Home Blog Page 463

Blankspace Review

Blankspace

Developer: NoBreadStudio
Publisher: Penguin Pop Games
Platforms: PlayStation 5, PlayStation 4, Switch, Xbox One, Xbox Series X/S (Reviewed), PC
Release Date: Available Now
Price: $9.99 USD – Available Here

Overview

When it comes to a visual novel you never quite know what you’ll be in for. Will it be a straightforward kinetic novel looking to tell its own storyline without player interaction? Could it be one with multiple choices that offer numerous endings or even completely different routes that follow specific characters depending on player choice? Or can it work some other type of mechanic as well, such as offering army commanding or puzzle solving to mix things up even further? This makes the visual novel genre one that, despite having a simple surface, quite a complex one and Blankspace, a visual novel from NoBreadStudio now arriving on consoles via Penguin Pop Games is definitely one that is more than meets the eye, especially at its low entry price.

Story

Players take on the role of Chris who, despite being quite the rowdy partier in life going from what we eventually learn about him, rarely finds himself blackout drunk to the point of not remembering how he got where he is, but that happens to be the case right now. Chris awakens in a strange gray-scale room handcuffed to a pipe where the only thing of any actual color happens to be an aqua-colored hair woman who is similarly cuffed to the leg of a couch and seemingly unconscious. After making enough noise (or better yet, throwing a boot) to wake her up, Chris learns that the girl is named Beryl.

Despite also claiming to have no memory of where they are, Beryl is rather suspicious, as she indicates not only some knowledge already of their predicament but even the location of the first puzzles the pair will need to solve to escape their current predicament, or at the very least escape their set of handcuffs. Even after the pair free themselves from their initial chains, they soon find out that there is far more to this room than might meet the eye as seemingly every object is either bolted in place and those that aren’t are part of a puzzle, with the only door out being locked with no obvious key in sight. Trapped in this strange place with no memory of how he got there and so untrusting of this even stranger girl that players choose to give a fake name to her, it will be up to Chris and Beryl to figure things out and hopefully escape, or perhaps find an even worse fate.

Blankspace is an incredibly interesting visual novel wrapped up in a small package. It leaves players with a lot of questions right off the bat but not only drops a few hints early but happens to reveal the major twists almost right in the middle of the game, revealing most of the biggest secrets at a surprising time. While this could hurt the storytelling for some titles, the writers have managed to pull off this reveal quite well thanks not only to how impactful these revelations are about who these two characters are and the rooms they find themselves trapped in but also the fallout from these reveals. It is worth noting that Blankspace is a title that isn’t afraid to broach some darker subject matter and players should be wary of that as a result and both Beryl and Chris can ironically feel like a perfect match depending on how players choose to interact with her. Both characters are quite bold and sexual with their jokes and interactions as well, making them feel like real characters that players will grow fond of for the short time that they get to actually see them interact with one another.

In the end, depending on how stumped players might be by the puzzles and their reading speed, Blankspace clocks in at roughly three hours in length for a standard playthrough, meaning that this visual novel is quite short when mixing in its puzzle mechanics. That being said, since player choice plays a major factor in how certain scenes play out and the game offers six primary endings and a hidden one with special conditions, there is a lot of replayability here, even if all the puzzle solutions will remain the same. We do wish however that the endings were given a bit extra to go off of in most cases as it appears that even the SFW bonus content originally released for the PC version did not make the jump to consoles. It is also interesting to note that Beryl and Chris’ interactions and dialogue will vary quite a bit depending on how some dialogue choices are made and how mean or crude Chris is when it comes to Beryl, which also plays into the ending results. 

Gameplay

Since Blankspace is a blend of a visual novel and puzzle game, players will be spending a roughly equal amount of time doing both, depending of course on their puzzle solving skills. During visual novel scenes players will read along with Chris and Beryl’s interactions and occasionally make choices, some of which seem completely innocuous but, as mentioned before, will factor into how the player is steering towards an ending. When not talking or “thinking” players will find that they can actually freely move around the room or rooms available to them and interact with various items in the world. 

Movement is unfortunately done through tapping red arrows in the environment, something that can be tedious and imprecise as Blankspace was originally released on PC. The primary goal of exploring a room is to find the various puzzles that are scattered throughout it, various hints as to how to solve these puzzles that usually are in the environment or mentioned by Beryl, or find an item that can be used to open or help complete a puzzle. In fact, there is even an inventory system where players can select an item to use on an object in the environment or select two items and “combine” them to create a “complete” version usually used to solve or access a puzzle or other item.

The puzzles themselves in Blankspace have quite a lot of variety to them both in how they are solved and their complexity. Some are as simple as finding a few objects to combine and using it to complete said puzzle, others are more complicated and can range from figuring out how to properly decipher what certain symbols might mean or putting together a code using clues gathered around the current room. In fact there are even times players will need to return to old rooms to help complete a puzzle to keep things fresh. This level of variety and challenge feels properly balanced and while there are two puzzles in particular that were quite difficult to solve, eventually figuring them out was quite rewarding, especially since even Beryl asks not to take the easy way out on one of them.

It is interesting to note that while not necessary to complete the storyline by any means, outside of obtaining a highly specific ending, players will find that Blankspace also includes a few optional objectives scattered throughout each room. This includes an elaborate “find the difference” style piece of glowing art hidden somewhere in the environment as well as three of the developer NoBreadStudio’s logos tucked away as well. As mentioned, this is simply bonus material for the most part and having it included is a nice little bonus to the puzzle solving.

Audio & Visuals

It is a bit difficult to discuss Blankspace‘s chosen art style because there is at least a plot reason behind why the rooms players travel through are the way they are. The rooms are presented almost entirely in grey tones with hints of red spread throughout and all have a 3D model to them. As for the character designs Beryl is nicely drawn and has a decent level of fan-service to her outfit, especially in one scene, while Chris’ design is about as over-the-top as they come to the point that it is a bit ridiculous. There are a mix of CGs spread throughout Blankspace as well but for the most part dialogue is handled through the character portraits simply moving slightly and reacting.

It is worth noting that there is no voice work for either of the two characters in the game and even the sound effects are kept to a rather simple. Unfortunately the same can be said about the background music as well as, with one exception, the background music during exploration is incredibly simplistic and while it might provide a decent enough backdrop to exploring the rooms, it doesn’t do it enough to leave any lasting impression. The one exception does involve a spoiler but we will say that fixing an optional item at one point, at least as long as players are heading towards one of the game’s better endings, does have a nice song and sequence as a reward.

Overall

Blankspace offers a surprisingly interesting and well-realized plot hidden beneath its gray-scale surface. The game’s control mechanics are unfortunately rather annoying and its presentation may be a bit lacking though as players learn more about the reality of the characters’ situation it all starts to make sense, just like the many different and varied puzzles they will need to solve to complete the game. It is unfortunately a bit on the short side and while replaying the game to see the many different endings, the fact that all puzzle solutions remain the same does hinder it a bit alongside its short runtime. That being said, Blankspace offers a surprisingly unique and far more detailed storyline than initially meets the eye and feels like a real surprise as a result.

Capsule Computers review guidelines can be found here.

MARVEL FUTURE FIGHT LAUNCHES NEW GAME UPDATE INSPIRED BY MARVEL STUDIOS’ THUNDERBOLTS*

Experience New Heroes and 10th Anniversary Celebration Content Today

LOS ANGELES APRIL 30, 2025 – Netmarble, a leading developer and publisher of high-quality mobile games, has rolled out a new themed update for its blockbuster mobile RPG MARVEL Future Fight, inspired by Marvel Studios’ Thunderbolts*. Agents can experience new heroes, events, and quests, while also enjoying special 10th Anniversary rewards in this latest update.

As part of the update, U.S. Agent joins the roster as a new character alongside new uniforms for Yelena Belova, Red Guardian and Sentry inspired by Marvel Studios’ Thunderbolts*. New character tier upgrades include Yelena Belova and Red Guardian to Tier-4 with new Striker skills while U.S. Agent can now be upgraded to Tier-3 with a new Ultimate skill. Additionally, Nova (Richard Rider) and Phyla-Vell have received new Awakened skills.

A new interactive, mission-based event Timeline Quest has also been added allowing Agents to immerse themselves in a brand-new storyline.

The “Team Battle Arena” PvP mode has been unlocked that allows Agents to compete between five teams. The first to win 3 matches will be crowned the victor. Each team can participate in only one match per round where the winning team will not be able to compete in subsequent battles.

To celebrate the 10th Anniversary of MARVEL Future Fight, Agents can earn a variety of prizes, including 10,000 Crystals, a Selector: Tier-4 Character, a Uniform Ticket, 10 million Gold, and more at no cost by taking part in anniversary events starting today.

Several convenient features and enhancements have been incorporated with the update as well. Additionally, a Fast Clear function in the Content Status Board, along with the use of Clear Tickets, enables faster mission completions. Returning Agents will benefit from a new buff system and greater mission rewards. All players can enjoy expanded inventory capacity and an extended Auto Progress feature, which now includes up to Floor 25 in the Shadowland content.

MARVEL Future Fight has over 170 million players across the world with the game currently available worldwide in the App Store® and Google Play™.

For more information, please visit http://marvelfuturefight.netmarble.com.

###

About Netmarble Corporation

Established in Korea in 2000, Netmarble Corporation is a leading developer and publisher of top-grossing mobile games worldwide. Through powerful franchises and collaborations with acclaimed IP holders, Netmarble strives to elevate the gaming experience and entertain audiences globally. As a parent company of Kabam and SpinX Games, and a major shareholder of Jam City and HYBE (formerly Big Hit Entertainment), Netmarble’s diverse portfolio includes Solo Leveling: ARISE, Seven Knights Idle Adventure, Tower of God: New World, Lineage 2: Revolution, MARVEL Future Fight, Ni no Kuni: Cross Worlds and The Seven Deadly Sins: Grand Cross. More information can be found at http://company.netmarble.com.

About Marvel

Marvel is one of the world’s most prominent entertainment brands, built on an unparalleled library of iconic characters and stories that have shaped pop culture for 85 years. The Marvel brand spans entertainment, including film, television, publishing, licensing, games, live events, digital media, and more.

For more information visit marvel.com. © 2025 MARVEL

App Store is a trademark of Apple Inc., registered in the US and other countries. App Store is a service mark of Apple Inc. Google Play is a trademark of Google Inc.

Kathy Rain 2: Soothsayer Launches May 20 on PC

Players Will Soon Be Able to Adventure as the Audacious Detective Kathy Rain, on Her Most Mysterious Case Yet!

STOCKHOLM – April 30, 2025 – Today, indie publisher Raw Fury and developer Clifftop Games announced that their urban thriller, Kathy Rain 2: Soothsayer, will launch on May 20 on PC. As the second installment in the point-and-click Kathy Rain series, players will embark as Kathy Rain on her most dangerous case yet—pursuing the notorious serial killer, the Soothsayer.

Visit the Steam page here.

Set in 1998, following her investigation in Conwell Springs, Kathy Rain is on a brand new case involving a string of murders that has paralyzed the metropolitan city of Kassidy. Players must help Kathy Rain find clues, gather evidence, connect the dots, and confront the serial killer before the hunter becomes hunted… will this case define her career, or cast her as the next victim of the ‘Soothsayer’…?

Kathy Rain 2: Soothsayer features key gameplay elements, including:

  • Point and click urban thriller – Take a new case with Kathy Rain in an all-new adventure that is as hard-hitting as it is emotional. Fit for newcomers and fans of the series alike.
  • Stunning pixel-art graphics – See Kathy Rain as never before with higher resolution pixel art that complements Kathy’s gritty world, alongside modern features such as dynamic lighting and surface reflections.
  • Immersive cinematic sequences – Watch the story unfold with beautiful hand-drawn cutscenes and character portraits.
  • Make a note – Log interesting findings in Kathy’s notebook and refer to them in your investigation. Connect narrative threads for surprising and satisfying outcomes.
  • Bigger than ever – Play through the longest Clifftop Games title yet with a deep narrative that spans many diverse locations and a wide range of characters.
  • Familiar voices – Arielle Siegel returns as Kathy Rain, alongside other familiar voices in supportive roles!

Kathy Rain 2: Soothsayer will launch on May 20 on PC. Keep up with the latest via Raw Fury’s official website here and X/Twitter here.

About Clifftop Games

Clifftop Games is a Swedish indie game developer committed to thought-provoking, intimate, story-driven experiences.

About Raw Fury

Raw Fury is an indie (un)publisher dedicated to connecting games with players by creating unforgettable experiences. With over 50 games published, including the Kingdom series, Blue Prince, Cassette Beasts, Norco, and Sable, Raw Fury has been consistently recognised as a top 10 publisher in Metacritic’s annual rankings. With an unwavering commitment to being the best partner for indie developers, Raw Fury continues to champion unique games and bring exceptional experiences to players worldwide.

Sea of Stars’ Free Throes of the Watchmaker DLC Gains Release Date – New Trailer Samples an Encore Eight Hour Adventure with a New Playable Character, Enthralling Locale and More

Return to the award-winning, 6 million+ player RPG for the Solstice Warriors’ all-new journey

QUEBEC CITY (April 30, 2025) – Sea of Stars developer and publisher Sabotage Studio today confirmed the launch date for Throes of the Watchmaker, a free, entirely new quest that reunites protagonists Zale and Valere for an exciting new challenge. Join the Solstice Warriors once again when Throes of the Watchmaker arrives May 20 for PC, Nintendo Switch, PlayStation 5, PlayStation 4, Xbox Series X|S and Xbox One. (https://store.steampowered.com/app/1244090/Sea_of_Stars/)

Throes of the Watchmaker returns to one of the most intriguing characters encountered in Sea of Stars’ main adventure – the genius inventor known as the Watchmaker, architect of the Clockwork Castle and creator of Wheels, a tabletop pastime enjoyed throughout Sea of Stars’ world. The DLC explores a fascinating invention by the Watchmaker, the miniature clockwork world of Horloge, a land threatened by a cursed carnival. Zale and Valere must adapt to Horloge’s peculiar rules to fully realize their mastery of Sun and Moon powers, the abilities they’ve refined since the beginning of Sea of Stars’ central journey to stop the Fleshmancer with Eclipse Magic.

Malevolent spectacle awaits – watch Throes of the Watchmaker’s release date trailer.

This post-game bonus adventure DLC is designed around a self-contained progression loop featuring completely new classes, skills and combos to master for Zale, who trades his signature sword to become a skillful juggler, and Valere, who sets aside her trusty staff to dazzle as an acrobat. Throughout Throes of the Watchmaker, the duo fights alongside a new playable party member in Artificer, a mechanized, laser-wielding sharpshot.

Throes of the Watchmaker features never-before-seen areas, puzzles and enemies throughout a compelling storyline wholly unique from Sea of Stars’ core adventure. Throes of the Watchmaker‘s cinematic budget is equivalent to that of the main game, allowing Sabotage to richly realize key narrative moments and deliver a dense, delightful new tale spanning eight hours of new content. Crafted as a quest to enjoy after completing Sea of Stars’ critical path, Throes of the Watchmaker is the perfect reason to begin a New Game+ playthrough or dive into the world of Sea of Stars for the first time ahead of this all-new journey arrives on May 20.

A stirring new score from Sea of Stars’ Lead Composer, Eric W. Brown, accents the journey, with additional original songs composed in collaboration with Yasunori Mitsuda (Chrono Trigger) who returns as a guest composer.

Released to critical praise from media and millions of fans before being recognized with accolades including Best Independent Game at The Game Awards, Sea of Stars is available across PC, Nintendo Switch, PlayStation 5, PlayStation 4, Xbox Series X|S and Xbox One for $34.99. Throes of the Watchmaker follows Dawn of Equinox, a separate free update which added local co-op, combat refinements and more to Sea of Stars’ celebrated campaign.

For complete game information, please visit www.seaofstarsgame.co. For details on Throes of the Watchmaker, visit https://seaofstarsgame.co/throes-of-the-watchmaker-dlc/.

About Sabotage

Founded in Quebec City, Canada in 2016, Sabotage is an independent studio devoted to modernizing the joy of classic gaming while reimagining the conventions and limitations of genre traditions to create original, innovative adventures. Sabotage’s first title, the action platformer The Messenger, was recognized with the Best Debut Indie Game at The Game Awards. The studio’s followup, the turn-based RPG Sea of Stars, has garnered more than 6 million players and won multiple awards, including The Game Awards’ Best Independent Game accolade. Sabotage is currently developing Throes of the Watchmaker, free DLC for Sea of Stars that adds an entirely new and expansive adventure separate from the main campaign. http://www.sabotagestudio.com/

FUEL THE FIGHT – ARENA BREAKOUT: INFINITE NEW SEASON: ‘IGNITION’ NOW AVAILABLE

High Stakes Shoot & Loot Action With New Northridge Map, Four Ruthless Bosses, New Game Modes Including Solo Mode, More Weapons, And Major Gameplay Optimizations

MoreFun Studios has launched the adrenaline-charged IGNITION season update for Arena Breakout: Infinite (PC), unleashing a wave of new content and gameplay upgrades. Players can dive into the large brand-new Northridge Map, fight against four new bosses, check out 100+ tactical weapon attachments and explore four new game modes, including the highly requested Solo Ops. This update also brings a host of community-driven gameplay improvements, including weapon balance, increased loot, streamlined extraction conditions, and improved monetization.

IGNITION is just the beginning of what’s ahead,” said Enzo Zhang, game producer and studio head at MoreFun Studios. “We’re listening closely to community feedback and fine-tuning the gameplay as we continue pushing out new seasons on a quarterly basis moving forward.”

To celebrate the launch of the New Season: IGNITIONArena Breakout: Infinite is introducing the SPARK $1,000,000 Content Creator Program to encourage content creation and streaming for the new season. Additionally, a Twitch Drop campaign is starting today, featuring the Jungle Camo S12K Shotgun skin, which players can obtain by watching Arena Breakout: Infinite streams.

New Season: IGNITION Features:

  • Northridge Map – A large open outdoor map nestled on Onotos mountains. Northridge Hotel, now commandeered by Boss Fred and his squad, stands as a strategic point within this terrain. The map features dynamic weather changes, including sunny, overcast conditions, and light rain, offering a variety of tactical environments. With its open pathways, the map is conducive to engagements across long, medium, and close ranges, catering to diverse combat strategies.
  • Four New Game Modes
    • Secure Ops – In this original game mode, players will not lose their equipped firearms after death, making it an ideal scenario for those who aim to acquaint themselves with the map while seeking a low-risk gaming experience.
    • Solo Ops – Highly requested Solo Mode will be launching as a limited-time event, specifically for the Northridge map.
    • New Team Game Modes – Two new team modes will take place on two new season maps, Gas Station and Warehouse:
      • Team Deathmatch – Players respawn immediately after death, and the team that first reaches a predetermined number of kills wins the match.
      • Team Elimination – Turn-based strategy where victory is achieved by eliminating all opposing members.
  • Four Challenge Boss Encounters
    • Fred – The main Northridge boss who utilizes a variety of weapons and full T4 helmet and armor.
    • Rolf – Fast and deadly melee specialist.
    • Kurt – Armed with heavy assault weapons and dangerous explosives.
    • Bernard – Highly accurate sniper specialist.
  • New Weapons –  AK12, SVTU, MCX, and three new pistols (G17,M45A1, F57)
  • 120 New Tactical Attachments Added
  • Major Gameplay Improvements – The ABI experience, centered around looting, combat, and extraction, has undergone major optimizations with this update, enhancing the overall experience.
    • Enhanced Looting Experience: All base maps now feature more searchable containers and newly added safes to enrich the looting dynamics.
    • Improved Extraction Flow: Additional extraction points have been introduced, and extraction requirements relaxed making it easier to plan and execute getaways.
    • Combat Enhancements and Weapon Balancing: Adjustments to throwable items and firearms improve balance and responsiveness, including quick-draw mechanics for pistols for smoother weapon switching.
  • New Language Support –  Spanish, Thai.

In addition, a variety of free bonuses, including multiple weapon skins, will be available in the new season. Players can easily obtain these through in-game events and quests.

Arena Breakout: Infinite is an immersive tactical extraction shooter on PC. Join a fair and competitive community to shoot, loot, and raid your path to fortune. With realistic visuals and true-to-life audio, push through tough battles where the stakes are high and the rewards even higher. Get in, get rich, and get out…but be prepared to fight for survival.

Arena Breakout: InfiniteNew Season: IGNITION is available now exclusively on playabi.com. For more information and the latest updates, visit us on the game’s official website, join our Discord, and follow us on X / Twitter.

About MoreFun Studios

MoreFun Studios was established in 2010, and has developed a number of projects with world-renowned intellectual property such as Arena Breakout, Naruto and Rock Kingdom. MoreFun has the experience of working on a wide variety of genres including action, shooter, RPG, casual, and more. MoreFun Studios is committed to delivering quality content and experiences to its players across the globe.

Funko Fusion Deluxe Edition Launches as a Physical Nintendo Switch Version on August 22

Physical Deluxe Edition is bundled with DLC and new game updates and is available to pre-order now

WARRINGTON, ENGLAND & LOS ANGELES, CA – April 30, 2025 – Today, independent studio 10:10 Games, in collaboration with Funko, Inc. (Nasdaq: FNKO) and Universal Products & Experiences, alongside physical distribution partner U&I Entertainment, announced Funko Fusion Deluxe Edition, a new physical release of the crossover action-adventure game inspired by Funko Pop! Funko Fusion Deluxe Edition will release on August 22, 2025 and is available to pre-order now at select global retailers. 

Fans can expand their Funko Fusion Deluxe Edition experience with a special pre-order incentive now live with select retailers. Players who pre-order the game starting today will receive a special character DLC pack from the Pop! Fantastik Plastik range to download when the game launches. Check local retailers for more information and availability. 

Funko Fusion Deluxe Edition is the most complete release to date and includes the base Funko Fusion game, every piece of free Funko Fusion downloadable content (DLC), and a selection of paid DLC, including but not limited to The Office Cameo Pack,  Wicked Movie Packs Bundle, and Universal Monsters DLC packs. That’s not all, as this physical release will also pack in all game updates released to date and brand-new improvements, including an option to toggle gore to a more family-friendly set of stylized effects.

The Pop! culture extravaganza developed and published by 10:10 Games invites players to explore levels, complete quests, and discover innumerable references based on beloved NBCUniversal franchises including Jurassic World, JAWS, Back to the Future, The Thing, Hot Fuzz, Chucky, Battlestar Galactica, Xena: Warrior Princess, The Umbrella Academy, Masters of the Universe, and beyond, as well as Skybound Entertainment’s Invincible, Capcom’s Mega Man™, and more. Fans can also look forward to regular new additions through free and paid DLC packs, introducing characters from every corner of modern entertainment.

“Our community has been absolutely essential to improving Funko Fusion since launch, and we can’t thank them enough for their passion and support,” said Arthur Parsons, co-founder and Head of Publishing at 10:10 Games. “With the long-awaited Switch physical release, we’re delighted to unveil this Funko Fusion Deluxe Edition that packs in our most exciting post-release content with the massively enhanced base game, and we look forward to seeing new fans explore the Wonder Works this summer.”

Funko Fusion Deluxe Edition launches as a physical edition for Nintendo Switch on August 22, 2025 for £34.99GBP / $39.99USD / €39.99EUR and is available to pre-order now for specialist retail stores. Check local retailers for availability. 

For more information, please visit www.funkofusion.com.

About 10:10 Games

Founded in the summer of 2021 by industry veterans, 10:10 Games was formed with a vision to create a studio that is inclusive, collaborative, and welcoming for everyone, a studio where the team is empowered to do their best work every day, and a studio that creates amazing games that engage and exhilarate gamers everywhere. Their first game, Funko Fusion, released on PC and consoles on September 13.

About Funko

Headquartered in Everett, Washington, Funko is a leading pop culture lifestyle brand. Funko designs, sources, and distributes licensed pop culture products across multiple categories, including vinyl figures, board games, action toys, plush, apparel, housewares, and accessories for consumers who seek tangible ways to connect with their favorite pop culture brands and characters.

About Universal Products & Experiences

Universal Products & Experiences (UP&E) globally drives the expansion and elevation of NBCUniversal’s iconic collection of brands, intellectual properties, characters, and stories based on the company’s extensive portfolio of properties created by Universal Pictures, Illumination, DreamWorks Animation and NBCUniversal Television and Streaming. The division executes this through innovative physical and digital products, as well as engaging retail and product experiences across our expansive global theme park destinations (for both owned and third-party IP), location-based venues, e-commerce product platforms, and retailers around the world. Along with global brand strategy and creative, UP&E’s lines of business include Consumer Products and Games, along with Theme Parks Products & Retail. UP&E is a division of Universal Destinations & Experiences, part of NBCUniversal, a subsidiary of Comcast Corporation.

Back to the Future Franchise, Jurassic World Franchise © 2024-2025 Universal City Studios LLC and Amblin Entertainment. All Rights Reserved. Jaws, Battlestar Galactica, The Mummy, Hot Fuzz, The Thing, NOPE, Knight Rider, Shaun of the Dead, Chucky Franchise, M3GAN © 2024-2025 Universal City Studios LLC. All Rights Reserved. “Scott Pilgrim vs The World” graphic novel and related characters TM & © 2010 Bryan Lee O’Malley. Motion picture and certain game elements © 2024-2025 Universal City Studios LLC. All Rights Reserved. Masters of the Universe ™ and associated trademarks and trade dress are owned by, and used under license from, Mattel. © 2024-2025 Mattel. All Rights Reserve. Under License to Classic Media. The Umbrella Academy © 2024-2025 Universal Content Productions LLC. All Rights Reserved. Xena: Warrior Princess © 2024-2025 Universal Television LLC. All Rights Reserved. DreamWorks Voltron Legendary Defender © 2024-2025 DreamWorks Animation LLC. TM WEP, LLC. All Rights Reserved. Wicked © 2024-2025 Universal City Studios LLC. All Rights Reserved. The Office © 2024-2025 Universal Television LLC. All Rights Reserved. Universal Monsters © 2024-2025 Universal City Studios LLC. All Rights Reserved. All Rights Reserved. Five Nights at Freddy’s ©2024-2025 Scott Cawthon. All Rights Reserved. © INVINCIBLE 2021 Amazon Content Services LLC and Skybound, LLC. Based on the animated series Invincible® by Amazon Content Services LLC and the comic book Invincible® by Robert Kirkman, Cory Walker and Ryan Ottley.

Rogue AI Has Taken Over Earth to Save the Planet From Climate Change. Four Outer Space Ninja Cheerleaders Take it Back This Summer When Ra Ra BOOM Smashes Into PC & Consoles

Pom-poms Have Never Been This Deadly: Frenetic and Vibrant 2D Sidescroller Ra Ra BOOM Explores a Colorful Coming of Age Story Set to the Sound of Cracking Robot Skulls and Good Ol’ Fashion Pew-Pew and Boom-Boom Also, sick beats.

Cincinnati, Ohio (April 30, 2025) – Earth has been taken. A dutiful AI created to solve climate change has gone rogue, targeting the very civilians it was supposed to save. Only Aris, Saida, Ren and Vee, four teenage ninja cheerleaders from space, highly skilled in the art of ranged and melee combat, can get to Earth and reclaim the planet. They’ve been training their entire lives for this moment – and the moment is almost here. This is Ra Ra BOOM and it hits hard on PC, Xbox and PlayStation in August: https://linktr.ee/raraBOOM

This is not your average beat ‘em up. Ra Ra BOOM cooks with turbo-charged four-player co-op action, blending classic beat ‘em up gameplay with ranged combat in a lane-based 2D sidescroller. Today’s incredibly badass new trailer showcases the latest look at some of the game’s action – from enemies and bosses hellbent on keeping Earth under their control to our heroic cheerleaders from outer space who definitely aren’t going down without a fight:

Woven throughout this action-packed game is a surprisingly narrative-rich campaign, complete with 2D cinematic cutscenes in which each of our heroes experiences their own character arcs – anyone who has ever been a teenager can relate, even if they’ve never had to save the planet. Turns out that facing your demons might be harder than saving the planet. 

In Ra Ra BOOM, each playable character also sports their own weapons and abilities, giving you four completely different, explosive takes on combat that, through a progression system, you can level up and gain new abilities and skills. Augmenting traditional beat ’em up gameplay with its unique integrated lane system, Ra Ra BOOM blends horizontal lanes naturally into its hand-drawn environments. Players are able to hone their skills in melee or ranged combat to deal furious blows, quickly switching between clearly defined lanes to never miss a beat, no matter which play style you prefer. 

Ra Ra BOOM’s killer soundtrack doesn’t miss a beat either – with a non-stop score of heart-pounding, rock-tinged beats courtesy of DJ duo Toy District, made up of Gylee Games CEO Bergs and partner Dreweybear. Ra Ra BOOM keeps both the energy and the BPM sky high.

“The writing on Baldur’s Gate is better than any TV show or film I’ve been in.” NEW PODCAST PULLS BACK THE CURTAIN ON VOICE ACTING, CREATIVE PROCESS IN GAMES.

ReadyAimFire launches an unfiltered new podcast hosted by Alien: Isolation’s Kezia Burrows and featuring the biggest voices and creatives in gaming.

London (April 30, 2025) – Games industry production studio ReadyAimFire is delighted to announce the ReadyAimFire Podcast, a brand new show pulling back the curtain on the creatives behind your favourite games. Hosted by Kezia Burrows, best known for playing Amanda Ripley in the hit game Alien: Isolation, and Tom Stacey, ReadyAimFire co-founder, the show invites listeners into honest conversations revealing what went into making these best-selling titles. 

Watch the ReadyAimFire Podcast trailer:

Episodes are released every two weeks with episode one and two now live. Episode one (YouTube) features Devora Wilde, the actor and voice of Lae’zel in the multi-award winning RPG Baldur’s Gate 3. Devora makes the revelation that she was still recording the game just days before giving birth and on how her actor peers feel “more creatively fulfilled doing video games than they are doing TV or film.”

In episode two (YouTube) Michael Geary, best-known for hit TV series Outlander and epic shooter Warhammer 40,000: Space Marine 2, shares stories about getting into voice acting from theatre and how voicing certain characters has pushed him to his limits.

Upcoming podcast guests include iconic names such as Doug Cockle (Geralt, The Witcher series), Luke Dale (Lord Hans Capon, Kingdom Come: Deliverance II)  and the creative team behind Final Fantasy XVI

Upcoming Episodes & Guests:

  • Doug Cockle – Geralt of Riviera, The Witcher
  • Kirsty Gilmore – Director, Baldur’s Gate 3
  • Damien Goodwin – Director, Returnal
  • Luke Dale & Tom McKay – Hans & Henry, Kingdom Come Deliverance II
  • Final Fantasy XVI – Creative Team Roundtable
  • Alien: Isolation – Creative Team Roundtable

As video games cement their place at the heart of global entertainment – inspiring critically acclaimed TV shows like Arcane, Fallout, and The Last of Us – there’s a growing hunger to understand the people behind the magic. The ReadyAimFire Podcast taps into this moment, offering a rare, behind-the-scenes look at the blood, sweat and pixels poured into every beloved title. It’s not just about how games are made; it’s about who makes them and giving fans an opportunity to understand the creative process better.

New episodes drop every two weeks. Available on the ReadyAimFire Website, Spotify, Apple Podcasts, Amazon, YouTube, and all major platforms. 

About ReadyAimFire

ReadyAimFire is a production studio for the games industry and brands who speak to gamers. They specialise in creating commercials and social content campaigns, with expertise in AAA live action trailers. They are members of UKIE and BAFTA Games.

WIRED PRODUCTIONS KICKS OFF MONTH-LONG BIRTHDAY CELEBRATION WITH UP TO 85% OFF SELECT GAMES

Keep your eyes peeled for surprise game reveals during the ‘Month of Wired’

Watford, UK – April 30th, 2025: Independent publisher Wired Productions is celebrating its 17th birthday on May 15th with a month-long celebration of great indie games. The ‘Month of Wired’ will be filled with daily deals, competitions and even surprise game reveals!

All dates and offers can be found at: https://store.steampowered.com/publisher/WIRED/sale/MonthOfWired

Check out the ‘Month of Wired’ kick-off video below

The Month of Wired features:

  • May 2nd: Reach for 85% off Deliver Us The Moon
  • May 8th: Get your claws on 50% savings on GORI: Cuddly Carnage
  • May 12th: Sneak 20% off before Mother finds out in KARMA: The Dark World
  • May 15th: A surprise reveal
  • May 19th: Find 70% off, deep in the lake of Martha Is Dead
  • May 20th: Check in to Hotel Architect
  • May 22nd: A surprise reveal
  • More surprises to be revealed throughout the month!

Announced last week ahead of the Month of Wired, the chaotic management-sim Hotel Architect is launching into Early Access on May 20th with a 20% discount running for two weeks on Steam.

About Wired Productions

Wired Productions is a true Independent Publisher proudly presenting a diverse range of specially curated games from some of the greatest storytellers and independent developers. Named as “Indie Publisher of the Year” at the MCV / Develop Awards, Wired is home to an award-winning collection of titles including: KARMA: The Dark World, DIG VR, Gori: Cuddly Carnage, Bulwark: Falconeer Chronicles, Arcade Paradise, Martha Is Dead, Deliver Us the Moon, and many more. Upcoming titles include: Hotel Architect and Beneath and more to be revealed this year.

Roguelite Deckbuilder ‘Journey to the Void’ Releases Playable Demo on Steam 

Developer RuneHeads shows its hand, reveals tower-defense twist on the popular genre

Milan, Italy (April 30, 2025) – Award-winning indie developer RuneHeads is delighted to place its cards on the table, as it releases a playable demo on Steam for its upcoming roguelite deckbuilder, Journey to the Void. The demo should give players a taste of its card-battling goodness ahead of the full game’s release later this summer.

Your world is being corrupted and there is darkness and devastation rampant in each of the disparate elemental regions. Choose from an endless number of procedurally generated heroes, select your starting location, and begin your run, going headfirst and headstrong into battle to decide the fate of your world. With heroes having positive and negative traits that can nerf or buff you and locations offering region-exclusive cards, strategy comes into play right from the very beginning.

Across 25 unique arenas and eight different biomes, you’ll strategically play with more than 300 cards, items and weapons. Stack attacks, wield the elements present in that region, and unleash devastating game-changing abilities to take down more than 100 different enemy types, including 10 bosses, in grid-based arenas. 

Need to put a bit of pep in your deckbuilding step? Shape your hero into a powerful warrior by using XP earned in battle to improve their stats across Constitution, Strength, Resonance and Intelligence, according to your strategy. In Journey to the Void, you’ll also encounter fine merchants selling trinkets, items, and weapons – including those of dazzling rarity – for your hero to equip.

Offering an additional twist on the genre, Journey to the Void also features moral decisions which can affect your current and future runs. In more than 100 possible interactions, you have the ability to permanently alter a region, with terrible or tremendous consequences. 

In the demo, two biomes, five arenas,  50+ cards and items, 40+ enemies (including two bosses), and 40+ narrative decisions are available.

Key Features of Journey to the Void

  • Holding Out for a Hero: With an infinite number of procedurally generated playable heroes, you’ll choose a new one each run to make for a unique playthrough. With buffs and nerfs like being Adamant (more base physical damage) or Unfriendly (trading is more expensive), the strategic gameplay begins before you even start your run.
  • Journey to the Stat Screen: Min/max to your heart’s content with light RPG elements, levelling up your hero and building their stats to support your playstyle.
  • Battling the Elements: More than being background decoration, the game’s eight different elemental biomes affect the way certain cards and abilities play. From scorching firelands to the frozen tundra, you’ll need to build your deck to make the most of the conditions.

Journey to the Void will be released on PC via Steam. A playable demo is now available.

About RuneHeads

RuneHeads is an award-winning indie game studio based in Milan. RuneHeads was founded in 2017 by industry veterans. Since then, they have launched Fall of Light and Conglomerate 451, their latest game Journey to the Void is set to launch in 2025.