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Colorful: The Motion Picture Review

Colorful: The Motion Picture
Studio: Sunrise
Publisher: Sentai Filmworks
Format: DVD, Blu-Ray (Reviewed)
Release Date: May 14th, 2013
Price: $39.98 – Available Here

Overview
Colorful is an anime film that tells the story of a soul given a second chance at redemption, which has received high praise for its art and animation. Having won or been nominated for several awards and earning special distinction at a film festival, the film is sure to be pleasing to the eye. Though the one question that stands is, “Does Colorful offer more depth than its surface of pretty pictures?”

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Story
A recently deceased soul has arrived at the depot to be transported to their final destination, but before being able to get their ticket and depart something unexpected happens. They are granted a chance to return to the realm of the living to try and make amends for their past sins and prove themselves worthy of remaining in the cycle of rebirth. Initially uninterested the soul is non-the-less coaxed/forced to take the second chance. There is of course a catch, as these things always do, they will be placed in the body of a young Japanese schoolboy who has killed himself and prove their worth by living his life. While doing so, the soul must remember what they did and discover what led the boy, Makoto, to kill himself.

Provided with a guide in the form of a youth looking boy named Purapura, the new Makoto quickly finds himself pleased with the home life, until Purapura tells him about everything that happened the die before he killed himself. This in and of itself is interesting and makes the film resonate well. The idea of being happy to be back in the land of the living only to be dashed with the reality of what happened before and souring the experience feels like a very realistic interpretation of the situation. Faced with the reality of the home life the new Makoto decides to go back to school.

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The main narrative of trying to find out what happened to Makoto kicks in after the new Makoto starts going to school. Given a time limit of 6 months to prove whether or not he deserves another chance in the cycle of rebirth, which happens to coincide with junior high school graduation, the new Makoto is less interested than other students in getting into a senior high school and more focused on trying to enjoy his new found life. In terms of moral lessons there are  a some, though what really shines with these lessons is that they are also fairly realistic in terms of how they are presented. The film never seems preachy, instead presenting a fantasy situation and filling all the roles with very real characters.

Visuals
As stated before, Colorful has some great art and animation. It also has very well done juxtaposition as well, especially with the opening scene. The opening scene at the station with the dead souls moving on to their next destination is done in a completely different animation style, using 3D animation except for the guide Purapura. This not only gives everything in the scene an otherworldly quality, but the drab colors mar the expectations given the accolades of the film. This is completely reversed when arriving in the realm of the living, with a sweeping bird’s eye view of the city in amazing detail that was probably enhanced with it being on Blu-Ray.

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Art in general plays an important part in the film as a whole. Makoto was a very talented artist and the art that he’s done is shown in great and realistic detail. Paintings have nuanced details like creases and ridges formed by paint strokes, as well as sketches showing individual lines. While all of the characters maintain the traditional animation style this level of detail everywhere else provides plenty to look at, even the images here show a little of what viewers can hope to expect in the film.

Audio
The voice acting for Colorful is very well done with a cast that fits well in all of the roles in both the original Japanese and English dub. Makoto’s voice is suitably sullen to fit the role of the character, though the best performance is probably both actresses of Shoko, the stammering, nervous girl that seems to know Makoto the best. Though something can also be said with knowing where dialogue is not necessary. The opening scene features only dialogue from Purapura, with the souls line delivered solely in written lines reflecting the empty nature of the location, in addition to other scenes flashing back and developing without the need for explanation.

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The music is another great asset to the film, utilized to add depth to scenes and never stuck to a single style. With a wide range of expression, the music is able to convey and fit the varying changes to Makoto’s situation and personal feelings, especially trip into town to find out the truth about the event leading up to Makoto’s suicide. There are two songs in the film that stood out more than anything else. The first is a choir version of “Tegami ~ Haikei Juugo no Kimi he” played during the resolution with one of the characters, the song fits perfectly within the film and the scene itself. Those that don’t remember it was utilized as a PSA to help prevent youth suicide during a sudden increase, the choir version is just as good if not better than the original especially here. The other is the ending theme, “Aozora” by miwa, which plays over the credits, while not quite as moving as the other song “Aozora” stills fits well with the film’s themes of feeling out of place and wishing to move on to the next life.

Extras
With the Blu-Ray release of Colorful, the additional features are unfortunately limited. Included are trailers for some other releases like Phi-Brain and Ino x Boku, though it would have been nice to see some additional material related to the film itself. While the film was originally released to theaters back in 2010, especially with all the exceptional art and music throughout the film.

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Overall
Colorful presents a great film with a good message that comes off far more real and honest than preachy. While having received high praise for the animation, this isn’t just a one trick pony as it also contains a deep story and outstanding music. While some may find parts of the anime to be out of place, as a more slice of life style everything works well to add more depth to the characters and their interactions. Colorful is a movie definitely worthy of its praise.

Capsule Computers review guidelines can be found here.

Sniper: Ghost Warrior 2 Review

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Sniper: Ghost Warrior 2
Developer: City Interactive
Publisher: City Interactive
Platforms: Xbox 360 (Reviewed), PlayStation 3, PC
Release Date: Out Now
Price: $39.99 (Available Here)

Overview

Sniper: Ghost Warrior 2 is the sequel to the original tactical-shooter, also developed by City Interactive. In this iteration, the developers have changed engines from Chrome Engine 4 – created by Techland – to Crytek‘s CryEngine 3. The game utilises realistic bullet physics and aspects such as heart-rate and wind direction that affect your sniping accuracy. Along with the single-player campaign, there’s also team deathmatch to take part in. The question here is, does a game asking you to effectively play the support role while A.I. teammates get close and dirty make for a fun time?…

Story

The game’s story is broken up into three acts. Act 1 starts the player off as private security consultant Captain Cole Anderson in the Phillipines with CIA Special Agent Diaz. The two are part of a team working to intervene in a reported deal-in-progress over a bio-agent weapon of mass destruction (WMD) between a group of Russian mercenaries. While at a Russian radio post, the duo overhear radio chatter talking about the apparent capture of a PSC spy by said mercenaries. After rescuing the captive, the team begins to monitor the deal when Anderson recognises one dealer to be an old acquaintance named Merinov.

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This is when the story picks up steam as the team is ambushed. Without giving away details/spoilers, it suffices to say that it’s a devastating attack. A flashback soon reminds Anderson of events in Sarajevo before the player is brought to Tibet to finally recover the WMD. The story has a very slow start, compounded by the plodding nature of the gameplay. But as I alluded to, the campaign does get better, although it is not very wide in scope and doesn’t last too long all tings considered (the gameplay makes it seem longer than it truly is). It’s standard fare war-situation story-telling; you’re not going to see or hear anything new for the genre.

Gameplay

There is more to Sniper: Ghost Warrior 2 than the titular mechanics, although not too much more. Health kits can be picked up throughout certain locales and used with the quick press of ‘LB’ (left bumper). Paramount to your success, however, is stealth. Being stealthy should ensure you rarely have to use a health kit as you slink in the shadows and pick off your targets without much opposition. Pressing ‘B’ enables you to crouch, while holding it puts you in a prone position. Sometimes, however, I found that even though the line of sight should be broken by foliage and such (as instructed numerous time to hide within), enemies still see you.

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To indicate your visibility to enemies in the vicinity, a red radial bar will fill around your compass/mini-map on the bottom left of the HUD. If you fail to stay concealed, they will open fire, at which point you can swap to a silenced pistol by pressing ‘Y’. Melee kills are also possible with the click of the right analog stick. When sneaking up on an unsuspecting enemy, you can execute a melee finisher in the same fashion. A brutal and silent kill animation plays, but oddly enough automatically brings the soon-to-be-victim to a standing position if they are seated or otherwise before the animation is initiated; a disappointing lack of effort in including sit-down execution animations.

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Eventually, the player will gain access to throwing knives, adding another weapon to your arsenal without diversifying it; I could achieve the same result with my pistol. Your binoculars are assigned to the right button the d-pad, while your thermo and night-vision goggles (depending on the situation) are assigned to the left. There are certain situations where C4 and explosives come into play (especially in later levels). These are utilised in set-pieces as the game wears on, and is often included in the Spot-Shooting sections where you set up shop and cover your comrades from a vantage point. And the crux of the gameplay is in the sniping.

Wind direction is indicated at the top of the screen, as is your heart-rate at the bottom right. Wind needs to be factored into the projected end-point of the bullet, as does distance. The further away the target, the more the bullet will dip. A high heart-rate unsteadies your aim. Allow yourself the time to calm down and you’ll have better accuracy.Holding your breath by clicking in and holding the left analog stick will result in momentary focus, and less movement but will see your heart-rate rise exponentially. On Easy and Medium difficulty, a marker will appear on your cross-hair that calculates your bullet’s destination for you, in case you’re not very good at estimating that yourself considering the above-mentioned factors.

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The multiplayer is as deep as Team Deathmatch on any of 6 maps and that’s it. I didn’t delve too much into it because there isn’t much to delve into. The majority of the game is spent tediously tiptoeing through a map and then methodically picking off bad guys from a stand-still. That’s essentially what sniping entails. And it’s unfortunately quite boring and unengaging. Highlights are…the highlights; the slow-mo Bullet Cam on particular shots (final kills, head-shots) and the double shots – where two enemies can be lined up to be killed like “two birds with one stone”, so to speak. I also appreciated the realism. But overall, the game is too monotonous, dull and basic.

Visuals & Audio

Although the game runs on the CryEngine 3, the visuals are not consistently detailed. From the Philippines to Tibet, the environments – as well as the character models – have a good graphical quality and that great lighting that we expect from the engine, but when you look closer at many textures you will see them to be of a lower-resolution. Every now and then a momentary graphical bug also rears its ugly head, more frequently at checkpoint loading points.

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Music is very minimal in the game. Enemy chatter is frequent, as is the sound of your own heartbeat, which heightens and becomes more pronounced as you run or hold your breath. Speaking of which, every time the left analog stick is clicked in and held to hold your breath for a shot, this “focus-mode” audio loop plays that drowns out all outside noise. This loop keeps on playing even when you don’t hold the stick in, which can become annoying. Also, some of the voice acting is over-dramatic to say the least.

Overall

Sniper: Ghost Warrior 2 was not made for me; I’m not patient enough to sit and wait for minutes on end and sneak around for 60% of a game. But then again, maybe no one should be made to do so. I understand that a sniper’s role may not be the most exhilarating, and it offers an alternative gameplay experience to those common front line shooters. However, if that translates to a lack of fun, then what’s the point? With that being said, the game has its moments – particularly the “double shot” opportunities and satisfaction of a long-distance kill enhanced by a slow-mo camera.But it’s not enough to offset the boredom and monotony experienced in-between.

4-5-capsules-out-of-10

 Capsule Computers review guidelines can be found here.

My Virtual Girlfriend Version 2.0

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WET Productions have announced a significant update to their popular dating simulation game My Virtual Girlfriend, the compatriot to the similarly titled My Virtual Boyfriend, with Version 2.0. The new update includes a feature that allows users to take a photo from their iPhone’s camera or library, and place it onto the face of their virtual girlfriend, allowing the player to date virtually anyone they choose; the prospect of virtually dating someone such as Mila Kunis will no doubt appeal to a vast number of the games 1,250,000 players.

My Virtual Girlfriend, out on the iPad and iPhone as well as on Android, features a host of characters to choose from and the goal of the game is to charm your way into the heart of your virtual date and eventually, get her to fall in love with you. It combines both humour and light romance for a unique gaming experience. Mike Amerson, the President of WET Productions has said:

The players have been asking for more detailed customization to the characters. We felt that adding a way for the player to use their own images would be a really fun feature. Now they can put the face of a celebrity, a crush, their real life girlfriend or whoever that favourite person is. In addition to that we added even more body and face customizations that allows the players to further detail out the appearance of their dream date.

This adds to the already growing list of customisation whereby the player can change their virtual girlfriend with new faces, hair, clothing and more. Added to this, each girl also has her own personality and behaviour that aligns with her lifestyle.

The game can be purchased both on iTunes and on Google play

Microsoft Console Announcement 2013 predictions

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As many Microsoft fans and Xbox owners are no doubt aware of by now, Microsoft’s official console unveiling for their 3rd console is set to take place tonight! With Nintendo’s WiiU already out on the shelves and Sony still holding back a lot of details for the Playstation 4, one can only speculate what the new generation Xbox will have to offer in comparison to its competitors. In fact, that’s what we’re going to do right now! Speculate away!

THE NAME:

One of the most popular and most ridiculously unsubstantiated rumours about the 8th generation Microsoft console is that it’s going to be called the Xbox 720. Of course to many people this ‘beta’ name for the new generation made sense originally given that the previous model was called the 360. But somehow, this reviewer sincerely doubts that Microsoft will go with anything as overly predictable as that. In the study of mathematics, 720 degrees is simply a way of saying “twice around a circle” which is comprised of 360 degrees. Calling the new machine the 720 would be tantamount to saying “It’s EXACTLY the same as the Xbox 360, just done over again!” Yeah, no thank you. Depending on what gets announced during the press event, I either totally called it, or there’s a mass of proverbial egg on my face.

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Possible names of the new system could include:

  • Xbox 720, though unlikely.
  • Xbox Infinity, a possibility marketed on the idea of unlimited possibility.
  • Ybox, a jab towards the younger generation of gamers, and being the next logical letter in the English alphabet.
  • Xbox Squared

FEATURES

The Xbox 360 possessed a large range of interesting features, many of which we would like to assume will be ported across to the new system. Naturally the inclusion of Xboxlive will have to be a given. The online support and huge DLC and arcade library is part of what made the 360 so popular in the first place. In the modern day and age, online functionality seems to be standard nowadays. However, this also presents the possible future issue of content exclusive to either system, thereby creating inter-company competition between the two systems. A smart move would be to create a marketplace that caters to both the old classic XBLA library and content services with a new library for the new and upcoming stuff so the new generation system can access all varieties of arcade games and DLC, old or new.

On the topic of playing old and new, backwards compatibility will most likely be a strong feature here as well. The ability to play Xbox 360 games on the new console should come as a no brainer to Microsoft’s console programmers. One might think of it as safeguarding against a poor launch lineup like some other companies recently experienced*coughWiiUcough*. In fact, why just stop at the 360? Make Xbox original games playable on this bad bod too! Not only does this sort of feature act as a security blanket for the launch range of games (at least until a larger lineup comes out) but also adds potential years of longevity to the already existing Xbox games catalogue. “You can still buy 360 games from us!” They’ll yell. “They still work on our new machine! Halo 4 hasn’t even been out a year yet!” Microsoft would hopefully capitalise on something Sony has repeatedly ignored time and again with their console launches.

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New dashboard and system settings will most likely have a significant amount of integration with PC’s, Windows 8 and Windows Phones, al la Sony’s strategy of pairing the PS4 and the Vita. Between the two, I can see this being the far more successful pairing based on PC popularity. Similar features to the Windows Media centre are likely to be implemented, hopefully making the streaming of music, video and other media much easier for PC owners wanting to blast their own tunes out of a game of the latest Gears of War game.

In fact, why halt the PC integration with just the media centre? This is me and the community getting optimistic over the unlikely, but I’m sure we would all love to see cross-platform support between PC and the new Xbox. For those who are scratching their heads to what this means the basic lowdown would be allowing PC and Xbox players to play specific ranges of games together online. We know for a fact that it can be done: Shadowrun and Final Fantasy XI have proven it in the past. And while both of these titles were pretty mediocre in the grand scheme of things, imagine playing Halo, Team Fortress, Call of Duty or the next instalment of Mass Effect between PC and 360 players! Would certainly settle some console war arguments wouldn’t it?

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As optimistic as many of us are for the future, let’s face it, Microsoft also has some black smears on their company name with some Xbox features, one in particular that they seem to refuse to acknowledge is a smear at all: Motion control. Above all else, the one greatest feature that many of us would love to see turfed with the new console generation, it would be the Kinect and motion control gimmicks. However, Microsoft still seemed quite entrenched over this idea that the motion control scheme is the future of gaming.  I see it as a likely possibility that some form of motion control will be optionally coupled with this system, but Microsoft are probably smart enough to not make it a core feature. They’ve probably heard enough disgruntled comments from the community to not centralise the console around it. I said they were entrenched, not stupid.

There are numerous other prospective features we would like to see, but when people start asking for a foot warmer and a beer dispenser, I think we might go a bit far with this section. (No matter how awesome the prospects. To cut it short, here’s a few of the more or less likely features the new console is liable to offer:

  • Online play, DLC and arcade support courtesy of Xboxlive. It will most likely remain a paid service, which I don’t have too much of a problem with, though I do wish it were cheaper.
  • Backwards compatibility with Xbox 360 (likely) and the Xbox original (less likely).
  • Operating system that is reminiscent and integrated with the design of Windows 8 with easier media streaming.
  • Cross platform play, though unlikely would still be an awesome feature.
  • Probably some kind of motion gimmick- most likely to be optional.
  • Blu-Ray disc support in catching up with the PS3’s headway in that department.
  • 4 player controller support
  • Wireless networking and LAN capabilities in-built.
  • Social media integration with facebook and youtube.
  • Possibly a new controller style or the inclusion of keyboard + mouse support for games.

 

GAME LINEUP

Ah, now here is where it all comes down to. The fleshy bits and pieces of what the gaming community wants to see: The games themselves. We’re often used to seeing disappointing launch lineups and new consoles try to find their feet amongst their older brothers in the market. As far as a launch lineup is concerned, Microsoft will really be wanting to put their best feet forward in this regard, given that Nintendo already has numerous AAA franchises set for release on top of their already sizeable Wii and WiiU catalogue. Sony’s hush-hush over their plans for the PS4 is also reason for Microsoft to get a step ahead of their biggest rival as far as the hardcore gamer demographic is concerned.

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Unfortunately, as far as exclusive characters and franchises go, the Xbox really boasts the minority in comparison to Sony and particularly Nintendo. While each great franchises in their own rights, Halo, Gears, Fable and Forza can’t hold up a system by themselves. Naturally as Sony showed throughout their press conference, Microsoft will most likely make a point of showing off what some of the third party partners have in store for the new generation. With the recent news that companies like EA are going to be keeping their distance from the WiiU, we can only hope that their old Nintendo budget and resources get properly allocated between Microsoft and Sony’s next gens.

All of that said, launch time is also a perfect time to build hype for new IPs, and I’m sure many of us would like to see Microsoft announce a few new Xbox exclusive franchises for the company’s newest badass bouncing baby brother.

Here’s a list of what I’m sure many of us would like to see from Microsoft and their third party partners:

  • Announcement of the next Halo, or even a Halo 2 remake? (It’s almost been 10 years since…)
  • Announcement of the next Fable.
  • EA will most likely make an appearance to show off a sports title or two, and perhaps details on the next Bioware game in the pipeline (Dragon Age 3/Mass Effect 4).
  • Given how they were responsible for a large part in the Xbox’s initial success, it would be criminal for Bungie to not show up. Many of us have probably speculated that Destiny will likely be a launch title.
  • One of Activision’s biggest markets wouldn’t want to miss out on seeing details of the New COD, possibly for the new system.
  • While unlikely, I would really like to hope Bethesda will be there to announce a launch title like they did for Oblivion on the 360. Fallout 4 folks?
  • 2K has the potential to bring attention to anything new that they’re working on, but it seems way too soon for a Borderlands 3. I would hope they might have something original to show us if they’re in attendance.
  • With all the work they’re sunk into the game already, it would be genuinely disappointing if some Mohjang or Minecraft related program wasn’t present. (Because they seem to want to get this game out to as many people as possible…)
  • Several new Microsoft IP’s, while will most likely have one that’s cutesy and for the kids, one that’s centralised around motion control and will suck, and one that’s oriented towards the hardcore market and will totally kick ass.
  • A generous starting library of downloadable arcade titles, possibly even remakes or HD versions of Xbox original titles.

What do you think?

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What are your predictions of the Microsoft console announcement going to be? And once it’s over, did they meet your expectations? What did you like? What did you hate? What did you shrug at with indifference? Please comment and discuss below!

Mass Effect Costume Pack Touching Down on LittleBigPlanet

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An assortment of Mass Effect-themed costumes are being released on May 22 for Little Big Planet 2, Little Big Planet Karting and Little Big Planet PS Vita with cross-buy support. Meaning if you buy it for one game, it’s available for all the others.

For £4.79 on the PlayStation Network you get the following:

  • Commander Shepard N7 Helmet, Commander Shepard N7 Armour, Commander Shepard N7 Gauntlets, Commander Shepard Skin.
  • Liara Head, Liara Armour, Liara Gloves, Liara Skin.
  • Wrex Helmet, Wrex Armour, Wrex Gloves, Wrex Skin.
  • Garrus Head, Garrus Eye Piece, Garrus Chest Armour, Garrus Gloves, Garrus Chest Armour, Garrus Skin.
  • A selection of Mass Effect™ themed stickers.

Check out the latest additions to Little Big Planet’s wardrobe below. For more details check out Little Big Planet official website here.

 

World of Tanks Deploying Major Update With Units and Balances

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Hot on the heels of Update 8.5, Wargaming have announced details for the upcoming Update 8.6 of their free-to-play MMO, World of Tanks. The update will bring more changes and balance to the in-game economy and will add new self-propelled artillery to counter those pesky tanks.

Artillery gameplay is “going to feel a lot more balanced with a normal ten tier structure, making advancing through that class of armor more comfortable for players”, according to Producer Mike Zhivets. Current tier 8 self-propelled guns will be promoted to tier X, while the new “SPGs” in the update will take their place in the middle tiers.

The Americans will be given the M44 and M53/55 artillery units while the Soviets get the mighty SU-122A and SU-14-1. The Germans will be reinforced with three new units: 10.5 GW Mk.IV(e), Pz.Sfl.IVb, and the G.W.Tiger (P). The French will be strengthened with the AMX Obusier automoteur de 105 and Bat.Chatillon155 (55_ artillery guns while the UK tech tree will also include the Sexton, a new premium self-propelled gun boasting a high rate of fire and reload times.

8.6 will also include a new premium British medium tank, the A33 Excelsion, and a brand new map called Pearl River along with one based in Korea. Three existing maps will get a visual boost with improved shading effects: Siegfried Line, South Coast and Malinovka.

Check out the new units below. For more info on Wargaming’s free MMOs, visit their official site and registration is available here.

Help Wario achieve his dream with Crowdfarter

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The team over at WarioWare Inc., alongside their self-professed fearless leader Wario, has been hard at work on his new Wii U game, titled Game and Wario. To assist Wario fulfill his dream of releasing his new game by June 23rd, he has turned to the public for help, reaching out to them through social media, and more specifically his newly created crowdsourcing website, Crowdfarter.com.

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Through Crowdfarter (which is clearly a parody of the latest crowdsourcing trend), fans and visitors to the site can help Wario by sharing and liking his site, as well as his daily Facebook and Twitter news. This in turn generates gold coins, which unlock various stretchgoals leading up to the 23rd of this month, such as ringtones and exclusive videos and wallpaper. Wario will also be taking some time out to personally visit Crowdfarter, with daily executive updates, ranging from not so helpful tips through to exclusive Game and Wario assets.

For more information and to like and share Wario’s dream please visit www.gameandwario.nintendo.com

22 Cans Partner with DeNA to Release GODUS

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Peter Molyneux and his studio 22cans have chosen to partner with DeNA to distribute and market its kickstarted god genre mobile game, GODUS.

GODUS is the spiritual successor to Peter Molyneux’s former game series Populous. In it, you step into the shoes of a god, able to wield divine powers and control your many loyal followers. When you gain belief from your devotees, you gain the power to sculpt lands using only your fingertips. While buidling up your belief and your empire, you will have to deal with rival gods from other worlds. You can take down your foes by causing natural disasters such as earthquakes and tornadoes as well as utilising your followers by forming an army to clash with those of your enemies.

Peter Molyneux has this to say about the partnership:

“We have huge respect for DeNA’s successes in mobile gaming. By fusing their expertise and experience with our passion and dedication, we are going to make GODUS a truly groundbreaking reinvention of the god game genre… As a global leader in developing and publishing mobile games, DeNA is the ideal partner for us to collaborate with on the launch of GODUS.”

Interestingly, the CEO of DeNA West worked on Peter Molyneux’s game Populous 2 as part of the quality assurance team. GODUS will be released for Android, iPad, iPhone and iPod Touch. A release date is yet to be set.

Visit The Punisher’s House in Iron Man: Rise of Technovore

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Sony Pictures Home Entertainment recently released a group of clips from Marvel and Madhouse Animation‘s Iron Man: Rise of Technovore animated film, out now on Blu-Ray, DVD and Digital Download.

Embedded at the bottom of this article is a video called “Punisher’s House”. It shows a scene where Iron Man and Frank Castle are preparing in hiding for what’s to come. On top of that, there’s the two character profile featurettes on Hawkeye and main villains Ezekiel & Technovore directly below. They feature members of the production speaking on the characters, and their comics history also. Check them out.

Ezekiel & Technovore

Hawkeye

Lords of Football Honours Beckham’s Retirement

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To mark the retirement of former England captain and international superstar David Beckham, Lords of Football has announced the introduction of a Golden Ball (as seen above). The ball is set to feature in replays of successful trademark Beckham free-kicks. This is a reference to the nickname “Golden Balls” as associated with David Beckham by the British public and tabloid press.

This update also coincides with a 33% discount that Lords of Football will be receiving on Steam for PC. The DLC will soon be active in the June instalment update.

For further information on Lords of Football visit the official website or check out the Facebook page.