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After 14 years, weapon-building run-and-gun adventure Clockwork Ambrosia finally launches on Steam

Customize your own guns and uncover the mystery of a steampunk island!

Austin, Texas – May 12th, 2026 – Indie developer Realmsoft, in partnership with OI Games, are thrilled to announce that after 14 years in development the weapon-building steampunk metroidvania Clockwork Ambrosia has finally launched on Steam for $19.99. Blending fast-paced 2D run-and-gun platforming with deep weapon customization, Clockwork Ambrosia invites players to build their own arsenal through a wide range of modular upgrades, from screen-filling shot splitters to devastating missile barrages and precision sniper rounds.

“When we first dreamed up Clockwork Ambrosia back in 2012, we had no idea what kind of journey we were embarking upon,” said Nathan Hiemenz, Founder and Developer at Realmsoft. “We’ve learned so much in that time and the game has greatly evolved for the better. Clockwork Ambrosia is a classic metroidvania that mixes oldschool sensibilities and charm with contemporary flourishes like weapon customization. We can’t wait to hear about your adventure on Aspida!”

Utilizing a unique blend of classic metroidvania exploration and modern customization systems, Clockwork Ambrosia offers a fresh take on the genre, combining discovery, experimentation, and fast-paced combat.

Players step into the boots of Iris, an airship engineer stranded on the mysterious island of Aspida following a near-fatal crash. What begins as a fight for survival quickly turns into a deeper mystery, as Iris uncovers a world where the island’s population has vanished, replaced by hostile machines and strange creatures.

Set across a richly detailed steampunk world, players will explore diverse biomes ranging from sky cities above the clouds to overgrown mushroom forests and the depths of sunken ruins. Along the way, Iris will encounter a cast of eccentric characters, from rogue AI allies to curious inhabitants, all while piecing together the truth behind Aspida’s downfall.

Clockwork Ambrosia features:

  • 15-20 hour (average) playtime
  • Find over 100 unique mods for endless possibilities
  • Save and swap between your favorite weapon & mod loadouts
  • Pin icons to the map, marking areas for later exploration
  • Purchase new mods and items with scrap from the hub village of Borersville
  • Upgrade weapons to add mod slots; upgrade equipment to enhance their stats
  • Buy enemy drops from the Borersville shop if you miss them during the heat of battle
  • Fast travel across the island with unlockable warp points
  • Death returns you to your last save point, but (limited) extra lives let you resurrect where you left off

About Realmsoft: 
Realmsoft is an independent Austin, Texas-based game studio that seeks to bring deep, engaging gameplay systems together with earnest writing and colorful game worlds. Realmsoft was established in 2011 by DigiPen graduate Nathan Hiemenz. Nathan worked on Clockwork Ambrosia since the studio’s inception in 2011 before bringing aboard pixel-artist Maciej Kuczynski and ex-DigiPen classmate Michael Betts. The project really took off when the group hired Ian Clark as their full-time game designer in 2016. The group has worked together ever since. https://oi.games/clockwork-ambrosia

About OI Games: 
OI Games is a games developer and publisher based in the Pacific Northwest. Founded by hobbyist game designers in 2002 to create custom StarCraft maps and RPG Maker games, OI Games was reborn in 2022 to bring the dream of game development back to life. As long-term fans of the 16 and 32-bit era, we knew immediately we wanted to return to our earliest dreams of inspiration and storytelling while still bringing our own designs and interests to the genre. Our games are  born of that legacy and include Devil Lift, Tower Song, and Clockwork Ambrosiahttps://oi.games/

Rob an Absolutely Cursed Neighborhood in Burgle Supply Company’s 1.0 Launch Today

Sneak through new levels, avoid monstrous pets, collect new masks and upgrades

BOSTON — May 12, 2026 — Burgle Supply Company, the co-op horror comedy about bungling burglars looting a nightmarish neighborhood from the award-winning Terrible Posture Games, ups the antics with a wealth of new content in its 1.0 release on PC via Steam today.

Start a profitable life of crime today with Burgle Supply Company! Gather a gaggle of up to six pals to rob unsuspecting homes full of sweet, sweet loot. Yoink key items and throw them into the definitely-not-suspicious plain white truck. Take on optional challenges to pilfer some extra credit – and extra goodies – to earn that gold star and make your parents proud.

Prepare to face a variety of lethal and unsettling family pets. Evade the mutant dog (the goodest boy around!) by carrying out missions quickly and quietly to avoid becoming masked kibble! Other day-to-day risks may include ghost moths, lobster fish, explosive egg-laying slugs, and accidental deaths caused by well-meaning associates (Burgle Supply Company makes no claim to the safety of our customers and accepts no liability).

Return to the super secret basement hideout after every (survived) heist, and purchase stylish upgrades with the day’s spoils. Collect over 130 masks and custom outfits to curate a crime-ready fit. In 1.0, snag 80 new masks, including “Key” masks that unlock hidden areas mid-heist, and deck out the home base with new furnishings and upgrades! Of course, that will require surviving the toothy wrath of three new “adorable” pets to keep them.

“Thanks to the feedback from our community, we’ve been able to make the most of the Early Access period and bolster Burgle Supply Company with plenty of improvements and new content,” said Joe Mirabello, Creative Director at Terrible Posture Games. “Indulge in some good old-fashioned fun with friends by taking on ridiculous heists set in a dozen new levels, including graveyards, secret labs, renaissance festivals, giant bathrooms, and more, all while dodging new enemies, and discovering plenty of other fresh surprises in 1.0!”

Burgle Supply Company (formerly titled Good Boy) is now available on PC via Steam 1.0 for $7.99 USD/€7,99/¥1,050 with English, Spanish, French, Italian, Brazilian Portuguese, Simplified Chinese, Korean, and Japanese language support.

About Terrible Posture Games

Terrible Posture Games has been building games for over 10 years as a studio, crafting a varied catalog of projects including: Tower of GunsMothergunship3 out of 10Invincible PresentsAtom EveMothergunship: ForgeBattle Train, and more. We make surprising and silly things.  

For more information, visit the official website.

DIRECTIVE 8020 LAUNCHES TODAY ON PLAYSTATION 5, XBOX SERIES X|S & PC|STEAM

The long-awaited narrative sci-fi survival horror adventure from Supermassive Games is available now!

GUILDFORD, England May 12, 2026 –Supermassive Games, the award-winning studio behind Until Dawn and The Quarry, today launches Directive 8020, a cinematic sci-fi survival horror adventure and the latest entry in the fan-favorite The Dark Pictures series, available on PlayStation 5, Xbox Series X|S and PC (Steam).

Earth is dying and humanity is running out of time. 12 light-years from home, Tau Ceti f offers a small sliver of hope. When the colony ship Cassiopeia crash lands on the planet, its crew soon realize they are far from being alone.

Hunted by an alien organism capable of mimicking its prey, the crew of the Cassiopeia must outwit their pursuers to make it home alive. As they battle to survive, they are confronted with the hardest choice of all: to save themselves, they must risk the lives of everyone on Earth.

In space, death takes many forms.

A bold first for Supermassive Games, this “The Thing… in space” sci-fi survival horror journey evolves The Dark Pictures formula with real-time threats, survival gameplay and enhanced tools like Turning Points. Players must navigate impossible moral dilemmas amid rising paranoia, where no one on the crew can be trusted and every choice matters, shaping the fate of the crew at every turn. Choose wisely, as all characters can live and all can die. And what of The Curator? Well, you’ll just have to play to find out!

Starring Lashana Lynch (No Time to Die, Bob Marley: One Love, The Woman King) as pilot Brianna Young, Directive 8020 delivers a gripping cinematic experience that can be played solo or shared with up to five players in couch co-op movie night mode (with online multiplayer coming in a post-launch update).

Directive 8020 includes several stand-out gameplay-enhancing features:

  • TRUST NO ONE: Encounter an alien lifeform that perfectly imitates its prey. Years of training and trust are lost among the crew when their enemy hides in plain sight. Who is human and who is not? Your choices are now more important than ever!
  • REWIND DECISIONS: Rewrite your destiny and change the course of your story with our new Turning Points story tree. Uncover multiple endings, unlock hidden paths, and save your crew from their fateful deaths.
  • REAL-TIME ALIEN THREATS: Evade a deadly alien threat that roams the dark corridors of the ship, intent on eradicating human life. Overcome your enemies using improvised weapons, lightning reflexes, and stealth. 
  • DON’T PLAY ALONE: Recruit up to five players to join the mission in couch co-op movie night mode. Choose which crew members to control and work together with your friends to survive alien infiltrators, deadly dilemmas, and catastrophic system failures (with online multiplayer coming in a post-launch update).

“With Directive 8020, we’ve taken our signature horror narrative and everything we love about cinematic storytelling, pushing it all into new territory,” said Will Doyle, Creative Director at Supermassive Games. “We’re incredibly proud of what the team has accomplished, and bringing our storytelling into a sci-fi setting for the first time has been a hugely exciting step. The team has worked hard to refine every part of the experience, so we can’t wait for players to finally get their hands on it.”

Step aboard the Cassiopeia…and trust no one. Directive 8020 is available now on PlayStation 5, Xbox Series X|S, and PC (Steam).

About Lashana Lynch

Directive 8020 features actress Lashana Lynch as the groundbreaking astronaut “Young” in an intense cinematic sci-fi horror narrative. She can be seen starring in and as the co-EP of the series The Day of the Jackal with Eddie Redmayne. Previous projects include The Woman King, Bob Marley: One Love, Matilda the Musical and appearances in the MCU’s The Marvels, Doctor Strange in the Multiverse of Madness and Captain Marvel. Most notably, Lashana played the first black and female 007 agent, “Nomi,” in the latest installment of the James Bond franchise, No Time to Die.

About The Dark Pictures

The Dark Pictures is a series of standalone, cinematic horror games, designed to present a new, terrifying experience with each release. Each game features a brand-new story, setting, and cast of characters.

About Supermassive Games

Founded in 2008, we are a BAFTA-winning game studio, developing innovative storytelling games. We have released a number of successful titles and are best known for Until Dawn, The Dark Pictures Anthology and The Quarry.

© 2026 Supermassive Games Limited. “THE DARK PICTURES”, “DIRECTIVE 8020” and “SUPERMASSIVE GAMES” are trademarks or registered trademarks of Supermassive Games Limited. All rights reserved.

Blades of Fire – Version 2.0 Ups the Challenge: New Video Reveals Titanium Difficulty and New Game+

Available on Steam This Week – Put Your Experience to The Test in a Punishing New Difficulty Level, and Begin Your Adventure Anew with New Game+ 

Milton Keynes, UK, May 12, 2026 – With the release of the dark fantasy action-adventure Blades of Fire on Steam just days away, developer MercurySteam and publisher 505 Games have revealed details on two more new features to come with Version 2.0. The final video of their weekly feature reveal series showcases a punishing new difficulty mode, Titanium Difficulty, alongside the introduction of New Game Plus, allowing players to replay Aran de Lira’s adventure and uncover a new level of mastering the forge.

Watch the final episode of the Blades of FireFeature Video Series: Titanium Difficulty & New Game+

The highly challenging difficulty level, Titanium Difficulty – recommended only for the most experienced players looking to prove themselves – doesn’t pull any punches! It requires smart combat tactics, excellent weapon management, and a perceptive eye to strategize against enemy behaviour for them to come out unscathed. Players will battle their way through enemies with enhanced health, armour, and a 20% damage increase. Bosses have been rebalanced, with stricter timing-based mechanics – rewards come to those with precise combat, while failure awaits the reckless. And if that wasn’t enough, the Queen has placed a curse on certain Anvils throughout the realm, rendering them unusable for rest or fast travel, hindering Aran’s progress.

Unlocked after completing Blades of Fire a first time, New Game Plus invites players to relive Aran’s adventure while maintaining most of their progression. Skills and upgrades, health and stamina gems, weapons and blueprints, materials, forge memory, codex content, Arcana spells and unlocked skins, will carry over but at a cost, as enemy damage will scale to a player’s maximum health. For the completionists, New Game Plus introduces two new skins and 27 exclusive forge statues that will unlock brand new weapon parts. Visible on the map from the start, offer up the correct weapon type to each statue to make new weapon parts available in the forge.

For players looking to put their skills to the test and reap the rewards that come from overcoming a brutal challenge, Titanium Difficulty and New Game Plus are exactly what they’re looking for.

Download the Blades of Fire demo, available now on Steam, and experience the new features included in Version 2.0 ahead of its official launch. 

Blades of Fire is currently available on PC via the Epic Games Store, PlayStation 5, and Xbox Series X|S. Blades of Fire – Version 2.0 will be available on Steam on May 14. 

Starting May 14, the Version 2.0 upgrade launches as a free update on all other platforms, including PlayStation 5, Xbox, and Epic Games Store (PC). 

Piko Interactive Announces the Return of Blender Bros. for Game Boy Advance

Cult-classic GBA title returns in physical format with Standard Edition, Collector’s Edition, and Vinyl Soundtrack

Andorra la Vella, Andorra — Piko Interactive is proud to announce the official re-release of Blender Bros. for the Nintendo Game Boy Advance, bringing the beloved cult-classic handheld title back to fans and collectors in brand-new physical editions.

Originally released during the Game Boy Advance era, Blender Bros. became known for its unique gameplay mix of platforming, racing, exploration, and multiplayer features. The game follows Blender, leader of the Cosmo Keepers, as he battles the anti-human Zooligans in a galaxy where Humans and Animalmen coexist under increasing tension.

Players can glide through stages using Blender’s oversized ears, evolve robotic Mini Bros. companions, tackle platforming challenges, defeat large-scale bosses, and race through explosive stages where collecting keys is the only way to save entire worlds from destruction.

The new re-release will be available in multiple editions designed for both retro gaming enthusiasts and collectors.Standard Edition Includes:

  • Physical Game Boy Advance cartridge
  • Full-color box
  • Printed instruction manual
  • Traditional gray cartridge shell

Special Edition Includes:

  • Exclusive foil collector’s box
  • Translucent colored Game Boy Advance cartridge
  • Printed instruction manual
  • Bonus collectible poster

In addition to the game release, Piko Interactive will also launch the official Blender Bros Original Soundtrack on special colored double-sided vinyl, marking the first-ever vinyl release of the game’s music.

Piko Interactive also confirmed that the Game Boy Advance re-release is only the beginning for the Blender Bros. franchise. Future plans currently in development include bringing Blender Bros. to modern gaming platforms, releasing the official manga in English for the first time, and producing collectible toy figures based on characters from the series.

These upcoming projects are part of a broader effort to reintroduce Blender Bros. to longtime fans while expanding the franchise to a new generation of players and collectors worldwide.

“We’re excited to help preserve and reintroduce Blender Bros. to both longtime fans and a new generation of retro gamers,” said Piko Interactive. “The Game Boy Advance has one of the strongest collector communities in gaming today, and Blender Bros. remains one of the platform’s most unique hidden gems.”

Pre-orders are now open through Piko Interactive’s online store and participating retail partners.

Visit: Piko Interactive to secure your copy.

House Flipper Remastered Collection Packs Every Single DLC Into One Physical!

Pre-Orders for the Ultimate Toolbox PS5 Release are Open Now!

Macclesfield, UK – 12 May 2026

Stop hunting for seasonal sales and start swinging the sledgehammer! Silver Lining Interactive and Frozen Way are bringing the whole “flipping” experience to  PlayStation 5 with a physical release that defines the word “complete.” The House Flipper Remastered Collection arrives on store shelves Q3 2026, bundling the ground-up remaster of the original game with all 10 expansions ever released, all on a single disc. Pre-orders are available now through Silver Lining Direct and local retailers for £44.99 / $49.99 / €49.99.

The All-Inclusive Blueprint

Why settle for a starter home when you can have the whole estate? This physical edition is the true “one-and-done” purchase for renovation fans. Every DLC that expanded the House Flipper universe over the years is included from the start! No codes, no extra downloads: just pure flipping bliss.

The Remastered Collection Physical Edition includes, among others:

  • Base Game
  • House Flipper Dine Out
  • House Flipper Party
  • House Flipper Pop-Art
  • Garden Flipper
  • House Flipper Pets
  • Cyberpunk Flipper
  • Apocalypse Flipper
  • Farm Flipper
  • Luxury Flipper

Don’t miss out on the most comprehensive simulation package of the year.Pre-order House Flipper Remastered Collection now and own the complete legacy of flipping history!

About Silver Lining Interactive

Silver Lining Interactive is a collaborative video games publishing house based in the North of England. Founded by seasoned industry professionals with one goal: make games publishing feel like a partnership. With a passion for fostering creative talent and great games, the team is committed to bringing innovative, high-quality games to players worldwide, physically and digitally.

About Frozen Way

Frozen Way is a game development studio and publisher based in Cracow, Poland. You may know them from co-creating House Flipper along with its Pets DLC, Farm DLC, and Dine Out DLC, as well as developing and releasing House Flipper VR. They have also co-released Builder Simulator and Chornobyl Liquidators. Currently, the team is working on House Flipper Remastered Collection, House Flipper 2 Pets DLC, Honeycomb: The World Beyond and Farmbotic.

Frozen Way is a group of passionate and friendly developers who see game development as both a lifestyle and philosophy. There’s nothing more rewarding for them than seeing their creations bring joy to the community. After all, we’re all nerds at heart, aren’t we?

About Frozen District

Frozen District is a group of gamers passionate about virtual entertainment – regular people still ready to pull some all-nighters playing their favorite titles. They know what gamers need, as they are a part of the gaming community, and through creating their projects, which they would play themselves, they fulfill their ambitions.

At the same time,  they all want to be the best at what they do, still trying to reach the peak of their performance by polishing their skills and seeking innovative solutions. That is why you can find experts in programming, marketing, graphics, design, and many more in their midst. Their main priority is constant improvement and crafting all the valuable experience gathered this way into the uniqueness present in their current and upcoming titles.

Hotel Architect Launches on May 14

The Top-Rated Hotel Tycoon Sim Leaves Early Access with New Locations, Deeper Systems, and Full Sandbox Freedom

Watford, United Kingdom – 12 May 2026 – Independent publisher Wired Productions and developer Pathos Interactive are fired up to share that after a standout year in Early Access shaped alongside its community, Hotel Architect, will officially launch in full on Steam, May 14.

Hotel Architect is a modern take on the tycoon genre, giving pure sim depth mixed with chaotic fun and complete creative freedom! Players design, build, and manage fully reactive hotels where every decision impact staff, guests, finances, and the wider operation. Whether creating a smooth five-star luxury experience or watching everything spiral into chaos, the game’s systems naturally create memorable stories through play.

“The industry is panicking about launching a game on the same day as Subnautica 2. I say embrace it.” said Leo Zullo, Managing Director at Wired Productions. -“Hotel Architect didn’t quietly pass through Early Access, it earned its place as one of the highest-rated hotel management games on Steam through constant evolution, community feedback, and a team willing to keep pushing bigger with every update. What Pathos Interactive has built is smart, chaotic, creative, and endlessly entertaining. Leaving Early Access isn’t the finish line; it’s a Grand Opening for everyone.”

Accel Sjöström, CEO &Co Founder at Pathos Interactive said: “After an incredible year in Early Access, we are thrilled to finally welcome players to the Hotel Architect. From day one, the community has played a huge role in shaping the game – through feedback, ideas, bug reports, and countless passionate discussions. Many of the features and improvements in the launch version are a direct result of that collaboration. We can’t thank our players enough for their support, patience, and creativity throughout this journey.”

The definitive release builds on the games strong Early Access foundations, with a wide range of features, including:

  • Eight Locations to check-in to: Each complete with their own scenario and free play modes, offering a variety of map sizes and climates.
  • Custom Sandbox Modes: Offering players greater creative freedom to design, build, and manage their own hotels, including the ability to customise the buildable area size, maximum floor limits, difficulty settings and climate.
  • Difficulty Settings: Available across the scenarios, free play mode and custom sandbox mode.
  • Multiple Different Guest Types: Who may check-in alone, or as a couple. Each guest type has their own unique set of needs when it comes to staying in your hotel.
  • Impress Critics: Every detail in your hotel matters. Hospitality reviewers will scrutinise every aspect of their stay, from each zone to the food quality, to the amenities available. Earn glowing ratings to attract wealthier guests and grow your hotel business.
  • Deep Staff Management Systems: Hire, fire and train the right staff to meet the needs of your business. Each staff member arrives with their own personality traits that may have positive, or negative, consequences.
  • Dynamic Building Meets Careful Planning: Design your layouts, hire constructors, and watch as your vision comes to life. But be careful not to wake up, annoy or disturb guests with noisy construction workers.
  • Numerous Zones to place, build and design. Including hotel staples such as receptions and bedrooms, as well as more luxurious amenities such as Spas and Casinos!
  • Gardens, Balconies and Outdoor Spaces: Because exterior decoration is just as important as interior decoration when you’re trying to impress your guests and critics.

Hotel Architect offers a deep and flexible management experience. With the addition of two brand-new locations in 1.0, players can now build across eight unique destinations, including London, the Black Forest, Las Vegas, New York, Gothenburg, Santorini, Paris, and St. Anton. Across these locations, players unlock rewards by completing objectives, cater to diverse guest types with unique requirements, and manage staff with individual strengths and weaknesses that directly impact hotel operations.

With countless ways to design, decorate, optimise, or completely mismanage a hotel across multiple floors and systems, Hotel Architect delivers a deep, flexible, and highly creative simulation from the ground up.

Hotel Architect is launching on 14th of May on Steam. To celebrate the full launch, the game will be available with a 22% launch discount off its full price of £24.99 / $29.99 / €29.99.

About Wired Productions

Wired Productions is a true Indie Publisher proudly presenting a diverse range of specially curated games from some of the greatest storytellers and independent developers. Named as “Indie Publisher of the Year” at the MCV / Develop Awards. Wired is also home to Black Razor Records, its own music label dedicated to original game soundtracks and rhythm-driven experiences – with titles like DIG VR and Arcade Paradise.

Wired has an award-winning collection of titles including Hotel Architect, Task Time, KARMA: The Dark World, Gori: Cuddly Carnage, Bulwark: Falconeer Chronicles, and Martha Is Dead. Announced upcoming titles are When Sirens Fall Silent and BrokenLore: DON’T LIE.

Find @WiredP on YouTube, Discord, and X or search Wired Productions on Google.  

About Pathos Interactive

Pathos Interactive is a game studio founded in 2015, headquartered in Gothenburg, Sweden. The company is driven with a deep passion by gamers with an ambition to make the best games, striving for excellence and releasing one quality game at a time. Having released the real-time strategy game, Bannermen, on Steam, Pathos are currently working on Hotel Architect, a management and simulation game. 

Directive 8020 – Full Play Through

With Earth on its last legs, the crew of the Cassiopeia is given the urgent mission to find hope for humanity on a brand new world but the crew soon finds that they are in far greater danger than just system malfunctions as we play through the entirety of Supermassive Games’ Directive 8020.

Directive 8020 – Full Play Through

Directive 8020 is a cinematic sci-fi horror experience and the next chapter in The Dark Pictures Anthology, taking players deep into the cold isolation of space. Set aboard the colony ship Cassiopeia, a crew on a mission to secure humanity’s future encounters a deadly extraterrestrial organism capable of mimicking its victims. As paranoia spreads and trust begins to crumble, every decision you make shapes the fate of the crew — and determines who survives the unfolding nightmare.

Blending branching storytelling with tense exploration and quick-time events, Directive 8020 delivers a gripping narrative where choices carry real consequences. Enhanced visuals, stealth mechanics, and a stronger focus on survival horror elevate the experience, while multiplayer modes allow you to share the story with friends. With its mix of psychological tension, sci-fi terror, and cinematic presentation, Directive 8020 pushes the series into darker and more suspenseful territory.

Directive 8020
Developer: Supermassive Games
Publisher: Supermassive Games
Platform: Xbox Series X/S, PlayStation 5, PC (Steam)
Release 13th May, 2026
Price: $49.99 USD

Available here – https://www.thedarkpictures.com/games/directive-8020

Summary:

Recommended – “Directive 8020 delivers slow-burn sci‑fi horror with added player agency, blending stealth, mystery, and dread into one of Supermassive’s strongest Dark Pictures entries.”

Check out our review for Directive 8020 here!

Check out all the latest in the world of video games, anime, and entertainment at Capsule Computers:

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Cook What You Kill: Chef Knight, the Cozy Dungeon-Cooking Game from the Studio Behind GRIME, Launches June 1st.

Slay monsters. Harvest ingredients. Build the dungeon’s most delicious food empire. Chef Knight launches June 1st, 2026 on Steam.

[May 11th, 2026]: Clover Bite, the indie incubator celebrated for the critically acclaimed Metroidvania series GRIME (Metacritic: 81), has announced that their next game, Chef Knight, will launch on Steam on June 1st, 2026. A cozy fantasy incremental game with a hand-drawn aesthetic, Chef Knight invites players to dive into dungeons, slay delicious monsters, cook their remains into gourmet meals, and sell their dishes to fund the next foray into the dark.

In Chef Knight, every monster is a menu item waiting to happen. Players explore top-down dungeons filled with creatures both deadly and delectable – dodging traps, aiming attacks, and unlocking powerful culinary weapons as they push deeper into increasingly dangerous depths. Back in the kitchen, the spoils of combat become the raw ingredients for an ever-expanding cookbook of monster cuisine, from humble broths to highly sought-after delicacies. Sell the results to hungry goblin customers and reinvest the profits into a vast skill tree that improves how fast you fight, how efficiently you cook, and how far you can push each run.

Chef Knight is the latest release from Clover Bite, which operates as part of the Tiltan School of Design and Visual Communication, publishing games made by teams of students. The game has previously attracted attention from content creators, with coverage from Idle Cub, Nerfed Reflexes, and Sifd, and is currently available to wishlist on Steam ahead of its June 1st release.

Key features of Chef Knight include:

  • Cook What You Kill. Every monster in the dungeon is a potential ingredient. Slay enemies, collect their remains, and transform your haul into an ever-expanding menu of monster-themed meals, from simple broths to exquisite delicacies.
  • Deep Dungeon Combat. Explore top-down dungeons filled with deadly and delicious monsters. Aim your attacks, dodge dangerous traps, and unlock powerful culinary weapons to handle the darkest depths of the dungeon.
  • A Kitchen Full of Secrets. Discover new ingredients, unlock recipes, and watch your monstrous menu grow from humble meals into highly sought-after delicacies as you master the art of dungeon gastronomy.
  • Vast Skill Tree Progression. Sell your dishes and reinvest the profits into a sprawling skill tree. Improve your combat speed, cooking efficiency, and dungeon endurance to push further with every run.
  • Hand-Drawn Cozy Aesthetic. A charming, hand-drawn art style brings the dungeons, kitchens, and critters of Chef Knight to life, a world that is warm and inviting even when the monsters are trying to kill you.

Chef Knight launches on Steam on June 1st, 2026. A free demo is available now. Players can wishlist the game on Steam and follow Clover Bite on Discord.

About Clover Bite

Clover Bite is an independent game publisher and part of Tiltan School of Design and Visual Communication based in Haifa, Israel, most known for the critically acclaimed Metroidvania series GRIME and GRIME II. With a passion for deeply crafted worlds and inventive mechanics, Clover Bite publishes games made by teams of students aiming to push the boundaries of what independent games can achieve.

About Chef Knight

Chef Knight is a cozy fantasy incremental game in which players slay dungeon monsters, cook them into delicious meals, and build a thriving food business. Featuring top-down dungeon combat, deep kitchen progression, and a charming hand-drawn art style, Chef Knight launches on Steam on June 1st, 2026.

Raise a Garden – From the Dead! Greenhearth Necromancer Now Available on Steam! 

Lo-fi vibing, (un)dead plants, and a deliberate slow-paced design await aspiring supernatural gardeners in Greenhearth Necromancer- Out Now! 

[Canada] May 11, 2026 – In a world of breakneck pacing, it’s time for a break: Silverstring Media and indie.io proudly announce that Greenhearth Necromancer, a cozy semi-idle gardening sim, is now available on Steam! In place of countdown tickers and anxiety mechanics, it offers cozy, laid-back gameplay where there is truly no rush. Just an inherited garden, deliberate pace, and plenty of plants to keep alive or undead as the hours tick by — accompanied by a phenomenal lo-fi soundtrack and a heartwarming story to enjoy at the player’s pace. 

Players are Echo, a freshly graduated non-binary necromancer who moves into their late grandmother’s apartment at the Greenhearth co-op. While she was a green thumb and a pillar of the community, Echo is the opposite: an adept of black arts and a new arrival just finding their place in the community. As it turns out, both are an asset: animating the dead works just as well on plants as on animals, while the blank slate they start with allows them to define their relationships at the Greenhearth Community however they see fit.

Each of the dozens of plant species comes with its own preferences for sun exposure and temperature, and requires different amounts of water and fertilizer to keep happy — regardless of whether it’s alive or revived. Additional wrinkles in gameplay are provided by the occasional pest and fungus invasion, which may be kept at bay with potions brewed in Echo’s cauldron or magical charms obtained throughout the game.

There is no pressure or time limits. Plants are patient and will grow as they wait for the next visit , allowing players to pop in and check on their garden every now and then to catch a break as they keep it running in the background to let the lofi soundtrack provide good vibes for their daily routine.

The people Echo encounters at Greenhearth form the other side of gameplay. Encounters penned by Lindsay Ishihiro (I Was a Teenage Exocolonist) explore Echo’s life after moving in: their interactions with neighbors, memories of school or their grandmother… Each vignette offers a peek into their inner life and explores themes of community, grief, adulthood, and the cycle of life — all explored at the players’ pace when they want.

This respect for the players’ time is built into the game’s core design. Instead of ticking timers and anxiously collecting rewards, players are instead encouraged to step away and enjoy the ambience with the game running in the background. Checking in allows them to water their plants and add fertilizer — but whenever the player clicks away, plants heal quicker, and the game draws new encounter cards at a faster pace, encouraging treating it not as a job, but as a welcome break in the daily routine. And if a plant dies? That’s OK, Echo has their revivify spell always on hand, bringing the plant back to undeath.

Coming at a particular time in our lives, and after the onset of the pandemic, the themes of trying to grow a little, manageable balcony garden while dealing with the death of someone close to you really resonate with the whole team,” says Lucas J.W. Johnson, Studio Director of Silverstring Media. “Echo is an introvert with limited social battery, set out into a world that demands extracting value from your skills, but with skills many distrust. Community, queerness, housing, capitalism, and especially death and grief are major themes we explore throughout the narrative. And who hasn’t accidentally killed a plant and wished you could have a do-over?

Ready for some supernatural gardening? Greenhearth Necromancer is now available on Steam for USD $10.99, with a limited time 20% launch discount, and can be found on the indie.io store.

ABOUT SILVERSTRING MEDIA

Silverstring Media is a queer-led videogame and narrative design studio, focusing on creating games and providing sophisticated storytelling services. With leadership based in Vancouver and a team of diverse talents across Canada, each of their developers brings a unique voice and multiple valued perspectives to the development process focusing on pushing the boundaries of digital media, narratives, and architectural experiences, experimenting with form and content with a goal to bring diversity and hope to the stories they tell.

ABOUT INDIE.IO

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