Their new game is called Protocol E, a gesture based RTS featuring an episodic cyberpunk story line and fast paced combat. The game focuses on good strategy versus micromanagement and APMs.
The new April update brings a video narrated by programmer and game designer Matt Cabanag. The video demonstrates newly implemented AI behaviours and two new units, the Tripod and the Kamikaze.
A playable prototype is available on Quantum Shade Interactive’s website. The game’s first episode is slated to be released in late 2013.
Guns of Icarus Online is the latest pay what you want IndieGameStand deal. The steam punk themed game features ship to ship air battles that will test player’s ability to work together under strong leadership. Guns of Icarus Online’s development was funded by a successful Kickstarter and developers Muse Games have returned to Kickstarterto fund the persistent world mode for Guns of Icarus Online.
Buyers who pay more than the current average can snag copies of the soundtrack and the Captain’s Costume Pack DLC. IndieGameStand is also running a three games for $10 deal that will land users Voxatron, Guns of Icarus Online, and an upcoming game with all the beat the average bonuses. The top three contributors will also earn themselves a IndieGameStand t-shirt.
Muse Games is donating 10% of the proceeds to the Sheldrick Wildlife Trust, a charity helping preserve the African wilderness. Guns of Icarus Online is compatible with Linux, Mac, and Windows.
F: I guarantee that whilst reading the title most of you had a character in mind, a character that you kind of hate, just a little bit, despite how much you love the anime or manga they’re in. The first person to come to my mind is Tsunayoshi “Tsuna” Sawada from the Shonen Jumps series Reborn! who, although bad-ass (yeah, I’ll admit it, he’s a bad-ass), if flippin’ annoying for the most part. Now unless you’re a super crazy fan girl/boy there’s not a good chance that these awkward, kind of, lame characters are going to be your favorites, you’ll remember them, but will they be your favorites? Doubtful. Follow Kane and I (Frank) as we go on this journey. Welcome to: “Just Get In The Damn Robot!” – Reluctant Protagonists, Do We Really Need Them?
K:Yeah, these guys. The characters who panic and cry and moan about what’s going on in the plot. I understand the reasoning for the characters, I really do, but sometimes you just want to slap some sense into them. Creators make these characters to connect to the audience, to show what would happen if one of us was put in a similar situation. Cool. I mean, who hasn’t wondered what it would be like to be in your favourite series? But has anyone seriously imagined themselves as the scared guy. Doubtful. These kinda characters can be used well, generally as a foil to a bad-ass or just kinda confident person, like Simon and Kamina from Tengen ToppaGurren Lagann. Both are complete opposites, but they work together. That isn’t to say you don’t want to tell Simon to “man the hell up and fight”, but Kamina generally does that for you. One is supposed to be you, realistically speaking (the coward), and the other is who you think you’d be (the awesome guy).
F: So let me just say for the record that I’m not just that guy who bags out on a character just for the sake of doing so, I’m not here to do that. I want to talk about the very well known Shinji Ikari of Neon Genesis Evangelion fame he is very high up there on my list. I happen to be a big fan of Evangelion, what I’m not a fan of is Shinji, wait, early Shinji! I understand the need for realism in anime, I do, I get how a fourteen year old is most likely going to be hesitant when asked by his elusive father to pilot a giant robot so he can fight space aliens, I get it. Shinji cries and he panics and he goes on terror tantrums most of the way through the series, he seems to slip in and out of awesomeness as a character; one minute he’s whining, the next he’s going mental and killing everything around him for the sake of a friend and that rules, what doesn’t rule is that even after seeing all he’s seen, most notably…the death of most people around him…he still hesitates to save the known world (fans who have seen the entire show will know what I’m talking about). It’s the hesitation. I may be looking at this in a far too shallow way but that’s how I feel about it. I still love Evangelion though. I just think that in this day and age, in 2013, the realistic stuff in anime can mostly go out the window. I’m just done seeing characters fall to the ground instead of rising to the occasion which is essentially what Anime is about.
K:Yeah. Basically in a world where giant, bio-robots fight other giant, robot things, realism has already left. It comes down to escapism in the end. Everyone knows what real life is like, sometimes it’s good other times it isn’t. Generally people don’t sit down to watch a series to see the downsides of life and a negative personality portrayed in a protagonist. Now I don’t mean to sound overly critical or short sighted, I understand that it’s the connection to genuine personality traits that help us understand a character, but people also want development. I would panic if asked to pilot a ten-tonne, death machine from beyond the stars, this is a fact, but it’s not me they’re asking. It’s not our world they’re in. These worlds are created to be fantastic and amazing. We, or at least I, don’t want to see all my negative attributes on display in a main character. I want to imagine, think “Hey I could totally step up and be the hero, save the world, get the girl.” Not going to happen in this lifetime, but it can in another. In a creation that flips reality on its head and says “You know what life needs? Robots, lasers, space, and all that cool stuff.” Some characters stay reluctant far beyond what they should. Fear is supposed to be an obstacle to overcome, not a wall you can’t get past. An odd example is Jacuzzi Splot (yes that is his name) from Baccano!. All he does is cry and complain over the tiniest things, but the creators used this. He cries, so that when the action kicks in he’s got no tears left to cry. Although an extreme example, that’s what people want, to hold onto the belief that they can be better than they are.
F:Let’s look at some brand-new anime;Attack On Titan (which you all know I love) and Valvrave the Liberator. Eren Jaeger (Attack On Titan) is a young child when the Titans first broke the wall, he saw his mother crushed, snapped and then eaten…yeah…brutal huh? You know what Eren is now? A damn soldier who’s main purpose is to kill the things that killed his mother and most of the people he knew, he doesn’t live in the fear of them, he stands up and fights them. Granted, he did want to join the military and kill Titans before his mother was killed but if anything that makes my point stronger! Haruto Tokishima (Valvrave TheLiberator) saw a girl die right before his eyes (vaporized by a laser), a girl that not 20 minutes earlier he had told he loves, a giant robot is present to him and he takes hold of that situation, yeah, the robot was just kind of there and, yeah, he hesitated for like a second but after that second he sacked up, got in the damn robot and smashed up some enemy bots and it.Was.Sweet! That, in my opinion, is a good-ass protagonist! Flip the coin and what do you have? Crying for a while, “I don’t wanna be a [insert main plot point here]”, less crying, “Alright I’ll fight now because my friends are in trouble but after that I’m going back to being a normal kid”, it’s all just a bit too annoying for me.
K:Basically in the end it all comes down to the series itself. Sometimes a reluctant protagonist does fit into the story, it may even help it along, but sometimes it’s just unnecessary. Sometimes it feels like a creator wants so hard to “connect” to the audience that they add in a character personality that isn’t entirely needed. It just feels like it’s being overplayed to an extent. If you want reluctance, you use it well, you build a character from it, instead of just creating a shallow portrait of a person. Some characters are given reluctance, that’s it, that’s their defining trait, what they show to the world. Hell, even drawing attention to it can redefine a character. “Always scared, yet they still keep fighting, the definition of true courage.” Something that makes you believe that this character is a person, that they could have had a life before you pressed play and saw them cry for safety. It’s more of a criticism on character development than anything else.
In Conclusion:When you really look into it, it becomes less of “do we need reluctant protagonists?” and more “how do we make them more convincing, more likable and more rounded as characters?” What do you guys think? Let us know and add to the conversation!