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Glu Mobile Launches Deer Hunter® 2014 for Facebook

Glu Mobile Launches Deer Hunter® 2014 for Facebook

The #1 hunting game on mobile is now available in the Facebook App Center

San Francisco, Calif. – December 19, 2013 – Glu Mobile Inc. (NASDAQ: GLUU), a leading global developer and publisher of free-to-play games for smartphone and tablet devices, today announced the availability of Deer Hunter 2014 for Facebook. First launched on iOS, Android and Mac, Deer Hunter 2014 is now available to all registered Facebook users through their desktop browser.

“We are excited to bring our most successful title ever to players on Facebook,” said Niccolo de Masi, CEO of Glu Mobile. “Deer Hunter is the most realistic hunting game available and a fantastic experience on the Facebook platform. We anticipate a strong response from Facebook’s highly-engaged global user base.”

Every month, more than 260 million people play games on Facebook. This is a largely untapped audience for Glu games, providing tremendous opportunity for Deer Hunter’s ongoing success.

“We’re focused on helping game developers succeed on all platforms, and we look forward to working with developers like Glu to bring high-quality games to Facebook,” said Dan Morris, Head of North American Games Partnerships, Facebook. “With more people playing games on Facebook than ever before, we look forward to enabling even more cross-platform experiences in the coming months.”

About Deer Hunter 2014

Journey to North America’s Pacific Northwest, the savannas of Central Africa, and the forests of British Columbia to hunt deer, elk, bears, moose, wolves and more. Environments feature picturesque landmarks like Mount Rainier, the Hoh Rainforest, Serengeti grasslands, and Victoria Falls. Hunters have access to a powerful arsenal and choose from hunting rifles, shotguns, pistols and assault rifles, each with their own hunt types. Upgrade magazines, scopes, stocks, barrels, and more to create the perfect tool for the job!

Deer Hunter 2014 is available for free from the Facebook App Center at http://on.fb.me/JCuvbb.

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Glu Mobile

Glu Mobile (NASDAQ:GLUU) is a leading global developer and publisher of free-to-play games for smartphone and tablet devices. Glu is focused on creating compelling original IP games such as CONTRACT KILLER, DEER HUNTER, ETERNITY WARRIORS, and FRONTLINE COMMANDO on a wide range of platforms including iOS, Android, Windows Phone, and MAC OS. Glu’s unique technology platform enables its titles to be accessible to a broad audience of consumers globally. Founded in 2001, Glu is headquartered in San Francisco with a major office outside Seattle, and international locations in Canada, China, India, Japan, Korea, and Russia. Consumers can find high-quality entertainment wherever they see the ‘g’ character logo or at www.glu.com. For live updates, please follow Glu via Twitter at www.twitter.com/glumobile or become a Glu fan at Facebook.com/glumobile.

CONTRACT KILLER, DEER HUNTER, ETERNITY WARRIORS, FRONTLINE COMMANDO, GLU, GLU MOBILE and the ‘g’ character logo are trademarks of Glu Mobile Inc.

TRIBE STUDIOS BRINGS NEW SPEECH TECHNOLOGY TO VELVET SUNDOWN

TRIBE STUDIOS BRINGS NEW SPEECH TECHNOLOGY TO VELVET SUNDOWN

Board The Yacht To Adventure In The Upcoming Social Dramagame

Helsinki, Finland – December 19, 2013 – Finnish game developer Tribe Studios Ltd. announced today new details for its upcoming contemporary, social role-playing game, Velvet Sundown.  Velvet Sundown represents a bold new genre introduction for the global gaming community.  The innovative new game will feature integrated Text-To-Speech technology from Acapela Group. Velvet Sundown sails into closed beta testing early 2014.  Players can register now at http://www.velvetsundown.com/

By incorporating Text-To-Speech technology in Velvet Sundown, players will not only be able to type what their characters say, but they will be able to hear them speak! Acapela’s state-of the-art speech solutions offer the utmost in quality and technology giving the characters real natural voices. Every character in the game will have its very own voice tone!

“We are very excited to incorporate Acapela Group high-quality Text-To-Speech technology into Velvet Sundown,” said Elina Arponen, CEO of Tribe Studios. “This will have a very powerful effect on gameplay and will add to the overall user experience of this highly social new game.”

“Text to speech turns any written information in speech in real time and naturally adds the vocal dimension to a game. Games are a natural deployment playground for us and we are very happy to perform the voices of Tribe Studios new innovative game and contribute to provide players with a talkative experience.’ says Lars-Erik Larsson, CEO of Acapela Group.

Velvet Sundown is an innovative new game for Windows PC and Mac OS X that gives players a unique mix of social engagements and serious role-playing elements. Players take on the role of one of at least four randomly selected characters who find themselves as passengers on board a luxury yacht. Each character has their own unique background stories and missions that players must strive to fulfill. Velvet Sundown will feature Tribe Studios’ patent pending Dramagame technology where no two games unfold the same way, and new stories and dramas can be implemented in the game with ease. The story contains tens of millions of different outcome variations, giving the game previously undreamt of depth and replay value. A single Velvet Sundown multi-player game session unfolds in the length of a typical TV show, about 45 minutes, in which players can immerse themselves into their characters.

About Tribe Studios

Based in Helsinki, the heart of Europe’s most progressive educational and game development communities, Tribe Studios Ltd. is the creator of Dramagame social simulation and virtual world technology. Dramagame is a state-of-the-art social simulation technology designed for non-linear storytelling and used for both entertainment and training soft skill competencies.

About Acapela Group

Acapela Group is a Voice expert that invents speech solutions to vocalize content with authentic and original voices that express meaning and intent. Over 100 synthetic voices in 30 languages are ready to give a voice to any content producing a natural and pleasant audio result, by turning written input into speech. www.acapela-group.com

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Extreme Reality Launches “Dancewall Remix” As A Unique Motion Controlled Windows Game On Steam Greenlight

Extreme Reality Launches “Dancewall Remix” As A Unique Motion Controlled Windows Game On Steam Greenlight

Game Brings the Motion Experiences Previously Available Only via Consoles and Specialized Hardware to Anyone with a Windows Computer and Webcam

 

Herzelia, Israel and Brussels, Belgium – December 19, 2013– Extreme Reality, the only company to bring full-body motion analysis and control via a device’s native or peripheral camera, and SoftKinetic®, the world’s leading provider of 3D vision and gesture recognition solutions, today announced that Dancewall Remix, a unique motion controlled game for Windows, has been released on Steam Greenlight for public review and voting.  The game enables players to enjoy the exciting and exhilarating experience of motion controlled gaming, similar to what is currently available by leading consoles and 3D sensors, by using nothing more than a Windows computer and a webcam.

“DanceWall, originally created by SoftKinetic Studios and I feel Smart, has been a huge hit as a multi-player game allowing 3D full body movement to control the game,” said Eric Krzeslo, Founder and CMO of SoftKinetic.  “Extreme Reality successfully adapted the experience for regular webcams on the Windows platform, bringing motion controlled gaming fun to an even broader public.”

DanceWall Remix,is a rhythm and pose matching game controlled by a player’s body movements. Each player of the game can make physical body poses that transform the onscreen avatar to fit through approaching silhouetted shapes and holes on a rapidly approaching wall. Using the standard 2D camera that exists in most computers today, players can control movement of their in game avatar as they aim to reach their goal to earn the highest score by making the best possible fit with these onscreen silhouettes, picking up bonuses, and avoiding obstacles. The physical gameplay is immediately intuitive and does not require any previous experience with video games to quickly enjoy the fun.

DanceWall Remix is divided into three themes, Disco, Classic and Retro. Each theme has a distinct look and style of play based on the music. Retro is an 8Bit inspired synthetic world of Electronic music. Classic is a “Bubblegum-Pop” world where everything is soft and cute, and Disco is thematic of a 70’s nightclub.

Steam Greenlight is a community-driven platform where users vote to determine which new games are to be released on Steam, the world’s largest online gaming platform with 35 million active users in 237 countries.

“DanceWall Remix offers the Steam Greenlight community a unique opportunity to promote a motion controlled game that requires no console or specialized hardware,” said Sarit Firon, CEO of Extreme Reality.  “The freedom of controlling the game without touching a controller creates an engaging experience that is changing the face of gaming today.”

Offered as an SDK, Extreme Reality’s Extreme Motion is the only technology to provide full-body, software-based, motion analysis and control to any computing device or operating system via a standard camera.  It enables developers to easily add motion experiences to existing games or applications, and to create a wide range of new experiences.

Participants on the Steam Greenlight platform can learn more about the game and vote for DanceWall Remix here: http://steamcommunity.com/sharedfiles/filedetails/?id=179257235

Developers interested in integrating Extreme Motion control technology into their game or app can visit the Extreme Reality developer zone  www.xtr3d.com/developers

About Extreme Reality

Extreme Reality enables a future where people interact with computing devices by their body motion, without touching anything.  It is the only company to provide full-body, software-based, motion analysis and control to any computing device or operating system via a standard camera.  Offered as a software development kit (SDK) and with 14 patents granted worldwide, the company’s Extreme Motion product enables developers to create a wide range of experiences (applications, games, security solutions and more)  that pioneer Natural User Interfaces (NUI) while  breaking the physical barriers of current hardware-based technologies.  Extreme Reality was founded in 2005 and is based in Herzelia, Israel.

About SoftKinetic

SoftKinetic’s vision is to give everyone the freedom to control, explore and enjoy the entire digital world through the most natural and intuitive user interfaces and machine interactions. SoftKinetic is the leading provider of gesture-based platforms for the consumer electronics and professional markets, including interactive digital entertainment, consumer electronics, health care, digital signage, and medical systems. The company offers a complete family of3D imaging and gesture recognition solutions, including patented 3D CMOS time-of-flight sensors, modules and cameras (DepthSense® family of products, formerly known as Optrima product family), multi-platform and multi-camera 3D gesture recognition middleware and tools (iisu® family of products) as well as games and applications from SoftKinetic Studios.

For more information on SoftKinetic please visit www.softkinetic.com. For videos of SoftKinetic-related products visit SoftKinetic’s YouTube channel: www.youtube.com/SoftKinetic.

Warhorse Studios Brings the Open World to the Old World with Kingdom Come: Deliverance

Warhorse Studios Brings the Open World to the Old World with Kingdom Come: Deliverance 

Sandbox Action RPG Set to Go Medieval on PC and Next-Gen Systems in 2015 

Prague, Czech Republic – December 19, 2013 – Nearly 18 months after its inception, independent, Czech, video game development house Warhorse Studios today announced details of its debut title, Kingdom Come: Deliverance. Coming to PC and next-gen consoles in 2015, the game is an open world, action-adventure, role-playing game featuring blockbuster production values, a nonlinear story and revolutionary, first-person melee combat.

Leveraging decades of combined experience in AAA game development, including titles in the Mafia, Crysis, ArmA and Operation Flashpoint franchises, the creative talent powering Warhorse Studios is well-versed in pushing the boundaries of RPG storytelling in sprawling, immersive environments. “The team’s ambition for Kingdom Come: Deliverance is growing this ever-maturing sandbox genre in a believable, real-world context and scope,” remarked studio Creative Director Dan Vávra. “To that end, we’re harnessing CryENGINE®3, nonlinear narrative, varied freedom in character progression, and a consequence-laden living world in ways that have never been possible until now.”

Rooted within the Holy Roman Empire during the late Middle Ages, Kingdom Come: Deliverance promises a first-person seat to a harsh and brutal power struggle for the throne. As players traverse expansive, strikingly detailed locales, they’ll grapple with a range of period-accurate fighting techniques, horseback combat, open-field sieges, and large-scale battles, all while developing relationships and a reputation that will inform the greater story. Kingdom Come: Deliverance promises no magic, high fantasy or mythical overtones – it draws its inspiration instead from historically authentic characters, themes, and warfare.

Further details for Kingdom Come: Deliverance will be released on January 20, 2014. Get the latest news on the game from its Facebook page (www.facebook.com/kingdomcomerpg) and official site (www.kingdomcomerpg.com). Follow Warhorse on Facebook (www.facebook.com/WarhorseStudios) or Twitter (@WarhorseStudios) to get studio news.

About Warhorse Studios

Based in Prague, Czech Republic, Warhorse was founded in 2011 by Dan Vávra, creator of Mafia and Mafia 2, and Martin Klíma, formerly of ALTAR (Original War, UFO trilogy). The team, including Lead Designer Viktor Bocan (Operation Flashpoint), has ramped up in 2013 to include an experienced roster of industry veterans, with a combined track record of dozens of games published and millions of copies sold. For additional information, please visit www.WarhorseStudios.cz.

Next-gen power of Sniper Elite 3 revealed in second trailer – ‘Tobruk’

Next-gen power of Sniper Elite 3 revealed in second trailer – ‘Tobruk’

Rebellion and today released new assets for 2014 PC and console title, Sniper Elite 3.

The trailer can be viewed here:

 

 

Set three years before the events of the award-winning Sniper Elite V2, the trailer highlights not only the game’s unique and compelling World War II location, but gives subtle hints at the stunning next-gen technology behind the visual and gameplay experiences in this ambitious cross-platform title.

Following OSS agent and elite sniper Karl Fairburne amidst the terrifying bombardment of the ancient city of Tobruk in Libya, the trailer introduces viewers to a crucial snapshot of the wider conflict in which Sniper Elite 3 immerses its players.

Long before the blood-soaked beaches of Normandy, it was in the unforgiving terrain of the Western Desert in North Africa that the Allies fought and died together – America’s very FIRST taste of armed conflict with Axis powers.

Shot entirely in Rebellion’s powerful and versatile Asura game engine, the trailer also demonstrates key developments to the franchise made possible by the power of today’s consoles and hi-spec PCs.

From the huge vistas and breathtaking level design, right down to the minute focus of the overhauled X-ray ‘kill camera’ detailing muscle layers and circulatory systems, the trailer showcases advanced graphical features such as volumetric lighting, cinematic full-screen effects and real-time tessellation.

The new assets also illustrate how such technology powers the significant enhancements made to the series’ trademark gameplay, challenging stealth action and rewarding bullet physics.

From the scalable battlefields powered by instancing technology and packed with multiple routes and advanced AI, to the broad range of terrain, and realistic HDR lighting that empowers players to use the shadows to approach each deadly shot exactly as they see fit, this trailer gives an exciting glimpse of Sniper Elite 3’s focus on tactical choice, blended with thrilling moment-to-moment decision making and gun-play.

Sniper Elite 3 launches in 2014 on PC, Playstation 4, Xbox One, Playstation 3, and Xbox 360.

About Rebellion

Rebellion® is the studio behind worldwide number one hit games such as Sniper Elite V2 and Aliens vs. Predator. One of Europe’s leading independent video games developers and comic book publishers, Rebellion is privately owned company based in Oxford, United Kingdom, and prides itself on its unique and innovative approach to IP development and stewardship. It has been responsible for a diverse portfolio of publisher-owned and internally developed IPs, including Star Wars BattleFront, Judge Dredd: Dredd vs. Death, The Simpsons Game and Sniper Elite.

Rebellion’s publishing portfolio includes multi award-winning British science fiction comic 2000 AD, the 2000 AD Graphic Novel line, the internationally-acclaimed fantasy, science fiction and horror imprint Solaris Books, and shared-world pulp imprint Abaddon Books.

For more information please visit: http://www.rebellion.co.uk/

Like Rebellion on Facebook: https://www.facebook.com/RebellionDevelopments

Follow Rebellion on Twitter: https://twitter.com/Rebellion

NETHER RELEASES NEW CONTENT UPDATE CONTAINING FIRST COMMUNITY SELECTED FEATURES

NETHER RELEASES NEW CONTENT UPDATE CONTAINING FIRST COMMUNITY SELECTED FEATURES 

Fans Select a Subway System, Wing Glider, New Nether and More 

CHICAGO – December 19, 2013 – First-Person Urban Survival game Nether is giving early access fans what they’ve been asking for…literally, by releasing a bevy of new features chosen by the community, including a subway system that allows alternative routes for exploration, a wing glider that can be used for flying from rooftop to rooftop, and a new massive nether character. These features are the first in a series of ongoing content updates that are being developed in conjunction with community feedback and voting.

All new features include:

A Subway System – a brand new subterranean tunnel system that adds a whole new layer of depth to the decimated cityscapeA Wing Glider – allows players to make quick getaways or tactical moves by flying from rooftops to lower level roofs or platformsA New Nether – heavy, Golem enemy, massive in size and damage, requiring cooperative play to bring it downNew “Surge” Objective – a new world-objective that has players kill a mini-boss that attacks random areas of the city for an experience boostNew in-game items, including a flashlight, compass, road flare and smoke grenades

Nether will continue using player input on features for future updates and fans can currently vote here to determine if the next update will include either a helicopter or motorbike as an in-game mode of transportation.

“Our goal with Nether has always been to create content and a gaming experience that includes the community,” said Chip Sineni, Creative Director at Phosphor Games. “Since launching Nether into early access we’ve received tremendous feedback from our fans and we’re psyched to release the first set of public-driven features for everyone to enjoy.”

Nether is a first-person urban survival gaming experience unlike any other. Nether forces players to make quick life-saving decisions in an unforgiving environment. In this post-apocalyptic urban world, death is waiting around every corner, at the top of high-rise buildings, and in the grasp of powerful teleporting creatures known as nethers. To navigate this high-tension environment, players must use skill and cunning in order to obtain food, weapons, supplies, and other resources necessary to survive in a desolate and dangerous city. Players will need to choose whether or not to team up with others or go at it solo against the nethers, other players, and unpredictable, treacherous world objectives. In the end, players must decide if they will Prey or Pray.

 

More information on this title can also be found at http://playnether.com as well as at http://facebook.com/playnether or on Twitter @PlayNether. 

About Nether Productions

Nether Productions is the publishing entity behind post-apocalyptic MMO Nether. It is a privately held company, comprised of a group of game industry veterans with backgrounds in the executive production, publishing, marketing and distribution of online games. 

About Phosphor Games

Based in Chicago, Phosphor Games Studio is a top-tier development studio comprised of experienced video game designers with a track record of producing financially successful and critically acclaimed titles across a variety of genres – from hardcore first-person shooters and MMOs to sports and casual games. More information can be found online at http://www.phosphorgames.com, on Facebook or via Twitter @phosphorgames.

All New Giana Sisters Christmas Level Available Now For Free

Giana-Sisters-Twisted-Dreams-Christmas-01

To celebrate the holiday season, Black Forest Games has just introduced a completely new Christmas Level for Giana Sisters Twisted Dreams and GSTD – Rise of the Owlverlord. This special gift is for all the fans and players that enjoy Giana Sisters and allows them even more content to burn through while you’re snuggled up in your blankets.

Individuals who already own the game will be able to access the new level for free by selecting it in the “Extras” category in the main menu. The free Christmas level is available on Steam and GOG.com as a free update, and is a great addition to the puzzle platformer. If you’d like additional action, pick up the addon for Giana Sisters Twisted Dreams, which is called Rise of the Owlverlord.

Black Forest Games is also excited to announce that Giana’s Comic Book Adventures will be published through Amazon and is now available for purchase. The 34 paged book will be released as a print edition on Amazon.com and costs $9.95 USD. Make sure you take a look at this award-winning video game and its comic book interpretation.

Om Nom Ventures Out of the Box in Cut the Rope 2, Now Available Exclusively on the App Store

Om Nom Ventures Out of the Box in Cut the Rope 2, Now Available Exclusively on the App Store
Global Gaming Phenomenon Finally Gets its First True Sequel, with All New Story and Five New Characters

San Francisco, CA – 19 December 2013 – Cut the Rope 2: Om Nom’s Unexpected Adventure arrives today as an iOS exclusive for iPhone, iPad and iPod touch, delivering 120 levels of rope-cutting and candy-collecting fun. The sequel to the physics-based phenomenon takes Om Nom out of the box and into the world for the first time, introducing five new locations and characters, each with unique game mechanics that help Om Nom in his pursuit of candy. The new characters interact with Om Nom and their surroundings, creating a totally new experience for Cut the Rope, one of the most successful and beloved mobile gaming franchises.

The game features five new friends, the Nommies®, who are helping Om Nom find his way home:

  • Roto carries Om Nom through the air to the best candy catching locations.
  • Lick makes small bridges with his tongue to help Om Nom reach his goal.
  • Blue multiplies and lifts Om Nom to new levels of candy hunting fun.
  • Toss throws objects of all sizes, including candy, to help Om Nom satisfy his sweet tooth.
  • Boo scares Om Nom to jump to new heights.

“This is the first true sequel to Cut the Rope,” said Misha Lyalin, ZeptoLab CEO. “We’ve shaken up the formula and really wanted to push the envelope on what today’s mobile platforms can offer. The new gameplay elements, design and graphics will thrill Cut the Rope fans and attract a new generation of players.”

For the first time, players can move Om Nom around on the screen with the help of Nommies and various gameplay elements. Players can also collect items to access secret levels, use power-ups such as balloons and candy rain, and customize their game by selecting different types of candy and new accessories for Om Nom.

 

In addition to the game, Om Nom and the Nommies continue their adventures in the third season of the award-winning animated shorts Om Nom Stories™, which debuts a new episode today. Watch it on YouTube and stay tuned for more episodes in the coming weeks.

Fans who want to discover more great mobile content can now access all ZeptoLab apps for iOS in one place. Today, alongside the release of Cut the Rope 2, ZeptoLab introduces a dedicated page on the Apple App Store atwww.AppStore.com/ZeptoLab.

For More Information:

Cut the Rope 2 is available for $0.99 from the App Store on iPhone, iPad or iPod touch at www.AppStore.com/CutTheRope2.

It will be available as a free-to-play game on Android early next year.

About ZeptoLab

ZeptoLab UK Limited is a global gaming and entertainment company best known for developing the award-winning, hit franchise Cut the Rope®, which includes Cut the RopeCut the Rope: Experiments and Cut the Rope: Time Travel,available across platforms and devices, and Cut the Rope 2, now available for iOS and soon to be available for Android.Cut the Rope games have been downloaded more than 400 million times by users around the world since game’s debut in October 2010. The company has also released the games Parachute Ninja™, available for iOS, and Pudding Monsters™, which can be downloaded on Android and iOS platforms. For more information, please visit www.zeptolab.com.

ZeptoLab, Cut the Rope, Om Nom, Nommies and Feed with Candy are the trademarks of ZeptoLab UK Limited. TM/© 2013 ZeptoLab UK Limited.

New Community Q&A Video Released for Stronghold Crusader 2

New Community Q&A Video Released for Stronghold Crusader 2 

London, UK 19th December 2013 – A new community Q&A video has just been released for Stronghold Crusader 2, answering questions put to the developers over the past weeks and months. The sequel to the 2002 cult classic Stronghold Crusader, Crusader 2 is set for release early next year, making this an ideal time to talk release date, classic Crusader 1 features, possible ports and more:

http://www.youtube.com/watch?v=2BkR8Fh-Ahc

This sixth release in Firefly’s series of question and answer videos was made possible by the developer’s recent move to self-publishing. Over the course of the past six months Firefly has been open and transparent with players, resulting in much better player-developer relations. Why did Firefly opt for 3D over 2D? When will new screenshots be released? Why is the game built around Steam? What features and characters will return from Crusader 1? The freedom of self-publishing has allowed Firefly to be completely honest with fans of the franchise, something that is refreshing for both parties.

Scheduled for release in Spring 2014, Stronghold Crusader 2 will be digitally self-published by Firefly Studios. A public beta is also planned to be held in the months leading up to release, with full details to be announced at the start of 2014.

About Firefly Studios

Firefly Studios is an independent PC game developer specialising in real-time strategy and MMO titles. Formed in 1999 by Simon Bradbury and Eric Ouellette, the company has brought to market a number of high profile and commercially successful strategy games, including the Stronghold series with lifetime sales of over five million. Firefly has offices in the UK and US. For more information please visit their website at www.fireflyworlds.com or follow @fireflyworlds on Twitter.

Have fun and get creative with ‘My Big Christmas Coloring Book’

Have fun and get creative with ‘My Big Christmas Coloring Book’

This Christmas, enjoy drawing and painting your own festive pictures to show off to friends and family. 

Northampton, December 19th 2013. Casual games developer and publisher Go Games are proud to announce the Worldwide release of ‘My Big Christmas Coloring Book’ for iOS and Android devices.

‘My Big Christmas Coloring Book’ is a collection of fun and festive Christmas backgrounds in need of a splash of colour and stroke of imagination! Choose from a great selection of brushes, colors and special tools to bring your pictures to life.

With ‘My Big Christmas Coloring Book’ you can even turn your picture into a Christmas card to share with friends and family – and add a personalised message too! Check out the launch trailer on YouTube to see how simple it is to get creative!

‘My Big Christmas Coloring Book’ is available FREE from the App Store on iPhone, iPad or iPod touch

https://itunes.apple.com/app/id770035888

And FREE on android from Google Play

https://play.google.com/store/apps/details?id=com.GoGames.MCB

My Big Christmas Coloring Book – what will you create today…?