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A Purr-sonal Touch for Every Adventure: Wild Woods Adds Permanent Progression and Button Remapping

Two of the community’s most requested features arrive alongside unlockable cosmetics, and a Steam discount of 67%

Hamburg, Germany – October 12, 2026 – Your Kittens are growing up! Publisher Daedalic Entertainment and developer Octofox Games have released a major new update for their co-op action roguelike Wild Woods, introducing two of the community’s most requested features: permanent meta progression and button remapping. Players can now develop their feline adventurers beyond individual runs, unlocking lasting improvements and new ways to customize their characters. Wild Woods is currently available at a 67% discount, while the Supporter Pack is 40% off until October 26.

At the heart of the update is the new Bushcraft progression system. As players venture deeper into the woods, they gain experience and unlock access to new abilities, challenges, and rewards. Resources earned during their adventures can be invested in permanent attribute upgrades and powerful perks called Ancestral Marks, opening up new possibilities for character builds and playstyles.

And there’s more to unlock than just stronger cats. New cat and wagon skins, emotes, and animated 3D previews give players additional ways to personalize their adventures. Meanwhile, button remapping for keyboard, mouse, and controllers delivers another frequently requested improvement, giving players greater control over how they play.

The update also includes gameplay balancing adjustments and further improvements to the nightly defense of the wagon. 

Steam: https://store.steampowered.com/app/1975580/Wild_Woods/ 


About Octofox Games

​​Octofox Games is an independent game development studio dedicated to creating engaging and cooperative gaming experiences. With a passion for crafting immersive worlds and memorable adventures, the team focuses on delivering high-quality games that bring players together.

About Daedalic Entertainment ​

Celebrating its 20th publishing year, Daedalic Entertainment is a renowned publisher with nearly two decades of experience supporting indie developers across all major gaming platforms. The lineup of games includes a diverse variety of unique titles, focusing on four distinct areas: storytelling, strategy, co-op games, and wholesome games. With an international team of around 35 employees, Daedalic is currently working with various development talent to create a new lineup of innovative games across consoles and PCs to market. Recent hits include Star Trek: Voyager – Across the Unknown, The Occultist, New Cycle, Barotrauma, Unrailed!, Wild Woods, Deponia, Shadow Tactics, Inkulinati, Hidden Deep, Fling to the Finish!, and more.

Please look out for upcoming games like Barotrauma Home & Harbor Expansion, Hordeguard: Winds of the North, Kitman, Ghost Haunting, Surviving Deponia and many more. Since April 2022, Daedalic Entertainment has been a subsidiary of the French publishing house, Nacon.

Working with Montabi Debuts at Steam Next Fest & [Montabi] Gets a Halloween Update

Working with Montabi Demo Available Now!

October 12, 2026 – Let cute creatures keep you company while you work! Working With Montabi demo is now available ahead of its participation in October Steam Next Fest. Following last month’s Rain World crossover reveal, you can now work with Teto from cooking sim Kuloniku: Bowl Up! and Nyanus from ADV card-battler **Kumitantei: Old School Slaughter** in the demo.

Working With Montabi is a desktop companion where cute creatures visit your room while you work, play, or do anything on your screen. Attract unique Montabi visitors with their favorite items, type along with your avatar, and stay focused with productivity tools. Pat the little creatures and you might receive gifts to customize your room and avatar. Collect at your own pace, without worrying about marketplace scams and predatory microtransactions.

Montabi Halloween Update: New Vampire Montabi!

A new vampire Montabi is coming to the Halloween Update on October 26 for both Montabi and Working With Montabi. Montabi version 1.1 will also bring new features, balance updates, and more improvements with 10% off during the spooky season.

Montabi is a monster taming roguelike deckbuilder with grid-based positioning. Play as a Trainer who battles on grid with your team of Montabi, each with their own evolutions and deck that you can build every run. The Montabi universe continues to grow following its August release, starting with a desktop companion spin-off called Working With Montabi.

Grid-Based Combat, Tile Matching and Floppy Disks Combine in Eclectic Genre Mashup Chivalware, Launching on PC and Nintendo Switch 2 on Nov. 5

PARIS (Oct. 12, 2026) – Solo developer Regal Pigeon Games and publisher The Arcade Crew (Drop Duchy, Abyssus) today revealed that Chivalware, the roguelite adventure that blends real-time, rapid grid-based combat and tile matching in a nonstop, dance-like battle, will be launching on not just PC, but Nintendo Switch 2 on Nov. 5.

If this non-stop genre mashup sounds exactly up your alley, a demo is available now on both Switch 2 and Steam to get just a taste of what Chivalware has in store:

Steam: https://store.steampowered.com/app/3591900/Chivalware/
Switch 2: https://www.nintendo.com/us/store/products/chivalware-switch-2

Take on the role of a Disk Knight in a cyber meets medieval world filled with quirky citizens. The kingdom calls on you to slay its King, driven mad by power and years of isolation. But as you carve your way toward the castle, strange glitches suggest something deeper is at play…

Cleverly match tiles on the battlefield in sets of three, earning and equipping new weapons to obliterate your opposition – all while weaving between real-time attacks in a grid-based battlefield. Permanently unlock new items, weapons and playable Disk Knights to evolve and diversify your playstyles in this daring quest to topple a king lost to a maddened state. 

Match tiles, charge your abilities and don’t get hit. Easy to pick up, but a true challenge to master. Chivalware is not just a homage to one of gaming’s most beloved tactical adventures, but aims to evolve the genre with fresh new gameplay twists that will keep even veteran strategists with the sharpest reflexes on their toes.

For more information on Chivalware follow The Arcade Crew on X and visit https://www.thearcadecrew.com/.

About The Arcade Crew

With a gameplay first approach and high-quality focus, The Arcade Crew produces and publishes awesome indie and innovative games from creative teams from around the world.

The Crew’s iconic projects include Abyssus from DoubleMoose Games, Drop Duchy from Sleepy Mill Studio, Blazing Chrome from JoyMasher and Infernax from Berzerk Studios. The Crew is working on several new games for 2026 and beyond.

The Arcade Crew is Dotemu’s indie publishing division.

About Regal Pigeon Games

Regal Pigeon Games is a solo developer based in Hong Kong that specializes in mixing juicy pixel art and fast, fluid combat. Regal Pigeon Games is currently developing Chivalware, which blends tile matching and grid-based combat with roguelite progression, being published by The Arcade Crew. Regal Pigeon Games previously self-published their debut title Neophyte on Steam in 2022.

Rise and shine! Time To Wake Up is Out Now on PC & PS5!

A psychological thriller brimming with atmosphere and featuring surreal school memories? Don’t miss out on this eye-catching trip down memory lane!

12 OCTOBER 2026 – The Belgian indie studio Eye Blink Twice has just released their first commercial title, Time To Wake Up. The psychological thriller is available now on Steam and PlayStation 5. Other platforms such as Xbox Series X/S and Nintendo Switch are planned for later this year.

Time To Wake Up is available for $14.99 and has a 20% launch discount. The game is bundled with BrokenLore: Don’t Watch, developed by Serafini Productions, who helped bring Time To Wake Up to consoles.

Stuck in a dream, you blink to escape bad school memories.

Descend into Alan Malone’s mind. Wander through hallways made up of dozens of bedrooms with cobwebs of quotes and never-ending classrooms. Search for a mysterious book in a locker-based maze and avoid those creepy-looking students with their incessant stares.

Time To Wake Up – Official Launch Trailer :

About the game

Time To Wake Up is a first-person psychological thriller in which you find yourself stuck in a dream one night. No worries, though. You are not alone.

You hear a voice that is fond of your eyes. Willing to help you out, you both set out to uncover what happened back in school. Will you blink your way out, or will you succumb to the shadows of your past?

Key Features

  • Blinking is thinking – Your eyes are the key out of this maze of memories. Blink and change your surroundings, switch and reset moving elements, flood whole rooms, or turn them around.
  • Surreal madness – Alan’s obsession with this book translates into an environment that won’t allow you to leave. Do you think you can manage?
  • Traverse your memories – Time To Wake Up takes you through surreal school environments. Imagine dim-lit libraries, perplexing playgrounds, toilets with twists and turns, and more.
  • You’re not alone – In this dream, you hear a voice that will not only help you remember what happened, but also actively open doors for you (yes, also literally).
  • Avoid your classmates – Nothing good comes out of their staring presence piercing through your eyes. Blink and make sure not to cross paths.

About the Studio

Eye Blink Twice is a Belgian Indie Studio that, since June 2023 has been cooking games containing three main ingredients: eye-catching gameplay, relatable stories, and worlds brimming with atmosphere. Their first game, coming out soon in 2026, is Time To Wake Up, and they are not afraid to experiment with genres and ideas they find dreamy and surreal enough to explore! Captivating, bold, and surprising. That’s how Eye Blink Twice aims to make their mark on the industry.

Time To Wake Up was made possible thanks to the support of the Flanders Audiovisual Fund (VAF) and Flanders Game Hub (FGH)

Copyright © 2026 Eye Blink Twice, All rights reserved.

Viral climbing game Sunset Summit gets Grappling Gun update!

The viral 8-player co-op climbing game Sunset Summit from brothers Joe and Andrew Fender (DEVOUR- 7 million copies sold!) have launched a new update to the game today, which includes 3 new items, including a Grappling Gun! Fire it at a surface (up to a max distance), & if it hits something it yanks you towards that surface!

Update Features: The updates comes with 3 new items and a ton of tweaks and fixes:

  • The most exciting of all is the grappling gun which you fire at a surface to get yanked towards it! 
  • Fireworks have been added to the game, which work like a visual version of the Whistle.
  • A brand new camping radio that plays old-timey tunes! Find it, pick it up, and take it with you for entertainment.

About the game: 

FUN OVER FRUSTRATION

Take a hot air balloon to visit the majestic floating sky islands and conquer ancient summits! Choose from a number of handcrafted routes that let you experience the challenging climb from different angles. The path may be dangerous, but don’t worry – there are plenty of checkpoints scattered along the way, and you instantly respawn if you fall. Just climb, fall, and try again!

REACH THE SUMMIT IN TIME

Join a team of up to 8 old friends on a group hike, using tools and teamwork to reach the summit before sunset. Communicate via proximity chat and walkie talkies.

CLIMBING GEAR

Use your trusty axes to climb higher, and take advantage of ropes and item delivery drones to help your fellow climbers! Experiment with more unconventional gear like pogo sticks and booster pills to push even further!

Features:

  • Co-op climbing trip for 1-8 players
  • Regular checkpoints
  • Use ropes and item delivery drones to help your friends out 
  • Unconventional tools: Pills, pogo sticks, umbrellas and more
  • Realistic in-game camera – snap a pic!
  • 16 handcrafted climbing routes across 4 distinct floating islands
  • Also supports offline solo play 
  • Proximity chat and walkie talkies to stay in touch
  • Old people

Quote from the developer Joe Fender and development history:

“After launching DEVOUR, I began working on Sunset Summit in 2021 as I wanted to branch out from the horror genre. But by 2023 I was burned out and unsure if a first-person co-op climbing game would appeal to anyone. And guess what? Then PEAK launched and after its success I felt reassured that it was worth finishing Sunset Summit. I’m proud to share this mix of my favourite things: co-op games, climbing, and megastructures and I hope people will enjoy it!”

About the dev team

Sunset Summit is developed by brothers, Andrew and Joe Fender, who previously teamed up on the horror indie mega hit DEVOUR.

About Future Friends Games

Future Friends was founded in 2017 with a simple mission: help indie games get the love they deserve. Indie hits they publish include CloverPit, Queen’s Domain, Slots & Daggers, Exo One, Laysara: Summit Kingdom, Tiny Aquarium, and On-Together, with more very exciting unannounced things on the way!

On the Rocks Brings Four-Player Co-op to Its Post-Apocalyptic Bar Ready for Steam Next Fest

Updated demo lets players team up, hunt mutated creatures, brew unique drinks and rebuild the wasteland’s last great hangout

Ankara, Türkiye – October 12th, 2026 – Independent publisher 312 Interactive and developer LootBAG Studios today announced that On the Rocks, their first-person bar management and crafting simulation, is taking part in Steam Next Fest with an updated demo featuring a preview of the game’s online co-op for up to four players. Available now on PC via Steam ahead of Steam Next Fest, running October 19th – 26th, the updated demo lets players join forces with friends to run a bar in a harsh post-apocalyptic wasteland.

In time for Steam Next Fest, the On the Rocks demo now includes a preview of its online co-op for up to four players. Survivors can gather friends in a lobby, send invites and ready up before heading into a shared world together, where the whole crew can progress through the story, deal with the wasteland’s locals, brew, shop, manage inventory and take to the road in vehicles side by side. Proximity voice chat keeps conversations natural when players are working the same bar, while those carrying suitable walkie-talkie equipment can stay in touch across longer distances, whether that’s coordinating a supply run or warning the others about what’s lurking in the desert. The host’s world save keeps track of the crew’s shared progress.

Whether playing solo or with friends, On the Rocks drops players into the year 2635, where endless war has left the world barren. After their travelling convoy is ambushed by raiders, Uncle John, an aging survivor, rescues them and offers shelter in his family’s derelict bar. In return, players must restore the bar by managing supplies, purchasing furniture, and transforming it into the wasteland’s last great hangout. With agile gunplay and melee combat, hunt mutated creatures and extract their volatile fluids to brew unique beers and other concoctions, discovering new recipes along the way. The demo offers a taste of the game’s blend of survival, exploration, crafting, and bar management, now with room for the whole crew.

“Running a bar has never been a one-person job, so bringing co-op to On the Rocks felt like the natural next step,” said Aysu Ünal, Co-Founder at 312 Interactive. “Steam Next Fest is the perfect moment to let players round up their friends, split the work between hunting, brewing and serving, and see how long they can keep the wasteland’s last great hangout standing together. We can’t wait to see what crews get up to, and every bit of feedback will help shape the full game.”

About On the Rocks
On the Rocks is a first-person crafting and bar management simulation game set in a sun-scorched wasteland where clean water has all but disappeared. Players must brave the dangers of the desert to gather resources, refine them using industrial machinery, expand and upgrade their bar, and build a reputation among the survivors who pass through its doors. Balancing exploration, survival and business management is the key to keeping the wasteland’s last great hangout alive.

For more information about On the Rocks
Wishlist on Steam: https://store.steampowered.com/app/4149640/On_the_Rocks/
Visit the website: https://312interactive.com/ 

About 312 Interactive
312 Interactive is a Türkiye-based publisher that partners with independent developers to bring their work to a global audience. Through strategic marketing, real distribution muscle, and a partnership model built on trust. We don’t chase trends, we back talent.

About LootBag Studios
LootBAG Studios delivers a raw and unfiltered approach to indie gaming from Northern Cyprus, where striking visual aesthetics meet precise technical craftsmanship. Bypassing safe industry trends to build digital worlds that prioritize genuine player connection and leave a permanent mark on the mind.

The Art of Being Stupid – New Video Explains the Visual Style in Stupid Never Dies

Wonder how Stupid Never Dies got its signature visual style? Today, in a new video, Producer Hiroyuki Kobayashi takes a deeper bite into the visual style of their upcoming pop-punk action RPG Stupid Never Dies ahead of its launch on PC and PS5 next week on October 21.

Watch the Stupid Never Dies Deep Bite #4 – Art video:

GPTRACK50 wanted to create a visual style that stood out from the crowd, much like the game’s protagonist, Davy – nothing too polished, but rebellious, emotional, impactful, and something that leaves a lasting impression. The team drew upon their neo pop punk theme using colours and styles that tied into the nostalgic feel of that sound. Weaving together a hand-drawn style to 3D models through carefully constructed linework and shadows, and blending classically familiar with modern elements to create something that felt dynamic and hand-crafted.

Over Technology (OT) is a core mechanic to Davy’s – and his enemies – arsenal, so integrating it organically into the monster designs was key. To make enemy power easily identifiable by the player, the more powerful the enemy, the more dangerous the dungeon, the more menacing the visuals become.

Since the story is from Davy’s perspective, the team wanted to make the player feel immersed in his mind. It was decided that the UI, and other visual details should look as if they were things that Davy would have lying around, or drawn by himself 

Want to check out Stupid Never Dies for yourself? Play the Stupid Never Dies: First Bite demo now on Steam and PlayStation 5!

About Stupid Never Dies

Developed by GPTRACK50, Stupid Never Dies delivers a single-player 3D action RPG experience unlike anything you’ve played before.

Set in a monster-ruled otherworldly dungeon, Stupid Never Dies puts you in control of Davy, a timid zombie living at the very bottom of monster society. Defeat enemies, level up, and collect strange items to grow stronger on your quest to bring Julia, a frozen human girl, back to life. Steal enemy abilities, customize your undead body with bizarre upgrades, and experience fast-paced combat packed with innovation.

Want to learn more? Check out the Deep Bite #1: Action, Deep #2: Game Cycle, and Deep Bite #3: Sound videos. 

Key Features of Stupid Never Dies:

  • Fight Like a Zombie: The best defense is a good offence, according to Davy. Relentlessly attack enemies with reckless abandon – zombies don’t need to dodge if they can’t feel a punch! And with a flexible enemy targeting system, Davy can fight the hoards of enemies coming at him from every direction freely without being tied to a single target, keeping KOM’s army on their toes. 
  • Blazing Fast Growth: What if you could play a 30+ hour ARPG but reach max level in just 30 minutes? Drawing inspiration from aspects of roguelike mechanics, every dungeon dive starts with Davy at level 1 but enemies defeated across previous dives increase growth rate – and XP gain – exponentially, resulting in a faster, more intense experience.
  • Eat Your Enemies: A zombie’s most famous attack is his chomp. With “Style Eat”, Davy not only repairs any damage his deathly body has taken, but absorbs the powers of whatever enemy he eats – werewolves, harpies, vampires, and more. With over 11 styles to devour, Davy can become the ultimate monster-munching machine! 
  • (Body) Hack the Planet: Collect powerful Over Technology from each dive and visit Acelino’s shop to hack Davy’s body, modifying his arms, legs and head to unlock devastating powers.
  • Stupidity Beyond Belief: Interdimensional toilets, a robot vacuum cleaner you can ride, a bizarre cast of loveable characters, and a love story for the ages – there’s never a dull moment in Stupid Never Dies!

Pre-order Stupid Never Dies on PlayStation and on Steam.

tupid Never Dies will be available for PC via Steam and PlayStation 5 on October 21, 2026, followed by a Japan release on October 22. The game will be available for purchase as a Standard Edition for $49.99 USD, or as part of the Stupid Never Dies: Glorious Idiot Edition for $59.99 USD. A demo for Stupid Never Dies is now available on Steam and PlayStation.

The game will be available in English, with English, French, German, Italian, Spanish, Japanese, Korean, Russian, Polish, Latin American Spanish, Brazilian Portuguese, Traditional Chinese, and Simplified Chinese as supported subtitle languages.

Follow Stupid Never Dies on X, and GPTRACK50 on X, YouTube, and the official website to keep up to date with the latest news.

About GPTRACK50
GPTRACK50 Inc. was established in Osaka, Japan, in October 2022 by President Hiroyuki Kobayashi with the mission of creating new entertainment IPs, primarily through the development of consumer video games for a global audience. The company aims to expand its original IPs beyond games, exploring cross-media opportunities such as live-action films, animation, and more.

The major past works of our staff include the Devil May Cry series, the DRAGON’S DOGMA series, the Resident Evil series, and more.

About SEGA CORPORATION
SEGA CORPORATION is headquartered in Tokyo, Japan, and is a worldwide leader in interactive entertainment. The company develops, publishes, and distributes a variety of games for consoles, PCs, and wireless devices as well as character products, and various other products. Moreover, SEGA distributes a range of gaming content developed by its domestic and overseas studios worldwide via its global publishing bases. SEGA is leveraging its own IP to accelerate the development and commercialization of its IP not only in games but also in various other media, thereby dramatically increasing the value of its IP. SEGA is positioning transmedia as an important strategy for providing new content to users around the world. https://www.sega.co.jp

Huge Voice Cast Revealed for Immersive-Theatre Folk-Horror ‘Hunter’s Moon’

London, UK – October 12, 2026 – Twin Swans today revealed the voice cast for first-person historical narrative folk-horror game Hunter’s Moon, coming exclusively to PlayStation 5 on October 26. 

Featuring a fully voice-acted narrative, the game follows the story of Lilith Thorne, an accused “witch” on the run for her life, as she’s pursued by the Witchfinder General over the course of one fateful night – the night of the Hunter’s Moon. 

A huge cast of 48 actors was assembled to take on over 100 roles in the game, led by Hannah Morley (‘Apartment 7A’) as Lilith Thorne, and Gregg Lowe (‘Crimson Desert’, ‘Final Fantasy Tactics: The Ivalice Chronicles’, and TV’s ‘Grantchester’) as the Witchfinder General. They are joined by Anthony Howell (‘007 First Light’, ‘Silent Hill: Townfall’ and TV’s ‘Foyle’s War’) and Joe Pitts (‘Lies of P’, ‘Dragon Quest VII Reimagined’).

“The witch is an eternally popular mythical figure, and in our contemporary media landscape, we often forget where these stories come from,” said writer and director Alicia Contestabile. “I wanted to create an interactive theatre, set in this era of magical thinking, and immerse the player in the perspective of an accused woman. Exploring how these beliefs could drive a community to enact such cruelty, the player can experience what it might feel like to face these accusations, from family, friends, and neighbours, and know that your life is at risk.”

Hunter’s Moon offers a window into an era that contrasts our modern world, yet remains timely and relevant. This compact, deeply immersive experience is brought to life by this incredible cast of voice talent and a haunting original score by Resina. We’re hopeful people will resonate with this new form of immersive-theatre.

Inspired by the true history of English witch hunts and the tradition of folk-horror, Hunter’s Moon asks you to consider: what if the most terrifying thing in our world is not monsters or magic, but other people? What if our own fears and beliefs are the true sources of horror?

From writer-director Alicia Contestabile, producer of The Stanley Parable: Ultra Deluxe, new independent studio Twin Swans, featuring artists and developers whose credits include The Stanley Parable, The Dark Pictures Anthology: Little Hope, The Witcher 3: Wild Hunt and Signalis, and with an original score composed by Resina, discover the secrets of a dysfunctional village on the brink as you embody an accused “witch” on the run for her life. 

Evade capture by the witch hunters and eavesdrop on a characterful cast of folk to aid your escape, in a novel immersive-theatre-inspired folk-horror that invites you to explore an Early Modern village and its stories. Can you survive the night of the Hunter’s Moon?

FULL CAST LIST: 

  • Hannah Morley – Lilith Thorne
  • Gregg Lowe – Witchfinder General
  • Anthony Howell – Anthony Talbot
  • Joe Pitts – John Purdy
  • Laurence Bouvard – Mother Sontheil
  • Kingsley Judd – Singing Mummer
  • Kymberley Cochrane – Mum Mummer
  • Siu-See Hung – Little One
  • Gabriel Paul – Pedlar Mummer (and additional)
  • Sophie McShera – Maggie Kindreth, Isobel Blacke
  • Kristin Atherton – Miriam Kindreth, Thomasin Device
  • Matt Stokoe – Abel Towers (and additional)
  • Fenella Norman – Ma Mallory (and additional)
  • Michelle Fox – Alice o’ the Woods (and additional)
  • Lyn Paul – Nell Harsnep, Beatrix Knipe (and additional)
  • Martine Brown – Nan Harsnep (and additional)
  • Sarah Earnshaw – Katherine Crosthwaite, Dorothy Allerton
  • Eleanor Kirby – Mary Crosthwaite, Annie Hawker
  • Ewan Bailey – Parson Benedict Whittaker, Ambrose Wiseman (and additional)
  • Dan Parr – Henry Ashburn, Silas Creary (and additional)
  • Luci Fish – Ellen Ashburn (and additional)
  • Mark Stanley – Thomas Carpenter, Victor Goodale (and additional)
  • Claire Cooper – Janie Goodale (and additional)
  • Danielle Phillips – Sissy Miller, Jannette Rutter (and additional)
  • Neil Bell – Jacob Crosthwaite, Robert Carpenter (and additional)
  • Alastair Parker – Richard Allerton, Edward Blacke (and additional)
  • Ben Hunter – Jack Marsh, James Hale (and additional)
  • Amy Forrest – Margery Towers (and additional)
  • Isobel Steele – Cicely Glover (and additional)
  • Frazer Hadfield – Billy Allerton (and additional)
  • Christopher York – Eddie Sadler, Bryan Goodale (and additional)
  • Danielle Steers – Madam Whittle (and additional)
  • Jennifer Daley – Grace Kirkby, Jellian Hodges (and additional)
  • Emily-Mae – Bess Hodges, Nessie Lambe
  • Leah Brotherhead – Peggy Purdy (and additional)
  • Iona Champain – Mary Phillips (and additional)
  • Alasdair Linn – George Towers, Edmund Glover (and additional)
  • Harriet Carmichael – Jeremiah Allerton, Maude Blacke, Rachel Towers
  • Claire Morgan – Samson Allerton, Isaac Towers (and additional)
  • Clare Louise Connolly – Mercy Towers, Amy Blacke
  • Eleanor Bennett – Jane Blacke (and additional)
  • Shannon Rewcroft – Patience Towers (and additional)
  • Samuel Barnett – Roland Glover (and additional)
  • Jacob Dudman – Christopher Talbot (and additional)
  • Charlotte Bellamy – Margaret Carpenter (and additional)
  • Sarah Belcher – Ailis Sinclair (and additional)
  • Laura Elsworthy – Frances Miller (and additional)
  • Natalie Anderson – Elisabeth Glover (and additional)

Hunter’s Moon launches on PlayStation 5 on October 26th. For more information and to add the game to your wishlist, visit PlayStation Store.

ABOUT TWIN SWANS

Twin Swans is a boutique interactive storytelling studio built from a diverse remote team focused on creating well-crafted experiences with a healthy work-life balance.

“PlayStation” is a registered trademark of Sony Interactive Entertainment.

Come to my Party! Brings Demo 2.0 to Steam This October

Catch Jimin and her classmates in The MIX Fall Showcase, then experience the newly updated demo during Steam Next Fest, October 19–26.

[October 12, 2026] — Come to my Party!, the dark comedy visual novel handcrafted by solo developer SIMSANG YOON and published by LINE Games, follows 10-year-old Jimin as she tries to earn her very own birthday party by getting elected class president. This October, there are more ways than ever to join her campaign! Demo 2.0 launches on Steam on October 16, alongside an appearance in The MIX Fall Showcase, followed by Steam Next Fest from October 19–26.

Set in South Korea in 1999, Come to my Party! follows Jimin, a 10-year-old middle child who is used to sharing just about everything, from hand-me-down clothes to the rice straight out of her bowl, while often feeling overlooked between her siblings. When her mother promises her a birthday party on one condition, becoming class president, Jimin sets out to win over her classmates and finally get something she can call her own. 

Make friends, navigate classroom politics, and uncover the stories behind Jimin’s colorful classmates through choices that shape her path toward 12 different endings, with interactive mini-games and everyday moments inspired by growing up in South Korea balancing childhood humor with the messier emotions of family, friendship, and growing up.

About Come to my Party!

  • 12 Endings, Your Choice – Every choice shapes Jimin’s friendships, conversations, and path toward one of 12 different endings. Will Jimin be able to have her coveted birthday party? 
  • Immerse Yourself in 90s South Korea – Relive late-90s childhood through immersive mini-games, schoolyard gossip, and everyday moments inspired by growing up in Korea.
  • Classmates, Secrets, and Drama – Build relationships with classmates, from the shy Eunji to the mysterious Daeun, all carrying their own personalities, struggles, and stories beneath the surface.
  • Always Stuck in the Middle – Navigate family pressure, sibling comparisons, and the quiet feeling of always being overlooked.
  • Lighthearted Humor, Deeply Rooted Emotions – Experience the bittersweet memories of childhood and tangled emotions, often immediately followed by Jimin’s persevering humor and charm. Experience emotional whiplash as you find yourself tearing up from both laughing and crying.
  • Handcrafted with Heart – Come to My Party! is a deeply personal coming-of-age story created by a solo developer, featuring entirely hand-crafted art and storytelling with no AI-generated content.

Come to my Party! Demo 2.0 launches October 16 on Steam, followed by Steam Next Fest from October 19–26. Wishlist the game today and tune into The MIX Fall Showcase on October 16 for another look at Jimin’s quest to finally earn her birthday party.

About SIMSANG YOON

SIMSANG YOON is an independent game developer and visual artist, currently working on her debut title, Come to my party!, a dark comedy visual novel set in a Korean elementary school in 1999. Before moving into game development, she spent over a decade working in visual arts and commercial illustration, collaborating with companies including SM Entertainment, Lotte, Kakao, Devsisters, and HYBE. Her work blends stylized visuals, dark humor, and emotionally grounded storytelling inspired by childhood memories and social dynamics.

About LINE Games

LINE Games, a subsidiary of LINE Yahoo, is a Seoul-based publisher and developer dedicated to creating and publishing games across PC, console, and mobile platforms. With a portfolio spanning action RPGs, narrative adventures, and multiplayer experiences, LINE Games brings distinctive titles from Korea to players worldwide. 

Vegelypse Playtest Lets Players Smash Mutated Produce in Hand-Painted Beat ’Em Up

The Hard Rock Cacti Band takes on hordes of monstrous vegetables and fruits in the upcoming playtest

[Poland – October 12th, 2026] The Vegelypse has begun. The upcoming playtest for Vegelypse, a hand-painted 2.5D beat ‘em up with roguelike elements, will run from October 12th through October 25th, giving players a chance to take control of the Hard Rock Cacti Band and battle their way through hordes of mutated fruits and vegetables.

Following an explosion in a nearby town, viciously mutated produce has been unleashed upon the world, turning the quiet countryside into a battlefield. Players can choose from two playable members of the Hard Rock Cacti Band and smash, crush, and chop their way toward the source of the cataclysm (with local co-op support for 2-4 players). The playtest features 10 maps, three storyline quests, six playable enemies, dozens of challenges and research objectives, more than 100 modifiers, and an Endless mode.

Key Features:

  • Beat ‘Em Up with Roguelike Elements: Combine classic beat ‘em up action with random modifiers, an evolution system, and perks for a different experience with every playthrough.
  • Monster Vegetables: Battle a bizarre collection of huge, aggressive, mutated fruits and vegetables.
  • Hand Painted Visuals: Experience frame-by-frame animation and a visual style inspired by classic cartoons.
  • Hard Rock Soundtrack: Fight through the Vegelypse to an energetic soundtrack with fast riffs and driving drums. 
  • Multiple Game Modes: Uncover the narrative in Story Mode, compete for high scores in Arcade Mode, and tackle unique challenges in Arena Mode.

Prepare to save the city by wishlisting Vegelypse on Steam today and sign up to be a part of the playtest from October 12th through October 25th. Don’t miss out on this opportunity to be among the first to test your skills in Vegelypse ahead of launch!

About Tate Multimedia
Tate Multimedia has been an independent game developer and publisher for over 25 years, specializing in delivering successful IPs to players all over the world. 

They share their experiences with other development teams to help deliver their dream projects to the players. The team is made up of passionate and highly dedicated folks with years of industry experience.

About Jumble Cats Studios

Jumble Cats Studio is a brand new studio from Poland. The core team has known each other for over 18 years, during this time they gained experience on various projects, including Oxytone and Space Tail. Working with teams from around the world and learning the entire game development process. Now, with new ideas, passion and energy, they are working together to create new IP that will bring fun and challenge to players that love modern and retro games.