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Conception II: Children of the Seven Stars Review

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Conception II: Children of the Seven Stars
Developer: Spike Chunsoft
Publisher: Atlus USA
Platforms: PS Vita, Nintendo 3DS (Reviewed)
Release Date: April 15, 2014
Price: $39.99

Overview
There are games that can draw a potential player to them by having great graphics or interesting sounding gameplay, but another way to draw in a certain number of players is to be strange. Spike Chunsoft best known for their mystery titles Danganronpa and Zero Escape, have always created rather eccentric titles and the Conception series is no exception. With the first game only being released on the PSP, it never had a chance of being localized but now that Conception II: Children of the Seven Stars has been released and surprisingly localized by Atlus, is it worth picking up?

Story
Despite being a sequel, Conception II is a standalone title that is not related to its predecessor in any way besides gameplay mechanics. As such, in this title players take on the role of a nameable male protagonist who is on his way to Aterra Academy, a special city where people capable of fighting against dangerous monsters spawned out of Dusk Circles are trained and taught. You see, only people gifted with power by the Star God are capable of fighting these enemies and only people within a certain age range can obtain this power, with it vanishing once they grow to old.

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As such it is desperate that these ‘Disciples’ do what they can to hold back to enemy. However when the player arrives at the Fort City housing the academy, they learn that their power is unlike any other before, for they are a ‘God’s Gift.’ God’s Gift is capable of producing seemingly bottomless amounts of Ether, a force required to fight against these monsters. In fact, for the first time ever humanity can actually enter these Dusk Circles and try to seal them away.

With the player being God’s Gift, they possess the unique ability to always create a Star Child with any female S-Rank Disciple, with these Star Children also being necessary to defeat the monstrosities. Only through growing closer to a number of S-Rank girls will players be able to unlock the true potential of their Star Children and put a stop to their enemies, but things never are quite as simple as they appear…

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Anyways, there are seven girls within the game that players can grow close to and create Star Children with. As mentioned before, the stronger the player’s bond with a girl is, the stronger their Star Child will be and therefore players will be in for quite an interesting ride as they interact with each of these girls, all of which seem to sport a simplistic personality to start with, but grow more interesting and developed the further the player’s interact with them.

These interactions are often laced with a lot of comedy and jokes that will be familiar with longtime anime fans or anyone who has tried a dating sim out before since many of the girls’ initial personalities fall into some well used tropes before players learn more about them and by then you will find yourself drawn in. Players will help these girls as they deal with obstacles in their lives, make them feel more self-confident, and learn more about their lives with every interaction and thanks to the variety of personalities on display this never grows old and is easily one of the best parts of the game.

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This is especially true if the player ends up picking a favorite girl, which is hard to do considering the amount of time players will spend with each girl and learn about them. In fact, this interaction which is often limited until the player advances the story again, is one of the key drives to plow through a labyrinth so new interactions and developments are made available.

Gameplay
Conception II is a tale of two games, with one side focusing heavily on the aforementioned dating aspect and the other focusing on fighting numerous enemies and sealing away a labyrinth to make the world a safer place. Since we were just speaking about how players will need to develop a bond with the girls in the game, let’s talk about that first.

When interacting with one of the seven heroines, players will enter a visual novel style event where players can sometimes simply listen to the girls talk and go along with them in a sort of slice-of-life event that reveals more about the girl but more often than not these interactions will result in a choice that the player has to make. Each of the girls has certain likes and dislikes and picking the right option will not only make them happier but also increase your bond with them, allowing stronger Star Children to be created. This can be harder than it might seem at first, but the game is fairly forgiving with certain choices and if the player feels like they really might have messed up, they can always choose to reload a save file.

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So on to the Star Children, when players wish to create a Star Child they will head to the Church and choose the girl they wish to ‘Classmate’ with. Each of the girls have unique strengths and weaknesses as far as stats go and depending on how happy they are as well as how strong your bond with them is, the Star Child will be given various stats as well as a higher level cap.

The whole Classmating procedure is far tamer than it sounds since it boils down to holding hands to create a Star Child using the male’s Ether and the female’s Star Energy to create a Star Child in a Matroyshka doll. The player will then be able to select the Star Child’s class depending on their stats and when it pops out of the doll fully equipped it usually comes with a bonus such as money or raising the player’s bond with the chosen Heroine.

There are a wide number of classes to choose from and players can have a number of interesting combinations since the only way to bring Star Children into a labyrinth is by creating at team of three. This means that combining certain classes together will unlock special team skills that are often far more powerful than your standard skills.

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So, once players create their team they are able to venture into a Dusk Circle Labyrinth which consists of a set number of randomized floors with a boss enemy, called a Dusk Spawner, at the bottom. These dungeons are unfortunately a rather simplistic part of the game that involves simply venturing through hallways, picking up items and encountering enemies that you cannot attack on the field to gain an advantage, but simply walk into to trigger a battle, though it is worth noting though if your level is high enough you will instantly kill the foe.

Once you enter combat player fight on a 360 degree field where they can surround an enemy by moving around them and attack from the front, back, or sides. Each enemy has different weak spots and attacking a vulnerable area will do more damage. These battles are all turn based affairs and moving around to attack from the rear will often a unit’s turn further back in the order than simply attacking from their current position.

Attacking from areas that are about to be attacked or are within the enemies field of view is useful however as it can build up a Chain Drive gauge which, if filled up enough, will slow the enemy down and allow the player to get in more attacks. Also each battlefield has an ‘Ether Density’ that can be raised or lowered by defeating enemies or having a group of star children fall in battle. The higher the Ether Density the faster God’s Gift and his chosen Heroine and the Star Children groups will move in battle.

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Now earlier I mentioned that Star Children have a level cap, and this can be problematic since they will begin to hold you back once they hit this cap. Once they reach that limit the player can swap them out with a new Star Child who was recently created with a higher level cap and give their previous child its ‘Independence’ which raises the level of the city and often unlocks additional items in the shop and new shops to explore.

This is problematic in another way however as players will then be stuck with a level 1 Star Child that will need to be leveled up again, which often means that players will have to grind through levels quite a few times which can be annoying considering how simplistic many of the dungeons in the game are, though there are a number of side-dungeons to explore for rewards and equipping your team is presented in an easy to understand manner or can be handled with one press of a button.

Visuals & Audio
Conception II is a stylish little title that again feels like the tale of two separate games. The dialogue sections of the game are presented with detailed character portraits while all of the bonding events with the girls are presented from a first person perspective with impressive looking female character models that are expressive and crisp looking. Even the whole classmating aspect is nicely handled with just the right amount of risqué involved but never going over the limit.

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However whenever players enter a dungeon they will see the other side of things where players will travel through bland labyrinths that, while all stylized after a certain deadly sin, quickly become boring to look at and even the enemy types are constantly repeated with very little variation to be had. It is also worth noting that at times the anime cutscenes have artifacts appearing in areas, though this usually happens when entering a dungeon and the characters transform into their battle suits.

It is worth noting that Atlus USA has chosen to give Conception II an English only release which means that the English voice actors are all players will have to work with. Surprisingly this isn’t much of an issue as the voice actors quickly feel right for their characters even if they might have seemed off beforehand. As far as background music goes, there is a nice mix of songs used in the game with a number of vocal tracks inserted into the combat themes is a nice compliment and the music during and after the Classmating never gets old.

Overall
Throughout this review I’ve mentioned how Conception II is the tale of two games and in a way that is what it really feels like. The combat while interesting, can become repetitious and the dungeons themselves are bland with too few enemy variations to fight against but everything outside of these dungeons is dripping with style and wonderful characters to interact with. Conception II is the type of game where you fight through dungeons and then reward yourself by enjoying the likable cast of characters in what turns out to be a fairly successful combination of a JRPG and a dating-sim.

8-0-capsules-out-of-10
Capsule Computers review guidelines can be found here.

More Cute Voices Coming to World of Tanks

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Wargaming is continuing the roll out of its ingenious downloadable content for World of Tanks, featuring character voices from military tank anime Girls und Panzer. Check out the trailer below.

Volume 2 will include the voice of Yukari Akiyama and is set to be released on April 18. Once again, the character voice pack is only available to players from Asia which is a little disappointing for Western fans.

Those who are geographically lucky can grab the content from the Girls und Panzer website on release day while details on how to install it can be found on the World of Tanks site. Volume 1 with the voice of Miho Nishizumi was released last month.

History Comes Alive in World of Tanks Update 9.0: New Frontiers

History Comes Alive in World of Tanks Update 9.0: New Frontiers

Experience tank warfare like never before with reimagined battle arenas, HD vehicles, and new game mode

April 16, 2014 — Wargaming today announced that Update 9.0: New Frontiers for World of Tanks is now available worldwide.

This addition kicks off the Company’s plans for a massive visual overhaul of World of Tanks throughout 2014, featuring enhanced graphics for all battle arenas, tanks, and in-game objects, high definition models for ten armored vehicles, and an all new Historical Battles game mode.

In New Frontiers, The America M4 Sherman, Soviet T-54, and German Tiger I are among the first ten iconic tanks that appear revamped with high definition models and textures. Some new physics functions, such as turrets being blown off upon the explosion of the ammo rack and realistic suspension behavior in the HD models allow tankers to delve deeper into intense battles.

The new Historical Battles game mode pits enemies against each other in some of World War II’s legendary tank encounters. Tankers will command historically-outfitted vehicles and relive three of history’s iconic battlefields: Operation Spring Awakening, the Battle of Kursk, and the Ardennes Breakthrough.

For more information about World of Tanks and to download the award-winning, free-to-play action MMO, visit:

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YouTube:

About World of Tanks

World of Tanks is the first and only team-based, massively multiplayer online action game dedicated to armored warfare. Throw yourself into the epic tank battles of World War II with other steel cowboys all over the world. Your arsenal includes over 300 armored vehicles from United States, Germany, the Soviet Union, France, Great Britain and China, carefully detailed with historical accuracy.

About Wargaming

Wargaming is an award-winning online game developer and publisher and one of the leaders in the free-to-play MMO market. Founded as a privately held company in 1998, Wargaming has shipped more than 15 titles. Currently, Wargaming is focused on its team-based MMO war series dedicated to the mid-20th century warfare that will include the armored World of Tanks, the flight combat World of Warplanes, and the naval World of Warships. The three intertwined titles will form a common gaming universe integrated within the portal www.wargaming.net.

Official website:

Broken Sword 5 – the Serpent’s Curse: Episode Two now available on Steam, GOG.com and Get Games

Broken Sword 5 – the Serpent’s Curse: Episode Two now available on Steam, GOG.com and Get Games

George and Nico wrap up their greatest adventure yet

The wait is over as multi award-winning developer Revolution Software has today confirmed the eagerly awaited Broken Sword 5 – the Serpent’s Curse: Episode Two will go live today at 6pm, concluding the studio’s most ambitious Broken Sword game to date.

Broken Sword 5 – The Serpent’s Curse: Episode Two will be available on PC, Mac and Linux, priced £18.99 for both episodes.

People can play the point and click adventure in glorious HD from day one, adventuring through a variety of exotic locations: the game bursts out from Paris and London, taking the player on to stunning locations throughout Spanish Catalonia and to deepest Iraq, the birthplace of civilisation.

“We were delighted with the reception Episode One received from the games’ fans.” says Charles Cecil, founder, Revolution Software. “Episode Two takes the gameplay to another level – those who have already experienced Episode One will revel in the conclusion to the tale, while new gamers can enjoy the game in its entirety.

“Episode two ramps up the level of drama, as well as the difficulty level, as the game progresses: the second part starting with George and Nico having to dodge shotgun fire – with George then meeting his ultimate nemesis – a belligerent goat!

“I am extremely proud of the game and delighted that we have had the opportunity to build a direct relationship with our fans. The release of the game represents the conclusion of an amazing journey in self-funding, through the generosity of our Kickstarter backers, and to publishing the game under the Revolution brand.”

At 6pm this afternoon , Broken Sword 5 – the Serpent’s Curse: Episode Two will be available for PC, Linux and Mac from Steam, GOG.com and Get Games, priced £18.99. Episode Two on PlayStation Vita, iOS and Android will be available shortly.

Broken Sword 5: the Serpent´s Curse – The Adventure Continues

About Broken Sword 5: the Serpent´s Curse

Paris in the spring. Shots ring out from a gallery…

A robbery… a murder… and the beginning of another epic, original Broken Sword adventure.

From multi-award winning Revolution Software comes the latest explosive episode in this classic series. Playing as intrepid American George Stobbart and sassy French journalist Nico Collard, you find yourself on the trail of a stolen painting – and a murderous conspiracy.  A conspiracy whose roots lie in mysteries older than the written word…

Armed only with logic, integrity and a wry sense of humour – can George and Nico save mankind from disaster?

Can you solve the secret of the Serpent’s Curse? A curse forged by the Devil himself…

Broken Sword 5 – The Serpent’s Curse has re-united key members from the original Broken Sword team, with layout artists from studios such as Disney, Aardman, and Universal who have created sumptuous, classically drawn backgrounds. The rich, lavish HD art, evolves the art-style so loved in the previous Broken Sword games.
Broken Sword is one of the world´s best loved adventure series, having been played by over 10 million players and earned exceptional reviews (including a Metacritic score of 91% for Broken Sword – Director’s Cut – iPhone). Broken Sword 5 – the Serpent’s Cursebuilds on this rich heritage.

About Revolution
Founded in 1990, Revolution is a world-leading developer / publisher of narrative-driven adventure computer games, with titles such as the Broken Sword series, which has earned over $100 million at retail, Beneath a Steel Sky and numerous major licenses. The company is a pioneer of digital publishing, and in 2011 ‘Broken Sword’ went to #1 on the Apple App store in every major European territory, achieved 5 million downloads, and was one of the world’s top 10 most Tweeted keywords.

Oscar the Cat: Zuma Adventure By N-JOY INITIATIVE

Oscar the Cat: Zuma Adventure

Oscar the Cat: Zuma Adventure By N-JOY INITIATIVE

Open iTunes to buy and download apps.

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This app is designed for both iPhone and iPad
  • $0.99
  • Category: Games
  • Updated: Apr 15, 2014
  • Version: 1.2
  • Size: 251 MB
  • Languages: English, Russian
  • Seller: N-JOY INITIATIVE LLP
  • © N-JOY INITIATIVE LLP

Compatibility: Requires iOS 7.0 or later. Compatible with iPhone, iPad, and iPod touch. This app is optimized for iPhone 5.

Description

Oscar The Cat: Zuma Adventure – new mobile arcade based on classic Zuma. Player should await unforgettable adventure with touching storyline and polished gameplay. You will find world full of different characters, some will try to help but others may be dangerous. Dynamic changes of the surroundings and storyline wont let you get bored.
In Oscar the Cat main story revolves around the adventure of a kitten called Oscar and his friends who are trying to escape from dangers of the City and find their luck in a better place. To help kittens achieve their dream you will have to overcome a lot of challenges or maybe face some defeats. But don’t worry! Be keen and patient and you will manage every trick and every challenge we have prepared. Oscar the Cat: Zuma Adventure will be a pleasant surprise for both hardcore and casual player offering many opportunities and to advance through the game.

…More

What’s New in Version 1.2

New bonuses are available

Screenshots

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Party in Style at this Year’s Free Comic Book Day After Party!

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Ah Free Comic Book Day, the biggest annual comic book event is just around the corner. It is time to line up for hours on end at your local comic book store just to get a few free books and a taste of what’s to come. Whether you are have been reading graphic novels for twenty years, or the new Amazing Spider-Man 2 film has you interested in the wall crawler for the first time, Free Comic Book Day has you covered.

So what do you do after you have waited in line and gotten your free books? Well head over to the exclusive after party at Luna Park of course! For $25, customers will get an all-access entry to the park which will have been completely transformed with displays and interactions from the worlds leading film studios and comic book publishers. In addition to all of the rides that Luna Park has to offer, fans can also enjoy:

  • an exclusive dance party in the famous Big Top Venue with Djs entertaining until 1pm
  • licensed bar areas throughout the park
  • access to signings and photo ops with special guests
  • an amazing CosPlay show featuring 45 of the world’s best players
  • The Maze will have a comic transformation
  • a live comic book chess game where visitors are invited to move them during the evening

Free Comic Book Day, and its subsequent after party will be held on May 3rd. Check out freecomicbookday.com to find out your local participating comic book stores (if you are in Sydney, it is probably Kings Comics) and grab your after party tickets from lunaparksydney.com. As always, stay tuned to Capsule Computers for all the comic book and graphic novel news as it becomes available.

Monster Part 3 Review

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Monster Part 3

Studio: Madhouse
Publisher: Siren Visual
Format:
DVD
Release Date: March 19th, 2014
Price: $44.95 – Available Here

Overview
This is really a series without precedent. In my previous Monster review for Part 2 of the series I noted that it is was an impressive feat that the series has remained consistently brilliant over the course of 30 episodes, here we stand now with Part 3 leaving us hanging on the edge of our seats with the shocking events of episode 45 of the series and Monster proves to be getting better and better the longer it runs. It is like a fine wine, better with age.

If you are following the series, you’ll find that Monster Part 3 takes things to the next level. It becomes darker, more twisted, more complex and more deranged. This is no-holds barred anime at its most compelling. The cast, the stories that unfold, the atmosphere, the ominous tone, all of it comes together to make Monster something truly special and it just keeps on getting bigger and better. Naoki Urasawa’s magnum opus is truly a sight to behold and this may very well be the best part yet.

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Story
It is a game of a cat and mouse in this part of Monster, a game of life and death. But more importantly this specific part of this epic series deals with the idea of identity and the ways in which it can change perceptions. Throughout the course of these episodes we see the ways in which people can impersonate others, take on their lives and even become them in a way.

Urasawa has always toyed with the concept of human nature and it begs the question: do we ever wish we could change who we are? It is a question that is difficult to answer and one that is even more so difficult to answer in the context of Monster. Is Johan (the titular ‘monster’ of the series) revel in who he is or does he struggle with it? Having watched the series from the very beginning, you get the sense that his mental state is always hanging in the balance, on a teetering see-saw of emotion, it just so happens that the monster sitting on one end of that see-saw is heavier than the human on the other side.

While Johan is definitely one of the most fascinating characters in the this series and his motivations and thought-patterns are well worth some serious analysis, the character of Kenzo Tenma is just as much of an intriguing character. He is a man with a true moral core, but like Johan he is also sitting on that very same see-saw, struggling against the weight of his very own personal monster.

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It seems as though Tenma could easily lose sight of who he is and the values he stands by, but that goodness is him and sense of right and wrong overpowers that. Tenma’s soul may be in the balance here and his desire to kill Johan and put an end to the monster that he proverbially created does raise the question of whether he may be slipping into the darkness himself, is there a way for him to come back from this? Say this ordeal does come to an end, bloody or not, how does a man like Tenma live on? How can he go back to a normal life? The simple answer is he can’t and Monster looks to take this good man to a very bad place, whether he lives through it or not is another question all together.

This part builds upon the series in some major ways in progresses the story to arguably its most interesting point yet. With the introduction of Grimmer, things heat up as he proves to be a major player in episodes to come. Monster leaves us clinging to the edge of our seats with Part 3 desperate for Part 4.

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Visuals and Audio
Consistent as ever, Monster continues to be a visual powerhouse. With aesthetics that are richly detailed, the locales and characters are given life among all the death that occurs within the series. The character designs are unique and memorable, very distinct to say the least. The animation is smooth as silk and peaks at all the right moments. The imagery is overall iconic and ensures it leaves a lasting afterimage in the minds of viewers.

As for the audio, once again we are treated to a deeply atmospheric soundtrack that gives each and every scene the right tone and feel. On top of that the English language dub featured on this release continues its great run with Liam O’Brien once again proving to be a true standout as Kenzo Tenma.

Extras
Siren Visual’s releases of Monster have to date featured no special features or extras and Part 3 continues that trend. While it may be something fans desire from these releases, it isn’t something that is necessary especially when considering the overall quality of the series itself makes this and all of the other releases a worthwhile purchase.

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Overall
What more can really be said about a series like Monster? Naoki Urasawa is really an incredible creator and this is undoubtedly his magnum opus. The tale of Kenzo Tenma and the monster Johan Liebert continues is compelling fashion in Monster Part 3. We are truly lucky to be able to receive such a phenomenal anime release down here in Australia and for that Siren Visual should be applauded. Monster is a unique series in every sense and it is impossible to not get swept up in its dark journey into very brinks of despair. As we progress onward to the penultimate release of the series, things are at a fever pitch. If you aren’t strapped in for the ride, you are missing out. Monster is truly brilliant, the series is utterly without comparison. At the mid-way point, what proves most true is that Monster redefines the medium, it breaks all the rules and blazes a path that no one has yet to be able to walk again. That is why this series is its own kind of monster.

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10-capsules-out-of-10

Capsule Computers review guidelines can be found here.

Dofus update 2.19 details revealed

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Ankama Games have revealed the full scoop on the new features that are coming to the wildly popular strategy MMORPG game Dofus. The new update is number 2.19 and will introduce a plethora of new features that will not only improve the Dofus experience but add to it in a big way.

The theme of the year for Dofus is ‘Divine Dimensions’. For those wondering what exactly this crazy thing called ‘Divine Dimensions’ is well it is once a dimension reserved only for the Gods of the realm, now it is openly available to all of the world’s explorers should they be able to find entry to these dimensions.

The location of the portal into the other dimensions regularly change, meaning that any given time the portal can close and open somewhere entirely different. It is one big chase to find the portal to the ‘Divine Dimensions’. In the other dimensions lie challenges, dungeons and all sorts of other discoveries that await you.

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As for which dimension has opened first, Ankama Games have revealed that the first ‘Divine Dimension’ is none of than Enurado, the dimension of the Enutrof Gods. Enurado contains 3 dungeons, new quests, new combat modifications as well as the new monster waves mode.

There is a push towards treasure hunting with this new update, which will bring treasure hunting to the forefront as players traverse into the ‘Divine Dimensions’. Also of note is the monster waves mode which is a new type of combat system awaiting players in Enurado.

So what are you waiting for? Jump into the ‘Divine Dimensions’ with the Dofus update 2.19 which is now available. Let us know what you think in the comments section below.

The Wolf Among Us – Episode 3: A Crooked Mile Review

The Wolf Among Us – Episode 3: A Crooked Mile
Developer: Telltale Games
Publisher: Telltale Games, Warner Bros.
Platform: XBLA (Reviewed), PS3, PC, Mac, iOS
Release Date: April 9th, 2014
Price: $4.99 – Available Here

Overview
After a much shorter wait than the last break between episodes, The Wolf Among Us has released the third episode in their noir style adventure game. While the last episode may not have matched the length of the first, it was still able to keep up the quality of the narrative. The with this in mind, it would makes sense for the third episode, A Crooked Mile, to have no problem keeping up the same quality of story telling, but how will it fair else where?

Story
After finally discovering the scene of the crime and finally getting a solid lead to the murderer, the main focus of “A Crooked Mile” is trying to track them down and keep everyone else safe. Which is one of the very strongest aspects of this episode, as the player is still the main driving force for how Bigby interacts with the other Fables and the world around him. Letting players handle situations differently depending on if they want to try to keep all the other Fables safe, or utilize some to protect themselves.

After the necessary amount of hell gets raised, the main driving point is capturing the suspect meaning that Bigby has to make choices as to where and who Bigby will follow up on. Interestingly, while in the past this has been a binary choice, this time around there are three possible leads on which to to follow up. All of which seem to lead up to different events depending on where Bigby goes first. This approach is certainly fresh and gives a great look at the amount of parallels that exist from the choices of which the player is already in control.

Just when Bigby finally has his suspect in custody, everything gets turned onto its head and players can get to experience what Bigby is capable of in the werewolf like form teased on the cover of this episode. Needless to say, a great job has been done making the raw power of this form feel not only great, but scary as players can firsthand deal the damage that it can cause. Though as a third episode out of five, it wouldn’t be surprising to find that this isn’t even the peak of the Big Bad Wolf’s power. Putting an even more powerful form would be just as satisfying as knowing this form was coming the entire episode and finally getting it at the end.

Previously, it seemed like the Episode 2 was somewhat short, and while the same is also true of this episode, it is much more apparent just how things are different just based on the knowledge that Bigby ends up finding out from given choices. The biggest choice before was simply who was caught at the end of Episode 1, which lead to learning specific facts in Episode 2, that not only clue in Bigby to what was going on with that character, but more importantly locks out information from the other. “A Crooked Mile” offers an interesting insight into how the choices are already affecting everything as what Bigby does and doesn’t know is vital in terms of investigating. Just knowing where a character was previously proves useful in this episode when dealing with them. Coupled with the choices offered this time, it will be interesting to see how this knowledge, or lack of, will impact the remaining episodes.

Gameplay
As stated above “A Crooked Mile” has a more apparent feel to the depth of parallel information of which only a few choices grant a few parts of. Where The Walking Dead had a somewhat smaller cast of characters for the player to fully interact with briefly before many of them died, here Bigby is interacting with characters that pop up again and again in the different episodes in addition to adding in more. In the vast multiverse of The Wolf Among Us choices no Bigby will ever know all there is, so what limited amounts the player can access in a playthrough impacts who and how they are interacting with as the episodes go on.

While exploration is a big part of adventure games like these, unfortunately this aspect is very limited this time around. With the semi-timed nature of trying to catch the suspect in this episode, there are some things that can be left unexplored as Bigby finds the information he requires from one area and needs to move onto a new one. This can be a bit frustrating at times, especially for those that like to look at everything as the push for finding the suspect hurts the desire to fully explore. This in turn, both hurts and helps “A Crooked Mile” as players will feel frustrated they missed some of the things and then gets them to try another play through.

Visuals & Audio
This episode continues the quality look of the the Fables universe, there are a few new faces for players to get acquainted with in the episode, but the vast majority are returning characters. The returning characters though don’t offer as much new to look at, outside of Bigby who shows off a lot more this time around than ever before. There are however more new locations this time around than new characters, which allows Bigby some more to look at as he goes about his investigations.

The music and voice acting of The Wolf Among Us continues to impress as not only are the new characters very well portrayed, but the writing still works perfectly from the players choices. Outside of the new additions however, the quality just keeps up with that of past episodes, so there isn’t all that much more to say in terms of audio. Those that have played the previous episodes should know what to expect and “A Crooked Mile” delivers.

Overall
While from beginning to end The Wolf Among Us – Episode 3: A Crooked Mile is about as short as Episode 2, the differences that can make an impact to the way Bigby goes about his investigation are far more apparent. Those that think that the story is winding down now that Bigby has a solid lead are in for a very big surprise as the story is only getting going to find out what is going on in the world of Fables. Those that have enjoyed the series so far should find this just as good as the last episode, while those still hesitant about how long each episode plays, should know that this is closer to Episode 2, but the choices seem to be paying off more than in The Walking Dead.

Capsule Computers review guidelines can be found here.

Oreshura Review

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Oreshura
Studio: A-1 Pictures
Publisher: Hanabee
Format:
DVD
Release Date: 2nd April 2014
Price: $59.99 – Available Here

Overview
High School can be a difficult time for anybody. With all the classes and tests and books, it can be a tad overwhelming at times. Now add the complications of a relationship into the mix…well, more like four relationships if you want to be specific. With the chaos brought about by four high school girls in love with love, our hapless protagonist will have to try his damndest not to lose himself in their countless ploys to earn his affection. After all, love is an unnecessary distraction when planning for your future. Isn’t it?

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Ah, fake young love

Story
Meet Eita Kido, a studious high schooler with grand ambitions. See, he wishes to become the top student in his school, therefore cementing himself on the path to becoming a doctor. Naturally he must work hard for such a lofty goal and therefore has no time for distractions. But it wouldn’t be much of a comedy anime if Eita just studied now would it? Enter Masuzu Natsukawa, one of the most beautiful and popular girls at school. Naturally this means that she is the object of desire for damn near every guy she meets. All but one in fact. Longing to escape the onslaught of date requests she receives daily, the devious schoolgirl hatches a plan: Get a boyfriend…or at least pretend to get a boyfriend. Thus Eita is dragged into a world he desperately wishes to avoid: love…kinda.

As the series progresses, Eita gathers a few more girls who quite openly proclaim their eternal love for him, much to his chagrin. Joining Masuzu is the energetic Chiwa Harusaki, shrinking violet Himeka Akishino and the epitome of tsundere Ai Fuyuumi. As the girls discover that they are not alone in their quest of seduction, they begin to utilise their best assets to “win” his love. Surprisingly for a harem style anime however, this rarely results in them using their bodies, instead relying on their existing relationship with Eita…though that means vastly different things for each girl. The most commonly utilised is Chiwa’s poistion as Eita’s childhood friend. Seriously, that phrase is like kryptonite to the other girls, creating no shortage of jealousy and anger. If anything can be said about this series, it’s that each girl definitely has a unique connection to Eita, which serves to add some diversity to the series. Some.

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Stylish. No wonder all the girls are after him.

The sad thing about this series is that it possesses a great deal of potential that goes untapped. Though the series hints at the girl’s backstories, they are never presented with any substantial detail. Pretty early on we learn that Chiwa suffered a debilitating accident that ended her prospects as a kendo practitioner. Though we do see a flashback that expresses the effect this had on both her and Eita, we never really see how it develops in the present day. In fact her injury is all but forgotten, as Chiwa continuously utilises her kendo skills, something that is not entirely wise given her condition. So detail isn’t incredibly high on this series’ checklist. Made quite obvious by the fact that this is one of the more explored backstories. In contrast, poor Himeka is left greatly underdeveloped, presenting arguably the weakest case for belonging with Eita. That being said, her unique perception of what a true relationship is based upon could have made her the most interesting of the four girls. Instead she comes across as outspoken and strange. Though considering those around her, she’s definitely in good company. Even Eita himself is left rather unexplored as the series progresses. Though he initially claims love to be for fools, he succumbs pretty quickly to the opposite sex. Though this could have been due to his stance as anti-love being a cover for his own insecurities (which it most likely was), the lack of detail removes any true sense of emotion from his 180 on affection. His goal of becoming a doctor also immediately takes a back seat to the shenanigans caused by his would be lovers. It’s still there, just kinda ignored for large amount of time.

Delusion is one of the most prevalent themes throughout the series. Beginning with Eita, whose teenage musings led him to create the alter ego of Burning Fighting Fighter, it is slowly revealed that he is not alone in his ideas. Some of his stories may even be considered tame compared to some of the things the girls come up with. Generally played for laughs, there are a few heartfelt moments where these fantasies are used to bring characters closer together. It’s sweet, in a crazy kind of way. It is also during these moments that we see just how much Eita cares for the girls, despite his vehement denial of love.

Unfortunately there’s just so many plot threads left loose by the end of the series. Threads that, if followed, could have led to some truly touching character development. Though the series does show glimpses of this, some spontaneous burst of comedy usual brings things back to its basic formula. In one particularly climactic part of the series, it looks as if the story will deviate from its formulaic approach and finally provide some definitive development…then it doesn’t. After a few minutes of drama and decision, everything is brought right back down to zero and the harem humour continues. The fact that the series almost rises above the norm is almost worse than if it never even tried. It shows that the series is aware that it could be more than it is…it just chooses not to.

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This can only end well…

Visuals
The series caries an inherently vibrant feeling in almost every scene. In addition the the unique hair colours that each of the four girls possess, they will generally wear outfits to differentiate themselves from their competition. Both the colouration and style of said clothing also generally serves as a visual representation of the girl’s personality. For example, the morose Masuzu often dons simple white clothing, contrasting the bright and bubbly Chiwa. Even if they are predictable personalities to place in such a series, the visual differentiation helps keep things interesting to look at.

Overall, the visuals of the series can best be described as safe. Not excessively bad, nor excessively good. Characters possess good design and their animation is fairly fluid. However, there is rarely any kind of intense movement from any character. In fact, any time there is an explosive burst of energy from a character, it usually occurs off screen. Again, whilst played for humour, it is quite easy to see how scene cuts are used to avoid animation. Whilst it does suit the somewhat subdued nature of romance the series attempts to display, it would’ve been nice to see the characters a little more animated. Though Ai is prone to explosive movement whenever her tsundere urges kick in. I’ll give her that. The lack of fluidity was however used to great effect whenever Eita’s fantasies were brought to life. The moments when his childish illustrations overlapped with the world served as a humorous contrast to the straight lace student he strives to be. The fact that they were brightly coloured also prevented you from ignoring them. No matter how much Eita wished them to stop. Poor guy.

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A pleasant day at the movies

Audio
As it never received an English dub, the series is naturally presented with its original Japanese voice cast. As you might expect from their appearance, each of the girls possesses an intrinsically cute voice. Though in Ai’s case that statement is true only half of the time. In what might be considered strange for a harem series, the girl’s actually spend more time trying to talk with Eita than they do trying to force themselves on him. As such, dialogue serves as the central source of character and plot development, individualising the girls even further.

One truly standout element of the series soundtrack would have to be the opening theme song. Just as poppy and cute as you’d expect for the series, it is in fact sung by the seiyuu for each of the four girls. Though it may seem like a small touch, the song immediately introduces you to the voices that you will be hearing throughout the show, whilst at the same time focusing the series even more intently on its rather small cast. Seriously, there really isn’t much of a world beyond the presented love pentagon.

Extras
This release is pretty light on the extras. Included are your average textless versions of the opening and ending themes, along with a small collections of TV spots advertising the series. Other than that you’ve got trailers set to entice you to watch a few other anime series. Pretty standard really.

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The luckiest/unluckiest highschooler ever

Overall
All in all, Oreshura is a series that just cannot break the mould and escape its position as a status quo kind of anime. Devised as a harem story, Eita is prevented from focusing his attention to any major degree on a single girl, lest the series end immediately. Despite his best efforts, Eita’s relationships with each girl progress at a similar rate, which, whilst showing some plot progression, effectively keeps everything right where it began. Though certain moments lead you to believe Eita has emotional leanings towards one girl, another situation will immediately arise with another, interrupting the feeling immediately. However, that being said, Eita may perhaps be the most oblivious character to ever exist. Unlike some series where the girls are too embarrassed to even say their feelings out loud, the girls of Oreshura openly profess their love for Eita right from the get go. Though the fact that his harem includes a close friend, a liar, a daydreamer and a tsundere girl may explain his hesitation to take what they say at face value. All things considered, Oreshura is a series that, whilst not disappointing to any major extent, does not truly stand out as a great series. There were plenty of references to JoJo’s Bizarre Adventure for some reason though. That was pretty cool.

6-0-capsules-out-of-10

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