Barcelona, Spain – 30 June, 2025. Publisher SelectaPlay and developer Gatera Studio are proud to announce that Antro, the pulse-pounding 2.5D rhythm-action puzzle platformer, is available now! Players can pick up the game digitally on PC viaSteam, PlayStation 5, and Xbox Series X|S, with a physical PlayStation 5 edition also hitting shelves today.
Step into the dystopian depths of underground Barcelona and become Nittch, a lone courier tasked with delivering more than just a message; he’s carrying the beat of rebellion. With a powerful urban soundtrack driving the action, players will parkour, puzzle-solve, and battle their way through the layered city of Antro, where rhythm isn’t just style, it’s survival.
Every level pulses with genre-spanning beats, from hip-hop and drill to R&B and electronic, fueling a dynamic experience that blends cinematic platforming with music-synced gameplay.
A Revolution in Motion After the Collapse, humanity was forced underground. Beneath the ruins of old Barcelona lies Antro, a decaying world ruled by La Cúpula, a totalitarian regime that bans music, crushes art, and controls every thought and movement.
But in the shadows, resistance stirs. Music is the weapon. And Nittch is the spark.
Key Features:
Rhythm Meets Resistance – Navigate the underground city as every jump, fight, and escape syncs perfectly with an evolving soundtrack.
Genre-Bending Gameplay – A bold fusion of 2.5D platforming, parkour, puzzles, and music-driven action.
A Dark Future, Drawn in Detail – Explore the fractured, neon-soaked remnants of a society on the brink of revolution
An Original Urban Soundtrack – Featuring tracks across hip-hop, drill, R&B, and electronic music, the beat is your lifeline.
Physical Edition for PS5 – Bring the revolution to your shelf with the boxed PlayStation 5 version, available now.
Antro is out now. Download it today on PC via Steam, PlayStation 5, and Xbox Series X|S, or grab the PlayStation 5 physical edition in stores and online retailers.
Fight back. Feel the rhythm. Reclaim the underground.
About Gatera Studio
Founded in 2022 in Barcelona, Gatera Studio is born from the drive to represent urban culture in videogames from a rebellious and socially aware perspective. It starts its activity with the development of ANTRO, a puzzle rhythm 2.5D platformer game. Currently it has the collaboration of a multidisciplinary team composed of developers, 2D and 3D designers, illustrators, artists and music producers, writers and marketing professionals.
About SelectaPlay
SelectaPlay is SelectaVisión’s video games publishing branch. The company works with talented studios on unique video games and helps them publish their titles in both physical and digital formats worldwide.
About SelectaVisión
SelectaVisión is a media entertainment distributor company founded in 1984. Based in Spain, SelectaVisión’s catalogue includes anime and live-action feature films, TV shows, and movies. Publishing both anime classics and the latest Japanese productions since 1997, SelectaVisión has built a long relationship with fan-favourite Japanese producers and distributors, becoming the major publisher of anime content for Spanish audiences.
The contents of the Limited and Deluxe Editions revealed!
Sydney, Australia, June 30, 2025– Arc System Works Co., Ltd. is excited to announce that Double Dragon Revive will now be coming to Nintendo Switch in addition to PlayStation®4/ PlayStation®5/ Xbox One/ Xbox Series X|S/ Steam/ Epic Games on October 23, 2025.
Don’t miss out on the thrilling footage of the Introductory Trailer today, featuring an introduction to the Double Dragon series, as well as details on the moves and game mechanics such as stage gimmicks, with a sneak peek at the two-player coop belt-scroll action games are known for!
Discover, for the first time, the contents of the editions:
Full game
3 character cards
Additional outfits
Full game
3 character cards
Additional outfits
Digital OST
Digital artbook
Steelbook
Printed artbook
Poster
Double Dragon Revive will be available physically on Nintendo Switch, PlayStation®5, and Xbox Series X|S, and digitally on Nintendo Switch, PlayStation®4, PlayStation®5, Xbox One, Xbox Series X|S, Steam, and Epic Games on October 23, 2025.
By following the official Double Dragon X account, you can stay updated on the latest news about the Double Dragon series, including Double Dragon Revive.
We share a variety of content for fans of the series, such as developer’s comments and introductions to past titles.
About Microids
Microids, a French video game publisher founded in 1985, has established itself as a key player in the international gaming industry. Its editorial strategy focuses on two main pillars: adventure games and titles aimed at seasoned players. By collaborating with renowned studios and creators, Microids delivers immersive experiences based on popular licenses, allowing players to embark on original adventures alongside iconic characters.
About Double Dragon Revive
The Double Dragon series has defined the belt-scroll action genre ever since it hit the arcades in 1987. Now it returns as Double Dragon Revive, thanks to the passionate support of retro game fans over the years. Arc System Works’ fighting game development expertise brings you a modern belt-scroll action experience with exhilarating gameplay.
About Arc System Works
Video game developer and publisher known for the GUILTY GEAR series and BLAZBLUE series. Founded in 1988, Arc System Works constantly seeks to innovate and bring new experiences to its fans. On July 1 2024, Arc System Works opened its European branch in Paris, France, in order to continue expanding its global presence.
Be ready to become the best Agent in Digimon Story Time Stranger by watching its system trailer and learning everything about obtaining Digimon, Digivolution and its fighting system:
In Digimon Story Time Stranger, players recruit many Digimon throughout their journey to save the Human and Digital Worlds. To obtain Digimon, players must analyse and scan them through battles. Once the analysis is complete, they can create that Digimon and obtain them as their ally.
To strengthen their Digimon, players can use Attachment Skills and equipment to boost their abilities and increase their stats. In the game, Digimon possess different attributes and elemental resistances which impact their combat performance. Additionally, Digivolution is available when each Digimon reaches certain conditions. Players are also able to De-Digivolve into lower forms and set Digimon onto the Digivolution path they need. The path they take depends on their stats and on their personality traits. As the roster grows bigger, the DigiFarm is another way to build up Digimon since they train and grow on their own in this customisable area. Finally, players can also accumulate Agent Skills to help their Digimon grow and support them during the battle.
In combat, understanding the synergies between Digimon’s attributes and elements is key to winning a fight. Players have to choose the right Digimon for each fight to maximise their damage output and survivability. They can also fight alongside their Digimon with Cross Arts, a new type of ability that can be offensive, defensive, or supportive.
Digimon Story Time Stranger is set to launch on 3 October 2025 for PlayStation 5, Xbox Series X|S and PC. Retail and digital pre-orders are also live for all platforms.
It’s always tempting to harken back to a familiar and beloved franchise, especially one that happens to have been all but forgotten about by its current owner. Combine this with other elements from the same genre that have been given some recent updates and the concept of creating a unique combination of the two is ripe for the picking. This can be said about Dustwind: Resistance, a sequel of sorts to its original Dustwind release seven years ago but set completely separate, giving players a chance to experience the post-apocalyptic setting for the first time here. Looking to capture some of the magic that a certain other post-apocalyptic tactics game offered and some isometric action that a commando series might offer, has this indie game managed to pull it off?
Story
As mentioned before, Dustwind: Resistance might be a sequel but players can jump in without any prior knowledge of the original game and feel right at home. The apocalypse happened and mutants can spring up here and there and farmers tend to giant frog looking creatures rather than cows or pigs, no biggie. Players take on the role of Jake, a farmboy who has managed to grow up happily alongside his childhood friend Amanda that soon became his wife and his long-lived dog Diesel. After many long years of farming normal seeming produce despite the mutants running around, Jake returns to his farming settlement only to find that it has been nearly destroyed by a roaming band of bandits all being led by an extremely powerful leader calling himself Warlord.
Warlord can give Jake a reprieve, deeming him too pathetic to kill (or instantly blast away with laser weapons if players try to attack), giving Jake a chance to survey the damage to his home and find what little remains of his family and people hidden away in the basement safe-room. It isn’t long before Jake sets out alongside his loyal canine Diesel to continue along Warlord’s war path and try to find help only to encounter more and more bandits and enemies along the way, including those that have seemingly slain his wife in her home settlement as well. With his wife seemingly slain by these monstrous bandits and no help besides the few stragglers that have managed to survive, Jake finds himself set on a path of not only vengeance, but one that will ultimately pit him against the monster that is terrorizing the region with his high-tech weapons and never ending band of raiders.
Dustwind: Resistance tells a fairly solid and serviceable storyline that players will get to experience across a nearly seventeen hour long campaign set in its own unique take on a post-apocalyptic world trying to survive even with a new monster in town. Unfortunately while this does make for a fairly lengthy game, the story itself is a bit threadbare as there are far too few characters to actually interact with. More often than not players will simply find themselves going from one mission into the next with little to no interaction between the characters. This does change up a bit once a certain someone makes a reappearance and a new companion joins the fight as well, but even then one would hope for a bit more story than what is on offer here. It is also worth noting that while characters can talk to some NPCs and have entire chat windows up with them, selecting various options to find out more or continue a conversation, the radio chatter that occasionally pops up in the top right corner is incredibly glitchy.
This tends to involve allies on a combat stage, most of which happen to be quite long, giving players an update, telling them one they might need to do next, or in the case of defense missions warning where enemy units might be approaching from. Unfortunately these radio calls often vanish the second they pop up, making them barely noticeable let alone legible since nothing is voiced in the game.Thankfully, players can always follow the marker towards their next objective should it actually be taking and traveling too, picking up, or setting down an item or defense perimeter. Then again, if it is as simple as having to wipe out the entire map of bandits, at least then it is self-explanatory even if players might find themselves caught off guard by flanking foes they would have otherwise been warned about if the game’s radio display box didn’t glitch out.
Gameplay
Although it may look like a tactics game, Dustwind: Resistance is all about action with tactics being an optional element. As players play through the game, Jake and his team will encounter enemies and all fights will happen in real time for better or worse. Players have the option to pause combat and directly dictate what they want each party member to do, such as having Jake use a skill to target the head of a bandit about to throw a grenade, hoping to knock them flat while also telling Diesel to run towards a separate foe entirely and start biting away at their legs to cripple or straight up kill them. Considering friendly fire is a thing, and happens far too often in many cases even on easier difficulties, of which the game offers numerous difficulties ranging from very easy to challengingly hard, players will always want to make sure to keep their melee fighters out of the way of their ranged ones.
Similarly, players can choose to press a couple of buttons at once and select their entire party to move from place to place, keeping the team together and this can be something of a double-edged sword in Dustwind: Resistance as the title is incredibly unforgiving, especially early on before players have gained extra party members. This is due to a number of reasons, such as ally AI running off randomly on its own to attack foes in a distance that will surely kill them and one that has already been patched since our time experiencing it ourselves in the form of some absolutely ridiculously bad balancing when it came to defense missions. While players have the option to play stealthily and sneak around, stealth rarely works correctly making sneaking a useless tactic even when leveled up, meaning often the best way to take on a situation is as slow and carefully as possible, picking off bandits and other enemies in small groups to avoid drawing a massive group.
This is primarily thanks to the fact that all attacks, even melee, have a percentage chance to hit and it feels incredibly cheap when a 90% chance to hit misses and an enemy can just rattle a teammate without any sign of failure. Similarly, enemy range and visuals are ridiculous compared to the players. Even when zoomed out, players will not be able to see snipers other than a vague red aura in their direction, meaning players will need to find cover fast or risk losing a lot of health to impossible to defend sniper fire, especially since the “dash” option is so short it would make anyone else look like an athlete, including Diesel. This means that facing off against enemies in a group is nearly always going to be met with failure, especially since players can only “pick up” a dying teammate by healing them twice with small almost instant nanopacks or once with a large nanopack. Trying to use bandages takes forever and not only leaves players wide open for attack but probable game over since, if a character’s medical skill is too low, they’ll take longer bandaging an ally up than it will take for them to “bleed out.”
That’s not to say that Dustwind: Resistance doesn’t have its perks. As mentioned before, this combination of real-time combat where players can pause and plan out a strategy to unleash hell on their enemies actually works out incredibly well past the first few missions and players have more options open to them. Players can utilize a wide variety of weaponry and skills to take and pick and choose their targets before resuming time and seeing how things play out. Thankfully not only can players set the game to regularly “autosave” in fairly short intervals, players can quickave easily as well, meaning that they can win a battle, save, and then not have to deal with that group again. It also must be said that Diesel is a delight and any game that could have a dog in it, especially one capable of fighting, should. Diesel can not only serve as a great distraction and way to cripple foes, he can sense and disarm mines, plant mines of his own to trip up enemies, and even somehow pull the pin on a grenade and throw it with his doggy jaws at enemies, blowing them away. Combine this with the fact that, rather than petting the dog, the dog pet’s the player’s allies to heal them with healing items but he can also take charge of the turret in the vehicle that players eventually obtain.
Similar to Diesel, using the armored vehicle to drive over, blast away, and simply destroy enemies is a real delight and something that it feels like Dustwind: Resistance could have used more of. We get trying to depict a gritty and grueling difficult world, but having some extra overpowered moments wouldn’t hurt here and there. It is also nice to note that the vehicle has an infinite storage capacity meaning players can dump as much random weaponry, ammo, grenades, and even unique weapons into there if they don’t need them at the moment or aren’t somewhere players can sell them. It is worth noting that while there is an equipment system and even a leveling system, it is rather basic. Yes, there are some hidden weapons throughout a few stages that offer unique strengths but for the most part players will be wanting to change up their gear to best fit a situation, even if it means lugging an incredibly heavy flamethrower or rocket launcher around or multiple types of ammunition for the same gun type as some might be more powerful or effective against some enemies.
It is also worth noting that while players can “level up” their party members, this isn’t done by XP earned from every enemy slain, but simply leveling up the entire party anytime a level is finished. Players can hang onto level up points as long as they want but it is worth noting that some abilities require a specific level of a certain skill to use efficiently or at all, giving this mostly action combat focused game a small RPG element nonetheless. That being said, there also feels like there are far too many skills and abilities available for how few skill points are dished out, something a bit questionable especially since there’s no real replay value to be found here for building characters in different ways other than simply because players can.
Audio & Visuals
Graphically Dustwind: Resistance is something of a mixed bag. Character portraits are handled quite nicely with every NPC that players and meaningfully talk to having a well-drawn and fitting looking portrait, including Diesel. Even fighting in combat is solidly done, with weapons feeling like they have some proper heft when used correctly as targeting a head or leg specifically with a skill can turn a character’s head to giblets, tossing a grenade into a group and sending them flying with no legs, or even roasting an enemy with a flamethrower can look satisfyingly brutal. Unfortunately though, the overall presentation of the character models themselves and the world that players travel through leaves a lot to be desired. While this is an indie game, Dustwind: Resistance looks like something someone would have expected two or even three generations ago. At least it runs smooth no matter what, including when driving around in the armored vehicle and unleashing hell on the enemy with your dog of all things being the vehicle’s gunner.
It is also worth noting that the user interface and subtitles have not been optimized for consoles in any way. This means that all text is incredibly small to the point that most players will have trouble reading it if they aren’t sitting quite close to their television sets. Ironically, given the graphics for the game, this issue harkens back to that same generation of consoles that dealt with this issue. That being said, it is also worth noting that there is no voice work of any kind in the game as mentioned earlier, there are some enemy barks and literal barks from Diesel but nothing more. The soundtrack is fitting enough for the post-apocalyptic setting but doesn’t stand out in any memorable fashion.
Overall
Dustwind: Resistance feels like it has a lot of heart behind it and it shows it at times. From a lengthy and solid enough campaign with some predictable but enjoyable little twists here and there and some well-designed combat mechanics that kind of fall apart when players find themselves outnumbered, there is something to be enjoyed here, especially with the fun little quirks. Unfortunately these little quirks and heart don’t help the fact that deaths often feel cheap due to enemy placement and range, graphics and user interface that feel a decade old, and some wonky ally AI at the worst of times and you have a punishingly difficult real time strategy game that tries to punch above its weight class but just can’t reach those lofty goals.
Capsule Computers review guidelines can be found here.
After meeting a strange owl and being drawn into the familiar Velvet Room we notice that hope is slowly being drained from the world and, in an effort to vanquish those that may be behind it, begin our journey into the metaverse to face off against the Shadows once more in Atlus’ Persona 5: The Phantom X
Persona5: The Phantom X – Gameplay
Persona5: The Phantom X brings the stylish flair and psychological depth of the Persona franchise to mobile and PC platforms in a fresh, standalone experience. Set in Tokyo, this new chapter follows an original protagonist and a mysterious owl companion as they awaken to their Personas and dive into the supernatural world of the Metaverse. While paying homage to the core mechanics of Persona 5, including turn-based combat, Social Stats, and daily life simulation, The Phantom X introduces new characters, a distinct story arc, and new themed palaces for players to infiltrate.
With gorgeous animations, iconic art direction from Shigenori Soejima, and a reimagined Phantom Thieves journey, Persona5: The Phantom X is tailored for both longtime fans and newcomers. Expect a blend of stylish battles, emotional storytelling, and time-management elements, all optimized for mobile and PC play with an intuitive interface and gacha-based character acquisition system. Whether strategizing your next all-out attack or bonding with allies during the school day, this spin-off captures the heart of the Persona universe in a portable format.
Persona5: The Phantom X Developer: ATLUS, SEGA, Perfect World Publisher: SEGA Platform: Windows, iOS, Android Release Date: 26th June, 2025 Price: FREE
North American Players Are Invited to a Free-to-Enter Inaugural Competition, a $2,500 Prize Pool and VRS Points on the Line
ORLANDO, FL – JUNE 27, 2025 – Global Domination Entertainment will host its first Counter-Strike 2 “Outbreak” Tournament July 24 – 27. Working with trusted esports voices like Fragadelphia and the Counter-Strike 2 community, Global Domination Entertainment has built out this new “Outbreak” tournament structure focused first on North America. With 32 teams competing for VRS points and glory, the tournament is free-to-enter for all players, making it accessible for all Counter-Strike 2 players to join.
Players are invited to register today on the Global Domination Invasion website to participate in the July Outbreak tournament and lock in their spot for a chance to win their share of the $2,500 prize pool.
July Outbreak Tournament Prize Pool Details:
First Round:
1st Place – $1,250
2nd Place – $750
3rd Place – $500
Plans for a Second Round “Outbreak” tournament are in the works for later this summer, with the prize pool increasing to $5,000. Follow @GDInvasion for updates and status on tournament progress.
This announcement follows the company’s recent update regarding the restructuring of its large-scale Global Domination Invasion (GDI) Tournament, originally planned for August. As part of this shift, the global tournament has been rescheduled for 2026.
Global Domination: Invasion is powered by Ultimate Gaming Competition (UGC), a leader in the esports space that has powered hundreds of thousands of competitive gamers and partnered with some of the biggest names in the industry. Their digital ecosystem reaches over 5 million unique viewers, making them a force in content and competition alike.
To follow all the tournaments progress and your favorite teams, follow us at @GDInvasion.
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About Global Domination Entertainment
This partnership combines Ultimate Gaming Championship’s proven tournament infrastructure and digital reach with Global Domination’s decades of concert experience from Brian Crouch and Andy Horne’s team—creating a hybrid entertainment model that’s equal parts high-stakes esports and high-energy spectacle. A powerhouse collaboration between esports and live entertainment veterans has officially launched a new global tournament series that redefines competitive gaming experiences.
London, UK, 27th June 2025 – After four years in development, Neolithic Dawn, the survival adventure built for VR is now available for Meta Quest headsets! Available in Early Access on the Horizon Store today, Neolithic Dawn welcomes all VR hunters to test their skills in 10,000 BC.
Set across five open-world maps in North America, players will be whisked back to a time when they can discover prehistoric creatures and ancient Ice Age civilisations. Neolithic Dawn is a true survival game where factors including hunger, thirst and warmth all have to be accounted for. To maintain that sense of realism throughout, players will have to handcraft weapons and tools, hunt animals, and prepare for the ever-changing seasons.
All of this is the backdrop to a rich single-player narrative. As a hunter/gatherer following in the footsteps of their ancestors, players must travel through these lands, discovering their fate as the next Star Seeker who must seek to secure their tribes’ future. This is not the story of one individual but many generations sewn through time.
“As we open Neolithic Dawn to Early Access, we’re proud to share this evolving world with you,” said James Bellian, CEO & Founder of Neolithic. “This is just the beginning of a journey we’ll continue to shape together, with your feedback guiding us every step of the way.”
KEY FEATURES
Story Campaign – Discover an ancient ice age civilisation and begin a journey to become the next Star Seeker.
Realistic Physics – Complete flexibility to explore and climb the environment, hand-craft tools and weapons, hunt wild creatures, real-time day/night cycles and dynamic weather systems
Survival of the Fittest – The threat of death is ever-present, survive animal attacks and the elements whilst staying fed, hydrated and warm.
Multi-generational Permadeath – In this new twist, when you die, you come back as your descendant. Buildings you’ve constructed remain, pass on skills and even loot the corpse of your former self!
Online Co-Op Mode- Survival of the fittest doesn’t mean alone, team up with a friend in co-op.
Neolithic Dawn is available now as an Early Access release on the Horizon Store for Meta Quest. A Steam edition is in development with a launch date to be confirmed. Neolithic LLC has an expansive roadmap planned during Early Access for Meta Quest in 2025, with further details to be announced.
About Neolithic Dawn:
An open-world VR survival adventure like no other, Neolithic Dawn has been built exclusively for VR. Become a hunter/gatherer in 10,000 BC North America, taking a journey that will take more than one lifetime. In this unrelenting wilderness, explore dense forests and icy tundras looking for valuable resources. Craft tools and weapons to fight prehistoric beasts, or test your skills and tame them!
About Neolithic LLC:
Started by James Bellian in 2021, Neolithic Dawn was originally a solo project looking to harness the power of VR. Over the past four years, the project and the development team have grown to create an expansive, prehistoric world filled with exciting possibilities.
We visit a spin-off of the popular Shin Megami series with Atlus’ Raidou Remastered: The Mystery of the Soulless Army and, after going some training, we get to experience the action-based combat alongside two demon allies and begin our investigation into the strange abduction of a girl.
RAIDOU Remastered: The Mystery of the Soulless Army – Gameplay
RAIDOU Remastered: The Mystery of the Soulless Army brings a cult-classic PS2-era Shin Megami Tensei spin-off back to life with enhanced visuals, modernized features, and quality-of-life improvements. Step into the slick shoes of Raidou Kuzunoha the 14th, a Devil Summoner investigating strange happenings across a Taisho-era Tokyo, where demons roam behind the veil of normalcy and a sinister mechanical army threatens to disturb the balance between worlds.
This remaster blends real-time combat, demon fusion, and investigative storytelling, offering fans a unique hybrid of action RPG mechanics with the strategic depth of demon management. Players can summon and command demons in combat, gather intel, and solve supernatural mysteries—all while navigating a stylish world filled with jazz-era flair and eerie undertones. With improved visuals, a new suspend save system, and faster combat, this is the definitive way to experience Raidou’s first outing.
RAIDOU Remastered: The Mystery of the Soulless Army Developer: ATLUS Publisher: SEGA Platform: Windows, PlayStation 5, Xbox Series X/S Release Date: 19th June, 2025 Price: $49.99 USD
Recommended – “Raidou Remastered transforms a forgotten Atlus action RPG into a near remake, offering engaging combat and a unique premise. Despite a weak story, fans and newcomers will find plenty to enjoy.”
Radically slashed prices with discounts of up to 80% for fan favorites like Sengoku Dynasty, new releases and classics
Oberhaching, Germany, June 27, 2025 – Publisher Toplitz Productions proudly announces its participation in the coveted Steam Summer Sale. Thru July 10, the German publisher slashed prices across its full portfolio from all-time classics like Industry Giant 2 up to recently released games like the isometric open world action Survive The Fall from development team Angry Bulls Studio.
Among the highlights of the Toplitz Productions discount extravaganza is undoubtedly Medieval Dynasty, which also readied its new update as well as the DLC “Echoes of Nature” just in time for the sales start. With its discount of 40%, also extended to the extra content like the Digital Supporter Pack or The Official Guide, you won’t find a cheaper price for the comprehensive collection of content for the popular mix of life-sim, open world and roleplaying for up to four players.
If you rather like your medieval times with a far-eastern flair, dive into the world of Sengoku Dynasty. With the highly anticipated ‘Bushidō’ Update and its raids on the players’ villages recently unleashed, the price for the feudal live sim as well as its Digital Deluxe Edition has been slashed by 35%.
Other titles from the ever-popular Dynasty franchise call you to adventures with price reductions of 80% for Farmer’s Dynasty or 70% for Lumberjack’s Dynasty, while the ticket to explore the mysterious worlds of Starsand has been reduced by 50%.
A vibrant and colorful, yet immensely dangerous world in the aftermath of a cataclysmic event. Loot. Base-building and management. Exploration. Crafting. Exciting real-time team fights with optional ‘Active Pause’. These are the main ingredients for Angry Bulls Studio’s Survive The Fall. Enjoy the isometric action adventure with 20% off or get the Digital Deluxe Edition with the same fantastic discount.
The back catalogue from Toplitz Productions is not only filled to the brim, but also heavily reduced for Steam Summer Sale. Get the ever popular management classic Industry Giant 2 or focus on efficient infrastructure planning with Traffic Giant with a wallet-friendly rebate of 80% each.
For the full list of titles as well as their respective discounts head over to the official Toplitz Productionspublisher page on Steam.
About Toplitz Productions
The German-Austrian publisher, whose name originates from the mysterious Toplitz Lake in the heart of Austria, develops and publishes games with heart & soul for all platforms. The company consists of a healthy mix of experienced industry veterans and young talents, all of whom are passionate gamers. They enjoy working with creative developers on many exciting titles, such as those from the “Dynasty” and “Giant” series.
London (June 27, 2025) During Capcom’s Spotlight presentation, PRAGMATA™ received a deep dive into the sci-fi action game’s compelling new combat system. Street Fighter™ 6 Year 3’s first fighter Sagat joins the roster on August 5 along with a sneak peek at several characters’ beach-ready Outfit 4 content, and more. Hot on the heels of its release on Nintendo Switch™ 2, Kunitsu-Gami: Path of the Goddess™ celebrated its one-year anniversary with a free update for all players. Finally, key members of the Resident Evil™ Requiem team provided a behind-the-scenes look at development for the highly anticipated next entry in the iconic survival horror franchise. The Monster Hunter Wilds™ team rounded out the broadcast to reveal what hunters can look forward to when Title Update 2 launches on June 30, including new monsters Lagiacrus and Seregios, fresh challenges like Arch-tempered Uth Duna, a new seasonal event, and much more.
Check out the full Capcom Spotlight presentation below.
Experience the Horror in Resident Evil Requiem
The development team of Resident Evil Requiem – the ninth and most immersive mainline entry yet in the iconic survival horror Resident Evil™ series – shared all-new details on the upcoming game set to frighten fans when it releases on February 27, 2026 across PlayStation®5, Xbox Series X|S, and PC via Steam. Director Koshi Nakanishi, Art Director Tomonori Takano, and Producers Masachika Kawata and Masato Kumazawa, explain that players can look forward to a game fuelled by “addictive fear,” with horror at the heart of its gameplay.
The development team also revealed more details on the series’ newest protagonist, Grace Ashcroft, a FBI intelligence analyst who is introverted and easily scared, introducing a new type of character for the Resident Evil series. Grace will experience horror from the same perspective as the player as she learns to overcome her fears throughout the course of the story. Though timid, she is also trained with firearms and uses deductive reasoning to stay calm under pressure.
The team has also gone to great lengths to deliver an unprecedented level of realism, down to character details like the redness of Grace’s face as she’s hanging upside down, and the natural movement of her hair, modelled in part using a custom-made wig as reference.
As shared previously, players will be able to freely switch between both first- and third-person perspectives throughout the game. Experience the horror up close and personal with tense, realistic gameplay in first-person perspective, or use the over-the-shoulder camera with third-person perspective that allows you to create a more action-heavy gameplay experience.
Set 30 years after the U.S. government deployed the Sterilisation Missile to destroy Raccoon City and contain the t-virus outbreak, Resident Evil Requiem is a eulogy to the many characters who were involved in the original outbreak and either lost their lives or were changed drastically because of it. With March 2026 marking the Resident Evil series’ 30-year anniversary, Resident Evil Requiem marks its own milestone in the franchise.
To check out extended interviews that weren’t included in today’s Capcom Spotlight, register or login with your Capcom ID at the RE Portal website.
PRAGMATA Gameplay Unveils Thrilling Combo of Puzzle and Action Combat
Capcom Spotlight provided a more detailed look at PRAGMATA featuring new details about the game’s sci-fi story and the first extended footage of its unique action-packed gameplay.
PRAGMATA takes place in the near future. In the years since the discovery of Lunam Ore, humanity has developed Lunafilament, a material capable of replicating almost anything. One day without warning, Earth lost contact with the lunar research station dedicated to this Lunafilament, as all signals went dark.
Today’s footage delves deeper into this out-of-this-world adventure. The journey follows Hugh Williams, who is dispatched to the moon as part of a team to investigate what happened. When a lunar quake suddenly strikes the facility, Hugh is separated from his team, injured, and knocked unconscious. In this moment, he’s rescued by an enigmatic Pragmata, a unique android created using Lunafilament, who has the appearance of a young girl. As the unlikely duo joins forces to fend off the station’s rampaging bots, Hugh nicknames his newfound companion “Diana,” and they embark on a mission to escape the lunar station and return to Earth.
In PRAGMATA, Hacking and shooting are at the core of gameplay. During combat, a panel will appear on screen while aiming at enemies. This represents Diana’s ability to hack into foes’ defences. By manoeuvring the cursor through this panel, she can take down their armour and provide openings for Hugh to blast enemy weak points with his arsenal of weapons. This system will challenge players to overcome multisided situations in the heat of battle.
Exploration is also a team effort. Diana can utilise her Hacking abilities outside of combat to access the facility’s systems and remove environmental barriers that block progress. Meanwhile, Hugh can make use of his suit’s thrusters to traverse the lunar station’s terrain. By combining their skills and abilities, they can achieve feats that would be impossible alone.
The official website for PRAGMATA is now fully open. Alongside new information about the game, the site includes a “Hacking Minigame” allowing players to experience part of the game’s unique combat system before PRAGMATA launches for PlayStation 5, Xbox Series X|S, and PC via Steam in 2026. Before then, the game will be playable at Gamescom 2025 and other events. For the latest updates, follow PRAGMATA on Instagram, X (Twitter), and Facebook.
Visit the Mountains of Thailand and visit the beach in Street Fighter 6!
The emperor of Muay Thai, Sagat, joins the Street Fighter 6 roster starting on August 5 with crossplay support across PlayStation 5, PlayStation 4, Xbox Series X|S, PC, and now the newly released Nintendo Switch 2! Players will be able to travel to the awe-inspiring mountains of Thailand – and potentially even recognise a sizable statue in the background – as they visit and learn from Sagat as the newest Master in World Tour.
To celebrate Sagat’s upcoming release, the Sagat Arrives Fighting Pass will be packed full of Sagat-inspired content starting on July 4 and will also include content that can be used in Fighting Ground like new EX colours for Ryu and Ken!
Stay tuned for a Sagat Gameplay Trailer to be released soon!
And grab your towels off the rack because seven characters in Street Fighter 6 will be splashing their way into summer as they don their swimwear in an upcoming Outfit 4 update, releasing alongside Sagat on August 5! Cammy, Luke, Chun-Li, Manon, Jamie, Kimberly, and A.K.I. will all be ready to go for a swim, with the rest of the roster to be coming at a later date!
In the world of competitive Street Fighter 6, the Capcom Pro Tour is heating up! Capcom Cup 12 will take place from March 11-15, 2026, returning to the historic Ryogoku Kokugikan Arena in Tokyo, Japan, with the third straight year of a $1 million grand prize! For more information, visit the Capcom eSports website here.
And don’t forget to check out the upcoming Sajam Slam 5 as 32 top streamers get paired up with eight pro-level coaches to face off in an eight-team battle for supremacy, with a trip to Evo USA 2025 on the line. Tune into Sajam’s Twitch channel to catch the Round Robin matches on Friday, June 27, and the Team Finals on Sunday, June 29, all starting at 3pm PT.
Lagiacrus and Seregios Return in Monster Hunter Wilds Title Update 2 on June 30
Following its last appearance in Monster Hunter™ Generations Ultimate, Lagiacrus makes a triumphant return in Monster Hunter Wilds. Director Yuya Tokuda was ecstatic to share more about the first flagship monster he helped design from start to finish, and how they’ve incorporated special underwater actions for part of your battle with this Leviathan in Monster Hunter Wilds. Seregios, a fast-moving wyvern that made its Western debut in Monster Hunter™ 4 Ultimate will also be soaring into the Forbidden Lands in Title Update 2.
This agile aerialist has been upgraded for Monster Hunter Wilds to hone hunters’ reflexes in a fast-moving and hard-hitting dance of blows. After completing their initial main missions, both Lagiacrus and Seregios will also appear as 8★ Tempered monsters when Title Update 2 launches on June 30 for hunters HR41 and above. Starting July 30, Arch-tempered Uth Duna will also arrive as a limited-time Event Quest and a Free Challenge Quest and will reward the new armour sets Uth Duna γ and Felyne Uth Duna γ to hunters able to weather the storm.
Fashion hunters looking to meld form and function, look no further! Starting in Title Update 2, crafting the final weapon in a tree, Rarity 8 Artian weapons, and High-Rank Palico weapons will unlock that design as Layered Weapon. Once hunters have perfected their fit they can enhance and show off their designs with new photo mode options such as brightness settings and filter effects, alongside the ability to hide their Handler, Palico, Seikret, and more in the Character Display tab. Hunters can also look forward to new support options while out in the field, with the inquisitive biologist Erik able to fill in for Alma as the Avis unit’s handler and the Sword & Shield wielding Support Hunter Mina joining from Vespae Unit. Title Update 2 also adds the option for hunters to choose which Support Hunters they summon to form an ideal party composition.
Starting July 23, hunters can look forward to a new seasonal celebration with the arrival of The Festival of Accord: Flamefete. This celebration includes limited-time new Grand Hub decorations, meals, limited-time equipment, gestures, and more! The Monster Hunter Rathalos Telecaster®, created by the legendary guitar-maker Fender to celebrate the Monster Hunter™ 20th anniversary, makes an appearance in Monster Hunter Wilds starting August 27 as an in-game gesture that can be obtained through a limited-time Event Quest! Title Update 2 will also introduce new paid and free DLC, including four free dance gestures, additional paid DLC, and the release of Cosmetic DLC Pack 2 which is included in the Premium Deluxe Edition and Cosmetic DLC pass for Monster Hunter Wilds.
Please stay tuned for additional information regarding the release of Title Update 3 in late September.
Kunitsu-Gami: Path of the Goddess™ Enchants the Nintendo Switch™ 2 with a New Mode and an Anniversary Bonus!
The critically acclaimed Kunitsu-Gami: Path of the Goddess brings its elegant swordplay and strategic action to Nintendo Switch™ 2! Available now with new features like mouse controls and different play modes for TV, tabletop, or handheld, players can take the battle anywhere on the go!
The “Otherworldly Venture” free extra content is also available now on all platforms and invites players into a mysterious new realm beyond the torii gates. Survive endless waves of Seethe, adapt strategy with randomized upgrades, and aim for a high score on an everchanging battlefield.
Next month, Kunitsu-Gami: Path of the Goddess celebrates its one-year anniversary with a retro-styled gift! The “Yashichi Waves” Mazo Talisman remixes select tracks of the game’s music into 8-bit flair in a free update to thank all players for supporting the game.
Kunitsu-Gami: Path of the Goddess is available now on Xbox Series X|S, Xbox One, Nintendo Switch 2, PlayStation 4, PlayStation 5, and PC via Steam.
About Capcom
Capcom is a leading worldwide developer, publisher, and distributor of interactive entertainment for game consoles, PCs, handheld, and wireless devices. Founded in 1983, the company has created hundreds of games, including groundbreaking franchises Resident Evil™, Monster Hunter™, Street Fighter™, Mega Man™, Devil May Cry™, and Ace Attorney™. Capcom maintains operations in the U.S., U.K., Germany, France, Hong Kong, Taiwan, and Tokyo, with corporate headquarters located in Osaka, Japan. More information about Capcom and its products can be found at www.capcom.com or news.capcomusa.com.
Capcom and the Capcom logo are registered trademarks of Capcom Co., Ltd. in the U.S. or other countries. Ace Attorney, Devil May Cry, Mega Man, Monster Hunter, Resident Evil, and Street Fighter are trademarks and/or registered trademarks of Capcom Co., Ltd. and/or its subsidiaries, in the U.S. and/or other countries.