With the Marvel franchise blowing up on the big screen with resounding success, it’s no surprise that it will now be coming to the smaller screens. Marvel’s Agents of S.H.I.E.L.D. has been picked up by ABC and is set to air a first-look this Sunday.
The show will revolve around the S.H.I.E.L.D. agents as they investigate all sorts of things around the globe, with Agent Phil Coulson (Clark Gregg) heading the group. The show will explore the range of issues that pop up in the Marvel universe, from those normal terrors to the extraordinary.
Excitingly, the new show is a creation of Joss Whedon, who’s known for his well-written dialogue, interwoven story lines and genuine characters that we love or love to hate. Fresh off the success of The Avengers, it’s no surprise that adding his name to the show tipped the scale in the show’s favour. The pilot had been shot earlier in the year, and it looks like this will be the start of a massive media hype for the show.
Agents of S.H.I.E.L.D could either be a cop out, a desperate grab for ratings by backing a franchise that has already taken off, or it could actually be a good show. Still, a show set in a superhero universe without any superheroes? Well, we’ll just have to wait and see how that goes.
ABC will air the first sneak peek on Sunday, May 12 at 8pm before the season finale of Once Upon a Time.
Lost Planet 3wasn’t really on my radar before yesterday. I enjoyed the first, but never played the second. So it’s an understatement to say I was very pleasantly surprised by this game when I got my chance to go hands-on with its first chapter – about an hour of gameplay. I have been hearing/reading the same trepidation from others, but hopefully I can accurately communicate what about Lost Planet 3 deserves your attention, and what may, nay should, change your minds. It is a prequel for those who are still unclear about its place in the series. This was a recent Xbox 360 build.
After the opening cinematic where we are introduced to player character Jim Peyton – a contracted miner who arrives on the alien world of E.D.N. III to replace a missing contractor – we are soon enough thrown into the thick of things, searching for a transponder. With the icy ground collapsing at Jim’s feet, we fall into a cavern swarming with your garden variety Akrid – the returning Sepia. Barely accustomed to his surroundings after his recent arrival, Jim only has a pistol at his side. This is the player’s first encounter with an enemy threat, and so the basic shooter tutorial plays out in this section.
Thermal energy, or T-Energy, is still dropped by dispatched Akrid. But, whereas in the first game it served to prevent the player from literally freezing, and in the second game it was used for health rejuvenation and powering weapons/vital suits, in Lost Planet 3 it acts as currency with the amount the player collects going towards Jim’s personal stash. It also retains its importance in the story, with many missions being driven by the need to collect more as NEVEC (Neo-Venus Construction) works towards synthesising it and making it cost-effective for use as a solution to Earth’s energy crisis.
Finding the transponder, Jim quickly takes cover, rushed over by a stampede of Sepia – which you can elect to blind-fire or aim-shoot at, but it has no real effect in this scripted sequence. What are they running from? A bunch of Goonroe, one of which swipes Jim out of cover, initiating a quick button mashing sequence to escape its clutches. This is an early example of the use of button mashing/quick-time like events in the game; used for some sub-boss/boss battles and cinematic, scripted moments like these. They aren’t a common mechanic such as in God of War with every execution, so don’t expect constantly recycled QTE sequences.
Thankfully, Jim’s rescuer arrives in the form of a large mech – or Utility Rig – responding to the transponder’s signal and leading him back to the supply drop. The pilot, as you soon find out, is a Frenchman named Renard Laroche – a member of the expedition/mining crew you join a bit later. But first, we get on a transport vehicle, onwards to the target. Drilling through the ice in a cave causes giant stalactites to fall, damaging the drill and prompting Jim to jump off the transport in a self-preserving effort. Here we are tasked with simply staying alive as the disturbed Sepia rear their ugly, split-heads once again.
In these ambushes, a useful technique I instinctively discovered was the 180 degree turn, which can be executed by pressing ‘down’ on the d-pad. Jim’s “Umbilical” is also displayed and explained here. The Umbilical is your heads-up display, showing you a mini-map with radar and your load-out information. It is referenced in the game world, described to Jim himself – a diegetic interface (I will note the extreme similarity of one specific element to Dead Space shortly). A nice twist on the whole HUD experience is the fact that your Umbilical will only work when within range of a Utility Rig – whether it is yours or someone else’s. Travel too far out and you’ll be ‘flying blind’ so to speak.
It’s also in this area that you encounter your first repair mini-game, which simply requires you to rotate both thumbsticks until you find the hot spot for each and keep them locked into place. Once clear, a cut-scene plays as Jim narrates. Finally under the shelter of base camp, we see a conversation between a contractor named Bonnie and the big boss-man Phil Braddock. Braddock suggests Jim visit the Quartermaster to at least equip himself with a good hunting knife. At this point, the player has free reign to explore the base, converse with its colourful inhabitants and pick up the numerous text and audio logs lying around the place, which give great back-story.
Remember the Dead Space-like HUD element I mentioned earlier? It’s called the “Job Log” and can be accessed by pressing the ‘back’ button (‘select’ on the PS3). It manifests as a floating display, in game space, out of a navigation device attached to Jim’s arm. Here you can view your current objectives, the aforementioned audio/text logs and much more. You can also press ‘up’ on the d-pad to pulse a non-obtrusive objective marker; it’s not a trail projection like in Dead Space, so let’s end the comparisons there. There are three levels to the base that can be travelled between using an elevator.
This is where I began to draw comparisons to films like Aliens and The Thing. The tone, the atmosphere…it’s a drastic difference to prior entries in the series. The dichotomous sense of being part of a team achieving a single goal whilst feeling vulnerable and alone at times reminds me so much of those movies, and I absolutely love it. Walking into the quarters, I begin a conversation with a hot-tub soaking man named Crazy Neil. And lo-and-behold, he is apparently Australian…at least I think that’s the accept that was attempted. And needless to say, he lives up to his moniker, presenting a monologue that involves the advice of not hitting on a duck…even if it seems like it wants it. Huh?!…I guess someone should take that rubber ducky away from him pronto!
What matters most to Jim is three-fold – his wife, his son and his Rig; he says as much to the andogynously named service tech Gale Holden (a name that may be familiar to Lost Planet fans). And he’s not exactly pleased that the young “intern” put it together by himself already – Jim’s baby, that he constructed and relies on to provide for his loved ones. Gale apologises, but challenges Jim to test it out and if anything is not to his liking, he will take it apart again and leave it to him. Before going out for the test drive, we reach the Armory shop and suit up, acquiring the hunting knife we were tasked with getting and buying a shotgun with our accumulated T-Energy Credits (becomes very, very useful).
Up at the Hanger Bay, Gale preps Jim on the kern-retractors (or the “Cockpit Express”) he has installed in his Rig, enabling him – and the player – to quickly and effortlessly launch up into the driver’s seat from ground level. In-game, you can do this by pressing ‘B’, which is your general action button, at either the front or rear of the Rig. Once inside, a small Rig tutorial teaches you the basics: ‘LT’ controls the claw arm, ‘RT’ controls the drill and ‘X’ is a melee attack that can be chained. You can also block like a boxer. Considering the melee uses the drill arm, I feel it would have been more natural and intuitive to have a contextual dual-functionality for the right trigger, where you pull it for melee and hold it for the drill. Not an issue, just a thought.
Laroche never quite made it back to base camp, and so Jim’s inaugural mission is to find him and report back on his status. The Rig has a one-speed movement that is significantly slower than a human walk, as you’d expect, but I never felt bored by these traversal areas as they are not extensive. Finding Laroche’s Rig badly damaged, I exit the Rig to climb down some stairs to a Fuel Depot area where the Frenchman is holding up. The time for chatting isn’t now however, as two Dongos (what a name!) roll into the area, on the attack. If you’ve played LP 1 or 2, you’ll remember these Akrid; they have a rolling attack with their tail being their orange-glowing weak spot.
This is the first instance where we are actually able to swap out our weapons since buying a secondary. You will be able to carry two guns as well as the pistol. ‘Y’ is the dedicated quick swap button, but the interesting decision the developers at Spark Unlimited have made is that, in order to swap back to your pistol/handgun, you must instead hold ‘Y’. But you’d want to keep your shotgun equipped in this confrontation anyway and remember to dodge roll away from their oncoming attack with the ‘A’ button (also the cover button, but there is none to speak of in this “arena”). They don’t provide much of a challenge, but are a welcome addition to the otherwise common opposition of the Sepia.
Seeing as we’re out near Watkin’s Pass, why not run another errand for Braddock and tap an abandoned thermal post left by your predecessor Jenette Diaz. Thermal posts harvest and hold T-Energy for retrieval from spots of high concentration in the environment and will eventually be able to be stuck into the ground by the player. Along the way to it, there are chests and also T-Energy clips that you can pick up by pressing ‘B’ – the same goes for ammo refills. Grenades also come into play here as these “wall sphincters” (don’t know the official name…and that sounds gross!) spit out Sepia. When they open up, you have a small window of time to throw a grenade, which will be swallowed up and then explode, destroying them much quicker than any gun could.
This entire following area is littered with explosive eggs that act like proximity-mines. They have even encased the thermal post. Once I blew them all up, gathered the post’s stored T-Energy and got the heck out of there, I was greeted by an “Emperor Class Storm” and requested to secure the base moorings. This is achieved by approaching and turning 3 valve-wheel like mechanisms with the claw arm of your Rig. Once locked in, the player must rotate the left-thumbstick clockwise until the mooring is secured. The second station’s hydraulics malfunction, and Jim must step out into the storm to do a fast repair job before continuing. Once completed and we return to the safety of the base camp, the demo ends.
Again, I’ll be the first to admit that Lost Planet 3 had not exactly caught my eye previously. I wasn’t overly impressed by the first game and opted not to buy the second, a decision that was especially influenced by the lacklustre reviews. But Lost Planet 3 is an entirely different animal. I touched upon the overall tone of the game, but I also thoroughly enjoyed the presentation, characters, design and mechanics on the whole. We’ve also been promised side-quests and gear upgrades (one of which is the launching claw, seen in previous video coverage).
Lost Planet 3 is beyond promising. It comes out August 30th here in Australia; we’ll have our review close to that date. For now, I implore you not to close yourself off to the title. It shouldn’t have to pay for its predecessors shortcomings, especially when such an admirable (and successful if I may say so) effort has been made to right all the wrongs. And don’t forget that there is also a full multiplayer suite to be revealed at a later date. Capcom’s producer Andrew Szymanski gave us the low-down on the multi-player in an exclusive audio interview just a few days ago. For future updates on Lost Planet 3, stay tuned to Capsule Computers.
We were recently lucky enough to attend the launch party for AVerMedia‘s brand new gameplay capturing hardware the Live Gamer Portable. The even was host to a bunch of media personnel, staff and elite members of Australia’s fighting game community. Not being particularly skilled at the fighting game genre I decided it best to watch from the sidelines as some of the most skilled gaming warriors I had ever seen played off in Street Fighter 4, Marvel VS Capcom 3, Tekken and all the other latest and greatest games the genre has to offer.
Fighting game experts battling it out!
The reason we were there of course is to celebrate the Australian launch of the Live Gamer Portable. Upon arrival I was welcomed by the friendly staff of AVerMedia and was then given a total rundown of the product by one of the big bosses flown all the way in from Taiwan. I have never experimented with capturing gameplay footage outside of using my phones video camera to record an amazing jump I pulled off in Midnight Club:LA, and now I wish I would of had this device at the time.
Top view of the Live Gamer Portable.
The Live Gamer Portable is capable of capturing footage from all major game consoles and PC as well as pretty much anything else that has HDMI or component outputs. You can then use the HDMI output to stream to a laptop or HDTV, all in HD quality with no delay. The Live Gamer Portable can capture footage onto the SD card in up to 720p at 60 frames per second and from a 1080p display straight to a laptop in 1080p at 30 frames per second or 720p at 60 frames per second. When you consider the size and simplicity of the device that is quite an amazing feat especially when you start comparing cost and functionality to other similar devices out there on the market.
The Live Gamer Portable in action.
The size, style and simplicity of the product is probably what impressed me the most. The device looks great. It’s sleek, you can fit it in your pocket, and the colour scheme is simple but still manages to look good. As I said earlier, I have never experimented with capturing game footage, but the process was as simple as plugging in the neccessary cables (all included in the box), inserting an SD card and plugging in a USB power source. Hit the button on the top and you’ll be recording your gaming feats in no time. After hitting the button, the light ring around it pulses off and on like a heartbeat to let you know it’s recording which is both functionally handy and looked great. Simply pressing the button again would end a recording session.
Players who like to upload and share their videos will appreciate the ability to include commentary over their recordings as they happen. The device also ships with its own software suite called RECentral. Like the device itself, the software is very new user friendly and features newbie, amateur and pro mode. To make sharing easier, RECentral has the capability of broadcasting live gameplay with commentary to TwitchTV, own3D and Ustream directly with your own account. For all those recording professionals who understand encoding and bit rates, the Live Gamer Portable has an on-board H.264 hardware encoder to guarantee lower CPU usage and stable frame rates and the bit rate can go up to 60 Mbps to ensure excellent image quality.
Side view of the Live Gamer Portable.
From the time I spent with the Live Gamer Portable it seem like a must for recording enthusiast and also serves as a great entry way to newcomers to the recording scene with its simplicity and functionality. Those who attended the event were able to secure a LiveGamer Portable at a special discount price before it became available for sale. The general public will be able to purchase the device for $189 from late May.
We have 3 copies of Ace Attorney on DVD courtesy of Madman to giveaway. To win simply leave a comment below answering the following question and we’ll pick 3 lucky winners:
What’s the word that Phoenix yells out while in the court room?
We’ll pick 3 lucky winners on the 20th of May. Make sure you use a valid email when you register/post your comment so we can email you if you are one of our winners.
Be Sure to check out our review for Ace Attorney here as well.
The City of Steam Open Beta has now gone live. As of now (May 10th, 10PM EST, May 11th 2AM BST), players can register or log in hereand begin to explore the city of Nexus. Mechanist Games and R2Games are eager to have people playing the game once more after the well received Closed Beta in December, and as such there is no need to acquire a special beta key, the game is open to everyone!
Mechanist Games and R2Games are working hard to put in place a very aggressive release schedule that will see new features and content added to the game on an almost bi-weekly basis. The Vault, an entire new suburb is scheduled to be released this month, and an additional suburb will follow soon after. New features such as events, fully streamlined skill, talent and crafting systems as well as enormous amounts of cosmetic improvements have also been added to the game.
Already years in development, City of Steam is a browser-based MMORPG that uses the Unity 3D engine, bringing sharp and smooth visuals in an industrial aged fantasy setting. Without needing bulky installation or downloads, the game plays smoothly on any browser that supports the Unity plugin on even modest hardware. So go and check it out now!
We’ve already seen that Killer is Dead’s main character Mondo Zappa is quite the ladies’ man and we’ve been introduced to a few of these “Mondo Girls” as well. However it seems that Grasshopper is planning on giving launch day buyers an extra bonus.
Today it was revealed that a girl named Betty who is described as a beauty from Eastern Europe will be a DLC code that will be included in all first run copies of the game. To accentuate this bonus, all first copies will also include a code for a special pair of sunglasses named Gigolo Glasses that will allow him to see through the girls’ clothing. Currently it is unknown whether or not these first-run bonuses will be included in XSEED’s North American release.
While it has always taken then a few months longer than normal, the Harvest Moon games have always ended up in PAL territories eventually. However it seems that the latest game in the series, Harvest Moon: A New Beginning may not be coming over with the help of Rising Star Games.
Instead a rating by Germany’s USK has listed the publisher as Zen-United, the company which usually handles Blazblue in Europe. This is certainly a surprising change considering the Harvest Moon titles have been handled in the PAL regions by Rising Star Games since 2004. At the moment it is currently unknown whether or not this listing can be trusted, but it is certainly interesting.
It looks like the next round of news for Pokémon X and Pokémon Y will be unveiled in a little over a week on May 19th. The Pokémon website, as translated by Serebii, has announced that the May 19th episode of Pokémon Smash will feature Game Freak director Junichi Masuda as a guest and he will be revealing plenty of new information throughout the episode.
It is interesting to note that the Japanese magazine CoroCoro Comic which also has been known to reveal Pokémon news may contain a number of these announcements. But either way, keep an eye out for some new Pokémon info over the next week.
Great news for those of you who fondly remember the hostile racing of the Road Rash games, the Kickstarter project for Road Redemption, a motorcycle combat game which was inspired by Road Rash has met its Kickstarter goal with only two days left to go.
At the time of this writing the company has earned $166,000 of the $160,000 needed to fund the project. Though it is worth noting that currently Road Redemption is only going to be made on the PC, Wii U, Mac and Linux platforms and those who want a XBLA port will have to help the project reach its $178,000 stretch goal.
2K Games and Firaxis Games, the critically acclaimed studio responsible for Sid Meier’s Civilization series, have just recently launched the free to play title Sid Meier’s Ace Patrol for iPhone and iPad.
From the mind of legendary designer Sid Meier, Ace Patrol is a new mobile strategy game based on World War 1 aerial combat that allows players to relive history as they pilot the skies in defense of their base camp and allies. Players lead a team of Aces through various campaigns across Europe as they evolve their fleet with the ability to upgrade skills, improve aircraft and much more.
President of 2k, Cristoph Hartmann, had this to say about the games release:
“2K’s critically acclaimed triple-A game design experience is being brought to bear on the burgeoning mobile market…Sid Meier is a gaming legend with a strong pedigree of groundbreaking strategy and simulation titles and his latest creation, Ace Patrol, sets a new watermark for mobile game design.”
Key Features of the game include
Piloting a selection of 30 vintage and historical WWI aircrafts through more than 120 missions;
Building out a team of Aces that each offer a special skill set to expand gameplay options;
Upgrading and promoting the top fighter pilots throughout the course of the campaign;
Playing Turn-based Single-Player, Two-Player Hot-Pad or Asynchronous Multiplayer through Game Center.
If you want to download the game, head to the App Store, or for more information on the game visit the official forums. Sid Meier’s Ace Patrol has already been received to some great reviews. You can check out our recommendation for the game and other iOS titles in our weekly iOS Game Suggestionspage and don’t forget to check out the trailer below.