Compatibility: Requires iOS 4.0 or later. Compatible with iPhone 4, iPhone 4S, iPhone 5, iPhone 5c, iPhone 5s, iPad 2 Wi-Fi, iPad 2 Wi-Fi + 3G, iPad Wi-Fi (3rd generation), iPad Wi-Fi + Cellular (3rd generation), iPad Wi-Fi (4th generation), iPad Wi-Fi + Cellular (4th generation), iPad mini Wi-Fi, iPad mini Wi-Fi + Cellular, iPad Air, iPad Air Wi-Fi + Cellular, iPad mini with Retina display, iPad mini with Retina display Wi-Fi + Cellular, iPod touch (4th generation), and iPod touch (5th generation). This app is optimized for iPhone 5.
Description
“My Lord! We’re under attack!”
• Perfect the art of war a little more with each new game
• 14 different units to unlock
• Many possible improvements according to your attacking style!
• A smart combination of tower defense and strategy
• 8 different villages to unlock
• 7 game modes for an extended challenge
• Defend your village!
In The Wall: Medieval Heroes, defend your village, which is besieged by aggressive, jealous barbarians!
Discover a new game genre that combines tower defense and resource management with The Wall: Medieval Heroes. Keep an eye on your villagers, who will gather the resources you need to create your army behind the wall, and deploy your units strategically in front of it!
With a wide variety of units, towers and traps to choose from, you will have to find the best ways of diverting, slicing, exploding, poisoning and incinerating an infinite army of aggressive, jealous enemies. Recruit mortars, archers, powerful cavaliers, crazy saboteurs, terrifying warriors and shifty assassins, and stand fast! All hell is going to break loose in this rural idyll, with 8 villages and 7 game modes that you can play and replay as you wish!
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London, UK – March 28, 2014 – Today, Ubisoft announced several upcoming changes coming to Tom Clancy’s Ghost Recon Phantoms including matchmaking, new customization options and improvements in the game experience for new users. These alterations will be available on April 10 when the game launches on Steam and PC.
New, fair matchmaking system
Simon Davis, lead designer for Ghost Recon Phantoms at Ubisoft Singapore explained that the team overhauled the previous matchmaking system to create a system that does not only take into account the players’ skills but also their equipment performance when creating teams. This long-awaited change is designed to prevent situations where players are matched unfairly against opponents, resulting in an imbalanced gameplay experience.
ModMaster, a new weapon customization system
Ghost Recon Phantoms will go live with the new ModMaster system and weapon camouflages on April 10. Current variants will be removed from the store and replaced by a unique fully customisable model of each weapon. “We wanted to find a way for players to differentiate themselves on the battlefield and create weapons that fit their style, so we created ModMaster to put that power in the hands of our players. This new system is also more cost savvy for players and creates more than half a million weapon configuration possibilities including fire rate, handling, scope and ready-time decisions,” explained Davis. Weapon camos will enable players to customize the skins of their weapons. The first 10 weapon camouflages will be available the day of launch and new camouflages will be rolled-out on an ongoing basis.
Better new player experience
To ease new players into the game, the new user playlist has been extended from level five to level eight. Additionally, the first two tiers of weapons will be removed, permitting new users to directly access more powerful weapons to work on their combat skills.
On the Ghost Recon Phantoms forums, Ubisoft announced that all weapon prices will be significantly reduced. .
Developed by Ubisoft Singapore, Tom Clancy’s Ghost Recon Phantoms is a tactical, 3rd-person, team-based shooter that allows players to engage in fierce 16-player online matches. The game delivers a premium online-multiplayer-shooter experience that is downloadable and playable for free on PC and Steam. Players can choose between three classes of characters, six special devices and thousands of weapon combinations to suit their particular style of play. Players not only earn points through their individual performance but also for with their ability to support their team. Offering unique gameplay, Ghost Recon Phantoms melds the intensity of a shooter and the tactical depth of a MOBA to provide players with a one of a kind experience.
Hamburg, March 28, 2014. In the current edition of InnoGames TV, online games Developer InnoGames presents the latest news from its popular titles and offers a glimpse behind the scenes of game developing. In the April episode, Forge of Empire’s game designer Anwar replies to community questions regarding the new Guild vs. Guild feature, and Grepolis unveils its upcoming Easter event. In an extensive interview, Jonas from The West team reports on the new ‘game master forts’ and provides an outlook on the RPGs’ future projects. Additionally, InnoGames publishes more information on the upcoming strategy game Tribal Wars 2, and takes a closer look at the title’s battles. Finally, Product Manager Robert from Tribal Wars gives an overview on the latest update, 8.20, and host Alexa gives a tour of the new InnoGames-offices, located at the city center of Hamburg.
With the monthly video podcast, InnoGames provides the latest news about its games, as well as a behind-the-scenes look at the daily work of a modern game developer. While the host of the 16-minute long video speaks English, six languages are available via subtitle.
With about 120 million registered players, InnoGames is one of the world’s leading developers and providers of online games. Currently, the Hamburg-based company employs 300 professionals from 22 nations. InnoGames has scored major success with games such as Tribal Wars, Grepolis and Forge of Empires.
TOM CLANCY’S ENDWAR® ONLINE FIRST 48-HOUR OPEN SERVER EVENT STARTS TOMORROW
Jump into the game from March 29-30
London, UK – March 28, 2014 – Today, Ubisoft® announced that Tom Clancy’s EndWar® Online, the free-to-play spin-off of Tom Clancy’s EndWar, will kick-off its first Open Server event in preparation for its upcoming Closed Beta.
Starting Saturday March 29, 8pm UK Time, players will have the opportunity to access the game server for 48 hours.
One hour after the server goes live, the first in-game Happy Hour will start giving players the chance to win rewards including Closed Beta keys, EndWar Online-themed goodies and other prizes.
On Sunday March 30, players can join the Theater of War with the start of PvP matches that pit Factions against each other to determine who will gain control over the last resources on Earth.
Compared to the first Technical Test last month, the maximum level cap has been increased from Level 20 to Level 25, giving players access to more hero commanders to recruit and to a new chapter in the single-player campaign. Players will also be granted unlimited battle points to engage in as many PvE battles as they wish.
Generals interested in testing EndWar Online can now enlist for this event and the upcoming Closed Beta at www.endwaronline.com.
Developed by Ubisoft Shanghai, Tom Clancy’s EndWar Online is a Tactical and Strategic MMO with cutting-edge browser technology. Set after the fall out of EndWar, players will lead a faction in the fight for control over what is left of the world’s resources. Players can engage in numerous single player missions or put their skills to the test in intense player vs. player battles for Earth’s remaining resources.
About Ubisoft
Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Just Dance, Tom Clancy’s video game series, Rayman and Far Cry. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs. For the 2012-13 fiscal year Ubisoft generated sales of €1,256 million. To learn more, please visit www.ubisoftgroup.com/
Kill la Kill Episode 24: Past the Infinite Darkness
Well, this is it guys. From the moment Ryuko first walked into Hannouji Academy, we knew that her journey would end. Not that knowing that makes saying goodbye any easier. While all good things must come to an end, all truly great things end with a bang and I can’t think of any show that’s gone out louder. So buckle up for your final dose of beautiful insanity as Kill la Kill comes to a close.
In the climatic end of the penultimate episode, Ragyo donned the Ultimate Kamui, intent on using her tremendous power to render the very Earth itself a cocoon. One that will sprout forth countless Fibres of its own, dooming the cosmos to an infinite cycle of birth, evolution and destruction. As far as evil schemes go, this one is pretty out there. Like way out. If nothing else, it does an excellent job of showing us just how indoctrinated Ragyo is into the Life Fibre mindset. It’s at the point where she regards her humanity as nothing more than dead weight, blaming it for her inability to defeat her daughters. While this sounds brutal, it is also rather horrifying when you really think about it. Despite her actions, despite her acceptance of this dominating alien race, there remains a glimmer of decency. One iota of a soul that understood the error of the Fibre way and sought to hold her wrath back. Though it failed completely it raises the question: Was there ever a time when Ragyo was truly human? Even in flashbacks, she was already obsessed with the Original Life Fibre. Was her adherence to their life cycle her natural conclusion of the universal truth? Or was she corrupted by a so hell bent on self preservation that it would doom entire worlds? The subconscious is a mysterious force and if it is any true indication of the soul’s desire, Ragyo may just have been the most heart wrenching victim of all. Though there is the distinct possibility that she was simply an egomaniacal nihilist with delusions of grandeur and an inability to cope with the existence of a power that dwelled outside the confines of humanity’s grasp. Either way, there’s no question that she was one hell of a villain.
A slacker no more
Without a shadow of a doubt, the true essence of this final episode was carried by Ryuko and Senketsu. After countless existential crises and conflicts of the heart, both finally came to terms with the truth of their combined existence. Though different in form, they are both human and clothing, yet also neither. Possessing the best and worst qualities that both species can manifest, they live as an evolution of both. A team that can break the bonds of their instincts and build their own destiny. Now how awesome is that? A true summation of their complex relationship, lending credence to everything that has happened to them over the course of the series. They’ve come a long way haven’t they. Hell, when the series first began they could barely fight for five minutes, now they stand face to face with the manifestation of an entire species and don’t bat an eye. Now that’s some serious character development right there. Though it may sound contradictory, their ability to exist as individuals also expresses how great a team they make. Though undeniably powerful, Ragyo shares no camaraderie with her clothing, thus creating a unity of submission (though by who is somewhat of a mystery). Ryuko and Senketsu however are two ridiculously stubborn characters who manage to form a bond of love and support in a way that creates a power above and beyond the sum of its parts.
Despite the true battle being the domain of Ryuko and Ragyo, by no means did everybody else sit on the sidelines. In true Kill la Kill fashion, every member of the main cast got a chance to showcase the extent of their own power and steal the spotlight for a few brief moments. The Elite Four and Mako not only destroyed the Transmitter that would doom the world, but also survived multiple encounters with Nui, the girl who at one point drove Ryuko to the point of suicidal insanity and subsequently shredded Senketsu. Oh, she also murdered Shoichiro Kiryuin and created the Shinra Koketsu that Ragyo so proudly wears. Man, Ragyo reals takes the focus off just how horrible Nui is doesn’t she? Kind of like how the whole “Humanity is destined to become nothing more than an incubator for an incomparable alien race” plot distracted us from the fact that the anime began with Ryuko longing to avenge her father. They were simpler times. That in mind, this episode was the culmination of what has been one hell of an explosive evolution of plot. I certainly didn’t predict that this is how everything would end up, though it was definitely an awesome surprise.
Head to head one final time
I also appreciated how the episode did not succumb to the compulsion of undoing this plot progression, as some series tend to do. For example, Ryuko did not have a final climatic duel with Nui to honour her father, rather everybody realised that such an act would have been frivolous compared to the threat that Ragyo presented. It’s also thanks to the story’s development that the lack of this direct resolution did not seem like a loose end, just simply something that no longer mattered as much as it once had. Truly an accomplishment considering just how unceremonious her end was. Though it was indeed fitting of her true nature because when all is said and done, despite her undeniable influence on the main cast, Nui was never anything more than a pawn. An insane, inhuman, incongruous pawn.
Even with all of that considered, where would an anime be without transformations? I’m not exactly sure because this episode alone had more power ups than you could ever want. On both sides of course. True to her designation as the will of the Life Fibres incarnated, Ragyo continued to evolve beyond the bounds of humanity as the episode progressed. Her facial expressions did an excellent job of showing the multitude of emotions she felt combating Ryuko. Namely confusion, fear and rage. The Ultimate Kamui also acquired a new form that was so logical that it looped back around to being insane. Both Senketsu and Junketsu possess the ability to transform into a jet-like form, so naturally the next step up would be a rocket. Sensible. Ludicrous. Awesome. However, even when compared to said rocket propelled Kamui, the standout of this final episode was the full awakening of Ryuko and Senketsu’s power. A 24 episode long build up that culminated in one glorious transformation: Senketsu Kisaragi. A being that represented humanity’s last hope, their only hope. Having consistently evolved throughout their numerous fights, it was inevitable that it would happen one final time. It may sound like a small detail, but seeing Senketsu’s eyepatch shred amidst a storm of unbridled power was truly satisfying. If you really want to look into it I’m sure you could derive the idea that it was a representation of him finally seeing the entire truth of his own existence, but in all honesty it was just cool.
Humanity’s will brought forth
During their final clash far above the world, I absolutely loved how blazingly defiant Ryuko was, refusing to let Ragyo manipulate her anymore. Even in the climatic moments, villains have a habit of throwing out that one line that causes the hero to pause. To hesitate. But we’ve already seen that, Ryuko has already seen that. So in this final bout, Ragyo’s words amounted to nothing. Her power amounted to nothing. In the end, she was completely dominated by the will of humanity. It’s not everyday that epic and ironic combine, but Kill la Kill managed it. I also loved how this fight paralleled another climatic battle. Not from earlier in the season mind you, but earlier in the episode. When Ryuko lunged at Ragyo in nothing but her underwear, she was swiftly dispatched, but when clad in the collective will of humanity and thrown into an identical situation, she prevailed.
However, amidst the joy of victory lurked the sadness of loss. Despite all that had happened, all of the trials and tribulations they had suffered through, Senketsu could not survive this final battle. Though undoubtedly upsetting, I have to give the series credit for following through on this tragic moment. There’s nothing more undermining than having a character die and then be revived later on. It removes any sense of emotion from the situation. It was also oddly poetic in that, after creating a world free of Life Fibres, he too perished. Showing us without a doubt that Senketsu was a one of a kind piece of clothing.
In Senketsu’s sacrifice, we also saw the birth of something beautiful. A relationship that after so long can finally begin. As Ryuko plummeted back to Earth, lost in her grief, a voice cried out to her. A voice that snapped her out of her emotions as we’ve seen happen so many times before. Only this time it wasn’t Mako’s voice: it was Satsuki’s. Finally revealing her true emotions, Satsuki screamed and ran in a manner totally opposing the image of her that we had built up over the course of the series. Never has such a manic face or overzealous sprint seemed so heart warming. After finally coming to a stop, Ryuko was also able to say that which she had struggled with no so long ago. After everything they had been through together, she was finally able to call Satsuki what she had never been called before: Sister.
Gone, but not forgotten…
At its core Kill la Kill is undeniably a story of evolution. Of building upon what you have. Surpassing your limits until your old self seems like nothing more than a starting point that led you to where you are today. Sure it’s surrounded by ridiculous characters and animation that borders on the insane, but the message is still there. From a series that began as nothing more than mismatched moments of awesome, came a story that showed how our own perception can alter the world around us. We saw rage consume a hero, love redeem a villain and friendship save the world. It’s been a wild ride and even though we may never experience it the same way again, we will never forget the first time we saw Kill la Kill.
Now that Watch_Dogs is back on track for release, it seems Ubisoft have jumped back on the marketing horse. The publisher just released a new trailer for the highly anticipated game, entitled “Welcome to Chicago”. The trailer introduces us to the windy city, showcasing its landmarks and just how much the streets are bustling with life.
NPC behaviours are shown to be quite dynamic, adding to that real sense of life and activity. The trailer also breaks down the control and notoriety the player will have as Aiden Pearce in the game world. Most notable, however, are the quick snippets of gameplay that flash across the screen in a blazing fast montage at the end of the video, as it includes the above visual, as well as a spider-like robot and a mechanical dragon breathing fire. Chicago is an odd place. Check out “Welcome to Chicago” embedded directly below.Watch_Dogs releases worldwide on May 27. Click here for information on the exclusive PlayStation content.
Compatibility: Requires iOS 6.0 or later. Compatible with iPhone, iPad, and iPod touch. This app is optimized for iPhone 5.
Description
Assemble a powerful team of your favorite Star Wars™ heroes, and battle enemies and other players across the galaxy in STAR WARS™: ASSAULT TEAM! Strategize to give your team the winning edge in this unique, turn-based combat game from Disney Mobile in partnership with LucasArts!
Infiltrate enemy fleets and outsmart your opponents in exciting, face-to-face combat. Embark on epic missions to escape from enemy ships, find the Wookiee resistance, survive ambushes on the streets of Mos Espa, and much more! Fight for ultimate control of the galaxy in this strategic combat game, where every move counts!
BUILD YOUR VERY OWN ASSAULT TEAM
Collect and play with your favorite classic Star Wars characters such as Luke Skywalker, Han Solo, Boba Fett, Tusken Raiders, and more! Each hero has unique stats, abilities, and attacks to increase your team’s overall strength.
COMPELLING BATTLES
Take your assault team into battle, and defeat galactic enemies and other players! Strategically choose your squad, then deploy your team members’ special tactics. Crush your opponents to earn valuable rewards and new characters!
LEVEL UP YOUR HEROES
Collect items to train your characters and improve their special attacks, making your team even more dominant against increasingly powerful enemies!
EXCITING COMPETITIVE PLAY
Fight against other players in PvP battles to win extra loot!
STUNNING GRAPHICS
Experience cinematic, high-quality graphics on your mobile device as you make your way from scene to scene with full character and background animations during combat.
ORIGINAL STORY INSPIRED BY THE STAR WARS FRANCHISE
Complete all-new missions set between Star Wars: Episode IV A New Hope and Star Wars: Episode V The Empire Strikes Back. Travel to iconic Star Wars planets like Tatooine, Kashyyyk, and more.
Please note: We recommend playing this game on iPhone 4S, iPhone 5, and iPads and iPods running iOS7. Playing on an iPhone 4 or an iPod Touch4 will result in longer load times and performance issues.
TOUKIDEN: THE AGE OF DEMONS MEETS SOUL SACRIFICE IN NEW CROSSOVER MISSIONS FOR PLAYSTATION VITA
New Multiplayer Missions and Themed Armor Available Now
TECMO KOEI America announced that exciting new multiplayer missions and themed armor is now available for the crossover collaboration between critically acclaimed PlayStation® Vita tactical action title, TOUKIDEN: THE AGE OF DEMONS, and fan favorite action adventure game, SOUL SACRIFICE.
TOUKIDEN players can now test their skills in two new multiplayer missions featuring one of the most feared monsters in the SOUL SACRIFICEuniverse: the three-headed guardian Cerberus. These two missions, entitled “Hell’s Guard Dog” and “Dogs of War,” are accessed via the Portal Stone and multiplayer lobbies. Due to their difficulty they are only recommended for slayer groups of great level and skill, with highly upgraded equipment.
In addition, players can roam the battlefields dressed up in a new piece of armor as the Noble Raiment’s from SOUL SACRIFICE, available now via the PlayStation® Store.
Both missions and the new armor are available now, free of charge through the PlayStation Store.
TOUKIDEN: THE AGE OF DEMONScasts players in the role of a Slayer: a skilled warrior charged with hunting monstrous Oni (demons) that threaten all of humanity. With a rich story exploring many eras of Japanese history, memorable characters, stunning visuals, complex combat system, and four-player support, TOUKIDEN: THE AGE OF DEMONSrepresents the most ambitious title to date from the team at Omega Force. TOUKIDEN: THE AGE OF DEMONS is set in a vibrant, fantasy infused representation of Japanese history spanning from the Asuka period to the final days of the Tokugawa shogunate. New Slayers will begin their journey on the frontlines of battle in the Utakata Village, build a party from a cast of memorable characters, and join the hunt for adventure with up to four friends via ad-hoc multiplayer. TOUKIDEN: THE AGE OF DEMONS has been rated “T” (TEEN) by the ESRB.
TECMO KOEI AMERICA CORP. is a publisher of interactive entertainment software for current generation consoles, handhelds and digital download content based in Burlingame, California. The company is a wholly owned subsidiary of TECMO KOEI HOLDINGS CO., LTD., headquartered in Yokohama, Japan. TECMO is best known for the Dead or Alive®, Ninja Gaiden®, Tecmo Bowl®, and Fatal Frame® series. KOEI is best known for its Dynasty Warriors® and Samurai Warriors® franchises. On April 1, 2009, TECMO KOEI HOLDINGS CO., LTD was established as a result of the TECMO, LTD. and KOEI Co., Ltd. merger.
Galactic Civilizations III Alpha Blasts Off on Steam Today
– Begin an incredible galactic journey today in the next entry to one of the highest-rated PC strategy game franchises of all time –
PLYMOUTH, MI – March 27, 2014 – Would-be space emperors can now begin the fight for galactic supremacy as Stardock announced that the alpha for Galactic Civilizations III is available on Steam for Founder’s Elite Edition owners at http://store.steampowered.com/app/226860/. Galactic Civilizations III is the highly anticipated third installment in Stardock’s critically acclaimed 4X PC strategy franchise, coming exclusively to 64-bit PCs.
“Founder’s Elite Edition owners can take this opportunity to help Stardock shape the final product,” said Derek Paxton, vice president of Stardock Entertainment. “We love working directly with the fans, and getting feedback in this critical early stages is the only way to make the best game possible.”
Elite Edition owners will automatically receive all future DLC and expansions to Galactic Civilizations III for free, get their names in the credits, receive a special forum badge, and can name a star that will appear in the final game at launch.
Paxton continued, “Though we’re still early in development, the core Galactic Civilizations gameplay is functional – we’re excited to collaborate with our fans as the game evolves in preparation for its final release next year. The alpha enables fans to jump in, develop their empires, and annihilate their enemies with fleets of powerful warships.”
The alpha includes both single player against the AI as well as multiplayer via the Internet. It also introduces the newly implemented ideology system, which gives players unique benefits for choosing merciless, benevolent, or pragmatic paths. Additionally, the alpha introduces a new economic system that gives players intuitive, visual control over the overall production of their empire.
“Galactic Civilizations is the defining franchise for Stardock,” said CEO Brad Wardell. “The original OS/2 version was the first commercial 32-bit PC game. Galactic Civilizations III is our first natively 64-bit game, which gives us the capability to create the experience we’ve always wanted to make. Our team has never been more focused and dedicated, and we look forward to creating new Galactic Civilizations adventures for years to come.”
Galactic Civilizations III is the ultimate space 4X strategy game that pits players against rival alien races as they fight for galactic domination through technical, economic, political, and military means. When the latest iteration of this fan-favorite series launches, players will be able to design their own ships in the overhauled ship builder, and colonize unique planets in the massive galaxy, all while on the quest to make their empire the greatest the galaxy has ever seen.
For updates, and to learn more about Galactic Civilizations III, please visit www.galciv3.com.
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About Stardock
Stardock is a leading developer and publisher of PC games and desktop software. Its PC games include Sins of a Solar Empire and the critically acclaimed Galactic Civilizations series. Its desktop software includes Start8, Fences, WindowBlinds, ModernMix, and more. Learn more at www.stardock.com.
Developer “Studio 100” and publisher “BulkyPix” are extremely excited to announce that their brand-new mobile video game title “Maya The Bee: The Ant’s Quest” is now available for both iOS and Android devices. This cute and quirky puzzle game plays quite similar to the highly popular Nintendo-published series “Pikmin”. You play as Maya the bee who is on a quest to save the ant queen who has been infected by an odd and scary virus. The queen needs a cure for this illness and Maya is the only one that can help! In “Maya The Bee: The Ant’s Quest” players will be in control of all kinds of different ants to help her on her quest to save the queen: the soldiers, the workers and the conveyors, each one of them having their own functions and each one of them wants to do their part.
Recruit new ants, beware the wasps and solve the many challenges standing in your way. This is certainly a game that the whole family can enjoy, with brilliant visuals and a nice storyline there’s no one out there that can resist the charm of “Maya The Bee: The Ant’s Quest”. As mentioned above; the game is now available for both iOS (Click Here) and Android (Click Here) devices so head over to the app page now to grab your copy of the game for only $2.99. Still not convinced? Check out the “Maya The Bee: The Ant’s Quest” trailer below!