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Transformers Animated Season Two Review

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Transformers Animated Season Two
Studio: The Answer Studio/MOOK DLE/Studio 4°C
Publisher: Madman
Format:
DVD
Release Date: 19th March 2014
Price: $34.95 – Available Here

Overview
The only thing worse than dealing with a sworn enemy is having to explain your actions to those you call allies. Having lost the almighty All Spark in combat with Megatron, our rag tag bunch of Autbots are not exactly in the good books where their bosses are concerned . Being the loyal soldier that he is, Optimus is forced to obey the whims of his Commander, putting Earth in jeopardy…on account of them being jerks.

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Blaster beats hammer…who knew?

Story
Right from the get go, Season Two introduces two brand new characters for us to hate: Sentinel Prime and Porter C. Powell. Though one is of Autobot origins, both human and Transformers seem to have a vendetta against our heroes. Due to their past that was briefly revealed in Season One, Sentinel bears a tremendous grudge towards Optimus (despite the fact it wasn’t his fault) and never misses an opportunity to undermine him. Despite his heroic actions on Earth, Sentinel (along with the rest of the Elite Guard) see Optimus as nothing more than a maintenance bot acting beyond his programming. It’s actually a scathing commentary on the limitations and negativity that can arise from a class based social system, at least where the “upper echelon” are concerned. Porter on the other hand, quite obviously stands as a representation of the greed that permeates human society. Of course, the series isn’t too focused on such intricacies. In reality, he’s just a big jerk.

Having been “dispersed” during their last confrontation, the All Spark now exists as countless tiny fragments. Naturally, both sides wish to rebuild the incomparable Cybertronian relic and a race to find the pieces begins. Due to the tremendous power of the All Spark, even in its damaged state, countless machines begin to rise beyond their programming. This more robotcentric plotline provides the series with a greater focus on the clash between the Autbots and Decepticons, taking over from the more human cast of villains (though they are certainly still there). The All Spark also serves as a rather convenient method for the series to introduce new characters, like the Constructicons for example. The frequency with which the All Spark creates life is as startling as it is beneficial to the plot. With all the new allies and enemies, the war has no chance but to escalate. Though the biggest bad in Transformers history is still relatively absent for a majority of the season. Which is strange.

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Fire…good

Though it was certainly present in Season One, the disparity between organic and technological is presented as a driving force behind quite afew characters. Meltdown’s illogical hatred of technology, despite his constant use of it, continues to pit him against our robotic heroes. Of course, the Decepticons hold no regard for humanity and will often harm them without a second thought. Manipulation isn’t out of the question either, just ask Mr Sumdac, the stupidest genius you’ll ever meet. However the most interesting perspective on the techno-organic conflict comes from Blackarachnia. Caught somewhere in between the two, her longing to rid herself of her “organic curse” borders on the insane. Of course, being abandoned by her comrades didn’t help her mental state. Despite her outward hatred of her new half, she has no qualms in utilising her arachnid abilities. All in all, it makes for quite a complex and interesting character.

Fans of G1 might also like to take note of a special cameo by a certain familiar couple. Whilst learning to be more approachable, Ratchet crosses paths with Spike and Carly from the original incarnation of Transformers. On their way to the hospital, it would seem the Witwicky family line continues to grow. I wonder if they’ll appear again somewhere in the series…

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This one might come down to a photo finish

Visuals
Transformers Animated. It’s all there in the title. They’re Transformers. They’re animated. As you’d expect from such a visual existence, this incarnation of the franchise is a lot less serious. This is by no means a bad thing, as it suits the overall feel of the series incredibly well. The less detailed designs of each Transformer presents a much “friendlier” visage, intended for the younger demographic the series is geared towards. Ironically, this simpler style is reminiscent of the G1 cartoon, though this time the lack of intricacy is on purpose.

As is most always the case with Transformers cartoons, newly born Cybertronians still appear as if they are capable of Transforming, even prior to scanning a vehicle mode. However, in an attempt to rectify this common mistake, each Cybertronian is given an original alternate form that is very similar to their chosen Earth mode. Like Bumblebee, who was always some kind of compact, yellow car. Though I’m not sure why they’re so impressed or upset with surprisingly similar modes they adopt. Personal preference I guess.

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Big chin, big ego

Audio
Just as with Season One, the voice cast of Animated puts in a solid performance. The vocal variation of each character serves to add a tremendous amount of personality to the already visually diverse cast. Perhaps even in ways you wouldn’t expect, such as in one episode where Optimus laughs. Now I’m not talking about the old school episode wrap up chuckles, the Autobot Leader briefly breaks his responsible facade and full on laughs…at Sentinel. It’s awesome.

In addition to the regular cast, there is also a cameo of note. Though only present for one episode, Weird Al Yankovic portrays the highly impressionable, and ridiculous, Wreck-Gar. Lending well to his far from serious stage persona, Yankovic’s performance as Wreck-Gar serves to enhance the humorous nature of this short lived Autobot/Decepticon. He even manages to get in a very specific reference when he outright states, “I dare to be stupid.” In addition to being one of his own songs, the track was also a part of the Transformers: The Movie soundtrack oddly enough, playing over a scene in which Wreck-Gar appeared. Clever. Very clever.

Extras
Just as with Season One, this DVD release features some additional animated shorts. These brief stories are more inclined towards humour and depict some of the “offscreen” moments of the Decepticons. Should you wish to learn more about the Animated Transformers cast, a gallery featuring some additional information is also present. One thing the Season Two release has over its predecessor is the inclusion of audio commentary for the episodes “Mission Accomplished” and “Garbage In, Garbage Out”. Of course, the standard trailer also figure into the mix, but the commentary is definitely the highlight.

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Who said he didn’t have a sensitive side?

Overall
Transformers Animated Season Two is a great continuation of the story that began in Season One. With Megatron back in action, the Autobots were once again forced to focus on their ancient foe, bringing this incarnation more in line with those previously created. That being said, the series still focuses greatly on creating a more humorous atmosphere. Though it would be simple to say that the plucky human sidekick is the source of most of this lightheartdness, it’s not entirely true. Surprisingly, every character, human of Cybertronian, gets the chance to bring a smile to your face. Whether it’s Blitzwing’s bizarre meeting of the minds, the Constructicons stereotypical demeanour or Starscream’s multitude of psychological issues given life, there’s bound to be something you enjoy. Though with the revelation the finale presented, humour may just have to take a break…at least for a little while.

8-0-capsules-out-of-10

Capsule Computers review guidelines can be found here.

Transformers Animated Season One Review

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Transformers Animated Season One
Studio: The Answer Studio/MOOK DLE/Studio 4°C
Publisher: Madman
Format:
DVD
Release Date: 20th November 2013
Price: $34.95 – Available Here

Overview
Transformers have seen a lot of incarnations over the years and with each one came a new way to see our favourite alien neighbours. This time around, the robots from beyond the stars take on a more child friendly appearance, saving Earth just as they always do. Don’t be fooled though, just because it looks childish, doesn’t mean it has a weak story. It’ll surprise you if you give it the chance.

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The old guard makes way for the new

Story
Stationed in the far reaches of space, Optimus and his crew of humble workers are performing just another menial task in their completely normal Cybertronian lives. Though the series wouldn’t be very engaging if that’s all that happened now would it? After stumbling upon the legendary All Spark, the Decepticons reappear, having remained dormant for the decades after the original Autobot/Decepticon conflict (circa Generation 1). After a brief and climactic clash, the Autobots wind up crash landing on Earth, only to fall into stasis for 50 years (circa Generation 1 once more). Awakening just in time to save the day, we meet the next in a long line of human sidekicks: Sari Sumdac.

Though she doesn’t exactly look like the greatest addition to the Autobot forces, Sari is in fact one of the most useful humans to take part in the exploits of the Cybertronians. Possessing the power of the All Spark itself, she serves as the teams living cure all to injuries and disease. A handy way to give our heroes the second wind they often need to best their foes. So basically she exists as a walking Deus ex Machina, one of the tradeoffs of this being a much more light hearted series than its predecessors. This is also reinforced by Sari’s additional duty: teaching the Autobots the ways of the world. Being aliens (a term rarely used to describe them) the Autobots are rather confused by the society we have built. At one point, Sari even  has to have “the birds and the bees” talk with Optimus…which I gotta say is a first for the Transformers franchise.

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Packs a real sting doesn’t he?

Contrasting most of his previous incarnations, the Optimus of the Animated Universe is rather keen on the concept of heroism. His interest in the heroes of the past leads him to be a tad dramatic in his daily life, describing their menial labour as just another cog in the great machine of Cybertronian existence (or something along those lines). Of course this tendency irks his more laid back compatriots, at least until the Decepticons return. It is also at this time that Optimus showcases his true skillset, having been trained as a warrior sometime in the past. The combination of said training with his now labour driven lifestyle, creates a rather interesting Autobot Leader, especially where combat is concerned. Rather than simply being the powerful warrior that the original Prime was, this Optimus utilises much more improvisational and resourceful tactics, serving to drive the point home that the Autbots are primarily a labour force.

In an effort to create a quirkier series that would appeal to younger audiences, the Autobots ironically wind up facing far more threats than any other incarnation. It should also be noted that quite a number of these enemies are not of Cybertronian origin, instead being born right here on Earth. Though “born” might be to simple a word. Despite the core demographic of the series, when you really think about it, a majority of these villains are the result of some serious body horror. Regardless of how they are created, or how effective they are, these foes all serve to draw the Autobots further into Earth culture than you may be used to. It’s kind of refreshing to see the Transformers branch out in their quest for justice.

The smaller cast of Animated allows the series to focus on each character and develop their backstory with a fairly reasonable amount of detail. This development also serves to create an interesting dynamic between the Autobots. One of the earliest of these explored would be the one between Ratchet and Optimus. As the the resident war veteran of the group, Ratchet serves as a foil to Optimus’ youthful exuberance, imparting knowledge on the would be Leader and encouraging his growth. Other characters will also often attempt to teach their comrades how to better fight evil. It’s definitely an improvement over the more traditional “Fight, retreat, regroup, fight again” strategy usually employed by Transformers. Though this may also have something to do with their more public status within Earth’s society. Unable to simply hide and fight in the shadows and countless desolate environments of Earth, their duties as Detroit’s local superheroes force them to factor citizens and buildings into their attack strategies. Though some do this better than others…

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True power is luminous

Visuals
Literally the first thing you will notice about this series and the main thing that sets it apart from others within the franchise. True to its name, the series adopts a heavily stylised animated style, lending itself well to this more humorous take on the Transformers mythos. Both Autobot and Decpticon trade detail for personality where design is concerned and possess a more organic style that allows them to express a large range of emotions via both facial expressions and body language. Each design also directly relates to each Transformers’ personal style. For example, classic “strong guy” Bulkhead cuts a much…fuller figure than the rest of his fellow Autobots. This concept is ramped up exponentially by certain characters meant to represent archetypal designs. Blitzwing is of course the most obvious culprit, who is clearly derived from the idea of a German soldier.  Optimus also possesses an appearance akin to a superhero, showcasing his leadership qualities. Broad shoulders. Unnecessarily dramatic posing. Strong jawline. Seriously, why do robots even need such pronounced chins?

It’s not only the robotic characters who receive this stylistic treatment, each and every human presented onscreen are also clearly distinct from one another. Just as with the Transformers, the variance in physical appearances serve to keep things interesting to look at. Seriously, Sari is like 50% eyes.

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Guess she’s not arachnophobic

Audio
Following on from the visuals, each character also receives a distinctly different voice (or voices in some cases). One that Transformers fans will definitely take notice of is the return of franchise mainstay David Kaye. Only this time around it is not Megatron that he voices, but Optimus instead. Kaye’s performance as the Autobot Leader comes with an odd sense of regality, whilst still retaining the idea that he is youthful and inexperienced, chasing after the shadow of his namesake. Tara Strong also delivers a solid performance as Sari…and too many background characters to count. Her vocal talent also prevents Sari from falling into the “annoying little girl” category of cartoon characters. At least from an audio standpoint. Sure she can be annoying, but that’s more about her personality than the way she sounds.

That of course isn’t to say that the other characters don’t sound good. Each character’s voice is a good match for their appearance. It would also seem that accents are in fact universal, case in point: Blitzwing. For each of his three personalities, a German voice follows. Interesting. Bizarre. Funny. In a similar vein, dialogue itself is often geared towards humour. Thinly veiled insults, such as”Blow it out your actuator” positively litter the series. It’s kind of awesome.

Another audio aspect of note would be the series theme song. Though the same tune has been used time and time again since G!, this incarnation is one of the few times we get to hear the entirety of the lyrics. Nostalgic.

Extras
Just in case the series was not enough Transformers for you, the DVD release contains two additional Animated shorts that focus on the less than explosive daily lives of two of our Autobot heroes. One even manages to ask a question that has been plaguing Transformers fans for decades: Where does Optimus’ trailer go when he transforms? Of course we don’t get an answer, but at leas the question exists in official media. Also included is a sneak peek gallery for Season Two and your standard fare trailers…but seriously, where does his trailer go?

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That can’t mean anything good…

Overall
Transformers Animated is an interesting interpretation of a world that has been so thoroughly explored throughout the years. The decision to be so outwardly “childish” was one that opened up a barrel of possibilities, not only in the visual sense. The more comedic style imbued the Transformers with a substantial amount of personality, creating situations not usually present within the confines of an interplanetary war. Combined with the cast of human villains, the Transformers presented in Animated feel much more personable than some of their more serious incarnations. It is also these same villains, along with the heroic humans of course, that serve to keep humanity relevant within the plot at large, something that is often lost in order to focus on more Cybertronian combat. Though despite all of its youthful charm, Animated also carries some serious plot elements when you really think about it. And with happened in the finale, things are bound to get a whole lot more intense.

8-0-capsules-out-of-10

Capsule Computers review guidelines can be found here.

Goat Simulator Now Available on Steam

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April Fool’s just became serious. Indie developers Coffee Stain Studio‘s tech experiment turned actual video game, Goat Simulator, is now available on Steam. Inspired by old school Tony Hawk’s skateboarding games, players will lead their goat onto a path of zany destruction in a peaceful little town. Goat Simulator became a video hit after footage meant to demonstrate some technical experimentation went viral on YouTube.

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Goat Simulator will give players a chance to participate in one of the sillier parts of game development, extremely strange bugs that result in hilarity. Coffee Stain Studios has no intention of fixing the odd bugs that may come from development. Instead, they have chosen to embrace the silliness. The game comes with Steam Workshop support that will allow gamers to create their own content for the game. Goat Simulator is now available on Steam for $9.99.

NO APRIL FOOLS WITH STARPOINT GEMINI 2: NEW BETA UPDATE

NO APRIL FOOLS WITH STARPOINT GEMINI 2: NEW BETA UPDATE

New Dazzling Looking Wormholes and Particle Effects, New ‘Smuggle’ Mission and Fresh Screenshots

Haarlem, The Netherlands – April 1, 2014 – No joke here, indie developer Little Green Men Games is spoiling its community today with a brand new update to space sim Starpoint Gemini 2 (PC), currently available on Steam’s Early Access program and growing ever more popular as it nears completion. This first post-Beta update brings the game just that much closer to final launch, and features a number of improvements and community-suggested tweaks. Also included is the brand new smuggle Freelance mission and many visual enhancements have been made to fine-tune the game.

Important Update Notes Include:

  • UPDATED: Wormholes received a visual and physics overhaul
  • UPDATED: It is no longer possible to dock on hostile stations/planets
  • UPDATED: HUD markers transparency now depends on distance to object
  • ADDED: Smuggle Freelance mission
  • ADDED: Particle effects on ships when being damaged
  • ADDED: Heavy weapons can now force a ship to drop Power to Engines
  • FIXED: Several bugs, amongst others in dialog panel issues and ship assembly

For a full list of changes please visit the official Steam community hub HERE: steamcommunity.com/app/236150/announcements

Starpoint Gemini 2 is currently in Beta on Steam’s Early Access program and is set to launch later in Q2 on Steam: store.steampowered.com/app/236150

About Starpoint Gemini 2
In this sequel to Starpoint Gemini, players will captain their own space ship and roam the galaxy in 3D in this tactical space simulator with tons of RPG depth! Space has never looked so inviting – but images can betray… It has been two years since the end of the second Gemini war, and the situation in the war-torn system is further from resolution than ever before.

Key features:

  • Complex, but easy-to-use RPG system, now coupled with dynamic real-time 3D combat.
  • Explore the dynamic game world as a whole, rather than through individual maps.
  • Use T-Gates, wormholes and rift ways to travel faster around the Gemini System.
  • Fifty diverse factions ranging from states and companies to outlaws, locked in a power struggle, with over 100 commodities to trade or plunder.
  • Special revocable licenses acquired from factions offer various bonuses and unlock new options.
  • Hire mercenary captains to follow you on your travels and share your fate, and employ officers to fill key positions on your ship (engineering, navigation, tactical).
  • Random missions get generated depending on the player’s actions and allegiances.
  • More than 70 unique ships, fully upgradeable with various ship systems, with, amongst other things, visible turrets, and a large arsenal of heavy weapons to blast enemies to pieces.
  • Direct ship controls create complete immersion.
  • Advanced physics provided by NVIDIA PhysX technology

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ABOUT LITTLE GREEN MEN GAMES
LGM Games is a team of highly motivated and talented programmers, writers, 3D and 2D artists, and animators sharing the same passion for video games. LGM Games made their first appearance in the gaming industry in 2011 with their debut title Starpoint Gemini, a space-flavored RPG sim.

ABOUT ICEBERG INTERACTIVE
Iceberg Interactive (www.iceberg-games.com) is an independent video game publisher founded in 2009 by an international group of games industry veterans. Iceberg operates in the vibrant European games market through retail publishing and worldwide via direct relationships with dozens of digital download portals. With a distinct focus on the genres of simulations, adventure, strategy and MMO/action games, Iceberg has successfully released digital hits in European retail, such as Killing Floor, Wings of Prey, APB Reloaded and Endless Space – but is also known to back indie developers in getting their games into both the retail and digital space.

Imangi Studios, Creator Of The Hit Temple Run Games, To Acquire Doodle Jump Developer Lima Sky For $1billion In Cash

Imangi Studios, Creator Of The Hit Temple Run Games, To Acquire Doodle Jump Developer Lima Sky For $1billion In Cash 

New company positioned to capitalize on increasing popular “endless runner” games

RALEIGH, NORTH CAROLINA – APRIL 1, 2014 – Temple Run creator Imangi Studios today announced that it has reached a definitive agreement to acquire Lima Sky, the developer of the Doodle Jump video games franchise, for a total of $1 billion in an all-cash deal. The agreement also provides for an additional $200 million earn-out cash based on the achievement of certain milestones.

Lima Sky is a leader in making video games for mobile phones, a growing technology sector. Their break-out hit game Doodle Jump has seen over 200 million downloads to date and the company recently launched a new title Doodle Jump Race. With more than 500 million downloads of Temple Run and Temple Run 2, Imangi’s series continues to dominate the mobile gaming space.

Imangi’s idea to buy Lima Sky was sparked from the simple, disruptive idea of creating a game that will have 1 trillion installs. Igor Pusenjak, CEO of Lima Sky, elaborated: “Imangi told us they wanted to combine the endless jumper with the endless runner to create the ultimate gaming hit, and we were sold. The combined game Doodle Temple Jumping Run will be out later this year.”

“We’ve always been big fans of Doodle Jump and when Doodle Jump Race came out we just knew we had to get Lima Sky under our wing no matter what,” said Keith Shepherd, co-founder of Imangi Studios.  “We are excited to bring the talent and IP of Lima Sky into the Imangi family. There’s a natural synergy between our products and we look forward to exploring more opportunities as we continue to grow.”

Fans of Doodle Jump should not worry. After the acquisition Lima Sky will continue to operate independently. “I can assure everyone that nothing will change,” said Natalia Luckyanova, co-founder of Imangi Studios.. “We’ll only add the Imangi Studios logo to the start-up screen, make the game 3D, and replace Doodle the Doodler with Temple Run’s Guy Dangerous.”

The transaction is expected to close no later than April 1, 2015. 

About Imangi Studios

Imangi Studios was founded by husband and wife team Keith Shepherd and Natalia Luckyanova in 2008 with the goal of creating small fun games for everyone to enjoy. What started as a dream job for the couple has evolved into a successful business, with Keith and Natalia now working with a team of other talented game creators. In 2011, the studio developed the mega-hit Temple Run, and followed with Temple Run 2 in 2012. The two games have been downloaded over a billion times. Based in North Carolina, Imangi Studios is a self-funded and fully independent studio.

Official Website | Facebook | @TempleRun 

About Lima Sky 

Lima Sky, creators of the bestselling Doodle Jump, is an award-winning video game and app development studio. It was founded in July 2008 by Igor Pusenjak, a graduate and faculty at the MFA interactive design program at Parsons School of Design in New York, and Marko Pusenjak, a veteran mobile applications developer. As one of the world’s leading independent publishers, Lima Sky is dedicated to creating entertaining and innovative games across multiple platforms.

Official Website | Facebook | @DoodleJump

MIDNIGHT CITY HONORS 19th CENTURY VISIONARY BY BRINGING KRAUTSCAPE TO STEAM EARLY ACCESS

MIDNIGHT CITY HONORS 19th CENTURY VISIONARY BY BRINGING KRAUTSCAPE TO STEAM EARLY ACCESS

Push the Pedal to the Medal and Race through the Dreams of German Inventor Dr. Konrad von Krautkopf

Edison, NJ – April 1, 2014 Midnight City, indie label of Majesco Entertainment Company (NASDAQ: COOL), an innovative provider of games for the mass market, is bringing the incredible story of renowned German inventor Dr. Konrad von Krautkopf and his revolutionary concept, Krautscape, to PC via Steam. Priced at $7.99 during this special access run, early adopters are entitled to all content updates through launch and a chance to help shape the good doctor’s vision as it lives on today.

Krautscape is a multiplayer focused racer that pulls players into an abstract universe that lingers like a thought just out of reach–distant yet close, clear but obscured. Through the misty distance hybrid bird-cars scream down a rainbow track, the lead car dictating the direction and pace of the race as the track builds before them – one section at a time. Welcome to a new dimension of existence and experience the Krautscape as Dr. von Krautkopf could only dream it. Racing tactics take on new meaning when vehicles can take to the skies, deadly drops become strategic ploys and all shortcuts are fair game. Intelligent racing is defined not by the lead racer, but by the first vehicle to cross the finish line. This early access launch supports up to four players via online, LAN or split-screen and includes three race modes: Snake, Ping Pong and Collector. Each mode takes advantage of the generative nature of the tracks while encouraging racers to spread their wings and live life on the edge. In Snake, players slither through the universe on a self-consuming track that disappears section by section after the last car. Ping Pong sends players bouncing from end of the track, reverse, and back again during increasingly difficult rounds. Lastly, racers must intentionally build their track close to cubes floating in the distance, then snatch them up by gliding through them and returning them to the checkpoint to become “the collector.”

In the year 1880, renowned German inventor Dr. von Krautkopf envisioned a revolutionary new type of vehicle that not only propelled itself on the ground, but had the ability to glide. He dubbed these vehicles the Krautomobiles (or Krautos), designed with special retractable wings that both streamlined the body and allowed for maximum lift. He made extensive headway, but died suddenly late in 1881 of a tragic food poisoning incident. His closest friend and confidant, Carl Benz claimed rights to Krautkopf’s invention and attempted to capitalize on the genius. After several failed attempts at building his own Krauto from Dr. von Krautkopf’s notes, he finally gave up and began working on what would later be known as the “automobile.” Dr. von Krautkopf’s dream has laid in wait for over 130 years, waiting for the next generation of inventor to make his vision come true. Today, we bring the first ever digital gateway to the Krautscape and invite everyone to participate in his vision.

Developers are planning several content updates over the coming weeks as they collect, analyze and engage with the community. Krautscape is rated E for Everyone, and is planned to launch at the full price of $9.99 at the end of the Early Access period. As always, keep an eye on the Krautscape Steam page for updates and information

Krautscape on Steam Early Access: http://store.steampowered.com/app/268360/

Krautscape website: http://www.krautscape.net/index.php

Krautscape Assets: https://www.dropbox.com/sh/63mu3d8l3mrrivz/SX4PQvdzlX

Krautscape Gameplay Trailer: https://www.youtube.com/watch?v=z1Gv3oZ54Qc&feature=youtu.be

Follow Midnight City:

Website: http://www.Midnight-City.com

Twitter: @Midnight_City https://twitter.com/Midnight_City

Casey Lynch Twitter: @Lynchtacular https://twitter.com/lynchtacular
Facebook: https://www.facebook.com/midnightcitygames

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ABOUT MAJESCO ENTERTAINMENT COMPANY
Majesco Entertainment Company is an innovative developer, marketer, publisher and distributor of interactive entertainment for consumers around the world. Building on more than 25 years of operating history, the company develops and publishes a wide range of video games on console, handheld and mobile platforms, as well as digital networks through its Midnight City label. Majesco also owns 50% of GMS Entertainment, the parent company of online gaming company Pariplay, which specializes in iGaming, iLottery and social gaming. Majesco is headquartered in Edison, NJ and the company’s shares are traded on the Nasdaq Stock Market under the symbol: COOL. More info can be found online at majescoent.com or on Twitter at twitter.com/majesco.

ABOUT MIDNIGHT CITY
Midnight City is Majesco’s independent digital label dedicated to supporting indie development teams with customized publishing services, including public relations, marketing, and community content. Operated by former IGN Editor-in-chief Casey Lynch and longtime industry veteran Doug Kennedy, Midnight City focuses its efforts on the ever growing independent game development market and independent game studios.

Hellraid: The Escape – New Mobile Action-Adventure Game Announced

Hellraid: The Escape – New Mobile Action-Adventure Game Announced

The latest iOS game from Shortbreak Studios expands the dark fantasy universe of Hellraid, a PC and console title in development by Techland.

Shortbreak Studios is proud to announce Hellraid: The Escape, an action-adventure game for the iOS devices. This top quality mobile title is being developed in close cooperation with Techland, the creators of Dying Light, Dead Island and the Call of Juarez series. Techland is also the developer of Hellraid, the first-person co-op slasher game to be released on PC and consoles.

In Hellraid: The Escape, a sorcerer obsessed with the dark arts has trapped your soul in a magical prison guarded by demonic creatures. Why are you there? Who are you and why can’t you remember your name? Can you really be the one to stop the demon invasion of the human world? To find the answers, you must first escape from a dimension of agony hung somewhere beyond time.

Shortbreak Studios has created a visually stunning and straight-up fun experience in which players face a multitude of unique puzzles and encounter horrific demons. Game features include:

  • Challenging puzzles – each one is a fresh and unique experience
  • Fight demons with your cunning, not weapons
  • Mysterious story set in the dark fantasy universe of Hellraid
  • Graphics quality of PC and console games
  • Free exploration and intuitive controls
  • Game Center achievements and cloud saving
  • Support for TV display via HDMI and AirPlay
  • Universal app – once bought the game can be played on all your iDevices
  • Free updates, no in-app purchases or pay-to-win elements 

Hellraid: The Escape will be released in the App Store on May 15th 2014 for $2,99 / €2,49. 

More information, the first trailer and screenshots can be found on the official website escape.hellraid.com.

About Shortbreak Studios

Shortbreak®, a part of Techland, unites experienced developers to create and publish mobile games. Raised at arcades and with handheld consoles, they’ve never forgotten the charm of bite-sized, accessible fun. Having published such mobile games as Sugar High, Beat the Melody, Heal them All and The Collider, Shortbreak® enters a new realm of AAA mobile games with Hellraid: The Escape, while remaining true to their love for pocket gaming and hefty coffee supplies. 

About Techland

Techland® is a leading Polish developer, publisher and distributor of PC and console games founded in 1991. Its proprietary Chrome Engine 6 is among the world’s most advanced game engines with full support for PC, Xbox One and PlayStation 4 as well as Xbox 360 and PlayStation 3. With a staff of over 260 specialists in three development offices in Wroclaw, Warsaw, Poland, and Vancouver, Canada, Techland® is committed to delivering top-quality titles, such as the Dead Island and Call of Juarez series, for worldwide markets. Currently the company is working on several high-profile titles including Hellraid and Dying Light for PCs and consoles.

Tiny Space Adventure Review

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Tiny Space Adventure
Developer: Alexandre Minard
Publisher: Alexandre Minard
Platforms: iPhone (Reviewed), iPad (Reviewed)
Release Date: Mar 27, 2014
Price: $0.99 – Available Here

Overview

Tiny Space Adventure is an enjoyable puzzler experience for the mobile device. From its visuals and audio to the gameplay itself, the whole package can be surmised as being simplistic yet charming. An ever-increasingly difficult series of puzzle stages will have you growing challenged, frustrated and eventually glad you stuck it out and moved on to the next (even more difficult challenge). Unfortunately the game’s controls are a little awkward on smaller screens, but this is rectified by playing on an iPad.

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Story

After being crash-landed on an alien planet, a lone astronaut needs to traverse the land and find his way home. On his way he will come across hostile aliens, dangerous traps and a world where just about everything is trying to kill him. The story is told through voiceless (and textless) almost comic-like cinematic sequences. While it is bare-bones at best, the game’s nature doesn’t really rely too heavily on a story and the game would be just as enjoyable even if it was a series of levels without anything tying them together.

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Gameplay

Tiny Space Adventure is a relatively simple point and click adventure/puzzle game. Your goal in each stage is to move your stranded astronaut through the perils and off to safety. You do this by pointing tapping where you want him to move, and then tapping to interact with any switches, boulders or other objects in the world. The puzzles are actually quite difficult, with even the beginning stages posing a very real challenge. Also, like most other mobile games, there is also a 3-star system to completing the stages; each stage has 3 aliens to click on which will add to your overall score at the end of the level.

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The problem with the game’s point and click style is that the small screen of the iPhone and iPod makes for cumbersome and uneven gameplay. This is especially problematic as a lot of the puzzles are timing based or require you to move to a very specific location, so accidentally moving too far in one direction can (and often does) end up disastrously. The end result of this is a game where the deaths oftentimes feel unfair and cheap. Although it should be noted that this is a problem with the smaller-screened iDevices, and playing the game on iPad eliminates this problem completely.

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Visuals & Audio

Simplistic is the best way to describe Tiny Space Adventure. The whole game is presented in a very cartoony 2d environment with lots of simple shapes. This art style really works to give Tiny Space Adventure a unique feel among games of its genre. Everything looks well defined and there is little to no blurring or blending of the individual elements.

The music is just as simplistic, featuring very up-beat, sci-fi tuned that are punctuated with small sound effects (most of which usually signify that you are about to die). Every sound effect is unique but still sticks to the game’s whole motif. The background music is present but there isn’t much too it to warrant paying attention to. All in all, while the game’s audio isn’t bad you don’t lose out on too much if you play the game on silent.

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Overall

Tiny Space Adventure is the epitome of simplistic design, and it works to its advantage. The visuals and audio are all basic and lack real detail, but are well defined enough that they stand out among others in the genre. Despite its incredibly clumsy controls, Tiny Space Adventure offers a unique and challenging experience. be warned though, if you are the type that gets frustrated easily then you might want to give this one a miss, however if you can handle the challenge and are playing on a larger-screened device then you will definitely find something to like here.

7-5-capsules-out-of-10

Capsule Computers review guidelines can be found here.

BANDAI NAMCO Platformines Now Available On Steam

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BANDAI NAMCO Games Europe today announced that their newest title Platformines is available on Steam across the globe (except for Japan. Sorry guys.)

Independent developers Magiko Gaming created this unique, old-school 16-bit title using the unique 2D engine that the indie devs created themselves. The game focuses on the game’s heroes and their goal of trying to rebuild their spaceship. Every level is randomly-generated so that you’ll never encounter the same area twice. Players need to be careful as they traverse this dangerous and hostile environment, one filled with traps, but also treasures. Weapons are also unique and all have their own stats and special abilities. Character customization is also a heavy aspect of the game that is sure to appeal to most gamers. You can completely alter your character’s appearance, or also alter them with bonus items like wigs and hats.

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This first partnership between Magiko Gaming and NAMCO BANDAI Europe Games brings about an exciting platformer title to the PC. Check out their Steam page here, and for more information you can head to their official site here. We’ve also received their latest trailer so make sure to check it out below.

History Book on Manga Launches on Kickstarter

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Plenty of manga volumes have lined the shelves of Western stores, but you’d be hard pressed to find a book that explained where it all began. A pair of seasoned French journalists, Matthieu Pinon and Laurent Lefebvre have launched a Kickstarter campaign that aims to chronicle 60 years of manga history in one, hefty tome.

Beginning with Osamu Tesuka’s Astro Boy, Stories of Modern Manga will hold 60 double page-spreads of each year, including important events in Japan, the manga industy and the mangaka artists themselves. Iconic manga like One Piece will most probably be featured, judging by preview images.

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More curiously, the Kickstarter promises exclusive documents, photos of studios and interviews obtained during a trip to Japan.

The team need $18,000 in 30 days in order to start the project which will result in 1,000 copies of the book being printed. Check out the Kickstarter page, the official blog and Facebook page for more info.