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Majesco’s E3 Line-Up, Distribution Partnership with Little Orbit

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Hot off the heels of the announcement of Zumba Fitness: World Party, Majesco Entertainment has revealed their E3 line-up, which includes the popular Kinect dance/fitness title.

The adventure-filled Phineas and Ferb: Quest for Cool Stuff will also be showcased, with hands-on demos available for both titles at the show booth. Majesco is also pleased to announce a distribution partnership with publisher Little Orbit on three titles that round out the line-up. Check them out below!

  • Zumba Fitness World Party (Majesco) on Xbox One, the all-in-one games and entertainment system from Microsoft, Kinect for Xbox 360,  Wii U and Wii is the latest game in the successful dance fitness franchise that has sold more than 9 million units worldwide. This fun, freeing fitness journey embodies Zumba’s global reach of over 185 countries by taking your work out to exotic locations around the world. Burn up to 1,000 calories per hour with new modes, dance styles and 40 high-energy new routines set to a world-class soundtrack featuring Lady Gaga, Daddy Yankee and Pitbull.
  • Phineas and Ferb: Quest for Cool Stuff (Majesco) on the Xbox 360 games and entertainment system from Microsoft, Wii U, Wii, Nintendo 3DS and DS, is based on the top-rated Emmy Award-winning hit series. Join Phineas and Ferb as they travel to out-of-this-world places in their newest invention, the All-Terrain Transformatron, an upgradeable, customizable, ultra-cool amphibious ride that lets the boys collect treasures to display in their backyard Museum of Cool.
  • Monster High 13 Wishes Shadow Secrets (Little Orbit) on Wii U, Wii, Nintendo 3DS and DS whisks fans away on an amazing adventure with their favorite freaky-fab ghouls who jump, climb and swing through multiple magical levels to save Monster High.
  • Barbie Dreamhouse Party (Little Orbit) on Wii U, Wii, Nintendo 3DS and DS takes fans behind the pink doors into the fantastic world of the Barbie Dreamhouse mansion.
  • Young Justice: Legacy (Little Orbit) on PlayStation 3, Xbox 360 and Wii U is based on the acclaimed Cartoon Network animated series inspired by the DC Comics characters. Players assemble their Young Justice team from 12 heroes including NightWing, Kid Flash, Robin and more. Track down notorious villains and be mentored by powerful superheroes as you explore, customize and battle in this action-packed, RPG styled game.

The Behemoth Celebrates Their 10 Year Anniversary

It may seem a little hard to believe, but game aficionados The Behemoth has officially been a company for 10 years of crazy and fun games. Submitting the necessary paperwork back on May 27th, 2003, The Behemoth has come forward making 3 incredibly well received games and what better way to honor their 10th Anniversary than to do something for their fans. This week The Behemoth is doing a few special activities to engage with their fans both inside and outside of their newest game release BattleBlock Theater (review HERE) from publisher Microsoft Studios.

The more artistically inclined fans can show their appreciation and earn some swag for it in a fan art contest they are running until May 30th at 6PM PST. Those wanting to make something can find out more on the contests official page HERE, but it can pretty much be anything fans can make related to any of their games.

The Behemoth is also holding yet another BattleBlock Theater Live Stream on Thursday, May 30th, at 3PM – 5PM. Like the last one, this will be another “Play with the Devs”, but will pit the devs against players and feature free giveaways and merchandise. Those wanting a chance to face off against devs can log in at that time, while those wanting to watch in on the chaos (or for a chance to win free stuff) can view it all from The Behemoth Twitch TV channel HERE.

BADLAND Updated to Day II

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Frogmind has been winning high praise for their action adventure platformer BADLAND, including Apple’s Editors’ Choice and 9.5/10 from Capsule Computers. A new update entitled Day II has been released for BADLAND. The free update includes ten new single player levels with thirty missions and five achievements. Frogmind hopes to deliver another ten levels in late June or early July. Be sure to read our full review of BADLAND.

Badlands is a side scroller that takes players on a scenic adventure in a forest with a dark secret. The game features physics based gameplay, a total of sixty single player levels, and four player multiplayer. The game is available for $3.99 USD on iTunes for the iPad, iPhone, and iPod Touch.

Check out BADLAND’s Twitter and Facebook for the latest updates.

Random House UK Enters Gaming Industry with The Black Crown Project

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Book publisher Random House UK is entering the gaming industry with their new casual game The Black Crown Project. Written by Rob Sherman, the adventure game mixes interactive fiction with video games with the help of Failbetter Games’ Storynexus platform.

Widsith Institute needs new clerks and the player needs a job. During the course of their employment, gamers will explore the Institute as they organize the library of diaries stored inside. Players will follow the trail of Miasma Eremite and learn about The Black Crown Project.

The Black Crown Project is free to play online. The game includes micro-transactions for in game items, extra story strands, and game shortcuts.

Distance Steam Greenlight Approved

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Distance, an in-development PC action survival racer from Refract Studios which mixes intense arcade racing action with an open, explorable and atmospheric world, was approved for Steam release via Greenlight recently. Funded through Kickstarter, the project is currently in the Pre-Alpha stage of development.

The player gains control of a unique, futuristic vehicle that can boost, jump, and even fly around the neo-apocalyptic cities that constitute the tracks. However, the environment appears to be more than just for show, as players will also be able to uncover pieces of the world’s history as they progress. Refract’s Team Nitronic summarized this title’s creative origins and direction in their Greenlight press release:  “In short, it’s Trials Evolution + Rush 2049 + Halo + Tron: Legacy.”

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The gameplay will be fast, unpredictable and will certainly require reflexes. Obstacles decorate every route and adaptability is an absolute must for players here. Instead of the traditional racing model of laps on a loop, players must simply make it to the end, by any means, in the quickest time. Players are encouraged to make use of their vehicles’ abilities, such as taking a short-cut via the side of a skyscraper, as you do.  Multiplayer will be available with this one and makes for a very neat and intriguing package.

The game is a self-termed ‘spiritual successor’ (a nod to System Shock, of which I approve) to Team Nitronic’s multi-award winning title Nitronic Rush, which was created with the help of eight others during the team’s attendance at DigiPen Institute of Technology. Awards were given based on Nitronic Rush’s innovative mechanics, visual style, audio design, and atmosphere.

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Features Will Include:

  • Multiplayer: LAN, Online, and Split-Screen in a variety of modes, such as Classic Race, Tag, Capture The Flag, Stunt, and more.
  • Level Editor and Modding Tools: A powerful, user-friendly in-game level editor. A strong focus will also be placed on modder support.
  • Exploration: Picking up from where Nitronic Rush left off, explore the signature environments Team Nitronic is known for, but in greater depth than ever before.
  • Visuals and Atmosphere: Using the Unity engine (whereas Nitronic Rush was built from scratch) allows for more visual fine tuning, creating a unique look to complement a unique world.
  • Dynamic Soundtrack: A new dynamic, ambient/electro soundtrack courtesy of Jordan (aka TORCHT) – who composed the soundtrack for Nitronic Rush,
  • Controller support: Support for Xbox 360™ controllers, keyboard, steering wheels and various other gamepad types, alongside the offering of re-mappable key configurations.
  • Supported Platforms: Distance will be released for Windows, Mac, and Linux Platforms simultaneously.

Check out the latest Pre-Alpha gameplay teaser below. Also, check out the developer’s Twitter and Facebook for updates.

Roccat Kone Pure Color Edition Now Available

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Roccat’s latest gaming mouse is now available in stores. The company is celebrating five years of the Kone series mice with the Roccat Kone Pure Color Edition. The mouse takes the features of the popular Kone Pure and provides four new colourful design options. The Kone Pure Color Edition features a minimal glowing Roccat logo to keep distractions in dark rooms to a minimum while providing an accurate 8200 DPI R3 laser sensor, a soft touch surface, Roccat’s trademark Easy-Shift[+] button to almost double the available macros, and Roccat’s impressive suite of driver options.

The Roccat Kone Pure Color is currently available at computer stores worldwide Inferno Orange, Polar Blue, and Hellfire Red. A special all white edition will be available later this year.

Digimon Masters Online Launches Part 2 of File Island

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Digimon Tamers in the Digital World of the Digimon Masters Online MMORPG from Joymax will definitely be happy to hear that the second part of the File Island area is going to be released to the public soon. Players of the game will recognise that this is the second part of the File Island scenario.

The second part of the Island open on the second of June and leads right up until the end of the fourth of July. Up until the launch of the second part of the island, players can expect to receive experience and speed buffs, up to 30%.

Be sure to check out the official site for more info.

CastleStorm Review

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CastleStorm

Developer: Zen Studios
Publisher: Zen Studios
Platforms: XBLA
Release Date: May 29, 2013
Price: 800MSP – Available Here

Overview
CastleStorm is best described as a Tower Defense meets an Angry Birds style physics puzzler. Tower defense games where you spend resources to deploy troops to defend your base are great, they require quick thinking and immediate responses. Physics puzzlers where you launch projectiles at various angles to destroy towers and castles are also great; but they require patience and concentration. CastleStorm melds these two genres together and the end result is not pretty. While deploying units and destroying castles is fun in theory, in practice it just feels like you are rubbing your stomach and patting your head at the same time, with a series of micromanaged tasks that result in a game that doesn’t quite equal the sum of its parts.

Story
After a brutal and bloody war, the Kingdom Knights and the Nordic Vikings have been at peace. This peace was the result of two gems of power being bestowed upon the leaders of the respective factions, protecting their land and granting their owners eternal life. However all goes awry when one day the gems go missing and so war breaks out once again.

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The story here is pretty stock-standard and isn’t a standout feature of the game, the characters are all quite two-dimensional, and the narrative never really serves as more than a way of introducing the next battle, or explaining gameplay changes. An example is early on in the game where the Kingdom troops are all in need of the bathroom, so they are unable to be used in the following battle.

The plus side is that as mild and thin as it may be, at least there is a story. Typically tower defense or physics-puzzle games we get a modest introduction at best. This at least provides a narrative reason for why we as players are laying siege to structures.

Gameplay
There are three game-types in CastleStorm: Skirmish, Survival and Hero Survival, but sadly they usually amount to the player largely doing the same repetitive tasks. The Angry Birds inspiration is clearly noticeable, not only in the castle design but also in many of the weapons which function identically as the birds in the popular mobile franchise.

Skirmish is the standard game mode, where you use your ballista to fire projectiles at the enemy, while also casting spells and deploying ground soldiers to head off the opposing forces and to attempt to break down their doors. The aim is to destroy all of the rooms within the opposing castle before they can do the same to you. All actions have a cool-down timer before they can be used again, with more powerful projectiles and units requiring longer times between uses. You also have the option of sending your Hero Character into battle, where you take control and use their power to defeat the waves of enemy troops for a short amount of time. The Hero Character can be great at clearing the field of enemy soldiers, but as long as you are controlling them, you cannot deploy troops, fire your ballista or use magic which can leave your castle open to some serious damage.

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Survival is a slightly different take on Skirmish, where instead of destroying the opponent’s castle, the aim is to use your soldiers, spells and weapons to defend your castle for as long as you can against waves and waves of enemies. Hero Survival is a variant on this system, but instead of defending your castle you just play as a Hero Character, fighting off waves of enemies until you run out of HP.

The game’s campaign makes use of all three of these game modes, while offering variations between them, such as levels where you don’t have the ability to deploy your soldiers, or where your ballista is not functional. There is actually a fair bit of replayability for those who can stand it, as each of the game’s campaign levels has a series of five stars to collect as well as an optional bonus objective to complete. This is in addition to the nearly endless Skirmish mode, which involves single battles separate from the campaign.

All of the game modes are selected in Multiplayer, which plays out almost identically to the single player experience. However instead of facing against an AI Controlled enemy, you are against another Human but please note that playing in local multiplayer in split-screen can get a bit cluttered.

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As you play the game you earn coins which can be spent to upgrade your arsenal of weapons, soldiers, spells and castle rooms. Upgrading results in your equipment dealing more damage, requiring a shorter cool-down, soldiers having more health or rooms increasing their effects. There is also an in-depth castle builder that allows players to customise one of the pre-set castles to their own look and feel, or to start from scratch. However customising these castles doesn’t amount to anything more than a cosmetic change from the pre-made.

Another complaint is that sometimes the controls can seem quite touchy and sensitive, where a single nudge of the control stick in the wrong direction can have your perfectly aimed shot firing completely off target. There is an option to control your reticule in small increments with the D-Pad, but it just adds another detail to worry about.

Visuals
Zen Studios originally set out to make the game a throwback to when we were children building things out of blocks and then destroying them, and the art goes a long way to show that. Lines are drawn very thick and distinct and there is a lot of colour in this game. It gives off a vibe that is a mixture cartoons and toys you used to play with when you were younger.

However while the art-style is very nice for a game such as this, a lot of the animations (or lack thereof) fall quite flat. Characters all constantly have the same expression on their faces no matter what emotion they are trying to convey, and in the few small instances where there is dialogue in the game, there isn’t any visual indication that a character is talking, just a text box that appears at the bottom of the screen.

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There are also the occasional graphical hiccup, such as the aiming cursor of the ballista just disappearing. It is a minor problem but one that definitely has a profound impact on the game.

For those that have access to a capable TV the stereoscopic 3D actually works quite nicely on this game, with no ghosting and it provides a nice, clean, almost diorama effect on the whole game which isn’t unpleasant to look at.

Audio
The audio, although clean, crisp and delightfully cheerful very quickly becomes repetitive and flat out annoying. Most of the game’s cut-scenes are not fully voice acted, instead with characters talking in a series of grunts and groans while their dialogue is written in the bottom of the screen. During gameplay the same sounds will be heard time and time again, every time you summon one of your soldiers, they will say one of three or four short phrases. The audio really doesn’t add to the overall experience, and after a few minutes playing it in fact starts to detract from it.

Overall
CastleStorm has a lot of great elements and it wears its inspiration on its sleeve. Unfortunately the game just feels like a series of micromanaging tasks. It suffers from being an amalgamation of two almost polar-opposite genres. Requiring the player to be both calculated and accurate while also being impulsive and reactionary makes for a game that is not only frustrating, but inconsistent and frankly just not that good.

4-5-capsules-out-of-10

Capsule Computers review guidelines can be found here.

Wargaming Invades Tokyo, Japan

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Leading free-to-play MMO developer and publisher Wargaming is celebrating its 15th anniversary by opening its fifteenth worldwide office in Tokyo. The new office will focus on publishing, marketing, public relations, customer service and support for the Japanese player-base of World of Tanks.

“As Wargaming continues its global expansion, there’s no possible way we can ignore the importance of the Japanese market,” said Victor Kislyi, CEO of Wargaming. “Besides being one of the major video games markets in the world, it’s also a place where free-to-play gaming is growing by leaps and bounds.”

The Japanese market is an interesting one, as traditional PC games aren’t as big over there as they are in the West. But free-to-play games certainly are popular, and Japan has its fair share of serious military otaku. Wargaming Japan is now hiring from around the world as well as Japan to join its new team there.

Wargaming is known for its three MMOs, World of Tanks, World of Warplanes and the upcoming World of Warships. A first for the company, a new console title is due to be revealed at this year’s E3.

Build It! Miami Beach Resort Review

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Build It! Miami Beach Resort
Developer: Cerasus Media
Publisher: G5 Games
Platforms: Mac, Pc, iPhone (reviewed), iPad, iPod
Release Date: 29/05/2012
Price: FREE – Available Here

Overview

Build It! Miami Beach Resort is a time management game that gives players a resort on Miami beach with one condition – you have to build it. Say what you want about this game but at least the developers are straight forward with what it involves from the get-go. Build It! Miami Beach Resort originally saw it’s debut on Mac and PC where it saw itself in the top 10 for over 30 days in various game charts. Now, G5 Games hopes to have similar success on iOS devices.

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Gameplay

Build It! Miami Beach Resort gives the player a beach to build a resort on in the 1920s and as life goes on throughout the years players will need to advance to keep up with the times. The game has simple touch controls to maintain the resort’s attractiveness with it’s guests and profits is a fun challenge and as time goes on more options become available with great variety. The catch however is you won’t be building this resort in your own image. Build It! Miami Beach is a time management game, not a building simulator. So the game is actually very restricting in terms of designing the resort. In fact, the game is broken up into levels where you must complete each goal by building certain things from a list and reaching a certain amount of profit within the set time limit. While some may see it as a fun time management organisational challenge  others will see it as a glorified fetch quest as all you’re really doing is pressing the buttons you’re told to do with little to no freedom. The game also has a secondary mode called ‘Riot Mode’ where you must destroy your city within a set time limit, but this is rather bland and feels restricting as well.

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To be fair, it can be argued this ‘restricting’ feel is not the developer’s fault but rather a staple of the genre. Also, this style of gameplay may appeal to rather a niche market. For for a title that sells itself as a casual game, it’s actually pretty complex. Without going into too much detail players not only must meet goals within a time limit, but also manage the stats of the resort. There are three types of buildings: lodgings, leisure facilities and recreational facilities and they all effect each other. By building one building that may increase the capacity of the resort, you may lower the attractiveness of the beach, etc. This means there’s a lot of balancing out to do. So while it may have simple controls, it has a bit of a learning curve and can get pretty challenging. With sixty levels and more than thirty achievements to unlock, Build It! Miami Beach Resort doesn’t seem casual at all. Like I said, it’s not going to be for everyone, more so a niche market who can appreciate testing time management skills.

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Visuals & Audio

Visuals are bright and full of colour but are unfortunately rather static. While the animation isn’t as vibrant as the colors it’s never a big deal. Music suits the game but can get repetitive and annoying but hey, that’s why iPhones have a mute button right? Other than that there’s nothing really more to say since the entire game is basically tapping on menus and buildings. There’s nothing bad  here and nothing is spectacular either, but this is one of those games that don’t really need to sell you on these sort of things so it wouldn’t be fair to criticise for that. It should also be noted that Build It! Miami Beach Resort opens with a basic cinamatic with a storyline. There’s nothing breathtaking here but it’s nice to see that the developers put some effort in.

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Overall

Build It! Miami Beach Resort may sell itself as a casual title, but it’s probably best suited for a niche market more interested in time management strategy rather than gamers hoping for a building simulator like Sim City. While it may not be oodles of fun for some, it will satisfy those who are engaged with plenty of levels, achievements and content. As for everybody else though, the lack of freedom makes the game feel like doing housework chores as you are constantly being forced what to do.While the controls are simple, the learning curve isn’t and if the gameplay fails to keep you playing the presentation will do no favours. Build It! Miami Beach Resort is not a bad game, it’s just a decent title that will be appreciated by just a select target of gamers.

6-5-capsules-out-of-10
Capsule Computers review guidelines can be found here.