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The Absence Review

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The Absence
Author: Martin Stiff
Illustrator: Martin Stiff
Publisher: Titan Comics
Release Date: 4th March 2014
Price: $19.99 – Available Here

Overview

Sometimes comics aren’t just about these muscle-bound superhumans saving the world from an apocalyptic evil that threatens to devour all known life…sometimes there more subtle than that, sometimes they’re about intelligent and worldly human beings that are all searching for something greater than what it is they have now. Graphic Novels and Comic Books like “The Absence” take mystery and grab it with both hands, they cloud the audience with though-inducing dialogue which, in the end, leads us every closer to the characters we’re reading about. Written by Martin Stiff and nominated for the “Best Comic” award at last years British Comic Awards, thanks to Titan Comics I’ve been given the chance to review such a revered graphic novel, hopefully it holds up to all the hype that has surrounded it since its release.

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Story

“The Absence” is a story that takes place many years ago just after the end of World War II and focuses on a small town with a strange aura. Marwood Clay left the town many years ago to join the military so that he, alongside thousands of other young men, could help protect his country. On one fateful day Marwood returns, the only man of his platoon to survive his military service and it seems as though he’s also the only man from the town to have gone to war and returned, though…not a hero. Robert Temple is an odd and eccentric man who has only just recently moved into the small town, throughout most of the story his strange house is being built and it is made known that this place of residence must be perfectly built but the audience…well, you’re not to know why until the very end. The focus is mostly on Marwood Clay and Robert Temple, both strange, both mysterious and both working to build something incredible. This graphic novel is entirely populated by feelings of confusion and mystery as well as small cases of anxiety here and there as you read on and begin to uncover the truth behind these two men.

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The most brilliant aspect of this comic in its entirety would have to be, without a doubt, its story. It hosts a level of intelligence that not many stories do and, despite its slow start, it keeps audiences intrigued all the way until the very end which is where the real magic happens. The good and bad thing about this comic is that the reader has to make it all the way through to the very end before they are ready to truly appreciate what has gone on throughout, that means you’re kept in the dark about so many things most of the way through but they’re all brought to light within the last 30 or 40 pages. As the story goes on, the characters develop both in good and bad ways, what made it work was that it wasn’t thrown at you nor was it forced upon you, it was all quite subtle and it’s only once you noticed it did you truly NOTICE it. Intelligence is a key word when referring to this graphic novel, the dialogue was well-written and it invoked thoughts within my head that not a lot of other comics could, I assume it would do the same for a lot of others.

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Artwork

This is quite a dreaded topic for someone like me who happens to love illustrated work but I MUST be honest and unfortunetely being honest means that sometimes I have to sound cruel. The artwork within “The Absence” was…not good. I find it hard expanding on that point without my heart breaking in two but I must. It seems as though Martin Stiff has an incredibly gritty and rough style of drawing which is all good and well if executed properly, this I did not feel was the case for “The Absence”. I cannot say that I actually enjoyed certain scenes for their aesthetics alone, most were quite ugly and largely unimpressive. There was a great need for depth within scenes, simple stress lines or attention grabbing techniques could have been employed to allow for a more eye-catching display of art. Once again, I feel far too terrible for criticising ones art and don’t for a second think I’m calling Martin Stiff a terrible illustrator, that’s not the case, I just feel as though half of these panels looked more like sketches than actual finished pages.

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Most characters were ugly and half the time I actually couldn’t tell who was who until a name was mentioned. I can’t honestly say environments looked any better, some actually could have looked so much better but the level of grit within this type of art style really made it hard on the eyes. Lines didn’t seem entirely filled out, they looked almost like scratches rather than inked lines. What highlighted all this was the speech bubbles and sound effect lettering (like “boom” and “crash”); they were all so sharp! When the crisp speech bubbles and what not were placed directly next to or over the top of a hand drawing, it was clear that one was better than the other with the hand drawing seeming rushed. It’s so unfortunate and I’m sure a lot of other people absolutely love the art style for one reason or another but it just did not grab me in any way. The lack of colour also didn’t help though, looking at the drawing themselves, I really don’t think they would have.

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Overall

I don’t fit into that group of people that consider “The Absence” to be comic book of the year. I loved the story through and through, and I actually took my time reading over dialogue so as to not miss anything but, at the end of the day, it’s not a perfect comic book or graphic novel unless the calibre of the visuals match that of the story. I stuck around with it because of the dialogue and the mystery, it drew me in and kept me there for what seemed like ages but I could not just get over the look of it. It’s like having a rusty, old car with an incredible motor and it’s something I could not get my head around. Though, at the end of the day, it is my opinion and my opinion alone, some of you out there may absolutely love it because of its visuals, to the rest of you I say; get it for the story, it will be worth it in the end.
6-5-capsules-out-of-10

Capsule Computers review guidelines can be found here.

Learn the rules of Danganronpa: Trigger Happy Havoc with Monokuma

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While we have seen a bit of gameplay footage of Danganronpa: Trigger Happy Havoc so far, those unfamiliar with the title probably don’t know exactly how the classroom trials will unfold and as such NIS America has released a trailer for the game where Monokuma himself explains how the rules of these trials will work out and how someone can graduate from the school.

Currently Danganronpa: Trigger Happy Havoc is set to be released on February 11th in North America and February 14th in Europe and we had a chance to interview the company about the game and you can read the full interview here.

Mario Party: Island Tour Review

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Mario Party: Island Tour
Developer: Nd Cube
Publisher: Nintendo
Platforms: 3DS (Reviewed)
Release Date: Out Now
Price: $59.95 – Available Here

Overview

Mario Party is a series that has been a party staple (and friendship ender) for 15 years now, and with each passing instalment we are treated to new boards, new mini games and new ways to play. Mario Party: Island Tour for the 3DS is the latest instalment in the series and while it is a fun experience that keeps true to the Mario Party spirit it does suffer from its fair share of problems, namely repetitive mini games and frustrating board design. However if you are playing along with friends you will probably be having too much fun to really notice.

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Gameplay

Gameplay in the Mario Party franchise has remained largely the same since the first game launched on the N64 back in 1998.  Bringing the board game format to a digital platform was a great idea then, and it is still going strong today.

The general gist of the franchise, is that you will join up with three other players (either AI or human controlled) and play through a series of board games. Each of Island Tour’s boards features its own gimmick and win conditions, which means that no two are alike. While this adds a bit of variety to the festivities, some of the level design can be frustrating and a few design choices completely ruin the experience.

Banzai Bill’s Mad Mountain is an example of level design that quickly grows tiresome. The premise is that you are climbing up a mountain, trying to avoid the incoming Banzai Bills. You are able to hide in a safe-spot at the cost one step, or you can stand out in the open in the hopes of reaching the game’s checkpoints faster. The catch is that if someone rolls a “0” on the 6-sided dice, Bill will fire off and send everyone who is out in the open back to either the beginning of the board, or the only checkpoint in the middle. This risk vs reward aspect creates a really fun feeling of tension (especially because only one person can occupy a safe spot at any one time). However, the tension soon turns to monotony and dread, especially if multiple Bills are fired off in a row. I played this map three times, and on average a Bill was fired off every third dice roll.

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Not all of the maps are the same however, and some are genuinely fun. There are seven maps in total (6 to start with, plus the seventh you unlock from completing the Bowser’s Tower Single Player campaign), and three are really fun, while the other four can be taken or left. Perilous Palace Path is your standard Mario Party map; roll the dice and move through the board, playing mini games every turn and using items to help you along the way. It is great for newcomers to the series to get a grasp on how the game plays, but is also the one with the more replay appeal.

It would have been nice to see some classic Mario Party boards make a come back, in the same way that the Mario Kart franchsie has revisited classic tracks of the past. Or failing that, at least a board that is circular and lets you keep playing rather than just stopping when a player reaches the end.

So the boards are one thing, but everyone knows that Mario Party is really a mini-game collection. With over 80 mini games in Island Tour, you will be hard pressed to not find at least something that you enjoy.  Sadly though, the minig ames often feel repetitive, with many of them having the same core concept with different skins. The best example of this is there are at least half a dozen “don’t fall off the edge,” style games. These are fun, but the overuse of them turns them into somewhat of a chore.

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While many of Mario Party: Island Tour’s games rely on the old thumbstick and button control scheme, there are some that take advantage of the 3DS hardware to offer some unique experiences. One game has you colouring in fruits on the bottom screen with your stylus, while another will have you moving around and aiming (in much the same way that you would in Pokemon Dream Radar) to perfectly line up your arrow shot in order to hit the maximum amount of enemies. These experiences are few, but really do offer something unique and fun to the package.

The game  also has a new feature added – Bowser’s Tower. Basically a mini game collection, Bowser’s Tower has you rushing up 30 flights of stairs so that you can challenge King Koopa himself. Each floor has one of two mini games available to play, and completion will have you ascending the next flight of stairs. This is a relatively mundane concept, but is made so much better with the inclusion of the boss battles.

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Every 5 floors, you will encounter another Boss character from the Mario franchise’s past (like the ever-awesome King Bomb-Omb). These boss encounters take place in the form of a unique mini game, which quickly turn out to be the highlight of the whole Island Tour experience. King Bomb-Omb’s battle has you sliding panels left and right in order to complete a conveyor belt that will lead a bomb into a cannon, which will then fire at the explosive king. Once you have bested the boss, you will be able to play their game as many times as you want in the game’s free play mode.

It also cannot be understated how awesome Nintendo is for allowing DS Download Play on this title. Up to four people can play over local wifi using the same game cart, and unlike titles that have used this feature in the past, you don’t get a watered down version of the game to play. Every board, every mini game and every character are selectable, and playable. It is a small feature but one that is definitely appreciated.

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Visuals & Audio

Mario Party: Island Tour looks like a Mario game, and that is great. Everything is very brightly coloured and has that signature cartoony-Mario look. This is a double edged sword in many ways, as it means that there isn’t a lot to make this game stand out from the rest of the franchise, and oftentimes the boards look like the over world map from a 3D Mario title.

The character models are all fantastically drawn out and look beautiful. Mario and his crew all have a very iconic look and it is good to see that it is kept even in a party game. The 3D effect is also done beautifully here too. At no time during play did I see any hint of ghosting or double images. Sadly though, it looks great but doesn’t really add anything to the overall experience, and you wont be missing too much if you switch it off.

The game’s audio sadly doesn’t feature the same level of quality as its visuals. While the music is very happy, uplifting and matches the theme of the board you are in – it quickly (and I do mean quickly) gets repetitive. You will hear the same few bars over and over again while you play. Added to this is the fact that all of the characters, while retaining their usual game voices, only have a few snippets of dialogue that they repeat no matter the situation. Just to compound things, Toad is the host of the game, so you will frequently hear his trademark scream whenever he needs to explain something new to the players.

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Overall

Despite its faults, Mario Party: Island Tour keeps the Mario Party spirit alive on the 3DS. With seven boards and over 80 mini games, there is something for everyone. The gameplay remains largely unchanged from the previous instalments, meaning that it is still as easy to pick up and play as ever. While the game at times suffers from some seriously frustrating board designs, sub-par audio quality and over-used mini game mechanics, if you are playing along with others then you will usually be having too much fun to really notice.

6-5-capsules-out-of-10

Capsule Computers review guidelines can be found here.

Deadman Wonderland Volume 1 to be released in February

Deadman-Wonderland-Volume-1-CoverA couple of years ago with the revival of Toonami in North America, a new anime for the States debuted on the programming block by the name of Deadman Wonderland and for many it was their first time experiencing the series. However even after the series ended, many fans were disappointed since they knew that the original manga was superior to the anime and now these same fans will soon have the chance to purchase the manga in English courtesy of Viz Media.

After picking up the license back in July, Viz is planning on releasing the first volume of Deadman Wonderland on February 11th for a price of $9.99 U.S. / $12.99 CAN, and a digital version will also be released for $6.99 on the same date. The completed manga will then be released bi-monthly afterwards.

This gritty manga about surviving in an insane institution for prisoners follows the story of Ganta Igarashi who finds himself sentenced to death in the prison known as “Deadman Wonderland” after being framed for the brutal slaughter of his classmates. With the inmates having to fight for survival everyday there are terrifying secrets hiding in the shadows and Ganta will have to dig deep into that darkness to try and find the truth about his situation.

Prepare for The Wolf Among Us Episode 2 with New Trailer

After a sizable wait from the first episode of The Wolf Among Us, the second episode is getting ready to release next week and that means it’s time for the trailer to drop. That being said it should be pretty obvious there will be some spoilers in the trailer for those who haven’t played the first episode and possibly for some of the choices in the second, so be sure to choose carefully.

Telltale Games looks like it is doing a good job showing themselves as being more than a one trick pony, after the phenomenal The Walking Dead Season 1. Does this excite players with the possibility of what they can pull off with their upcoming Borderlands and Game of Thrones games? Though it might come down to the quality of their two concurrent series.

Those wanting to see the new trailer for The Wolf Among Us Episode 2 can check it out embedded below. The episode itself will be releasing next week for Xbox 360, PS3, PC, Mac, and iOS, so be sure to pick it up by itself for $4.99 or as part of a Season Pass to stay up to date on the ins and outs of the Fable universe.

TUG Releases Alpha Stage to Kickstarter Backers

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Nerd Kingdom’s Kickstarter backed, sandbox survivor game TUG (The Untitled Game) has now entered the Alpha stage and all early access backers of the project will now gain access to the games alpha which coincides with the release of the games new PVP mode, the Survival Games.

TUG combines elements from classic survival sandbox games with multiplayer RPG elements with an emphasis on simple design and player freedom. The game currently has two modes of play: Creative, where players explore the games 13 biomes, gather resources, craft items and try to survive in the wild by effecting the terrain; and Survival Games, the PVP mode where battles take place on small, procedurally generated maps. TUG’s backers will all have access to both play modes. While TUG has no strict narrative, the world does have a deep mythos that curious players can discover throughout the world, there is even an original language for users to decode.

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What is unique about TUG is the way its developers intend to use the game as a platform for social science research. Many of the developers working on the game have backgrounds in various social and behavioral sciences, and are applying research methods to collected gameplay data to guide the game’s development. The team also hopes to use this research to further academic understanding of human interactions in virtual spaces, which can readily be translated to many real-life applications. Nerd Kingdom views the project as an experiment in truly interdisciplinary and collaborative game design.

Peter Salinas, a developer at Nerd Kingdom expressed his excitement for the alpha release in this statement.

“We’re anxious to start REALLY digging into gameplay testing with the community in Survival Games… We have an opportunity to prove that data can be used to create solid and engaging gameplay and player interactions, as opposed to finding ways to sap every penny out of our gamers. We could never have come this far without the support and encouragement of the community we’ve built, and we cannot wait to continue to create and share our technology and findings with our players.”

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In conjunction with this latest milestone, Nerd Kingdom has also launched a Steam Greenlight campaign for TUG. Backers will receive Steam trading cards and achievements if the campaign is successful, and stretch goals include exclusive sets of weapons, armor and tools. You can visit nerdkingdom.com today for more information on TUG and the developers other games. Check out the new trailer of the game feautring gameplay footage of the alpha below.

New Mode for Western Version of JoJo’s Bizarre Adventure All-Star Battle

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Yare yare daze…

Namco Bandai has announced that it will be manufacturing a limited run of physical copies for JoJo’s Bizarre Adventure: All-Star Battle. These copies will be sold exclusively at Amazon.com and ClubNamco.com within the United States, exclusively on the PlayStation 3. In addition to the online retail edition, the game will be also be available for digital purchase on the PlayStation Network.

Developed by CyberConnect2, JoJo’s Bizarre Adventure: All-Star Battle, attempts to bring the stylish insanity of the manga and anime to gamers. Players will be able to choose from a huge cast of characters, spanning from Phantom Blood all the way to JoJolion. Each of these characters comes with their own signature moves, wnjoyable through a number of dynamic camera angles. Make sure to strike some vicotry poses.

The Western release of the game will feature a brand new mode not seen in the original Japanese release. The new Arcade Mode lets players fight through eight AI controlled opponents through a series of battles. On rare occasions, the Arcade Mode icon will switch to Harvest when connected online allowing players to earn more gold when they complete matches. A few balance changes applied to the game post-launch in Japan will also be included, to keep everything fair.

Having already released on August 29th in Japan (with a 40/40 score in Famitsu), Western fans will have to wait a little longer for JoJo’s Bizarre Adventure: All-Star Battle, with a release planned sometime in 2014. In the meantime, check out the screenshots below for a glimpse of the slightly altered Western version. Your next words will be…

“Hakuoki: Stories Of The Shinsengumi” Limited Edition Revealed

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– Hakuoki: Stories Of The Shinsengumi Limited Edition Release –

The “Hakuoki” series has blessed us in so many ways as it reappears time after time in different ways shapes or forms. From light novels to anime and even gaming; “Hakuoki” mixes rich Japanese history with a level of romance in a way that you probably would or wouldn’t have (depending on how much anime you watch) seen coming. Aksys Games are extremely pleased to announce that their  recent “Hakuoki” game titled; “Stories Of The Shinsengumi” has just gained itself a nice little Limited Edition version that is now up for pre-order.

The “Hakuoki: Stories Of The Shinsengumi” Limited Edition version will, obviously, come with the full game as well as a premium box which looks as though it was hand-made and laced with Japanese lacquer, a comb and hair pin set both of which are quite remniscent of the “Hakuoki” series, and a traditional Japanese love charm also known as a “Omamori” which has been embroidered with the “Kitan” stamp.

All these things will help you find the perfect samurai lover, a calibre of which you’ve only dreamt about up until now. The game is set for a release on the PlayStation 3 sometime within the year, though we don’t have an exact release date at this point in time. It is available for pre-order now at all good game retailers including Amazon and GameStop so head there now to grab yourself a sweet limited edition copy of “Hakuoki: Stories Of The Shinsengumi”. I know I will!

“QBEH-1: The Atlas Cube” Set For A Release In April

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Digital Tribe Games are super excited to announce that the amazing and highly anticipated sequel to their last smash hit, “QBEH”, is almost ready for a release and that release will be coming some time in April. “QBEH-1: The Atlas Cube” is an adventure/puzzle game that takes everything that players loved so much about the first game and expands on it. The core concepts and fundamental aspects of the game will be worked on even more. Environments, new puzzles, new blocks and a lot of new…everything will work to raise the enjoyment level of this game to all new heights.

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The games story revolves around the ancient artefact known as the “Atlas Cube, but I’m sure you could already tell by the name of the game itself. Something strange and unexpected has begun happening to the cube and you’re summoned to investigate just what is going on while also trying your very best to stop any large-scale calamity. The world around you, your environments, the ground you walk on; it’s all falling apart bit by bit and it’s now up to you to discover, collect and use the “power cubes” as best as possible so not to let the world fall into doom.

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Digital Tribe Games and Liquid Flower Games (the developers) encourage curious gamers to go and fall in love with the original title before you tackle the sequel, the great part about that is…well…it’s free! Click Here to head over to the official Tribal Games site where you’ll be able to find more info on this title as well as a link to download its predecessor. “QBEH-1: The Atlas Cube”, like I mentioned, is set for a release this April on PC, Mac and Linux (through Steam and many other outlets) devices that are compatible but for those who cannot who cannot wait for April, we’ve got the teaser trailer for the game just below, so head down and check it out.

LEGO Star Wars: Microfighters Out Now on iOS

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These are the droids looking for you

Warner Bros, TT Games, LucasArts and The LEGO Group have announced the release of their next title for iOS LEGO Star Wars: Microfighters. Players can fly for the Rebellion and Galactic Republic, or turn to the dark side to play as the Empire and Separatists. All the fun of the Clone Wars and Galactic Civil War right at your fingertips.

The game allows players to pilot any one of six Star Wars Microfighters to blast enemies, destroy terrain, and collect studs.  Choose from an array of iconic Microfighters, such as the X-wing, Star Destroyer and the Millennium Falcon, just don’t scratch it.  Players will be able to experience 18 action-packed levels spread over four famous planets (Endor, Yavin, Hoth and Geonosis) while engaging and blasting over 35 enemies. Remember to shoot first, otherwise it may cause trouble.

 

LEGO Star Wars: Microfighters is available now in the App Store for the low price of $0.99. Check out the screenshots below, grab your ship and prepare to bullseye some targets. May the force be with you.