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Hardcore Zombie Shooter The Midnight Walkers Gets New Cinematic Trailer

The clock is striking twelve

Pangyo, South Korea– June 30, 2025 | Oneway Ticket Studio is proud to reveal its cinematic trailer for The Midnight Walkers. A visual feast showcasing the deadly zombie-slaying routine of one of the game’s titular Midnight Walkers: Kill, sleep, loot, repeat.

Set in the grimy floors of the Liberty Grand Center mega-complex, players will fight their way through zombies, scavenging for gear and loot, before attempting to escape to safety in a deadly PvPvE and PvE experience that will push them to their limits. If they happen to fall to zombies, rival survivors, or the deadly poison gas along the way, they’ll lose everything.

Check out The Midnight Walkers – Official Cinematic Trailer here:

The Midnight Walkers Features:

  • Explore a mega-complex overrun by extremely dangerous zombies – Liberty Grand Center has everything you’ll need, including a Shopping Mall, Hospital, Casino, and, of course, fatal poison gas. Tasty.
  • Gear up with your custom slayer’s arsenal – A variety of melee and ranged weapons includes Katanas, Sledgehammers, Shotguns, Bows, and more.
  • Encounter deadly zombies, mutated variants, and lethal bosses – From slow-moving Walkers and Crawlers, to mutated Acid-Spitters and Smashers, there’s so many gruesome ways to die.

The Midnight Walkers is due to launch on PC in early access in Q4 2025 and on consoles in 2026. For more information, visit the official Steam page.

About OneWay Ticket Studio

OneWay Ticket Studio is an indie game developer founded in 2023. Backed by a veteran team with more than 15 years of collective experience, the studio is creating its debut title, The Midnight Walkers—a tense extraction-FPS built to be equally rewarding in solo or squad play. Guided by the motto “create an unforgettable gameplay experience,” the team focuses on delivering polished, player-first design and lasting fun.

ALBION ONLINE’S “ABYSSAL DEPTHS” UPDATE RELEASES TODAY

The fantasy MMORPG’s latest major update introduces a totally new PvP mode with an exciting extraction-style dungeon plus much more!

BERLIN June 30, 2025 Albion Online, the fantasy sandbox MMORPG developed by Sandbox Interactive, today launched its latest major content update: “Abyssal Depths!”

Abyssal Depths introduces a brand-new PvP mode in the Depths, a collapsing, extraction-style dungeon in which players fight for loot without risking their equipment. It also brings a new staging ground for instanced PvP – the Antiquarian’s Den – and vastly improves the game’s new player experience.

Key Update Features

  • The Depths: An extraction-style dungeon featuring a new PvP ruleset, where inventory items are dropped but equipped gear is kept
  • Antiquarian’s Den: A new hub for instanced PvP, offering improved matchmaking and fairer fights across the board
  • Antiquarian Rewards: Two brand-new hellish spider mounts can be earned
  • New Player Experience: An improved tutorial plus clearer goals and rewards offer a smoother and more informative path into the game
  • New Albion Journal Category: The Character Progression category encourages long-term achievements in game with extremely prestigious rewards
  • New Crystal Weapons: The Truebolt Hammer and Stillgaze Staff, with powerful, unique abilities
  • Quality-of-Life Improvements: Refined item categorization, a condensed HUD tracker, and more

Official update page: https://albiononline.com/update/abyssal-depths

The Crucible Begins July 5

From July 5 to August 2, Albion Online is running an invitational contest featuring more than 100 top streamers from around the globe.

The Crucible

will see creators forming their own guilds and competing for points through their in-game activities over a four-week period. The top 20 will receive prizes worth over $50,000 and 10,000 Twitch subscriptions, and the overall winner will walk away with a very special prize: a genuine Galatine Pair inspired by the weapon in Albion Online, made by the forgemasters at Man at Arms.

ICYMI: Rival deities collide in strategic god game Demiurgos

Manipulate mere mortals as Loki, Anubis, Mars, Poseidon and more in a cosmic game of divine conflict!

Buenos Aires, Argentina, June 30th, 2024 – Tlön Industries, developers of the acclaimed terraforming game Per Aspera, have today unveiled their upcoming strategic god game Demiurgos. Get ready to compete against pantheons of divine opponents, manipulating the mere mortals they all oversee.

In Demiurgos, you embody one of many deities, such as Marduk, Loki, Anubis, Mars, or Poseidon. Gathered as divine players around a cosmic table, you must compete against your rival gods in a game orchestrated by the enigmatic game master Demiurgos. The living tabletop board is your arena;  a dynamic world teeming with mortal pawns. Your goal: beat opposing gods to claim exclusive Celestial Titles—victory points earned through unique, challenging conditions.

In a pausable real-time environment, Demiurgos blends strategic depth with divine rivalry. Wield miracles to reshape the board by summoning storms or blooming forests; convert mortals to fuel your faith; and undermine adversaries by stealing their followers or disrupting their plans. Each deity offers diverse strategies using their unique powers and perks. Choose your path: Will you foster harmony as a god of light? Or unleash chaos as a deity of darkness? The living board reacts dynamically—mortals may rebel, factions shift, and conflicting gods counter with their own divine interventions. 

Compete against cunning AI in single-player or face human opponents in multiplayer, where alliances and betrayals heighten the stakes. Success demands balancing faith resources, anticipating rival moves, and pursuing titles like “Fate Spinner” or “Harbinger of Chaos.” With emergent storytelling, a growing roster of deities planned for future expansions, and a richly interactive world, Demiurgos lets you forge a divine legacy in a strategic contest where gods play and mortals are pawns in a cosmic game.

Key Features:

  • Cosmic Tabletop Arena: Embody one of many deities playing around a cosmic table, with a living tabletop board as your contested world, guided by the Demiurgos. Wield miracles and manage faith in a pausable real-time world, balancing strategy with almighty urgency.
  • Unique Deity Powers: Harness distinct abilities and divine perks, each god’s powers offers a unique playstyle. Choose to be a benevolent deity of light or a chaotic god of darkness, shaping your strategy and legacy.
  • Forge your Religion: Listen to your Followers and resolve their problems in one way or another, to increase their devotion to you. Command your Priests, upgrade them into different Advanced Priests, and customize your religion with different Tenets.
  • Reshape the World: Terraform landscapes with powerful miracles, and craft ecosystems to reflect your divine will.
  • God vs. God Rivalries: Engage in direct or indirect conflicts with opposing deities, with multiplayer support for epic showdowns. Claim exclusive victory points through unique, challenging conditions—only one god can hold each title, driving intense competition.
  • Future Expansions: Expand your divine roster with new deities and powers through planned DLCs and updates.

“At Tlön Industries we’re big fans of both god games and real-time strategy games and thought it would feel suitably epic to mix the two – and thus Demiurgos was born,” said Javier Otaegui, Game Director at Tlön Industries. “Much like most mythological pantheons, in Demiurgos humans are insignificant puppets while petty gods pull the strings, manipulating the very foundations of our existence for their own selfish whims. Only in Demiurgos, we get to roleplay as them!”

About Tlön Industries

Tlön Industries is a game development company focused on bringing deep narrative experiences to dynamic system-oriented games. With our main offices in Buenos Aires, Argentina, we aim at creating world class games for players like us. Our debut game, Per Aspera, was nominated for the Best Simulation/Strategy Game in the DICE Awards 2021.

MEDIEVAL CITY BUILDER NOBLE LEGACY TO LAUNCH JULY 15 ON STEAM

Build, Customize, and Manage Your Kingdom! Pre-Order Now to Recruit Tier 3 Villager Abigail as a Bonus!

Los Angeles, CA – June 30, 2025 – Noble Legacy, the third-person medieval kingdom builder from Studio 369, will launch into Steam Early Access on July 15, 2025. As a very hands-on peaceful ruler, players work directly with the people to build and grow the town, managing the various roles of villagers based on their personalities and capabilities. In Noble Legacy, minimal combat threats allow players to build homes, manage town infrastructure, form strong relationships with villagers, and recruit new members to their growing community.

Starting today, players can pre-order the game at NobleLegacyGame.com and receive an exclusive in-game bonus: Abigail, a Tier 3 survivalist raised in the wild by outlaws. Pardoned for past crimes, Abigail returns to Greenwood bringing her knowledge of the forest and skills as a forager to the village. Abigail is known for her sharp-wit and playful charm in her interactions… though that may hide the pain of a troubled past.

Also, join a special exclusive look at the game this weekend! Studio 369 Lead Designer Philippe Amaro will join Youtuber Kysen on a special Noble Legacy livestream to reveal exciting features coming to the Early Access version. Livestream details are as follows:

WHAT:     Exclusive livestream of Noble Legacy 
WHEN:     Tuesday (7/1) at 7:00 PM PDT
WHERE:    Kysen’s Youtube Channel = https://www.youtube.com/c/Kysen
                 The livestream VOD will also be shown on the Noble Legacy Steam page.

Upon returning from war, you inherit Greenwood—a once-thriving land now neglected and crumbling. As the new Lord, you forgo a life of luxury and opt to join your people on the cobbled paths and verdant fields of your land while meeting the diverse personalities of your people. Build every structure, share your designs, collect skilled villagers, manage resources, and grow a thriving realm. Far from conflict, you can focus on creativity, economic growth, and test unique strategies, to shape a legacy that lasts. You’ll build homes, farms, markets, blacksmiths and taverns – by your design or through a diverse library of prefabs – to attract the most talented settlers that will help your land flourish.

Key Features

  • Third-Person Kingdom Builder – Experience a deep kingdom management simulator elevated through a dynamic third-person perspective. Effortlessly toggle between a strategic top-down view to oversee and govern your realm, and an immersive third-person view to e3xplore your lands, connect with your people, and build your kingdom’s future.
  • Collect Skilled Craftsmen – Attract the most valuable villagers in the land and turn them into loyal followers to strengthen your kingdom. Ensure their homes are properly furnished, entertainment is plentiful and provide cutting-edge tools to sustain their loyalty and boost their productivity. How many of the land’s greatest talents will you inspire to serve your cause?
  • Custom & Prefab Building System – Rapidly grow your kingdom with pre-crafted buildings or meticulously design every structure to build a realm unlike any other. Save your unique creations and share them with fellow rulers through the Steam Workshop.
  • Economy Management / Fishing & Hunting – Cultivate farms, gather from forests and waters, and harness resources to fuel a vibrant economy. Strategically develop production chains and allocate labor to create a flourishing kingdom. Amass wealth through trade, commerce, and lively entertainment, establishing your realm as the most preeminent economic hub in all the land.

Developed by the award-winning team at Studio 369, Noble Legacy is a city-building game where players can create, customize and run their own medieval kingdom, blending the depth of city-building simulation with the immersive perspective of a third person RPG. For more information, visit NobleLegacy.com or Wishlist the game on Steam. 

The Revolution Beat Drops Today! Antro Launches on PC, PlayStation 5, and Xbox X|S Digitally, with a Physical Edition Also Hitting PS5

Barcelona, Spain – 30 June, 2025. Publisher SelectaPlay and developer Gatera Studio are proud to announce that Antro, the pulse-pounding 2.5D rhythm-action puzzle platformer, is available now! Players can pick up the game digitally on PC via Steam, PlayStation 5, and Xbox Series X|S, with a physical PlayStation 5 edition also hitting shelves today.

Step into the dystopian depths of underground Barcelona and become Nittch, a lone courier tasked with delivering more than just a message; he’s carrying the beat of rebellion. With a powerful urban soundtrack driving the action, players will parkour, puzzle-solve, and battle their way through the layered city of Antro, where rhythm isn’t just style, it’s survival.

Every level pulses with genre-spanning beats, from hip-hop and drill to R&B and electronic, fueling a dynamic experience that blends cinematic platforming with music-synced gameplay.

A Revolution in Motion
After the Collapse, humanity was forced underground. Beneath the ruins of old Barcelona lies Antro, a decaying world ruled by La Cúpula, a totalitarian regime that bans music, crushes art, and controls every thought and movement.

But in the shadows, resistance stirs. Music is the weapon. And Nittch is the spark.

Key Features:

  • Rhythm Meets Resistance – Navigate the underground city as every jump, fight, and escape syncs perfectly with an evolving soundtrack.
  • Genre-Bending Gameplay – A bold fusion of 2.5D platforming, parkour, puzzles, and music-driven action.
  • A Dark Future, Drawn in Detail – Explore the fractured, neon-soaked remnants of a society on the brink of revolution
  • An Original Urban Soundtrack – Featuring tracks across hip-hop, drill, R&B, and electronic music, the beat is your lifeline.
  • Physical Edition for PS5 – Bring the revolution to your shelf with the boxed PlayStation 5 version, available now.

Antro is out now. Download it today on PC via Steam, PlayStation 5, and Xbox Series X|S, or grab the PlayStation 5 physical edition in stores and online retailers.

Fight back. Feel the rhythm. Reclaim the underground.

About Gatera Studio

Founded in 2022 in Barcelona, Gatera Studio is born from the drive to represent urban culture in videogames from a rebellious and socially aware perspective. It starts its activity with the development of ANTRO, a puzzle rhythm 2.5D platformer game. Currently it has the collaboration of a multidisciplinary team composed of developers, 2D and 3D designers, illustrators, artists and music producers, writers and marketing professionals.

About SelectaPlay

SelectaPlay is SelectaVisión’s video games publishing branch. The company works with talented studios on unique video games and helps them publish their titles in both physical and digital formats worldwide.

About SelectaVisión

SelectaVisión is a media entertainment distributor company founded in 1984. Based in Spain, SelectaVisión’s catalogue includes anime and live-action feature films, TV shows, and movies. Publishing both anime classics and the latest Japanese productions since 1997, SelectaVisión has built a long relationship with fan-favourite Japanese producers and distributors, becoming the major publisher of anime content for Spanish audiences. 

The highly anticipated Double Dragon Revive arrives on Nintendo Switch

The contents of the Limited and Deluxe Editions revealed!

Sydney, Australia, June 30, 2025 – Arc System Works Co., Ltd. is excited to announce that Double Dragon Revive will now be coming to Nintendo Switch in addition to PlayStation®4/ PlayStation®5/ Xbox One/ Xbox Series X|S/ Steam/ Epic Games on October 23, 2025.

Don’t miss out on the thrilling footage of the Introductory Trailer today, featuring an introduction to the Double Dragon series, as well as details on the moves and game mechanics such as stage gimmicks, with a sneak peek at the two-player coop belt-scroll action games are known for!

Discover, for the first time, the contents of the editions:

  • Full game
  • 3 character cards
  • Additional outfits
  • Full game
  • 3 character cards
  • Additional outfits
  • Digital OST
  • Digital artbook
  • Steelbook
  • Printed artbook
  • Poster

Double Dragon Revive will be available physically on Nintendo Switch, PlayStation®5, and Xbox Series X|S, and digitally on Nintendo Switch, PlayStation®4, PlayStation®5, Xbox One, Xbox Series X|S, Steam, and Epic Games on October 23, 2025.

By following the official Double Dragon X account, you can stay updated on the latest news about the Double Dragon series, including Double Dragon Revive.

We share a variety of content for fans of the series, such as developer’s comments and introductions to past titles.

About Microids

Microids, a French video game publisher founded in 1985, has established itself as a key player in the international gaming industry. Its editorial strategy focuses on two main pillars: adventure games and titles aimed at seasoned players. By collaborating with renowned studios and creators, Microids delivers immersive experiences based on popular licenses, allowing players to embark on original adventures alongside iconic characters.

About Double Dragon Revive

The Double Dragon series has defined the belt-scroll action genre ever since it hit the arcades in 1987. Now it returns as Double Dragon Revive, thanks to the passionate support of retro game fans over the years. Arc System Works’ fighting game development expertise brings you a modern belt-scroll action experience with exhilarating gameplay.

About Arc System Works

Video game developer and publisher known for the GUILTY GEAR series and BLAZBLUE series. Founded in 1988, Arc System Works constantly seeks to innovate and bring new experiences to its fans. On July 1 2024, Arc System Works opened its European branch in Paris, France, in order to continue expanding its global presence.

Digimon Story Time Stranger has revealed its system trailer!

Be ready to become the best Agent in Digimon Story Time Stranger by watching its system trailer and learning everything about obtaining Digimon, Digivolution and its fighting system:

In Digimon Story Time Stranger, players recruit many Digimon throughout their journey to save the Human and Digital Worlds. To obtain Digimon, players must analyse and scan them through battles. Once the analysis is complete, they can create that Digimon and obtain them as their ally.

To strengthen their Digimon, players can use Attachment Skills and equipment to boost their abilities and increase their stats. In the game, Digimon possess different attributes and elemental resistances which impact their combat performance. Additionally, Digivolution is available when each Digimon reaches certain conditions. Players are also able to De-Digivolve into lower forms and set Digimon onto the Digivolution path they need. The path they take depends on their stats and on their personality traits. As the roster grows bigger, the DigiFarm is another way to build up Digimon since they train and grow on their own in this customisable area. Finally, players can also accumulate Agent Skills to help their Digimon grow and support them during the battle.

In combat, understanding the synergies between Digimon’s attributes and elements is key to winning a fight. Players have to choose the right Digimon for each fight to maximise their damage output and survivability. They can also fight alongside their Digimon with Cross Arts, a new type of ability that can be offensive, defensive, or supportive.

Digimon Story Time Stranger is set to launch on 3 October 2025 for PlayStation 5, Xbox Series X|S and PC. Retail and digital pre-orders are also live for all platforms.

For more information on Digimon Story Time Stranger and other products from Bandai Namco Entertainment Europe, please visit http://www.bandainamcoent.eu/. Follow us on Facebook at https://www.facebook.com/DigimonGaming/ or join the conversation on X at https://x.com/digimon_games.  

Dustwind: Resistance Review

Dustwind: Resistance

Developers: Dustwind Studios, Z-Software
Publisher: Z-Software GmbH
Platforms: PlayStation 5, Xbox Series X/S (Reviewed), PC
Release Date: Available Now
Price: $19.99 USD – Available Here

Overview

It’s always tempting to harken back to a familiar and beloved franchise, especially one that happens to have been all but forgotten about by its current owner. Combine this with other elements from the same genre that have been given some recent updates and the concept of creating a unique combination of the two is ripe for the picking. This can be said about Dustwind: Resistance, a sequel of sorts to its original Dustwind release seven years ago but set completely separate, giving players a chance to experience the post-apocalyptic setting for the first time here. Looking to capture some of the magic that a certain other post-apocalyptic tactics game offered and some isometric action that a commando series might offer, has this indie game managed to pull it off?

Story

As mentioned before, Dustwind: Resistance might be a sequel but players can jump in without any prior knowledge of the original game and feel right at home. The apocalypse happened and mutants can spring up here and there and farmers tend to giant frog looking creatures rather than cows or pigs, no biggie. Players take on the role of Jake, a farmboy who has managed to grow up happily alongside his childhood friend Amanda that soon became his wife and his long-lived dog Diesel. After many long years of farming normal seeming produce despite the mutants running around, Jake returns to his farming settlement only to find that it has been nearly destroyed by a roaming band of bandits all being led by an extremely powerful leader calling himself Warlord. 

Warlord can give Jake a reprieve, deeming him too pathetic to kill (or instantly blast away with laser weapons if players try to attack), giving Jake a chance to survey the damage to his home and find what little remains of his family and people hidden away in the basement safe-room. It isn’t long before Jake sets out alongside his loyal canine Diesel to continue along Warlord’s war path and try to find help only to encounter more and more bandits and enemies along the way, including those that have seemingly slain his wife in her home settlement as well. With his wife seemingly slain by these monstrous bandits and no help besides the few stragglers that have managed to survive, Jake finds himself set on a path of not only vengeance, but one that will ultimately pit him against the monster that is terrorizing the region with his high-tech weapons and never ending band of raiders.

Dustwind: Resistance tells a fairly solid and serviceable storyline that players will get to experience across a nearly seventeen hour long campaign set in its own unique take on a post-apocalyptic world trying to survive even with a new monster in town. Unfortunately while this does make for a fairly lengthy game, the story itself is a bit threadbare as there are far too few characters to actually interact with. More often than not players will simply find themselves going from one mission into the next with little to no interaction between the characters. This does change up a bit once a certain someone makes a reappearance and a new companion joins the fight as well, but even then one would hope for a bit more story than what is on offer here. It is also worth noting that while characters can talk to some NPCs and have entire chat windows up with them, selecting various options to find out more or continue a conversation, the radio chatter that occasionally pops up in the top right corner is incredibly glitchy. 

This tends to involve allies on a combat stage, most of which happen to be quite long, giving players an update, telling them one they might need to do next, or in the case of defense missions warning where enemy units might be approaching from. Unfortunately these radio calls often vanish the second they pop up, making them barely noticeable let alone legible since nothing is voiced in the game.Thankfully, players can always follow the marker towards their next objective should it actually be taking and traveling too, picking up, or setting down an item or defense perimeter. Then again, if it is as simple as having to wipe out the entire map of bandits, at least then it is self-explanatory even if players might find themselves caught off guard by flanking foes they would have otherwise been warned about if the game’s radio display box didn’t glitch out.

Gameplay

Although it may look like a tactics game, Dustwind: Resistance is all about action with tactics being an optional element. As players play through the game, Jake and his team will encounter enemies and all fights will happen in real time for better or worse. Players have the option to pause combat and directly dictate what they want each party member to do, such as having Jake use a skill to target the head of a bandit about to throw a grenade, hoping to knock them flat while also telling Diesel to run towards a separate foe entirely and start biting away at their legs to cripple or straight up kill them. Considering friendly fire is a thing, and happens far too often in many cases even on easier difficulties, of which the game offers numerous difficulties ranging from very easy to challengingly hard, players will always want to make sure to keep their melee fighters out of the way of their ranged ones.

Similarly, players can choose to press a couple of buttons at once and select their entire party to move from place to place, keeping the team together and this can be something of a double-edged sword in Dustwind: Resistance as the title is incredibly unforgiving, especially early on before players have gained extra party members. This is due to a number of reasons, such as ally AI running off randomly on its own to attack foes in a distance that will surely kill them and one that has already been patched since our time experiencing it ourselves in the form of some absolutely ridiculously bad balancing when it came to defense missions. While players have the option to play stealthily and sneak around, stealth rarely works correctly making sneaking a useless tactic even when leveled up, meaning often the best way to take on a situation is as slow and carefully as possible, picking off bandits and other enemies in small groups to avoid drawing a massive group. 

This is primarily thanks to the fact that all attacks, even melee, have a percentage chance to hit and it feels incredibly cheap when a 90% chance to hit misses and an enemy can just rattle a teammate without any sign of failure. Similarly, enemy range and visuals are ridiculous compared to the players. Even when zoomed out, players will not be able to see snipers other than a vague red aura in their direction, meaning players will need to find cover fast or risk losing a lot of health to impossible to defend sniper fire, especially since the “dash” option is so short it would make anyone else look like an athlete, including Diesel. This means that facing off against enemies in a group is nearly always going to be met with failure, especially since players can only “pick up” a dying teammate by healing them twice with small almost instant nanopacks or once with a large nanopack. Trying to use bandages takes forever and not only leaves players wide open for attack but probable game over since, if a character’s medical skill is too low, they’ll take longer bandaging an ally up than it will take for them to “bleed out.”

That’s not to say that Dustwind: Resistance doesn’t have its perks. As mentioned before, this combination of real-time combat where players can pause and plan out a strategy to unleash hell on their enemies actually works out incredibly well past the first few missions and players have more options open to them. Players can utilize a wide variety of weaponry and skills to take and pick and choose their targets before resuming time and seeing how things play out. Thankfully not only can players set the game to regularly “autosave” in fairly short intervals, players can quickave easily as well, meaning that they can win a battle, save, and then not have to deal with that group again. It also must be said that Diesel is a delight and any game that could have a dog in it, especially one capable of fighting, should. Diesel can not only serve as a great distraction and way to cripple foes, he can sense and disarm mines, plant mines of his own to trip up enemies, and even somehow pull the pin on a grenade and throw it with his doggy jaws at enemies, blowing them away. Combine this with the fact that, rather than petting the dog, the dog pet’s the player’s allies to heal them with healing items but he can also take charge of the turret in the vehicle that players eventually obtain.

Similar to Diesel, using the armored vehicle to drive over, blast away, and simply destroy enemies is a real delight and something that it feels like Dustwind: Resistance could have used more of. We get trying to depict a gritty and grueling difficult world, but having some extra overpowered moments wouldn’t hurt here and there. It is also nice to note that the vehicle has an infinite storage capacity meaning players can dump as much random weaponry, ammo, grenades, and even unique weapons into there if they don’t need them at the moment or aren’t somewhere players can sell them. It is worth noting that while there is an equipment system and even a leveling system, it is rather basic. Yes, there are some hidden weapons throughout a few stages that offer unique strengths but for the most part players will be wanting to change up their gear to best fit a situation, even if it means lugging an incredibly heavy flamethrower or rocket launcher around or multiple types of ammunition for the same gun type as some might be more powerful or effective against some enemies. 

It is also worth noting that while players can “level up” their party members, this isn’t done by XP earned from every enemy slain, but simply leveling up the entire party anytime a level is finished. Players can hang onto level up points as long as they want but it is worth noting that some abilities require a specific level of a certain skill to use efficiently or at all, giving this mostly action combat focused game a small RPG element nonetheless. That being said, there also feels like there are far too many skills and abilities available for how few skill points are dished out, something a bit questionable especially since there’s no real replay value to be found here for building characters in different ways other than simply because players can.

Audio & Visuals

Graphically Dustwind: Resistance is something of a mixed bag. Character portraits are handled quite nicely with every NPC that players and meaningfully talk to having a well-drawn and fitting looking portrait, including Diesel. Even fighting in combat is solidly done, with weapons feeling like they have some proper heft when used correctly as targeting a head or leg specifically with a skill can turn a character’s head to giblets, tossing a grenade into a group and sending them flying with no legs, or even roasting an enemy with a flamethrower can look satisfyingly brutal. Unfortunately though, the overall presentation of the character models themselves and the world that players travel through leaves a lot to be desired. While this is an indie game, Dustwind: Resistance looks like something someone would have expected two or even three generations ago. At least it runs smooth no matter what, including when driving around in the armored vehicle and unleashing hell on the enemy with your dog of all things being the vehicle’s gunner. 

It is also worth noting that the user interface and subtitles have not been optimized for consoles in any way. This means that all text is incredibly small to the point that most players will have trouble reading it if they aren’t sitting quite close to their television sets. Ironically, given the graphics for the game, this issue harkens back to that same generation of consoles that dealt with this issue. That being said, it is also worth noting that there is no voice work of any kind in the game as mentioned earlier, there are some enemy barks and literal barks from Diesel but nothing more. The soundtrack is fitting enough for the post-apocalyptic setting but doesn’t stand out in any memorable fashion.

Overall

Dustwind: Resistance feels like it has a lot of heart behind it and it shows it at times. From a lengthy and solid enough campaign with some predictable but enjoyable little twists here and there and some well-designed combat mechanics that kind of fall apart when players find themselves outnumbered, there is something to be enjoyed here, especially with the fun little quirks. Unfortunately these little quirks and heart don’t help the fact that deaths often feel cheap due to enemy placement and range, graphics and user interface that feel a decade old, and some wonky ally AI at the worst of times and you have a punishingly difficult real time strategy game that tries to punch above its weight class but just can’t reach those lofty goals.

Capsule Computers review guidelines can be found here.

Persona5: The Phantom X – Gameplay

After meeting a strange owl and being drawn into the familiar Velvet Room we notice that hope is slowly being drained from the world and, in an effort to vanquish those that may be behind it, begin our journey into the metaverse to face off against the Shadows once more in Atlus’ Persona 5: The Phantom X

Persona5: The Phantom X – Gameplay

Persona5: The Phantom X brings the stylish flair and psychological depth of the Persona franchise to mobile and PC platforms in a fresh, standalone experience. Set in Tokyo, this new chapter follows an original protagonist and a mysterious owl companion as they awaken to their Personas and dive into the supernatural world of the Metaverse. While paying homage to the core mechanics of Persona 5, including turn-based combat, Social Stats, and daily life simulation, The Phantom X introduces new characters, a distinct story arc, and new themed palaces for players to infiltrate.

With gorgeous animations, iconic art direction from Shigenori Soejima, and a reimagined Phantom Thieves journey, Persona5: The Phantom X is tailored for both longtime fans and newcomers. Expect a blend of stylish battles, emotional storytelling, and time-management elements, all optimized for mobile and PC play with an intuitive interface and gacha-based character acquisition system. Whether strategizing your next all-out attack or bonding with allies during the school day, this spin-off captures the heart of the Persona universe in a portable format.

Persona5: The Phantom X
Developer: ATLUS, SEGA, Perfect World
Publisher: SEGA
Platform: Windows, iOS, Android
Release Date: 26th June, 2025
Price: FREE

Available here – https://persona5x.com/

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GLOBAL DOMINATION: INVASION ANNOUNCES FIRST ONLINE COUNTER-STRIKE 2 “OUTBREAK” TOURNAMENT JULY 24-27

North American Players Are Invited to a Free-to-Enter Inaugural Competition, a $2,500 Prize Pool and VRS Points on the Line

ORLANDO, FL – JUNE 27, 2025 – Global Domination Entertainment will host its first  Counter-Strike 2 “Outbreak” Tournament July 24 – 27. Working with trusted esports voices like Fragadelphia and the Counter-Strike 2 community, Global Domination Entertainment has built out this new “Outbreak” tournament structure focused first on North America. With 32 teams competing for VRS points and glory, the tournament is free-to-enter for all players, making it accessible for all Counter-Strike 2 players to join.
 
Players are invited to register today on the Global Domination Invasion website to participate in the July Outbreak tournament and lock in their spot for a chance to win their share of the $2,500 prize pool.
 
July Outbreak Tournament Prize Pool Details:

  • First Round:
    • 1st Place – $1,250
    • 2nd Place – $750
    • 3rd Place – $500

Plans for a Second Round “Outbreak” tournament are in the works for later this summer, with the prize pool increasing to $5,000. Follow @GDInvasion for updates and status on tournament progress.
 
This announcement follows the company’s recent update regarding the restructuring of its large-scale Global Domination Invasion (GDI) Tournament, originally planned for August. As part of this shift, the global tournament has been rescheduled for 2026.

Global Domination: Invasion is powered by Ultimate Gaming Competition (UGC), a leader in the esports space that has powered hundreds of thousands of competitive gamers and partnered with some of the biggest names in the industry. Their digital ecosystem reaches over 5 million unique viewers, making them a force in content and competition alike.

To follow all the tournaments progress and your favorite teams, follow us at @GDInvasion.

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About Global Domination Entertainment

This partnership combines Ultimate Gaming Championship’s proven tournament infrastructure and digital reach with Global Domination’s decades of concert experience from Brian Crouch and Andy Horne’s team—creating a hybrid entertainment model that’s equal parts high-stakes esports and high-energy spectacle. A powerhouse collaboration between esports and live entertainment veterans has officially launched a new global tournament series that redefines competitive gaming experiences.