WATCH DOGS™ BREAKS RECORD FOR PRE-ORDERS OF A NEW IP
London, UK – May 15, 2014 – Today, Ubisoft® shared impressive pre-order figures for Watch Dogs™, which is now the most pre-ordered new IP in Ubisoft’s history and the most pre-ordered new IP in the entire industry this year. Watch Dogs is also the second- highest pre-ordered Ubisoft game ever*. Watch Dogs™ will be available on May 27 for PlayStation®4 computer entertainment system, PlayStation®3 computer entertainment system, Xbox One, the all-in-one games and entertainment system, Xbox 360 games and entertainment system from Microsoft and Windows PC, as well as its release on Wii U™ system at a later date.
“These strong pre-orders are a clear indication of players’ anticipation and excitement for Watch Dogs,” said Geoffroy Sardin, Senior VP Sales and Marketing at Ubisoft. “The teams have worked tirelessly to ensure that players will enjoy a top quality game with enormous scope, and we can’t wait to get the game into their hands.”
“We are seeing tremendous excitement for the new Watch Dogs game,” said Michael van den Berg, vice president of Merchandising at GameStop International. “In fact, Watch Dogs is the highest pre-ordered next-generation console game to date. It is on track to be one of the top selling video games across all consoles in 2014.”**
The development of Watch Dogs™ has been led by Ubisoft Montreal, in collaboration with teams at Ubisoft Bucharest, Ubisoft Paris, Ubisoft Quebec and Reflections, a Ubisoft studio.
In Watch Dogs™ players will assume the role of Aiden Pearce, a brilliant hacker whose criminal past led to a violent family tragedy. Now on the hunt for those who hurt his family, players will be able to monitor and hack their enemies by manipulating everything connected to the city’s Central Operating System (ctOS). ctOS controls almost every piece of the city’s technology and holds key information on all of the city’s residents. Players will access omnipresent security cameras, download personal information to locate targets, control traffic lights and public transportation to stop enemies, and more. Watch Dogs™ lets the player use Chicago as their ultimate weapon and exact their own style of revenge.
Customers still have time to place their pre-order and benefit from exciting deals including additional skins, weapons and perks to improve players’ hacking abilities.
*Based on Ubisoft’s Watch Dogs™ worldwide pre-order sales data for all platforms as of May 15, 2014 and internal sales data for all previous Ubisoft titles
**Based on Gamestop pre-order sales data for Watch Dogs™ worldwide for all platforms as of May 15, 2014
About Ubisoft
Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Just Dance, Tom Clancy’s video game series, Rayman and Far Cry. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs. For the 2013-14 fiscal year Ubisoft generated sales of €1,007 million. To learn more, please visit www.ubisoftgroup.com.
UBISOFT® TAKES PLAYERS TO NEW HEIGHTS WITH FAR CRY® 4
Sequel To The #1 Rated Shooter of 2012*
London, UK — May 15, 2014 — Today, Ubisoft announced Far Cry® 4, an open-world, first-person shooter that delivers the most expansive and immersive Far Cry experience ever. Far Cry® 4 will be available November 21 in the UK for PlayStation 4® computer entertainment system, PlayStation® 3 computer entertainment system, Xbox One, the all-in-one games and entertainment system, Xbox 360 games and entertainment system from Microsoft and Windows PC.
Development on Far Cry® 4 is being led by Ubisoft Montreal in collaboration with Ubisoft’s Red Storm Entertainment, Ubisoft Toronto, Ubisoft Shanghai, and Ubisoft Kiev.
In Far Cry® 4, players find themselves in Kyrat, a breathtaking, perilous and wild region of the Himalayas struggling under the regime of a despotic self-appointed king. Using a vast array of weapons, vehicles, and animals, players will write their own story across an exotic open-world landscape.
“Following the success of Far Cry 3, we wanted to take the franchise to the next level and create a game that will surprise players and exceed fans’ expectations,” said Dan Hay, Executive Producer. “Given the unique setting, we feel Far Cry® 4 will stand out as a top first-person shooter and we’re eager to reveal more about the game in the coming months.”
Customers who pre-order Far Cry® 4 will receive the Limited Edition which includes Hurk’s Redemption, a series of three action-packed single-player missions featuring the popular character Hurk from Far Cry 3’s DLC. The Limited Edition also includes Hurk’s signature harpoon gun called “The Impaler”. The pre-order is now available at all major retailers.
Fans can tune into Ubisoft’s Media Briefing at E3 for an exclusive first look at Far Cry® 4.
More information about Far Cry® 4 also can be found at: www.farcrygame.com.
Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Just Dance, Tom Clancy’s video game series, Rayman and Far Cry. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs. For the 2013-14 fiscal year Ubisoft generated sales of €1,007 million. To learn more, please visit www.ubisoftgroup.com.
TAKE FLIGHT ON A MUSICAL ADVENTURE! SUPERCHOP GAMES TO CAPTURE HEARTS AND IMAGINATIONS WITH EPHEMERID THIS JUNE
Nominated for Several Awards, Ephemerid will be available for iPad AUSTIN, TX—May 15, 2014—SuperChop Games today announced Ephemerid, the musical adventure game nominated for several awards will launch on the App Store worldwide in June. Ephemerid is a musical adventure game about insects, bugs, and rock ‘n’ roll, where a mayfly seeks its destiny against a backdrop of a serene, hand cut paper world. Ephemerid is a touching, fleeting story of meaningful beauty. The heart of the game is the original soundtrack, beautifully produced with the intent to transport players into a dreamlike adventure.
SuperChop Games’ vision is to produce a singular experience. Every mechanic of the game from theme to tracks is deliberately designed to embrace and synthesize with the music. Each scene in Ephemerid has taken the two-man team months to create from animating each piece of paper to eliminating all instructions in order to achieve a highly intuitive design. The result is an extraordinary, hypnotic interactive adventure, an experience not unlike an interactive music album.
SuperChop Games believes touchscreen devices offer a unique opportunity for developers to create tactile game experiences that have a long-lasting emotional impact. “Matt and I wanted to make a game that honors how music can connect you to a game in a unique way.” said Brent Calhoun from SuperChop Games. “We tried to design a game that pulls you into the flow of the music and not do anything to pull you out of that zone. We wanted to create a game that anyone can lean back and savor in one sitting.”
Ephemerid has been nominated for several awards including:
BIG Festival Finalist – Best Sound Category 2014
SXSW Gamers Voice Award Finalist 2014
IndieCade 2013 Finalist
Captivate 2013 Finalist
About SuperChop Games SuperChop Games is a small team intent on making a big impact on the indie games scene. Hailing from Austin, Texas, Brent Calhoun and Matt Meyer teamed up in 2012 driven by a desire for creative freedom and to have the ability to work on something with personal meaning. Their unique vision, identity, and artistic philosophy is truly reflected in the look and feel of each game, resulting in highly personal gaming experiences.
Compatibility: Requires iOS 4.3 or later. Compatible with iPhone 4, iPhone 4S, iPhone 5, iPhone 5c, iPhone 5s, iPad 2 Wi-Fi, iPad 2 Wi-Fi + 3G, iPad Wi-Fi (3rd generation), iPad Wi-Fi + Cellular (3rd generation), iPad Wi-Fi (4th generation), iPad Wi-Fi + Cellular (4th generation), iPad mini Wi-Fi, iPad mini Wi-Fi + Cellular, iPad Air, iPad Air Wi-Fi + Cellular, iPad mini with Retina display, iPad mini with Retina display Wi-Fi + Cellular, iPod touch (4th generation), and iPod touch (5th generation). This app is optimized for iPhone 5.
Description
Be part of a famous TV show and become a renowned chef!
Juliana, a budding restaurant owner, has a diner. She’s passionate about cooking and dreams of making her mark in gastronomy. When she discovers the Gourmet Chef Challenge: Around the World competition, she sees an opportunity to show her skills and goes on the TV show!
Help Juliana confront her fierce competitor Kyle, and win the big Gourmet Chef Challenge: Around the World competition. Travel through many of the world’s countries to search for ingredients and cooking material that will help make you a brilliant chef.
Make your creativity work and learn how to prepare tasty recipes to win the Gourmet Chef Challenge: Around the World competition.
Dive into the game scenes and use the hints to spot the ingredients you need.
Cover the world, enjoy the change of scenery as you discover various local specialties, from Europe to the United States, Brazil, India, Russia, Morocco, Canada, China, and Japan.
• Dynamic and animated object search.
• Various mini-games: solve puzzles, reflex games, riddles, and much more.
• Interactive inventory.
• Several places to inspect.
• High-definition lavish background scenery.
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WORLD WAR MACHINE CROWDFUNDING CAMPAIGN NOW LIVE ON INDIEGOGO
First Project from Square Enix’s Collective Platform Earns Support Through to the Crowdfunding Stage
LONDON, MONTREAL: Thursday May 15 – Square Enix Collective and Tuque Games are delighted to announce that World War Machine, the post-human action-RPG (Role Playing Game), has now entered the crowdfunding stage via the Collective partnership with Indiegogo. Collective is a curated platform that enables creators to post ideas, and gamers to judge whether those ideas should become reality or not.
Every idea that’s successful with the community is evaluated by Square Enix as part of a Team Assessment to confirm that the scope of the pitch and budget is in line with the team’s ability and ambition to create the game they’re aiming to make. Through a partnership with the world’s leading crowdfunding platform Indiegogo, projects with enough support from the community are then chosen by Collective to be supported through the crowdfunding stage, enabling gamers to back the ideas they love the most.
World War Machine was one of three projects to be involved in Collective’s pilot phase. It garnered an enthusiastic response, with over 90% of voters indicating that they would back the game through crowdfunding. The time to make the game a reality has arrived with a target of $50,000 over a 40-day period in order to finish the game and release on PC. Gamers can fund the project on Indiegogo now at http://igg.me/at/worldwarmachine.
“Since we first announced Collective last October, we’ve been working steadily towards this moment – the first funding campaign,” said Collective project lead Phil Elliott. “We’re really excited to reach this point, and humbled by the support shown from developers and gamers all over the world with what is a new concept. World War Machine certainly captured the attention of the community, and we were delighted to see people indicate support for the project – now they’ve got the chance to follow-up on that and help make something awesome.”
“Collective voters have overwhelmingly shown their interest in World War Machine with a 90% ‘yes’ vote. Now we get to prove the fans are right. Our prototype is already playable and fun, with backers able to get their hands on it if the campaign concludes successfully,” said Jeff Hattem, founder at Tuque Games. “We’re proud of what we’ve accomplished so far and hopefully fans of World War Machine will take this ride with us and help fully realize our vision.”
Before the funding campaign, Tuque Games underwent a Team Assessment from Collective, a process to assess the developer’s skills, experience and plans for use of funds. This was led by an experienced development director at Square Enix. While this is not a guarantee on the part of Square Enix that the developer will accomplish every goal they’ve set, it’s an indication that we believe they have the capability to deliver a finished product according to their stated aims.
New pitches are uploaded to the pre-funding feedback platform on Mondays, and since the full launch of Collective in April, ten new projects from teams in eight different countries have been published for the community to evaluate. Square Enix Collective was recently nominated in the Innovation in Business category at the inaugural GamesIndustry Innovation Awards.
For more information on the Collective project, or to contact any of the developers involved, please email us directly at [email protected].
About Square Enix Ltd.
Square Enix Ltd., a part of the Square Enix Europe business unit, develops, publishes, distributes and licenses SQUARE ENIX®, EIDOS® and TAITO® branded entertainment content in Europe and other PAL territories as part of the Square Enix Group. Square Enix Ltd. also has a global network of leading development studios such as IO Interactive™, Crystal Dynamics® and Eidos Montréal. The Square Enix Group boasts a valuable portfolio of intellectual property including: FINAL FANTASY, which has sold over 100 million units worldwide, DRAGON QUEST® which has sold over 62 million units worldwide and TOMB RAIDER® which has sold over 35 million units worldwide; and the legendary SPACE INVADERS®. Square Enix Ltd. is a London-based, wholly-owned subsidiary of Square Enix Holdings Co., Ltd. More information on Square Enix Ltd. can be found athttp://www.square-enix.com/eu/en/.
About Indiegogo:
Indiegogo empowers people around the world to fund what matters to them. As the largest global crowdfunding platform, campaigns have launched from almost every country around the world with millions of dollars being distributed every week due to contributions made by the Indiegogo community. At its core, Indiegogo is the equal opportunity platform dedicated to democratizing the way people raise funds for any project – creative, entrepreneurial or cause-related. The company was launched in 2008 and is headquartered in San Francisco, with offices in Los Angeles and New York. For more information, visit www.indiegogo.com and follow us at:
FINAL FANTASY, CRYSTAL DYNAMICS, DRAGON QUEST, EIDOS, IO INTERACTIVE, SQUARE ENIX, the SQUARE ENIX logo, SPACE INVADERS, TOMB RAIDER and TAITO are registered trademarks or trademarks of the Square Enix Group. “PlayStation” is a registered trademark of Sony Computer Entertainment. All other trademarks are properties of their respective owners.
EUTECHNYX’S AUTO CLUB REVOLUTION BEGINS NEW PHASE OF EVOLUTION IN JUNE
Oculus Rift Support, Massively Expanded Content, and Re-engineered Graphics and Physics
Gateshead, UK – May 15, 2014– Two years after Auto Club Revolution’s introduction on PC, Eutechnyx today unveiled details of how the free-to-play motorsport experience is entering a new era. Nothing less than a full remodelling, this “2.0” version of the game begins on June 16 with the launch of a Closed Beta to get feedback from its long-time members of the ACR community. Select new players in various regions worldwide will also be admitted in stages. Oculus Rift functionality is deep in development and is currently in early experimental tests – a full ACR game will be playable when the new VR hardware is released to initial backers this Fall.
“We’ve spent two years laying the foundation of an authentic community-driven game for fans of automotive culture. We have hundreds of thousands of players worldwide that motivate us to push the ACR experience even further, and now we are bringing the best ideas to fruition.” says Dave Thompson, Development Director of ACR.
Already featuring over 50 of the world’s leading manufactured cars like McLaren, BMW, Ford and Bentley, a wide range of new manufacturers and car models have been added to the virtual line-up (such as RUF and Maserati), new interiors are to be added to boost the stunning level of detail. Fresh bespoke audio and engine sounds have also been reproduced to deliver an authentic sound experience for full player immersion. Players will now be able to create a 360 degree garage to admire their collection. Vehicle physics have been overhauled to not only enhance realism but also competitive fun.
Accessibility has been a key emphasis of ACR 2.0 – now only a single download is needed to jump into the action and start interacting with the community.“Our new single client is designed to make a bigger and better splash, pushing the quality of content and integrating new technologies that will further enhance player interaction. We have exciting times ahead of us and we can’t wait to share it with all our players. We strive to deliver content players want by providing a first-class, free-to-play online racing experience however possible,” says Dave Thompson.
New players will be able to register for the ACR Closed Beta from June 16 at http://www.autoclubrevolution.com/and current players will have immediate access when the Closed Beta starts.
– END-
About Auto Club Revolution
Designed, developed and published by Eutechnyx, Auto Club Revolution is a free-to-play online racing game and car community built in collaboration with the motor industry. Featuring officially licensed tracks and cars, it delivers a best-in-class racing experience to the free-to-play market via the world class Eutechnyx-owned racing engine.
Eutechnyx is the world’s leading independent motorsport game developer & publisher. With a history spanning over 25 years, the studio has won numerous awards for its million-plus selling titles and garnered exceptional acclaim in the business sector. As well as its headquarters in Gateshead (UK), the company has studios in Chengdu (China) and Charlotte (USA).
World War I doesn’t get nearly enough attention… now that’s a strange statement, and those battles that were waged between 1914-1918 should not be trivialised or exploited – nor should war in general – but the harrowing stories to come out of the conflict deserved to be told in the interest of reflection, perspective, respect for lives lost and why they were sacrificed, and to help us better understand the errors of our ways and how to avoid such breakdowns of civility in the future. Yet it seems World War II alone, with its clearly defined villain in Hitler putting a singular face to evil, consistently piques the interest of people looking for a real-life ‘Good vs Evil’ story. Instead of retreading such oft-adapted territory, Ubisoft Montpellier aim to tell a respectfully poignant story set against the backdrop of World War I with Valiant Hearts: The Great War, exploring the human element of war and, hopefully, strumming the right chord on our heart strings. Having played the game for more than an hour on the PlayStation 4, we can positively say that they’re on the right track.
Valiant Hearts: The Great Waris specifically inspired by letters written by soldiers during WWI, and as such is focused on the lives of multiple individuals on both sides of the conflict with the war itself being the antagonistic force. At the game’s introduction, Emile – a humble farmer – is taken from his daughter Marie and grandson Victor, conscripted into the French army. An older gentleman, Emile goes through the standard training regimen – a tutorial for the player, introducing them to the basic – but must rely on his wits to survive the brutal and physically demanding battlefields. And so, the player’s experience with Emile is much more puzzle-heavy. Before even stepping onto the war-zone, Emile sees an opportunity to interfere when a man is being harassed at the train platform. Conveniently, the bullies are standing on either side of the steam pipes. One pull cord is unguarded, but the other is. A French brass band is standing by, and it turns out this guard really just wants to hear some good music. Directing the four members in the right order, almost like a conductor, lures the guard away from his post in order to enjoy the music, allowing the player to climb the ladder, head into the cab and pull the second cord, spraying hot steam right into the remaining bullies’ faces. The victim’s name is Freddie, an American who willingly joined the French army as many did, but he’s no weakling. Freddie is one of five playable characters throughout the journey whom we will get to shortly.
Moving on, Emile charges alongside his comrades in Neuve-Chapelle in early 1915, with the player evading incoming mortar attacks by reading the enlarging shadows on the ground and either slowing down, or speeding up to avoid its impact. Unfortunately, Emile gets captured by the Germans during this first battle. Awakening in shackles, we see the grandfather appointed as chef for the opposition. Little is communicated in Valiant Hearts: The Great War through actual dialogue, but rather with thought bubbles (accompanied by some gibberish) presenting visual direction/communication. The above image is taken from the initial chapter and, in fact, the exact area we are on, and shows an example of this. Emile is ordered to cook some bratwurst for the troops, but entry to the kitchen is blocked by another soldier demanding you get some water for his ‘casualty dog’, as they were called. Most actions in the game are contextual, with the aforementioned pull cords requiring the player hold ‘X’ down and flick the left thumbstick downwards to reflect the appropriate motion of the action. Here, it’s a wheel that needs turning. Once inside the kitchen, Emile is visited by Karl, his son-in-law who was deported and conscripted into the German army numerous months back. He asks about his wife back home… all he desires is to be safe with his family again, and that includes Emile. Karl leaves before they can be caught speaking.
There is a photograph of Marie on the floor, a collectible for the player, of which there are up to 6 or so in each level. There are also diary entries that are updated as the story progresses, written by Emile, Karl, Marie, Freddie and Anna, a medic we meet later on. What’s especially neat are the facts added to your journal, which can be accessed as they appear by pressing ‘triangle’ at the prompt. These detail topics from related historical events attached to the immediate surrounds of the player, to something as minute as the mud you trudge through. They are great, passive history lessons that are completely optional, but add context to proceedings. After boiling and rolling out the bratwurst for our captors, we are forced to flee back into the kitchen as French mortar strikes pepper the camp. In the aftermath, trapped under rubble, the casualty dog comes to our aid, now without a master. Pressing and holding ‘L1’, we enter ‘dog mode’ (for lack of a better term) where the player can command the dog. Walt, as he has been named by Ubisoft outside of the game, pulls Emile from the wreckage and so begins their budding relationship. Walt is, himself, a main character and interacts with all playable characters at some point or another in the plot. He’ll indicate dig spots, help in puzzles by pushing levers (yes, he’s quite an intelligent canine) and fetch objects for you that are out of reach, all the while navigating on a vertical plane via small tunnels bored into the environment.
Emile is armed with his trusty ladle, which can be used as a melee weapon or to dig through dirt/into the earth… obviously not your cheap, plastic variety. As mentioned, the Emile sections of gameplay are puzzle-centric, although the whole game features puzzles of different kinds/difficulties. One such puzzle involved using up and down pulleys to lift a crate above ground, allowing Walt to jump on, bringing it back down to the platform underground, jumping on as Walt jumped off and finally commanding him to push the down lever to transport you to the bottom level where you could progress. This puzzle in particular is multi-sectioned, as Emile is tasked with overloading a generator that is pumping toxic fumes as a line of defence on the surface. Once achieved, the team find themselves in peril with Walt caught in barbed wire and a tank advancing on their position. There is where Freddie returns to the fray, as we embody him leading up to that moment on the other side of the hill. Freddie is a true battler who prefers his fists, and explosives, mind you, to guns. Running across the battlefield, intermittently taking cover from the opposing gunfire, we approach our objective – a bridge, fitted with TNT, that must be detonated. Getting to the detonator, however, is a challenge requiring the player throw found objects such as bottles to distract guards, stealthily moving past them and, if need be, knocking a couple unconscious.
When we arrive at the site of a troublesome mortar, Freddie spots Emile and Walt at the mercy of the enemy tank, leading us to take aim and save the day. Freddie reunites with his friend and, using his speciality tool – wire cutters – we cut Walt loose of the sharp, digging metal spikes and continue on together. Eventually, the trio are on the run when it seems almost all hope is lost. Thankfully, Anna plays the role of deus ex machina when her jeep comes into view. Leaping in, the crew are saved from guaranteed death. This is when we flash forward to chapter 2 for the purpose of the demo. 9 months earlier in Paris, we get a taste of Anna’s story, as she mends the wounded in an almost rhythm-game-esque minigame (shown above) and fixes her automobile before outstripping and eluding German pursuants. Her gameplay is very much centered around performing her duties as a nurse and being the equivalent of the ‘wheelman’; it’s nice that every character has a special ability/set of traits that lends to unique gameplay, breaking up any potential monotony. Puzzles, again, are encountered in every area, and before her car was road-ready, we had to find the right shaped wrench to remove a wheel lock keeping it grounded, find another wrench for the nearby fire hydrant, open it, and then fill the radiator with the water.
Sadly, that was our time with Valiant Hearts: The Great War. Particularly interesting is the clash of tones with the cartoonish, over-the-top animations and the depressing nature of the themes presented. We did encounter some bugs, but they were known issues already marked by the developers and are probably being worked on as we speak. Child of Light was made with the same UbiArt Framework engine, and for what it’s worth, we believe Ubisoft have another high-calibre digital release on their hands. Valiant Hearts: The Great War releases on June 25; look for our review closer to the date.
Defend, Attack, Collect: Toy Rush Launches for iPhone, iPad, and iPod touch
SEATTLE – May 15, 2014 – Uber Entertainment in partnership with Tilting Point is thrilled to announce the launch of Toy Rush™ on the App Store for iPhone®, iPad®, and iPod touch®. Toy Rush is a free-to-play tower offense and defense game with a collectible card twist. Players discover and collect a variety of powerful toys and then use those toys across multiplayer and single-player modes.
Tear open card packs to build a toy army and then deploy gigantic riding bears, top-hatted sharks, and four-wheeled cats against gum-ball blaster towers, bottle rocket launchers, and gum traps. Collect rare and powerful super toys, build and defend your base from attack, and customize your clubhouse.
“We’re happy to announce the release of Toy Rush on the App Store, and let everyone get their hands on it. With Toy Rush, we wanted to deliver all the awesomeness of a classic genre game and throw in an extra element to spice it up,” said John Comes, Design Director at Uber Entertainment. “We think the mix of deep tower-based strategy with collectible cards is pretty special. The multiplayer is compelling, too, and gives people an endless source of content.”
Toy Rush‘s seamless multiplayer lets you attack your friends and take their hard-earned tickets, in addition to defending your own base from their designs. Toy Rush includes 50 strategy-filled single-player missions that have you taking down competitive Toy Rushers on a quest to prove that you have the best clubhouse of them all.
Toy Rush is available for free from the App Store on iPhone, iPad, and iPod Touch or at: www.appstore.com/toyrush.
Toy Rush is compatible with the iPhone 4 or newer, iPad 2 or newer, iPad mini, and iPod touch (5th generation).
About Uber Entertainment
Uber Entertainment, Inc. is an independent video game publishing and development company in Kirkland, WA. Founded in 2008 by veteran developers, Uber has become known for its ability to blend amazing technology with innovative gameplay. Additional information about Uber can be obtained through the Uber Entertainment Web site at www.uberent.com.
About Tilting Point
Tilting Point™ is a new generation games partner for top independent development studios, with a focus on the rapidly growing mobile and tablet markets. Tilting Point empowers elite developers with expert resources, funding, and operational support to give carefully selected games mainstream success. The company adheres to a core philosophy of putting development talent first, advancing industry-leading analytics, and overcoming discoverability hurdles with aggressive, best-in-class marketing. www.tiltingpoint.com
All company names and trademarks are the property of their respective owners. Apple, iPhone, iPad and iPod touch are trademarks of Apple Inc., registered in the U.S. and other countries.
Take to the Skies as Wyrmbyte releases new content for fast paced MOBA – Dragons and Titans
Indie developer, Wyrmbyte, today announced that a new dragon, Bilebite, and a new weapon, Winter Floe, are now available for players to master in their fast paced MOBA Dragons and Titans which offers gamers shorter match times and unique RPG elements.
The Bilebite are blindingly fast, and prone to swarm. Part insect, these sinister creatures fly on four transparent wings. Their tiny eyes are faceted like cut gems, and their abdomens are segmented like a stinging hornet. Bright jungle colors belie the virulent poisons that brew in the gut of the beast, and needle-like fangs crowd their narrow jaws. This dragon’s special abilities include Bile Shot, where the Bilebite’s venom glands store up a thick blast of bilious acid which can be spat all in one burst, or in individual shots for each chosen enemy and Buzzbombs, which are six exploding beetle escorts that can precede the Bilebite into combat, or act as cover in a retreat.
The newly released weapon, Winter Floe, has two special abilities; Ice Stars, where small blades of ice are thrown at your enemy, potentially deflecting damage they intercept away from you while also damaging foes that are struck, and Cold Razor, where you can throw it to unleash its true power, showering your foes in the shards of ice it spawns as it flies.
Dragons and Titans is free-to-play and is available now on Facebook and Steam.
About Dragons and Titans
In Dragons and Titans players take on the role of a Dragon Lord called into battle to release their deity (a Titan) from captivity so they can rule for the next 100 years. Players can select from over 30 different dragons, each with unique abilities and progression levels, as well as a range of weapons which can be upgraded in the Forge from elements scavenged during battle.
The battles in Dragons and Titans range from 10-15 minutes, giving gamers access to more matches during any given session with a variety of gaming options including 5V5 PVP, Co-Op or Single Player Adventure Mode. Map types are familiar to the MOBA gamer, including traditional MOBA, Capture Points and ARAM (All Random All Middle) maps.
To learn more about Dragons and Titans visit: http://www.dragonsandtitans.com/
About Wyrmbyte
Wyrmbyte is an indie video game studio founded in 2012 by industry veterans from END Games Entertainment and NetDevil. Wyrmbyte’s first published title, Dragons and Titans, was developed to offer gamers something new and unique in the MOBA space.
Compatibility: Requires iOS 7.0 or later. Compatible with iPhone, iPad, and iPod touch. This app is optimized for iPhone 5.
Description
Atom Run is an action-packed retro-futuristic platform game, in a superb mechanical-dynamic world.
Jump, push, run and avoid the many dangers you’ll encounter. Don’t worry about dying – you have infinite lives. You’ll be hooked!
“In 2264, an unprecedented disaster put an end to all living things. Only the robots survived – but when exposed to radiation, they become uncontrollable! With one exception…”
You control Elgo, a sophisticated robot prototype with simple, intuitive commands. Your mission is to find all the atoms and molecules that are critical to creating new life. Act fast, because your time is short!
Features & Highlights of this Game:
– Action-adventure fast paced platformer game
– Experience worthy of a game console fully optimized for iOS
– Optimized for retina display
– 2D game engine, 3D graphic
– Precise and intuitive commands
– Original music composed by french electronic artist King Q4
– Supports iOS joysticks (Game Controller)
– Game Center
– Complete Game! Free of ads and does not feature additional purchases
– We do not collect any personal information.
– Atom Run is available in: English, French, Italian, Chinese, German, Spanish, Japanese, Korean and Russian.
System Requirements:
Atom Run requires iPad 2, iPhone 4S or iPod Touch (5th generation) or higher – or a newer device.
Don’t hesitate to leave us a rating or a comment in iTunes.
About FingerLab:
FingerLab is an independent app development & publishing studio. In 2012, it won the Apple Design Award for its app “DM1-The Drum Machine.” Besides, it has even been featured in the iTunes App Store in several categories including Best of 2013 (Musyc), App of the Week (Rockmate, Albert & Multiponk), Hall of Fame (Multiponk, DM1).