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The Elder Scrolls: Oblivion Remastered Review

The Elder Scrolls: Oblivion Remastered

Developer: Bethesda Game Studios, Virtuos
Publisher: Bethesda Softworks
Platforms: PlayStation 5Xbox Series X/SPC
Release Date: 23rd April, 2025 – Available Now
Price: $49.99 USD – Available Here

Overview

Some games stand the test of time. They define not just a genre, but the industry as a whole, becoming benchmarks for what will take place in the future. Two decades ago, The Elder Scrolls: Oblivion became of those games. It was a monumental achievement in open world RPGs for the future, opening the doors for everything that would come afterwards. Bethesda have dropped The Elder Scrolls: Oblivion Remastered to celebrate that achievement, releasing it without any true fanfare after years of development. How does this updated version work by today’s more critical standards? Let’s find out.

The Elder Scrolls: Oblivion Remastered Gameplay

Story

I am not going to go on and on about the story of Oblivion as nothing has really changed on that from that perspective. You close Oblivion gates that could eventually lead to the world’s end after the assassination of an emperor with no heir. Stop chaos. You know the drill. It isn’t this main questline that the game is remembered for however, it is how much rich lore pours into every side quest, book, and so on – all which is found through organic discovery. It has been over 15 years since I went through Cyrodiil, and let me tell you that this time was really special. There is a never-ending amount of things to do and see, and exploration is so rich with enchanting characters and little moments that feel comfortably nostalgic. Is all the dialogue perfect? Not at all, in fact, most of the errors for this were left in tact to give players that janky nostalgia, but it does nothing but heighten the experience as a whole. Stop and read, check what that NPC has to say, look around that corner. These moments mean a lot, and this version excels at keeping them in tact for the player.

Gameplay

Speaking about Oblivion in terms of gameplay is kind of complicated when you are trying to make sense of everything to an audience. That is mostly because everyone is going to do something different. Want to go on quests? Well, there is that. Want to just farm items and sell? You are covered there for sure. The premise is basically setting out in a world with a (optional) first person perspective. You find quests and interact with the world to progress at your pace, which allows for the game to feel more inviting to newcomers to not just this game, but RPGs in general. There is also a lot of depth by design, where a player can create specific character builds and explore the world, partaking in the offerings designed around that build. Everything is open-ended and fluid by design, as even when the game has a mishap with glitches, the player never truly gets stuck or bored of what is before them. You can always start over.

A lot has changed to modernize this remastered version. To myself, the most important addition was that of the Clairvoyance spell from Skyrim, which allows players to be guided along on whatever quest they may on with a quick gesture, where light leads the way. It was a simple addition, but one that really assists if you may get stuck or lost in this massive world within. Levelling has also been made easier, with new ways to gain experience from minor skills. Players can sprint at free-will, which helps a lot with travel. A lot of past issues that came with the time have been modernized so the game is more accessible like Skyrim. These are all modernizations that make sense and work, without hindering the feel of it being Oblivion. Sure, there are still annoyances like over-encumbrance, but for the most part – players will feel a lot less burdened by the archaic mechanics from the original in this version. 

The entire UI has been re-worked to also feel modern. I personally was never bothered by the little nags when playing years ago, as a game this scope never came perfect. That being said, I can say this is absolutely a breath of fresh air as there are a lot less disruptions to the gameplay that rework tutorials to being optional, rather than intrusive. I have played Skyrim so much, sometimes I forget what mechanic game from that game or the predecessors before it like this or even Morrowind. It’s crazy to think that Oblivion didn’t have so many of the quality of life kinks worked out that didn’t actually come until Skyrim, and this version really is a testament of how important those changes were.

My first character I made was a Breton mage, just like in the original. I killed someone early on the first time around and got swept up in The Dark Brotherhood path, became a vampire, and slowly made my way to the main quest after around 100 hours. That was all years and years ago. Here, I didn’t kill anyone, and managed to discover a ton of questlines that I didn’t partake in and the game feels completely new. Like, I know there is my old path if I want it and that is weirdly exciting to think about, but this new playthrough has me thrilled to see what I failed to find this time around. That is what makes this remake special. There is so much world to explore. So many caves or dungeons to find and land to trek to. Fast travel makes this more simplistic, and I spend my time not playing thinking about what to do next.

We are kind of in age where whenever a special release comes around, publishers are so eager to remake it and make more money that they forget about the player base entirely. Nothing is ever new if you get a remaster every two years or so. Oblivion Remastered is kind of a wake-up call to the industry that time needs to pass to do these remasters, as the experience is much more special to older and newer players alike when they can have it redelivered organically like Bethesda did here. This game feels so new and nothing has changed. Everything feels like an adventure, and while ports have still existed, this version has enough changes to make it easily worth its price tag. Its really a superb offering.

Audio

I cannot state enough how great the soundtrack is to Oblivion. From the opening credits, to the atmospheric tunes that play as you trek into a dangerous area alone, the music in the Remaster is exceptional and sounds fantastic. The world feels alive with constant chatter and massive amounts of dialogue, a lot of it which was recently recorded by new voice actors to fix some of the inconsistencies and restraints of the original team. Most lines were left in tact to keep that feel from the original, while others have been refined to simply ensure most things make more sense this time around. Bethesda could have left most of this alone and still have gotten a pass, but you can see the amount of detail put into making these changes feel effective that almost make this feel like an entirely new, yet incredibly familiar experience. 

Visuals

Here are where the big changes come.  The visuals have been completely updated and this game is simply gorgeous. I remembered Oblivion being far more colorful than Skyrim, but almost was afraid to revisit it because I didn’t want my nostalgia to be wrong. You don’t have to worry about that at all in this version. Weather effects have been updated. Caves are brighter and far more detailed. The textures have been updated and seem almost photo-realistic. Its incredible to walk around and look at the reflection in water or notice how the grass and trees all have such great amount of detail. Character models are probably the greatest improvement, as the humans actually look like humans. Each race feels more distinct, with better animations that recreate the entire experience. When I tell you this game has atmosphere like no other – I mean it. There is something really awe-inducing when booting up the game, where just taking a walk is an experience in itself. The visuals and performance are by no means perfect, but man does it feel thrilling to behold.

Overall

Reviewing something like Oblivion is kind of an odd thing to do. Everyone who knows what this game meant to them will be getting it day one. Despite this, every single player will have a difference experience that is tailored to how they play, and what they are looking for an such an expansive RPG. The question is, was this remake faithful? Was it able to recreate a world without ruining the rich atmosphere and deep mechanics of the first? The answer here is thankfully yes. The Elder Scrolls: Oblivion Remastered sets a new bar for remasters. Not just the quality (which is exquisite here), but how they are handled. The timing, What has been updated versus what was left flawed. The team here obviously cared a lot about doing this right, and it shows. Sure, it won’t change your mind if you never were a fan, but it may make you decide to finally make the plunge in what is now the definitive release of the game. This release comes with so much care and attention that it will certainly lead to this namesake’s legacy being stronger than ever before, showing us why it was so important years ago. This is the Bethesda I want to see succeed in everything they do in the future.

Gunplay, Movement, Portals and a Shit-Ton of Content — Splitgate 2 Open Beta Launches May 22

Massive variety across modes, maps, weapons and gameplay styles arrives next month

ZEPHYR COVE, NV (April 29, 2025) — 1047 Games is ready to welcome you to Splitgate 2, the greatest sport of the future, with the highly anticipated portal-filled first-person shooter’s Open Beta on May 22. 

The unique free-to-play shooter arrives on PC, PlayStation 5, PlayStation 4, Xbox Series X|S and Xbox One, with crossplay across all platforms.

Today’s Splitgate 2 Open Beta Teaser previews some of the massive amount of new content. Catch it on YouTube here

As shown in the teaser, the Open Beta will have:

  • a 25+ Weapons – featuring the brand new Borealis, an energy carbine power weapon
  • a 15+ Maps – including two new massive 24-Player Onslaught maps, Drought and Fracture
  • a 10+ Modes – with fan-favorite Takedown making its triumphant comeback, where teams battle to eliminate all members of the opposing team before they can respawn 

And the devs at 1047 Games also teased the idea of “infinite” maps. They promise to reveal exactly what that means soon, along with a full breakdown of all of the other content in Splitgate 2’s Open Beta, closer to May 22.

Ready to lock in? The Open Beta is packed with so much content—and this is only beta Splitgate 2 is just getting started.

Steam: https://store.steampowered.com/app/2918300/Splitgate_2
Epic Games Store: https://store.epicgames.com/p/splitgate-2-a07c96
PlayStation: https://store.playstation.com/en-us/concept/1001001
Xbox: https://www.xbox.com/en-US/games/store/splitgate-2/9pf5q1b0fhsl

Starsand Island Launches Kickstarter to Build the Cozy Island-Life of Your Dreams

Seed Lab Invites Fans to Help Shape a Heartfelt Paradise Ahead of 2025 Release

29th April 2025— Following a warm reception at the Galaxies Gaming Showcase, Seed Lab is excited to announce the launch of the Starsand Island Kickstarter campaign, inviting players to help bring the ultimate cozy island-life sim to life.

Launching today, the campaign offers fans the chance to support development, unlock ambitious stretch goals, and secure a range of heartfelt, exclusive rewards. Backers can claim everything from early access, exclusive in-game items, and physical artbooks to once-in-a-lifetime opportunities like designing an NPC, spending a day with the developers, or even naming a brand-new island.

Kickstarter Campaign Link: https://www.kickstarter.com/projects/starsandisland/starsand-island

In Starsand Island, players return to their childhood island to embark on a personal journey of healing, farming, fishing, raising animals, and forming bonds with quirky local characters. With extensive DIY building and customization, players can truly shape their dream getaway — and even invite friends to help craft their paradise together.

“We’re so thrilled to launch the Kickstarter for Starsand Island and invite our community into the development process,” said Richardo Wang, Game Producer at Seed Lab. “This is a project filled with heart, and with the support of fans, we can bring even more ideas to life — from new customization features to exciting multiplayer options.

We’ve poured everything into creating a cozy world of comfort, creativity, and connection,” added Golton Gao, Producer at Seed Lab. “With the community’s help, we’ll be able to build something truly special — a vibrant island where players can express themselves, explore freely, and find a sense of belonging.”

Supporters of the Kickstarter can look forward to a wide range of rewards. Early backers at the $20 tier will receive a heartfelt thank-you from the developers, exclusive wallpapers, and a Steam key. At higher tiers, fans can gain early Alpha access, have their names included in the credits, and enjoy a digital soundtrack. Additional rewards include a beautifully crafted digital artbook, unique in-game items like an exclusive pet, custom skateboard and weapon skins, and a charming furniture blueprint to decorate their island homes. At premium levels, backers can secure exclusive character outfits, a custom in-game book design, the chance to become a fully realized in-game NPC, or even collaborate directly with the developers to name a brand-new Outer Island.

With its charming art style, deeply layered life simulation systems, and a heartfelt focus on comfort and self-expression, Starsand Island is positioned to become a new favorite for fans of cozy and creative games.

The game is currently available to wishlist on Steam: https://store.steampowered.com/app/2966320/

About Starsand Island

Escape the Urban Grind to Starsand Island – Your Island Paradise Awaits! Tired of the hustle and bustle? Return to the tranquil embrace of Starsand Island, a gem hailed as the “Star of the Deep Sea.” Here, immerse yourself in a serene pastoral lifestyle: slow-paced days spent bonding with adorable capybaras, cats, and dogs, savoring the thrill of bountiful fishing, exploring the mystical Moonlit Forest, or simply soaking in the island’s untouched beauty. Leave the mundane behind and rediscover life’s simple joys in this coastal utopia.

Twilight Wars Brings Cyberpunk Tactics to Steam on May 23rd

Join the cyberpunk revolution early in the Twilight Wars Steam playtest.

[April 29, 2025] – Get ready to dismantle the corporate machine. Twilight Wars, the debut title from Comrade Bear Games, launches on Steam on May 23, 2025. Set in a futuristic cyberpunk world, this tactical dungeon crawler blends turn-based combat with deep character development. Players build and lead a secret team, determined to take down the corrupt megacorporations that control society.

No squad is without its complications, and the Anonymous Arbitration Agency—Triple-A for short—is no exception. Each recruitable agent has a unique backstory, moral compass, and personal agenda, making for a team that’s as unpredictable as it is powerful. Players will face tough decisions along the way, with their choices shaping the story and determining which of the game’s many endings they unlock.

Between missions, agents return to their hidden base—fully customizable with craftable modules that allow players to heal, train, and even revive fallen comrades. This hub becomes the heart of your resistance, where strategy and downtime intertwine. With a wide variety of mission types, including hostage rescues and multi-squad operations, players must adapt and assemble the right mix of agents and skills to succeed. Only through smart team-building and synergizing abilities can you hope to defeat the forces of unchecked corporate power.

Key Features:

  • Tactical Espionage Combat: Action-packed dungeon crawling with turn-based combat set in a high-stakes cyberpunk world. Features a fresh twist on “permadeath” where agents can fall—but not always forever.
  • Assemble the Unlikely: Recruit a team of charismatic operatives with unique skills, clashing personalities, and complex motivations. Balancing their strengths—and their conflicts—is key to survival.
  • Mission-Critical Decisions: Each mission is a new challenge. Rescue hostages, split squads, battle elite bosses, and customize your approach based on the mission’s demands and agent specializations.
  • Build the Base, Rebuild the Legacy: Reconstruct your underground HQ with high-tech modules for healing, training, research, and agent revival. Plus, a cozy cat companion to keep spirits high.
  • Morality in the Machine: Shape the story through your choices and your evolving relationship with Shi, the Agency’s AI. Navigate moral dilemmas that lead to multiple narrative endings.
  • Cozy Cyberpunk Aesthetic: A unique visual and musical style that fuses gritty neon dystopia with a surprisingly warm, lived-in vibe—welcome to the world of “cozy cyberpunk.”

Twilight Wars is available to wishlist on Steam now. And for those ready to join the resistance early, jump into the playtest today and be part of the revolution. For more updates, visit the Comrade Bear Games website and follow along as launch day approaches.

About Comrade Bear Games

An indie studio founded in 2019 by ex-Nival and Ubisoft producer, and renowned board game designer, Sergey Golubkin. Twilight Wars united 20 talented people from different parts of the world to work on this project. We all strive to create a deep, philosophical story with engaging mechanics in an original graphic and musical setting.

Formula Legends Announced for PC, Nintendo Switch, Xbox and PlayStation Platforms

3DClouds unveils an all-new approachable over-the-spoiler arcade racer which is easy to pick up but hard to master and playfully emulates the history of open-wheeled racing

Wednesday, 30th April (MILAN, Italy): Italian studio 3DClouds is delighted to unveil an all-new racing experience that emulates the world’s most-beloved motorsport series, Formula Legends, which is set to to launch on Nintendo Switch, Xbox Series S|X, Xbox One, PlayStation 4, PlayStation 5 and PC platforms (Steam, Epic Games Store) later this year.

Formula Legends is an over-the-spoiler racing game that perfectly blends arcade accessibility with the strategic nuance found at the peak of competitive motorsports.Tyre-wear, fuel consumption, rubbering in of racing lines, damage simulation and changeable weather are just some of the elements that make the moment-to-moment gameplay of Formula Legends challenging, unpredictable and most importantly, fun.

Race faithful reimaginings of some of open-wheel racing’s most iconic cars across tracks inspired by fan-favourite locations. Developed with a deep passion and reverence for motorsports, 3DClouds is building Formula Legends with established racing game fans in mind and those who are just stepping into the virtual cockpit for the first time.

Race fast and have fun is a mantra that has driven this game’s development from day 1,” said Francesco Bruschi, CEO of 3DClouds. “We’ve made lots of racing games before (from Xenon to Paw Patrol Karts to Hot Wheels Monster Trucks and more) but Formula Legends is a true labour of love. We have some of the biggest motorsport fans in the world in our office which is only a stone’s throw away from Monza, so all of us being able to put our unbridled passion and expertise into this game has been an absolute joy. We really hope fans will dig Formula Legends and that we can help kickstart an arcade racing renaissance once more.”

For a complete breakdown of the Formula Legends featureset, please refer to below:

  • Drive Through Time – Slide into the cockpit of legendary cars spanning decades of motorsport history. 16 unique models, each with 7 different liveries recalling the most iconic teams of all time, for a total of 112 vehicles to experience. 
  • Iconic Circuits, Reimagined – Race across 14 circuits inspired by historic racing locations, each evolving through the years. From sun-soaked yacht docks to sweeping elevations, these tracks blend nostalgia with a fresh twist. 
  • Master every element – Rain-soaked asphalt, strategic pit stops, and changing eras demand more than just speed. Fine-tune your racecraft, from battery management to slipstreaming, and chase the perfect lap. 
  • Legends Behind the Wheel – Every era has its heroes. The game features over 200 fictional drivers, inspired by real-life icons, each with custom helmets and skill perks: tire whisperers, wet-weather masters, and pit-stop strategists. Their strengths could be the key to victory.
  • A Journey Through Racing History – Story Mode invites you to relive the defining moments of Formula racing. Compete in era-based championships, master legendary cars, and carve your name into history. 
  • Customize & Compete – Create your own custom races and championships, climb the global leaderboards in Time Attack, and personalize your ride with modding support—from liveries to helmets and trackside sponsors.

Formula Legends is available to wishlist now on PC via Steam and Epic Games Store with product pages launching for console versions shortly. For more news about this exciting new racer as the development team reveals more features and content, please visit 3DClouds.it.

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About 3DClouds

3DClouds is one of Italy’s biggest and most prolific video game development studios. Located in the outskirts of Milan, the developer boasts veterans from Microsoft and Milestone as well as some of the brightest development talent in Italy. Known for producing celebrated licensed video games including Paw Patrol World, Transformers: Galactic Trials, Hot Wheels: Monster Trucks Stunt Mayhem and more; the studio is also developing and publishing their own original IP, including Trident’s Tale, with more to come in 2025 and beyond!

Cooking Companions – Gameplay

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Nothing’s better than a trip into the woods with a group of friends to rough it out in a cabin, but when supplies start to dwindle and the floodwaters begin to rise, horrific and unspeakable things begin to happen, besides the talking vegetables, in our full playthrough of Deer Dream Studio and Serenity Forge’s Cooking Companions.

Cooking Companions – Full Playthrough

Dive into the unsettling world of Cooking Companions, a psychological horror visual novel developed by Deer Dream Studios and published by Serenity Forge. Set deep in the woods of the Tatras Mountains, you and a group of friends find yourselves trapped in a cabin as supplies dwindle and floodwaters rise. It’s up to you to keep spirits high and make the most of your survival skills. Will you butter up the right person, or will you wind up on the chopping block?

Featuring Eastern European folklore in an unexpected package, Cooking Companions offers a mix of disquieting horror and twisted humor. Manage relationships, make choices that affect the narrative, and enjoy special interactions with the Chompettes through mini-games. With multiple endings and a rich storyline, this game promises an experience you won’t soon forget.

Cooking Companions
Developer: Deer Dream Studios
Publisher: Serenity Forge
Platform: Windows, Nintendo Switch, PlayStation 5/4, Xbox Series X/S
Release Date: 8th October, 2021 (PC), 29th April, 2025 (Consoles)
Price: $14.99 USD (Console Price)

Available here – https://serenityforge.com/games/cooking-companions

Summary:

Recommended – “Cooking Companions serves up dread masterfully, telling a chilling tale with multiple endings. Despite some nagging issues, its eerie atmosphere makes this indie horror game a juicy treat.”

Check out our review for Cooking Companions here!

Check out all the latest in the world of video games, anime, and entertainment at Capsule Computers:

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8BitDo Finesses the Flagship, Launching the Ultimate 2 Wireless Controller for Windows PC and Android Across Europe

Fully Upgraded for Next-Level Performance, the Ultimate 2 Wireless Controller Brings High-End Features to PC and Mobile Devices

Karlstad, Sweden – April 30, 2025 – Game Outlet Europe®, an independent distributor of video games and gaming accessories and part of Embracer Freemode®, today announced the shipping of the 8BitDo® Ultimate 2 Wireless Controller across Europe.

Redesigned and fully upgraded for true next-level performance, the Ultimate 2 Wireless Controller adds a series of state-of-the-art new features, making the best even better.

Compatible with Windows® PC and Android® devices, the Ultimate 2 Wireless Controller uses the exclusive 8BitDo ‘8Speed’ Wireless Technology, delivering an exceptionally stable 2.4G connection with ultra-low latency under 1ms. Engineered for rock-solid reliability, the 8Speed Technology features strong anti-interference and a 10m range with virtually no lag. When used with Android devices, the controller switches to Bluetooth®, once again providing a strong, solid signal for lag free use.

Advanced wireless technology is of little use if the controller is lacking, but 8BitDo fans have little to fear here, as the new gamepad is stacked with advanced features designed to deliver premium performance, whatever your game. Utilising TMR (Tunneling Magnetoresistance) Joysticks, the latest technology offers higher sensitivity, greater precision, and enhanced durability, all the while consuming less power than other joystick technologies, ideal for wireless controllers. Surrounding the joysticks, the RGB Fire Ring provides interactive, fully adjustable lighting, featuring multiple light modes to choose from.

For the Triggers, the Ultimate 2 Wireless Controller utilises Hall-Effect technology, complete with a discrete Mode Switch allowing gamers to select between linear triggers and non-linear tactile triggers depending on player preference or gaming scenarios. In addition, the Ultimate 2 Wireless Controller comes complete with Remappable Fast Bumpers (R4 and L4 buttons) which are designed for personalized configuration, giving gamers razor sharp reaction times during gameplay. Completing the impressive roster of input buttons, the Ultimate 2 Wireless Controller includes Pro Back Paddle Buttons, Tactile Bumpers and a refined D-pad for enhanced control and faster response.

For those favouring motion control, gamers can utilise the customizable 6-Axis Motion Control, allowing enhanced, fully customizable motion-based actions in FPS games with 6-axis motion control under 2.4G mode.

The included Integrated Charging Dock houses the 2.4G Adapter and keeps your controller fully charged and ready to play at all times, and even automatically reconnects when removed from the dock!

The 8BitDo Ultimate 2 Wireless Controller is available for purchase now, priced at €59.99 / £49.99, and is available in White, Black and Purple variants.

For more information on the Ultimate 2 Wireless Bluetooth Controller, please visit: https://www.8bitdo.com/ultimate-2-wireless-controller/ 

All copyrights, trademarks, logos and brands are property of their respective owners.

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About 8BitDo

8BitDo® is a premier 3rd party video game hardware company with a special focus on retro themed game controllers. Renowned for producing the highest quality retro controllers on the market. 8BitDo’s controller line has been referred to as, “a range of excellent retro-style game controllers” by The Verge™. 8BitDo’s goal is to produce premium quality game controllers with ultra-compatibility at economical prices.

About Game Outlet Europe (GOE)

Game Outlet Europe® is an independent distributor of videogames and gaming accessories. Distributing products to every continent on the planet, Game Outlet Europe® is based in Karlstad, Sweden and conducts business globally with more than 40 different countries. A small-town, entrepreneur-driven company, Game Outlet Europe® pioneered the Swedish gaming industry in the early 1990’s and have been growing rapidly ever since, proud of being rewarded for their enduring company spirit. 

About Embracer Freemode

Embracer Freemode (“Freemode”) is Embracer Group`s 11th Operating Group. Freemode is a global ecosystem of independently run companies led by passionate creators, entrepreneurs, and business leaders with decades of combined experience in gaming and entertainment. Freemode supports its businesses with strategic, operational, and financial support, helping its businesses accelerate growth with a long-term mindset. 

Cooking Companions Review

Cooking Companions

Developer: Deer Dream Studios
Publisher: Serenity Forge
Platforms: PlayStation 5, PlayStation 4, Switch, Xbox One, Xbox Series X/S (Reviewed), PC
Release Date: Available Now
Price: $14.99 USD – Available Here

Overview

If there is one thing that the visual novel genre can be known for is its flexibility. Developers and writers of visual novels can explore all manner of topics and even delve into creepy and uncomfortable territory if they so wish, either going for it blatantly or putting it all together in a cute package that hides its sinister secrets beneath a bright veneer. One such title happens to be Cooking Companions from Deer Dream Studios, where a cute and colorful package complete with chatty vegetables called Chompettes belie the psychological horror within. Originally releasing on PC back in 2021, Serenity Forge has stepped in to help the developers bring the game to consoles with some touch ups, a few new animated scenes, and other additions. So now that Cooking Companions has arrived to a wider audience, is this meal a fulfilling one or will players be left hungry once these bowls are clean?

Story

Four friends and yourself find themselves in a cabin deep in the woods of the Tatras Mountains, determined to apparently rough it out using your talented cooking skills and their ability to forage for food as a step away from the busy world. Things are going swimmingly as you make these four friends a vegan friendly dish to cater to Mariah’s eating habits all while the perky Anatoly does his best to use his knowledge of edible plants for ingredients, the always hungry and mighty seeming Gregor ready to take on any challenge, and the cunningly smart Karin holding the group together. These four along with you get along for the first few days in the cabin perfectly, with only a few odd nightmares based around Eastern-European folklore plaguing your dreams.

Players interact and talk with the boys and girls when they are in the cabin, raising their relationship level with them and even uncovering little hidden secrets scattered throughout, including some talkative and wonderfully cheerful fruits and vegetables called Chompettes. Only some things they say are not quite right… and things only start to get worse from there. As a rainstorm sweeps through the area and floodwaters rise trapping everyone inside the cabin with limited supplies and no way to scavenge for more food, it is going to be rather dicey to keep everyone properly fed, especially when the emergency food supply is already shockingly low.

Cooking Companions does a very solid job on building up its creepy elements, not throwing them right at the player out of nowhere. Yes, a complete run through of the game through to one of its eleven offered endings might only take a little under three hours, but the pacing is handled masterfully here. First things seem like a simple getaway with friends, then as things grow more dire and creepier things begin to happen around the cabin only for more horrific aspects to develop as players progress, the growing eerie elements, off-putting flashes of something horrific, and not-so-subtle utterings of madness by those around you or callouts from the Chompettes are just icing on this bloody cake. After all, who even are you?

Cooking Companions brings a lot of mysteries to the table and these mysteries and questions aren’t the type that will easily be answered in one playthrough or even multiple ones. As players progress through the game they will be able to make numerous choices on who to interact with, dialogue choices with characters, actions to take, what or where to examine and explore often on a timer, and more. Doing these things will unveil secrets and tidbits about the lore behind the cabin and who might be residing within it. It is also worth noting that upon completing the “core” run of the game players will unlock additional story content such as the Origins of the Chompettes, Nightmare Mode, and even New Game+, though all of these are deceptively different and tie into the grander storyline as a whole.

We won’t go into any details about what these details are, let alone hint at most of them as these revelations and experiences are best experienced first-hand, especially with how hauntingly eerie they are. That being said, there are some issues with the storyline of Cooking Companions and some of it may be due to my lack of knowledge about some more obtuse Eastern-European folklore and horror, but many of the nightmares lack any sense of cohesion beyond the more obvious references that most should understand. Alongside this it is worth noting that, ironically, the core cast of characters feels like they could have been fleshed out a bit more. Yes, replaying the game and building your relationship with them specifically will unveil extra secrets but putting a little extra meat onto their personal storyline would make the impact of certain elements far more direct. 

Gameplay

As mentioned earlier, Cooking Companions is far from a static visual novel as players will have quite a few different choices to make throughout their playthrough that will determine various factors and steer them towards different endings. Even exploring a certain room or examining an object a few times might be required to either unveil a new bit of lore or interaction and time is limited in most sequences. That being said, for the most part the game does play like a standard visual novel but surprisingly lacks an “auto” function which is quite tedious. There is a skip previously read dialogue option and even a rewind feature that is nice for players who don’t want to rely on the game’s save system too much. There are also occasional points where players can search in the dark using a flashlight to pick-out certain objects in the dark, and if they take too long they’ll begin to glow to point them out, but perhaps there are other secrets hidden in the darkness first. Also, it is interesting to note that the game does feature a fight sequence at some point but it is rather simplistic and almost randomized in nature outside of calling upon the obvious help of the Chompettes to win, though doing so isn’t a necessity if players get lucky.

Players can save and load at any time while playing the game, even in its other game modes, but more on those in a bit. This includes standard saves from a save slot or using a quick save option that will automatically overwrite anytime it is used, though since accessing either requires using the controller to either move off of the text box into the menu bar on the right or pull it up manually they are both as quick, ironically. This is partially thanks to how little the difference in shading between the highlighted menu item on the quick-bar on the right is from the standard text box, making it difficult to determine if players have swapped off of it accidentally. This control issue is also quite annoying when having to access the game’s bonus gallery which contains not only CGs but concept art and backgrounds as well. 

It is also odd to say that, while this version adds animated scenes and does feature additional character portraits and variations of CGs, none of the animated scenes and most of the character portraits and CG variations are not viewable in any way through the gallery which is rather unfortunate. Another minor but notable issue is that, despite the age of the game’s original release, there are still more than a few spelling errors and missing punctuation scattered throughout the dialogue, and this isn’t simply to be spooky. These issues arise during normal conversations, not the twisted ones that arise later in the routes.

One thing that is rather nice about Cooking Companions is that, as players complete specific parts of the game they will unlock additional “modes” that make replaying the game easier by giving players faster access to specific choices, hidden lore, and endings that reveal more about the overarching story told by the game. While we won’t go into detail about the modes too much here, players will find that they eventually start the game from scratch, from the “Origins of the Chompettes,” the Nightmare Mode, and even a special Chompette exclusive mode. These, plus other secrets including a fun but surprisingly long hidden message, and other bonuses can be located throughout playing the game multiple times, making for a surprising amount of replay given the amount of endings available.

Audio & Visuals

Deer Dream Studios has done a wonderful job creating what at first seems like a warm and welcoming atmosphere of the cabin and the bright smiling faces of the four friends that join the player in the cabin only for things to slowly grow worse and more dire looking as time progresses. Whether it is the haunted faces of the character portraits as they discuss their increasingly dire circumstances to the twisted abominations and horrors that start to appear and flicker just out of frame or flash on the screen, the progression of warm to psychological horror is handled masterfully. Ironically, the ever bright and cheerful Chompettes are just as off-putting, especially with how some of them act towards the player when they break out of their character. The CGs are well done and nicely detailed and the few animated scenes are also nice looking, taking the character portraits and transferring them over flawlessly though it would be nice if, as mentioned before, they could easily be reviewed in the Gallery.

There is unfortunately no major voicework throughout Cooking Companions. There is some minor chirps here and there from the Chompettes as they say their vegetable or fruit name and players can occasionally hear the haunting whispers of the damned if they stay on a pause screen too long or linger on a scene, though it is difficult to tell if they are speaking English, another language, or mad gibberish. The soundtrack is delightfully haunting, especially during the more dire and spooky moments of the game and it is interesting to note that there is an upbeat and incredibly unsettling insert song that players can trigger at a certain point that really drives home the overall feel of the game.

Overall

Cooking Companions does a fantastic job of building up the feeling of anxiety and dread over the course of its fairly short length, delivering just enough eeriness before throwing players right into the deep end of how horrific things are becoming and have been. While it may be a shorter visual novel, multiple endings and a narrative that is designed to be explored more than once to understand as much as possible make this indie horror game one that is certainly worth checking out, even if it has controller issues and the gallery to view its lovely and haunting artwork are lacking.

Capsule Computers review guidelines can be found here.

Infinity Nikki Version 1.5: Bubble Season Bursts into Miroland with Co-op Gameplay and Mass Multiplayer Social Features

Pop in and take a first look at Infinity Nikki’s brand new co-op adventures!

April 25th, 2025 – Infold Games has officially unveiled Version 1.5: Bubble Season, a major new update for Infinity Nikki, launching April 29th. This enchanting update brings with it a suite of long-awaited social features, a dreamy new multiplayer zone, seasonal events, and three gorgeous five-star outfits, including the long-anticipated Sea of Stars outfit—all wrapped in the magical charm fans have come to love.

Alongside Bubble Season launching on April 29th, Infinity Nikki also pops onto Steaminviting an entirely new audience into Nikki’s whimsical world and to discover the brand new online two-player co-op. Stylists can now explore the entirety of Miraland, including the brand new Sea of Stars area, together with their friends in real-time making the joy of fashion and exploration now a shared experience, as Stylists can teleport to each other, pose for in-game photos, and enjoy all-new interactions together.

Additionally, Bubble Season introduces a brand new gameplay element, introducing challenging co-op puzzles that challenge Stylists to work together to complete. In the new 1.5 version, the Bubble Trails challenge requires players to team up and use bubble props that generate bubbles in different colors to reveal hidden paths. You and a friend will have to coordinate closely to guide each other to the finish line. Another co-op mission, Bubble Escort, tasks Stylists with protecting a fragile bubble as it travels along a winding path—taking turns operating mechanisms, dodging wind currents, and avoiding environmental hazards that could make it pop. These new challenges bring a fresh layer of teamwork and creativity to the world of Miraland.

During the limited-time Bubble Season event, Serenity Island transforms into a fantastical playground brimming with floating bubbles and celebration. Together, players can:

  • Ride the whimsical Bubble Gondola
  • Use a new ability outfit to create soaring water columns for traversal
  • Walk the fashion runway and show off stunning looks
  • Dive into a variety of seasonal mini-events and activities

This update brings not only two limited 5-star outfits, but also five free outfits, including the return of the legendary fan-favorite: Sea of Stars.

Players can gather in-game materials to craft the Miracle Outfit: Sea of Stars for free. This magical look comes with a unique ability, Celestial Promise, that transforms the skies above, recreating the Sea of Stars’ dazzling beauty.

Bubble Season also introduces a new way for players to express themselves with the long-awaited Dyeing System. Now, players can recolor individual parts of outfits and share custom color schemes with others and express their creativity while building their signature looks.

Infold Games invites players to wishlist Infinity Nikki on Steam and prepare for the most magical season yet. Assets and trailer links will be provided ahead of launch.

DIG VR Launches Today on SteamVR and PSVR 2

Unearth a groundbreaking excavation sim-lite featuring authentic controls and zen-like gameplay

Watford, United Kingdom – April 29th, 2025 – Publisher Wired Productions and award-winning developer Just Add Water are thrilled to announce that DIG VR is officially out now on Steam VR and PSVR 2 priced at £15.99 / $19.99 / €19.99. SteamVR and PlayStation Plus players can enjoy a 20% launch discount for the next 2 weeks.

For PlayStation VR2 and Steam VR players, it’s time to discover the authentic experience of operating excavators in DIG VR, a simulation-lite game with a casual arcade-twist.

Capturing the joy, adrenaline of life on a digger, DIG VR is an exciting experience for both construction novices and pros. Starting with nothing more than a mini-digger and a dream, players will earn the keys to colossal excavating machines with a diverse set of attachments to overcome the most challenging of jobs. Dig, delve, dredge, and discover the love of all things excavational in DIG VR. 

DIG VR players can expect: 

  • Choice of authentic & simplified control schemes   
  • Full Career Mode Campaign with options for both serious & casual players   
  • Take control of powerful machinery, with up to 4 machines in a range of sizes  
  • Unlock up to seven unique tool heads to attach to the digger, including a bucket, breaker, circular saw, auger, trimmer, compactor and grabber.   
  • Over 70 customisation options to unlock for your digger, including decal, paint & skins 
  • Play quirky mini-games, or enjoy the zen sandbox mode  
  • Featuring the first ever dynamic dig-able terrain in VR that can be dug, moved and dumped.   

DIG VR is out now on Meta Quest, Steam VR and PS VR2, priced at £15.99 / $19.99 / €19.99 with a 20% discount on Steam VR and for PlayStation Plus Members. Find out where to buy via the Wired Productions website.

Sign up for more information via DigVRgame.com, tune in to DIG FM, the brand-new digital radio station designed for construction workers globally.

About Wired Productions

Wired Productions is a true Indie Publisher proudly presenting a diverse range of specially curated games from some of the greatest storytellers and independent developers. Named as “Indie Publisher of the Year” at the MCV / Develop Awards, Wired is home to an award-winning collection of titles including: DIG VR, Gori: Cuddly Carnage, Bulwark: Falconeer Chronicles, Arcade Paradise VR, Tin Hearts, Martha Is Dead, The Falconeer, The Last Worker, Deliver Us the Moon, and KARMA: The Dark World. Upcoming titles include: Hotel Architect and Beneath. 

About Just Add Water

Just Add Water was founded in 2006 by Stewart Gilray and after his death has continued to grow as an experienced games development studio. The company has partnered with a variety of the industry’s most high-profile publishers and developers, on well-loved and award-winning franchises. Their 25+ staff have worked on Sniper Elite VRSniper Elite VR Winter Warrior for Rebellion Developments, as well as BPM: Bullets Per Minute (for PS4, Xbox One and Nintendo Switch) for Playtonic and AWE Interactive. Other clients have included Bethesda, Oddworld Inhabitants (Oddworld: Stranger’s Wrath & Oddworld: New & Tasty), Bossa Studios (I Am Bread), FuturLab (Powerwash Simulator), Bithell Games (Volume & Volume: Coda), and Liquid Swords.