Ghost in the Shell: Arise, Production I.G.’s latest re imaging of the popular series, will premiere on the 22nd of June in cinemas throughout Japan. In anticipation for the first episode, a new website has been set up to further promote the anime and the artist who created the opening theme.
The website is pretty basic looking, with the titles “Ghost in the Shell Arise” and “Music by Cornelius” at the top and ten subcategories neatly placed on the left hand side. Once you access the front page, you will be treated to a full screen display of Cornelius’ music video for the Arise OP, with the added option of removing the menu from the site leaving only the video playing within the background.
Subcategories of the site include links to the official Arise website and twitter page, a small biography about the 44 year musician/producer and information on where to purchase the Arise OP single, which will be available on the 19th of June. A YouTube page will be set up for the site, however at the time of writing the link says “coming soon” when scrolled over. Click hereto check out the site.
Are you excited or uncertain about the new Ghost in the Shell? Let us know what you think about the four part series and the opening theme by leaving a comment down below.
As one would expect, EA took some time during their E3 press conference which happened earlier today to discuss some of the new features that they are going to be adding to the next game. This time around it looks like we’re getting some precision footwork and intelligent AI thanks to the game’s “True Step Technology.”
At the same time the company also announced that the cover athlete for the Xbox One and PlayStation 4 version of the game is the Vikings’ Adrian Peterson. To see the entirety of the reveal as well as some of the first gameplay footage we’ve seen of EA Sports’ Madden NFL 25 since it was announced.
You may remember that at last year’s E3 EA announced that they had purchased the rights to the UFC video game franchise from THQ about half a year before they went bankrupt. Since then nothing has been said about what EA was planning on doing with the UFC game series…
However that all changed today during their E3 press conference EA Sports Executive Vice President Andrew Wilson announced that EA Sports’ UFC will be released on the Xbox One and the PlayStation 4 in Spring 2014. To commemorate the announcement they have released a snippet of what appears to be gameplay footage which can be seen embedded below.
Dean Richards, General Manager, EA SPORTSÂ UFC, said;
We are very excited to deliver the most realistic fighting experience ever achieved. With a talented and experienced team at the helm, and powered by EA SPORTS IGNITE, we’ve created a gameplay feature set for EA SPORTS UFC where every fighter, every strike, every takedown and submission will bring you inside the Octagon like no game ever has before.
Dana White, President, UFC, added;
I couldn’t be more excited about the work that the team at EA SPORTS has done on the upcoming UFC game. It’s been a great partnership and even though it is still early in development, the game looks amazing. It will be groundbreaking! Fans of all combat sports will love it and have a lot to look forward to in the spring of 2014.
Here is a truncated version of its list of gameplay features:
MMAi – Down on the scorecards, look for the AI to end the fight with a knockout or a submission. A smarter opponent equals a more challenging and unpredictable fight.
Real-Time Exertion – Through real-time vein popping, skin discoloration, muscle flex, as well as signs of fatigue setting in through the course of each round, you will witness the effort it takes to be one of the best fighters in the world.
Fighter Likeness and Facial Animations – Every single licensed fighter in the game has been created from high resolution 3D head and body scans to deliver revolutionary character likeness and authenticity. Powered by EA SPORTS IGNITE, new facial animation technology delivers more expression, emotion and will communicate greater sense of awareness and intelligence in the Octagon.
Full Body Deformation – The team that revolutionized sports by bringing authentic physics to Fight Night changes the game again with an all-new, full-body deformation system that moves and displaces the fighter’s flesh in real time. For the first time, the strength of every submission and power of every strike will truly make an impression.
Precision Movement – Powered by EA SPORTS IGNITE, the Precision Movement locomotion system grounds the fighters, eliminating unrealistic slipping and sliding across the canvas. More realistic physics-driven movement delivers more realistic action as the overall transfer of energy from the ground up delivers more impactful and believable strikes and takedowns.
Dynamic Striking – A dynamic environment allows you to pull off jaw-dropping moves using the Octagon, including roundhouse kicks, superman punches and much more. Combine those abilities with the best striking technology in the industry and that one perfect strike could change the fight.
Strategic Submission Battles – Like the real sport, in EA SPORTS UFC fighters will work through multiple stages as they work to advance or escape from a fight-ending submission.
Real Damage – EA SPORTS UFC introduces a non-linear damage system which can result in big damage coming from a single strike. The system produces a greater variety of cuts and contusions that is true-to-life and has never been possible in a simulation fighting game.
Lune is the brain child of six young video game designers currently studying at ENJMIN, a French school dedicated to interactive media. It is currently in alpha testing and is available for free online. Players can play the game using the Unity Web Player via a web browser at the official website. The developers describe Lune as “a game about reflection and solitude.”Lune is an adventure puzzler that will allow players to control the moon to help conquer puzzles.
Lune’s biggest feature is the ability to control the moon. The moon’s angle and distance from the world can be controlled with the WASD keys. The moon is the main light source in the game and it can be moved from left to right. Shadows play an important role in some of the puzzles in the game, allowing players to sneak past magical guardians. The distance of the moon to the world is also controllable, causing changes in its gravitational pull. Certain things in the game like water is affected by the moon’s gravitational pull. For example, bringing the moon closer will cause the water level to rise. In addition to controlling the moon, players can direct our hero to move places and either climb over or push around obstacles.
Lune is currently in early alpha. There are still a lot of bugs that need to be ironed out and the game is missing things like a save system and hints for puzzles. Crashes and other strange bugs are bound to happen, but having to start from the beginning every time is a bit frustrating at times. On the flip side, everything is still changing and evolving based on player feedback. The developers are extremely active on Facebook and Twitter, responding to feedback and suggestions.
The pacing in Lune is slow. The main character does not walk with any sense of urgency, instead choosing to a more casual pacing. Although I suspect this was done on purpose to force a state of reflectiveness, the slow pace is utterly frustrating during some of the long walks between puzzles. The puzzles themselves are absolutely wonderful, leaning heavily on the moon control mechanics. I hope to see some sort of hint system worked into the game as some puzzles can be fiendishly difficult with little hint on what the player is supposed to accomplish.
The colouring in Lune is dark and muted with a few splashes of bright colours thrown in. The art style is comic book like with a slight Asian twist. The shading is at a minimum in Lune, as everything seems to be focused on the moody shadows that is cast by the moon. There is a wonderful zen like simplicity in Lune’s style. The UI is so subtle it is practically non-existent. The all-important moon positioning marker is part of the main character, acting like a backpack halo that follows he or she around. The cursor subtly turns from a V to an X to denote an area where the hero is unable to access. Lune favours the long camera distances and wide angle shots. At times, the positioning shows off a wonderful world, other times it is so far off it can be hard to see details. There are currently some minor flickering with certain items in the world and some clipping issues currently, but the visuals currently show a high level of overall polish.
The music in Lune is without a doubt the best part of the game. It fits in the developer’s vision of reflection and solitude. Minimalism is one of the most difficult feats to pull off in game soundtracks. Be too stingy with the music and the game feels soulless, too much music and it really is not a minimal soundtrack anymore. Lune’s soundtrack feel uncluttered, with simple meditative music that compliments the sound effects in the game. The sound effects are focused on sounds found in the natural world and simple sounds like a bongo drum.
The sense of loneliness in Lune is intense. The way the music, the art style, and the overall design comes together to create an empty feeling world in the all the right ways. Even though the player will encounter things like magical robots, the feeling of being the only living thing around for kilometers is impossible to shake off.
The developers have extremely ambitious ideas and plans for Lune. The alpha prototype is a proof of concept, a learning experience, and a chance for meaningful feedback for the developers. Lune has some very interesting ideas, a control scheme that works well, beautiful visuals, and an impressive audio experience. Obviously, there are some bugs and errors that come with the alpha territory that will be fixed in due time; however, the developers need to address the extremely slow pacing of the game and some of the ridiculously long camera angles that take away from the game. Lune is well on its way to becoming an shining example of a daring and artistic style of gaming that big publishers are too scared to try.
It has been a very long time since we’ve seen any news about Mirror’s Edge, so long in fact people were very afraid that the game would never be given another release. However that all changed today when EA revealed a teaser trailer during their E3 press conference.
This teaser trailer showed us a game that was Mirror’s Edge and they then clarified it later via a press release that this Mirror’s Edge game is a reboot of the franchise for the next generation and features an all new origin story for Faith. It is set to be released “when it’s ready” for the PlayStation 4, Xbox One and PC.
Are you ready to bust out your dance moves in the middle of your living room? Just Dance 2014 is the latest edition in Just dance franchise is set include Nikki Minaj, Psy, Olly Murs, David Guetta, One Direction and more for all your party anthem needs. Allowing up to six people to dance at a time, anyone can own the spotlight on any platform within a variety of different modes including Stage Mode, Just Dance DJ and Party Master. For those after a next gen motion controlled dance game, this is it!
We’ve already seen DICE take the stage once today when they stepped onto Microsoft’s press conference and revealed some of the first single player footage of Battlefield 4 and now they have also come out during EA‘s E3 press conference to announce that the game will feature Commander Mode.
To show off this commander mode they had a live 64 player multiplayer session where a commander is able to give direct commands to the team from the game and even from a mobile device. On this device the commander was able to monitor the battle and even warn the players when a huge skyscraper was being hammered and was about to collapse. What followed was the most amazing looking building collapses I think I’ve seen in a video game. Check out both the footage below and EA’s own “Best of” video below that.
Ubisoft has announced several new IP in their E3 conference and the one that got me the most excited was The Crew. A new racing game that seamlessly blends single player and multiplayer together as players drive all over the United States in real locations featuring iconic landmarks and streets across cities such as New York and Miami. The map is going to be huge, with the demonstration reavealing you can drive over mountains seeable very far off in the distance. Fast travel is also an option if you don’t like driving across several miles of dessert to reach your destination. The game will feature a persistent online world without the need for lobbies but the game is playable in single player mode.
The game is centered around players forming 4 man teams and tackling a variety of challenges, but that doesn’t mean there won’t be alot of infighting as crew members and other racers compete against each other in 20 second trials, ghost races and other modes. As you complete missions you can earn new parts for your car to better customise it to the way you like to drive, as well as earn comfort points and level ups. The game will also have a companion app on iOS and Android that allows you to create your own modifcations and make them playable in game, among other features.
The Crew will be releasing in early 2014 for the PS4 and Xbox One. Check out the 7 minute game play demo and the official reveal trailer for The Crew below which gives off a very strong Fast and Furious vibe. Stay tuned to Capsule Computers for all the latest E3 news in one place.
A brand new title has been announced by Ubisoft during their E3 2013 press conference. The game is none other than The Division, a post-apocalyptic MMORPG-shooter under the popular Tom Clancy brand.
During their conference Ubisoft revealed a trailer for the game detailing the back story of the game’s world, namely what led to the destruction of the world. Along side that there was also a live gameplay presentation which showcased how the game plays and what players can expect upon entering the world of The Division.
The Division is currently slated for release on the Xbox One and PlayStation 4 consoles.
You can check out the reveal trailer directly below and gameplay footage embedded below that. Stay tuned for more information on The Division as it comes to light.
Ubisoft brought out the big guns with it’s E3 conference and by big guns I mean cannons mounted to the side of pirate ships because we’ve been given two different trailers for the next Assassin’s Creed game titled Assassin’s Creed: Black Flag.
These two trailers keep up with the Assassin’s Creed standard of both high quality CGI animation and just pure style. This time around we play as British Pirate and member of the Assassin Order Edward Kenway. Edward also happens to be the father of both Haytham Kenway and grandfather of John Connor who were both playable characters in the last Assassin’s Creed game. Once again throughout the game players will encounter real-life individuals that will be a part of the story. The game is set for release here in Australia on October the 31st 2013 (this year) and will be available for Microsoft Windows, Playstation 3, Wii U and the Xbox 360. There are also version for the PlayStation 4 and Xbox One in the works yet no date has been given on their release.
Let’s get back to what you’re all really here for: The trailers. Just below is the first of the two being about three and a half minutes long and the one directly below the article in the featured video section is the second trailer. Watch them and let us know what you think in our comments section. Keep an eye on the site for more exciting news from E3 2013