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Mass Effect Costume Pack Touching Down on LittleBigPlanet

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An assortment of Mass Effect-themed costumes are being released on May 22 for Little Big Planet 2, Little Big Planet Karting and Little Big Planet PS Vita with cross-buy support. Meaning if you buy it for one game, it’s available for all the others.

For £4.79 on the PlayStation Network you get the following:

  • Commander Shepard N7 Helmet, Commander Shepard N7 Armour, Commander Shepard N7 Gauntlets, Commander Shepard Skin.
  • Liara Head, Liara Armour, Liara Gloves, Liara Skin.
  • Wrex Helmet, Wrex Armour, Wrex Gloves, Wrex Skin.
  • Garrus Head, Garrus Eye Piece, Garrus Chest Armour, Garrus Gloves, Garrus Chest Armour, Garrus Skin.
  • A selection of Mass Effect™ themed stickers.

Check out the latest additions to Little Big Planet’s wardrobe below. For more details check out Little Big Planet official website here.

 

World of Tanks Deploying Major Update With Units and Balances

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Hot on the heels of Update 8.5, Wargaming have announced details for the upcoming Update 8.6 of their free-to-play MMO, World of Tanks. The update will bring more changes and balance to the in-game economy and will add new self-propelled artillery to counter those pesky tanks.

Artillery gameplay is “going to feel a lot more balanced with a normal ten tier structure, making advancing through that class of armor more comfortable for players”, according to Producer Mike Zhivets. Current tier 8 self-propelled guns will be promoted to tier X, while the new “SPGs” in the update will take their place in the middle tiers.

The Americans will be given the M44 and M53/55 artillery units while the Soviets get the mighty SU-122A and SU-14-1. The Germans will be reinforced with three new units: 10.5 GW Mk.IV(e), Pz.Sfl.IVb, and the G.W.Tiger (P). The French will be strengthened with the AMX Obusier automoteur de 105 and Bat.Chatillon155 (55_ artillery guns while the UK tech tree will also include the Sexton, a new premium self-propelled gun boasting a high rate of fire and reload times.

8.6 will also include a new premium British medium tank, the A33 Excelsion, and a brand new map called Pearl River along with one based in Korea. Three existing maps will get a visual boost with improved shading effects: Siegfried Line, South Coast and Malinovka.

Check out the new units below. For more info on Wargaming’s free MMOs, visit their official site and registration is available here.

Help Wario achieve his dream with Crowdfarter

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The team over at WarioWare Inc., alongside their self-professed fearless leader Wario, has been hard at work on his new Wii U game, titled Game and Wario. To assist Wario fulfill his dream of releasing his new game by June 23rd, he has turned to the public for help, reaching out to them through social media, and more specifically his newly created crowdsourcing website, Crowdfarter.com.

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Through Crowdfarter (which is clearly a parody of the latest crowdsourcing trend), fans and visitors to the site can help Wario by sharing and liking his site, as well as his daily Facebook and Twitter news. This in turn generates gold coins, which unlock various stretchgoals leading up to the 23rd of this month, such as ringtones and exclusive videos and wallpaper. Wario will also be taking some time out to personally visit Crowdfarter, with daily executive updates, ranging from not so helpful tips through to exclusive Game and Wario assets.

For more information and to like and share Wario’s dream please visit www.gameandwario.nintendo.com

22 Cans Partner with DeNA to Release GODUS

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Peter Molyneux and his studio 22cans have chosen to partner with DeNA to distribute and market its kickstarted god genre mobile game, GODUS.

GODUS is the spiritual successor to Peter Molyneux’s former game series Populous. In it, you step into the shoes of a god, able to wield divine powers and control your many loyal followers. When you gain belief from your devotees, you gain the power to sculpt lands using only your fingertips. While buidling up your belief and your empire, you will have to deal with rival gods from other worlds. You can take down your foes by causing natural disasters such as earthquakes and tornadoes as well as utilising your followers by forming an army to clash with those of your enemies.

Peter Molyneux has this to say about the partnership:

“We have huge respect for DeNA’s successes in mobile gaming. By fusing their expertise and experience with our passion and dedication, we are going to make GODUS a truly groundbreaking reinvention of the god game genre… As a global leader in developing and publishing mobile games, DeNA is the ideal partner for us to collaborate with on the launch of GODUS.”

Interestingly, the CEO of DeNA West worked on Peter Molyneux’s game Populous 2 as part of the quality assurance team. GODUS will be released for Android, iPad, iPhone and iPod Touch. A release date is yet to be set.

Visit The Punisher’s House in Iron Man: Rise of Technovore

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Sony Pictures Home Entertainment recently released a group of clips from Marvel and Madhouse Animation‘s Iron Man: Rise of Technovore animated film, out now on Blu-Ray, DVD and Digital Download.

Embedded at the bottom of this article is a video called “Punisher’s House”. It shows a scene where Iron Man and Frank Castle are preparing in hiding for what’s to come. On top of that, there’s the two character profile featurettes on Hawkeye and main villains Ezekiel & Technovore directly below. They feature members of the production speaking on the characters, and their comics history also. Check them out.

Ezekiel & Technovore

Hawkeye

Lords of Football Honours Beckham’s Retirement

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To mark the retirement of former England captain and international superstar David Beckham, Lords of Football has announced the introduction of a Golden Ball (as seen above). The ball is set to feature in replays of successful trademark Beckham free-kicks. This is a reference to the nickname “Golden Balls” as associated with David Beckham by the British public and tabloid press.

This update also coincides with a 33% discount that Lords of Football will be receiving on Steam for PC. The DLC will soon be active in the June instalment update.

For further information on Lords of Football visit the official website or check out the Facebook page.

Resident Evil Revelations Now in Stores

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The time has come to go back to horror. Resident Evil Revelations‘ HD upgrade for consoles is now out, bringing the once hit 3DS title to the Wii U, Xbox 360, and Playstation 3. As many of you know, this version offers better visuals and a good number of new features, such as a more packed Raid Mode, exclusive Wii U Miiverse support, and a brand new difficulty that mixes things up a bit.

You can check out the brand new launch trailer down below, or check out our freshly posted review of the Xbox 360 version here. Now go out and getting to killing some ooze.

Several Celebrities take a look at Call of Duty: Ghosts

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Excited to play Call of Duty: Ghosts? Well, we are too, but some celebrities have already gotten a sneak peak of the new game – with their reactions captured on film. Yes, that means that they seen it and you did not, so this clip of sorts makes for the ultimate tease to the fans.

Here are some more details:

What do Australian Wallabies captain James Horwill, Gold Coast Suns player Karmichael Hunt, hip hop artist Seth Sentry and comedian and radio host Merrick Watts all have in common? Here’s a hint – it’s a passion they share along with some of the world’s biggest superstars, including NBA stars Kobe Bryant and Dwight Howard, TV funnyman Jimmy Kimmel and Aussie turned Hollywood movie star Sam Worthington.

When they aren’t doing what they do best they’re joining 40 million gamers worldwide to play Call of Duty – the biggest entertainment release of all time!

James Horwill, Karmichael Hunt, Seth Sentry, Merrick Watts, Golden Era Records Aussie hip hop rising stars Trials, Vents, K21 and Aussie magician and mentalist Matt Tarrant were all treated to a sneak peak of the most highly anticipated video game release of 2013 – Call of Duty: Ghosts – and their reactions were captured on film.

I honestly think it is kind of nice to see our medium treated like this, with stars of all sorts lending a hand in terms of promotion – even if there is not a true point behind it. You can check out the clip below, and stay tuned as there is sure to be actual Ghosts footage soon enough as E3 rolls in.

Resident Evil Revelations Xbox 360 Review

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Resident Evil Revelations
Developer: Capcom
Publisher: Capcom
Platform: Xbox 360 (Reviewed), Playstation 3, Wii U
Release Date: May 20, 2013
Price: $49.99 

Overview
Resident Evil 6 was one of those games that you either loved (like we did), or hated. The lack of horror caused a great divide between the monstrous fanbase, leading to a lot of talk about what the series should do next, and just where the franchise should go. Resident Evil Revelations, which launched months before on the 3DS was actually the most loved title the namesake had seen since the likes of the fourth installment, and that was coming from a portable entry. Capcom are ready to capitalize on that and halt the negative chatter by releasing Revelations on consoles. Sure, the graphics getting an upgrade are a sure thing, but can a portable title make the transition to bigger screens and still be great? Let’s find out.

Story
Now, a good part of you have already seen this plot aboard the S.S. Zenobia and beyond unfold already on the 3DS version, so I will save you from a good portion of the details you can read in that review. I want to take a second to speak about how this plot plays out on consoles. As a brief reminder, this narrative places Jill and her partner Parker on a hunt for Chris and his temporary sidekick Jessica as they try to find answers about the lost city of Terragrigia. The plot is no different and plays out in the same, episodic fashion, leaving little to the imagination with a good number of cutscenes and journals laying about to give the player a clear and vivid perspective of the situation.

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Yes, I still find this plot to be one of the most enjoyable to date, and yes, any fan new or old will be able to jump in and follow the events as they unfold, but the transition of the plot comes off as a bit odd due to the portable nature of the original compared to this console counterpart. You see, Revelations was made for the 3DS – and that means that the intended audience were those on-the-go type gamers who want to play in bursts rather than soak in hours behind a television. A good portion of recent titles in the franchise feature episodic tales, but Revelations in particular feels slightly (and I do mean slightly) out of place due to the way each chapter is broken up into smaller chunks for quicker consumption. This is not a problem really, but load screens are – and having to wait behind a good number of loading screens that take you away from the experience just to see a ten second cutscene can be a tad irratating to those who just want things to play out more streamlined. Of course this is an epic adventure into the dark and the atmosphere still sets that tone of unease, but expect to be interrupted from time to time as you engross yourself into one of the most fascinating stories to date.

Gameplay
It was hard to believe that I was playing such a sharply made Resident Evil on a handheld last year, but considering how much legwork has became involved with the latter entries, Revelations has a lot to live up to as a port. It mostly pulls things off effortlessly, bringing back that over the shoulder third-person perspective to a much broader crowd of fans. Also like the original, each character plays nearly the same, featuring their own unique arsenal, with plenty of pick-ups of ammunition and herbs to be found to make the journey bearable. Being that we are not on the 3DS anymore, players are going to notice that the controls have been remapped and tweaked a bit to provide the same kind of experience on a normal controller. Players can scroll through weapons and grenades by utilizing the d-pad, with the face buttons being utilized for item usage, melees, and event triggers (or the action button for the old-school folk).

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It wouldn’t seem like a difficult change to make to bring the experience to a controller, but the lack of a touch-screen takes a bit of the clever design away from the game. Before, we were able to access and change up our inventory at the touch of a button, or solve puzzles by tracing fuses with the stylus. Now we have everything handled with the control stick or the face/shoulder buttons, and while this does help give the game the appeal of the classics, it does not feel as imaginative or quite as fluid as it did on the 3DS. Dodging for example requires the player to time their dodge in the direction of the attack with the A button. Yeah, it works – but you are almost guaranteed to botch it a few times as nailing the timing with the stick on the controller without a prompt amps up the difficulty when it comes to dealing with precise movement. The map is now featured on the main screen, and can be accessed in full from the in-game menu. I remember enjoying my map being located on the bottom screen of my 3DS, but the ease of exploration is just as great within this console version, as players have full control of their map and can spin it around at any angle to figure out where they need to go next.

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Luckily, even though the controls feel a little less clever this time around, the game still plays wonderfully. Revelations has some well placed enemies to ensure there are a good number of scares for the player, and the emphasis on ammo preservation runs high to give the player a sense of tension. The Genesis Scanner is now easier to use with the controller as well, so finding more ammo and secrets come with less stopping, letting the player take in their surroundings in full as they explore the icy depths or dark hallways of the Zenobia. Those who want more replay out of the main campaign will also be happy to know that a harder difficulty has been added known as Infernal Mode, which replaces enemies and items to provide a more random session.

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In my opinion, due to the now discounted price of Revelations on the 3DS alone – I would say that the main reason to buy the console port aside from not owning the first platform would be just to experience Raid Mode. Just like the original, the concept is to simply stay alive – alone or with a friend, while waves of enemies pop in. The console version ups the ante by adding in Rachel and Hunk as playable characters, more outfits, weaponry, enemies, and other small features, making the mode feel more fleshed out and enjoyable. I will even go out of my way to say that the “horror aspect” of the franchise that fans have been complaining about with titles like Resident Evil 6 makes a better comeback in just this mode than an any console styled Resident Evil game we have seen in years. Imagine you are struggling for bullets, you have low HP, and herbs are not even an option anymore. That fear of more enemies appearing creates an amazingly intense atmosphere, and drives home the survival horror that Resident Evil is all about.

Visuals and Audio
This is going to be the main reason most will want to upgrade from their portable versions of Revelations, and by “this”, I am talking about the graphics. The models themselves look fantastic, showing a ton of detail down to the threads on our heroes’ attires, and the effects such as water and blood seem up to par with what we see on current generation platforms, so they come as a pass. The enemies don’t look nearly as polished, but are still rather menacing enough as well. Oddly enough, it was the framerate that caused the most problem during my hefty time with the game. While Revelations is a port of a portable game, there really shouldn’t be much of an excuse to have the game chug while trying to load the next area as the visuals – while decent, are not as demanding and should have been able to render without seeing load screens or framerate drops. The bonus costumes for the characters however are sweet icing on the cake of Raid Mode, giving a ton of incentive to keep the game in your console for hours on end.

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There isn’t a lot to say about the audio, honestly. The 3DS version seen fantastic voice acting from the cast we have grown accustomed to over the years and a haunting atmosphere due to the creaky doors and knobs on the Zenobia, and that has come over perfectly to the console version. I still find Keith and Quint to be utterly annoying, but the soundtrack is still sets the player up for a thrill-ride, and personally, that is all that matters when it comes to the sound in any survival horror game.

Overall
Resident Evil Revelations isn’t as good as the 3DS version, but don’t think for a second that it’s existence doesn’t matter. Every single Resident Evil Capcom have delivered this generation have been either highly praised or criticized by the hardcore fan-base that have been with the series from the start, and this release brings in a balance by delivering a fine dose of much needed horror and tension to consoles yet again. In ten years time, Revelations is going to be looked at as that hidden gem in the series that everyone fondly remembered for taking us back to when creaky doors and empty rooms left us uneasy, and the action you experienced was done at your own will. That is why I recommend this port to anyone looking to restore their faith in this classic franchise, as unless you already played enough of the 3DS version – this is one upgrade that is worth the investment.

8-0-capsules-out-of-10

Capsule Computers review guidelines can be found here.

‘Shadow Warrior’ Reboot Announced for PC and Next-Gen Consoles

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Independent developer Flying Wild Hog (Hard Reset) and publisher Devolver Digital (Serious Sam 3: BFE) have announced a re-imagined Shadow Warrior for the PC, PS4 and the next Xbox. Apparently “health pick-ups, no weapon limit, ridiculous one liners, unlimited shurikens, and more Wang than you can handle” have been confirmed.

Shadow Warrior was a 1997 first-person shooter by 3D Realms that mixed combat with guns, blades and magic. Zilla Enterprise’s corporate shogun is ordered by his employer to find a legendary blade called the Nobitsura Kage which is connected to ancient gods from another realm. The player must discover the truth while pushing back a demonic invasion.

The new Shadow Warrior is launching on PC via Steam and other digital download services this fall (spring for us Aussies) with a next-gen console release set to follow in 2014.

Check out the teaser trailer and screenshots below. For more info visit the official site and follow their Twitter page.