Level 5 Games have tweeted out earlier today asking their fans whether or not they would like to see Yokai Watch, an RPG for the 3DS, to be localized for the United States and Europe.
Between the game and the anime, Yo-kai Watch is a success in Japan! Would you like to see Yo-kai Watch in the US/EU? http://t.co/sFgMsAMLXf
Interestingly Level 5 recently trademarked the term ‘Yo-Kai Watch’ in the United States back in January. The game follows a young boy named Keita who accidentally discovers a ghost named Whisper. Whisper gives him a watch that allows him to see supernatural creatures called Yokai. Keita must solve problems regarding Yokai, collecting and battling them.
Yokai Watch has already spawned a manga and anime series. The game released in Japan late last year. Be sure to let us know what you think in the comments section below.
Today we have the 7th and last character poster for the upcoming biblical epic NOAH, from Paramount Pictures. It features the great Sir Anthony Hopkins as Methuselah – the poster can be seen in full below.
For those unacquainted with the holy Christian text, Methuselah is the grandfather of Noah (Russell Crowe), who died at the ripe old age of 969… damn, he looked good for a nearly millenium-old man. Why we can’t we live that long nowadays?! Check out the previous posters we shared of Noah, Naameh, Ham, Tumal Cain, Ila and Shem. NOAH releases nationwide on March 27 in theatres and IMAX.
On the heels of release in China and, more recently, an expanded Asian market including Thailand, Indonesia, and the Philippines, Sony has released an English-focused trailer for the PlayStation Vita TV.
A microconsole (like the OUYA) with a focus on outputting PlayStation Vita games like Tearawayto your television set, the PlayStation Vita TV has become a sort of curiosity, with western audiences pondering whether it would see light outside the Asian market. With the release of this trailer, we know it will come to English speaking gamers. With no confirmed territories or projected release date, those audiences will have to wait a little longer to see if will come to their shores.
Be sure to check out the full trailer below this article.
FortressCraft Evolved is the PC port of one of the most popular Xbox Live Arcade titles, FortressCraft. The PC port is currently part of Steam’s Early Access program and the game is in active development. ProjectorGames recently added Survival Mode, moving up the release schedule for the often requested feature.
FortressCraftEvolved currently has two modes, Creative Mode and Survival Mode. Creative Mode will give users access to the full line of blocks available in FortressCraft Evolved and several tools to help making building large projects easier. Survival Mode will have players battling the unforgiving elements to keep their survival suit powered.
Creative Mode is the more complete of the two modes. Players are given a building gun, a weather wand, and a paint gun to create whatever they can dream of. The building gun can add and remove blocks from the world. The weather wand will allow players to control night and day or change the weather. The paint gun can colour white canvas blocks to any colour the user selects.
Creating large projects is definitely easier in FortressCraft Evolved than in vanilla Minecraft’s creative mode. FortressCraft Evolved has the ability to copy and paste existing structures and automatically build simple shapes like cubes and circles. These features makes it quicker to ramp up the scale of projects and quickly skip over some more monotonous parts of building every block by hand. The developers are looking to implement Steam Workshop support that will allow players to upload their creations onto Steam so other users can add them into their world.
Survival Mode is a constant battle between the elements. The players has a special suit that will protect them from hostile environments like extreme temperature conditions and toxic waste at the cost of power. Players are armed with just the basics: a small base that will allow them to generate some power with coal, a smelter to turn mined ore into bars, some mining machines, a manufacturing plant, and a few torches to keep warm. The next couple minutes will be spent furiously looking for a coal vein to drop the mining machines onto, while the sun keeps the planet relatively warm. Once the sun drops, the temperatures become frigid as the player fights off hypothermia. Coal will help keep the suit powered while there is no sunlight to provide extra energy to charge batteries. It is extremely inefficient to mine by hand, so mining machines will do the brunt of the work while players hunt for new veins and ferry power to different machines. From there, it becomes a quest to find the right ores to build more machines to make life easier.
The idea of surviving against the elements is a nice new take on survival. The temperature system is a neat idea, though could use some tweaking. Standing by torches can help players keep warm during the frigid nights, but finding that “sweet spot” that will allow players to stay indefinitely in the same position without overheating or getting to cold is very difficult. Based on the machines currently available, it looks like ProjectorGames has drawn some inspiration from Minecraft’s vivid modding scene for direction, while adding their own twists.
Currently, it is very obvious that FortressCraft Evolved is early in its development. Although the game runs surprisingly well, with few only hiccups, there are some obvious bugs and lots of placeholders. Blocks may randomly disappear, menus are full of under construction signage, and most importantly, multiplayer has yet to be implemented. The game is in a rough state, but definitely playable in creative mode at the very least. Survival mode was just released to the general public as of the writing of this article. The basic framework in survival mode is there, but content is short as there only the first tier of machines are available for testing.
Graphically, FortressCraft Evolved is a high resolution take on the voxel style. The game is bright and colourful. Hopefully, the build gun is a placeholder, as I found it looked a little cheap in comparison with the other models in the game. I like the fact the menu is built around a 3d factory, versus the traditional 2d menu. It’s a nice small touch.
On the hardware side, the game runs well, even this early in the develppment. Creative mode has a great bar in the UI that shows the server’s progress in populating the world with blocks, which will explain some slowdowns. There are 32-bit and 64-bit versions of the game to utilize modern computers with more than 4 GBs of RAM. Currently, FortressCraft Evolved only supports Windows, but Linux and Mac support is in the works.
There is little in the sound department at the moment. There is the odd song that will kick in and a few basic sound effects. It seems like the rest of the game, the sound is still a major work in progress in FortressCraft Evolved.
FortressCraft Evolved is a major work in progress project. It has the makings of being a great alternative to Minecraft, especially for those who are looking for more powerful tools for creative building. There are some interesting ideas blossoming in Survival mode, but it is too early to tell what will become of it. $5.99 to participate in the Early Access and to get the full game when it is released is a very affordable price for those who just can’t get enough of the voxel genre.
Deep Silver has announced that Goichi Suda’s latest offering of insanity, is making its way to PC under the title: KILLER IS DEAD – Nightmare Edition.
KILLER IS DEAD is set in a not-so-distant future similar to (but not the same as) the world we know now. The player takes control of an executioner named Mondo Zappa who wields a Japanese sword in his right hand and brandishes interchangeable weapons in his left artificial arm. His ultimate goal is to execute various heinous criminals scattered around the world and beyond.
The title now includes a new difficulty mode, aptly entitled Nightmare Mode. In this mode, enemies can only be defeated using Adrenaline Burst, Dodge Burst and Headshots, requiring far more skill and tactics to proceed through the twisted stages. Players will also not be able to use the Final Judgement finisher (QTE mode) to defeat enemies, adding yet another element of challenge.
The Smooth Operator Pack, DLC previously released for the console edition, is unlocked after Episode 3. This pack will provide Mondo with the Gigolo Glasses, Vivienne and Mika with new costumes, as well as a whole new mission centring on two new characters: Betty and Sebastian. A Gigolo mission with Betty is also unlocked as part of this pack, netting you the chance to try out you glasses, should you so desire. Additionally, there is a new Theater Mode where players can rewatch cutscenes and get extended background information on characters, helping to unravel the story after the first playthrough.
The KILLER IS DEAD – Nightmare Edition will be available for retail and digital download from May 9th for the low, low price of $19.99. Make sure to check out the screenshots and trailer below to prepare for what lies ahead. So get your wallets and cyborg arms ready for your PC jaunt through the mind of Suda51. The job: Killer is Dead.
Rayman Legends, the acclaimed platformer developed by Ubisoft Montpellier and the sequel to Rayman Origins, is now available in the United States for PlayStation 4 and Xbox One. Those in other territories won’t have to wait too long to get their hands on some juicy 2D platforming goodness, with the game hitting Australia’s shores tomorrow (20th of Feb) and UK shelves on February 21st.
Each platform will have a set of exclusive features and playable characters to unlock in the Heroes Gallery from a number of respected Ubisoft titles. On Xbox One, there are two characters designed after the villain from Far Cry 3, Ray Vaas and Far Glob, as well as Splinter Ray, inspired by Sam Fisher. PlayStation 4 players will have access to Assassin Ray, inspired by the hero Edward Kenway from Assassin’s Creed IV Black Flag. Both platforms will also include a new VIP status and hero, Champion Ray, which will be granted to the most active and highest-ranked players in the Online Challenges, as well as to players who are actively involved in the Rayman Legends community.
The Xbox One version will include 10 exclusive challenges to unlock new achievements. These challenges require you to perform specific actions during a limited amount of time and are associated with various aspects of the game, such as player skills, co-op play, Kung Foot, and more. The PlayStation 4 will allow use of the controller’s touchpad for actions such as scratching Lucky Tickets, as well as a new Camera Mode. In this mode, players use the touchpad to freeze the screen and zoom in and out of the picture. Camera mode also allows you to share these treasured moments with the rest of the community. Rayman Legends on PlayStation 4 will support Remote Play, so you can continue playing on your PS Vita while the TV is turned off.
Rayman Legends launched in 2013 for Wii U, Xbox 360, PS3, PS VITA and PC and was one of the top of 2013 with its beautiful graphics and great gameplay. The power of next gen has been used to bring enhancements to the graphics and animations as well as shorten loading times. If the screenshots above wern’t enough for you, check out the next gen launch trailer below.
Are you a fan of Marvel? Of LEGO? Of Nintendo handheld consoles? If you answered yes to any (or all) of these then have I got some good news for you. Warner Bros and TT Games are bringing LEGO Marvel Super Heroes: Universe in Peril to the DS, presenting the console edition (LEGO Marvel Super Heroes) in a slightly more compact form. You’ll never be far from their favourite Super Heroes, as they fight their way through key Marvel locations to save the world from dastardly evil villains, such as Loki and Dr Doom.
The game, which is also available for PS Vita and 3DS, features 45 missions, wherein players take control of a gaggle of Marvel heroes. Iron Man, Spider-Man, the Hulk, Captain America, Wolverine and many more, must unite to stop Loki and other like minded villains from assembling a super-weapon capable of destroying the world. Players will chase down Cosmic LEGO Bricks as they travel across key locations from the Marvel Universe, such as Stark Tower, Asteroid M, a Hydra base and the X-Mansion.
Well, what are you waiting for? The LEGO Marvelverse isn’t going to save itself. It’s time to take up arms (your DS), don your costume (if you want) and show Loki what for. Time for Earth’s Mightiest to become Earth’s Handiest.
Deep Silver brings “KILLER IS DEAD™” to PC “KILLER IS DEAD – Nightmare Edition” will debut on May 9th, 2014
Larkspur, CA, February 18, 2014 – Deep Silver today announced that “KILLER IS DEAD” is making its way to PC. The “KILLER IS DEAD – Nightmare Edition” will be available for retail and digital download from May 9th, 2014 and feature exclusive extra content. The price will be $19.99.
The additional content includes a new difficulty mode called Nightmare Mode. In this mode, enemies can only be defeated using the following attacks: Adrenaline Burst, Dodge Burst, Headshots, so the gameplay requires far more skill and tactics. Players will also not be able to use the Final Judgement finisher (QTE mode) to defeat enemies. Also included is the Smooth Operator Pack for console, unlocked after Episode 3. Additionally there is a new Theater Mode where players can rewatch cutscenes and get extended background information on characters, helping to unravel the story after the first playthrough.
About “KILLER IS DEAD™”
“KILLER IS DEAD” is set in a not-so-distant future similar to (but not the same as) the world we know now. The player takes control of an executioner named Mondo Zappa who wields a Japanese sword in his right hand and brandishes interchangeable weapons in his left artificial arm. His ultimate goal is to execute various heinous criminals scattered around the world and beyond.
Completely unique visuals and outstanding stylish action come together to deliver an unprecedented gaming experience in “KILLER IS DEAD.” The action title is being jointly developed by KADOKAWA GAMES and GRASSHOPPER MANUFACTURE, with SUDA51 lending his trademark sense of style at the helm. Learn more at www.loveandkill.com.
About KADOKAWA GAMES
KADOKAWA GAMES, LTD, was established to publish consumer video games of Kadokawa Group companies. KADOKAWA GAMES plans and develops completely original titles working closely with domestic developers and overseas game publishers eyeing the global market. Responding to the globalized and diversified game industry, the company aims to create and deliver revolutionary and beloved titles to the market. More information about KADOKAWA GAMES can be found online at www.kadokawagames.co.jp/
About Deep Silver
Deep Silver develops and publishes interactive games for all platforms, seeking to deliver top-quality products that provide immersive game experiences driven by the desires of the gaming community. The company has published more than 200 games worldwide since 2003, including the best-selling zombie action Dead Island™ franchise, the critically-acclaimed Metro™: Last Light and the smash hit action adventure Saints Row IV™. Deep Silver is a wholly-owned subsidiary of Koch Media, GmbH, and includes the renowned development studio Deep Silver Volition, based in Champaign, IL. For more information, please visit www.deepsilver.com or follow us on twitter at @deepsilver.
Ken Levine, one of the three founders of Irrational Games, announced recently that he will be shutting down Irrational Games, taking with him about 15 current employees to start a new branch with Take-Two.
After 17 years of excellent gaming development for their highly-acclaimed series BioShock, which won the Golden Capsule for Action in our Capsule Computers 2010 Game Awards, Irrational Games will be splitting after they release their last DLC forBioShock Infinite. Ken Levine has big goals planned for his future endeavors, stating that they have high expectations for their future objectives.
“In time we will announce a new endeavor with a new goal: To make narrative-driven games for the core gamer that are highly replayable. To foster the most direct relationship with our fans possible, we will focus exclusively on content delivered digitally.” -Ken Levine
Keep a lookout for Take-Two and their future gaming plans. With Ken Levine and his small band of Irrational Games staff, it’s easy to expect a great title in the upcoming years. For the full blog post, click here.
The game features an alternate universe in London, where an old order of knights protects the world from half bred monsters, a combination between animals and humans. Humanity depends on King Arthur and the Knights of the Round Table, who defends the human population from these half bred monsters. The game is set in 1886, centuries after the first conflict between humans and the monsters. The knights, who are new descendants that have taken upon themselves the name of the ancient order, battle the hybrids in an attempt to protect humanity from this impending doom.
The game will be an exclusive for the PlayStation 4, and will be released sometime during the Fall of 2014. The Order: 1886 looks like an amazing game. Check out the trailer below and stay tuned on Capsule Computers for more information!