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Rocksmith 2014 Edition Review

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Rocksmith 2014 Edition
Developer: Ubisoft
Publisher: Ubisoft
Platforms: PlayStation 3 (reviewed), Xbox 360, PC, Mac
Release Date: Out Now
Price: $59.99 (cable not included)Available Here 

Overview

Rocksmith 2014 Edition is the second iteration of the virtual guitar teacher from Ubisoft. The original Rocksmith suffered from numerous flaws in presentation and interface in particular, but the 2014 edition aims to rectify all of that, along with providing a more robust, detailed and comprehensive learning environment and experience. With the new Session Mode, expanded line-up of fun side-games in Guitarcade and a broader, more complete Lessons section, can Rocksmith 2014 Edition further amplify your skill-set?

Gameplay

Plugged-in via your 1/4″ to USB audio jack cable? Then you’re good to go… but where to first? There is a lot of content in Rocksmith 2014 Edition, although the Lessons section – naturally – is as good a place as any to begin. Here, you will be taught everything from putting on the strap and correctly wearing your instrument (you’re not given a score at the end… imagine being rated for your ability to hold a guitar!) to the other extreme end of the spectrum, filled with expert techniques. 85 lessons in total will guide you in perfecting harmonics, palm-muting, chords and so much more. You are able to replay any video tutorial and retry the Practice Lesson at their conclusion – which acts sort of like a final exam of the technique you’ve just practised – until you nail it with 100% accuracy.

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Completing a lesson one time over doesn’t grant you 100% completion, however, as the practice track just gets progressively more complex – without veering into too difficult territory… that’s for class 201 and so on. This is thanks to an integrated mastery system whereby your success in hitting a string of notes will up the difficulty level of the next bar or phrase. It dynamically matches your skill level, or at least, what it perceives your skill level to be. And feedback is now more specific and actually helpful. If you’ve made a mistake, you’ll be told about it. In Riff Repeater, missed notes will have an “x” appear over them so you know exactly where you flubbed it.

Riff Repeater is fully customisable, allowing you to specify the tempo, difficulty level, error tolerance, repetitions and even lets you auto-continue straight back into the rest of the song should you master said section. It’s the best tool to have at your disposal should you have trouble with a specific phrase or riff. My Path lets you, on-the-fly, toggle between playing the lead, rhythm or bass. Some songs will disappear if they do not feature a certain arrangement. If using an electric guitar, you can still play ‘simulated bass’, which is a great touch. You will be constantly reminded of your current Missions at the top right corner of the screen, which sometimes lead to unlocks and rewards, such as new skins for your virtual amps, fresh fretboard symbols and larger arenas.

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In Learn a Song, you do just that. Following the same dynamic system found in the aforementioned Lessons mode, the better you do, the more complicated and closer to the master track you will reach. Underneath a given selection, there will be three recommendations. Undertaking these tasks is deemed to be helpful in managing the properties of the respective songs. E.g., “Learn Chord A5 in the Chord Book” will pop-up if the song in questions features this chord. Once you’ve mastered a song, you can then attempt to play it without any visual cues. Master Mode as it is aptly titled, will, however, fade-in the notes if you fail to manage this immense challenge. Feeling extra confident? Enter Non-Stop Play and rock out to successive tracks, making your own show setlist: potentially a true test of endurance and ability to execute multiple techniques.

Guitarcade is back and better than before, with mini-games ready to slyly and somewhat subliminally ingrain scales, fretwork and the like into your noggin. Ducks ReDux is our personal favourite, probably because it’s arguably the easiest, dealing with shifting, although Scale Warriors is up there for its Double Dragon inspired aesthetic and style. You will nary have as much fun learning the ins and outs of guitar. The more traditional Score Attack is lumped in here as well, which lets you play a song on either easy, medium or hard. You have three strikes; if you, on average, miss 3 phrases throughout the course of the chosen song, you fail it and must restart.

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Sessions mode is an all-new inclusion which lets you jam with up to four A.I. band members. Choose their instruments, from basic drums to the wildly out-of-place kazoo (yes, you can rock out with just a kazoo to back you), the BPM, the scale (Pentatonic, Phrygian, etc.), the musical style and pace and then improvise to your heart’s content. Now, the chosen scale will be displayed (as seen above), and it is recommended that you play within that scale of notes in order to sound nice for the specifications you determined, but by no means are you restricted to them. The band will adapt to your playing – an awesome new method in discovering fresh sound combinations and a great arena to go wild and experiment within. Finally, and unfortunately, we could not test out multiplayer for this review; no rockstar friends with the right equipment (obviously didn’t buy Rocksmith then…those bastards!)

Visuals

The big things that most who have played the first title will notice immediately – as alluded to in the Overview section – are the revamped menus and interface. Navigating the various menus is now simple and fast. The songs list can be sorted by title, year, length, difficulty and recommendation among other categories. Simplification is the focus here. Even in regards to the graphical representation of the tuner, ease-of-use and understanding overrides style – although Rocksmith 2014 Edition has plenty of the latter as well, with its quite sleek presentation. The Lessons videos are concise, with the demonstrated chords and such being distinctly marked, following the colour key introduced in the last game, but being supplemented by secondary elements (case in point: the numbered fingers shown below).

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The note highway is slightly confusing at first solely due to its 3D, angled layout. Guitar Hero, for instance, had a more flat perspective for its note highway, which ensured no confusion as to when exactly the notes were gonna hit (that will be the only comparison to Guitar Hero in this review). But, you get used to it after a while. The varying playing techniques are better signified on the highway now, with unique, identifiable representations of slides, hammer-ons and bends, just to single out a few. The development team also did a great job in creating character and individuality for every Guitarcade side-game, through the visuals, without sacrificing a clear interpretation of the unique instructions for each.

Audio

The track-list features a good selection of 55 songs across all the different sub-genres of rock throughout the years, from classics such as Aerosmith’s ‘Walk This Way’, and Kiss’ ‘Rock And Roll All Nite‘ to the more recent ‘Now‘ by Paramore and ‘R U Mine?‘ by Arctic Monkeys. When starting each track, your guitar/bass tone will automatically be shifted to the signature tone used in the respective songs so as to closely replicate the original sound of the instrument used in its recording. Warnings of potential audio latency are clearly stated, with a provided guide to setting up your game and audio/visual arrangement. Generally, it’s recommended not to simply use your HDMI connection as both your video and audio source.

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Once your instrument is plugged-in – and whilst in-game only – Rocksmith in conjunction with your rig essentially acts as an amplifier. So if you ever want to entertain a group of people, but don’t own an amp (for whatever reason, you amateur) Rocksmith can be your surrogate. Factor in the broad Tone Designer, allowing many custom tones that can easily be mapped to each 4-way directional flick of the right thumbstick, and you can create a plethora of different sounds. The sheer amount of pedals, loops, pre-effects, amplifiers and more that can be applied is impressive, with multiple effects available to be assigned in most steps. Considering this, Rocksmith enables a more diverse range of tones than any one amp could.

Overall

Rocksmith 2014 Edition‘s claim of being “the fastest way to learn guitar” is definitely a fair one in my opinion. It is easily the most fun, detailed, accommodating method to sharpen your axe-wielding talents. Whether you are starting with zero experience, at an immediate level or otherwise, Rocksmith 2014 Edition will teach you something valuable. In terms of accessibility, if you’re not willing to shell out for a guitar/bass that you don’t already own, then you were never truly interested, because regardless… you need a guitar… to learn guitar. Uncommon video lag (not audio latency) and sometimes hyper sensitivity to sound levels/fret-holds aside, Rocksmith 2014 Edition is a near perfect learning tool for any aspiring guitarist.Rocksmith-2014-Edition

9-5-capsules-out-of-10

Capsule Computers review guidelines can be found here.

New Call of Duty: Ghosts Live Action Trailer Stars Megan Fox

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Activision released a new live action trailer for Call of Duty: Ghosts with a special cameo appearance by actress Megan Fox. The trailer, entitled “Epic Night Out”, follows four friends in a post apocalyptic world gunning their way through Las Vegas, the Arctic, and space.

Call of Duty: Ghosts is the newest title in the Call of Duty franchise. The game follows a covert team of US Special Operations soldiers after the crippling of the United States of America from a kinetic bomb. The Federation, an organization of South American countries, have invaded the US and the US government is in danger of falling. The Ghosts are tasked with turning the tide of the war and sending the Federation back to South America. Call of Duty: Ghosts will be released for PC, Xbox 360, PlayStation 3, and PlayStation 4 on November 4th. The game will be available for Xbox One on November 5th.

Laike’s PC Download Deals 11/2/2013

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This editions best deal is of course Capsule Computer’s own indie bundle! The bundle is in its third iteration. For a minimum purchase of $2.00, gamers can snag a copy of Residue, Tommy Tronic, and Power of DefenseFor $5.00, buyers will also receive a copy of Uprising 44 and Spaceforce Constellations. As more bundles are sold, EDGE, They Breathe, and SlideTapPop will be unlocked as bonus titles. The top two highest paying buyers will receive a special hardware prize from SteelSeries. The highest paying buyer will receive a black Flux Gaming Headset while the second highest paying buyer will receive a Kinzu v2 mouse and a QcK mouse pad. Worldwide shipping will be covered by Steelseries!

A portion of the profits will go to support the Australian Red Cross. Check out the bundle at IndieBundle.org


 

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Golden Time Episode 5 Impressions

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Golden Time
Episode 5 – Body and Soul

One of my greatest fears in life is the thought of losing my memories, be it through age or by other means. My memory is already bad enough as it is… Hell, I’d forget this review every week if I didn’t have an alarm set and a housemate telling me how awesome this week’s episode was before I’ve even gotten around to watching it. Undoubtedly, not knowing who he was must be incredibly painful for Tada Banri, but there is someone else who has it a lot harder. The newly introduced soul of Tada Banri. A shadow of his former self, doomed to watch everything that made him who he was crumble around him. Golden Time just keeps getting more and more interesting and with his introduction things just got a lot more complex.

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After last week’s deep insight into Kouko’s real personality it would have been easy to simply have her act upon Banri’s confession and this episode could have been an awkward first date or something similar. Thankfully though we managed to avoid that colossal pile of cheese and instead we were provided with an extremely engaging episode packed with explanation.  We have been teased for weeks by little hints of Banri’s backstory and this episode served as a much needed thread and needle to sew all of the pieces together. It turns out that him and Linda used to be extremely close, but when the accident happened he suddenly became  a different person and she is pretending to not know anything about it. Why is she denying any knowledge of her friendship with Banri? Initially I thought that it might just be her attempt to get him to feel the same way about her all over again, but after hearing the soul of Tada Banri’s ominous words at the end of the episode I don’t know what to think.

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Speaking of his soul, I don’t think I have ever seen anything featuring amnesia where a person’s lost memories have been personified. By making him a standalone character it is impossible to forget the fact that he is a new Tada Banri, different from the one that his family and friends knew and loved. The sheer lack of any emotion on his ghostly face made his presence unsettling and strange to the point where you actually felt quite sorry for him. For all intents and purposes, he is dead. A phantom, forced to watch as his body carries on living as a different person, breaking all of the links that he spent his life building and neglecting the people that he had cared about.

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I am incredibly impressed with how J.C Staff are handling the pacing of this series after their muddled start in episode 1. This episode managed to explain so much while still having the time to be the funniest episode of the series so far, not to mention dealing with the aftermath of Banri’s confession that we saw at the end of episode 4. It would have been very easy to have Kouko spend several episodes devastated by her loss of Mitsuo and having Banri cheer her up, but that would have been hideously boring and generic. That idea has been used so many times in hundreds of dramas and it would have really sucked the life out of Golden Time which survives on its strong sense of comedy intermingled with realistic and powerful emotions. Instead, Kouko put on a brave face and was clearly trying her best to move on with her life which was refreshing to see in an anime. In the real world if you get dumped you have to bite your tongue and carry on, so it was a testament to how true to life this anime is to see her not crying in her room for 3 episodes.

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If what I think will happen turns out to be right then the next few episodes will be rife with emotion and a huge burden will fall upon Banri’s shoulders very soon. The soul of Tada Banri seemed hollow and tormented at the end of the episode when he stated, “I want to tell you … what Linda meant to me.” So far, Banri doesn’t know what his relationship was with Linda before the accident, but clearly she was very special to him. He kept the picture of them together safely stored away for a reason and there must have been something driving Linda to signal him through the hospital window every night. If they were in love before then how will that impact Banri and Kouko’s new “friendship”. She made a huge point of friendzoning Banri this episode which I thought I would dislike at first, but it is probably a sensible decision. As she said, her emotions are still a little paralysed and if she were to start a new relationship with Banri she wouldn’t really know how to feel. If it turns out Linda was his girlfriend before the accident then what does that mean for Banri?

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The facts are shrouded in mystery, but I am desperate to find out the truth! I thought that after Attack on Titan ended it would be a while before something made me this excited for a new episode every week, but Golden Time is becoming like a drug and I can’t wait for episode 6! For more awesome reviews of this season’s best and worst anime, head over to our Anime Impressions page.

Check out more Golden Time impressions HERE.

Crowman and Wolfboy Out Now

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Can you escape the Darkness?

Wither Studios LLC‘s new title Crowman and Wolfboy is available now for purchase on the App Store.

Crowman & Wolfboy are an unlikely pair of shadow creatures on a bizarre journey to escape their own nature and find the mysterious “human” creatures. Help them flee the planet of shadows and the life-devouring Darkness following their every step. Will the path to “humans” lead Crowman & Wolfboy to happiness? Will they ever escape the persistent Darkness? Could a real life crow lift a real life wolf over pits of mutant garbage cans? …What?!

The game will feature:

  • 30+ levels of challenging platforming action!
  • Unlock new and special abilities
  • Run, Jump, Fly, Climb, Smash, and more with intuitive swipe controls
  • Collect light orbs that push back the pursuing Darkness
  • Captivating soundtrack by Hildor of Dethlehem
  • Find hidden items, unlock ancient knowledge and save the babies!
  • Unique play modes with fun tilt controls!
  • Continue the adventure across new worlds in future updates!

So check out the twisted, horror filled world of Crowman and Wolfboy to enjoy a wonderful jaunt away from the oncoming tide of eternal darkness. I’m sure you’ll make it. It’s not like you will die or anything…

Battlefield 4 Review

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Battlefield 4
Developer: DICE
Publisher: EA
Platforms: PC (reviewed), Xbox 360, Xbox One, PlayStation 3, PlayStation 4
Release Date: October 29, 2013
Price: $59.99 – Available Here

Overview
The Battlefield series is known for pushing the boundaries of team-based, vehicular multiplayer with each title since the year 2002. In 2011, Battlefield 3 proved to be a generational leap over its predecessor, Bad Company 2, introducing the inherent Battlelog browser system while maintaining its position as the premiere, flag-capturing first-person shooter. It wasn’t perfect, however, with some questionable map design in the vanilla game along with the absence of the popular Commander Mode from Battlefield 2.

Battlefield 4 received mixed reactions upon its announcement, merely nine months after Battlefield 3’s release. Did the community really need a sequel so soon and set once again within the confines of modern war? With the return of Commander Mode and the Chinese faction, new features like dynamic maps and the Obliteration game mode all of which are wrapped up in a revamped engine, is it worth revisiting the battlefield once again?

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Story
Before we go any further, it’s worth stopping and pointing out that the game has a singleplayer campaign. Not content with simply giving up after the criticisms of Battlefield 3’s campaign, DICE has tried yet again to create a modern war narrative featuring everything on the linear FPS lunch menu. Battlefield 3 had a grounded, plausible narrative which ultimately proved to be its downfall when so many of us expected a more exciting affair. Taking the cue of other modern war games, Battlefield 4 goes a few notches higher.

Beginning with a group of American special forces once again on foreign soil, it becomes known that a Chinese Admiral is planning a coup d’etat by blaming the United States on the assassination of the Chinese President. The twist? For some reason the Russian Federation backs Admiral Chang entirely, potentially dragging the world into another world war. While illogical in today’s geopolitical landscape, it’s a logical way of including all of the game’s factions into one coherent story.

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Rather than jumping around different servicemen, the player controls only one, Recker, from beginning to end in a roller coaster of cliches. You’re dragged from one set piece to the next, methodically ticking off all the hallmarks of the genre. A helicopter car chase, a daring VIP rescue mission, a grizzly Russian comrade, a prison break and even a beach assault.

What’s worse is that you’re forced to slowdown your pace and listen to your arguing team mates. DICE has attempted to inject personality and character development into some of the members. But this ends up being awkwardly unnatural when two of them put aside their differences after being at each others throats in every mission. You feel like burying your face in your hands when the token black male is overly aggressive, disobeys orders and drops F-bombs in each line of his script. Finally, the ending is too abrupt and hardly fleshed out leaving you, quite literally, hanging. It will all be over too quickly in any case, topping out at under 5 hours with 7 missions.

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What is interesting, though, is the naval focus. A good part of the levels are set on a ship or on the water, showcasing the Frostbite 3 engine’s new water rendering capabilities. Which is what the Campaign is all about really, it’s still a great tech demo for what is one of the nicest looking first-person shooters out there. It’s just a huge shame knowing a lot of money went into a campaign to make it more appealing on the store shelves, rather than improving the core Battlefield experience.

Gameplay
Now, onto the meat and potatoes; the online multiplayer. For anyone starting out on the Battlefield, it’s a daunting experience. Two teams of up to 64 players (24 on X360 and PS3), 3 factions, 8 game modes, 10 initial maps and a plethora of ground, sea and air vehicles all vying for control. For anyone moving on from Battlefield 3, it’s a familiar affair but with noticeable differences.

The spawn screen has been radically improved, giving you a more detailed view and including a first-person camera on squad members. Kit customisation has been greatly expanded on and even vehicles have unlockable camouflage. Learning from how easy it was to gain rank and unlocks in Battlefield 3, DICE has made the long crawl to the top just a little more time consuming thanks to more challenging awards and slower experience gains.

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The return of the Commander Mode puts a new spin on matches, where an overseer on each team drops supplies, gives orders and calls in missile strikes. DICE has restricted this mode to players over Rank 10 and you must join as Commander, meaning no swapping to a regular player whenever you feel like it. You join as a Spectator much the same and it’s designed for competitive play where players are limited to just observe the match with a ton of viewing options.

In a welcome move, vehicles now have essential unlocks available by default such as zoom optics, smoke grenades and coaxial machine guns. All aspects to the interface, be it HUD or vehicle cockpits, have been tweaked for the better. My only complaint is that it’s almost impossible to see your aiming reticule in jets when you face the sun. Surely pilots have some form of sun visors?

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Speaking of jets, DICE has made the skies more exciting with the inclusion of stealth planes. The F-35 makes another return, joined by the new prototype Russian PAK-FA T-50 (confusingly named SU-50) and Chinese J-20 planes. Along with fighters, ground attack aircraft and helicopters, you’re spoiled for choice when it comes to air superiority. Interestingly, runways have been given the chop with all jets spawning in the air instead.

It’s been 8 years since we last saw China in a Battlefield game, and her inclusion here adds much-needed variety with both vehicles and exotic map locations. New weapons are included in-line with reality, such as the latest AK-12 rifle about to be incorporated with Russian ground forces and anti-vehicles launchers have been given a complete gameplay overhaul.

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It’s clear that DICE has tried to make the maps more exciting in Battlefield 4, rather than going for more of the same. Each map has some kind of dynamic element, be it a changing environment or interactive buttons like elevators and raised vehicle barriers, making your typical online match feel more alive. Changes can be subtle, like a night map transitioning to day and having to deal with a blinding sunrise, or catastrophic like a typhoon raising waves and hampering vision.

One of the major problems with BF3 was that a lot of vanilla maps ended up being dropped from server lists completely because they favoured infantry too much (Grand Bazaar) or were simply bad (Tehran Highway), leaving a small core of playable vehicle maps. BF4 is much more rounded and consistent across the board, meaning you don’t have to rely on expansion packs to keep things fun. At least not from the get-go. Most players will make large Conquest servers their port-of-call, but the new highlight is the frenetic Obliteration mode where teams fight over a bomb which in turn must be carried to a detonation target. The catch is that the bomb’s location is visible to everyone in the server, as well as anyone around it on the minimap.

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Obviously there will be balancing and gameplay changes in the future as DICE irons out the game post-launch. It’s currently not without its flaws as many experience rubber-banding lag across all servers, something which is acknowledged and being fixed as I write this review. The other major bug is crashing to the desktop, which I’m almost certain has been an issue following the launch of every Battlefield title. But given the horrendous state of the Beta, where I experienced frame rate drops down to the 20’s on a high-end rig, the army of network developers at DICE have done fairly admirably since.

Visuals
Judging by screenshots alone, you’d be forgiven for thinking this looks identical to its predecessor. It was a fair complaint when we first saw the game and its new engine, branded as Frostbite 3, but the more you play the more you realise its upgrades aren’t just skin deep. The look and feel is very much in the style of Battlefield 3, but new bits and pieces alter the gameplay considerably.

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A proper water engine gives naval warfare a whole new element as the waves impede your aim, vegetation moves more realistically and the lighting is far less static. One of the biggest complaints in BF3 was the destruction; there was hardly any in it. BF4 brings it back with rubble flying everywhere, chimneys toppling and with simply more stuff on the screen at any given moment. Gone is the cold blue tint that made visibility so poor in BF3, replaced with warmer grading and lush colours to make the whole thing more pleasing to look at.

On the PC, which is what we reviewed this on, the visuals truly shine. Bump everything up to Ultra and add 4x anti-aliasing to really see the difference, if your PC can handle it. If it can, just increase the Resolution Scale % to add super sampling and see those frames drop like a stone in exchange for an eye-melting picture. DICE has also added far more tuning options. In addition to Field of View there is a HUD Size option to make everything smaller and neater on higher resolutions.

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While the jump from Bad Company 2 to Battlefield 3 was a far bigger deal, all of the improvements here make this one of the prettiest and visually busiest shooters on the market. That’s the main distinction; there is just so much going on at this level of detail.

Audio
One aspect of the Battlefield games that rarely fails to put a smile on your face is the spectacular sound. Battlefield 4 maintains that quality and has tweaked the audio slightly for a punchier and deeper sound. It’s in a class of its own among the crowded FPS genre, with booming explosions, distant rumbling and the constant screeching of aircraft over your head combined with team mates crying out according to the situation.

Unfortunately I encountered a known bug several times where most of the sound cuts out server wide, affecting all players. It’s a pretty big deal and a shame that QC team didn’t come across or fix it in time for launch. Here’s hoping it gets fixed ASAP.

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Overall
Battlefield 4 does enough to warrant a return to the field with plenty of new content for fans to dabble in, and with returning features and assets all refined for a more entertaining Battlefield experience. It’s all too likely that some hardcore Battlefield 3 players will lament “gimmicks” like Levolution and prefer the traditional static maps. But the improved destruction and level changes add a new layer of fun to a formula that remains at the top of its class in multiplayer FPS.

It still suffers from a forgettable campaign that simply doesn’t have to exist and various online bugs, which are thankfully fast disappearing as DICE shifts to post-launch maintenance mode. As the next generation takes off with new and exciting IPs, DICE will have to do a lot more and work harder to keep things fresh next time. In the meantime, Battlefield 4 is once again your go-to FPS for spectacular, vehicular multiplayer.

9-0-capsules-out-of-10

Capsule Computers review guidelines can be found here.

Phoenix Wright: Ace Attorney – Dual Destinies Review

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Phoenix Wright: Ace Attorney – Dual Destinies
Developer: Capcom
Publisher: Capcom
Platform: Nintendo 3DS eShop
Release Date: October 24, 2013
Price: $29.99 – Available Here

Overview
Outside of appearances in fighting games and one spin-off title making its way overseas, it has been close to six years since a main entry in the Ace Attorney franchise was released in the West. After falling off the radar for such an extended period of time, Capcom has brought Phoenix Wright: Ace Attorney – Dual Destinies over to Western audiences in what may be the most intriguing theme in the series, the dark age of law. Does Dual Destinies’ 3DS release deserve your time, or should it have been given the guilty verdict and kept in Japan?

Story
Roughly a year after the events of Apollo Justice, the legal system has become a dark place. After Phoenix Wright was disbarred over the events of the past game, many lawyers and prosecutors have begun taking on the philosophy that the end justifies the means, regardless of how legal these methods may be in a standard court of law.

The story of Dual Destinies unfolds over the course of five separate cases, some of which tie-in to each other through various events and revelations. Over the course of these five cases, Phoenix himself takes the spotlight more often than not but players are also given cases to solve while working as Apollo. These two are joined by a new hire to the Phoenix Wright Anything Agency named Athena Cykes.

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Athena’s skills and determination have allowed her to become a lawyer at the relatively young age of 18. She has trained herself in analytical psychology which gives her a leg up on witnesses as she is capable of using a robotic assistant named Widget to read the emotions of a witness and discover when they are lying about certain aspects of their testimony or are misremembering events due to psychological trauma that is clouding their memory.

Despite being one of the fresh faces introduced in the game, Athena quickly becomes the highlight and focus of Dual Destinies as she is always involved in one of the cases, whether it is as an assistant, an attorney, a friend of one of the defendants, or on one case something else entirely. Thanks to the amount of time spent on Athena she actually becomes one of the most likable and interesting characters in the game, and perhaps the series even, thanks in part to the amount of backstory and character development she is given as well as her attitude and behavior.

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Of course Athena isn’t the only new addition to the cast as a number of characters are introduced with every case that the player goes through. Some of these characters return from past games but a number of them are new faces with various personality quirks and oddities that help keep the Ace Attorney fresh and often humorous despite the fact that these trials are about murders.

Outside of Athena’s addition, a new rival named Simon Blackquill, a convicted murderer who still works as a prosecutor with the power of suggestion also shines in this game as a dark and often sarcastic swordsman who sicks his hawk on anyone he feels like. It also helps that every case is like a rollercoaster ride of twists and turns where almost everyone has something to hide and as players uncover the truth, they will often be amazed by the revelations that occur and who the true criminal may be.

Gameplay
Those familiar with the Ace Attorney series will hear that very little has been changed in this version of the game as far as structure goes. Players are introduced to a case, often via anime cutscene, and then they must investigate the situation and witnesses in an effort to build a solid defense to use in court.

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As the player investigates they will move from area to area as they feel like and as they do so they will encounter various characters relevant to the case, most of which will end up on the witness stand testifying later in the trial. By asking these people questions and presenting evidence found around the crime scene and area players can learn more about the situation ahead of time and sometimes uncover new important evidence for the trial. Phoenix, Athena, or Apollo are able to search areas a bit easier this time around as only specific places can be examined for clues and a notes section will help keep players on track and less likely to become lost in their investigation.

Once the player finds everything they need to and questions everyone, the game will advance to the courtroom phase where players will need to help plead their case and prove the defendant innocent of the charges presented to them and find the true criminal. These situations are very similar as well, as players must cross-examine witnesses by pressing for more information on statements and presenting evidence to counteract a false statement.

Since all of the playable characters have a special ability, such as Apollo’s bracelet, Athena also comes with a new ability that makes use of her psychological skills and the help of her Widget robot. Whenever Athena detects discord in a witnesses’ testimony, she can use the ‘Mood Matrix’ as it is called to detect the mood of the witness as they are giving their statement. When activated the Mood Matrix displays images from the witnesses’ viewpoint and four emotion panels, happiness, anger, sadness, and surprise.

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As the witnesses’ statement is given, these four emotions will blink at various levels or not at all depending on the event. If an emotion appears that seems out of place, for example being sad during a happy moment, this can be used to help weasel additional information out of the witness. It also can be used to calm down hysterical witnesses so they can sort through their emotions and remember exactly what they saw.

The courtroom sequences remain as riveting and enjoyable as ever with this additional ability as the player will often find themselves losing only to either bluff their way out of a corner or present a crucial piece of evidence that will shatter the prosecution’s accusation. There are still penalties given if the player presents the wrong piece of evidence and cases can be lost if the player makes too many mistakes and this is a possibility due to a certain factor.

As the player investigates a crime, it is entirely possible to figure out the true criminal and most of the details about the crime way before the characters in the game will allow you to do so. This means that if you know that certain evidence will work heavily in your favor, you must only present it at the proper time and doing so before then will result in a punishment.

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This also means that, although dialogue can be fast-forwarded through, that you may have to deal with some back and forth banter, which remains highly entertaining throughout despite this issue, over something you know can be shot down next time you can put forth evidence. Of course some of the best surprises come when the person who you thought might be the perpetrator turns out to be innocent and the spotlight shines upon a new suspect.

Visuals
Thanks to the increased capabilities of the 3DS over the original platform the Ace Attorney games were introduced on, Dual Destinies is able to provide quite a presentation. Characters now will make various movements while they wait, sometimes shifty, and have various humorous reactions to events as they unfold in the courtroom. The  character models are pleasantly presented though there are a few jagged edges here and there.

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It is interesting to note that the anime cutscenes that are scattered throughout the game are also a real treat for the eyes as they have been animated wonderfully with a bit of extra blood here and there to give the crimes and important scenes a little more impact. Despite the fact that many may avoid using the 3DS’ 3D function due to having little impact or potential eye issues, Dual Destinies actually makes very good use of the 3D function with special effects often popping out nicely, though a few moments due seem to enter into cheap Hollywood style 3D of throwing things at the screen.

Audio
It is worth noting that while Capcom has brought Dual Destinies over in English, there is very little English voice work in the game as the only time we hear a character’s voice is during a cutscene or when they object in court. While this is disappointing, it is worth noting that the localization of the game’s text is wonderfully handled and is overflowing with humorous jokes, chuckle worthy puns and plenty of great moments that Ace Attorney fans are looking for.

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Outside of that, the game features some rather enjoyable background music that works in its favor during tense moments in the courtroom as well as when the player is investigating a scene.

Overall
Phoenix Wright: Ace Attorney – Dual Destinies delivers more of what fans of the series love and has added a few new touches to make it even better than before. Although interactivity is still limited, being seen as more of a visual novel it excels in every area. Thanks to a very well written story for Athena, a bunch of enjoyable new characters, the wit and charm the Ace Attorney franchise is known for, great cases to solve, and some surprising plot twists, Dual Destinies makes itself a title that is guilty of greatness.

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9-5-capsules-out-of-10

Capsule Computers review guidelines can be found here.

Epigenesis Early Access Now Available on Steam

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The winner of Epic Games’ Make Something Unreal Live 2013 contest Epigenesis started their Early Access on Steam today. The game has also won the Swedish Game Awards’ Game of the Year prize for 2013. Developers Dead Shark Triplepunch describe their game as a “love letter to Quake and Unreal Tournament’s Bombing Run.” The non violent title pits two teams of five against each other in game that is a hybrid of domination and football. Players will need to run a ball into their opponent’s goal to gain the right to plant a seed on one of the towers that litter the playing field. The team that creates a string of towers connecting their goal post to the enemy goal is declared the winner.

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To assist them, players will have access to a variety of force based abilities, equipment, and plants. Attacking opponents can be pushed off towers to whittle their numbers or slowed with smoke emitting plants.

Epigenesis is available now for $9.99 USD on Steam. The game currently only supports Windows and the full game is set to launch in early 2014. The developers are hosting weekly play with the team games on Sundays at 20:00 (UTC +2). They promise they won’t bite, but there is no guarantees that players won’t be Dead Shark Triplepunched, whatever that special ability may be…

Vampire Hunter D Volume 2 Review

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Vampire Hunter D Volume 2
Author:  Hideyuki Kikuchi
Illustrator: Saiko Takaki
Publisher:  Digital Manga Publishing
Release Date: December 19, 2012
Price: $6.95 – Available Here

Overview
We recently reviewed the first volume of the Vampire Hunter D manga series right here, last week. The world that was initially established there continues on in Volume 2. How does the story hold up, though? What sort of folk and beast will ‘D’ be dealing with in this volume? Is the art as good or better as the last volume? Let’s find out.

Story
As the story opens, a group of townsfolk are bearing a coffin along the road, headed for a bridge. It’s revealed that the person in the coffin was bitten by a noble the night before. As the vampire hunter who’s present (not ‘D’) prepares to drive a stake through the heart of the coffin, a hand bursts forth, grasping onto the neck of the hunter. The villagers quickly dump it overboard with the vampire hunter and it sinks to the depths of the river. Even more shocking is the fact that all this takes place in the middle of the day, with the sun in full effect.

The story quickly jumps to the village of Tepes. We’re quickly shown that something very unusual is going on here. Ruins resides at the top of a hill just outside the town, but it is protected by intense magical defenses.

Lending to the eery feeling of the hill is a story that has plagued the town of Tepes for a decade. One day, four children went up the hill together. The children were gone without a trace. For a week, the town searched desperately for the children, but it was all for naught. Then, a week later, the children came traipsing down the hill. Only three of the four returned, and all three had no recollection of what had happened.

While the time frame is the same as volume 1, our protagonist, the dhampir vampire hunter who only refers to himself as ‘D’, finds himself in the employ of the mayor of Tepes, 10 years after the incident with the children. It’s his responsibility to track down the missing fourth child who never returned and destroy him.

As he begins his search, he soon runs into Lina. One of the children who’d gone missing a decade prior, she’s as sharp as a whip and labels herself as D’s assistant. Along the way, D also runs into the other two children who’d returned – Lucas Meyer, who’s become the town’s school teacher, and Cuore Jorshtern, who returned deranged and never recovered.

Throughout the volume ‘D’ has run-ins with the mysterious noble, usually also somehow involving one of the three survivors. The vampire, who covers his face with bandages and his face, is constantly giving ‘D’ and the townsfolk something to be concerned about at every turn.

Volume 2’s story is, overall, quite satisfying. There is a pervading sense of mystery that slowly has the veil lifted, shedding light on some quite interesting twists and turns along the way. The complete break of this storyline from Volume 1 feels like it was the best possible choice, granting much more freedom, not only for where this story went, but anything coming in the future as well. Part of the plot also reveals a few very juicy bits of D’s origin story as well, providing not only a good story in its own right, but continued character growth for our protagonist. There are a couple of story beats that feel like they cause some jarring transitions from one story point to another, but overall, this entry into the series is a solid one that earns it keep.

Artwork
The artwork in Volume 2 feels much more consistent overall than Volume 1’s artwork did. Characters feel like they are more deliberately drawn with their own unique characteristics, which lends credence to the visual style and setting.

The combat scenes in Volume 2 still feel plagues by the over-saturation of ink, though. A man clad in dark armor battling creatures of the night in black-and-white can make the situations a bit confusing, making it easy to lose focus on the flow of what’s happening. Apart from that, it feels as though Ms. Takaki is starting to find her groove with this entry, making it an overall more pleasant experience than Volume 1.

Extra Content
Folks who stick around beyond the main story will be treated to a short bit about the author’s struggle with weight gain as she drew Volume 2. She discusses the rise of Billy Blanks in Japanese culture and how she ultimately settled on a dance exercise routine known as “Turbo Jam.” After weeks of working out, she begins to see that she’s developing abs, but also keeps a bit of the flab around. It’s an amusing set of panels, and one that many western readers will likely get a kick out of given our lifestyle.

Overall
Overall, Vampire Hunter D Volume 2 is a solid entry to what feels like it could be a fantastic series. The story is quite well told, with many interesting twists and turns. The visuals feel better overall than Volume 1 did, but the action sequences still feel too busy. That said, anyone who enjoyed the first entry in the series or enjoyed the same content in other formats will have a great time working through Volume 2.

8-0-capsules-out-of-10

Capsule Computers review guidelines can be found here.

AMD Gaming Evolved App Released

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AMD has launched its new Gaming Evolved App, powered by gaming rewards community Raptr. AMD users will be able to access in-game live stream tools via Twitch, take screenshots, browse the web and chat. The App is bundled with Battlefield 4 for PC as well as AMD’s Catalyst 13.11 Beta 6 or later drivers. It’s also available as a standalone download on Raptr’s AMD page.

AMD gamers will be able to optimise their games based on performance, quality or balance according to their hardware while registered Raptr users who track their game stats with the App are eligible to win free games, DLC and hardware just by playing. Raptr and AMD are also giving away over $300,000 of prizes via the AMD Gaming Evolved Sweepstakes: Play & Win.

AMD recently launched its latest high-end card, the Radeon R290X. The hefty jump in performance allowed AMD to edge ahead of its competitor, Nvidia.