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Gran Turismo Honoured with Road Naming Ceremony at Mount Panorama

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The City of Bathurst and Sony Computer Entertainment Australia joined together to honour the Gran Turismo franchise at the Mount Panorama Motor Racing Circuit with a road naming ceremony, unveiling the newly christened Gran Turismo Drive.

Shane Jacobson – gamer, comedian and racing vet – alongside the Mayor of Bathurst, Gary Rush, had the privilege of officially opening the internal circuit road to the public, who will be able to walk it during special events. It pays tribute to the impeccable immortalisation of the historical track surrounding it in Gran Turismo 6, releasing on December 6 for the PlayStation 3. On top of this, the game will be featured as part of a new interactive exhibition and memorabilia collection within the National Motor Racing Museum.

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Kazunori Yamauchi, Gran Turismo creator and Polyphony Digital Inc. President, said;

We are extremely proud to be acknowledged by the City of Bathurst for the years of dedication we have invested in recreating Mount Panorama in Gran Turismo 6. Since its inception 15 years ago, Gran Turismo has listened to fan feedback and added extra features so that we now offer 1,200 cars and 33 circuits from all across the world. It seems only right that the legendary Mount Panorama circuit is included as fans will now have a chance to drive one of the toughest tracks out there. With Mount Panorama immortalised in the Gran Turismo series, it is now truly remarkable to see GT immortalised on The Mount itself.

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Gary Rush, Mayor of Bathurst, stated;

Driving a lap of our world famous motor racing circuit is a life changing experience for those who have the chance, and Bathurst Regional Council is very excited about opening up the Mount Panorama experience through the launch of Gran Turismo 6 this week. As custodians of a unique collection of the motor racing history of Mount Panorama at the National Motor Racing Museum, this partnership with Sony Computer Entertainment Australia is a great example of the how our Council is always looking for new and innovative ways to interpret the Mount Panorama experience to the world. Mount Panorama is a very special part of the history of Bathurst which will celebrate 200 years as a European settlement in 2015 and this event opens up the opportunity for a new worldwide audience of fans to experience this special place – especially as we believe we are the first council in Australia to name a road after a videogame franchise.

Fans can pre-order either the GT6 Anniversary Edition (RRP AUD$114.95) or the Standard Edition (RRP AUD$99.95) right now and will receive a number of additional cars when the game is released in three short days on December 6.

Puzzle Coaster Review

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Puzzle Coaster
Developer: Bravo Game Studios
Publisher: Marvelous Games
Platform: iPad, iPhone (Reviewed), iPod Touch
Release Date: 26 November 2013
Price: $1.99 – Available Here

Overview

Puzzle Coaster will challenge players to build roller coasters that will cause the train car to reach every coin without a crash. The game features 63 levels in three uniquely themed parks. Players will be able create roller coasters with a variety of wacky parts like loops, bombs, and springs to solve the puzzles.

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Story

Puzzle Coaster has no story. If you manage the craft a tale that explains bombs on roller coaster tracks, springs, and riders enjoying such a hair raising experience, please share it in the comments. We will be impressed.

Gameplay

Puzzle Coaster provides players with a start point, an end point, and sometimes areas where tracks cannot be built. Players can draw an unlimited amount of regular tracks and have access to a limited number of special track pieces. The track pieces are powered tracks in a variety of shapes that will propel the cart in a certain direction, loops, bomb tracks that stop the cart and drop it down, and spring tracks that will rocket the cart forward. Players complete the level by successfully sending the roller coaster car from one end of the track to the other. However, a higher score is earned by collecting all of the coins on the track. As the movement becomes more thrilling, an excitement meter goes from gray to green. I expected the excitement meter to play into the scores somehow, but it seems to have no actual impact on the game.

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The game comes with 63 puzzles of varying difficulty. The puzzles are split into three theme parks that represent easy, medium, and hard difficulty. The challenge level of each park is perfectly matched. It is important to note that the hint system is not so much a hint rather the solution to the puzzle. I would have preferred to see a hint system that does not spoil the puzzle right off the bat, but maybe shows off the location of one piece at a time until the entire solution is posted.

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The controls are well thought out. The special parts use drag and drop functions and can be modified with small buttons. The standard roller coaster tracks are drawn right onto the screen. Because touchscreens make it difficult to draw precisely, a small zoom window pops up on the left or right side of the screen to assist with fine detail and the ends of tracks automatically snap together. Although helpful, I would have preferred to see an option that locks the zoom to the right or left side of the screen. I used my phone with my right hand and found that my hand sometimes covered up the zoom window when it was displayed on the right hand side.

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Visuals

Puzzle Coaster has cute American cartoon style graphics. The three parks have a distinct theme, classic theme park, cowboy western, and Halloween horrors. The colours are bright and eye catching. The UI is simple to use an unobtrusive.

Audio

There are a couple songs in Puzzle Coaster that matches each park. They are cheery and pleasant to listen to. The sound effects on the other hand are a bit of a mixed bag. Some of the sounds like the roller coaster careening down the track sound great, while other sounds like the car being hauled up a steep angle by the chain sound awful. Players won’t miss much by playing the game with the sound off.

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Overall

At $1.99, Puzzle Coasters is a good, but expensive game. There are only 63 levels, but the game provides challenging and fun gameplay. The visuals are excellent, but the sound is at best average overall. The game is extremely polished, but needs more content to better justify the price.

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Capsule Computers review guidelines can be found here.

Icon Home Entertainment’s December Releases

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Icon Home Entertainment have some divisive projects releasing on DVD, Blu-ray and Digital tomorrow. Nicolas Winding Refn’s latest was booed at Cannes, but now – if you haven’t seen it in cinemas – you can make your own mind up about Only God Forgives. Personally, I wouldn’t trust those elitist snobs.

Julian (Ryan Gosling) runs a Thai boxing club and smuggling ring with his brother Billy in Bangkok. Billy is suddenly murdered and their crime lord mother, Crystal (Kristin Scott Thomas) arrives to retrieve her son’s body. When Crystal forces Julian to settle the score with his brother’s killers, Julian finds himself in the ultimate showdown. Only God Forgives hits Blu-ray, DVD and Digital tomorrow. Its trailer can be viewed below.

The Lords of Salem tells the tale of Heidi (Sheri Moon Zombie), a radio station DJ living in Salem, Massachusetts, who receives a wooden box containing a mysterious vinyl record. As Heidi listens to the record it starts to play backwards and she unwittingly unleashes a coven of 300-year old witches who were imprisoned and tortured during the Salem Witch Trials. Is Heidi going mad, or are “The Lords of Salem” returning for revenge? The Lords of Salem also hits Blu-ray, DVD and Digital tomorrow. Its trailer can be viewed below.

Rome 1492 – An age of enlightenment, of unparalleled intellectual achievement, of Da Vinci, Michelangelo and Machiavelli. It was an era of rampant lawlessness, incessant war and unspeakable depravity. At the heart of this world order were the Borgia, a family synonymous with ruthlessness in their quest for power. Borgia: Faith and Fear Season 1 lands on DVD tomorrow, and is already available on iTunes. Its trailer can be viewed below.

Total War: Rome II – Caesar in Gaul Expansion Announced

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The first inevitable expansion pack for Total War: Rome II is coming and it’s centered on Caesar’s Gallic war. Total War: Rome II – Caesar in Gaul aims to offer an expanded, more detailed look at Gaul and the south coast of Britannia. A set of screenshots can be viewed below.

Players can choose from four factions: the Gallic Arverni, the Germanic Suebi, the Belgic Nervii and Rome itself. The campaign is said to be inspired by Caesar’s Commentaries on the Gallic War. Here’s the full feature list:

  • New campaign map: The expanded map of Gaul and southern Britannia brings 18 provinces to conquer, fully detailed with resources, settlements, capitals, and new environmental effects.
  • Greater focus on characters: Play through the campaign with faction-leading avatars such as Caesar and Vercingetorix.
  • 24 turns per year & seasons: A shorter campaign timespan (58-51BC) means each in-game year is split into more turns. As the calendar changes, so do the seasons, bringing seasonal gameplay effects and stunning visual alterations.
  • New mid-game challenge mechanics: Caesar in Gaul replaces ROME II’s civil war with different, conflict-appropriate mechanics. As barbarian players progress, they’ll begin to feel the mailed fist of Rome as heavy intervention forces are sent to Gaul. Likewise, Roman players will see the tribes rebelling and forming alliances.
  • Compact, focussed multiplayer campaign: With a tighter geographic scope and faction-roster, 2-player campaigns are more focussed and less time-consuming than the full ROME II campaign.
  • New historical battle: Surrounded and outnumbered, take on the role of Caesar as he fights the last desperate, decisive engagement of the Gallic War: the battle of Alesia.
  • New Total War: ROME II playable factions: Alongside the factions playable in Caesar in Gaul, several playable factions are also unlocked in the full ROME II campaign: the Nervii, the Boii and the Galatians.
  • New units: A raft of new battlefield units is unlocked for the Boii, the Galatians, the Nervii and the Gallic tribes, plus new auxiliary and mercenary units.

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SEGA is releasing Caesar in Gaul on December 12 for $14.99/£9.99/€14.99. Following a monumental rescue effort involving patches, the game has been improved since its rocky launch. A slew of DLC packs were released after including a Blood & Gore pack.

Evangelion 3.0 North American Cinema Dates Listed, New Trailer Posted

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Eleven Arts and Funimation have announced that Evangelion: 3.0 You Can (Not) Redo will screen on January 10, 2014 in the United States. Canada will also see the film at participating Cineplex theaters on the 11th and 16th of January.

The full list of dates and times have been posted on the Eleven Arts website and are still being updated. A teaser trailer has been released alongside the announcement which you can view below, but is unfortunately limited to North American viewers only.

14 years after nearly ending the world in the “Third Impact,” Shinji Ikari awakes to a devastated world. Though he was once this world’s last hope, he is seen now as a harbinger of destruction. Enter Kaworu Nagisa, a mysterious pianist who understands Shinji on a level that nobody has ever done before. As Shinji returns to his life, the battle for humanity rages on. Will Shinji ever pilot the Evangelion Unit-01 again? Or does his very awakening herald the final destruction of all mankind? Evangelion: 3.0 You Can.(Not) Redo is an all new story, following the events of Evangelion: 2.0 You Can (Not) Advance.

Check out our review of the film during its premiere at Australia’s Reel Anime Festival.

www.youtube.com/watch?v=eqvRRjZfJc0

Naruto Shippuden: Ultimate Ninja Storm Revolution Announced

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Namco Bandai, the folks behind SoulCalibur II HD Online, announced the upcoming Naruto Shippuden title, Naruto Shippuden: Ultimate Ninja Storm Revolution. The title is set to be released for both Xbox 360 and PlayStation 3 systems.

The game will feature stunning anime visuals and fluid 3D ninja fighting in the largest Ultimate Ninja Storm game to be released to date. The game will have brand new gameplay mechanics including Combination Ultimate Jutsu attacks and a roster with 100 playable characters across both the Naruto and Naruto Shippuden anime arcs.

The game is currently set for release in North America, Australia, and Europe in 2014.

New Guild Wars 2 PvP Rewards Planned

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This morning, the Guild Wars 2 PvP Team revealed their plans of what Guild Wars 2 players can come to expect in the coming months. The goals of the PvP team in Guild Wars 2 is to integrate PvP into the game’s experience in general, to allow players to set and accomplish their own set goals in PvP, and to implement game-wide rewards that can be accessed in both PvP and PvE platforms. The PvP changes will slowly be put in place in the game since the changes are apparently quite numerous. If you’re unfamiliar with Guild Wars 2, check out our site’s review on the game here.

Match Rewards

The first point of interest is that the match rewards will be changed. So far, PvP glory rewards are based on the personal score you accumulate as the match progresses. This creates a lot of “solo” and “lone-wolf” playstyles that focus on achieving a better individual score than assisting the team. The changes will bring about rewards based on whether a team wins or loses and small additional factors like getting the top stat in certain categories. The amount of rewards are also based on the duration of the match, meaning if you steamroll an opponent team, you might not get as much as if you had a long, daunting battle.

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Also, this change was to allow certain builds the ability to be effective and still gain the same rewards as other cookie-cutter builds. Right now, bunker builds were not scoring and gaining as much rewards as ‘glass-cannon’ damage-dealing builds. PvP is a team-centric game mode and as such, should reflect upon that. Bringing this rewards change will allow viable builds that might not have a “quantitative” effect on the team reap the same rewards.

Gold and Experience Gains

Another change that will be introduced in the December 10th update is the ability to earn gold as a match reward through PvP. This allows Player-vs-Player enthusiasts to still earn gold without having to branch out into the PvE side of the game. You can also purchase Tomes of Knowledge, account-bound items that grant a skill level, using gold and glory. With this change, new healing skills will also be added to further diversify the skill choices a player can use to become more versatile.

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Achievements

New daily achievements will also be introduced for Solo and Team Arenas. Players can now earn up to four extra achievement points every day, furthering the incentive to participate in PvP on a daily basis. Two existing achievements called Slayer and Conqueror have been rebalanced across several tiers to create more achievement opportunities.

Gear

Gear changes will be one of the biggest development in this new plan to alter the game’s experience. PvP and PvE gear will have no differences in the upcoming patches, allowing a player to carry over his PvE gear appearances to PvP, and from PvP to PvE as well. This allows players who have a huge focus on PvE and have spent time creating a specific look in PvE to transition into PvP and still have that look they worked so hard in creating. Although they are getting rid of the gear distinction between the two game modes, PvP gear will still have no stats. PvP gameplay will still  rely on traits, runes, skills, and sigils to create specific builds and tactics.

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Revamped Rewards System

John Corpening didn’t reveal much about this system, but it allows a player to set his or her own goal to achieve rewards and goals. Also, when this system is implemented, glory will be removed from the game, making gold the universal currency across all characters and the game. Glory will not be converted, so the team will be warning players beforehand so that players can spend their glory.

Ladder System

Another exciting aspect of these changes is the introduction of a ladder system, breaking players down into divisions to fight with players of their own skill level. Being victorious in PvP will allow you to gain a higher position in the ladder system, and at the end of the season, you gain rewards based on your position on the ladder.  Ranks will be removed from the game once this system comes into place. Players that have gained ranks will keep their finishers and earn a specific title based on your rank. Original finishers will be unobtainable after this is implemented.

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As the game progresses, more changes will be put in place to increase the experience of Guild War 2 players. These changes will be rolled out slowly, since they are actually quite large changes to the MMO‘s current game mode.

What do you think of these changes? Are you excited about this or dreading the changes? Let us know in the comments below!

Steam breaks record with 7 million concurrent users

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Data from the Steam Statistics page has revealed a new milestone has been reached for Valve‘s digital distribution service. During the Thanksgiving holiday, a peak of 7,190,460 concurrent PC and Mac users was recorded. The allure of Steam’s Spring sale, with generous discounts on popular games such as Tomb Raider, Payday 2 and Farcry 3, proved too much. This record was achieved despite the recent launches of the PS4 and Xbox One.

With an ever-increasing community, it is highly likely for more success to come Valve’s way with the upcoming release of their Steam Machines. Steam has a community of over 65 million users. One can only imagine how much larger Steam can become.

Gran Turismo® Drive unveiled at Australia’s Home of Motor Racing Australian Mount Panorama Motor Racing Circuit, Bathurst, honours Gran Turismo® franchise with road naming ceremony

Gran Turismo® Drive unveiled at Australia’s Home of Motor Racing Australian Mount Panorama Motor Racing Circuit, Bathurst, honours Gran Turismo® franchise with road naming ceremony

–       Gran Turismo®6 available to purchase from this Friday 

Sydney, 3 December, 2013 – Sony Computer Entertainment Australia (SCE Aust.) and The City of Bathurst have today unveiled Gran Turismo® Drive at Australia’s home of motorsport, Mount Panorama Motor Racing Circuit, ahead of the launch of the latest instalment in the Gran Turismo® franchise, Gran Turismo®6 (GT6™), on 6th December 2013 which includes the famous circuit.

The official naming of a local road as Gran Turismo Drive pays testament to the iconic and detailed recreation of the Mount Panorama Motor Racing Circuit in this year’s Gran Turismo 6.  Fans of the franchise will be able to visit the historical circuit and walk down the internal circuit road during special events, flanked by the control tower and sitting directly behind the famous pit garages.

Racing veteran and gamer Shane Jacobson took the honour of officially opening Gran Turismo Drive to the public alongside the Mayor of Bathurst, Cr Gary Rush, in a ceremony that acknowledged the legacy of the circuit and its most recent immortalisation in the blockbuster racing franchise

Gran Turismo 6 will also form part of a new interactive exhibition and be added to the memorabilia collection within the National Motor Racing Museum. Celebrating the commitment from the development team at Polyphony Digital Inc. in sensitively and tirelessly recreating the circuit for PlayStation®3 owners around the world, the museum will encourage all visitors to try their hand at driving the circuit in a fully immersive gaming experience.

“We are extremely proud to be acknowledged by the City of Bathurst for the years of dedication we have invested in recreating Mount Panorama in Gran Turismo 6.” said Kazunori Yamauchi, the Gran Turismo creator and President of Polyphony Digital Inc. “Since its inception 15 years ago, Gran Turismo has listened to fan feedback and added extra features so that we now offer 1,200 cars and 33 circuits from all across the world. It seems only right that the legendary Mount Panorama circuit is included as fans will now have a chance to drive one of the toughest tracks out there. With Mount Panorama immortalised in the Gran Turismo series, it is now truly remarkable to see GT immortalised on The Mount itself.”

“Driving a lap of our world famous motor racing circuit is a life changing experience for those who have the chance, and Bathurst Regional Council is very excited about opening up the Mount Panorama experience through the launch of Gran Turismo 6 this week,” said Gary Rush, Mayor of Bathurst. “As custodians of a unique collection of the motor racing history of Mount Panorama at the National Motor Racing Museum, this partnership with Sony Computer Entertainment Australia is a great example of the how our Council is always looking for new and innovative ways to interpret the Mount Panorama experience to the world.” Cr Rush continued, “Mount Panorama is a very special part of the history of Bathurst which will celebrate 200 years as a European settlement in 2015 and this event opens up the opportunity for a new worldwide audience of fans to experience this special place – especially as we believe we are the first council in Australia to name a road after a videogame franchise.”

Gran Turismo 6 will be released on 6th December, 2013. Available now to pre-order, fans of the franchise can choose from either the GT6 Anniversary Edition (RRP AUD$114.95) or the Standard Edition (RRP AUD$99.95) and will receive a number of additional cars when the game is released.

Trailers, images and further news about Gran Turismo 6 are available on www.gran-turismo.com.

Click HERE to watch the Gran Turismo 6 Mount Panorama announcement trailer.

AntiSquad Comes To iOS December 12th

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Inspired Games and BulkyPix, the folks that brought you Joe Dever’s Lone Wolf: Blood on the Snow, have announced that their newest game, AntiSquad, will be releasing for the iOS platform on December 12.

In this turn-based tactical action game, you’ll team up all of the best mercenaries from around the to battle with the Mexican cartels. You’ll use explosives, snipers, gatling guns, and more, as your heroes take advantage of unique weapons and abilities.

The game features include:

  • Train three fighters units from several charismatic heroes and use multiple strategies to achieve your goal
  • Each hero have some proper skills that can be upgraded. Learn how to use them properly.
  • Take the time to think in this turn-based strategy game
  • Fight in a full 3D and gorgeous interactive environment

Also, be sure to check out the teaser trailer below this article.