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Dead of Darkness Review

Dead of Darkness

Developer: Retrofiction Games
Publisher: EastAsiaSoft
Platforms: PlayStation 5, PlayStation 4, Switch, Xbox One, Xbox Series X/S (Reviewed), PC
Release Date: Available Now
Price: $15.99 USD – Available Here

Overview

When it comes to horror games there are hits and misses and while it only takes a few things right to properly nail the horror element, so many end up missing the mark, especially in the indie scene. That being said, for every five indie horror games that fail to muster enough scares or worthwhile gameplay to keep players interested, there is at least one that manages to pull it off in its own way. Dead of Darkness just so happens to be one of those. An indie survival horror game designed with a retro-pixel aesthetic, there are many aspects of the game that harken back to some classics and even a rather surprising element that rarely is used much despite its popularity in retrospect, but has it come together to deliver a solid game when everything is said and done?

Story

Set in the year 1985 a worn out Private Investigator named Miles Windham receives a strange cassette in the mail from the owner of a massive estate on Velvet Island, a mysterious but well known island in the Celtic Sea near Ireland. While Miles would have likely ignored this tape given its strange origins, the sender claims to have information about his wife and daughter that were presumed dead in a fire that happened years prior and still haunts Miles to this day. With the potential for answers at hand, Miles sets out and joins a blonde woman named Olivia as they take the ferry to the island only to immediately find that something strange is going on as the pair come across a large pool of blood and many members of the staff acting suspicious.

When Miles is told that Charles, the man who sent for him, hasn’t been seen in days and he is sent to wait in the Guest House until they can figure out more, all hell starts to break loose as a guard stumbles in nearly torn to shreds. Olivia, who happened to be at the scene at the time, gives Miles his gun to try and find help at the main mansion only to immediately step outside and find that the island has begun to be overrun with Ghouls and nearly every generic maid or security guard he has come across has died. With very little to go on and plenty of puzzles and twisted monsters in his way, Miles must get to the heart of the mystery within Velvet Island if it means learning the truth about his family.

Dead of Darkness tells a satisfyingly dark and twisted tale that isn’t afraid to shift genre a bit here and there with where it wants to draw its horror aspects from or shift perspective from time to time. While we won’t spoil it here, players will find themselves thinking it may have to do with a certain company only to find out how much more sinister everything truly is, especially if players take the time to find, and read, all of the information logs scattered throughout the game. That being said, the pacing for the storyline feels a bit all over the place and a few of notes players can find are incredibly long to the point players will need to ensure they are in a safe place to actually read them since time doesn’t pause in the inventory screen..That being said, some of this information included in these lengthier optional collectibles are quite enlightening when it involves the island and its history, especially revealing elements that tie into the main storyline as early hints. 

Dead of Darkness begins with a lengthy introduction, foreshadowing and introduction sequence before dropping players into the mansion where, outside of the aforementioned notes, the story slows to a crawl. In fact it is only really until players get past the mansion initially and the first couple of extra areas that the story then starts kicking back up. Ironically, it is only in the final three-quarters of this roughly eight hour game that the story really starts to show its true colors, making us wish that the game hadn’t just led bread crumbs as top just how twisted things were until so close to the end.

Gameplay

Dead of Darkness immediately wears its inspirations on its sleeve but does so through a far more retro style than even the games it is taking inspiration from. Players will find themselves playing from a top-down sort of view where they will be able to control Miles, or someone else, along an eight directional path with the ability to run, walk, and stand still and aim in these eight directions to fire a weapon or slash with a knife. Similar to the games that inspired it, players will be always limited to an eight inventory limit slot, which means carrying around a handgun, bullets, and some healing items already means nearly half of your inventory is gone and when players factor in the fact that there are various status ailments they can be afflicted with as well as the need to carry quest items or keys to and fro, there is a lot of item management here and backtracking back and forth to the box, which surprisingly also has a limited amount of space.

In many ways, this backtracking is both tedious but also useful as Dead of Darkness immediately warns players that it does not make use of auto saves in any way and relies on the classic save room system using a diary. Thankfully, not only are there multiple save slots but the title does not punish players for saving frequently, almost encouraging them too when completing significant puzzles or challenging areas since, at least for a good while until new enemies are triggered, anything the player kills stays gone. Healing items are also handled in an interesting fashion as players can use painkillers to heal but they will lose efficiency over time apparently, though while playing on the default Moderate setting we never really noticed an issue. The same can be said about antipsychotics but more on that a bit later, though it is worth noting that using limited “Health Kit”s that are spread throughout the game will not only heal the player and cure them of any ailment, but also restore the efficiency of smaller healing items as well. Various status effects such as poison, bleeding, and even stun can be cured through using antivenom and bandages respectively but these also take up limited inventory space, making players need to balance what they feel is necessary for their next trip and take some risks at times.

That being said, combat itself is something of a mixed bag. It works quite well as stopping to aim and shoot is a tried and true tradition for survival horror but it is also rather limiting in the fact that players really only have a pistol and knife to work with for the early part of the game and gain access to a shotgun soon after, but that’s it. As they advance keen eyed players will gather upgrade parts to improve the damage dealing capabilities of their handgun and shotgun (and immensely for the knife if they take on a secret trial) to take on the ever increasing danger of enemy types they encounter. Initially, the only enemy players will need to deal with are shambling ghouls that can be dodged to avoid wasting ammo with some strategic maneuvering but eventually even more dangerous monstrosities with longer reach and capable of inflicting status ailments will appear and while players can leave and re-enter a room to reset their position, they’ll often need to eliminate them to advance. 

That is where some of the survival horror aspect comes in, where players need to judge when to take a risky hit or take down an enemy or, in more than a few cases, get jumped by enemies smashing through a window to try and catch them by surprise. That being said, nearly every single enemy in the game can be “kited” to avoid taking damage and picking away at their health when they have enough distance or put an object between them. The same can even be said about bosses as many tend to have simple attack patterns or, if players simply want to “duke it out” on Moderate with a properly upgraded shotgun, simply blast away and most often than not slay early bosses before they have a chance. 

Where some of the cheap aspects of Dead of Darkness come into play are the instant-kill elements and also an essential reason why players should often backtrack and save in this game. Not only do some bosses have instant-kill attacks but there is even a standard enemy type that will instantly kill the player if touched, something that is genuinely annoying and cheap during a few locations that are only lit by lamplight. Plus there is an entire maze-like dark location that features an invulnerable instant-kill boss far separated from the save room and the many switches players must hit to advance. In similar fashion, the game also features spike traps and… glowing red beams? that deal massive damage and status effects though the latter only appears in one location. These spikes are instant kill no matter what and while they aren’t an issue most of the time, players are tasked more than once to run an entire gauntlet of instant kill traps with only a simple save between, leading to plenty of re-runs through hoping this next time will be the one. No one likes an instant kill, and even if players choose to bump the difficulty down from the Moderate to Easy or even Very Easy, it doesn’t stop these spikes and monsters from being instant kills.

One thing that we mentioned earlier that is quite neat and does come into play if players let it slip far enough is a character’s sanity gauge. As players are hit or grabbed by enemies, they’ll not only lose health but a white light beneath their health will start to darken. The darker this light dims, the more possibilities there are for having something strange happen and even downright kill the player if blackened entirely. As mentioned before, taking antipsychotics will restore this light but some of the effects of low sanity are quite interesting. They can range from simply reversing the map if players look at it, swapping the direction of the controls, to even triggering a satanic anonymous phone call. These elements are reminiscent of Eternal Darkness a bit and add an extra little layer.

Speaking of layers, one other interesting aspect are “Clues” that players can find. These clues are used to help solve the countless puzzles that players come across. They tend to involve finding a note, analyzing a clue obtained from a note or object in the environment, and then either combining it with an item or even another clue to come up with the solution and find what players need to properly progress. As for the game’s New Game+, players will be able to access Very Hard once they beat the title completely and the only thing that carries over will be the status of the players’ upgraded weapons, which will make things quite a bit easier at least at the start. The hardest difficulty is only available once players beat the game on Very Hard, though as mentioned before there is no actual difference or notable unlockable bonus for doing so.

Audio & Visuals

Dead of Darkness is designed with a full pixel aesthetic in mind when it comes to gameplay, with all of the game’s sprites being pixelated so even if players are coming across a maid torn in half or a headless torso of a guard, it’s minimized a bit by the style choice. Monster designs are quite solid once players get past the initial round of only having to face off against ghouls and many of the twisted designs that boss monsters take on really embody the “body horror” aspect that the plot starts to turn towards. The only part that takes a more modern turn are the oft lengthy dialogue sequences as these are presented in visual novel-esque form with character portraits fully drawn and given a number of expressions that change to match the tone. The true gruesome nature of some bosses are really showcased here as their twisted forms are even represented in their portraits.

As for the game, it surprisingly features an entire English voice track that works quite well for the most part. Given the game is set off the coast of the UK the voice acting and accents are matching though there are a couple of primary characters that sound a bit amateurish which is unfortunate. The soundtrack works quite well to provide some nice atmospheric moods to navigating the island and players will want to keep an ear out for the sound some monsters make as each is unique and can give an early warning if an enemy in a room might be as simple as a ghoul or as dangerous as an instant kill one.

Overall

Dead of Darkness manages to take its tributes to survival horror games of the past and create a great game that manages to not only to find its own identity through a solid storyline with plenty of twists, once it gets going, as well as some great designs. Combat is serviceable and the same can be said for the puzzles, though over-reliance on insta-kill situations do drag down the experience and rely on players backtracking to save rather than losing solid progress due to a cheapshot.

Capsule Computers review guidelines can be found here.

Ready or Not, the hit tactical FPS from VOID Interactive, is OUT NOW on consoles

Los Angeles, CA – July 15, 2025 – From the people that brought you the No JUDGEment Body Pillow, VOID Interactive is pleased to share a brand new launch trailer welcoming the latest recruits to the LSPD as Ready or Not launches globally on consoles, today.

Out now, Ready or Not tasks players to become an elite SWAT commander and bring order to a city overwhelmed by chaos and corruption. Players lead a team of highly-trained SWAT officers through unpredictable high-risk missions against ruthless criminals to prevent the city from spiralling into disorder. Equip real-world weapons and gear to tackle missions inspired by current events against Los Sueňos’ ruthless criminal element.

Ready or Not is fully accessible to squad up across platforms for crossplay.

Ready or Not Digital Edition is out now on PlayStation 5 and Xbox Series S, with the recently announced Physical Edition available from August 8.

Ready or Not features:

  • 18 single-player or online cooperative missions with up to five players 
  • 2 new missions as part of the Los Sueños Stories free DLC update
    • PC players will have access to the new missions in a free update day-and-date with console launch
  • 2 DLC’s that introduce 6 additional levels, and in Dark Waters DLC the UH-60 support Helicopter
  • Dozens of options to customize a player’s entire SWAT team including armour, weapons, apparel, and more.
  • Immersive tactical gameplay, full flexibility of approach, and authentic equipment that SWAT teams utilize in the field.

Console pre-order bonuses also include the following weapons:

  • M32A1 Grenade launcher
  • MK-V Pistol
  • 590M Shotgun
    • These items will be updated for free to PC owners of the game. 

Ready or Not will launch physically and digitally for PlayStation 5 and Xbox Series X|S in the following editions:

Standard Edition ($49.99 / £44.99 / €49.99)

  • Base Game

Day One Edition ($49.99 / £44.99 / €49.99)

  • Base Game
  • Pre-Order Bonus; M32A1 Grenade launcher, MK-V Pistol, 590M Shotgun)

Deluxe Edition ($69.99 / £59.99 / €69.99)

  • Base Game
  • Home Invasion DLC
  • Dark Waters DLC
  • Unannounced DLC3
  • Official Ready or Not Soundtrack
  • Pre-Order Bonus; M32A1 Grenade launcher, MK-V Pistol, 590M Shotgun

*Dark Waters DLC and Home Invasion DLC are available to purchase separately $9.99 / £7.99 / €9.99

About 

Ready or Not puts players into high-risk and realistic scenarios involving SWAT teams. Defuse situations involving hostages, active bomb threats, barricaded suspects, and more. Ready or Not is rated ESRB M/PEGI18.

About VOID Interactive Limited  

VOID Interactive is a digital provider in the video game and entertainment industry. VOID Interactive publishes the realistic, tactical first-person shooter, Ready or Not, as its flagship title, and is delivered digitally for download for PC systems. The company was founded in 2016 and is headquartered in Cork, Ireland with business activities managed globally. For more information, please visit www.voidinteractive.net 

PROJECT MOTOR RACING & FARMING SIMULATOR 25: GIANTS GOES FULL THROTTLE AT GAMESCOM

Visitors to the world’s largest gaming trade show will experience more horse-power at GIANTS Software’s booth than ever: In addition to the successful Farming Simulator 25 with its upcoming Highlands Fishing expansion, the publisher and developer extends its exhibition space to make room for the upcoming racing- simulation Project Motor Racing.

Stage Show & Project Motor Racing Playable for the Masses

While visitors at FarmCon, GIANTS Software’s very own convention, already caught a glimpse, gamescom attendees will get an updated and more polished version of Project Motor Racing to foretaste of asphalt soaked in adrenaline.

GIANTS and developer Straight4 will present Project Motor Racing with high-end racing rigs, while aspiring farmers can drive tractors with an authentic setup to operate tractors, harvesters and a whole fleet of other agricultural machinery. Stage shows to entertain the audience, frequent give-aways and more will await video gamers passing by the booth.

Massive Tractor and Legendary Race Car Mark the Booth

As is tradition, a huge, unmistakable tractor will mark the location of GIANTS Software in hall six (stand B061). In addition, a real Le Mans winner car will also be on display at the booth to draw attention to Project Motor Racing – both perfect photo opportunities.

While the tractor and race car may not be competing for attention, visitors can still compare their skills: In the Farming Simulator Championship, the goal is to stack bales as quickly and stable as possible, and the driver who completes the fastest lap in Project Motor Racing can call himself a real pro.

GIANTS Software is exhibiting at gamescom in Cologne from 20th – 24th August in the entertainment area in hall 6 and in the business area in hall 4.2 stand B42. Visit GIANTS Software.com, FarmingSimulator.com, Straight4.com, ProjectMotorRacing.com.

About GIANTS Software

GIANTS Software is an international game developer and publisher from Switzerland, established in 2004 and known worldwide for creating the popular Farming Simulator franchise. Self-sufficient with offices in Switzerland (Zurich), Germany (Erlangen), USA (Chicago) and the Czech Republic (Brno), the team is committed to position itself as a leading publisher in the simulation genre, with Project Motor Racing to be introduced to the racing scene soon. The company maintains a global network of partners and close ties with respective industries. Visit giants-software.com for more information.

About Farming Simulator

With more than 40 million copies of the main series sold worldwide since 2008, the Farming Simulator franchise is leading in its genre. Available on all major platforms, the games feature hundreds of authentic machines from renowned brands and offer compelling agricultural simulation with relaxing, family-friendly gameplay. It’s based on the powerful GIANTS Engine – built in-house to provide realistic physics, high-fidelity graphics, dynamic systems and extensive modding support. Visit farming-simulator.com for more information.

About Straight4 Studios

Straight4 Studios features many of the key talents that have shaped sim racing’s heritage for over two decades. With over 20 years’ worth of remote work experience and working from three continents, Straight4 Studios’ veteran staff have earned dozens of industry awards. Merging the passion for motorsport and values derived from the sim racing community with the precision of a new, AI-driven physics engine and cutting-edge graphics, Straight4 Studios is hard at work developing the next generation of AAA-racing simulation.

About Project Motor Racing

Replicating the challenge and sensory overload of professional-level race cars with all the uncompromising passion of big-time motorsport, Project Motor Racing blends 20 years’ worth of racing simulator know-how into one undiluted and unforgettable racing experience.

© 2025 Published and developed by GIANTS Software GmbH. Farming Simulator, GIANTS Software and its logos are trademarks or registered trademarks of GIANTS Software GmbH. All manufacturers, vehicles, machines, equipment, names, brands, and associated imagery featured in this game in some cases include trademarks and/or copyrighted materials of their respective owners. The vehicles, machines, and equipment in this game may be different from the actual ones in shapes, colors, and performance. © 2025 Sony Interactive Entertainment LLC. “PlayStation“, “PS5“ and “PS5 logo“ are registered trademarks or trademarks of Sony Interactive Entertainment Inc. Microsoft, the Xbox Sphere mark, the Series X logo, Series S logo, Series X|S logo, Xbox Series X, Xbox Series S, and Xbox Series X|S are trademarks of the Microsoft group of companies. Mac is a trademark of Apple Inc., registered in the U.S. and other countries. Steam and the Steam logo are trademarks and/or registered trademarks of Valve Corporation in the U.S. and/or other countries. All other names, trademarks and logos are property of their respective owners. All rights reserved.

© 2025 Published by GIANTS Software GmbH and developed by Straight4 Studios. Project Motor Racing, GIANTS Software and their logos are trademarks or registered trademarks of GIANTS Software GmbH and/or Straight4 Studios. All manufacturers, names, brands and associated imagery are trademarks and logos and property of their respective owners. All rights reserved.

Strategy fans, prepare your decks. Master of Piece Launches New Steam Page and Trailer

Prologue Release Set for August 22 Ahead of Early Access Launch This November

Seoul, South Korea – July 15, 2025 – Independent developer I M Game is thrilled to announce the launch of the official Steam page for Master of Piece, a tactical deck-building roguelike inspired by classic board games. Starting today, players can wishlist the game on Steam and get their first in-depth look at what’s in store via a brand-new trailer, released alongside the announcement that Master of Piece: Prologue will be available to the public on August 22.

In Master of Piece, players assemble an expedition of unique mercenaries and lead them into a world shrouded in dark mist. Each mercenary has distinctive traits that can be strategically combined and upgraded to form powerful synergies on the battlefield. With an emphasis on streamlined yet deeply strategic gameplay, every decision matters and every expedition feels like a new puzzle to solve.

Following the success of its first demo in March, which saw over 10,000 downloads, Master of Piece is returning in August with a content-rich Prologue update. This enhanced version introduces a host of new features and improvements based on player feedback, including:

  • A brand-new region: The Blazing Sands – face fresh enemies, explore new facilities, and challenge new bosses.
  • Revamped Main Lobby:  offering a more immersive expedition experience.
  • Trait Upgrade System:  customize and strengthen mercenary traits for advanced tactical depth.
  • Commander Level Progression: unlock new content as you gain experience.
  • Customisable Mercenary Presets: personalise your starting loadout with unique relics and team compositions.

“The Prologue serves as a foundation for gathering valuable community feedback ahead of our full Early Access launch in November,”said Junhee Kim, Game Director at I M GAME.“It reflects our commitment to developing Master of Piece in close collaboration with our players, with their input playing a key role in shaping the game’s future.”

Fans attending Gamescom will be able to experience Master of Piece in person at Hall 10.2, Booth F010g – E019g.

About I M GAME

I M GAME is an indie developer established in 2021, originating from a Korean interactive media agency named I M FINE. I M GAME has started its game development career from casual mobile indie games, and has released games such as ‘Greater’ and ‘Dawntown’ on google play store. Starting from 2024, we started developing a PC roguelike deckbuilding game

Staffer Case Opens a New Chapter on Switch

This supernatural mystery brings 1960s London’s strangest cases – and even stranger detectives.

July 15th, 2025 – The critically acclaimed Staffer Case: A Supernatural Mystery Adventure is now available on Switch, bringing its clever puzzles, charismatic cast, and crime-solving action to a wider audience. Developed by Team Tetrapod and set in a stylized 1960s London, the game drops players into a world where telekinesis, ice manipulation, and pyrokinesis turn every investigation into a mind-bending challenge.

Superpowered Sleuthing

Take on the role of Notrick “Note” a non-powered detective from New Mexico. While working with no supernatural abilities yourself, your team is anything but ordinary: 

  • Thena – A human lie detector who listens to heartbeats to expose deceit.
  • Bryan – An analyst who timestamps physical evidence with uncanny accuracy.
  • Redfins – An agent who can read the memories of inanimate objects, revealing hidden truths. 

Cross-reference alibis, spot inconsistencies in heart-rate patterns, and piece together forensic evidence to crack seemingly impossible cases. 

Twisty, Tactile Investigations

Solve five main cases (and two bonus stories) involving gruesome superpowered crimes, from vertically bisected victims to circus murders. Each investigation unfolds through logic-driven puzzles with branching outcomes, but be prepared to face consequences should your deductions falter. 

Dive into “Staffer Reborn,” a standalone spin-off that explores the chilling themes of an immortality paradox, now included with the base game.  

About Team Tetrapod:

A Seoul-based studio specializing in narrative-driven games, Team Tetrapod blends mystery, humor, and supernatural twists to create unforgettable adventures. Staffer Case is their debut title, inspired by cult classics like Hotel Dusk and Ace Attorney.

Thatgamecompany Announces Season of The Two Embers – Part 1

Watch the Groundbreaking Cinematic Storytelling Experience in Sky: Children of the Light Beginning July 21

SANTA MONICA, Calif. – July 14, 2025 – Thatgamecompany today announced the highly anticipated launch of Season of The Two Embers – Part 1, which will begin on July 21 in Sky: Children of the Light. This new season introduces a never-before-seen cinematic storytelling experience that unfolds in parallel with immersive gameplay; blending film, interactive narrative, and cooperative play in a way only Sky can deliver.

Season of The Two Embers – Part 1 follows the poignant tale of an orphan chasing hope in a world slowly succumbing to darkness. Told entirely without dialogue, the story unfolds as a series of animated chapters players can watch together in-game, with each chapter accompanied by playable Seasonal Quests that place players directly into the events of a kingdom’s final days.

At the heart of the journey is a gentle, expressive manatee, a companion who responds to players’ actions and stands by their side through the highs and lows of the story. This bond grows over time, mirroring the emotional depth of Season of The Two Embers – Part 1 and reflecting the game’s themes of empathy, trust, and quiet resilience.

This season also introduces one of Sky’s most expansive and dynamic new environments; a bustling market village alive with Spirits, vibrant activity, and many hidden moments to discover. Seasonal cosmetics draw inspiration from this vivid setting, featuring eye-catching items like manatee hats and earrings.

“For the first time, we’re bringing an animated film directly into the world of the game – where players can watch it unfold, then step into that same world to explore and feel it for themselves,” said Jenova Chen, Creative Director and CEO of thatgamecompany. “It’s a new kind of storytelling, built around shared experience, discovery, and connection. This has never been done quite like this before, and we’re excited to invite players to live the story together.”

Season of The Two Embers – Part 1 begins in-game on July 21 where players can view with friends, with subsequent chapters debuting one week after the other. The official trailer can be viewed here.

  • Chapter 1: July 2
  • Chapter 2: July 28
  • Chapter 3: August 4
  • Chapter 4: August 11

Each chapter will replay every two hours in the cinema following their respective air times, and the film will be viewable for a one-time showing in its entirety following the first ever Sky Creator Awards ceremony on August 15 at 6:30 p.m. PT / 9:30 p.m. ET.

Part of a larger feature in development, Season of The Two Embers – Part 1 marks a milestone moment for the Sky universe – melding cinema and gameplay in a deeply emotional and social experience unlike any other.

Sky: Children of the Light released as a free-to-play iOS game on July 18, 2019, receiving critical and commercial acclaim. It earned Apple’s iPhone Game of the Year award in 2019, ‘Best Mobile Game’ and ‘Audience Award’ at the 2020 Game Developers Choice Awards, and ‘Mobile Game of the Year’ at the 2020 SXSW Gaming Awards. Sky later expanded to Nintendo Switch, PlayStation 4, and PC via Steam, hitting 270 million downloads as of 2025.

About thatgamecompany

thatgamecompany is the visionary studio behind the critically acclaimed award-winning titles Flow, Flower, Journey, and Sky: Children of the Light. Since its founding in 2006, thatgamecompany has been committed to developing broadly accessible, artistic, emotional, and enriching experiences that inspire human connection between all ages and cultures. The studio’s work is now featured in the Smithsonian permanent collection and the Museum of Modern Art in New York, along with countless awards and nominations from industry groups. Led by co-founder and game director Jenova Chen, thatgamecompany is currently supporting its latest title, Sky: Children of the Light, which broke the Guinness World Record for “most users in a concert-themed virtual world” and achieved a total of 270 million downloads since its launch in 2019.

Cosmic Base Builder ‘Adaptory’ Propels Towards Gamescom as Part of the Indie Arena Booth

Attendees can get hands-on with the latest demo for the upcoming story-driven colony sim

Wellington, New Zealand – 15, July 2025 – Adaptory, the 2D sci-fi, character-driven base builder from developer Stormcloak Games and publisher indie.io, constructs a path to planetary salvation as part of the Indie Arena Booth at Gamescom on Wednesday, August 20 to Sunday, August 24, 2025, ahead of a launch on PC via Steam Early Access and Itch.io.

Book an appointment to play Adaptory at the Indie Arena Booth!

After crash-landing onto a desolate planetoid in the galaxy, assemble a cosmic home away from home as the overseer of four intrepid explorers. Foster deep connections with each crew member, keep them well-fed and healthy, and maintain their emotional well-being long enough to embark on the journey back home. Adaptory is an engaging, and immersive sim adventure with a visually striking art style. It blends a playful, and slightly comedic aesthetic with colorfully detailed line work for a design that is wholly distinct.   

Construct a base from the ground up, implementing essential components such as oxygen supply, plumbing, air conditioning, and electricity. Break out the shovels to dig beneath the planet’s surface, collecting resources to craft beds, grow plants, and place ladders to freely move around the camp. Navigate increasingly complex systems and how they interact over time, and lean into automation to tackle tasks effectively and smoothly. 

Encounter anomalies including meteor showers, solar flares, natural springs, eclipses, crash landings, cargo pods, and more,. Repair damage dealt to the base, and scavenge for rare resources left in the rubble. Uncover the larger narrative thread weaving everything together, featuring crew member diary entries to read, system logs to sift through, and conversations that hint at what truly led the crew astray. 

Adaptory is the culmination of my passion for base-building titles,” said Jevon Wright, Founder and Lead Developer at Stormcloak Games. “It takes the deep systems of colony simulators, and blends them with emotional narrative and enriching character development. Our team can’t wait to welcome fans at Gamescom and witness as they construct amongst the cosmos.” 

Adaptory charts a path home on PC via Steam Early Access and Itch.io. Follow developer Stormcloak Games on BlueSky, Facebook, Instagram, and X, and join the Discord server for the latest updates. 

About Stormcloak Games

Founded in 2021, the New Zealand-based team at Stormcloak Games is an independent developer with a knack for base-building titles. The team is currently hard at work on its debut title Adaptory, and they aspire to create new titles in the future that showcase their love of systems-based gameplay. 

ANIME EXPO 2025 WRAPS FOUR DAYS OF CELEBRATION WITH ATTENDEES FROM  OVER 65 COUNTRIES, 1,300 HOURS OF PROGRAMMING, AND DISCUSSIONS ON ITS  FUTURE  

SPJA Confirms Record Attendance While Evaluating City of Los Angeles 

LOS ANGELES (July 7, 2025) – Anime Expo, North America’s largest celebration of Japanese  pop culture, has officially concluded its 34th edition at the Los Angeles Convention Center and  surrounding L.A. LIVE venues. Organized by The Society for the Promotion of Japanese  Animation (SPJA), the four-day, sold-out convention welcomed a turnstile attendance of over  410,000 fans from more than 65 countries, delivering an estimated economic impact of over  $110 million to local hotels, restaurants, and businesses. 

Despite the challenges faced earlier this year, Anime Expo once again united fans, creators,  and industry leaders from across the globe for an unforgettable weekend filled with exclusive premieres, interactive panels, and immersive programming celebrating Japanese animation,  video games, fashion, music, and art. 

Anime Expo 2025 featured more than 1,300 hours of programming, including live concerts, world premieres, exclusive screenings, cosplay showcases, and special guest panels. This  year’s guest roster included globally recognized names such as Naoki Yoshida, the visionary  producer behind FINAL FANTASY XIV and XVI; Peach Pit, the acclaimed manga duo behind Rozen Maiden and Shugo Chara!; Mokumokuren, creator of the award-winning The Summer  Hikaru Died; and Ryukishi07, known for the chilling yet heartfelt Higurashi and Umineko series. Anime Expo 2025 also welcomed Paru Itagaki, the mind behind SANDA, and Yasuto Sasada, a rising artist who captivated attendees with four days of live drawing and creative engagement. That’s not all, Sukeban, the Japanese female pro-wrestling league, held its first-ever World  Championship Fight at Anime Expo. With so much more content, Anime Expo expanded its  campus from the convention center to include Peacock Theater, Peacock Place, in addition to multiple street closures.  

With Anime Expo’s exponential growth and evolving production needs, in addition to rising labor and venue costs, SPJA announced that it is actively evaluating the City of Los Angeles as its longtime home for Anime Expo. This follows the uncertainty around the long-anticipated  expansion of the Los Angeles Convention Center, initially planned for completion ahead of the  2028 Olympic Games.  

“The Los Angeles Convention Center has been our home for more than 15 years, and we are  deeply grateful to the city and community for their ongoing support,” said Ray Chiang, CEO of  SPJA. “However, our top priority has always been to deliver an exceptional experience for our attendees and partners. As we evaluate next steps, we remain committed to transparency and to finding the best possible path for Anime Expo’s future.”

SPJA begins planning for their next event known as anime expo chibi, a smaller-scale spinoff  convention, scheduled for November 8-9, 2025 in Ontario, California. Attendees can purchase  badges now through ShowClix. 

For more details on Anime Expo, please visit the official website, and follow the official social  channels for regular updates via Instagram, Twitter, and Facebook.   

About SPJA 

SPJA is a non-profit organization dedicated to popularize and educate the public about  Japanese entertainment and pop culture, as well as provide a forum to facilitate learning  between professionals and fans. For more information, please visit www.spja.org

About Anime Expo 

Anime Expo (AX) brings together fans and industry from Japan, the US, and all over the world  for the largest celebration of Japanese pop culture in North America. Taking place every year  since 1992, Anime Expo features the best in Japanese animation, popular art, entertainment,  music, fashion, and video games. 

For more information, visit www.anime-expo.org.

Dawn Apart, a Fully-Destructible Automation and Colony-Sim, Enters Early Access Today on Steam

Part of Steam Automation Fest, Dawn Apart is on sale for 10% off

LOS ANGELES – July 14, 2025 – Developer Industrial Technology and Witchcraft (IT&W) and publisher Astra Logical today release Dawn Apart, a sandbox-meets-survival automation and colony-sim, in Early Access on PC via Steam. The title is also part of the Steam Automation Fest, which runs today through July 21.

Dawn Apart drops players onto a remote, fully destructible voxel planet where corporate quotas drive the workday and nightly raids test every conveyor, turret, and wall you’ve built. Sent to mine the lucrative mineral Lucrum for the galaxy-spanning Aurora Corporation, players must expand towering industrial complexes, optimize production lines, and keep a restless workforce alive. When the sun sets, alien It’ak raiders descend and every misplaced belt or empty ammo box can spell disaster.

Key Features:

  • Automate: Stack sky-high production lines, weaving belts, pipes, and power grids across multiple floors for maximum throughput
  • Colonize: Recruit engineers, mercenaries, and civilians; meet their needs to keep your outpost thriving and attract new settlers
  • Destroy: The entire voxel world – terrain, factories, enemies – can be pulverized or terra-sculpted down to the last cube

Dawn Apart is available to play now in Early Access on Steam for PC for $19.99 with a 10% discount.

About Industrial Technology and Witchcraft

Industrial Technology and Witchcraft is an independent game studio based in Berlin, Germany focused on making games in voxels and pixels with amazing soundtracks. For more information, visit www.industrial-technology-and-witchcraft.com

About Astra Logical

Astra Logical publishes systems and strategy games that don’t hate you. A mission-driven indie publisher, they support games with an ethos of progressive complexity and emergent thought. Astra teams up with  developers who create approachable yet deep challenges for the curious-minded.

Social Deception Party Game “Eat the Rich” Extends Search for Billionaires, Now Arriving on PC September 10

QUEZON CITY, Philippines – July 14, 2025 – Eat the Rich, the post-apo-capitalistic social deception game that pits billionaires against each other from publisher Monstronauts and developer Maccima Games, will take some extra time to round the rich for a sadistic game show, Eat the Rich will now let the games begin on Wednesday, September 10 on PC via Steam and Epic Games Store, and launch on PlayStation, Xbox, and mobile platforms at a later date!

After bringing society to the brink of destruction and utter collapse, billionaires must fight for their very lives in a twisted game show organized by the broke masses. Step on up as a high roller to compete for pennies and survival. Trust no one, deceive everyone, spread rumors, and point fingers (standard billionaire behavior), to gain the most wealth and avoid exile!

Compete against fellow yacht jockeys to earn pennies in ridiculous mini-games based on tried-and-true billionaire pastimes. Avoid crushing debt in Tax Evasion, speed up climate change in Crypto Miners, or go on a hot date with lady luck in Pay or Bluff. Want to ride solo? Try for a personal best in carnivalistic mini-games like the shooting gallery, or toy fishing.

But even amongst other fat cats, no one’s cash is safe. Sneak winnings all the way back to the vault before the other billionaires snatch them away! Spend pennies on outrageous advantages to go from scummy to scummier. Don more than 30 mix-and-matchable cosmetics to steal the show in style. 

“When putting on a game show that’s to die for, we wanted to make sure everything feels just right,” said Allen Tan, CEO of Monstronauts. “The team has worked incredibly hard to polish every last bit of our wacky take on the social deception genre. We look forward to welcoming trust fund titans from around the world to Eat the Rich in September!”

Eat the Rich will arrive on PC via Steam on Wednesday, September 10, 2025. To learn more about Eat the Rich, check out the official website, join the Discord server, and find Monstronauts on XFacebookYouTube, and Instagram

About Monstronauts

Monstronauts is an independent game development studio made up of creative professionals based in Manila, Philippines. With more than ten years of in-house game developing skills and experience creating previous titles such as Potion Punch 2,the team is dedicated to bringing its latest anti-capitalistic social deception-meets-party game, Eat the Rich, to players around the world.

About Maccima Games

Maccima Games is a small indie studio also based in Manila. They make experimental PC games. After developing fantasy-based evil overlord simulator Ruinarch, the team has now switched their attention to making a social deception party game based on real-life evil overlords, Eat the Rich.