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Tomo: Endless Blue Launches on Kickstarter With First Gameplay Trailer

A procedural RPG where no two players will ever explore the same world.

Paris, France – May 26, 2026 – Indie studio Onibi, founded by veterans from Fallguys, Fortnite, Baldur’s Gate 3 and League of Legends, today launched the Kickstarter campaign (link to be included in your publications) for Tomo: Endless Blue alongside the game’s first pre-alpha gameplay trailer. Tomo: Endless Blue is an open-world voxel (short for “volumetric pixel”)  RPG that generates a unique world for every player. Villages, cultures, characters, dialogue, quests, and stories are all procedurally generated and run entirely offline.

The first trailer, a cinematic collaboration with Ai Higuchi (Attack on Titan: The Final Season) and Cécile Corbel (Arrietty, Studio Ghibli), reached 1.8 million views and became one of the most-watched AA indie game trailers of 2025. The second trailer shifts from emotion to action: this is what you actually play.

Backers get early access up to a year before public release, exclusive rewards, and a standalone prequel set 800 years before the main story.

Back the project here

Please include the above Kickstarter campaign link to your publications.

Not just a procedural world. A procedural RPG.

Most procedurally generated games stop at terrain. Tomo: Endless Blue generates the entire RPG around each player: villages with their own architecture and inhabitants, cultures with distinct beliefs, NPCs with individual personalities and dialogue, quests that emerge from each world’s state, and a narrative arc that adapts to the player’s journey while leading toward a shared ending.

Two players exploring the Endless Blue will discover different islands, meet different people, hear different stories, and uncover different histories. All generation runs locally on the player’s device. No internet connection required.

Tomo and physics at the heart of the gameplay

Tomo companions across every part of the game. Players capture Tomo by studying their behavior, using terrain, bait, traps, or combat. Tomo react intelligently: they act in groups, respond to player actions, and flee when they sense danger. Training and completing bespoke challenges unlocks branching skill trees . Outside combat, Tomo farm, build, gather, terraform, automate crafting, and power machines.

Real-time combat with direct control. Players switch between their character and a Tomo companion, combine abilities, and use the destructible voxel terrain to improvise. Every encounter is a puzzle of positioning, timing, and creativity.

Physics-based voxel building. Players build homes, boats, vehicles, machines, and contraptions from blocks that obey real physics. What you build isn’t decorative: it can move, float, break, transport, and fight. The trailer shows players sailing player-built ships through storms, with every plank responding to the ocean’s physics in real time.

Multiplayer at scale, with networked physics. Every block, vehicle, and contraption is simulated consistently across every connected player. The trailer demonstrates this with a multiplayer naval battle where player-built ships clash in real time. There’s no hard limit on players per server. Players can run their own server or join hosted ones , and the architecture scales with the hardware.

A separate creative mode

Alongside story mode, Tomo: Endless Blue ships with a dedicated creative mode. The same procedural systems that build the game’s world are exposed to players as tools:

  • Minecraft and Unity imports. Bring buildings, maps, and Unity objects directly into the game.
  • Prompt-based world creation. Describe what you want, from islands and buildings to villages and stories, and the game helps generate a foundation you can shape and edit. 
  • No-code minigame tools. Design, build, and share minigames without writing code.
  • Modding API. Customize, expand, and reshape the game. The architecture was built for modding from the ground up.

“The first trailer showed a feeling. This one shows a world,” said Benjamin Devienne, CEO of Onibi“As kids, the games we loved always felt bigger in our imagination than what was actually on screen. With Tomo, we set out to build the world we thought we were playing back then: an ocean of islands, villages, creatures, and stories that no two players will experience in the same way. Every island has its own history, beliefs, tensions, and secrets. That is the game we always wanted to make. This trailer shows it for the first time.”

Tomo: Endless Blue is available to wishlist on Steam!

About Onibi and Mujina:

Onibi is an independent game studio with team members based across San Francisco, London, and Bordeaux. It works in partnership with its French sister studio Mujina, dedicated to the development of Tomo: Endless Blue. The team includes developers and artists who have contributed to World of WarcraftBaldur’s Gate 3GTAFortniteLeague of LegendsFall GuysAssassin’s CreedWarhammerDofusFIFAAsphalt, and more.

About Tomo: Endless Blue

Tomo: Endless Blue is an open-world voxel RPG where every village, culture, character, quest, and story is procedurally generated and unique to each player. In story mode, players explore a vast ocean of generated civilizations, capture and train Tomo, build with physics-based voxels, and fight in real-time combat. In creative mode, the community can build their own islands, minigames, and mods. Multiplayer features fully networked physics with no hard player limit. All generation runs locally. Developed by Onibi in partnership with Mujina.

Available Now: Replicant Rebellion and Asset Pack & Solo Mode for Blade Runner RPG

Today, Free League Publishing launched Replicant Rebellion and Asset Pack & Solo Mode, two new releases for the multiple award-winning Blade Runner The Roleplaying Game.

Both releases are available now from the Free League webshop with immediate PDF access, at hobby stores worldwide, and digitally via DriveThruRPG and Foundry VTT

Replicant Rebellion is a new campaign expansion that takes players into the shadows of 2037 Los Angeles as members of the Replicant Underground, a decentralized network of rebels navigating rising tensions between humans and Replicants. The expansion includes five Operations that can be played separately or connected into a longer campaign, along with new character archetypes and specialties, new gear and weapons, rules for Heat and maintaining cover, and detailed information on the Replicant Underground’s history, assets, and operations.

Asset Pack & Solo Mode expands Blade Runner The Roleplaying Game with tools for Game Runners creating their own Case Files, including detailed action maps, character standees, mugshot cards, data sheets, crime scene photos, Esper surveillance photos, Independent Sentinel front pages, and more. The release also includes a 24-page solo mode booklet with tools and guidelines for players ready to walk the streets of 2037 alone without a Game Runner.

BABYMETAL × Resident Evil 30th Anniversary Collaboration Merch Available for Pre-Order!

London (May 26, 2026) Everyone’s heavy metal dreams come true as pre-orders for the limited-time BABYMETAL × Resident Evil™ 30th Anniversary Collaboration merchandise is available, celebrating the surprise tie-up between the world-famous metal dance group and the iconic survival horror series!

Check out the store at the link here to explore each of these epic items, including The Ladies Tee, The Dolls Tee, Metal Outbreak Zip-Up Hoodie, The Ladies Acrylic Stand, and The Dolls Acrylic Keychain.

Each of the five items features artwork by two Capcom collaborative artists: illustrator Hinanana and graphic designer GOTO, both of whom have worked on various Capcom art, including commemorative art for the Resident Evil 30th Anniversary and the Street Fighter™ series.

Pre-orders are available until Friday, June 26 at 11:59 PM via the BABYMETAL Official Online Store so don’t miss out!

The Resident Evil series marked its 30th anniversary this year. The series has sold more than 201 million units, and the most recent title, Resident Evil™ Requiem, is the fastest-selling Resident Evil game in franchise history.

Additional Resident Evil 30th Anniversary announcements will be revealed as the year of celebration continues and we look forward to sharing more with the entire community.

About Capcom

Capcom is a leading worldwide developer, publisher and distributor of interactive entertainment for game consoles, PCs, handheld and wireless devices. Founded in 1983, the company has created hundreds of games, including groundbreaking franchises Resident Evil™, Monster Hunter™, Street Fighter™, Mega Man™, Devil May Cry™ and Ace Attorney™. Capcom maintains operations in the U.S., U.K., Germany, France, Hong Kong, Taiwan, Singapore and Tokyo, with corporate headquarters located in Osaka, Japan. More information about Capcom and its products can be found at www.capcom.com  or news.capcomusa.com.

Capcom, and the Capcom logo are registered trademarks of Capcom Co., Ltd. in the U.S. or other countries. Ace Attorney, Devil May Cry, Mega Man, Monster Hunter, Resident Evil and Street Fighter are trademarks and/or registered trademarks of Capcom Co., Ltd. and/or its subsidiaries, in the U.S. and/or other countries. All other trademarks and trade names are the property of their respective owners.

CrossCode, Alabaster Dawn, and SHADE Protocol Announce New Indie Game Collaboration

Radical Fish Games and Little Legendary reveal a special collaboration between the worlds of CrossCode, Alabaster Dawn, and the upcoming cyber-fantasy Metroidvania SHADE Protocol ahead of its Kickstarter launch on June 4, 2026

May 26, 2026 – Radical Fish Games and Little Legendary are excited to announce a new collaboration between CrossCode, Alabaster Dawn, and SHADE Protocol (Steam), revealed through a new video.

The collaboration brings together three fast-paced, pixel-art action RPG worlds known for stylish combat, expressive characters, and a deep love for strange, spectacular worlds. Fans can get their first look at the collaboration in the reveal video, which will debut alongside the announcement.

The reveal also arrives shortly before SHADE Protocol’s Kickstarter campaign launches on June 4, 2026, giving players a first look at one of the collaborations and surprises planned around the game’s upcoming community campaign.

SHIRAKUMO Nagi, original composer from CrossCode and Alabaster Dawn, crafted the beautiful track for this Collab Teaser Trailer. He returns as the lead composer for Alabaster Dawn and we hope to bring him in for guest tracks into SHADE Protocol as part of our Kickstarter goals!

CrossCode and Alabaster Dawn represent so much of what we love about indie games: depth, charm, mechanical creativity, and a clear artistic identity,” said Kendall Quinones, Game Director at Little Legendary. “To have SHADE Protocol connected to those worlds in any way is incredibly meaningful for us. We are huge fans of Radical Fish Games, and we cannot wait for players to see what we have been working on together.

The reveal video will offer a first glimpse at how the collaboration connects the games, with more details to be shared following the announcement.

SHADE Protocol is an upcoming 2D cyber-fantasy Metroidvania where players take control of Zura, a shield-wielding heroine fighting through a world of music, machines, memory, and loss. The game features fast-paced action combat, a system of instrument-based weapons, and reality-bending abilities that let players cut, shift, and reshape the world around them.

CrossCode, developed by Radical Fish Games, is a critically acclaimed 2D action RPG known for its fast combat, puzzle-heavy dungeons, charming characters, and retro-inspired pixel art. Alabaster Dawn, also from Radical Fish Games, is the studio’s new action RPG currently in Early Access, set in a world recovering from ruin and featuring exploration, elemental combat, and deep progression systems.

The collaboration will be officially revealed on May 25, 2026 at 12:00 PM ET / 9:00 AM PT / 5:00 PM BST / 6:00 PM CEST, ahead of SHADE Protocol’s Kickstarter launch on June 4, 2026.

Key Features

  • Dynamic Combat System – Mix precision melee combat with specialized Instruments, executing devastating combos, parries, and counters. Swap between DAWN and SHADE modes to adapt to different playstyles in real-time.
  • UNISON System – Rewrite Reality – The world of SHADE Protocol exists as code. Wield it to manipulate events, relive key moments, and choose their ultimate outcome, shaping the fate of entire factions.
  • Unique Defensive Mechanics – Perfectly timed parries and counters restore Echo, a vital energy source for powerful Instrument attacks and defensive maneuvers.
  • Instruments – Weapons That Sing – Wield an arsenal of musical weapons, including the Twilight Spear, Sunrise Great Axe, and Midnight Chakram, each with distinct combat and exploration abilities.

The war is lost. The song is rewritten. Will you take the stage?

ABOUT SHADE PROTOCOL

SHADE Protocol is a 2D Metroidvania from Little Legendary, blending fast-paced action, precise combat, pixel art, and a story about humanity, grief, music, and machines. Players take on the role of Zura, a young heroine inheriting a broken legacy as she fights to protect what remains of humanity in a world transformed by the SHADE virus.

ABOUT LITTLE LEGENDARY

Little Legendary is an independent game studio creating genre-defying experiences for PC and next-generation consoles. Our mission is simple: craft unforgettable games. We believe indie teams should challenge convention, take bold risks, and focus on delivering moments players will remember long after the credits roll. Specializing in single-player adventures, we build rich, fantastical worlds filled with compelling characters and unpredictable stories. By pushing the boundaries of the genres we love, we aim to inspire awe and wonder—reminding players why they fell in love with games in the first place.

ABOUT RADICAL FISH GAMES

Radical Fish Games is the independent studio behind CrossCode and Alabaster Dawn. Known for expressive pixel art, deep action RPG systems, and charming worldbuilding, Radical Fish Games continues to build beloved, mechanics-rich games for players around the world.

ABOUT STUDIO CLICKBOOM

Professional animation studio that has participated in anime projects like “Fate/strange Fake”, “HoyoFair”, “Hyakuemu” and more, created the spectacular animation for this Collaboration Teaser Trailer.

World of Tanks: HEAT is Live Today on PC and Consoles

Jump Into the Launch Season Now

May 26, 2026 — Wargaming is proud to announce the release of its new standalone free-to-play tactical vehicle shooter, World of Tanks: HEAT. Built from the ground up on a proprietary engine, the game delivers fast-paced armored combat with a diverse roster of unique Agents and a wide selection of experimental vehicles.

World of Tanks:HEAT is available across PC (Wargaming Game Center and Steam), PlayStation 5, Xbox Series X|S, and NVIDIA GeForce NOW, supporting full cross-platform play and progression.

<< Watch World of Tanks: HEAT Official In-Engine Cinematic Trailer below.

“Launching HEAT is a huge milestone for us, but in many ways, this is only the beginning,” said Artyom Yantsevich, Product Director. “I want to thank our team, as well as our players for helping bring HEAT to life. We’re excited for what’s ahead and can’t wait to grow HEAT together.”

The action kicks off with the Launch Season, featuring five free weekly Battle Passes, five tanks, and plenty of rewards. Players begin their journey with three Agents – Chopper (Defender, M1E1), Kent (Assault, XM1 90), and Hound (Marksman, Leo 1A6A1). The remaining five Agents, along with their tanks, can be unlocked progressively through Season’s free weekly Battle Passes.

At launch, players can expect:

  • Eight Agents: Three battlefield roles – Defender, Assault, and Marksman. Each Agent commands a lethal two-vehicle roster, with each vehicle tailored to its role in combat.
  • Fifteen vehicles: Every vehicle supports a different playstyle and can be fully customized through modules and equipment. Whether holding the frontline or striking from a distance, there’s a tank that is ready for the job.
  • Eight maps: The battlefields span a wide range of biomes, settings, and visual styles, each designed to support multiple playstyles across game modes.
  • Four PvP modes: Hardpoint, Control, Kill Confirmed, and Conquest are available.

<< Watch the Official Launch Gameplay Trailer below.

Below are the required specs to get the most out of your PC play experience:

MinimumRecommended
OS: Windows® 10 64 Bit (latest update) Processor: Intel® Core™ i5-4670K or AMD Ryzen™ 3 2200G Memory: 8 GB RAM Graphics: NVIDIA GeForce® GTX 1050 (2GB), AMD Radeon™ RX 560 (2 GB), or Intel® Arc™ A310 (4 GB) DirectX: Version 12 Network: Broadband Internet connection Storage: 60 GB available space Additional Notes: Targets 1080p / 60 FPS on minimum settings using upscaling in Performance mode (DLSS / XeSS / FSR). Heavy gameplay load may sometimes affect performance. SSD recommended for optimal performance  OS: Windows® 10 64 Bit (latest update) Processor: Intel® Core™ i7-8700K or AMD Ryzen™ 5 5600X Memory: 16 GB RAM Graphics: NVIDIA GeForce RTX 2060 (6 GB), AMD Radeon™ RX 5600XT (6 GB), or Intel® Arc™ A750 (6 GB) DirectX: Version 12 Network: Broadband Internet connection Storage: 60 GB available space Additional Notes: Targets 1080p / 60 FPS on maximum settings using upscaling (e.g. DLSS Quality or FSR Ultra Quality). Heavy gameplay load may sometimes affect performance. SSD required.  

Xbox Series X and PlayStation 5 offer a default Performance Mode targeting 60 FPS at 4K output with dynamic internal resolution scaling up to 1080p, as well as a Quality Mode targeting 30 FPS at 4K output with a higher internal resolution ceiling for improved image clarity.

Xbox Series S targets 60 FPS at 1080p output.

PlayStation 5 Pro features dedicated Performance Pro and Quality Pro modes using PSSR upscaling. Performance Pro targets 60 FPS at 4K output with dynamic internal resolution scaling up to 1440p, while Quality Pro targets 30 FPS and delivers the highest visual settings available on consoles.

For more information, please visit the World of Tanks: HEATpage https://wotheat.com.

About World of Tanks: HEAT

World of Tanks: HEAT is a cross-platform, free-to-play tactical vehicle shooter where players command hero-enhanced tanks in fast-paced battles. The game takes place within an alternative timeline after WWII, with players battling using specialized tech. Built on Wargaming’s proprietary engine, the game delivers stunning graphics and dynamic gameplay.

Official website: https://wotheat.com.

About Wargaming 

Wargaming is an award-winning online game developer and publisher headquartered in Nicosia, Cyprus. Operating since 1998, Wargaming has grown to become one of the leaders in the gaming industry. Millions of players enjoy Wargaming’s titles across all major gaming platforms. Our flagship products include hit free-to-play franchises – World of Tanks and World of Warships.

Official website: https://wargaming.com/en/.

Cyberpunk: Edgerunners 2 at Anime Expo 2026!

CD PROJEKT RED has announced a panel dedicated to Cyberpunk: Edgerunners 2 at Anime Expo in Los Angeles, offering fans a closer look at the much-anticipated standalone series. 

Snapshot:

  • During this year’s Anime Expo, a panel dedicated to Cyberpunk: Edgerunners 2 will take place, featuring the creators of the series.
  • The panel, held on July 3 at 7:30 PT, will feature showrunner Bartosz Sztybor and anime executive producer Saya Elder from CD PROJEKT RED, as well as Kai Ikarashi from TRIGGER, the series director. The panel will be hosted by content creator Danny Motta.
  • Cyberpunk: Edgerunners 2 is produced in collaboration between CD PROJEKT RED and TRIGGER and will air on Netflix.

On July 3 at 7:30 PM PT during Anime Expo, content creator Danny Motta will host a panel dedicated to the anime Cyberpunk: Edgerunners 2. Joining him on stage will be showrunner Bartosz Sztybor and executive producer Saya Elder from CD PROJEKT RED, alongside series director Kai Ikarashi from TRIGGER.

The guests will discuss the origins and reception of Cyberpunk: Edgerunners and the creative process behind Cyberpunk: Edgerunners 2. Fans gathered at the Crypto.com Arena in Los Angeles will also get an exclusive closer look at the new story set in Night City.

The panel follows last year’s Anime Expo announcement, where CD PROJEKT RED revealed that it was working with TRIGGER on Cyberpunk: Edgerunners 2. During that presentation, the logo and first promotional poster for the upcoming series were unveiled.Cyberpunk: Edgerunners 2 is produced in collaboration between CD PROJEKT RED and TRIGGER and will be aired on Netflix. For more information, visit the official website and on X, Facebook, and Instagram.

About CD PROJEKT RED

CD PROJEKT RED is a video game development studio founded in 2002. Its flagship titles include the futuristic role-playing game Cyberpunk 2077 and its spy-thriller expansion Phantom Liberty, alongside The Witcher series of games including The Witcher 3: Wild Hunt and its two expansions. CD PROJEKT RED also created the award-winning Netflix anime series Cyberpunk: Edgerunners, set in the same universe as the game. CD PROJEKT RED is part of the CD PROJEKT Group. CD PROJEKT S.A. is listed on the Warsaw Stock Exchange (ISIN: PLOPTTC00011).

About Cyperpunk: Edgerunners

Cyberpunk: Edgerunners is an award-winning anime series created by CD PROJEKT RED and TRIGGER, set in the world of the Cyberpunk 2077 video game. Released on Netflix in 2022, the original series followed David Martinez — a street kid trying to survive in the ruthless, neon-soaked sprawl of Night City. In 2025, CD PROJEKT RED announced a new collaboration with TRIGGER on Cyberpunk: Edgerunners 2 — a standalone story featuring a brand-new cast of characters and a raw new tale set in the dark future.

STARBITES – Gameplay

On the desert planet of Bitter, torn apart by an ancient war, Lukida has dreams beyond the dust. Thinking she’s found a way off-planet for her and her friends, a giant robot attack throws her plans off track and onto one that reveals an even bigger secret and grander adventure in NIS America’s Starbites.

STARBITES – Gameplay

STARBITES is a vibrant sci-fi RPG that combines strategic turn-based combat, mech customization, and a heartfelt coming-of-age story set on the desert planet of Bitter. Players follow Lukida, a resourceful young scavenger dreaming of escaping her harsh world, as she assembles an unlikely crew and uncovers secrets buried beneath the planet’s sands. Along the way, you’ll explore dangerous wastelands, abandoned facilities, and thriving settlements while taking on powerful enemies and discovering the truth behind Bitter’s mysterious past.

Combat revolves around tactical squad-based encounters where positioning, teamwork, and carefully planned abilities are key to victory. Outside of battle, players can salvage parts, upgrade mechs, recruit allies, and customize their team to suit their preferred playstyle. With its colorful art style, memorable characters, and engaging blend of storytelling and strategy, STARBITES delivers a unique RPG adventure filled with charm, discovery, and high-stakes battles.

STARBITES
Developer: IKINAGAMES
Publisher: NIS America, Inc.
Platform: Nintendo Switch, PlayStation 5, PC/Steam
Release Date: 22nd May 2026
Price: $49.99 USD

Available here – https://www.nisamerica.com/starbites/

Summary:

Recommended – “Starbites pairs charming writing and strong performances with a cozy, low‑pressure combat loop, making for a heartfelt RPG that asks little but starts slow.”

Check out our review for STARBITES here!

Check out all the latest in the world of video games, anime, and entertainment at Capsule Computers:

Website: https://www.capsulecomputers.com.au/
Facebook: http://www.facebook.com/CapsuleComputers
Twitter: http://www.twitter.com/capsulecomputer
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Jump Into Early Access Soulslike Co-op Action With Serpent’s Gaze Out Now

Join the Early Access journey from ex-Satisfactory devs on Steam

Gothenburg, Sweden – May 25th, 2026 – Feeble Minds are pleased to announce that their 1-4 player co-op soulslike, Serpent’s Gaze, is available now in Early Access. The game is priced at $14,99 / €15,99 / £13.75, but is available now for $13,49 / €14,39 / £12.37 thanks to a 10% launch discount. A Supporters Pack DLC for fans who want to offer some extra support for the game during its Early Access journey is also available today for $3,99 / £4.13 / €4,49.

Serpent’s Gaze blends punishing co-op third-person action with the creeping build-creation of roguelikes. Blessings from deities, gifts from your patron and strange relics can be utilised on your pilgrimage as you shape unique builds on each run. Create a character that thrives on quick kills thanks to Aspect of the Plague, which gives you temporary stat points when you kill a foe. Supplement it with blessings that increase the duration of buffs and upgrades that scale with your stats. Or, don the Aspect of the Bold to gain damage for each point of health missing to start building a character made for revenge. Combine this with a massive health pool, slow health restoration and a relic that can sacrifice your own health to stagger enemies, and you will be seeking out pain to return as punishment.

Serpent’s Gaze features handcrafted levels, with no procedural generation, from some of the key developers behind the 91 metacritic-rated Satisfactory and the cult-hit Goat Simulator series. Every run is unique thanks to a “Curse” system that applies stacking difficulty modifiers to your runs, from invading enemies, to minibosses that will hunt you down. Survive the deserts and ruins that belong to the nomadic Majin, fight through the cathedrals inhabited by the proud Attar’Esh and take down the brutal bosses you will encounter throughout your journey.  

You play as a scion – given life by the withering tree god Magnolia, with the sole purpose of vanquishing the opposing gods and usurpers who currently rule the lands. Learn more about the secrets of the desert and the truth behind your patron in a story that subtly unfolds as you play. There is only one way to make the desert bloom again: violence.

“We’re really excited for everyone to jump in and start playing Serpent’s Gaze today” said Feeble Minds CEO Jannik Reuterberg. “We hope that Serpent’s Gaze’s Early Access journey will not only be a co-op experience for people who are playing with their friends, but also a cooperative endeavour as we keep improving the game with our community on the road to 1.0.”

About Feeble Minds
Feeble Minds is an indie game development studio based in Gothenburg, Sweden. Founded in 2022, its small but passionate team of 10 is hard at work on its debut title, Serpent’s Gaze, a four player co-op soulslike roguelike.

Acclaim, along with Authentic Remixes & Fat Raccoon, Level Up to Bring Kidbash: Super Legend to Steam and Consoles Next Year

BITSummit announcement trailer highlights the nostalgic roguelike action-platformer’s claymation-style characters, diorama-like world and never-before-seen gameplay

Kyoto, Japan — May 22, 2026 — Get ready to rise, rebuild, and rediscover what it means to be a hero. During BITSummit in Kyoto, Japan, publisher Acclaim, Inc. announced that Kidbash: Super Legend, the nostalgic roguelike action-platformer developed by Indonesian indie studios Authentic Remixes and Fat Raccoon, will be published by Acclaim and released on Steam and consoles in early 2027.

Awakening in a world of forgotten game characters with no memory of his past, the hero Kidbash embarks on an emotional journey of redemption, training, and discovery.

“Kidbash grabbed all of our attention, instantly. It feels like somebody uncovered a lost action classic from the PS3/Dreamcast era and gave it a modern 2020’s soul. Authentic Remixes & Fat Raccoon built something with real style, real gameplay, and a ton of personality.” said Marc Anthony Rodriguez, Director of Publishing & Strategic Partnerships at Acclaim, Inc.

“The second we saw the claymation-real “Laika-esque” vibe of the game world, the mash-up weapon combat, and the sheer energy of it all moving together, we knew this game had something special. This is exactly the kind of bold, memorable indie game Acclaim was brought back to champion!”

Paying homage to the classic adventures of Mega Man and Kirby, the game blends fast-paced action and exploration with deep roguelike progression and a charming claymation-style aesthetic that brings its vibrant characters and vibrant world to life.

The announcement is accompanied by an all-new cinematic trailer, offering a first look at Kidbash: Super Legend’s larger-than-life cast, stunning diorama-esque world, massive bosses, and never-before-seen gameplay that highlights the game’s blend of frenetic combat and expansive platforming.

Key Features

  • Play as a Lost Forgotten Hero – Our hero, Kidbash, awakens with no memory of his past, only his name and a burning desire to become a hero. After failing to save the nearby village of Mandala, he seeks training from the legendary master of the mountain, Tao Shen Long, only to discover that he has disappeared.
  • Weapon Mixing – Fill the meter up as you slay enemies, and you’ll be able to combine 2 weapons to create a more powerful one, each with unique mechanics—totally not inspired by Kirby 64.
  • Find Powerful Mod and Weapon Combinations – Pick from a randomized pool of mods that will enhance your platforming and combat. These mods even stack when you mix together your weapons!
  • Village Building & Meta Progression – Help a cast of forgotten characters rebuild their destroyed village. Your meta progression and character development are tied directly to the village’s growth!

About Acclaim:

Originally founded in 1987, Acclaim established itself as a leading global developer, publisher, and mass marketer, bringing beloved franchises such as Mortal Kombat, Turok, and NBA Jam into homes worldwide. Today, Acclaim carries its legacy forward with an unwavering commitment to supporting talented indie developers and delivering high-quality, premium indie games to a global audience. Acclaim’s modern revival stands as a testament to the strength and enduring appeal of its iconic brand.

About Authentic Remixes:

We Are Visual-Based Storytellers. Our name means to acknowledge that everything we create is in truth a remix of all our past experiences. Then to ask the question how do we create something that is still authentically us.

About Fat Raccoon Games:

We are a small team of developers from Indonesia. Founded in 2024, we make games with simple charm and surprising depth. Like raccoons, our games may look scrappy at first,but they’re rich in personality and charm.

Watch the Cinematic Trailer for My Arms Are Longer Now Launching on PC This Year, Consoles in 2027

CHICAGO, IL May 22nd 2026 – Developers Toot Games in partnership with publisher Jackbox Games have just released their cinematic trailer for their upcoming title, My Arms Are Longer Now, which featured for the first time at BitSummit in Kyoto, Japan. This trailer features never before seen gameplay footage.

My Arms Are Longer Now blends physical comedy, creative puzzle design and unique stealth gameplay. The game is developed by a small Australian indie team led by Matthew Jackson, previously game designer on Need for Speed: No Limits and nominated for Excellence in Micro Games at the 2023 Freeplay Awards, and Millie Holten, creator of the Long Head web comedy series with tens of millions of views to date and a nomination for Best Online Drama or Comedy from the Australian Academy of Cinema and Television Arts. Each of My Arms Are Longer Now’s levels present players with a new environment that will twist their arm in ridiculous ways, from stealing bicycles to ruining children’s birthday parties.
 
My Arms Are Longer Now will be launching later this year on Steam and Epic where fans can add the game to their wishlist now. A full console release of this game is expected in early 2027.
 
Find the latest updates on My Arms Are Longer Now by wishlisting the game and following Jackbox Games: https://linktr.ee/jackboxgames.

About Toot Games
 
Toot Games is an independent game studio based in Melbourne, Australia, focused on creating playful, character-driven experiences with strong comedic sensibilities.
 
About Jackbox Games
 
Jackbox Games is a Chicago-based developer and publishing studio best known for The Jackbox Party Pack series of games, which draws tens of millions of players worldwide each year. In addition to their original party games, Jackbox now also publishes independent titles that share its passion for creativity, humor, and accessible design.
 
Follow their social accounts for more information: https://linktr.ee/jackboxgames