Select Australian retailers are now taking pre-orders for Polyphony Digital‘s Gran Turismo 6, exclusive to the SonyPlayStation 3. Set for a Christmas 2013 launch, there will be two editions available: the Standard and the Anniversary Edition.
The Standard Edition is priced at AUD$99.95, whilst the Anniversary Edition costs AUD$114.95 and comes in a special steelbook with one million in-game credits, 20 additional cars with livery and performance enhancement, as well as your own customised paint chips, race suit, helmet, avatar and a copy of Apex II. Those who pre-order – regardless of their choice – will also benefit from in-game credits and/or a selection of exclusive cars that could include:
Alfa Romeo TZ3 Stradale (2011)
Alpine A110 1600S (1968)
Aston Martin V12 Vantage (2010)
Audi R8 LMS ultra (Audi Sport Team Phoenix) #3 (2012)
At the Penny Arcade Expo Australia, or PAXAus, event being held in Melbourne in July this year, Wargaming will be in attendance and with them is their leading IP, World of Tanks. The World of Tanks Booth (Booth 1530) is set to be the largest booth at the event.
The World Of Tanks booth will allow gamers in Australia to experience the World Of Tanks game, which is also the Guinness world record holder for largest amount of concurrent players inhabiting a single server. The booth itself is 300 square meters and will be host to gaming stations, tournaments and more. Also at the booth will be a real-life tank, that gamers are sure to love taking photos of.
Contrast, the indie platform-puzzler developed by Compulsion Games, was somewhat of a surprise hit on the show floor of E3 2013. Featured in both SCEA and Focus Home Interactive’s booth, game journalists the world-over had a chance to play a demo of Contrast. Now we some new media trickling out in the form of screenshots.
Described as a “vaudevillian, film noir-inspired world”, the game is based around light and shadow play mechanics in a world fueled by a nine year old’s imagination. You play as Dawn, her imaginary friend, as she tries to reunite her parents in a sumptuous adventure.
We’ve visited Hawaii on our ‘Passport to Party’ program, and now our next stop has been revealed to be Puerto Rico – the newest Zumba Fitness World Party destination.
Zumba fans can earn their second virtual passport stamp in the program by watching the trailer embedded at the bottom of this article and entering the code found at the end into their online passport at www.zumbafitnessgame.com. Those who register on the site and keep their passport up to date will earn up to four entries in the World Party Sweepstakes that will send one lucky winner and a guest on an all expenses paid trip to Puerto Rico! In addition, participants who earn all four destination stamps will also receive a $10 discount coupon off the game exclusively from GameStop.
Majesco has also launched the World Party Avatar Contest, whereby enthusiasts get the opportunity to have their own personal outfit design virtually re-created and included as part of the World Party Avatar Collection that will eventually be available on the Xbox Live games store. There are three simple steps to entering the competition:
Customize your own Zumba wear outfit by cutting, twisting and tying your apparel into a unique style that lets you flaunt your fitness!
Snap two photos of yourself (front & back of outfit) wearing your ‘live out loud’ look.
Submit your photos by July 10th using the registration form here.
Check back on a monthly basis as the publisher will be releasing new destination reveal trailers for a while to come. Zumba Fitness World Party is set to release in October for the Xbox 360, Wii and Wii U, with the Xbox One version coming at a later date (possibly at launch).
Leading independent video game studio Lexis Numérique, yesterday announced the launch of a crowd funded KickStarter Campaign for its latest offering,Taxi Journey. Taxi Journey will be made available for the Windows, Mac,XBLA, PSN and Android platforms.
With a surge in the popularity of crowd-funding over the past few years, studios have been able to use the service to generate record budgets of $3.3m (Double Fine Adventure), $3.9m (Project Eternity) and even$4.2m (Torment: Tides of Numenera). Lexis Numérique will be the first French development studio to make use of the Kickstarter method.
The campaign began yesterday (27th of June) and will end in exactly a month on the 27th July. The goal is to raise $230k (£150K or €177K) to complete the funding requirements for Taxi Journey.
Taxi Journey is an original title, that will mix various adventure and puzzle gameplay elements in a wider universe that combines poetry, humor and mystery.
Featuring a fully pencil-drawn graphical style, Taxi Journey aims to create a highly personal, emotively driven universe for players to navigate and explore.
According to Djamil Kemal, Marketing & Business Development Director over at Lexis Numérique:
“[…]this funding campaign is consistent with the desire of Lexis Numérique to retain its independence and bring gamers innovative games. We hope that gamers will join us in this adventure.”
Players with access to the third phase of the Beta test for the upcoming Final Fantasy XIV: A Realm Reborn, by Square-Enix, PC and Playstation 3MMORPG will have noticed that the servers have just gone live. This is the third week of the Beta test, and these Beta’s only available on weekends.
The schedule for this particular portion of the Beta test is as follows:
Friday June 28, 7:00 p.m. => Sunday June 30, 7:00 p.m. (AEST Time)
Friday June 28, 9:00 p.m. => Sunday June 30, 9:00 p.m. (NZST Time)
So this gives players two full days of access to the Final Fantasy XIV: A Realm Reborn servers on both the Playstation 3 and PC devices. See you all in Eorzea.
This week on Anime Say!I’m back with a very special episode filmed on location at Supanova Pop-Culture Expo 2013 at Sydney Olympic Park. Myself alongside Frank Inglese take to Supanova interviewing cosplayers, voice actors and industry folk. Watch below to find out.
Got any questions for Anime Say? You can send me a tweet on my official twitter or alternatively drop me an email at [email protected]. I will do my best to respond to your tweets and emails as well as try read some out on the show.
What do you think of this special episode? Let us know in the comments section below.
Thanks to Namco Bandai the lord of lazy, the king of cool, the lover of lasagne Garfield is back in action! On the 27th of June the new Smartphone/Tablet game Garfield’s Wild Ride was released on both the iTunes Store and Google Play.
This side scrolling runner pits Garfield against his worst nightmare…exercise! It’s literally his worst nightmare because this game takes place entirely in a dream but just like any dream the possibilities are limitless! Garfield imagines himself running, jumping, defying gravity and doing pretty much…well…what Garfield wouldn’t do in reality.
Bring it home, Odie!
Players will guide Garfield through 45 different missions across 3 radically different environments. Blast through obstacles by obtaining “Pickups” that allow you to do things like ride a giant Odie through obstacles knocking down everything in your way or latching on a helmet and jumping on a skateboard to glide past objects that are in your way. Garfield is also customizable! You can equip him with dapper hats, different clothes and much more.
You must be dreamin’!
Garfield’s Wild Ride, Co-Published by Namco Bandai Games Europe and Anuman Interactive, is available now for any devices that are able to run apps/games from both the iTunes store and Google Play. It’s available for $0.99 so pick it up now! Also check out the trailer in our Featured Video section just below to see what it’s like in action.
XCOM: Enemy Unknown Developer:Firaxis Games Publisher:2K Games Platforms: iOS (Reviewed), Xbox 360, PS3, PC, Mac Release Date: Out Now Price: $20.99 (Available Here)
Overview
XCOM: Enemy Unknown for the iOS is a near-perfect port of the October, 2012 release on PC, Xbox 360 and PS3. It aims to maintain the integrity of the turn-based strategy gameplay on touch-screens – something that has rarely been done before. Firaxis Games have committed an immense effort to re-establishing the franchise – the original title of the same name released back in 1994 – and considering that this is their first project outside of the Sid Meier banner, the overwhelming consensus for the console/PC release is that Firaxis nailed it. But, does the iOS port hold up and is it worth the somewhat hefty $20.99 price tag?…
Story
“Two possibilities exist: either we are alone in the universe or we are not. Both are equally terrifying” – Arthur C. Clarke. This opening quote sets the tone for the world of XCOM on a whole. In Enemy Unknown, you see the divisions – and humankind’s – first encounter with alien life, and it’s not pretty. The elite paramilitary organization known as XCOM has been formed to fight off the extra-terrestrial invasion, with multiple superpowers from around the world investing in the program. As abductions mount, panic spreads across the globe before a full-scale war develops.
What’s neat and special about XCOM: Enemy Unknown‘s derivative plot is its delivery of the story and that it is communicated over various formats. Research sheds light on the invaders via text scrolls, the uncommon cutscene will drive the main narrative along and voice-overs from your base crew give context to the current situation, both in-battle and back at the headquarters. Dr. Vahlen, for instance, expresses wonderment at the sight of extraterrestrial life when the squad comes into contact with them on the ground, adding a layer of curiosity and innocence, painting the aliens as the aggressors when they do attack. The process and journey of discovery to defence and the dire battle for our planet is well portrayed.
Gameplay
XCOM: Enemy Unknown is practically half management, half TBS gameplay, and you cannot succeed without excelling at both. The decisions you make at home-base – what to upgrade, where to spend your money, which country to place a satellite over, etc. – inform how you do on a large scale and also down in the trenches of the wasteland that Earth is becoming. You’ll find a research wing, an engineering wing, your hangar, barracks, the situation room – where you can keep track of countries, their panic level, requests and more – and mission control, which is where you scan the globe for incidents needing your attention.
I’d say my base is getting up there in size…
Choosing which continent to station and build your headquarters determines which bonus you receive. This can mean reduced costs for upgrades amongst other options and plays into your strategic play-style. Research and engineering often go hand-in-hand. With each new development, new research opportunities become available to you. Many times, the result of that research is a new technology, which can then be created in engineering and equipped if possible. Sometimes, an item required for story progression is needed. Your finances will take a hit if you are too heavy handed early on; they can be replenished by completing certain missions, selling items on the gray market and receiving inflow from the council in a monthly report.
Your interceptors and soldiers must be equipped sufficiently if you want to survive a UFO attack or ground conflict respectively. There are 4 classes of soldier: Assault, Heavy, Sniper and Support, with one sub-class called Psionic, that can be attained and its accompanying abilities added to any soldier’s existing list (this comes with tenure, training and experience on the field). When deployed, turn-based strategy takes over. There are lots of variables going on in a gunfight: the level of protection of your current cover, your skill-set, distance between forces and more. You have two turns, but on the second turn, if you decide to advance further out – indicated by orange squares on the ground – you will end your turn with that move and not be able to attack.
Some of those factors are taken into account when looking at percentage chances of hitting your target. When your percentage is too slow and there are few options for changing position, it’s advantageous to either hunker down or enter Overwatch, which has your squad member ready to shoot any moving target, though at a reduced aim rate. When taking a shot, the camera changes perspective to over-the-shoulder to make the kills more visceral. The gameplay is deepened by the added skills through levelling up each class and the variety of load-out options. I came into this review with no former experience with the series, and very little with the genre itself, but I am hooked.
The depth of play here really deserves a lot of praise. Yet, I’m annoyed with myself for not having ventured into XCOM: Enemy Unknown on the PC, if only because the touch-screen controls of this iOS counterpart are slightly irritating. Tapping on a character swaps to that character, but it can be sensitive and do so when not intended – a simple double tap requirement would have fixed the issue. And rotating the camera view with touch? Forget about it…70% of the time, your gesture will be misinterpreted as a level change or zoom-out. This my be more prevalent on the smaller screens of the iPhone and iPod Touch, the former being the device I reviewed the game on. But, thankfully, there is a secondary tap-based functionality for controlling the camera on the left of the screen. So the good heavily outweighs the annoying.
Visuals & Audio
Graphically, XCOM: Enemy Unknown takes an expected hit on the iOS. The PC version was never Crysis; it was beloved for the gameplay, strategy and management – let’s get that straight. The same can be said here. Jagged edges and models abound and visual glitches are not uncommon. For example, if you have more than one squad member in Overwatch, and an enemy or two advance, the camera gets a little confused about the state it’s supposed to enter. I also witnessed the camera travel through the air into nothingness and not return to ground level for maybe 15 seconds when a Floater launched upwards.
Outside of the action score, there are moments where the music is extremely reminiscent of something out of Deus Ex: Human Revolution. It has a similar instrumentation, vibe and overall sound. Sci-fi runs through the veins of the aural landscape, as if the theme itself didn’t drive it home that this is fiction-based. The synth keyboard is prominent in almost all pieces. The voice acting all around is more than adequate, with squad call-outs adding to the sense of teamwork. When there’s “Alien Activity” and none are visible, but you can hear their blood-curdling growls and unnatural shrieks…that is truly creepy, and nerve-racking.
Overall
XCOM: Enemy Unknown on the iOS is a great port that unfortunately, like many others, suffers from the trappings of the touch-screen. Navigating the camera/perspective with touch is a pain, but the included “button” offers a reliable alternative. There are also crashes – which can be fixed with an update – but are offset by a “save any time” save system and frequent autosaves. All up, it’s an addictive, deep TBS game that I find myself wanting to return to with every free moment. I’m unsure how many people would buy this version over/as well as the PC version, especially because digital PC games can be bought well below the RRP. But, if you want to experience XCOM: Enemy Unknown on the iOS, then there’s more motivation to than not.
Capsule Computers review guidelines can be found here.
“The most powerful 14-inch laptop available today”
A couple of our editors received the opportunity to attend the Alienware launch party for their new line of gaming laptops, just last night. The Alienware 14, Alienware 17 and Alienware 18 (number specifies inches…no more M17x, etc.) were first revealed at E3 2013 and are now available for purchase from the Dell Alienware online store.
The Alienware 18
Minutes after arriving at the event, a brief presentation was given on the brand of Alienware, its place in the market and of course, the new gear. Something to note is how well the brand has expanded, across Australia specifically, since coming under the Dell banner. Through sales and research data, it is approximated that Alienware own 45% of the Australian gaming laptop market share; we simply say approximated because, as was admitted during the speech, it’s very hard to define the market in these terms when laptops are multi-purpose devices. They are gaming laptops, but that’s obviously not all they do. Still a very impressive number.
We were then able to take a closer look at the 3 beasts. Alienware has always had that unique and iconic chassis design, but this magnesium alloy-framed redesign is sleeker and sexier. The former was bulkier and less stylish to say the least. That’s not to say these models are thin or light as air; a lot of power has been packed into these machines, and the design needs to compensate for that. For full specs, visit the reveal article linked above and click through to the Alienware website within if you’d like further information. In basic terms, let’s just say that they are true powerhouses. We got to see this first-hand with an unreleased title – now we’ve got your attention.
Ubisoft was generous enough to offer two pre-release Splinter Cell: Blacklist codes for the occasion, and we got to play the game ahead of its August 22nd release date. One was running on the 17, the other on the 18. Now, we can’t give details on the game itself (not yet anyway), except to say that if you loved the last entry in the series, you’ll definitely enjoy Blacklist. What we can go into is the experience of playing it on these brand-spanking new laptops. Visually, we set everything we could to its highest settings and it looked superb – with an NVIDIA GeForce GTX 7 series graphics card, we shouldn’t be surprised.
The Alienware 17
Not once did it stutter or falter, and no loud fan noises could be heard – something the Alienware engineers have worked hard on eliminating whilst still providing highly efficient cooling. The full 1080p Anti-Glare 300 Nit Display also impressed; I’ve rarely seen such an effective anti-glare screen before. Something we also noticed were the subtleties of the power button and wi-fi/caps lock indicators; they have been worked into the redesign in a very streamlined fashion. Battery life is our one primary concern, but all in all, we had a great experience trying out these gaming laptops.
We’d just like to thank Alienware for inviting and feeding us – greasy, greasy food…we were extremely careful about not smudging any of the hardware! The crew will be at PAX Aus in July, which is where we hope to see the new Alienware X51 gaming desktop up close and personal. For those who still physically go to the shops (people still do that?!) keep your eye on your local JB Hi-fi as the official retail partner for Alienware; they should be stocking the Alienware 14, 17, 18 and X51 soon enough.