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JoJo’s Bizarre Adventure: Stardust Crusaders Episode 7 Impressions

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– Episode 7 – Strength –

JoJo’s Bizarre Adventure: Stardust Crusaders
Episode 7 – Strength

Here we are again, my friends! It’s episode seven of the “Stardust Crusaders” anime; an episode that continues us on our journey with the crew as they head into further into sea, boarding another boat, losing some more of their friends but gaining another quirky and ultimately nightmarish new enemy! It’s going to be a good week! If you missed out on the episode from last week, you can read about it by clicking here. Episode six had the team go up against a mighty, aquatic killer…and also a shark. Zing! I absolutely suggest you read my impressions for episode six before moving on, they’re both set out in the ocean and they’re both as silly as each other. Definitely something you don’t want to miss out on. Now onto episode seven; “Strength”.

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– Mirror Mirror On The Wall… –

Mirror Mirror On The Wall…

It’s been well over a hundred years since DIO killed Jonathan and took his body yet every single time he is shown, the lord of darkness is partially naked and admiring it. Is he THAT in love with himself? Wait, that’s Jonathan’s body…is he THAT in love with Jonathan’s “jacked” torso? The start of episode seven has DIO staring into a full-body mirror while talking to his creepy shaman friend who, might I add, has absolutely no problems with him perpetually being on his way to fully undressing. With no sign of any naked girls around (like last time), I believe DIO has just come out of a “me time” session and is ready to talk seriously with the withering husk of a woman he’s probably commanded to stay in the corner of his…pyramid?

I’m still not sure exactly where DIO is but I’m sure he’s living in something outlandish. The vampire king has begun to worry about the Joestar crew getting closer to him stating that he fears the fact that he cannot underestimate them. So, to be clear; he doesn’t fear them, he doesn’t fear their power, he’s not worries about them defeating him, he’s simply concerned that he is unable to underestimate them…take that any way you want because I’ve got nothing. I assume this portion of the episode was to showcase DIO’s “emotions” but I’m not really sure it did that well because he was still too egotistical to be real about how he felt WHICH, I suppose, is another thing the showrunners wanted to bring to the audience’s attention…next time maybe put a shirt on, DIO. Then we’ll listen to your feelings.

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– It’s A G-G-G-Ghost Boat! –

It’s A G-G-G-Ghost Boat!

We now return to the Joestar crew as they come into contact with some sort of “Scooby Doo-esque” ghost ship that doesn’t seem to have a soul onboard yet continues to run just as perfect as any other fully manned ship. The crew from the last boat – who all survived the explosion of their original ship alongside the team – spread out across this new ship, each one of them doing their best to look tougher than the others. The Joestar crew, on the other hand, quickly jump to as many conclusions as possible, most of which end up being true. Just like every single other episode. No but in all seriousness; the reason I wanted to bring focus to this particular part of the episode is because it actually showed the main “Stardust Crusaders” characters to be more than just…well…assholes. At one point during this set of scenes, the young stowaway from the last episode (who has yet to be named but let’s call her “Pico” for now) begins to start worrying about her safety and contemplates who it is she should really be trusting.

As soon as Pico shows signs of doubt towards Jotaro and his crew, Joseph turns around and tenderly explains that they’re the good guys and she can always trust them. It was a little corny, I’ll admit that, but it was also incredibly sincere and really telling of just who these characters are. After all, they ARE going to save the world…I think…hopefully. In true “ghost ship” fashion, a member of the old crew is killed by a mysterious swinging crane hook that hadn’t been controlled or directed by anyone! The crew jump to action and exclaim that people need to be wary of the entire ship…there’s a good chance it might be a “Stand”! Unfortunately, even after seeing their comrade killed by seemingly nothing, the old crew don’t listen and go wandering off to do their own thing. Luckily their just canon fodder for the enemy to demolish so as to prove his/her ability level. Pico eventually wanders into what looks to be an empty room but that’s not what it is! It’s the opposite of empty; there’s someone or someTHING in there! What could it be?

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– Monkey Business. –

Monkey Business.

Turns out it’s a monkey. Sorry for the unnecessary hype, I just thought the reveal needed more “pizazz”. The beautiful mug you see above this paragraph is the orangutan that Pico discovers while searching through the ship, isn’t it unimaginably horrific? I’d be lying if I was to say this damn dirty ape didn’t scare the living shit out of me when it first appeared on screen so I’m just not going to say anymore about it. It is revealed that the only living inhabitant of this ship is a single orangutan but it quickly proves itself to be little more than just your standard ship monkey. After staring deep into Pico’s eyes while pointing towards the lock on it’s cage, the orangutan decides that it is time for a smoke and a bit of a perv. Not that he wasn’t already giving the young woman a bit of the lustful gaze. Reaching under what looks to be a pile of unidentified clothing, the orangutan reveals a porno mag and a pack of cigarettes, both of which he puts to good use to make himself seem real cool in front of the girl. That’s what women like in a man right? It’s how I try to “pick up”. Pico’s interaction with the ape left her feeling…dirty so she continued her tour of the ship hoping she’d soon find a shower to wash off all the monkey sex vibes.

She eventually finds a place to “freshen up” and then proceeds to age about five or six years in the time it took her to get completely naked so as to not have viewers inadvertently staring at a young, naked girl. Unfortunately Pico doesn’t exactly get a chance to enjoy her shower because it is quickly interrupted by…well, you know who. Mr. Orangutan forces himself onto Pico but luckily Jotaro is always just around the corner and he comes to save the day alongside his best friend “Star Platinum”. The ape has a bit of a freak out and fights back, revealing that HE is a “Stand” user.

Who would have though? Me. I thought it. It was kind of obvious. After a bit of a scuffle wherein which Jotaro gets shoulder stabbed with a sealing fan, he comes to the conclusion that it is the ship that is the ape’s “Stand”. Oh, also the rest of the crew are still on the main deck though they’re in a bit of trouble themselves but…do we really care about them? No. They’re fine. One thing I’ve come to understand about this series is that no one apart from who’s currently in a fight is in any trouble at all. Jotaro and the orangutan continue to “thrown down”, this takes up a bulk of the episode but, once again, there’s a lot of “talking” and only a small portion of fighting which is really the norm for series’ of this kind. Now that the monkey is defeated, what will happen to the boat? It will implode you say? Well then…EVERYBODY BACK INTO THE LIFE RAFTS!

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– Welcome To Singapore! –

Welcome To Singapore!

Just before the end of the episode we’re, once again, met with DIO and his elderly lady friends still discussing what exactly is going to happen next. DIO is starting to get a little nervous; they survived two “Stand” users even while the odds were against them, they’re slowly getting closer to figuring out where he is and it seems as though Jotaro just continues to get stronger and stronger…DIO my friend, you’re dead. The shaman reveals that her son has already been dispatched to fight the crew, the man with two right hands…but for now the crew is safe once again!

Though I use the word “safe” lightly. The great thing about the ship imploding and the team’s fates being left up to the sea is that they still, despite all odds, made it to Singapore which is exactly where they wanted to go…they just had to destroy two ships to get there. The Griswolds have nothing on this oddball family, at this rate it’s hard to believe they will ever make it to Egypt. Right now, none of that other stuff matters at all because they’re on dry land, they’re in a beautiful country and they’ve already booked themselves a couple of hotel rooms but…who’s bunking with who? Also…what’s the creepy doll doing on the bedside table?

Check out  the “JoJo’s Bizarre Adventure: Stardust Crusaders” anime on Crunchyroll and check out more episode impressions HERE.

ALWAYS SOMETIMES MONSTERS TUGS AT YOUR HEARTSTRINGS TODAY, AVAILABLE NOW ON STEAM

ALWAYS SOMETIMES MONSTERS TUGS AT YOUR HEARTSTRINGS TODAY,  AVAILABLE NOW ON STEAM

– Inspired by True Events, a Game About Life, Love, and The Pursuit of Both –

Toronto, Canada – Independent developer Vagabond Dog and the emoting publishers at Devolver Digital announced today that the always sometimes semi-biographical and touching story-driven RPG, Always Sometimes Monsters, is available today on PC via Steam, GOG, and Humble. Demanding the answer to the question, ‘How far would you go to get what you really want?’, Always Sometimes Monsters takes players on a narrative-driven journey where they face tough life choices and the harsh reality of modern life.

Inspired by the real-life events of Vagabond Dog cofounder Justin Amirkhani while he hitchhiked his way across the U.S., Always Sometimes Monsters invites players to assume the role of a down-and-out character on the verge of collapse after learning the love of their life is set to marry someone else. And as in the real world, right isn’t always good, and wrong isn’t always bad; choice plays a huge role in the game.

Players will select characters of different gender, race and sexual orientation players and set off on a text-based story where they will quickly discover a world that reacts uniquely to who they are. Each play through is filled with a staggering number of diverging paths, creating a narrative tailored to the individual playing, their choices, and their personal ethical compass. Along the way, players are free to make their own choices as to who they want to become, where every single decision – whether as seemingly inconsequential like moving boxes for some quick temp work, or stepping in and assisting a band of union protesters in a riot – every action contributes to the overall course of narrative.

Always Sometimes Monsters is an expression of our common struggle to exact choice in a reality where circumstance does not always provide us with the opportunity to do so. It is an experience heavily influenced by our personal journeys in life and the multitude of people whose roads have crossed ours,” said Justin Amirkhani from developer Vagabond Dog. “Our hope is that in playing the game you come to question what defines the decisions you make, not just in games but in life as well.”

Always Sometimes Monsters is now available on Steam, GOG and Humble via AlwaysSometimesMonsters.com with a 10% discount for a limited time during launch.

More information and discussion is ongoing at vagabonddog.com or on Twitter @VagabondDog.

TECMO KOEI REVEALS DYNASTY WARRIORS GUNDAM REBORN PRE-ORDER BONUS CONTENT

TECMO KOEI REVEALS DYNASTY WARRIORS GUNDAM REBORN PRE-ORDER BONUS CONTENT

The most expansive Gundam experience will arrive in Tecmo Koei Europe’s upcoming game DYNASTY WARRIORS®: GUNDAM Reborn on 27th June 2014 in retailers across Europe. Featuring Mobile Suits and their pilots from over 30 years of Gundam anime and manga, DYNASTY WARRIORS: GUNDAM Reborn boasts the largest in-game roster of Mobile Suits and number of missions yet.

Today Tecmo Koei Europe also revealed additional content, exclusively available to those who pre-order DYNASTY WARRIORS: GUNDAM Reborn.

Pre-orders through Game will receive a variation of mobile suit MSM-04 Acguy, the GPB-04B Beargguy (originally from Model Suit Gunpla Builders Beginning G). This particular suit, as the name suggests, has the form of a bear and it is not to be taken lightly as it carries a back-pack full of powerful guns. Other weapons include, among others, a particle gun and extendable claws.

Independent retailers –through Centresoft- will offer an additional scenario. In this battle mission, players are called to combat and defeat two of the most famous characters in the Gundam series, The Red Comet and the Crimson Lightning

New Batman: Arkham Knight Debut Gameplay Trailer Revealed

New Batman: Arkham Knight Debut Gameplay Trailer Revealed

Today Warner Bros. Interactive Entertainment and DC Entertainment debuted the first gameplay video from Batman: Arkham Knight. The Official Batman: Arkham KnightGameplay Trailer – “Evening the Odds” showcases Scarecrow’s return to Gotham City as he schemes to unite the Rogues Gallery and destroy Batman once and for all.  As the citizens flee and criminal gangs take control, the Dark Knight evens the odds by taking to the streets in the legendary Batmobile to ignite the fight that will decide the future of the city that he is sworn to protect.

Batman: Arkham Knight is based on DC Comics’ core Batman license and will be available exclusively for the PlayStation®4 computer entertainment system, Xbox One, the all-in-one games and entertainment system from Microsoft, and Windows PC.

In the explosive finale to the Arkham series, Batman faces the ultimate threat against the city he is sworn to protect. The Scarecrow returns to unite an impressive roster of super villains, including Penguin, Two-Face and Harley Quinn, to destroy The Dark Knight forever. Batman: Arkham Knight introduces Rocksteady’s uniquely designed version of the Batmobile, which is drivable for the first time in the franchise. The addition of this legendary vehicle, combined with the acclaimed gameplay of the Batman Arkham series, offers gamers the ultimate and complete Batman experience as they tear through the streets and soar across the skyline of the entirety of Gotham City.

For more information, please visit  www.batmanarkhamknight.com.

KING’S BUBBLE WITCH SAGA 2 IS BREWING AND COMING SOON TO FACEBOOK AND MOBILE DEVICES

KING’S BUBBLE WITCH SAGA 2 IS BREWING AND COMING SOON TO FACEBOOK AND MOBILE DEVICES

LONDON & NEW YORK, 21 May 2014: It’s the witching hour once again! King Digital Entertainment plc (NYSE: KING), the leading interactive entertainment company for the mobile world and creator of global sensations Candy Crush Saga and Farm Heroes Saga,today announced it will be bringing players back under the spell of one of its original breakout hits with the upcoming launch of Bubble Witch Saga 2.  Coming soon to Facebook and mobile, this all-new instalment of the ever-popular bubblicious bubble shooter will enchant players with a wide variety of all-new bubble bursting game action.

Bubble Witch Saga 2 will present a spellbinding next chapter to Bubble Witch Saga, which has been played by millions of devoted players on both Facebook and mobile devices since it launched on Facebook in September 2011. Where the original Bubble Witch Saga was set in the East and drew from the wicked world of evil, Bubble Witch Saga 2 will bring gamers into the enchanted land of the West with the goal of doing good. Each exciting level of Bubble Witch Saga 2 will offer an exciting range of all-new game mechanics that will keep players engaged and on the edge of their broomsticks throughout their journey.  In the pursuit of good, players can go further into the world of Witch Country by utilising additional boosters and game-play modes that allow them to more easily collect and clear groups of bubbles and magical elements.

Additionally, as with all King games, Bubble Witch Saga 2 on mobile will sync to Facebook so players can unlock new levels and access leader boards without losing their progress in the game. More details will be revealed closer to the game’s official release.

-ENDS-

About King
King Digital Entertainment plc (NYSE: KING) is a leading interactive entertainment company for the mobile world. It has a network of 352 million monthly unique users as of first quarter 2014, and offers more than 180 exclusive games in 250 countries through its king.com and royalgames.com websites, Facebook, and mobile distribution platforms such as the Apple App Store, the Google Play Store and the Amazon Appstore. King has game studios in Stockholm, Bucharest, Malmö, London, Barcelona and Berlin along with offices in San Francisco, Japan, Korea and Malta.
© 2014 King.com Ltd. King, the King crown logo, Bubble Witch Saga 2Farm Heroes Sagaand Candy Crush Saga and related marks are trade marks of King.com Ltd and/or related entities

ICEBERG INTERACTIVE CELEBRATES FIVE-YEAR ANNIVERSARY WITH BIGGEST LINE-UP EVER

ICEBERG INTERACTIVE CELEBRATES FIVE-YEAR ANNIVERSARY WITH BIGGEST LINE-UP EVER

Independently Financed Publisher Conquers Space as a Winning Business Strategy  

Haarlem, The Netherlands – May 21, 2014 – During the past five years and through one of the toughest periods in recent economic history, Iceberg Interactive has strived to become a major force in PC game publishing by striking a rich vein of gold in the dark reaches of space and fantasy. By concentrating on a small number of niche genres that continue to grow in popularity including space and fantasy worlds, 4X, strategy, and simulation, Iceberg Interactive is celebrating its fifth year of growth with its biggest, most impressive line-up to date.

Headlining the five-game 2014 roster is Amplitude Studios’ fantasy-based 4X game Endless Legend, the 4X space strategy title StarDrive 2, the space sim Starpoint Gemini 2, the 4X space strategy title Lords of the Black Sun, and the arcade combat flight game, Vector Thrust, the majority of which are currently in Steam’s Early Access program.

Since its inception in 2009, Iceberg Interactive has carved out a unique niche as a resilient, resourceful, and fleet-footed indie publisher. By taking risks with rookie developers, managing its costs wisely, and investing in genres that big publishers have left for dead, Iceberg has positioned itself as a leader in the 4X, sci-fi, and strategy genres.

“Iceberg’s progress to date stems from the fact that we are all gamers, and we like to play the games we publish – this gives us a certain affinity with our customers – we are all about games, and it reflects in the deep, rich games we publish,” says Erik Schreuder, CEO of Iceberg Interactive. “The demand for strategy, 4X, and space games never stops. It’s just that most of the larger publishers feel that, because these games aren’t multi-million unit sellers, they are not commercially viable. This is where we see our opportunity. PC gamers are a very vocal lot, and have responded in kind by letting us know how much they love our games and consistently ask us to keep them coming.”

Among the 70-plus titles published and distributed since 2009, Iceberg has created a name for itself with standout titles Killing Floor, Wings of Prey, Armada 2526, Starpoint Gemini, APB Reloaded and Dark Fall: Lost Souls. More recent hits include Horizon, Gas Guzzlers Extreme, Endless Space, and StarDrive.

Erik Schreuder is available for interviews to reveal how Iceberg’s strategies and approaches to the indie PC market, its knowledge of Steam, and its passionate embrace of the 4X strategy genre, have buoyed the company and carved out a reliable niche for growth. For interviews or more information, please contact Douglass C. Perry via email at [email protected] or by phone at (209) 586-1495 x105.

For more on Iceberg Interactive, visit its Website, www.iceberg-games.com, YouTube channel, www.youtube.com/channel/UCZVeEavzrEZvLazxwKKTRiQ, Twitter page, twitter.com/Iceberg_Int, and Twitch channel, www.twitch.tv/iceberg_interactive/.

# # #

ABOUT ICEBERG INTERACTIVE 
Iceberg Interactive is an independent video game publisher founded in 2009 by an international group of games industry veterans and is located in Haarlem, The Netherlands. While keeping its roots in the European retail games market, Iceberg has rapidly increased its focus towards the global digital games market, by building strong direct relationships with dozens of Game Portals. Staffed with avid gamers, Iceberg works closely with an international assembly of game developers, both midsize and indie. With a distinct focus on the strategy, action, simulation and adventure game genres, the company has garnered attention with acclaimed releases including Killing Floor, Wings of Prey, APB Reloaded and Endless Space among its 70+ game arsenal – with more promising games in the pipeline.

Professional Farmer 2014: Platinum Edition Review

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Professional Famer 2014: Platinum Edition
Developer: Playway
Publisher: United Independent Entertainment GmbH
Platforms: PC (Reviewed)
Release Date: 28 November, 2013
Price: $19.99 – Available Here

Overview

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Professional Farmer 2014, developed by Playwar S.A. and published by United Independent Entertainment GmbH, is a game firmly in the vein of the ‘European Simulator’ style of the simulation genre. This means that in these kinds of games the developers aimed to create as much of direct replication of the experience of a particular profession, with less focus on the ludological aspects of game design (the ‘gamey’ parts of a game). These types of games are especially intriguing to those with an interest in game design as, when done well, they provide a strong example of how pretty much any aspect of life can be made fun through minimalistic but efficient application of game mechanics. I imagined the game as a bit like a more hardcore version of the Harvest Moon series, and with this in mind I doffed my cap and pulled on boots to trudge with an open mind into the open fields of the latest iteration of the Professional Farmer series.

Story

This game’s narrative is the soul of brevity. You are a farmer trying to eke out a living in either the American or French countryside. That is it. Nothing more nothing less. This is a simulator of farming and you should expect nothing more or less. Following the mediocre tutorial at the start of career mode,which didn’t teach me about such things as how the heck I’m meant to use the manure that my animals produce (my farmstead is literally being overrun with bull$%^&), you’re thrust directly into the brunt of the gameplay: farming.

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This is an area in which I found the game to be sorely lacking. The lack of an overarching narrative in game never bothered me before and I’m fine with drawing my magic circle around any game that I play (to seperate the world of the game entirely from the reality I occupy), but the world of Pro Farmer feels completely static and immobile. There are no rivals to compete against, no random occurrences which might force the player to make decisions, or even any obstacles for the player to overcome beyond a bank loan and the occasional pest invading your fields.

Gameplay

As mentioned above, you play this game as the eponymous farmer. You start with a farmstead with cows, chickens, and a couple of fields. The gameplay of Pro Farmer largely focuses on the business of farming (surprise, surprise). The farming tools are all mechanised, so most farming activities like plowing and planting require you to get into your tractor, attach various farm implements, and then drive across a field. This is largely what the game boils down to: driving over a field repeatedly. Most of the time, this is brain-numbingly boring with little player input and at others it is just plain annoying as your vehicle can list to one side or the other if the field is on the side of hill. Nothing annoys my obsessive-compulsive desires more than having my attempts to plow in nice, straight lines repeatedly foiled because my tractor keeps sliding down the hillside. I originally assumed that this listing might have been resistance which was caused by the plow, but having obtained a field on flat terrain and testing out this hypothesis; I have discovered that this is not the case.

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Outside of caring for these fields, there doesn’t appear to be all that much that you can actively do in the game. You can buy animals such as hens and cows which produce eggs, milk, and the aforementioned manure. This all done automatically, however, without any input from the player other than deciding when to buy and sell individual animals. This does provide some small level of management alongside buying other essentials such as seed, fertilizer, and fuel but ultimately there isn’t all that much that you can exert yourself in.

Ultimately, the game only allows you to work the fields as the only activity where you can actually have some manner of greater control and exert effort. I resigned myself to this notion and after slaving away for a whole game year and stockpiling my harvests, I was dismayed to find that my work earned me a pittance. Perhaps this was meant to be thoughtful commentary on the state of affairs for modern day farmers or I might just be a terrible business man. All I know for certain is that in two hours of gameplay and working 3 fields, I had earned about 10 000 euros. This figure did not include the money I would have spent on seed, fuel, and fertilizer, and would not have put much of a dent into the sizeable 250 000 euro loan which I was working to pay off. I would liken this experience to paying off the loan to Tom Nook in Animal Crossing but with less cartoon animal loan skarks and more spreadsheets.

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There is DLC in the platinum edition which includes the opportunity to ride around on older tractors from the history of farming, with models from the turn of the century. These vehicles are accurate to their real-world counterpart and are much slower than your default vehicle, so I doubt many players would actually use them as anything other than historical ornaments. There is also an American map added in, which other than visual differences, does not play all that differently from what I’ve seen of the standard French map.

Visuals

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The graphics in this game are nothing to write home about. The interior of each vehicle has been lovingly recreated for each vehicle and can be seen in the first-person view, but it is not practical for the player to play the game from this view for too long and so you’ll probably end up using your camera in a third-person view. Trees, shrubs, and crops are rendered with 2 or more intersecting, 2D images. I found this to be an unusual choice for the game as this produces an effect which is nice at a distance but ugly up close. I imagine that rendering each individual stalk of wheat would have been taxing on most systems, so I understand why the developers made this decision. There are still some nice visuals to be experience such as the waves of gold of fully grown wheat, as long as you don’t zoom in too close to the field. Textures for buildings and people were similarly roughshod with my farmstead clearly being located somewhere in the uncanny valley region of France.

Audio

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The game’s sound design is largely mediocre. The sound effects for all the farm vehicles are all present and working. The music does get a bit annoying due to the limited soundtrack and the somewhat uninspired score which sounded like it was lifted off of the Sims 2. For some reason, the music turns itself off when you leave your vehicle which I guess might be a subtle way of telling the player that this game is played from the behind the wheel of a virtual tractor… or possibly a glitch. What disturbed me was the lack of sound emanating from the farmyard animals when I was near their pens and cages. Occasionally I’d hear a cluck or a moo but from my experience on farms I know that animals are not normally this quiet. I rationalized this phenomenon as the outcome of years of behavioural conditioning which causes the animals to become silent with fear whenever I approached.

Overall

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Ultimately, the game design is what irked me the most in this title as I was so limited in input into the game world. There is so little to do and so little variance in the actions that you do have available, which ultimately made this game feel more like a chore and less like a retreat into pastoral bliss. There is so much more which could have been added to this game to increase player interactivity.  The easiest way I could think of off the top of my head is to give players more choices in shaping their farm. For example; players could be given the choice about whether or not practice factory farming with their livestock, or whether to use genetically modified crops in their fields. These are both controversial topics, to be certain, but they are choices which are made by actual farmers in the real world, today. By giving players choices such as these, they could have made a more accurate simulation and also can give players a sense of agency which, unfortunately, this game is sorely lacking.

I admit that the simplicity and the grind can probably appeal to some players and from what I’ve read, micromanaging the small details which the game does give you can apparently turn out to be quite profitable but considering there is so little that you can actually spend this money on, I doubt I would feel much accomplishment or joy. There is still some small fun to be had in this grind which I experienced when I harvested my fields of grain the first time, but there isn’t all that much which can actually hold my attention to get me to play long enough to capitalise on this investment. This title runs smoothly and does have some nice visuals to experience here and there but ultimately, the devs need to put more effort into the game design itself as right now Professional Farmer 2014 is more simulation than game.

3-5-capsules-out-of-10

Capsule Computers review guidelines can be found here.

Alone in the Dark® By Atari

Alone in the Dark®

Alone in the Dark® By Atari

Open iTunes to buy and download apps.

View In iTunes

This app is designed for both iPhone and iPad
  • $0.99
  • Category: Games
  • Released: May 20, 2014
  • Version: 1.0
  • Size: 262 MB
  • Language: English
  • Seller: Atari, Interactive
Rated 12+ for the following:

  • Frequent/Intense Cartoon or Fantasy Violence
  • Frequent/Intense Horror/Fear Themes
  • Infrequent/Mild Realistic Violence

Compatibility: Requires iOS 6.1 or later. Compatible with iPhone, iPad, and iPod touch. This app is optimized for iPhone 5.

Description

Solve the mystery behind the suspicious death of Jeremy Hartwood! Inspired by H.P. Lovecraft, Alone in the Dark® was originally released for PC in 1992. This action-adventure horror 3D game was the first of its kind inspiring future franchises in the Survival Horror genre.

SURVIVE
Complete challenges and puzzles deep within the lugubrious Hartwood mansion to make it out alive.

CONTROLS
Choose to play as the private detective, Edward Cornby, or Jeremy’s niece, Emily Hartwood, with new controls fitted for your mobile device.

Experience the horror now on iOS!

…More

Screenshots

iPhone Screenshot 1
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Maleficent Free Fall Now Available on iOS and Android

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The match-three genre is without a doubt one of the most popular on the mobile platform, and Disney have not shyed away from the party. First with Frozen and now Maleficent is joining in on the action to celebrate her new movie. Maleficent Free Fall takes all of the fun and excitement of the match-three puzzle genre with some unique and magical twists and turns that make it a completely unique experience, and best of all it is free!

Key features of Maleficent Free Fall include:

  • Switch and slide the board of enchanted gemstones to create matches of 3 or more while triggering cascading combos and conquering objectives
  • Discover mysterious surprises throughout the journey, like unlocking Maleficent’s raven, Diaval
  • Use unique power-ups like Maleficent’s staff or her powerful wings

You can grab Maleficent Free Fall now through the App Store, Google Play, Windows Phone and Windows Store so hit download and weave your magic. Remember that Maleficent will be casting her wicked spell on theaters next week, May 29th so make sure you stay tuned to Capsule Computers for all the Maleficent news as it becomes available.

Mugen Souls Z now available in North America

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If you have been waiting to pick up NIS America‘s Mugen Souls Z then you will be happy to know that you can now do so as the title is now available both at retailers and from the PlayStation Store in North America. As for gamers in Europe, you still have a few days to wait as the game will be released in your region on May 23rd.

You can find our full review of Mugen Souls Z here but for a brief summary; Mugen Souls Z follows the story of Chou-Chou after the first game where she ends up losing all of her abilities due to Syrma’s coffin and now she must team up with Syrma to put a stop to an ancient threat and try to get her powers back.