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SPACE ENGINEERS LIFTS-OFF ON STEAM “EARLY ACCESS” WITH 500,000 COPIES SOLD

SPACE ENGINEERS LIFTS-OFF ON STEAM “EARLY ACCESS” WITH 500,000 COPIES SOLD

Keen Software House’s Space-Based Sandbox Engineering Game Becomes Next Viral Hit on Valve’s Community-Focused Development Platform

PRAGUE (MAY 6, 2014) – Independent developer Keen Software House is proud to announce that Space Engineers, a space-based sandbox game featuring astral engineering and construction, has sold more than 500,000 copies on Steam Early Access.  Space Engineers is available for $19.99 at http://store.steampowered.com/app/244850/ or at http://www.SpaceEngineersGame.com/.

Space Engineers has captured the attention of PC gamers with a unique take on the open-ended sandbox genre that features the application of real world science, physics, and engineering mixed with just the right amount of science fiction fun. Driven by community word of mouth, an incredibly passionate fan base, and the creativity of its many players, Space Engineers has become one of the most popular games on Steam. The development team is now focusing on optimizing and improving the multiplayer performance and implementing new features and fixes that will make the gameplay experience even better.

“We are very excited to celebrate this milestone with our fans, whose encouragement and active participation made this possible,” said Marek Rosa, CEO and Founder, Keen Software House. “As an independent developer, finding an audience of this size, with this kind of support for our game – even while the product is still in development – is incredibly inspiring. The fans, with their limitless ideas and passion, continue to push us to improve, add features, and develop innovations that our community deserves.”

As an “Early Access” game, Space Engineers remains in development, and takes feedback and suggestions from the community of players to further improve and expand the game. Keen Software House has added numerous major features to the title over the last several months, including the recent implementation of both Multiplayer and Survival modes – two features requested by the community.

ABOUT SPACE ENGINEERS
Space Engineers is a sandbox game about engineering, construction and maintenance of space works. Players build and pilot space ships and space stations of various sizes and utilization (civil and military), and perform asteroid mining to create the outer space world of their dreams. Featuring both single- and multi-player modes, as well as both Creative and Survival modes, there is nearly no end to what can be built, what can be played, and what can be explored.

Space Engineers utilizes a realistic volumetric-based physics engine: all objects can be assembled, disassembled, damaged and destroyed, and presents a new gaming genre to PC gamers: creative engineering games. For more information, please visit the game’s official web site at http://www.SpaceEngineersGame.com/ or connect with other players and the development team at https://www.facebook.com/SpaceEngineers.

ABOUT KEEN SOFTWARE HOUSE
Established in 2010 in Prague, Czech Republic, Keen Software House is an independent game development studio aiming to create games that are based on real science, real facts, real physics and real emotions. Company’s first title Miner Wars 2081 was released in 2012. Keen Software House develops its own in-house game engine VRAGE, currently in the second version, and its core feature is volumetricity of the environment. Space Engineers is the first title fully utilizing VRAGE 2.0.

More information about Keen Software House is available at www.keenswh.com.

The Crow’s Eye: Investigative Horror Inspired by Bioshock

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3D2 Entertainment, an independent studio based out of Barcelona, Spain, have revealed The Crow’s Eye – an investigative horror-adventure game inspired by titles like Bioshock and Amnesia: The Dark Descent, as well as by creepy folklore.

The team has started to roll out the viral beginnings of the game, with the letter below signaling that “things are going from bad to worse at the University of Crowswood.” Though not much else has been unveiled regarding the story, you can check out the first teaser trailer for The Crow’s Eye – currently in development for PC – embedded at the bottom of this article.

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Hidden Memories of a Bright Summer (Full) – A Hidden Object Adventure By Microids

Hidden Memories of a Bright Summer (Full) - A Hidden Object Adventure

Hidden Memories of a Bright Summer (Full) – A Hidden Object Adventure By Microids

Open iTunes to buy and download apps.

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This app is designed for both iPhone and iPad
  • $3.99
  • Category: Games
  • Updated: May 05, 2014
  • Version: 1.1
  • Size: 455 MB
  • Language: English
  • Seller: microids

Compatibility: Requires iOS 4.3 or later. Compatible with iPhone, iPad, and iPod touch. This app is optimized for iPhone 5.

Description

A magnificent garden and a huge property that shelter a great secret, this is your inheritance!

An unexpected letter informs you that you have inherited the estate of a very old friend. But, you are far from imagining what awaits you on your arrival.

After having spent many childhood summers there, the estate you have inherited is abandoned and in a state of total disrepair. While you are tidying up one of the rooms, you stumble upon a page from a secret diary belonging to the house’s previous owner. As you read it, you realize that it is actually addressed to you! What secret is this mysterious diary hiding? Is there more to this estate than a simple inheritance?

KEY POINTS
• Visit your huge estate freely as you search for clues.
• Relive moments from the property’s past through recurring flashbacks.
• Use various objects to access the most secret places in your property.
• Discover all the objects you need in the different scenes!
• Unearth the secrets of this estate with the help of your loyal companion: Bent!
• Retina Display (iPod touch/ iPhone)
________________________________________

You have a comment, an opinion, a question, a proposition about one of our games or apps?

Send an email to [email protected]
or
join our Facebook fanpage!

You have a technical issue?
Contact [email protected]
_________________________________________

…More

What’s New in Version 1.1

Various improvements.

Screenshots

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ZOJOI AND REVERB TRIPLE XP ANNOUNCE SHADOWGATE COMING THIS SUMMER

ZOJOI AND REVERB TRIPLE XP ANNOUNCE SHADOWGATE COMING THIS SUMMER

Return To Castle Shadowgate In This Complete Re-Imagining Of The Classic Point-And-Click Adventure That Started It All

Twain Harte, CA – May 6, 2014 – Development team Zojoi and indie games partner Reverb Triple XP announced today that the complete re-imagining of  Shadowgate, one of the most renowned point-and-click adventure titles in video game history, will be available later this summer on PC, Mac, iOS and Android tablets. Fans can now pre-order PC and Mac versions of the title and get in on exclusive goods by visiting the Shadowgate website, www.shadowgate.com.

Watch the new Shadowgate video trailer HERE: youtube.com/watch?v=k0Tpi7FU8pQ

Like the original, Shadowgate features danger at every turn and lots of ways to meet your untimely demise…

Zojoi is comprised of industry stalwarts Karl Roelofs and Dave Marsh, the original talents that made the first iteration of Shadowgate. The fantasy adventure game was an instant classic and one of the most popular, well-received titles in the MacVenture series on a plethora of computer-based systems. It then continued its surge in popularity on the Nintendo NES, GameBoy Color, and later on the Nintendo 64 system. After a successful Kickstarter campaign in 2012, Karl and Dave are back, completely rebuilding the Shadowgate saga while accounting for today’s advanced technological and graphical capabilities.

“Dave and I are incredibly thrilled to be returning to Castle Shadowgate after all these years,” said Karl Roelofs, design director at Zojoi. “When we created the MacVenture series, we knew we had something special on our hands – the initial response from gamers around the world was overwhelming! Shadowgate has remained near and dear to not only our hearts but to those who remember the haunting original, greatly evidenced by the support our Kickstarter campaign generated. The past few years we have been hard at work re-building and updating the Shadowgate experience and cannot wait to inspire, challenge, and terrify an entire new generation of players.”

Nearly 30 years after the original version premiered on the Macintosh, Shadowgate returns, fully re-imagined and updated for today’s gaming landscape. With 4K-capable resolutions, Shadowgate not only features a stunning level of hand-painted detail but also tons of new mind-bending puzzles and more objects to interact with to help you on your quest. There are also plenty of throwbacks to the original version, so veterans and newcomers alike will all relish their journey through Shadowgate… if they survive.

“Discovering amazing indie game developers like Zojoi and helping power their success is exactly what Reverb Triple XP is all about,” said Tracie Snitker, president of Reverb Triple XP. “We see the tremendous potential in delivering Shadowgate to today’s gamer and we are working side-by-side with Zojoi to create customized programs for this unique game. We continuously evolve our initiatives to be ahead of the curve with versatile, aggressive marketing and PR strategies for indie developers around the world.”

Shadowgate is coming to PC, Mac, iOS and Android tablets late this summer at the retail price of $19.99, but gamers impatient to get a leg-up on their journey can pre-order the PC and Mac versions today to reserve a copy for only $14.99 –  a 25% discount off full retail price. Or choose the “Adventurer Pack” to receive the full game at release plus wallpapers and a digital Shadowgate calendar.  For the true fans of high adventure, the “Hero Pack” includes all the other pre-order items plus a complete digital soundtrack, digital art book, beta tester access with in-game credits, and access to the game one week before launch!  Full details on pre-order incentives and pricing can be found at www.shadowgate.com.

For upcoming Shadowgate announcements visit the game’s official Website www.shadowgate.com, follow the development team at Twitter, and “LikeShadowgate on Facebook.

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About Zojoi Studios
Based in the Blue Ridge Mountains of central Virginia, Zojoi is an independent game developer helmed by industry legends Karl Roelofs and Dave Marsh, whose first title Shadowgate was a smash success on the original Apple Macintosh. The duo went on to help create the other titles in the popular MacVenture series (Déjà Vu, Déjà Vu II, and Uninvited) and ported these timeless classics to no less than 10 other platforms. Zojoi’s mission is to create memorable gaming experiences, either with remakes of their renowned originals or entirely new properties.

About Reverb Triple XP
An extension of interactive entertainment agency Reverb Communications, Inc., Reverb Triple XP provides a spectrum of services customized to focus on the needs of indie game developers. Reverb Triple XP powers up titles that stand out with excellent gameplay, creative design, and that elusive fun factor. Once chosen, our team of game industry veterans works with the game developers to fully understand and play the title,  then execute on world class marketing, PR, social, production and distribution services that are fitting for games of the highest quality. A cornerstone of the Reverb Triple XP program is that developers retain creative control and ownership of their intellectual property as well as receiving a custom solution tailored to their needs.

SOUND DIRECTOR EXPLORES THE ROLE OF MUSIC IN DRAKENGARD 3

SOUND DIRECTOR EXPLORES THE ROLE OF MUSIC IN DRAKENGARD 3 

Updated Website Offers Music Samples and Additions to Online Novella

Sound Director, Keiichi Okabe, shares his thoughts on the working relationship between music and gameplay in Drakengard 3, the prequel to the Drakengard series. 

LONDON (6 May 2014) – Square Enix Ltd., today unveils a developer interview video that highlights Okabe’s involvement with the title and his thoughts on the role of music.  Fans can also hear samples of the game’s soundtrack in the new ‘Music’ section of the updated website, http://www.drakengardgame.com.

There, fans can also learn more about the gameplay of the title, as well as learn more about the backstory of the Intoner’ Disciples.  “Dito,” “Decadus,” “Octa” and “Cent,” the latest chapters for the Drakengard 3 novella, are now available online under the “Novella” section.

The Drakengard 3 Collector’s Edition is now available for pre-order via the Square Enix Store for £59.99, while stocks last. The regular edition is also available to pre-order via digital download on the PSN, and anyone pre-ordering via the PSN will receive the Japanese Voiceover for free.

For more information on Drakengard 3, including the video interview with Okabe and other press assets, please visit the official links below.

Related Links

Official Homepage: www.drakengardgame.com

Official Facebook® Page: http://www.facebook.com/Drakengard

A prequel to the original Drakengard, Drakengard 3 transports players to a medieval world where six goddess-like sisters known as “Intoners” have brought peace to the earth with their power to manipulate magic through song.  Harmony is disrupted, however, when the eldest sister, Zero, attempts to murder her younger sisters with the help of her dragon companion Mikhail. As the story progresses, players find themselves in a battle to unravel the mystery of Zero and learn her true intentions.

Featuring the series’ signature brand of action Drakengard 3 pits players against hordes of fiends and foes in remorseless hack-and-slash combat. Quickly switch weapons to launch devastating combo attacks to vanquish enemies that can only be defeated with the correct weaponry. Plus harness the power of your dragon for combat, allowing you to charge, bite, trample your foes and even demolish buildings.

Drakengard 3 will be a digital-only release in Europe and PAL territories.

About Square Enix Ltd.      

Square Enix Ltd., a part of the Square Enix Europe business unit, develops, publishes, distributes and licenses SQUARE ENIX, EIDOS® and TAITO® branded entertainment content in Europe and other PAL territories as part of the Square Enix Group. Square Enix Ltd. also has a global network of leading development studios such as IO Interactive™, Crystal Dynamics® and Eidos Montréal. The Square Enix Group boasts a valuable portfolio of intellectual property including: FINAL FANTASY, which has sold over 100 million units worldwide, DRAGON QUEST® which has sold over 62 million units worldwide and TOMB RAIDER® which has sold over 35 million units worldwide; and the legendary SPACE INVADERS®. Square Enix Ltd. is a London-based, wholly-owned subsidiary of Square Enix Holdings Co., Ltd.

More information on Square Enix Ltd. can be found at http://www.square-enix.com/eu/en/. 

© 2013, 2014 SQUARE ENIX CO., LTD. All Rights Reserved. Character Design: Kimihiko Fujisaka.

DRAKENGARD, FINAL FANTASY, CRYSTAL DYNAMICS, DRAGON QUEST, EIDOS, IO INTERACTIVE, SQUARE ENIX, the SQUARE ENIX logo, SPACE INVADERS, TOMB RAIDER and TAITO are registered trademarks or trademarks of the Square Enix Group. “PlayStation” is a registered trademark of Sony Computer Entertainment. All other trademarks are properties of their respective owners.

MORE CHAOS AND CARNAGE IN ICEBERG INTERACTIVE’S GAS GUZZLERSEXTREME: TWO NEW DLC PACKS COMING SOON

MORE CHAOS AND CARNAGE IN ICEBERG INTERACTIVE’S GAS GUZZLERSEXTREME: TWO NEW DLC PACKS COMING SOON

Full Metal Frenzy and Full Metal Zombie DLC Packs Offer New Arenas, Cars, Modes, and More

Haarlem, the Netherlands – May 6, 2014 – Iceberg Interactive announced today that Gas Guzzlers Extreme, the fast, furious, trigger-happy, metal-tearing, rubber-burning, sparkplug-breaking and engrossing multiplayer combat racing game for PC that shipped last summer, has two new DLC packs coming soon to Steam – Full Metal Frenzy and Full Metal Zombie. Gas Guzzlers Extreme is available for PC and Mac on Steam with a Linux version currently in development.

Download the brand new Gas Guzzlers Extreme Full Metal Frenzy DLC screens

The first Gas Guzzlers Extreme DLC pack, Full Metal Frenzy, will debut on Steam next week and features two new race arenas, three new game modes, a female announcer, and many more new additions.

Full Metal Frenzy DLC Includes:

  • Two levels (arenas)
  • Two new cars
  • One new team skin for all 20 cars, including police skin with siren and lights
  • Female announcer voice-over
  • Two new power-ups
  • Three new game modes

The second DLC, Full Metal Zombie, will launch summer 2014, complete with nine different types of zombies and a thrilling new game mode Defend the Base.

Full Metal Zombie DLC Includes:

  • One new level (arena)
  • One New car
  • One new team skin, for all 21 cars
  • Nine zombie types and animations
  • One new game mode ‘Defend the Base’

Gas Guzzlers Extreme is an enormously addictive racing game loaded with guns, cars, and an extensive set of great multiplayer maps. Providing an exciting new twist on the combat racing genre, Gas Guzzlers Extreme brings players to the next level of competitive gaming with intense team battles.

New cars, maps, and game modes will turn up while progressing through the Gas Guzzlers Extreme crash course. Level up low performance vehicles through speed and bullets to design cars that will rule the streets. Players can pimp their ride with fresh rims, stickers, and paint job to create the ultimate ride and progress through the game to crash and burn their way to glory.

Gas Guzzlers Extreme Key Features:

  • Adrenaline-filled combat racing, featuring a blood-pumping single-player campaign with more than 12 hours of gameplay.
  • Fast-as-lightning multiplayer tournaments with seven different modes (Classic race, Power race, Battle race, Knockout, Death match, Last man standing, and Capture the flag); with up to four teams available in team play mode.
  • 350+ miles of road across 40 tracks, eight arenas and seven different environments.
  • 12 unique weapons, on-track bonuses and power-ups.
  • 18 customizable cars (12+ vehicle upgrades, including color, rims, stickers, etc.)
  • Multi-path tracks and sponsored events.
  • Instant play with vicious AI Bots populating multiplayer match while other players join in.
  • Beautifully displayed high-definition visuals with extensive vehicle damage, motion blur effects and custom paint jobs.
  • Full force feedback controller support as well as keyboards, joy pads, joysticks and racing wheels.
  • Steam Achievements.

# # #

ABOUT GAMEPIRES

Gamepires expertise resides in the highly rendered and superior graphics gaming environments and relies on combining exquisite knowledge in physics and gameplay development with top-class graphic layouts. The team consists of creative groups of developers and designers continuously oriented towards innovation and perfection in game production, their daily passion. This has resulted in a unique game engine, the best of breed gameplay, design and art for each and every entertainment solution we produce. In the last 15 years every Gamepires team member has been engaged in some of the bestselling and top technology gaming products. Their experience and knowledge guarantee the highest performance and usage standards possible.

 

ABOUT ICEBERG INTERACTIVE

Iceberg Interactive (www.iceberg-games.com) is an independent video game publisher founded in 2009 by an international group of games industry veterans. Iceberg operates in the vibrant European games market through retail publishing and worldwide via direct relationships with dozens of digital download portals. With a distinct focus on the genres of simulations, adventure, strategy and MMO/action games, Iceberg has successfully released digital hits in European retail, such as Killing Floor, Wings of Prey, APB Reloaded and Endless Space — but is also known to back indie developers in getting their games into both the retail and digital space.

theBoxes! By Ramzan Dalaev

theBoxes!

theBoxes! By Ramzan Dalaev

Open iTunes to buy and download apps.

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This app is designed for both iPhone and iPad
  • Free
  • Category: Games
  • Released: May 05, 2014
  • Version: 1.0
  • Size: 65.2 MB
  • Language: English
  • Seller: Ramzan Dalaev

Compatibility: Requires iOS 6.0 or later. Compatible with iPhone, iPad, and iPod touch. This app is optimized for iPhone 5.

Description

Do you like difficult and beautiful games with an unusual gameplay? Then “theBoxes!” is just the game for you!

Our game features:
• The game is COMPLETELY free! There are, of course, game purchases, but you can go through the entire game without them;
• Absolutely new gameplay based on laws of physics;
• Simple to manage;
• Beautiful detailed graphics that you’ll love at first glance;
• Excellent music;
• Updates and new levels added all the time;

We can go on and on, but you can download our game and see for yourself.

…More

Screenshots

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Nexon Europe announces that Carlo Ancelotti will be the new face of United Eleven

Nexon Europe announces that Carlo Ancelotti will be the new face of United Eleven

World’s top manager Carlo Ancelotti will be the promoter of a brand new football management game

Luxembourg, 6th May 2014: Today, Nexon Europe has the pleasure to announce the partnership with the chief of Real Madrid, Carlo Ancelotti. The multi-title winning titan of football will be the new face of  United Eleven, the highly anticipated upcoming football management simulation game.

Carlo Ancelotti has demonstrated his management prowess time and time again, achieving enormous success in professional football with various clubs. The team work and personality of his squads together with his tactical nous have been key features in Ancelotti’s accomplishment throughout his career. The key aspects of United Eleven follow these traits perfectly, as the game focuses on building a united team and competing head-to-head against other football managers.

A press conference will be held on Thursday May 8th 16:00 in central Madrid, InterContinental Hotel, to mark the occasion of Ancelotti’s involvement with  United Eleven, during which he will inform the press about his partnership with Nexon Europe.

“We are honoured to begin the first chapter of United Eleven with Carlo Ancelotti,” says Kenny Chang, CEO of Nexon Europe. “With the remarkable and distinctive strategies and tactics that Carlo Ancelotti has shown in the real football world, he is the perfect representative of the core features of United Eleven. I believe anyone who strives to be the best football manager in United Eleven will be inspired by Ancelotti’s experience and achievement. All in all, we’re enormously pleased he’s on board.”

Developed by NHN BlackPick Corporation , United Eleven combines the actual names and faces of over 50,000 football players registered at FIFPro with the most sophisticated match engine available – all accessible via browser and with mobile compatibility. It provides a complete football management experience by recruiting, training, and substituting players. Everything from team selection to tactics and player chemistry will need to be considered if victory is to be achieved.

The pre-season, which will be Beta testing for  United Eleven, will begin on 15th May. The game will be published in Europe, North and South America, Oceania and North Africa in 8 languages: English, German, French, Italian, Polish, Spanish, Portuguese, and Turkish.

For more information, visit  www.united11.com and keep up-to-date with  United Eleven news on the official Facebook page:  www.facebook.com/united11.nexoneu

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About Nexon Europe

Established in March 2007, Nexon Europe is one of the leading publishers of free-to-play MMOs in Europe. The company has brought the worldwide hit casual MMORPG MapleStory to Europe in May 2007, and the successful FPS Combat Arms in January 2009. With the launch of the 3D action MMORPG Vindictus in 2011, Nexon Europe has strengthened its position as a promising publisher in Europe. Next to these in-house franchises, Nexon Europe was also able to acquire and fully operate Atlantica Online, an innovative, tactical MMORPG; Dekaron, an authentic action MMORPG set in a grim fantasy universe; and the action-packed FPS War Rock. The recent additions to its growing portfolio are Navy Field 2 alongside the legendary FPS game Counter-Strike Online in Turkey. For 2014, the company’s first browser-based full-scale MMORPG Arcane Chronicles and fun-packed, action-fighting game Lost Saga will join as new line-ups. Furthermore, with United Eleven, a browser-based, cross-platform football management game, Nexon Europe is seeking to reach diverse players globally. For more information on Nexon Europe and its games, please visit the official website at   www.nexoneu.com.

About NHN BlackPick Corporation

NHN BlackPick is a Korean mobile/online game developer and publisher that separated from NHN Entertainment, one of the most successful mobile/PC game companies in Korea. NHN BlackPick is continuously expanding its portfolio from well-recognized PC MMORPGs, to sports simulation games, such as United Eleven, EOS, and Baseball 9ners. In addition to the success of The Brain, a casual mobile game targeting adults who are 50 years of age and older, NHN BlackPick focuses on expanding business capability with its new mobile racing games. To bolster its competitiveness, NHN BlackPick has a large-scale goal of servicing various games in the global market with the launch of United Eleven.

Swelter Coming Soon to Home Entertainment

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Director Keith Parmer presents the dramatic thriller, Swelter, a violent tale of greed and retribution that stars Jean-Claude Van Damme and Grant Bowler. Discover the story of the most notorious robbery in Las Vegas history on DVD, Blu-ray and Digital on June 11, courtesy of Transmission Films.

If you’re a fan of the Ocean’s films then you’ll fit right in to the heist. Swelter follows a group of five men known as the “Rat Pack”, who hit the Sapphire Casino for over one hundred million dollars. After 10 long years of imprisonment, the four men finally escape to hunt down their former accomplice and remaining ten million in stolen cash. However, resolving the past turns towards a road less taken – a dying desert town – where the target is not only a law-abiding sheriff, but someone who cannot remember his ‘ratbag’ history.

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Don’t miss out on the burning action next month!

JoJo’s Bizarre Adventure: All Star Battle Review

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JoJo’s Bizarre Adventure: All Star Battle
Developer: CyberConnect2
Publisher: Bandai Namco Games
Platforms: PS3
Release Date: 25th April 2014
Price: $49.99 – Available Here

Overview
Having come into publication in 1986, JoJo’s Bizarre Adventure has amassed quite the roster of quirky characters and strange abilities. One might even go as far as to call them bizarre. Regardless, with all of the climactic battles that have taken place throughout the JoJo timeline, it’s only natural that fans would wish to relive them. Thus, All Star Battle came to be.

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A truly diverse roster…some assembly required

Story
As I’ve already mentioned, JoJo’s Bizarre Adventure is a phenomenon unto itself. With a massive 28 years of content behind it (with more still being produced) the developers really couldn’t ask for more. Countless, battlefields, a bevy of odd characters to work with, eight storylines to recreate. Truly the basis of a fantastic story…if only the game had used it. Look, I’ll be fair here, the game does include a number of the central characters you’d expect in a JoJo title, that’s not the issue here…it’s the story. The game’s so called “Story Mode” throws you into the world of each character who has worn the name JoJo, from Phantom Blood to JoJolion, it’s all there. Vaguely. That is to say that Story Mode itself features no form of cutscene to set up each fight, relying on simple and short blocks of text. Essentially, if you haven’t actually read the manga or seen the anime (for the earlier parts), you may find yourself fairly confused. Of course, the low number of stages doesn’t help this. For example, after four brief paragraphs explaining Dio’s transformation into a vampire, Jonathon Joestar and Will A Zeppeli fight…in Dio’s mansion. As fans would know, the heroes of Phantom Blood didn’t arrive at Dio’s mansion until well into the arc. Also, despite being a representation of Jonathon’s Hamon training, he has access to every single move, including the climactic Sunlight Yellow Overdrive. Now I understand that some titles (especially fighting games) utilise a form of gameplay and story segregation, but come on. Basically, this is a fighting game through and through. The story mode really only serves to unlock additional characters and maybe give you a refresher on the broader points of JoJo.

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BRANDOWNED!

Gameplay
Alright, onto some positives. Despite possessing a rather eclectic mix of fighting styles, as we’d expect from JoJo, the game does an excellent job of maintaining balance between the fighters. Spanning the entirety of the JoJo franchise and the many forms it has taken over the years, characters are divided into five main categories: Hamon, Vampirism, Mode, Stand and Mounted. Naturally, each of these classifications possess their own unique abilities and require slightly different methods of controls. Allow me to explain. Hamon, though able to cancel the healing abilities of Vampirism, rely solely on regular kicks and punches that limit their range. However, they are also the only fighter type able to charge their Heart Heat Gauge without outside assistance. Vampirism allows characters to restore small amounts of damage taken over time (unless damaged by Hamon) and grants a draining element to attacks that restore health and Heart Heat. Mode characters are also share this ability to regain health, though trade out draining attacks for the chance to briefly transform mid-battle for a power boost. Stand wielders are, of course, able to summon their spiritual extensions and utilise them in combos, altering their moveset and providing range to every move. Finally, in a photo finish, we have Mounted. Racing into battle atop mighty steeds, these characters are able to attack both with and without their mount, providing them with two movesets…and a horse.

In addition to the abilities lent to them by their respective fighting style, some characters enjoy further individualisation. One clear example would be the extra power up method of each character from Part 7, better known as Steel Ball Run. True to form, these fighters are able to collect pieces of the Corpse, increasing their combat acumen and strengthening their moves. Opposing players may knock these pieces from an enemy’s grasp by dealing enough damage, though Steel Ball Runners may simply pick them up again later. It’s a vicious cycle. Due to their nature and fighting style, Vampires and the Pillar Men of Part 2 also share a unique trait: aversion to sunlight. As such, unless they are bested in story mode, Dio, Esidisi, Wamuu and Kars are usable only on night time or indoor battle stages. As if there weren’t few enough stages to choose from already. Though the attention to detail is a nice touch.

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WHAM!

In addition to regular combos, characters also have access to more powerful techniques known as Heart Heat Attacks and Great Heat Attack. As characters give or receive damage, their Heart Heat Gauge fills. Once sufficiently filled, certain button inputs will unleash a character’s unique ability, such as Dio’s classic steamroller attack.

As mentioned before, All Star Battle includes a default story mode for you to play through, “reliving” the moments of the JoJo franchise. Just to compound the concept of challenge, battles will occasionally place extra conditions upon victory. For example, when fighting Kars, both your attack and defence are lowered whilst he gains the ability to regenerate health and Heart Heat…so not fair. As you progress through a chapter however, you are awarded with Gold, a currency that allows you to purchase Support, such as an attack boost, should any battle become particularly difficult. This concept is also carried through to Campaign Mode, wherein you challenge the Avatars of other All Star Battlers. Utilising a system that forces you to deplete an Energy Gauge in order to begin a fight, Campaign Mode allows you to unlock medals that, in turn, allow you to customise your fighter’s taunts and sound effects. It’s pretty cool. However, with each expenditure of the Energy Gauge, there is a small chance that you will encounter a Boss. Besting said boss in combat will unlock rarer customisation options, allowing you to alter a character’s colour, costume and/or dialogue. Even cooler.

Though Story and Campaign are the bulk of the game’s predefined content, the Western release of All Star Battle decided to throw in an Arcade Mode. Forgoing the intricacies of the other modes, Arcade simply pits you against eight AI fighters for the sheer thrill of it. But, when all is said and done, there is one thing that defines a fighting game:Versus Mode. Well you’re in luck because All Star Battle does indeed include a Versus Mode, with both online and offline options. Talk about being spoiled for choice. As you’d expect, this mode grants you the ability to battle any opponent across the world, even one physically sitting next to you! Remember when videogames let you do that? No gimmicks, no Gold, no Support, just a good ol’ fashioned JoJo battle.

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At least he’s honest…

Visuals
Belonging to the wave of games still being released on what is now the old generation of consoles, All Star Battle’s graphics are not the best. However, as with most JoJo material, it covers up any sign of weakness with inexorable style. Utilising a specialised engine known as the JoJo Shading Requiem, the entire game possesses the look of its manga source material. This creates authentic representations of each present character, rather than an off model 3D recreation. This is definitely a benefit to the game, as it allows you to visually enjoy fights as you would with the manga. Plus how else could you represent the hulking masses of muscle that make up each JoJo character?

The same courtesy of detail given to the characters is also lent to each stage, though they number few. Though the stages themselves are flat sections of land within a larger environment, the little touches in the background are a nice little touch that remind you where, and when, in the franchise you are fighting.

Audio
Though localised for Western audiences (as we all know too well), the game includes only the original Japanese audio. And that’s just fine. Fans of the anime franchise will recognise the voices from Parts 1, 2 and even the currently running 3rd arc. This serves to unify the vocal representation of characters across the franchise, preventing the disconnect that arises from utilising multiple voices across multiple formats. Of course, every character outside of these parts has never actually been voiced before, so All Star Battle is their first speaking role. Though I have to say, every character’s voice is a perfect fit for their personality. That isn’t to say some voices don’t get annoying through repetition, but they are true representations of the fighter. Just a note for all you All Star Battlers out there, spamming Jotaro’s attacks will earn you the ire of your opponent. There’s only so many times one can hear “ORA ORA ORA” and retain their sanity.

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This is as close as he gets to “nice”

Overall
JoJo’s Bizarre Adventure: All Star Battle is about as true a recreation as you can get. Flamboyant characters, intense shading, ridiculous powers. All the hallmarks of the franchise that we have come to know and love. Which is good, because in order to truly appreciate the game, you need a strong interest in JoJo. Though newcomers will enjoy the combat system, enjoyment of Story Mode requires previous knowledge of every single Part. I know that fighting games are in fact mainly about the fighting, but when something as central as story seems like an add on, it can really limit a game’s appeal. This of course is unavoidable in All Star Battle, as playing through Story Mode is required to unlock more than 50% of the roster. All I’m saying is some cutscenes would have been nice. I mean they already had an entire vocal cast, why not fully utilise them? All in all, All Star Battle is a fun, crazy game with a solid combat system and an interesting roster of fighters. Just don’t go in expecting to truly relive the series.

8-0-capsules-out-of-10

Capsule Computers review guidelines can be found here.