The award-winning sandbox experience gets a gravity-defying twist in the fully destructible heist game’s all-new DLC
MALMÖ, Sweden – June 24, 2025 – Look up to the stars, because Teardown’s next adventure is out of this world! Tuxedo Labs and Coffee Stain Publishing are excited to take you to strange new voxel worlds with “TheGreenwashGambit,” the award-winning, physics-based, fully destructible sandbox game’s third campaign expansion. This new major DLC introduces an original standalone campaign featuring 14 missions across four new maps, an astounding collection of aerospatial tools, and new zero-gravity mechanics for pulling off heists of galactic proportions.
“The Greenwash Gambit” is available today on PC via Steam, PlayStation®5, and Xbox Series X|S. It is free for owners of Teardown’s Season Pass and Ultimate Edition, or as a standalone purchase for $7.99/€7.99/£6.69.
Danger! A thruster test has gone wrong, stranding a lone Löckonaut in deep space, where the Eco-Friendly Operations Corporation’s black hole waste disposal system may not be as sustainable as advertised. Team up with your loyal bot companion, Tier-1, infiltrate E.F.O. Corp, and sabotage their operations to find a way home. You’ll face incredible new environmental effects with unique equipment in a cosmic quest to discover the truth and save the galaxy!
Key Features
Survive space anomalies like gravity-changing crystals and an artificial black hole
Explore and escape from 14 missions across four extraterrestrial maps
Equip your spacesuit and use new aerospatial tools for traversal and destruction
Meet your loyal companion, Tier-1, and forge a friendship that just might save the galaxy
“The Greenwash Gambit” is the third of four major DLC releases featured in Teardown’s Season Pass, including the time-traveling, Wild West-themed “Time Campers” DLC, the high-octane “Folkrace” DLC, and one more still to come. Grab all four DLC packs by purchasing Teardown’s Season Pass or Ultimate Edition today!
“The Greenwash Gambit” is downloadable* for free today for Teardown Season Pass or Ultimate Edition owners on Steam, PlayStation®5, and Xbox Series X|S. It is also available as a standalone purchase for $7.99/€7.99/£6.69.
* ”The Greenwash Gambit” campaign can be started at any time from Teardown’s main menu under “Expansions.”
Tuxedo Labs is a tech-driven game studio in Malmö, Sweden. We are a small team of seasoned game developers creating innovative and unique games based on new technologies. Our mission is to push the limits in both game technology, interactivity and gameplay. To achieve that, we create our own tools and game engines, like it used to be. Our first game, Teardown, is based on groundbreaking voxel technology combined with destruction physics and ray tracing. Tuxedo Labs is a standalone entity under Embracer Group. www.tuxedolabs.com
About Coffee Stain Publishing
Coffee Stain is a game developer, publisher and investor with offices in Skövde, Stockholm, Malmö, Trollhättan and Gothenburg. Founded in 2010, Coffee Stain is responsible for Goat Simulator, the Sanctum games, A Story About My Uncle, Huntdown, and Satisfactory. Coffee Stain is also the publisher of popular games such as Deep Rock Galactic, Valheim, and Midnight Ghost Hunt, made by external developers. To support diversity in the industry, Coffee Stain launched Leveling the Playing Field (LTPF), which offers funding to smaller and start-up development teams where at least half of employees are underrepresented minorities.
Float, Scheme & Sabotage Your Way to Survival—Now Available for VR, Web and MobileTeases Lustration: The Game, Coming Soon to Steam (PC) & Web Based on the Award-winning, VR series by Ryan Griffen
BYRON BAY, NSW, AUSTRALIA AND LOS ANGELES, CA, USA, JUNE 24th, 2025 | NC Play, the social gaming label from award-winning, XR studio New Canvas, today released its first cross-platform game: Pop & Drop — now available in Meta Horizon. Pop & Drop is a fast-paced, multiplayer party game where you float, scheme, and sabotage your way to survival above a shark tank!
This riotous party game throws players into a high-stakes, balloon-powered battle above as a shark circles the tank below in anticipation. Spin the Wheel of Fate, make deals, break alliances, and try not to plunge. Available today on Meta Quest VR headsets, Web, and mobile, Pop & Drop turns every platform into a battleground of social strategy and chance.
Float, Scheme and Sabotage Your Way to Survival!
Pop & Drop supports 1–6 players and mixes chaotic strategy with dynamic gameplay. In each round, players float above danger on balloons, spin the wheel, and take game-changing actions — like stealing or popping a rival’s balloon. Between turns, the real fun begins: negotiate, betray, or ally with other players to survive.
Gameplay Features:
Simple Flow: Spin the wheel, take action, end your turn, and lobby other players to your side.
Wheel of Fate: The Wheel of Fate determines your actions in each round from 10 possible outcomes.
Gameplay Modes: Practice in solo play, enter a round against NPCs or fill a lobby with friends!
In-App Currency: Pop & Drop rewards players with gold to purchase special balloons.
Additional features and customizations will be rolled out over time.
Every game is 5–10 minutes of unpredictable, replayable mayhem.
Pop & Drop is now available and free to play in Meta Horizon today, June 24th, via the Web, VR, and mobile.
What’s Next: Lustration Game in Development
NC Play also teased its next title: a narrative-driven PC game set in the haunting, noir-inspired world of its acclaimed VR series, Lustration. Created by First Nations writer-director Ryan Griffen, and based on his graphic novel published by Gestalt Comics, the game marks a bold expansion of the Lustration universe—originally conceived as a multi-platform storyworld.
“As a lifelong gamer, seeing Lustration step into the world of interactive storytelling is a dream that’s been sitting on my bucket list for years. This world was always meant to be explored, not just watched. Now players get to walk through the world of the Between for themselves and that is very exciting for a storyteller to see,” said Lustration creator & EP, Griffen.
Set in the afterlife, Lustration: The Game builds on the 2022 VR series from New Canvas and invites players to step into the role of a series character and journey between realms—navigating themes of truth, memory, and the insidious impact of misinformation on individuals and communities. With branching perspectives and immersive exploration, the game deepens the emotional and philosophical core that made the VR series a standout. Additional details, including early looks and a release window, will be revealed later this summer.
About NC Play
NC Play is the new games and social experience label from New Canvas. NC Play extends our award-winning immersive storytelling into new formats: browser games, avatar-led social experiences and mobile-first interactive stories. We’re building joyful, accessible, emotionally resonant experiences designed for connection — whether you’re deep in a headset, playing on your phone or hanging out in a digital space.
About New Canvas
New Canvas is a trailblazing XR media company that blends cutting-edge technology with emotionally resonant storytelling. From award-winning VR experiences to genre-bending narrative games, New Canvas creates immersive, purpose-driven entertainment for global audiences. New Canvas is a founding member of the Byron Bay XR Collective. We honour Australia’s First Nations Peoples, acknowledging the Arakwal, the traditional custodians of the Bundjalung Country, on which New Canvas was founded.
Anime’s Next Big Hit Premieres July 6th With Day & Date Dubs Only on Crunchyroll
Crunchyroll officially announced the full English voice cast for the highly anticipated shonen series Gachiakuta, premiering worldwide (excluding Belarus, Russia, and Asia, but including India) this summer exclusively on its platform. Following a young outcast seeking vengeance after he is framed for murder, the English-dubbed episodes will begin premiering on July 6th.
Gachiakutafollows Rudo, a young outcast framed for murder and exiled into this wasteland known as “The Pit.” After surviving his descent into this new world, he now must fight to survive against monstrous Trash Beasts while navigating a brutal world hoping to return to his home and seek vengeance. The English dub voice cast for the dystopian action series stars:
Bryson Baugus as Rudo
Christopher Wehkamp as Enjin
Corey Wilder as Zanka
Katie Caruso as Riyo
Zeno Robinson as Jabber
John Burgmeier as Regto
Gachiakuta is an action manga written and illustrated by manga artist Kei Urana and graffiti designer Hideyoshi Andou and began serialization in Kodansha’s Weekly Shonen Magazine in February 2022. The anime is produced by the renowned studio Bones Film (My Hero Academia; Fullmetal Alchemist: Brotherhood) and is directed by rising talent Fumihiko Suganuma, who is making his directorial debut. The series composition is written by Hiroshi Seko (Attack on Titan Final Season; DAN DA DAN; Chainsaw Man; JUJUTSU KAISEN; Mob Psycho 100). Satoshi Ishino (Date A Live; Tokyo Mew Mew New) will serve as the series’ character designer and chief animation director. The music for the series will be created by renowned composer Taku Iwasaki (Bungo Stray Dogs; Shin Kamen Rider). The manga won the Global Special Prize in the Comics category of the Next Manga Awards 2022.
Earlier this month, in partnership with the Gachiakuta Anime Production Committee, Crunchyroll announced the launch of the Gachiakuta World Takeover, a global anime movement that delivers the excitement of the next big shonen hit, uniting fans around the world. Along with the takeover, Crunchyroll rolled out a number of global premiere events and fan experiences. For more details, check it out on Crunchyroll News.
Also, right after each episode airs, check out The Gachiakuta After Show, an audio-exclusive podcast presented and hosted by the award-winning The Anime Effect Podcast, and is a part of the continued collaboration between Crunchyroll and Sony Music. Every episode will be available on all major podcast platforms.
About Gachiakuta
Crawl back from the abyss of Hell to change this lousy world. Gachiakuta follows Rudo, a young outcast falsely accused of murder and exiled into the wasteland known as “The Pit.” Facing monstrous Trash Beasts and a world stacked against him, Rudo must rise from the depths and challenge the power structures that discarded him.
About Crunchyroll
Crunchyroll is the global anime brand that fuels fans’ love of anime. With the ambition to make anime an even bigger part of pop culture, Crunchyroll offers fans the ultimate anime experience and destination centered around a premium streaming service. Crunchyroll has the largest dedicated anime library, an immersive world of events, exciting theatrical releases, unique games, must-have merchandise, timely news, and more. Anime is for everyone and is accessible to stream across territories through Crunchyroll—whether on the go on mobile, through gaming consoles and big-screen devices at home, or on desktops anywhere.
Crunchyroll, LLC is an independently operated joint venture between U.S.-based Sony Pictures Entertainment and Japan’s Aniplex, a subsidiary of Sony Music Entertainment (Japan) Inc., both subsidiaries of Tokyo-based Sony Group.
Reload your revolver and recharge your flashlight, the manor is waiting! Midnight Murder Clubis rolling out an update adding a new level of chaotic activity to the hide-seek-and-shoot party game for friends. The early access period comes to a close on Friday, 15 August 2025 (AEST), when the game officially launches on PlayStation 5 and PC! Check out the new launch date trailer here.
Also, starting today, Midnight Murder Club hosts can deploy a new set in the game’s “Wildcards” mode adding several new devious ways to stop friends in their tracks!
The latest update introduces the following new Wildcards:
Flameskull: Fly this flaming missile through the mansion until it ends in a fiery explosion.
Falling Chandelier: Set a trap in the mansion, falling onto the heads of unsuspecting club members below.
All in the Chamber: Fire every bullet at once, turning your revolver into a one-handed shotgun.
Shrink Shot: Getting shot makes your character smaller!
Gift from the Grave: After dying, respawn with a gift to give you an edge.
Knives Only: Your gun only shoots blanks. Toys and knives are the only way to get kills!
Growing Glow Trails: Every kill grows your glow trail, making you an easier target.
Pinged to Death: Kills lead to pings in the mansion, revealing player locations.
Party Room: One random room of the mansion adds a disco ball and music. Perfect to set the mood for a shootout!
Sound Blast Jazz Club: Jazz up your gunshots by replacing them with musical instruments.
In Midnight Murder Club, up to six friends can hunt each other in the pitch-black rooms of the mysterious Wormwood Manor. Armed with only a revolver and a flashlight, they will search the shadows for every flicker of light and every bump in the night as they stalk their prey. The tension turns to hilarity as friends–and foes–discover just how tricky it is to navigate and shoot in complete darkness! Midnight Murder Club features five thrilling modes including Free for All, Thief in the Night, Team Deathmatch, Head Hunters, and Wildcards, each with its ownunique challenges to navigate.
There is a reason that the Castlevania franchise is so beloved and even is seen as part of what started the whole metroidvania genre, given that half of the franchise’s name makes up the genre of course. These titles see players explore vast, generally 2D limited locations where players will battle against all different manner of foes, unlocking new powers and weapons along the way that will help them gain access to previously unreachable areas or breach a barrier blocking their way. Throughout the years, these metroidvanias have each added their own unique takes and quality of life features to try to set themselves apart and make a mark of their own, but how about one that sticks almost as close to the original Castlevania as possible?
Chronicles of the Wolf happens to be just that as Migami Games has made sure to stick as close as possible to the original Castlevania elements for better or worse while putting their own lore on things. Does this retro approach that adheres heavily to the old-school formula work out well for this one or was this hero’s adventure better left for the wolves?
Story
Mateo Lombardo is a freshly anointed acolyte of the Rose Cross Order, a band that is often tasked with hunting down the very monsters that haunt the night and slay innocents throughout Europe. In his first stask as a fresh knight, Mateo and a battalion of other Rose Knights are sent down to Southern France where rumors of a powerful beast that has slain countless innocents roams the lands. Upon arriving in the land of Gévaudan the knights find their entire under attack by a mysterious but extremely powerful creature that manages to slay every single knight in the Rose Cross Order, with only Mateo being left at death’s door.
Through the help of a female huntress, Mateo manages to rise to his feet and learn that the werewolf-esque Beast of Gévaudan is the creature that has slain his allies and has laid waste to the lands, summoning monsters, raising the undead, and creating all kinds of disasters that have left the few surviving members of the area barely clinging to life.With very little to go on initially other than that the beast must be slain somehow, Mateo must navigate through the villages outside only to find that the evil of the Beast has spread far and wide, making for an expansive adventure where a beast has far more allies than one would expect, even if Mateo himself slowly gains a gathering of ghosts and living allies as well that want to see the evil put to rest forever.
Chronicles of the Wolf is an interesting little metroidvania in that it actually tells a fairly impressive storyline. Part of this is thanks to the fact that the Beast of Gévaudan is actually based off of a legend from the 1760s in the exact same region of France where up to over a hundred deaths were blamed on an unknown but historically wolf-like looking beast. Combine these real life legends and the fact that these tidbits are peppered throughout the storyline itself, including slightly altered names of some of the first victims and suspected nobles at the time and it makes for an interesting premise. It also helps that, as players explore, they slowly understand and reveal a bit more about the real nature behind the beast and the “cult” that has surrounded its origins, though we won’t go further into that to avoid spoilers.
That being said, it is worth noting that the game does have multiple endings and some of them are a bit on the obscure side and are actually “bad ends” though players can simply reload their saves and avoid going that route if needed. Going after the true end does require quite a bit of extra effort but does unlock an additional game mode that we will mention later on. It is also nice to note that, upon completing the game, players will still be able to explore the post-game with all of their abilities and tackle a number of new post-game optional bosses and challenges which is always a plus, especially since a few add some extra context despite being optional.
Gameplay
Chronicles of the Wolf is a metroidvania through and through, almost to a fault in fact. Players, taking control of the aforementioned Mateo, will find themselves awaking in a town where it turns out that the bare minimum of “training” given to him was nothing compared to the beasts and monsters in the wild as players will find that they will need to traverse through a large map along 2D screens, navigating up ledges through platforming and dropping down to access other locations and more. Initially, besides his basic sword, dual-daggers to toss, and minuscule magic spell, Mateo is woefully underprepared for the challenges he is about to face and the obstacles that block his path. The poor boy can’t even slide without obtaining a bell first of all things.
Yes, as one would expect from the genre players will continuously notice various obstacles and objects that are just out of reach or impassable at the moment, meant only to be retrieved later once Mateo has unlocked the ability to double or even triple jump, let alone air-dashing or the aforementioned sliding. Some of these are obvious, others are far more hidden such as the classic “fake walls” that can hide something as simple as an extra bunch of gold to an entirely new piece of equipment that can often be far stronger than what players might find in a shop or even at all. Unfortunately, while the map in Chronicles of the Wolf is serviceable enough and does label save spots and portal rooms, more on those in a bit, it is woefully lacking in quality of life elements. Not only can players not zoom in or adjust it in any way, but it also does not indicate a “blocked” passage or found item that players saw but couldn’t get at the time, meaning players will either need to screenshot it for later or hopefully remember it which in 2025 is something that’s more annoying than “retro.”
Mateo’s combat abilities are a weird bit of balanced and useless depending on what players are wielding and facing off against at the time and thanks to some stiff controls and, once again, a lack of quality of life, combat can be an issue even when it works well. Mateo can wield a wide variety of weapons and, depending on the type, it will swing in a different fashion. Daggers are the quickest and have short range, swords are standard slashes straight ahead, two-handed weapons create large arcs in-front of him and are slow, and firearms such as rifles can be used at a distance but lack the ability to properly aim and are slow to use. Ironically, given that nearly all projectiles can be destroyed by hitting them, a two-handed weapon is often the best approach even if it is slower. That being said, should players actually want to swap weapons there is no quick-swap between two different weapons being equipped or anything of the sort. Instead players need to pull up the game’s menu (oddly initially mapped to LB), go to the equipment screen, select weapons, and choose that weapon before going back to fight. Not being able to even equip a ranged and melee weapon at once is a strange oversight and hinders the fluidity of combat though stiffness seems to be the name of the game with Chronicles of the Wolf.
There are a few other combat abilities that Mateo eventually obtains that makes up the melee combat. Spells that players obtain can be used to damage enemies at a distance at the cost of Mana and even clear obstacles sometimes, “tools” picked up from the environment such as bombs, chakrams, a throwing dagger, and more cost “Orbs” to use that also drop from enemies and destroyable objects in the environment can close this gap a bit but even these can be a bit unwieldy at times. Along the journey players will also meet and be joined by a number of Ghosts that were slain by the Beast or past heroes looking to restore order to the current era and impart some of their power temporarily to Mateo. This can be done with a simple button press and, ironically unlike weapons, the ghosts can be swapped on the fly and use Mana when activated, providing strength boosts, temporary invincibility, or even cleansing Mateo of ailments to name a few.
Earlier we mentioned stiffness a bit and that is sadly true for most movement and even some combat in Chronicles of the Wolf and while this may be an attempt to stick true to the classic Castlevania feel of the original release, it is about as die-hard as they come. Mateo moves stiffly, jumps stiffly, and only after players get a good portion into the title eventually feel like they are playing a suitable fighting character compared to how they started and while this sense of progression is nice, it does hinder the early hours of the game, especially right at the beginning when players are finding themselves at their weakest and suffering from another poorly implemented mechanic, the save rooms and the fact that enemies always respawn with the exception of animals that drop healing food, meaning even making a wrong turn or coming across a dead-end means having to dodge or fight everything in a room again.
Having save rooms isn’t inherently wrong, in fact it works as a solid mechanic most of the time and these locations also allow players to fully heal when they run across them. The bad thing is they are so poorly spaced out that players will dread the fact that their running low on health and the last save room was so far back and, since enemies always respawn, there is no good choice but to try and push forward towards likely death. This is exacerbated by the fact that thanks to the aforementioned stiff controls and combat animations deaths can feel incredibly cheap, players taking damage from hits or traps they should have clearly avoided but were hit by nonetheless. It also is worth noting that there are a number of, while telegraphed, instant kill moments in the game that players will feel cheated out of their progress as a result. This means that while players may want to save the money they get from slaying monsters to buy better equipment at the newest shop they might come across, it’s best used to keep stocked up on healing items.
One thing that must be complimented about Chronicles of the Wolf are the bosses that players fight against. While the first boss may not make the best impression, the various bosses afterwards each set a new standard for the game’s encounters, making these a real highlight that both feels justifiably difficult and a real feel of accomplishment when defeating them, mostly since it often requires memorizing their attack patterns and taking advantages of their openings to deal out punishment. That and, except for a few post-game challenges, most have save rooms within justifiable travel distance.
Audio & Visuals
It is clear from the onset that Chronicles of the Wolf is looking to mimic the classic Castlevania aesthetic by putting its own unique twist on things here and there. The retro style graphics work quite well with there being a solid amount of enemy types, though a few palette swaps do make their way into the game and anytime players spend underwater looks incredibly strange. It is also worth noting that background environments, while interesting the first time players explore them, are a bit lackluster overall, especially considering how often players will need to backtrack through some areas and fight the same respawning enemies over and over again. Alongside the pixel graphics for character sprites, shops feature character portraits that range heavily in quality from impressive and believable looking blacksmiths to some truly disturbing female shopkeepers that look deformed more than anything else. It is nice to note that there are little “CG” style scenes for certain events that happen throughout the game and these each are handled nicely.
The voice track for the game is a mixed-bag but not because of performances, it is thanks mostly due to how infrequent and sporadic it actually is. Random NPCs can talk just fine while many others are completely silent, even quest givers can be entirely silent. Meeting ghosts for the first time is often presented with voice work and the whole narration is handled by the famous Robert Belgrade (the voice of Alucard in Symphony of the Night and many other titles) is a nice touch, but incredibly underutilized to the point that it almost feels like a bait and switch. Thankfully the background music works well-enough with each location players traveling through having its own atmospheric track, though only a few of the creepier ones really stand out as memorable.
Overall
It is quite evident that Chronicles of the Wolf is a clear love letter to the classic Castlevania but unfortunately it happens to step a bit too far into classic territory to the point that it actually hinders its potential in the process. While old school loving fans may enjoy the lack of quality of life elements to the map and combat, stiff controls, and poorly placed save rooms, these elements feel rough in modern day, even for a game looking to pay homage to such a beloved franchise. Thankfully, the atmospheric level designs and solid storyline featuring real elements based off of the legend help make it a bit more bearable in the end.
Capsule Computers review guidelines can be found here.
STOCKHOLM, SWEDEN, June 23, 2025. Independent developer Fatshark today releases their first paid class DLC, the Arbites, for Warhammer 40,000: Darktide alongside a free update, the Battle for Tertium. Next to exacting punishment with extreme prejudice with an Arbitrator, players will get a reworked narrative experience and mission board, experience a new difficulty for the Mortis Trials activity, play through the Inferno live event, engage in a new Havoc Campaign and enjoy a QoL changes as well as some weapon balancing.
Players can now purchase the Arbites Class! All editions will be available to purchase starting June 23 across all platforms (PC, PlayStation 5 and Xbox X|S):
Standard Edition: $11.99 / €11.99
Deluxe Edition: $18.99 / €18.99
Cosmetic Upgrade (Upgrade to Deluxe): $7.99 / €7.99
The Adeptus Arbites enforce the Lex Imperialis – the Imperial Law. The institution’s most visible officers, known as Arbitrators, are utterly unforgiving of those who dare transgress the Law.
Arbites Class Feature Breakdown:
Cyber-Mastiff: The Arbitrator’s loyal companion and best friend will join you in the slaying of lawbreakers. After you’re finished with customizing its name and looks, you’ll soon have it fighting alongside you. The Cyber-Mastiff has its own Passive target selection, which it will use to help you against anything that comes too close. You can also command it to attack a specific target, which will override any behaviour of its own. To command your Mastiff, you simply double-tap your Tag Input on any enemy that is eligible to be Tagged.
Talent Tree: As an Arbitrator you have plenty of options when it comes to how you wish to play. Going from left to right in the Talent Tree we will find a few prominent themes. From Elite killing and Cyber-Mastiff handling, to Hybrid Combat and Supportive Utility, and lastly Crowd Control and Melee. While the Cyber-Mastiff is iconic to the Arbites, if you prefer to play without it, take a look at the Lone Wolf Talent (see below)!
Blitz Abilities
Arbites Grenade: Your base Blitz is an Impact Grenade that deals high damage and stagger to anything struck by it
Voltaic Shock Mine: Throw a Voltaic Shock Mine onto the floor that lies dormant until an enemy comes near. Upon activation the Mine shocks and electrocute enemies
Remote Detonation: Cause an electric Explosion around your Cyber-Mastiff’s position. This deals Damage, Electrocutes, and Staggers nearby enemies.
Combat Abilities
Nuncio-Aquila: Iconic to the Arbites, is the Nuncio-Aquila. Deploy it to create an area where allies regenerate Toughness. Additionally, Enemies in the area have increase Damage taken.
Castigator’s Stance: Instantly replenishes your Toughness and you enter the Castigator’s Stance for 10s. During the stance you have increased Movement Speed, reduced Damage Taken, reduced Movement Speed Penalties from Actions (e.g. attacking, bracing, aiming, interacting or charging heavy attacks), but you cannot Sprint.
Break the Line: Step forward and Bash, causing high Stagger to enemies in front of you, and inflict more damage for a short duration.
Cyber-Mastiff Iconics: In addition, there are three Talents that affect the Behaviour of your Cyber-Mastiff.
Unleashed Brutallity: Your Cyber-Mastiff prioritises Elite and Specialist Enemies, and deals more damage to them.
Go Get ‘Em! Your Cyber-Mastiff prioritises Ranged Enemies, and deals +50% Damage to them.
Lone Wolf: You are no longer accompanied by your Cyber-Mastiff. Gain +15% Toughness Damage Reduction, +10% Attack Speed, +10% Damage, +1 increased Charges on your Blitz Abilities, and you replenish a charge of your Blitz Ability every 60s. This Iconic cannot be taken with any other Cyber-Mastiff related talent.
Naturally we have more in store with Auras and Keystones nodes! Make sure to check these out in our patch notes!
Free Update: The Battle for Tertium includes:
The Battle for Tertium
The core player experience has been reworked to provide a new clearer narrative focus, following the conflict of the Battle for Tertium. Players will now experience a linear campaign with new mission debriefs and embedded cinematics. This new progression path is designed to ease in new players and gradually unlock features that were previously gated by character level.
While previously each new player’s experience was completely random, the Battle for Tertium narrative presents maps, enemies and characters in a specific order, allowing players to discover all aspects of the game at a much better pace.
The story missions play the same as regular missions, except that these missions have a more tight control over which enemies spawn. You might also hear some new VO lines during missions, and some brand new mission debrief cinematics when completing each mission.
Mission Board Rework
A new mission board system will be bringing several changes to how you engage with missions and difficulties. Missions are no longer tied to a specific difficulty, allowing you to select a mission and then choose the difficulty you want. This will effectively increase the amount of mission options available for players of all difficulty levels. While most circumstances remain consistent across difficulty levels, some are disabled on lower difficulties. Notably, Maelstrom missions are exclusive to the Heresy and Auric difficulties.
Additionally, the difficulty system has also been overhauled. You now unlock new difficulties by completing missions rather than leveling up your characters. You must prove your skills at your current maximum difficulty to unlock access to the next one. We intend to create a motivation for new players to master the game step by step, and for veteran players to feel assured that their teammates have earned the right to be there.
You will make progress by playing missions at your current maximum difficulty. Completing missions advances your progress. Mission Failures reduce your progress slightly but you will never be demoted to a lower difficulty. Higher difficulties will require you to complete more missions to unlock them.
Update to the Mortis Trials activity:
The Secrets of the Shipmistress: Sefoni’s indiscretions are getting worse! During Mortis Trials, keen-eared players now have the opportunity to sift pieces of Shipmistress Brahms’ past from the psychic chatter. How did she inherit the Mourningstar? What is she hiding? Delve deeper into all these and more across dozens of new memory echoes, unlockable by claiming victory in the Mortis Trials!
New difficulty for Mortis Trials: Since the release of Mortis Trials we have noticed people requesting a higher challenge in Mortis Trials! So, we are adding a new difficulty, Auric, as well as some other small changes.
There will now be a shorter time in between waves.
Waves will now have more enemies and enemy types increasing variety.
We are changing the base difficulty to match an Auric difficulty mission.
New In-Game Event: Inferno: starting June 23 and until July 7, the streets of Tertium will be set aflame in missions bearing the Inferno condition. Whether by heretic plot or over-zealous Imperial enforcement makes no real difference. Missions must still run, so be careful down there. You’re literally dropping into a hot zone. The rewards will be Ordo dockets, Plasteel and Diamantine. Those who complete the last tier of the event will receive a cosmetic portrait frame.
New Havoc Campaign: Havoc will enter a new campaign featuring a new mission pool and rotation in mutators.
Quality of Life Changes:
Increased maximum number of operatives to 8.
Increased maximum number of weapon loadouts to 8.
Added a total of ~900 new banter conversations, both between the original cast and Arbites.
About Fatshark
Fatshark is headquartered in Stockholm, Sweden, and was established in 2007. More than 100 experienced game developers are part of the independent developer, and we strive to create compelling interactive experiences. Apart from Warhammer 40,000: Darktide, the team has previously developed titles including Warhammer: Vermintide 2, Warhammer: End Times – Vermintide, Lead and Gold, Krater, and War of the Roses.
About Games Workshop®
Games Workshop® Group PLC (LSE:GAW.L), based in Nottingham, UK, produces the best fantasy miniatures in the world. Games Workshop designs, manufactures, retails, and distributes its range of Warhammer®: Age of Sigmar® and Warhammer® 40,000® games, miniatures, novels, and model kits through more than 553 of its own stores (branded Games Workshop® or Warhammer®), the www.games-workshop.com web store and independent retail channels in more than 50 countries worldwide.
Unleash Norse fury in this definitive physical release, packed with DLC, exclusive collectables, and brutal survivor action.
Barcelona, Spain – June 23, 2025. SelectaPlay is thrilled to announce that the hit Norse-inspired roguelite, Nordic Ashes: Ultimate Edition, is coming to PlayStation 5 and Nintendo Switch in a stunning physical release later this year, available in both Standard and Collector’s Editions!
Step into a post-Ragnarok world where only the fiercest survive. Nordic Ashes throws you into relentless combat against monstrous hordes, elite enemies, and epic bosses. Unlock devastating weapons, upgrade your heroes using Constellation Ability Trees, and harness powerful relics to turn the tide of battle.
The Ultimate Edition brings together the critically acclaimed base game along with both DLC expansions, Remnants of Corruption and Dark Knights, for the complete, content-packed experience.
Collector’s Edition – A True Warrior’s Treasure:
For fans and collectors, the physical Collector’s Edition is packed with exclusive in-box goodies:
The physical game on PlayStation 5 or Nintendo Switch
A full-color printed manual
The atmospheric original soundtrack on CD
A set of character stickers
A premium metal keyring featuring one of the game’s iconic characters
All housed in a specially designed Collector’s Box
This is your ultimate arsenal for conquering the Norse apocalypse in style.
Prefer to keep it classic? The Standard Edition includes the full Ultimate Edition game in a sleek physical format.
Pre-orders Are Now Open!
Both editions of Nordic Ashes: Ultimate Edition will be available later in 2025. Pre-order now from your local specialist retailer and prepare to rise as a legend.
Nordic Ashes: Survivors of Ragnarok is an action-packed survival roguelite where you battle relentless hordes of monsters, elite foes, and epic bosses. Wield powerful weapons, master unique abilities, and upgrade your heroes to withstand the chaos unleashed after Ragnarok.
Harness Constellation Ability Trees to customise your stats each run, equip powerful relics, and push back the darkness, or be consumed by it.
Choose from a growing roster of survivors like Axeldör the Viking, Thyra the fierce ranger, or Hafgrim the elemental master, each with exclusive skills and playstyles. Explore realms inspired by Norse mythology and uncover secrets of the shattered Yggdrasil.
Features:
10+ Unique Survivors – Each with exclusive weapons and abilities.
9 Mythology-Inspired Maps – Battle across realms of Norse legend.
Skill Trees & Character Masteries – Deep progression with Constellations and meta-upgrades through Yggdrasil.
5 Game Modes – Adventure, Ragnarok, Daily Challenge, Custom, and Nightmare.
Endless Replayability – 150+ relics, 150+ achievements, alternate character skins, and secrets galore.
Epic Boss Fights – Face enemies with distinct behaviours and mechanics.
Both the Standard and Collector’s Editions of Nordic Ashes: Ultimate Edition will launch on PlayStation 5 and Nintendo Switch in late 2025. Stay sharp, as more details on this epic physical release are coming soon!
About Noxfall Studios
We are Noxfall Studios, a video game company based in Spain. Founded in 2016 by three friends who decided that developing fun and entertaining games was their path to follow. Our mission is to create only good vibes community of gamers. Our goal is to make our products hand in hand with the players’ feedback to develop awesome video games!
About SelectaVisión
SelectaVisión is a media entertainment distributor company founded in 1984. Based in Spain, SelectaVisión’s catalogue includes anime and live-action feature films, TV shows, and movies. Publishing both anime classics and the latest Japanese productions since 1997, SelectaVisión has built a long relationship with fan-favourite Japanese producers and distributors, becoming the major publisher of anime content for Spanish audiences.
About Noxfall Studios
We are Noxfall Studios, a video game company based in Spain. Founded in 2016 by three friends who decided that developing fun and entertaining games was their path to follow. Our mission is to create only good vibes community of gamers. Our goal is to make our products hand in hand with the players’ feedback to develop awesome video games!
Players can download new and paid content to enhance their experience.
Hertfordshire,23rd June 2025 – Today, KOEI TECMO Europe and developer GUST, in collaboration with Bandai Namco, are pleased to announce that the Tales of Graces f Remastered collaboration content is now available for free in Atelier Yumia: The Alchemist of Memories & the Envisioned Land. In addition, a new update added more content to the alchemy JRPG, such as new BGM tracks and a new map. Atelier Yumia: The Alchemist of Memories & the Envisioned Land is available on Nintendo Switch™, PlayStation®5, PlayStation®4, Windows PC via Steam® and, for the first time in the franchise history, Xbox Series X|S and Xbox One.
Tales of Graces f Remastered collaboration trailer
Atelier Yumia: The Alchemist of Memories & the Envisioned Land has teamed up with Tales of Graces f Remastered from Bandai Namco Entertainment to release a special collaborative costume for Yumia, which is available as a free DLC.
Moreover, players can download the “Atelier Series Legacy BGM Pack” for free, and discover a brand-new map, the “Falbra Thicket”. Hidden deep within the Ligneus region, this new map is filled with new items, new quests focused around the Alber, and Pioneering Effort. Players who purchased the Season Pass* can now download the second DLC content featuring the “Gust Extra BGM Pack”.
In Atelier Yumia: The Alchemist of Memories & the Envisioned Land, players follow the adventures of alchemist Yumia Liessfeldt and her companions as they seek to uncover the truth behind the fall of the Aladissian Empire, which once thrived with alchemy, and the memories of a lost history. Yumia’s quest will take her across a ruined continent and despite the uncertainties of confronting her past, she will need to create her own path if she hopes to unravel the mysteries behind the cataclysm that destroyed Aladiss.
Atelier Yumia: The Alchemist of Memories & the Envisioned Landis available as standard and Digital Deluxe editions** on Nintendo Switch™, PlayStation®5, PlayStation®4, Xbox Series X|S, Xbox One and Window PC via Steam®. The game includes Japanese voices with English, French, German and Spanish texts.
ABOUT KOEI TECMO EUROPE LTD.
KOEI TECMO EUROPE LTD. is a publisher of interactive entertainment software for current generation consoles, handhelds and digital download content based in Letchworth, Hertfordshire, UK. The company is a wholly owned subsidiary of KOEI TECMO HOLDINGS CO., LTD., headquartered in Yokohama, Japan. KOEI TECMO’s best known for their signature ‘one versus thousands’ Warrior’s series, the fan-favourite NINJA GAIDEN and fighting entertainment title DEAD OR ALIVE. Through collaboration with strong existing franchises, such as A.O.T. Wings of Freedom (Attack on Titan), has brought fan-favourite shows to life in video game form. The company’s desire for innovation and diversity has seen the creation of the critically acclaimed dark-samurai action title Nioh, which takes on new and unique gameplay styles. The company’s acquisition of Gust, developer of a variety of heart-warming titles, has seen their flagship Atelier series span generations of consoles and fans alike. More information about KOEI TECMO EUROPE LTD and its products can be found at www.koeitecmoeurope.com
Seed Lab’s life sim to feature intertwined storylines between players and islanders.
Zhu Hai City, China – Monday, 23rd June 2025 — Chinese developer, Seed Lab, has revealed an emotionally deep romance and relationship system for its upcoming life sim, Starsand Island, which launches on PC and consoles in late 2025. Players will develop meaningful bonds with the island’s many NPC inhabitants, with each islander displaying their own unique personality, and player interactions determining how friendships authentically develop and blossom.
In the game, the player’s character embarks on a journey of personal healing as they return to the island home of their childhood and settle into the calming, pastoral idyll by farming, fishing, raising animals, and building connections with quirky local characters. Every day of island living sees subtle, unscripted changes in how NPCs react to players, creating an authentic feeling of growing friendships and relationships.
Affection and friendship isn’t one-sided in Starsand Island; NPCs will—in time—extend kindness toward the player, experienced as shifts in conversational tone to sending gifts, or even waiting on the shoreline for their return after a day’s fishing. Every relationship developed on the island has its own story arc, with multiple endings and differing levels of companionship depending on the interactions made over the course of the game.
Goltan Gao, Technical Director at Seed Lab, said: “We’re aiming to make the inhabitants of Starsand Island truly compelling individuals, each with their own engaging personalities and long-term personal goals. We are looking to break new ground in how players will establish and nurture vibrant relationships with NPC inhabitants, building bonds as they interact with them throughout their time in the game, so islanders – and their stories – feel truly alive.”
About Starsand Island
Escape the Urban Grind to Starsand Island – Your Island Paradise Awaits! Tired of the hustle and bustle? Return to the tranquil embrace of Starsand Island, a gem hailed as the “Star of the Deep Sea.” Here, immerse yourself in a serene pastoral lifestyle: slow-paced days spent bonding with adorable capybaras, cats, and dogs, savoring the thrill of bountiful fishing, exploring the mystical Moonlit Forest, or simply soaking in the island’s untouched beauty. Leave the mundane behind and rediscover life’s simple joys in this coastal utopia.
June 23, 2025 – World of Warships, the leading naval battle multiplayer game from publisher and developer Wargaming, has announced its collaboration with ‘Blue Archive’ will be returning for a second wave, bringing new fan-favourite Commanders and resurfacing content from its first wave.
In collaboration with developer NAT GAMES and publishers NEXON Korea Corporation, ‘Blue Archive’s second wave will docking into World of Warships on July 10th for PC players, before sailing into World of Warships: Legends for console players on August 11th.
Iconic heroes from the franchise are set to receive the Commander treatment, with Konuri Maki, Kosaka Wakamo, and Hayase Yuuka ready to take the helm in both titles, alongside a bonus Commander in World of Warships for PC with the addition of Arona.
The collaboration continues with the return of content from the first wave, as Commanders Nonomi, Ayane, Hoshino, Shiroko, and Serika also return to the roster. These iconic characters will be joined by the first wave’s Premium ships, including German battleship BA Tirpitz, American battleship BA Montana, and Japanese cruiser BA Takahash.
Wargaming is an award-winning online game developer and publisher headquartered in Nicosia, Cyprus. Operating since 1998, Wargaming has grown to become one of the leaders in the gaming industry. Its 15 offices around the world include studios in Chicago, Prague, Shanghai, Tokyo, Vilnius, Belgrade, and Kyiv. Millions of players enjoy Wargaming’s titles across all major gaming platforms. Its flagship products include the free-to-play hits World of Tanks, World of Tanks Blitz, World of Warships, World of Warships: Legends, and World of Warships Blitz.