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Kill la Kill Episode 2 Impressions

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Face to face…kinda

Kill la Kill
Episode 2: So Sexy She Might Pass Out

This show just doesn’t slow down does it? No, no it doesn’t…answered my own question there. Welp if you were a fan of Episode 1, which is why I assume you’re here, strap in for the fury that was Episode 2. Tennis anyone?

We pick up right where we left off from the last episode, with boxing boy stripped and defeated and all around badass Ryuko pointing her Half Scissor Blade to the heavens, at the demon Kiryuin. During this stand-off, Senketsu relays to Ryuko that she only has five minutes before she will pass out, as it is revealed that she has indeed been giving him the blood he wanted: hers. In the midst of battle no less. Assessing the situation, Ryuko makes the smart call of retreating, rather than facing the Prez on a time limit.

Having succumbed to blood loss, Ryuko’s unconscious body is found by none other than our favourite little gang leader: Mataro Mankanshoku. She awakens in a strange room, with an unknown man breathing heavily over her. Immediately she punches said man, launching him into the ceiling, then the floor. It is at this point that Ryuko learns that the man is Barazo Mankanshoku, Mako’s father and also the one who treated her wounds. Whilst these scenes reveal Mako’s family in its entirety, mother Sukuyo included, it also serves to cement one thing: People. Are. Crazy. Continuing from what we’ve already seen, Ryuko appears the only character who takes a step back and wonders just what in the holy hell is going on in this place. Even Mako’s mother, whilst appearing calm and sweet, is completely complacent and unfazed by the chaos that unfolds around her. Naturally this is hilarious, as Ryuko essentially represents what we, the audience, feel whenever anything happens.

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Don’t worry…ummm…he’s a doctor

We then learn of the President’s newest scheme in her desire for world domination. Can you guess what it is? That’s right! An interleague tennis match. With the opposing team so intimidated and having suffered a heavy blow to their very core being, her take over of Northern Japan will be complete…and you thought Wimbledon was serious. We are also introduced to the next Two Star opponent: Omiko Hakodate, the Tennis Club Captain. With new power in her possession, she seeks to dominate on the tennis court and aid her fearsome leader. It is also at this time that we learn why the Hannouji uniforms appear as they do. Believing that school is run with military precision, Kiryuin took it a step further by providing military uniforms, army for the boys and naval for the girls. This scene is actually more important than it may be given credit for, as it shows that Kiryuin’s control over the school is so intense, so complete that she even decides what her “followers” are to wear everyday. Also, in case it wasn’t obvious, that she controls every school club absolutely and to their absolute extremes. The sewing club for example, being a large factory where numerous members slave to create the Goku Uniforms.

This episode also treats us to a flashback that reveals the events right after Ryuko donned Senketsu for the first time. We learn that despite knowing clearly that drinking blood will grant him and his wearer tremendous power, he lacks a great deal of his own memories. He does however, vaguely recall his creator: a man with a beard, an eyepatch, a white lab coat, stooped posture, sandals, a can and a pet mouse. With such a thorough description, Ryuko reveals Senketsu could only be describing one man: her father. It is also at this point that Ryuko creates the name Senketsu, literally translating to “fresh blood” , based on his method of revival.

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I can see she’ll cause quite a racket

Back to present times, Mako explains to Ryuko that a students position in school decides where they are to live in the city, hence her home in the slums. Her invitation for Ryuko to live with her is cut short by a barrage of tennis balls, launched directly into Mako’s face. As it turns out, Mako is a member of the Tennis Club and, due to her kidnapping the previous day, missed training. Tennis Captain Hakodate is naturally behind this punishment, with the promise of much, much more. As if you already didn’t know she was evil, the series uses this moment to show that she is also just a terrible person in general…and she has a weird monocular thing on her head…and is mean. Anyway, in her attempt to defend Mako, Ryuko is for some reason unable to awaken Senketsu, leading to a tactical retreat and a number of questions about how to use her mysterious new power.

After being washed away by a barrage of tennis balls, Ryuko is rescued by her homeroom teacher: Aikuro Mikisugi. Whilst taking increasingly glorious poses, for some reason, he explains that Senketsu is actually a Kamui. Though before revealing any more, thank God, he wishes Ryuko to prove herself worthy of answers by defeating the Tennis Captain. He does give her the Seki Tekko though, a snazzy looking gauntlet to make it easier for her to feed Senketsu her sweet, sweet blood.

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Doing his damdest to bring back manservice

Immediately Ryuko races to challenge Hakodate to a match, but not the one she was expecting. After some bizarre reasoning from Sanageyama, the sword wielding Two Star, Ryuko is forced into one of the most intense tennis matches in the history of everything forever. With some back and forth, both words and tennis balls, Ryuko is down 40-0, mainly due to the fact that her rackets keep exploding under her own power. Following Senketsu’s advice, she constructs a makeshift racket from the Scissor Blade and a thread, surprisingly with the approval of Kiryuin. Imbuing it with all of her power, she strikes down her opponent before strippin her of her Goku Uniform, much to the delight of the audience. Whilst this victory is cool, it also serves to show how badass Ryuko is, as the President herself descends from her lofty perch, something I assume doesn’t happen often. She then attack Ryuko with her sword, said to possess the power to strike down even a Kamui. Though Ryuko once again retreats, Kiryuin is still impressed that she was even able to survive, let alone block, a strike from her sword. A side comment made by Kiryuin about scheduling a sumo match to replace the now dishonoured tennis club, is another subtle expression of Kiryuin’s cool-headed and emotionless demeanour.

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Transforming isn’t all sparkles and sunshine…

Once again Kill la Kill proves to be an absolutely insane, fast-paced series that holds nothing back and leaves as much of an impression as a racket on Hakodate’s face. The story is explored a little more, which is good, though no real answers are given. Hopefully Episode 3 will shed some more light onto what Senketsu truly is and the secrets within Hannouji. Though this episode did show us that the Prez is interested in Ryuko’s power, which I’m sure will be the first step to her eventual downfall…omoshiroi.

Check out more Kill la Kill Impressions HERE.

WIN – Chihayafuru Part 2

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Episode 22 of CC: Anime is now live. Each month, thanks to our good friends and sponsor Siren Visual, we will be giving away a prize in a monthly competition held through CC: Anime.

To win, listen to the podcast for the question and once you have an answer email it in along with your name and address to [email protected]. At the end of the month, a winner will be randomly selected from the pool of entries. The winner will then be announced on the next podcast.

This month, we will be giving away a copy of Chihayafuru Part 2, on DVD thanks to our good friends at Siren Visual. If you have yet to listen to CC: Anime you can do so here.

Listen to the podcast and then send your answer in along with your name and address to [email protected] Good Luck!

 

Follow us on :

Twitter | FACEBOOK | YouTube | Google Plus | RSS

Check out our other Competitions here

CC Anime Episode 22 – The Eccentric Podcast

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Welcome to another episode of CC: Anime, Capsule Computers Anime Podcast! In our twenty second episode, the CC: Anime crew discuss the latest anime and manga news, our theories on Attack on Titan, The Eccentric Family, Space Dandy casting details, Pokemon Origins being really good, our thoughts on Fall 2013 anime, as well as answering your questions and tweets. We also have a prize giveaway of Chihayafuru Part 2 on DVD thanks to our sponsor Siren Visual, find out how to enter here.

Cast: Luke Halliday, Travis Bruno, Frank Inglese and Kane Bugeja

We hope you enjoy CC: Anime Episode 22, be sure to let us know what you think.

 

 

• Subscribe to our iTunes Podcast Channel

• Subscribe to Podcast RSS Feed

• Download the Episode directly – (right click and save as)

Episode Guide:

Intro – 00:00:28
News Flash – 00:03:10
Break – 01:05:00
Interaction – 01:06:30
Competition – 01:29:05
Outro – 01:33:05

Stories covered in this podcast:

Space Dandy cast revealed
Attack on Titan gameplay trailer
Eccentric Family plushies teased
Attack on Titan gets real maneuver gear merch
Pokemon Origins impressions 

Interact with CC Anime:

CC Anime on Twitter: @CCAnimeOfficial

Send all your anime, manga or podcast questions, suggestions and feedback to [email protected]

—–

Thanks for listening. Copyright Capsule Computers Pty Ltd – All Rights Reserved

Pokemon X and Y Version Exclusive Pokemon Revealed

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As with all Pokemon games, there are differences between versions in Pokemon X and Y. While there are some situational differences between the two 3DS games, there is a number of Pokemon exclusive to each version. The following is a list of Pokemon exclusive to each game:

Pokemon X Exclusives:

  • Staryu
  • Starmie
  • Pinsir
  • Houndour
  • Houndoom
  • Poochyena
  • Mightyena
  • Aron
  • Lairon
  • Swirlix
  • Slurpuff
  • Clauncher
  • Clawitzer
  • Xerneas
  • Mega Charizard X
  • Mega Mewtwo X

Pokemon Y Exclusives:

  • Shellder
  • Cloyster
  • Heracross
  • Larvitar
  • Pupitar
  • Tyranitar
  • Eletrike
  • Manetric
  • Purrloin
  • Liepard
  • Throh
  • Spritzee
  • Aromatisse
  • Skrelp
  • Dragalge
  • Yveltal
  • Mega Charizard Y
  • Mega Mewtwo Y

Interestingly enough, it appears that in terms of exclusives Pokemon Y has Pokemon X beat. Pokemon Y features a total of 18 exclusives whereas Pokemon X only features a total of 16 exclusives. Take that as you will Pokefans. If you have yet to jump on the Pokemon bandwagon, perhaps the exclusives list above will help you make up your mind.

To see what we think of Pokemon X you can check out our in-depth review of it here. Be sure to let us know what you think of Pokemon X and Y in the comments section below.

Xbox One Racing Team makes Top 10 in Bathurst 1000

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Over the weekend the Bathurst 1000 racing competition took place and Microsoft sent in their Xbox One Racing Team to compete in the event. The Xbox One Racing Team comprised of International champion drivers Andy Priaulx and Mattias Ekström. Both men raced ferociously in the six-hour epic race, making it in at 10th in the race.

The car driven was the gorgeous Xbox One rally car, which is designed in order to promote both the upcoming Xbox One console and launch title Forza Motorsport 5. The race was intense and I’m sure Microsoft are more than pleased with their impressive 10th place positioning in the legendary Bathurst 1000 event at Mount Panorama.

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Forza Motorsport 5 and the Xbox One will both be launching on the 22nd of November, 2013. Stay tuned for further coverage on Forza Motorsport 5 and the Xbox One in the lead up to their releases.

Get Ready for Call of Duty Time!

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Activision have just released a series of comedic promotional videos for the upcoming Call of Duty: Ghosts game. The trailers are part of a series called ‘Call of Duty Time’ all of which are being used to hype the imminent time in which Call of Duty: Ghosts will be released to the world, at which point all future time that occurs will be ‘Call of Duty Time’.

The situations featured in the ‘Call of Duty Time’ videos are rather humourous and a great watch for fans who cannot wait for the time in which Call of Duty: Ghosts will be out. Once that time comes they can then spend time playing it during the new era of human history known as ‘Call of Duty Time’. Some of the situations featured in the series of videos can be seen below in delightfully epic and occasionally badass image form.

Call of Duty Time: Faboom!

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Call of Duty Time: Tea Time

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Call of Duty Time: Checkup

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Call of Duty Time: Dinner

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Call of Duty Time: Dentist

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Call of Duty Time: Night Shift

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You can check out the video playlist of all of the Call of Duty Time videos below. Call of Duty: Ghosts is set for release on November 5th, 2013.

Montague’s Mount Review

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Montague’s Mount
Developer: Polypusher Studios
Publisher: Mastertronic
Platforms:  PC (reviewed), Mac, Linux
Release Date: October 9, 2013
Price: $9.99 – Available Here

Overview

Montague’s Mount is a psychological horror game from Irish developer Matthew Clifton, AKA Polypusher Studios. It is the first game to be released by the independent developer, and also features Oculus Rift support. Unfortunately I didn’t have the necessary kit to test it out!

The game is entirely first person, putting players in control of an amnesiac fisherman who wakes up on a desolate beach. The game is based on a true story and also features some use of Irish Gaelic. You can check out a preview here.

Story 

Montague’s Mount bills itself as a psychological horror. To that end things start off well enough, with the main character awakening on a grim deserted island somewhere off the coast of Ireland. With no memory of who he is or how he came to be washed up on the deserted beach, he sets off to explore the island in hope of uncovering his identity and finding a way to escape.

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The atmosphere is great, all haunting music, trembling voice over and half heard screams. It makes you feel uncomfortable, and makes you think that bad things are lurking around every corner. You can hardly see what you’re walking into, and the deserted buildings and flickering shadows add to the unease.

Those early expectations are the high point of the experience. Montague’s Mount never goes anywhere with its plot, struggling to make a point, develop its character or even deliver any scares. It is slowly paced, with precious few details that actually reveal anything.  There are quotes that flash up on the screen talking about mental illness and the sparse dialogue tries to push the insanity agenda, but any attempt at actually getting the player to feel a little crazy is hamstrung by the gameplay – more on that below.

The final nail in the coffin for Montague’s Mount is the ending.  What keeps you going throughout the game is the hope for a great payoff; a horrible, shocking, grisly climax that will make the hours you’ve spent trudging around dark and dingy beaches worthwhile. What you get is a plug for a sequel.

Gameplay 

The gameplay in Montague’s Mount is a simple combination of exploration and point and click puzzling. The controls allow you to walk around the island, with a click for examine and another for action. You have a limited inventory for items that are used to solve puzzles. The controls work well and there are no major problems with the mechanics of the game. I experienced one wobble when I used a log to climb over a fence that I should have solved a puzzle to open, but a reload solved the issue and did the puzzle for me!

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Exploration is hampered by the pace of the main character, who shambles along at an appallingly slow rate. Initially it isn’t much of a problem, but when you’ve soaked up all the atmosphere and start to back track across the island, things start to grate. What was an appropriately grim atmosphere becomes wearing, the repetitive sound effects begin to take their toll. Things get boring, and you tune out while you toddle along the beach at a snail’s pace.

And there is nothing to distract you while you’re poncing about. The darkness obscures much of the scenery whilst the rain lashes on and on and you’re left stumbling around in the dark wandering why it is that you’re still bothering. For tension to be an effective tool there’s got to be a release of it at some point – but the scares just never come.

Montague’s Mount has two types of puzzle. The first is standard lock and key fare; hunt around for an object and use it to activate another. The dark, debris strewn environments can make finding things quite tough, but if you get frustrated you can always activate the hint system that illuminates important objects with a red glow. To activate this you have to quit the game, which given you often get stuck between check points means increased backtracking as you repeat the first few steps of a puzzle. Increased, extra slow, backtracking.

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The other puzzles seem to be aiming for some sort of logic. There are incredibly weird setups on the island, such as a bridge lowering mechanism that is activated by decoding the flashing light of a buoy into Morse code, using the letters to identify a colour and then using those to dictate the placement of some wooden spinners on a wall. Similarly aggravating is the puzzle that requires you to gather six candles to open a gate. There are candles EVERYWHERE but the ones you want must be some sort of special candle, so you can’t take any of the dozens strewn around the place.

There are plenty of games that thrive on having slightly weird point and click puzzles, but Montague’s Mount doesn’t have the wit to pull off weird. The illogical puzzles are totally at odds with the otherwise realistic feel of the game. There are achievements to unlock and collectibles to be found, but any will to seek them out is crushed by the banality of exploring the island.

Montague’s Mount has a great atmosphere but the gameplay mechanics kill it stone dead. If the whole thing is a clever ploy to actually drive you up the wall then it certainly works in that respect, but it’s a very irritated sort of crazy that it inspires.

Visuals

Montague’s Mount is characterised by a visual bleakness that plays well with the story. The island is shrouded in darkness, with the occasional spot of light letting a bit of colour seep back into the world. The shadows and the dimly lit paths make you feel lost, and there is the odd moment where your brain turns a shadow into something more. Some of the useable objects can be very difficult to see without the help system, but scrabbling around in the dark is probably largely the point. There is a lot of debris scattered around, and the objects do repeat at a noticeable frequency – why are there so many pine wardrobes on this island?

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Audio 

The music is quite beautiful in Montague’s Mount. It gives the atmosphere a mournful feel and also feels appropriate for the Irish setting. There is some good use of sound effects too, with the half heard screams of a woman being quite unnerving whilst you’re still settling into the game. Otherwise it is a bit light on effects, leaving the constant rain to fill in the majority of the soundscape.

The voice acting on the main character is good but is ultimately hampered by a poor script that gets worse as the game goes on. There is a lot of time spent walking around in silence, and it’s a shame that there aren’t more reactions from the main character to the things that he sees. You never get an insight into his thought process, making it extremely hard to care about him.

Overall

The opening half hour of Montague’s Mount has some promise. The atmosphere is great, the set up hints at a story that will deliver, and it gives you a main character that could be descending into madness. Unfortunately every decent element of the game is mutated into just another irritation by the slow pace of the gameplay and the complete lack of any climax. The puzzles are bland, the exploration is tedious, and to be left hanging on a flat cliff-hanger is the final insult.

4-0-capsules-out-of-10

Capsule Computers review guidelines can be found here.

KFC Snack! in the Face Mobile Game Released

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A great new game has been released by KFC. DT and Ogilvy collaborated with KFC to bring us ‘KFC Snack! in the Face’, a physics based action game for iOS and Android.

The story centres around KFCs tasty snacks where players help Colonel Sanders steal back his Popcorn Chickens that have been snatched away by the evil and gluttonous Professor Snackbot. To get back all the tasty snacks, players are challenged to launch Popcorn Chickens into Colonel Sanders’ mouth Angry Birds style, while dodging fireballs, lasers and more.

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KFC’s fast-paced Snack! in the Face game is jam-packed with unique and exciting features, including:

  • Adventure Mode – Help Popcorn Chickens escape from three of Professor Snackbot’s lairs – the not-so-Secret Lab Lair, the steamy Volcano Lava Lair and the glacial Arctic Ice Lair. Watch out for buzz saws, fireballs, lasers and more to help your Popcorn Chickens escape!
  • Snack Time Mode – Everyday between 2pm-5pm AEST, test your speed and agility in the special Snack Time daily challenge to instantly win free KFC snacks
  • Win snacks on the go – In Adventure Mode, players can unlock achievements and find collectables to win free KFC snacks and discount offers. All snacks won in game are stored in My Snacks, your own prize wallet full of chicken. Just show the prize screen on your mobile device at a KFC restaurant to redeem your snack
  • Win snacks for your friends – For the not-so-hungry, share the snacking fun and gift snacks to your Facebook friends through the game

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Acting Chief Marketing Officer at KFC, Valerie Kubizniak, said:

With more Aussies eating and snacking on the go, KFC’s Snack! in the Face mobile game was a natural next step to connect with our customers. The game is fun to play, but also allows our customers the opportunity to win our great-tasting KFC snacks anytime, anywhere.

This is yet another great marketing plan by KFC like the ‘Say It With Chicken‘ campaign. KFCs use of interactive media for marketing is clever and creates a fun casual game with hours of gameplay value, entertaining challenges and a chance to win great-tasting KFC snacks. The tasty game is now available on the Apple App Store (here) and Google Play.

Nisemonogatari Part 1 Blu-ray Review

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Nisemonogatari Part 1 Blu-ray
Studio: SHAFT
Publisher: Hanabee
Format: Blu-ray (reviewed), DVD
Release Date: October 2, 2013
Price: $49.99 – Available Here

Overview
Nisio Isin has a created something of a monster with his Monogatari Series, where we’ll see anime adaptations pouring out over the next few years. Sequel to the original Bakemonogatari, Nisemonogatari continues to follow the exploits of half-vampire Koyomi Araragi as he deals with the supernatural problems of his city.

This time it’s his sisters who need his help, which is refreshing seeing as they previously had very little screen time. Read on to see whether this closer to home sequel lives up to Bakemonogatari.

Story
The story continues on from Bakemonogatari, where Koyomi Araragi helped five girls be rid of their supernatural illnesses. This time however, they all seem to be doing fine as the plot of Nisemonogatari focuses on his sisters, 15-year old Karen who is a fiery tomboy in a tracksuit and 14-year old Tsukihi, a quiet girl dressed in a kimono who is capable of going hysterical. Known as the Fire Sisters at their school, the duo are essentially wannabe super heroes that look for trouble (particularly Karen).

A mysterious swindler, Kaiki Deishu, has returned to town. He was the one who originally tricked Hitagi before Bakemonogatari story and the curse that had befallen Nadeko Sengoku before is spreading throughout their city. Naturally the Fire Sisters try to put a stop to him, only to find it isn’t as easy as they think.

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It may come down to personal preference, but I find the story developing tighter and more cohesive than in Bakemonogatari due to its single narrative and fewer episodes. The talking may seem drawn out and overly edgy at times, but unlike Bakemonogatari I felt that it wasn’t as obscure but rather more down to Earth.

Every interaction is genuinely entertaining though, with Koyomi’s encounters with his sisters and familiar characters like Mayoi Hachikuji always a whole heap of fun. The vampire girl Shinobu now has a voice, much to the delight of fans, along with plenty of fan-service despite the 300-year old being in an underdeveloped body.

She acts as an adviser to Koyomi, and seems to always be the one in control of the conversation. Nisemonogatari goes all out with the fan-service during conversations, but it’s done in such a matter-of-fact way you’re hardly surprised anymore.

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Fans of Senjougahara will be disappointed though, as she hardly plays a significant role in the first half of the series. The other girls do show up despite the focus on the Fire Sisters, and are accompanied with the obligatory fan-service.

Action does happen occasionally, and it always surprises you how sudden and over-the-top it can be. The fight scene between Karen and Koyomi in episode seven, for instance, was absolutely insane.

To sum up the direction of the story in Nisemonogatari so far: less serious, more mischief and more fan-service while keeping the essence of its predecessor. Which, for me, is perfect for a side-sequel like this.

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Visuals
SHAFT continue to use their trademark art here. Quick cuts, bizarre backgrounds and head tilts. I can see why some people would find it irritating to watch, but it’s beautiful in its own way.

The colours are vivid, the scenery has incredible detail and they’ve certainly mastered the art of making a conversation somehow fascinating. When action does happen, it’s surprisingly over-the-top and violent, making you want to rewind those scenes and wonder how the heck SHAFT pulled it off.

What makes the show interesting to look at it is how they made ordinary places like a bathroom, for instance, feel almost alien. You sometimes have to pause at a new location to orientate yourself and to familiarise with the setting.

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The Blu-ray version ups the crispness to a clean 1080p finish. A show as artful as Nisemonogatari definitely benefits from the higher resolution over its DVD version.

All this comes together into a package that isn’t pretentious or flashy in a high-budget way. I see it as pure fun and it really works your imagination.

Audio
The sound work here is just as you’d expect from Bakemonogatari, where character voice is dominant. 95% of what you will hear is someone talking. Now that’s fine when the voice acting is skilled and you’ll be glad to hear it’s expertly handled in Nisemonogatari.

I have unfathomable respect to these voice actors, as the script seem ridiculously demanding. This release is Japanese only with English subtitles, so be prepared to challenge your reading skill to its limit.

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The music works really well to complement the constant talking as in order to hold your attention in an anime like this, the visuals and music must work together. It’s funny that you’d be hard pressed to remember the sound track, because it almost becomes ambiance while you’re watching. The music is essential to the experience, but it never particularly stands out. The opening and ending themes are nicely composed too.

Extras
As with their Blu-ray release of Bakemonogatari, Hanabee have stopped packing the discs in the unique art books that we’ve seen for their DVD versions. While a little disappointing, the blow is softened considering the huge increase in picture quality. Part 1 contains no on-disc extras which are assumed to be on Part 2 just like the DVD release.

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Overall
Firstly, anyone curious would have to have seen Bakemonogatari as this launches straight in assuming you know all the characters. As someone who enjoyed Bakemonogatari but found some of the story arcs drawn out due to personal preference, Nisemonogatari so far is a delight to watch. The Blu-ray version makes everything softer, smoother and simply a treat to look at, too.

Nisemonogatari panders to what fans loved about the original (unless you’re a Senjougahara fan), whether it’s fan service or the molestation of Mayoi, and injects a whole load of fun in the mix. The plot never seems as serious as Bakemonogatari’s, even if there is a threat to Karen and Tsukihi regarding the dark swindler, but we’ll see just how far the story goes in part two.

 9-0-capsules-out-of-10

Capsule Computers review guidelines can be found here.

Aniplex Release Madoka Movie Screening Times

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Anime fans in North America will be very happy this December, Aniplex will be screening the third Madoka movie in theatres throughout the US and Canada.

The final Madoka Magica film Rebellion will be first premièred in Los Angeles on the 3rd of December at the Egyptian Theatre; tickets for the premier are available now and special Madoka gift bags will be given to all who attend. Other gifts presented to ticket holders include a movie guide book, autograph board and an interesting Kyubey phone holder.

If you are in LA and miss the special premier then don’t fret; the movie will continue screening until the 19th of December with other special merchandise available. Items range from Madoka bandanas to keychains and even canvas art.

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The Aniplex Madoka website has provided a full list of dates and theatre locations for Rebellion, which will be shown across 21 different states in America and across 6 provinces in Canada. The first two movies were similar to Evangelion 1.11 in the sense that they retold the main story of the anime; the third Madoka movie will be a new story following Homura in the newly re-written universe.