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Tokyo Game Show 2014 Poster Revealed

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The official poster for the gaming and Japanese pop-culture event Tokyo Game Show 2014 has been revealed ahead of the show later this year. The poster comes from prestigious visual artist Ippei Gyobou, the same designer who has crafted the unique artwork for Tokyo Game Show since 2010. His artwork was critically acclaimed for Tokyo Game Show 2013 in particular, with its visual flair creating unforgettable imagery.

You can of course check out the poster above in all its incredible detail. The theme for this year’s Tokyo Game Show is ‘Changing Games: The Transformation of Fun’. The poster of course represents this theme to absolute perfection, conveying the changing landscape of gaming and the concept of fun is in a flux-like state of transformation.

Stay tuned for further information on this year’s Tokyo Game Show as it come to light.

Red Bull Wallpapers turn Android smartphones or Tablets into a sports experience – now available free at Google Play!

Red Bull Wallpapers turn Android smartphones or Tablets into a sports experience – now available free at Google Play!

Salzburg, Austria – May 23, 2014 Red Bull Wallpapersbring the world of Red Bull to Android smartphones and tablets. The app is now available for free download on Google Play  with over 100 free wallpapers of top athletes and spectacular sports photos, as well as animated live backgrounds.

Fans of sports and action can now give their smartphone or tablet more character and show the world their passion – whether motorsports, Formula 1, motocross (MX), skateboarding, surfing, snowboarding, skiing, BMX, mountain biking (MTB), or kite surfing. With Red Bull Wallpapers, users can personalize their home and lock screens with some of the best sports photos and action-packed wallpapers of their favorite athletes like Sebastian Vettel, Felix Baumgartner, Travis Rice, or Ryan Sheckler. With Android 4.2 (Jelly Bean) or higher, additional animated slideshows are available in charging mode, thanks to Daydream support.

Key features of Red Bull Wallpapers:

  • 10 free & animated live backgrounds
  • Over 100 free wallpapers with athletes & sports photos
  • Personalized live backgrounds
  • Favorites function for wallpapers
  • Interactive wallpapers
  • Supports Daydream for animated slideshows (4.2 or higher)

Red Bull Wallpapers is now available free on Google Play for all Android devices running 2.3 (Gingerbread) or higher and is optimized for the Google Nexus series and GO Launcher EX on Samsung devices

Release of new Fancy Pattern Vivillon will mark a huge milestone for Pokémon X and Pokémon Y’s Global Trade Station

Release of new Fancy Pattern Vivillon will mark a huge milestone for Pokémon X and Pokémon Y’s Global Trade Station

Currently, about 90 million Pokémon have been traded worldwide, and to celebrate the landmark of 100 million Pokémon trades via the Global Trade Station (GTS), a new Fancy Pattern Vivillon will become available to players.

Vivillon is a unique Pokémon in that the patterns and colours on its wings typically vary based on the real-world region in which a player lives. Because of this characteristic, players around the world have been exchanging Vivillon via the GTS to collect all of the regional patterns.

This newly discovered Vivillon breaks with that tradition: it will become available to Pokémon fans across the globe once the 100 millionth Pokémon is traded via the GTS. When this enormous milestone is reached, a special distribution event will take place, enabling all players of Pokémon X or Pokémon Y to receive the Fancy Pattern Vivillon wherever they are in the world!

Once the goal is reached, players can check Pokemon.co.uk to find out how to get the Fancy Pattern Vivillon in their Pokémon X or Pokémon Y game.
The Pokémon Company would like to thank everyone who has participated in reaching this epic milestone by trading Pokémon via the GTS, and are calling on everyone to keep trading so we hit that huge milestone!

Nexon Corporation Reveals First Gameplay Video for MapleStory 2

Nexon Corporation Reveals First Gameplay Video for MapleStory 2

New Look and Gameplay Elements for Full 3D MMORPG

Luxembourg – May 23, 2014 – NEXON Co., Ltd. (“Nexon”) (3659.TO), a worldwide leader in free-to-play online games, today announced is wholly-owned subsidiary, NEXON Korea Corporation, has revealed the first gameplay video for its upcoming MMORPG MapleStory 2.

MapleStory 2 is a new PC online full 3D MMORPG that has been in development since 2010.  Set in an era prior to MapleStory, players can enjoy a completely new level of freedom in their experience.  The footage released today showcases some of MapleStory 2’s diverse gameplay elements.

MapleStory 2 will enter closed beta in Korea in 2014 with a worldwide release schedule to be confirmed at a later date.

The MapleStory 2 gameplay video is available at http://vimeo.com/96072575

About NEXON Co., Ltd. http://company.nexon.co.jp/
NEXON Co., Ltd. (“Nexon”) (3659.TO) is a worldwide leader in free-to-play online games. Founded in Korea in 1994, Nexon developed one of the world’s first graphics-based massively multiplayer online games. Nexon also pioneered the concept of microtransactions and the free-to-play business model, setting a new standard in which play is free, and users have the option to purchase in-game items to enhance their experience. Nexon currently services nearly 60 online games in more than 100 countries and since its founding, Nexon has generated more than 1.4 billion player registrations. The Company is headquartered in Tokyo, Japan and its shares are listed on the Tokyo Stock Exchange.

About Nexon Europe
Established in March 2007, Nexon Europe is one of the leading publishers of free-to-play MMOs in Europe. The company has brought the worldwide hit casual MMORPG MapleStory to Europe in May 2007, and the successful FPS Combat Arms in January 2009. With the launch of the 3D action MMORPG Vindictus in 2011, Nexon Europe has strengthened its position as a promising publisher in Europe. Next to these in-house franchises, Nexon Europe was also able to acquire and fully operate Atlantica Online, an innovative, tactical MMORPG; Dekaron, an authentic action MMORPG set in a grim fantasy universe; and the action-packed FPS War Rock. The recent additions to its growing portfolio are Navy Field 2 alongside the legendary FPS game Counter-Strike Online in Turkey. For 2014, the company’s first browser-based full-scale MMORPG Arcane Chronicles and fun-packed, action-fighting game Lost Saga will join as new line-ups. Furthermore, with United Eleven, a browser-based, cross-platform football management game, Nexon Europe is seeking to reach diverse players globally. For more information on Nexon Europe and its games, please visit the official website at www.nexoneu.com.

Minecraft coming to the PlayStation 4, PlayStation Vita, and Xbox One this Fall

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Today Mojang has announced what many fans of Minecraft have been waiting for. That news being of course that Minecraft is going to be coming to the next-gen consoles, as well as the PS Vita, very soon. The release is expected to occur sometime in August and there are a number of details for the game depending on which console you pick it up for.

If you happen to buy the Xbox One version or PS4 version of the game it will be priced at $19.99 but users who own the 360 or PS3 version of Minecraft can upgrade for only $4.99. Now the Xbox 360 version will allow players to import their worlds but not their save data, though “many, if not all” textures packs and skins will be available for the Xbox One.

The PS4 release will allow players to transfer their save data from the PS3 to the Vita or the PS4 but not back due to technical issues. Cross platform play is also not possible in any of these games. As for the Vita release, it will also cost $19.99 but if you own the digital version of the PS3 version of Minecraft then you will be given the Vita version free of charge.

Samurai Warriors 4 announced for European release

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Tecmo Koei has revealed that not only are they bringing Warriors Orochi 3 Ultimate over to the West but they are also bringing Samurai Warriors 4 to Europe this fall as well. This title was previously only announced for release in Japan and the company is not only going to be bringing the PlayStation 3 and PlayStation Vita version of the game over but they are also planning on bringing a PlayStation 4 version of the title to the West as well.

It is worth noting that at the moment, Samurai Warriors 4 has only been announced for release in Europe by Tecmo Koei and at the time of this writing Tecmo Koei America has not announced the game for release in North America, but with a full announcement meant to occur this weekend we will likely know more then.

Warriors Orochi 3 Ultimate getting a Western release with Xbox One version

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While we have heard for some time that Warriors Orochi 3 Ultimate was being developed for Japan, no plans for a Western release of the title were mentioned. That changed today when Tecmo Koei announced that not only are they planning on releasing Warriors Orochi 3 Ultimate in the West this fall but they are going a step further by also releasing an Xbox One version of the game as well.

Previously Warriors Orochi 3 Ultimate was only being developed for the PlayStation 4, PlayStation 3, and PS Vita so this is a nice bonus for fans of the Xbox. Warriors Orochi 3 Ultimate features a number of improvements over the original game including the addition of a fighter from the Atelier series and SoulCalibur. The Xbox One and PlayStation 4 versions of the game will be released as physical titles priced at $59.99 while the Vita and PS3 versions will be digital only and be sold at $39.99 and $49.99 respectively.

Broken Line Review

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Broken Line Issue 1
Author: Andrew Constant
Illustrator: Emily Smith
Publisher: Gestalt Comics
Release Date: 21st May 2014
Price: $1.99 Available Here

Overview

Let’s be honest here…Australia doesn’t exactly have many claims to fame. We’ve got Mad Max, Hugh Jackman and Vegemite, apart from a few other things we’re pretty bare bones when it comes to worldwide popularity though we ARE slowly climbing to the top! Very slowly. A great sense of national pride welled up within me when I was brought to the attention of “Broken Line“. An Australian comic book? With an Australian publisher? Written and illustrated by two Australians? I was hooked. After singing the entirety of the Australian National Anthem and taking a gulp of “Victoria Bitter” (look it up people), I sat down to read issue one of “Broken Line” and this is how it went.

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Story

Explaining the story of “Broken Line” will surely prove to be a hard task for me, not because it is convoluted or because it is bad in any way, it’s because it wasn’t entirely explained in the first issue which, may I just say, is quite the confident move. “Broken Line” is set in the post-apocalyptic Australian outback years after a devastating bomb was dropped causing some serious human mutations. Readers follow the story of…well, you’re not actually given his name so maybe, for now, I’ll just call him “Cop”.

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Readers follow the story of Cop, a self-proclaimed police officer struggling to survive in the harsh environments. Cop is shown to have some form of mental disease, most likely developed as a side effect due to the large-scale detonation that ravaged the land. Throughout the first issue, Cop fights against the voices in his head constantly trying to out do them or to drown them out in an attempt to regain sanity. He comes into contact with two other humans in the first issue, one of which baits him into a death-match, one that Cop found he couldn’t turn down.

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This other man, also unnamed, shared similar traits with Cop which led me to believe he too is in the early stages of something gruesome. The author definitely has balls, it’s one hell of a gutsy move to leave the audience this much in the dark but I’ll be damned if I was to say it didn’t work to keep me intrigued long after I finished reading it.

It’s high risk but high reward. I found it somewhat hard to fully understand the issue with only one read through, I went over it thrice because I was both looking for the proper way for it to be read and curious as to whether or not I could pick something up that I missed the first time around. To say the least…”Broken Line” issue one kept me hooked all the way up to the last page and it definitely left in a state of anticipation for the next issue rather than one that has me sit here negatively wanting more from the issue. There’s a fine line between those two thing and “Broken Line” knows exactly which side to stay on. I just hope that the story doesn’t become too generic but that’s a bridge we’ll have to cross once we get to it.

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Artwork

When a comic is given to me with brilliant illustrations and hosting some of the most excellently coloured pages I’ve seen in quite some time I can’t help but immediately become immersed within it. The art style of “Broken Line” blew me away. Emily Smith somehow harnessed the force of the Australian outback and put it on paper, something I’ve never experienced before. The colours were earthy and gritty but oddly soft, it made for some nice shifts between panels of though and panels of action with some of them making quite the impact.

“Broken Line’s” art style constantly jumps from being realistic to somewhat “cartoony” and it’s not that the illustrations actually make a drastic change from panel to panel it’s more that there’s such a subtle mix between the two different styles that one is often more present in certain panels over the other. I really liked it! Action and motion panels were designed so brilliantly and really showed as much motion as a still medium could possibly have done. It’s quite a brilliant feat and it looks like Emily Smith is the master of it. The dynamic lighting/shadowing, the detail, the design, the colour. It was all great!

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Overall

“Broken Line” took a big risk with it’s first issue, a risk that ended up doing the series so much good rather than making it crash and burn. It’s vague storytelling actually made the comic so much more interesting than it would have been had you been given all of the information upfront and I thoroughly enjoyed it because it forced me to read it over and over until I felt I truly understood what sat before me. I can imagine some people out there wouldn’t be TOO impressed that you’re not given the whole story straight up but I think those people aren’t exactly the type of audience this comic want to attract. The story is intriguing, the art is fantastic and it’s an Australian comic that deserves lots of attention. I definitely want to follow this series and I can’t wait for the release of issue two. Bring it on!

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9-5-capsules-out-of-10

Capsule Computers review guidelines can be found here.

The Next Chapter for The Wolf Among Us drops May 27th

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This is one of those articles where I can’t really say much. If you have been following TellTale GamesThe Wolf Among Us however, you know what went on and how interesting the next chapter, “In Sheep’s Clothing” should be once it releases.

Well, there is great news on that as the penultimate episode will be released on May 27th, which is next week. There is a trailer below, but be warned – there are a few spoilers. I am getting excited as we wrap up Bigby’s story, and hopefully – this tale will have just as much of an impact as the first season of The Walking Dead (I’m not feeling the second season too much, but that may just be me and the fact that The Wolf Among Us is the stronger story at the moment). 360 owners remember that your release date is a day later on May 28th, so watch this trailer and get ready for more madness below.

Ubisoft outlines their plans for E3 2014

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Ubisoft has announced a number of titles that they are planning on showing during this year’s E3. Most of these titles are games that we have heard about already, such as Assassin’s Creed Unity, Far Cry 4, Tom Clancy’s The Division, The Crew, and Valiant Hearts: The Great War.

Outside of these titles the company will also be hosting a media briefing that will reveal new content for its upcoming titles and gamers will also be able to experience games on the E3 floor thanks to the Uplay lounge for Uplay members.

The media briefing will start at 3 P.M. PDT on June 9th and will be hosted by actress and comedian Aisha Tyler. For those not attending the event will be broadcasted on Ubisoft’s official YouTube channel and Twitch page.