Home Blog Page 4633

Hands-on with Remember Me’s First Four Chapters

Remember-Me-Memorize-01

“Remember to Live, Live to Remember” – the company slogan for Memorize; a corporation wearing the innocent façade of a service provider, the inventors of the Sensen brain implants that allow citizens of 2084’s Neo-Paris to store and even share their memories. Under that guise is the reality; Memorize want control, and by having access to all of your memories, they have it. I would never give that sort of power to anyone, but I did give my time – a substantial 4 hours of it – to Remember Me (Xbox 360 version), just a few days ago. I played approximately 40-50% of the game – 4 Chapters – so I’ve got a lot to tell you, without important spoilers of course. However, I will be touching upon certain events for context.

Remember-Me-New-Screens-05

Nilin was a memory hunter; the best around. That was until Memorize wiped her own memory. The game begins with the player taking control of Nilin within the Bastille compound where Memorize do their dirty work. She is being processed for residual memory clearing as she showed minor resistance to the initial procedure. As you plod along, following the path made by a flying bot, you get a glimpse into the facility and what exactly goes on away from the public eye. It’s practically torture. Thankfully, an unfamiliar man named Edge comes through on Nilin’s Sensen implant, hacks into their security to cause a distraction, opens a gate and directs Nilin to an escape route, by way of…a coffin?!

Dumped into the slums of Neo-Paris, the coffins house the deformed results of Memorize’s “experiments”, some of which still live, but have become referred to as the grotesque Leapers – the most common enemy in the game. Nilin learns about them the hard way, stepping out of her temporary tomb and straight into combat. At this, the earliest stage of the game, only one combo is available to the player. The fight is a very basic introduction to the Combo Lab, which is how you customise your combos by assigning Pressens – inputs that adopt different characteristics unlocked over time. At first, Power Pressens – hits that do extra damage and can break certain blocks – are all you have to assign.

remember-me-tgs- (10)

The input chain is pre-determined – in this case it’s a 3-hit combo (‘X’, ‘X’, ‘X’) – with the first Pressen taking on no special properties, but the above screenshot (although from much earlier in the game’s development) shows the potential progression of the system to the point where even the input chain may be customisable and certainly extend into the maximum 8-hit length for each of the four combos you progressively gain access to. In this play-through, I unlocked all four combos (3, 5, 6 and 7 hits) and Pressen types. Aside from the Power Pressen, you’ve also got the Regen Pressen (regenerate health upon landing), the Cooldown Pressen (shortens cooldown meter on special moves) and the Chain Pressen (takes on the properties of the last Pressen in the order and doubles its effect).

The longer a combo, the stronger and more effective it is…provided you can land them, of course. There is an XP system in place called the PMP – Procedural Master Points. Upon surpassing your current PMP threshold, you will acquire a Pressen Unlock – basically a key to unlocking one of a select group of Pressens. Pressen types, however, become available to you at set points in the story. If I had to compare the combat system to another game’s, it would be Arkham Asylum‘s; the execution is deliberately paced with each successive button press needing to be made at the point of impact of the last attack. A red exclamation point also displays over an enemy whose attack is imminent, which you can dodge/jump over by pressing ‘A’, allowing you to continue your combo without breaking the chain, which would otherwise happen.

Remember-Me-New-Screens-03

Once we make our way out of the dirty, grimy underground, we receive that obligatory establishing shot of the city with a view into the distant skyscrapers, although it’s not as wondrous or classically beautiful as one might expect Paris to be. And Nilin’s not out of the slums just yet either. She’s been tasked with reaching the Leaking Brain – a run-down bar owned by Headache Tommy, supposedly a friend of the Errorists. Think of the Errorists as freedom fighters and Edge as their secretive leader, hiding out where Memorize can’t find him. The path to the Leaking Brain is not a cakewalk…Nilin encounters the Sabre Force for the first time – a private police force that is financed and works for Memorize.

The introduction of variations in enemy types is well paced for the most part, although they come on heavy in the later chapters. The general Sabre Force soldiers are just a simple as the Leapers, except they require more hits to take down. Leapers can also leap (go figure!) off of walls to strike from above, whereas these guys don’t have any particular special ability. Hitting them with power combos is highly effective and will result in opportunities for Overloads. An Overload is essentially a finisher that nets you extra PMP, executed by pressing ‘B’ when prompted. They involve Nilin doing just what the name suggests to the enemy’s Sensen implant, the visual being reminiscent of a gunshot to the head at close range; somehow quite impactful without any of the blood or gore.

remember-me-memory-remix

This trek to the Leaking Brain isn’t just fraught with physical, combative obstacles, but traversal and environmental ones as well. Climbing upwards is as easy as pressing ‘A’, with climbable/grippable surfaces being indicated by an orange arrow. What I loved was the fact that specific parts of what make Neo-Paris unique as a landscape and location become part of the hurdles in getting from point A to point B. The prime example of this are the shutter-ads. Needing to shimmy across these billboard-like ads should be easy enough, but they flip panel by panel, showing another advertisement but also knocking Nilin off the top rim. There are also timed, electrified climbing hazards and even a little puzzle encountered a little later where you must organise and match up a climbing path of fluorescent tubes from a control panel.

Arriving at the bar, Headache Tommy gives a welcome greeting to Nilin, although Nilin has no recollection of the towering man. But not everyone is happy to see her; as Nilin sheds her prisoner garb and gets suited up, she is pounced upon by an assassin named Olga Sedova (seen above). In a ditch effort for survival, Nilin enters the assailant’s memories through her Sensen implant in order to remix one in particular: her motivation for carrying out this contract. It becomes clear that she is desperate to earn the bounty on Nilin’s head in order to pay for her dying husband’s (quite expensive) further treatment. While in ‘Memory Remix mode’, the player’s objective is to force David to kill the doctor from his earlier session.

Remember-Me-New-Screens-08

It’s a very interesting concept; one that plays out in-game like a video tape playback that can be rewound or fast forwarded (by rotating the left analog stick in the appropriate direction). The difference here is that there are variables, or glitches, that can be altered – untying David’s wrist straps, loosening his oxygen mask and a few others. Your goal is to find and enact the right combination of occurrences in order to achieve your given objective. It’s a trial and error system, and along the way to the ultimate goal, you may cause some alternative events to occur (such as killing Olga instead!), but if it’s not the intended result, you will have to rewind and try again. After you are successful, Olga’s mind has been changed and she joins your cause.

Before I go any further, I ask you, what would an action-adventure game be without collectibles?! There are a few things to collect in your travels. Mnesist Memories are the equivalent of data-pad entries that give back-story into the world, its inhabitants and past events that shaped it. Errorist clues have also been left behind – digital images that point you towards pick-ups in the immediate area. Pick-ups included SAT Patches (collect 5 to receive an extra bar of health) and Focus Boosts (same deal, except it will add a bar to your Focus Meter). 90% of the time these can be found just by exploring naturally and without even looking at the clues. Finally, there are Scaramechs – weird, rotating, robo-scarab things…I don’t even know how to describe them. You will be tipped off to their presence by a distinct, fuzzy, radar blip-like sound and must dispatch of them with a few blasts from your Spammer, which is a long range weapon you acquire further down the road.

Remember-Me-New-Screens-04

I want to touch upon a cool boss battle with one Kid X-mas (certainly a memorable name), as seen in the screen above. He has a televised show where he battles opponents one-on-one in a closed off arena, and Nilin is a surprise participant. I have previously brushed over your special moves – the S-Pressens – but one specifically becomes pivotal here. Sensen Fury is the first S-Pressen you acquire. It is a faster, automatically chained flurry that requires the player to simply mash either attack button while active. It breaks guards, does heightened damage and enables high combo streaks. It is the key to defeating Kid X-Mas, whose guard can be momentarily broken, but is deadly at both close and long range.

S-Pressens can be executed by holding ‘LT’ and selecting the move from the wheel with the left analog stick. Each S-Pressen uses up one focus bar and has their own cool-down meter. This is where strategy comes into play. Up until now, the depth of the combo lab has gone largely unnoticed and unexplored. But, with normal attacks not hurting Kid X-Mas, it’s wise to put together a combo that gives you back some health (as odds are he will hit you) while your cool-down meter for Sensen Fury reduces. He strikes in the middle of your combos, so you must constantly time dodges and jumps. He also attempts to keep you at a distance, shooting at you with his earlier-mentioned Spammer – which you take from his defeated person.

Remember-Me-Chapter-4-01

The Spammer can be used as a puzzle device (shooting floodlight controls to see phasing Leapers), to knock down jumpy Leapers off of walls or in mid-air, and can later be upgraded to shoot Junk Bolts – more highly powered shots that can break structural weaknesses in environments, break Sabre Force riot shields and significantly cripple robot enemies, such as the flying Nephilim. As for the other S-Pressen abilities there are 4 more, yet only three were attainable in this initial half of the game. They are the Sensen D.O.S (a radial blast that stuns all enemies in the vicinity), the Logic Bomb (an explosive planted on a chosen enemy that destroys riot shields, but can also be of detriment to Nilin if she is caught within its radius) and the Sensen R.I.P. (a mind control blast that turns chosen mechanical enemies into allies, before they snap out of it and self-destruct).

This is where I must cease as spoilers would ensue. Hopefully you got the general overview of the gameplay and what Remember Me is about. Personally, I came away from this preview wanting the game even more, which is the best thing both Capcom and I as a consumer could have hoped for. Remember Me is fresh and exciting. It may be a little rough around the edges at the moment (stuttering in the final cut-scene and audio bugs), but those issues will get ironed out, I’m sure. The landscape is gorgeous in that dystopian, sci-fi way and any qualms I had with the animations since its reveal amount to zilch after playing it and getting hands-on. There’s a great sense of progression, not only with Nilin and her abilities, but the enemy types and the combo lab is deep and never before seen. I can’t wait until June 6th to play the second half.

Magi Sequel “Opening” Fall 2013, Is it a 2nd Season or Movie?

magi-anime-sequel
This week’s issue of Weekly Shonen Sunday has dropped a pretty significant announcement for fans of the Magi anime series. The anime series’ sequel has been listed as ‘opening’ in Fall 2013. This particular phrasing has lead many to believe that the sequel will not be a 2nd season of anime, but instead a theatrical follow-up.

A film is often referred to as ‘opening’ at the box-office, whereas a televised series is often referred to as either ‘airing’ or ‘debuting’. It is worth noting however that the exact details of this sequel are not yet known and while the use of the term ‘opening’ does add weight to the speculation that the sequel will be a movie, it is just as possible that it could be a 2nd TV season.

As of now all that is known about the sequel to Magi is that it will ‘open’ in Fall 2013. Stay tuned for further updates on this developing story.

Source: Yaoran!

Panellists to Join Naughty Dog at Vivid Ideas 2013

last-of-us-banner-01

At THE MAKING OF…a blockbuster game panel discussion at Vivid Ideas 2013, it has been announced that Naughty Dog‘s game designer Ricky Cambier will be joined by Senior Editor of IGN Australia, Cam Shea, and Patrick Lagana, SCE Australia’s Head of Marketing Communications.

The one hour discussion on The Last of Ustickets for which are on sale right now – will be held on June 4th from 9pm at the Museum of Contemporary Art Australia. The panel will delve into the process of bringing a best-selling game such as The Last of Us to the Australian market. Ricky Cambier said;

From the genesis of an initial story, through the development process, to the marketing campaign and the overall critical reception, this is set to be an insightful, explorative discussion, looking at the journey to market for a blockbuster title like The Last of Us. I am excited to see how the panel discussion will unfold as each panellist brings a unique perspective of the entire process to the conversation.

Stephanie Bendixsen – Hex from ABC’s television show Good Game – will introduce and co-host the panel discussion with the Festival Director of Vivid Ideas, Jess Scully, as well as lead the Q&A proceedings. If you are at all interested in the title or the industry in general, you should definitely purchase your tickets now from the link above.

PlayStation Release Schedule for May-Oct 2013

playstation-schedule-may-2013-01

Sony have shared their upcoming release schedule for Australia on their current gaming platforms. The main highlight is of course the highly anticipated The Last of Us, on track for June 14 and Beyond: Two Souls sometime in October this year.

Check out a bunch of other noteworthy titles coming soon for each platform below.

PlayStation®3 (PS3™)

  • The Last of Us™ – 14 June 2013
  • BEYOND: Two Souls™ – October 2013
  • Puppeteer – 11 September 2013
  • Invizimals™: The Lost Kingdom – 2013

Wonderbook™

  • Wonderbook™:  Diggs Nightcrawler – 14 June 2013
  • Wonderbook™: BBC Walking With Dinosaurs – 2013

PlayStation®Vita (PS Vita)

  • Soul Sacrifice – Out Now
  • The Jak and Daxter™ Trilogy – June 2013
  • Disney Epic Mickey 2 – June 2013
  • Killzone™: Mercenary – September 2013
  • Ratchet & Clank™: QForce – May 2013
  • Tearaway – 23 October 2013
  • Invizimals™: The Alliance – 2013

Will you be picking any of these up in the coming months? Or is the first-party lineup looking scarce? Let us know!

New Destiny Images Released

destiny-wallpaper-07

Destiny, the ambitious upcoming game from Bungie, the original minds behind the Halo franchise, has had a new round of images released for your viewing pleasure.

Here you’ll notice we’re even being treated to a few shots of character models. From the large, sweeping landscapes featuring frozen cities, astral wreckage, and what appear to be large manufacturing plants to the starports and windswept desert combat scene, it appears the next big title from Bungie is shaping up quite nicely for fans of the science fiction shooter genre!

Be sure to check all of the new shots out in the gallery below!

Own a Dragon in The Sims 3 Dragon Valley

Sims-Dragon-Valley-Logo-01

The Sims 3 expansions get wilder and wilder, and apparently cuter and cuter! As in baby dragon cute! That’s right, your Sim will be able to have their own fire-breathing dragon in The Sims 3 Dragon Valley, out May 30th on The Sims 3 Store.

A new teaser trailer can be seen embedded at the bottom of this article, showcasing the brand new environment and fantasies that awaits players. You can explore medieval inspired locations, architecture, and of course, interact with your pet dragons! These different coloured dragons are used to boost moods and all have various features. For example, the red baby dragon shoots fire and Sims players can use it to attack their enemies, Game of Thrones style!

Also check out the gallery below of official screenshots!

Chasm Successfully Kickstarted

chasm-game-001

Discord Games have announced earlier today that their flagship game, Chasm, has officially met its pledge goals on Kickstarter. The game achieved 127% of it’s total necessary funds, giving the developers a little more cash to polish this game up before release.

The developers have also just began accepting pre-orders for Chasm on their website, which is done via the legendary Humble Store, home of the Humble Bundle. The team are also hoping to get the game onto Steam through the Greenlight program.

Chasm is a 2D platformer releasing from Discord Games for the PC and Mac devices. The developers claim that the games itself is a Metroid-vania styled game with 2D artwork and randomly generated procedural dungeons. The following quote is a list of features –

Features
– Explore Metroid-like dungeons procedurally assembled from hand-crafted rooms in six diverse areas.
– Challenging retro gameplay and gorgeous authentic pixel art (320×180 native resolution)
– Discover new special abilities and powers to reach previously inaccessible areas
– Play how you want by equipping weapons, spellbooks, shields, and more to both hands
– Uncover random loot drops and rare items
– Battle massive bosses & mini-bosses
– Includes Normal and Hardcore (Scored with Permadeath) Modes
– Leaderboards for Hardcore playthroughs featuring quickest time, least damage taken, and more
– Windows, Mac, & Linux versions with Gamepad support

Be sure to check out the official website for more info. Also, be sure to check out the trailer below.

PC Indie Games On Sale At Show Me The Games

gratuitous-space-battles-001

Over the course of the next week the PC gaming online store, Show me the Games, is having a sale for a section of their inventory. The website will be selling 32 of the indie PC titles stocked on their website.

Interestingly, the sale known as “Show Me The Sales”, is run entirely by developers, meaning that the site itself doesn’t see any profits from the sale. Show me the Games claims to not receive any money from the sale. To quote the Press Release:

Unlike all the other indie sales and bundles, showmethesales is run entirely by developers with nobody taking any cut of the proceeds. The individual developers have all put their games on sale together, and all sales are made direct to the developers through their own indie websites. SMTG doesn’t earn a penny from it (it’s run by indie pc dev cliffski from positech games).

Be sure to check out Show me the Games website, or their sales catalogue.

The Gunther von Hagens Collection Review

gunther-von-hagen-cover

The Guther von Hagens Collection
Producer: Firefly Film and Television Production & SBS
Distributor: MADMAN Entertainment
Platforms: DVD
Release Date: January 9th, 2013
Price: $69.95 – Available Here

Overview

Every now and again you’ll encounter a show that you feel everyone needs to know about. The Gunther von Hagens Collection is one of those shows. Gunther, through the 3 different iterations included in this box set, takes the audience through human anatomy in the name of science education. His unique German ethical and artistic sensibilities come across via quizzical inquiry into the body. Plastinisation, a technique where one fills a cadaver with plastic polymer, was invented by Gunther. This new technique allows an unprecedented level of visual representation of human anatomy. Alongside the actual cutting, these two techniques (plus some naked models, because why not) will give you a three dimensional perspective on our internal workings. If anything, this show should be essential viewing for all humans, just don’t marathon it if you feel like eating any time soon.

gunther-von-hagen-09

Story

There are 3 DVD’s included in this box set: Anatomy for Beginners, Autopsy – Life and Death and Gunther’s ER, which includes the special featurette. As a collective they all revolve around a specific presentation style. Each show emphasises physical representations of the human body and it’s mechanic basis through demonstrations. The first two, Anatomy for Beginners and Autopsy: Life & Death, are shot on the same set with the same group of auxiliary presenters. Professor John A. Lee is a welcome addition, not only serving as a filler while Gunther is preoccupied with complicated procedures but by orienting the viewer to the micro and macro implications what we’re being shown.

Anatomy for Beginners ignited Hagens’ television stardom. He was already famous for using plastinisation to create the famous exhibition Body Worlds, which can be seen in Casino Royale as the backdrop for a stealthy murder in a museum. Anatomy for Beginners was my favourite of the 3 DVD’s because it was less self aware, stifling Guther’s somewhat macabre sense of humour. Personally, I enjoyed his sense of humour despite the fact that he rarely uses it to reduce the innate tension the live dissection creates. Focusing exclusively on anatomy on this DVD also means that he’s not forced to shoe horn demonstrations into the work. Only when something really can’t be explained through dissection does Gunther make contraptions to show how things are working beneath the surface. Later in the box set it feels like he was given a budget for demonstrations and felt obliged to use it.

gunther-von-hagen-06

The format is relatively simple: introduce the topic as a narrative to be found in the body, dissection, Prof. Lee takes us through the minutiae, back to Gunther and repeat until the hour is filled. In order to tackle this series you need to be comfortable with viscera. If you’re comfortable with viscera then you’re acceptance going to be pushed as far as it can go. Even as somebody that is comfortable with looking at cadavers I still got a sense of unease listening to osteoporotic bones being sliced in half with scissors because they were brittle enough.

Gunther ensures his audience leaves with both complex anatomical knowledge and advice they can apply to their own lives. Any chance to point out lung cancer, overly developed subcutaneous fat or hardening of arteries is taken – and with great effect. Being able to see the impacts of poor health choices in such a direct manner forces you to reflect on your own choices. You certainly can’t claim ignorance after watching these sequences. Engaging with 4 different platforms throughout this particular series, Gunther covers the primary concerns one might have in operating the body. That may sound like a weird way of putting it but the demonstration of the mechanical properties of the body gives you the sense that all you are is a brain in a rouge contraption.

In Autopsy: Life & Death Guther has loosened up a fair bit. Personally I preferred his more reverent approach as some people could be offended by such jovial attitudes in front of recently deceased people. Having said that, he’s a funny guy so I let it slide. Again, his jokes rarely lighten the mood. Not to say he treats the bodies with any disrespect, Gunther ensures that the subject is both given respect and is granted their final wish – to be used to further the common person’s understanding of anatomical science. In some cases it’s obvious he knew the particular person which makes for compelling interactions. Where the first DVD in the collection attempted to show us the core functions of the body; Life & Death demonstrates common causes of death. Morbid, yes, although you shouldn’t dismiss it for that reason. You will learn little more in life that is more important that the insights that can be gleaned from watching this show.

gunther-von-hagen-05

Clearing up common misconceptions while indicating new discoveries, Life & Death is a testament to modern science and its achievements. Not only do we have a host who is at the top of his field, but the collusion between the multiple platforms of presentation leave no one in the audience behind. For those who are worried that this may mean that the show may be below their knowledge level, don’t fret. During these sequences there are usually multiple stimuli. I wouldn’t be surprised if this series became a part of the high school science curriculum. If you want your pop-sci descriptions then you can have it, if you want a deeply anatomical description of interactions of body parts then you can have that too.

The final DVD in the collection, Gunther’s ER, shows Gunther in a new setting with a new co-host. Unlike the other two DVD’s where you feel like you could take some information out of the show to apply to your everyday life; ER focuses more on showing you how the principals of the body’s mechanics are taken into consideration by emergency room doctors. If you needed a show like this to tell you not to jump from a 6 story building perhaps you should be watching Clifford the Big Red Dog instead. There is a bit more glitz in this series as well which can confuse the sincerity of the participants at first. At the end of the day, everyone on set behaves professionally but tonally it may come off awkward.

gunther-von-hagen-11

Visuals

Going back to the series as a whole, there are a few tiny issues that stop me from giving this box set a ten out of ten. I still believe that absolutely everyone needs to watch this show, however simple presentation techniques are fumbled in this package, particularly with the editing. For one, the title cards look like the opening slide of a high school kid’s PowerPoint presentation. In a production of this standard such poor consideration of something so essential to its presentation cannot go unpunished. Titles this amateur make me question why they included them in the DVD at all, it’s not like they’re going to ad breaks. Having said that, ad breaks would have been a nice palate cleanser if you’re going to watch more than one episode.

gunther-von-hagen-10

The presentation of the stage allows up to 5 layers to be observed at any one time. There’s the nude models up front, the dissection table, the plasma screen for micro-scale images to be presented, the utensils – including a backlit table and finally a series of Gunther’s plastinisations in the back row. Strategically approaching the set is an amazing asset for the show, particularly since it relies on clear, succinct presentation of its ideas as a central conceit. Audience members are treated to a second insight due to this configuration. Not only do we get to explore the human body, we get to understand the process of autopsy intimately as well.

I should talk about the impact of looking at cadavers here. You may have religious or ethical issues with the depiction of dead bodies on screen. If this is a concern for you then please don’t watch this show. Personally I enjoy looking at the body on this level and feel comfort in the acceptance of death that this show not only promotes but was obviously an important factor for those who donated their bodies. Coming to terms with your humanity will never be as humbling as it is here, understanding the self through dissection has been a kind of catharsis for me. At times it is difficult to watch, such as the spinal pressure test they conduct in ER. Once you have observed the procedures the dirty feeling of watching people claw through the body is replaced with a new wealth of knowledge and respect for life.

gunther-von-hagen-01

Audio 

I hope you like the sound of bones breaking. There are some seriously sloppy noises here that add to the intensity of the show. I can imagine that for some the sounds will be the make or break point for engaging with this show. There is almost no soundtrack to speak of, except for intros and outros. Gunther’s voice doesn’t only stand out because of his heavy German accent, he has a way of communicating his passion through the lilt of his voice. The succinct nature of his supporting presenters’ info-dumps are both easy to understand and set the pace of the show. Without them it would be little more than carving up bodies on screen, which has its appeal I guess.

Extras 

A series like this is begging for more extras. Documentaries on the making of each series should have been a no-brainer. A tour through Gunther’s art is a missed cross-promotional opportunity that could have been genuinely interesting. Of the three DVDs in this boxed set, there is only one special feature. Instead of a fourth episode of ER we are given a featurette of Gunther trying to get more Brittons involved in donating their bodies to science. It’s an interesting topic and relatively well executed, even if they do talk down to those who are against the idea. Those in opposition to donating their bodies to science are made to look silly, which I’m not against, but it is a highly crafted depiction that could go under the radar. Having said that, this has been the most effective special feature I’ve ever watched as I was convinced and am currently undergoing the process of donating my body to the University of Sydney. If you are convinced as well the featurette will describe the process of donation for you.

gunther-von-hagen-02

Overall

The Gunther von Hagens Collection is mandatory watching for anyone capable. Outside of the educational factor, which makes this essential viewing in itself, there is an innately human quality to this show that cannot be ignored. Coming to know the human form to this level of complexity is a type of enlightenment; allowing the audience to get comfortable in addressing their personal fears surrounding death. If you’re squeamish then you in particular should watch this to break down the disconnection with the physical self you may be feeling. If it weren’t for some rookie errors that occasionally pop their heads up this would be a perfect programme. Unfortunately it is impossible to ignore the amateurish nature of the title cards in each DVD, such a lack of attention to detail really goes against the aesthetic of the rest of the show. After completing the series, I really wanted to know more about the production process. Considering cheesy ‘making of’ featurettes are attached to most DVDs these days I was disapointed that they didn’t feel it was necessary to add something like this to the collection. These, however, are trivial matters in the face of what Gunther von Hagens has managed to achieve – the first televised programme to inspect the human body in a methodical, detailed and educational way.

9-5-capsules-out-of-10

Capsule Computers review guidelines can be found here.

Heaven’s Memo Pad Review

heavens-memo-pad-review-01

Heaven’s Memo Pad
Studio: J.C. Staff
Publisher: Siren Visual
Format:
DVD
Release Date: March 20, 2013
Price: $49.95 – Available Here

Overview
NEET. A member of society who is Not in Education, Employment or Training. Many of us at some stage in life probably know that guy, the guy who dropped out or finished high school only to do nothing with themselves. Maybe it was you or me, even. It’s frowned upon enough in Japan for there to be a term for it – a NEET.

heavens-memo-pad-review-02

It took this long for an anime to come out and put a positive spin on the otherwise derogatory term and Heaven’s Memo Pad, known as Kamisama no Memochou in Japan, does just this. Underneath a unique take on the detective genre is a surprisingly intense narrative on the bonds of kinship, where investigative work evolves to unravel the hearts of friends-turned-enemies.

Story
Alice, a young girl and a professional shut-in. Her diet consists of leek ramen with no noodles, pork or egg and the soft drink DokuPe. She is a NEET detective, observing the outside world and solving cases upon request from her bedroom  with the help of a group of like-minded NEETs who venture out to the field. The head quarters of these NEETs is the second floor of a ramen shop. Alice also happens to be an honourary member of the local Yakuza gang. It’s all very random, but you easily accept how everything fits together.

heavens-memo-pad-review-03

Narumi is an ordinary schoolboy who is caught up in this bizarre circle once he finds himself at the scene of a case, a classmate who was about to sell herself to prostitution. Amongst the fooling around between the NEET members and Narumi, Heaven’s Memo Pad deals with some pretty heavy issues such as prostitution, drug use and very real lessons on friendship. The story follows a set of arcs, various cases that Alice, Narumi, the NEETs and their useful gangster friends manage to solve. The protagonist is your token male anime lead, who isn’t really good at anything other than being determined and running errands.

heavens-memo-pad-review-04

A portion of the narrative is dedicated to the leader of the Yakuza group, Sou, and a man named Renji who Narumi befriends and discovers was Sou’s best friend and co-founder of the group. This leads to Narumi (almost unreasonably) trying to reunite the two old friends despite the bad blood that had shattered their friendship. Misunderstandings, hidden pasts and sealed truths – Narumi is driven by his belief that no matter the circumstances, bonds are not so easily broken. It’s puzzling to watch a show where organised crime like these gangs are acceptable, especially when violence is used. I was wondering where the police were most of the time, despite the honour they show in their sibling-like bonds.

The story managed to stun me during the drug arc, with the suicide attempt of a character who had very little to do with the events so far. It was elegantly directed, as morbid as it was, and left me in disbelief as the ending theme rolled. A few laughs, realistic mystery and intense emotion. Stick with the series, and you’re bound to feel something by the beautifully portrayed yet open ending.

Visuals
The artwork and original character design that Heaven’s Memo Pad is based on comes from Kishida Mel, the same artist whose work many may recognise from the Atelier series of games. This allowed J.C. Staff to work from some very nice designs, and we see the better side of their animation at work here with Memo Pad. I found the background environments a treat to look at with plenty of detail in the city the series is set in. The opening animation is a work of art too, particularly the first few seconds.

heavens-memo-pad-review-05

Audio
Heaven’s Memo Pad contains some very solid sound. The music was fitting to each scenario and was often a pleasure to hear. The Japanese voice-work is also fitting. The adorable Alice is complimented by the equally adorable Yui Ogura and characters such as the Yakuza members with their Kansai dialects really brought home the emotion. It’s interesting to note that the audio was set to Japanese with English subtitles by default which is unusual for a release that contains an English dub.

heavens-memo-pad-review-07

The dub itself isn’t bad and I was satisfied with how most of the characters sounded apart from Alice, who just rubbed me the wrong way. I understand they were trying to make her sound mysterious but the effect came off as really forced as words had too much emphasis on them. Alice is meant to sound like a highly intelligent know-it-all and so she talks much quicker and sharper in Japanese than in English.

Extras
This is a standard DVD release by Siren Visual with basic packaging and no extras included on the disc. The opening and ending credits are beautifully done in Heaven’s Memo Pad, so it’s a shame there’s no clean versions of them to view.

Overall
This show isn’t exactly for everyone as I can see those that crave action losing interest pretty quick. Heaven’s Memo Pad is about solving real problems for ordinary but troubled people. Despite what I felt by the end, it’s unfortunate Heaven’s Memo Pad feels unremarkable enough to not leave a lasting impact and be well remembered years down the track.

heavens-memo-pad-review-06

However, I feel the show seeks to prove several things at once. That NEETs aren’t entirely useless, but rather they are still people with a unique set of skills that can be utilised despite their incompatibility with the expectations of society. That bonds formed long ago can’t and shouldn’t be severed by mistakes and stubbornness fraught with misunderstandings. Finally, if the last few episodes are anything to go by, don’t use drugs.

Heaven’s Memo Pad may be a forgettable blip on the anime fan’s radar as we watch season after season and while it’s not a standout mystery anime like Gosick, I believe there is worth to be found at the closing of the final episode.

8-0-capsules-out-of-10

Capsule Computers review guidelines can be found here.