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STEAM CELEBRATES RICHARD & ALICE’S ARRIVAL WITH 40% OFF!

STEAM CELEBRATES RICHARD & ALICE’S ARRIVAL WITH 40% OFF! 

London – 5th June 2014 – Indie collective Owl Cave and UK independent publisher Mastertronic are thrilled to announce the acclaimed point-and-click adventure game Richard & Alice is now available on Steam!

Richard & Alice tells the story of two inmates in a curious future prison, set in a world where years of heavy snowfall have caused chaos and disorder around the globe. Investigate the circumstances of their incarceration and discover the secrets hidden within as the complex narrative unravels and you become immersed in this dark and powerful tale. You are forced to question your own personal journey and perception of what is ‘right’ and ‘wrong’ in this haunting account, and ultimately, how well do you know yourself and what would you do to survive?

Richard & Alice, the debut game by games PR specialist Lewis Denby and Starbound lead writer Ashton Raze, is an absorbing story-driven tale about family, loneliness, desperation and the weather – set in a post-apocalyptic world. Previously on Steam Greenlight, the game has been upvoted by the community and is now making waves on Steam with new achievements, trading cards, badges and emoticons.

There are secrets, lies and lots of snow.

Lewis Denby from Owl Cave commented: “It’s a great thing to see Richard & Alice on Steam. This is a game we decided to make because we wanted to explore character stories in video games, and the original plan was for a small game we could make quickly and move on from. But now here we are writing quotes for the Steam release PR campaign. It’s quite something!”

Ashton Raze from Owl Cave added: “I am very excited to see Richard & Alice on Steam, because it meant I got to design trading cards and emotes. This was a lifelong dream of mine, and finally that dream became a reality. The game being on Steam in itself is exciting but TRADING CARDS! Seriously. The achievements were right fun too. You’ll not find things like this in a novel.”

Stuart Morton, Executive Producer at Mastertronic, said: “It has been an absolute pleasure to have helped Lewis and Ashton bring Richard & Alice to Steam. This is a superb story beautifully executed and we’re thrilled to get the game out to a much wider audience for all to enjoy.”

Richard & Alice is available now on Steam and Get Games for Windows PC and to celebrate we’re giving away a massive 40% off for one week!

Find us on Facebook: www.facebook.com/MastertronicGames

Or join in the conversation:

@owlcavegames      @Mastertronic 

Digital Storefronts: 

Steam Launch discount: 40% off

Steam: http://store.steampowered.com/app/279260/ 

Get Games: http://www.getgamesgo.com/product/richard-and-alice

Steam Launch Trailer: http://youtu.be/r4q9F283MYY

About Owl Cave

Owl Cave is a small collective of writers, designers and general game-related people. We share a love of story-centric video games, which place a focus on character-building and world design. We believe games can tell stories in a way that no other medium can. Our first full game, Richard & Alice, came out in February 2013, and plenty of critics had lots of lovely things to say about it. It was followed by Sepulchre and the upcoming Mission Bell.

About Mastertronic

Mastertronic is a multi-platform independent games publisher working with independent games developers making games that we want to play ourselves. We love games, games developers and gamers.

Stronghold Kingdoms June Update Adds Player Quests

Stronghold Kingdoms June Update Adds Player Quests

London, UK 5th June 2014 – Stronghold Kingdoms, one of the top ten most popular free-to-play games on Steam, has just been updated with new gameplay content in the form of player Quests.

Nearly 30 new Quests have been added to the popular Castle MMO in another free monthly update aimed at enriching the gameplay experience for high-level players. This new set of objectives includes brand new Quest paths such as the Villain, Wolf’s Nemesis and Peacemaker, requiring players to attack friendly castles, AI opponents and prevent conflict through use of religion. Quests have been one of the top requested features of 2014, designed to provide a challenge for veteran players who have already mastered other areas of gameplay.

Players who complete these new Quest lines will be rewarded with exclusive in-game content such as Premium Tokens, Faith points and new Coat of Arms designs to strike fear in the hearts of other players.

A new ‘Latin America’ game world is also set to launch tomorrow at 14:00 UTC, setting 5 medieval countries at war with each other and adding long-requested Brazilian Portuguese language support. This new game world is being launched in response to the ongoing growth of Stronghold Kingdoms, with the game’s player base continuing to expand since launch in February 2012. The new world offers existing players a fresh chance to dominate and begin anew with a clean slate, no political history to weigh them down and an all-new map to explore.

With over 3 million players from more than 100 different countries this new game world is hoped to give users a more familiar environment in which to enjoy the game, building castles near their real-world homes and laying siege to their neighbours online! Stronghold Kingdoms remains one of the most actively played games on Steam, with more daily concurrent users than other F2P MMOs with the backing of heavyweight IPs such as Star Trek Online and RIFT:

http://store.steampowered.com/stats/

About Stronghold Kingdoms
Stronghold Kingdoms is the medieval online castle game. Join hundreds of thousands of players in a rich world of Lords, Ladies, Bumpkins and Barons as you build your village, research new technology and strive to be the greatest in the land. Construct mighty castles to defend your lands against insolent intruders, develop your economy and trade your way to victory, lead your fellow noblemen to war and control of the Kingdom. Build, besiege, pillage, farm, explore, research, vote, trade and banquet your way to the throne! For more information please visit www.strongholdkingdoms.com or follow @SHKingdoms on Twitter.

About Firefly Studios

Firefly Studios is an independent PC game developer specialising in real-time strategy and MMO titles. Formed in 1999 by Simon Bradbury and Eric Ouellette, the company has brought to market a number of high profile and commercially successful strategy games, including the Stronghold series with lifetime sales of over six million. Firefly has offices in the UK and US. For more information please visit their website at www.fireflyworlds.com or follow @fireflyworlds on Twitter.

NETHER DEPARTS EARLY ACCESS, FULL RELEASE NOW AVAILABLE ON STEAM

NETHER DEPARTS EARLY ACCESS, FULL RELEASE NOW AVAILABLE ON STEAM

Fast-Paced Urban Survival Game Celebrates Official Launch with In-Game Perks

CHICAGO – June 5, 2014 – After months of community support and feedback, Nether Productions announced today that first-person survival game Nether has exited Steam Early Access and is now available as a full release for $14.99. GBP- £10.99 , EUR €13.99 To celebrate the milestone, all players logging in after June 5th will receive a potion that grants the ability to play as a Nether and golden chest keys to open rare loot boxes that contain valuable survival items. Additionally all guest keys have been replenished and players will earn one Gold coin for each key that is redeemed.

Nether’s Main Features Include:

  • An Unforgiving City – Players must scavenge their way through post-apocalyptic Chicago while avoiding Nether, poor mutated souls that roam the city in search of human flesh. While searching for food through the city’s buildings and blocks, players can gather supplies to craft makeshift weapons for protection or trade at various markets. Survivalists must always be aware of other players who may be only one moment away from death, and see killing them and looting their possessions as their only salvation.
  • Tribes – Players can find safety in numbers by joining a tribe, and only tribes can capture and own territory. Compete with rival tribes in territory wars for control of the city by seizing strategic landmarks to reap resources and experience; proving dominance over other tribes. Tribes change the survival experience by establishing a true social construct, with all the consequences of behavior that players would expect in the real world.
  • Missions – Players can complete an assortment of individual or group missions to earn money, experience and reputation. Perform vital supply runs between the markets, work with others to take down the swarms of Nether led by the vicious boss Reaper that sporadically surge to attack neighborhoods, or keep the creatures out of the Safezones by working in groups to repair the anti-Nether devices when they fail.

“Since launching early access, we’ve continually worked with our rabid community to drive development of all the features that make Nether a survival gaming experience unlike any other,” said Chip Sineni, Creative Director at Phosphor Games. “We never knew what Nether would look like at full release and we have been constantly amazed at the player enthusiasm to help create a solid game.”

Nether is a fast-paced survival game that forces you to make quick life-saving decisions in an unforgiving environment. In this post-apocalyptic urban world, death is waiting around every corner, at the top of high-rise buildings, and in the grasp of powerful teleporting creatures known as Nethers. These creatures and the other players are real challenges to overcome, requiring tactical gameplay, awareness, stealth, and cooperation. To navigate this high-tension environment, players must use skill and cunning in order to scavenge, trade, craft or loot for food, weapons, supplies, and other resources necessary to stay alive in a desolate and dangerous city. Team up with other survivors and take advantage of group play, as a tribe, to complete treacherous world objectives, or play as a lone wolf in an attempt to endure the hostile environment. In the end players must decide whether to Prey or Pray.

Nether offers a wide variety of character customization and allows anyone to play as a male or female character. There is a huge selection of cosmetic items and player taunts to assert individuality along with entire outfits to play roles like survivalist, soldier and biker – or even just play in underwear.

More information on this title can also be found at http://playnether.com as well as at http://facebook.com/playnether or on Twitter @PlayNether. Or visit the Nether Wiki powered by Curse at http://nether.gamepedia.com/Nether_Wiki.

About Nether Productions
Nether Productions is the publishing entity behind post-apocalyptic MMO Nether. It is a privately held company, comprised of a group of game industry veterans with backgrounds in the executive production, publishing, marketing and distribution of online games.

About Phosphor Games
Based in Chicago, Phosphor Games Studio is a top-tier development studio comprised of experienced video game designers with a track record of producing financially successful and critically acclaimed titles across a variety of genres – from hardcore first-person shooters and MMOs to sports and casual games. More information can be found online at http://www.phosphorgames.com, on Facebook or via Twitter @phosphorgames.

Team Football are bringing football home with England deal Official England team game to launch on mobile and tablets

Team Football are bringing football home with England deal Official England team game to launch on mobile and tablets

Birmingham, June 5th 2014 – Team Football are delighted to announce the completion of a deal to bring Official England Football to football fans and gamers across the country. The game will be released in early June on iOS, Android and Windows 8 phones and tablets.

With this license Team Football are to launch an authentic game based on the English national side, allowing players to compete as all of the England squad who will be heading to Brazil this summer. The signing of this license also signals the start of a number of similar imminent announcements bringing official team football experiences to fans globally.

Official England Football will only be available to purchase in England and the UK. However, Official England Football also allows players in other territories across the world to download the official England data to add to their experience allowing overseas fans to play as any one of the current crop of English talent.

Official England Football will feature four main game modes:

  • World Tournament mode – offers a traditional international tournament format
  • World League mode – users can upgrade player stats, and build their squad like a true manager
  • Friendlies – practice and play as your favourite teams
  • Scenario mode – puts players in the shoes of real life past events, with additional scenarios to be made available for download during the course of the summer. Creative Director of Team Football, Steven Huckle has stated that “We hope to bring enjoyment to football fans across the world by giving regular updates and keeping up-to-date with real life scenarios”

In-game commentary comes from the broadcasting legend John Motson. The combination of the instantly recognisable voice of Motty and the Three Lions on the shirt makes a great combination for all England fans!

Music is provided by DubFX, using a version of ‘Flow’ as the title track for the game, a song that has had 20m views on YouTube 

ABOUT TEAM FOOTBALL

A new games development and publishing company, Team Football who are based in Innovation Birmingham Campus: Entrepreneurs for the Future incubation programme. The creators of Official England Football, has been established by a group of games industry veterans, who between them have over 90 years games industry experience.  Our football mad team have been involved in some of the best loved football games of the last 20+ years including Sensible Soccer, Super Kick-Off, Actua Soccer, Premier Manager, Soccer ’97 and multiple versions of FIFA.

Steven Huckle Team Footballs Creative Director said “”When we founded Team Football our goal was to work with high profile licenses such as England to help raise the profile of our games.  We’ve worked really hard since late last year to develop a game that is fun to play and will give our end users plenty of enjoyment this summer.  Now, by adding the England license we are also giving those who play our game the authenticity of the official game logo, player names and team kit.  With football high on the agenda for fans of England this summer we’re sure they’ll enjoy playing our game and attempting to perform as well or better than the national side by playing Official England Football on their chosen platform!”

The range of licensed games launching in June 2014, of which Official England Football is one title, was developed under the Creative England and Microsoft programme Greenshoots.  Creative England’s Head of Games & Digital Media, Jaspal Sohal, said: “Team Football is a shining example of what the Greenshoots programme is all about – supporting new and emerging games developers with innovative ideas that have huge potential. We were impressed with Team Football’s imagination and passion, and it’s great to see what they’re achieving on an international level.

Please contact Josh or Alex for further information relating to this product and for additional assets to support the announcement.

Official England Football 2014 is a product of the Greenshoots programme

Greenshoots is a programme jointly developed by Creative England and Microsoft to support early stage startup game studios with bringing new and exciting game titles to the Windows platforms.  It is supported by the Government’s Regional Growth Fund (RGF) and will offer England’s most innovative developers funding of up to £25,000 to support the development of new games for mobile and tablet platforms. http://www.greenshoots.creativeengland.co.uk/

Borderlands®: The Pre-Sequel™ Available 16th October, 2014

Borderlands®: The Pre-Sequel™ Available 16th October, 2014 

Pre-order for exclusive access to Shock Drop Slaughter Pit bonus content 

Join the conversation on Twitter using the hashtag #ThePreSequel 

Sydney, Australia – 5th June, 2014 – 2K and Gearbox Software announced today that Borderlands®: The Pre-Sequel,the next standalone game in the wildly popular Borderlands franchise, will be available in Australia and New Zealand on 16th October, 2014, for the Xbox 360 games and entertainment system from Microsoft, PlayStation®3 computer entertainment system and Windows PC. Currently in co-development with Gearbox Software and 2K Australia, Borderlands: The Pre-Sequel is set in-between the award-winning Borderlands and Borderlands 2,andbrings low-gravity shoot ‘n’ loot mayhem to Pandora’s moon for the first time. Additionally, those who pre-order the game through participating retailers will receive the Shock Drop Slaughter Pit bonus content, which features intense zero-atmosphere combat against the fiercest enemies Pandora’s moon has to offer, and rewards players with unique in-game loot.

Borderlands: The Pre-Sequel offers gravity-bending gameplay with oxygen-propelled jetpacks, as well as new weapons, enemies, vehicles, and moon environments. Playing as four all-new character classes with unique skill trees, gamers will contribute to the rise of Handsome Jack and experience his origin story as he transforms into the megalomaniacal tyrant fans loved to hate in Borderlands 2.

“The teams at Gearbox and 2K Australia have combined the best talent from both studios to create a Borderlands experience that we know fans are going to love,” said Christoph Hartmann, president of 2K. “For those that haven’t played the critically acclaimed franchise, there’s never been a better time to jump in than with Borderlands: The Pre-Sequel.”

Borderlands: The Pre-Sequel continues the franchise’s tradition of industry-leading co-op allowing friends to play together locally via split-screen as well as online with drop-in-drop-out capabilities. With co-op being as seamless as ever, Borderlands: The Pre-Sequel remains accessible for gamers and their friends to play alone or together in a variety of configurations.

“It’s incredibly exciting that an all-new Borderlands experience is as close as this October,” added Randy Pitchford, president of Gearbox Software. “If you’ve played any of the Borderlands games or if you have a friend who hasn’t yet, the opportunity to blast off as a new set of playable characters in a whole new campaign experience, including shooting and looting on the moon, is just around the corner.”

“We are huge fans of the Borderlands franchise and are thrilled to have this opportunity to show what we can bring to the Borderlands universe,” concluded Tony Lawrence, general manager of 2K Australia. “We can’t wait for fans to play as Athena, Wilhelm, Nisha and Claptrap and experience the new low-gravity gunplay with awesome new guns to freeze and smash enemies, all in the name of Handsome Jack.”

Gamers who pre-order Borderlands: The Pre-Sequel will gain access to the Shock Drop Slaughter Pit bonus content. Taking place in an old Dahl facility on Pandora’s moon, players will meet TR4-NU, who once was one of Dahl’s military recruiters until he went crazy. TR4-NU is now hosting the Shock Drop Slaughter Pit and giving awesome loot to those who succeed against the moon’s toughest enemies. To pre-order Borderlands: The Pre-Sequel, please visit http://borderlandsthegame.com/index.php/retail/borderlands-the-presequel.

Borderlands: The Pre-Sequel will be available on October 14, 2014 in North America and on October 16, 2014 in Australia and New Zealand, for Xbox 360, PS3™, and Windows PC. Borderlands: The Pre-Sequel is not yet rated in Australia and New Zealand. Watch the first trailer for Borderlands: The Pre-Sequel at http://youtu.be/Vk6l_y4zoHY. For more information, please visitthe official Borderlands web site, follow @borderlands and @2K_ANZ on twitter, become a fan of Borderlands on Facebook, and subscribe to the new Borderlands channel on YouTube.

About Take-Two Interactive Software

Headquartered in New York City, Take-Two Interactive Software, Inc. is a leading developer, marketer and publisher of interactive entertainment for consumers around the globe.  The Company develops and publishes products through its two wholly-owned labels Rockstar Games and 2K.  Our products are designed for console systems, handheld gaming systems and personal computers, including smartphones and tablets, and are delivered through physical retail, digital download, online platforms and cloud streaming services.  The Company’s common stock is publicly traded on NASDAQ under the symbol TTWO. For more corporate and product information please visit our website at http://www.take2games.com. 

About 2K

Founded in 2005, 2K develops and publishes interactive entertainment globally for console systems, handheld gaming systems and personal computers, including smartphones and tablets, which are delivered through physical retail, digital download, online platforms and cloud streaming services. 2K publishes titles in today’s most popular gaming genres, including shooters, action, role-playing, strategy, sports, casual, and family entertainment. The 2K label has some of the most talented development studios in the world today, including Firaxis Games, Visual Concepts, 2K Marin, 2K Czech, 2K Australia, Cat Daddy Games and 2K China. 2K’s stable of high quality titles includes the critically acclaimed BioShock®, Borderlands™ and XCOM® franchises, the beloved Sid Meier’s Civilization series, the popular WWE 2K franchise and NBA 2K, the #1 rated and #1 selling basketball franchise*. 2K is headquartered in Novato, California and is a wholly owned label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). For more information, please visit www.2K.com. 

About Gearbox Software

Gearbox Software is respected industry wide for award winning, best-selling video games developed for all major video game platforms. Founded in 1999 and headquartered near Dallas, TX, Gearbox Software is well known for the creation, development and management of its original blockbuster video game franchises including the critically acclaimed, award winning Brothers in Arms franchise and the record-breaking, genre-setting Borderlands franchise. In addition to having developed video games in some of the world’s greatest video game brands, including Half-Life and Halo, Gearbox Software has also acquired and produced content for powerful, landmark intellectual property including Duke Nukem and Homeworld. Gearbox Software’s success has been supported through many key and mutually beneficial business relationships with the world’s greatest video game platform and publishing partners including Sony, Microsoft, Nintendo, Valve/Steam, Apple and Take-Two/2K.

About 2K Australia 

Founded in 2006 and based in Canberra, 2K Australia has played an integral role in the development of 2K’s critically acclaimed BioShock franchise – working closely on BioShock and BioShock Infinite, as well as supporting the development of BioShock2. 2K Australia is currently co-developing the next installment in the Borderlands franchise with Gearbox Software, Borderlands: The Pre-Sequel.

“PlayStation” is a registered trademark of Sony Computer Entertainment Inc.

All trademarks and copyrights contained herein are the property of their respective holders.

Cautionary Note Regarding Forward-Looking Statements

The statements contained herein which are not historical facts are considered forward-looking statements under federal securities laws and may be identified by words such as “anticipates,” “believes,” “estimates,” “expects,” “intends,” “plans,” “potential,” “predicts,” “projects,” “seeks,” “will,” or words of similar meaning and include, but are not limited to, statements regarding the outlook for the Company’s future business and financial performance. Such forward-looking statements are based on the current beliefs of our management as well as assumptions made by and information currently available to them, which are subject to inherent uncertainties, risks and changes in circumstances that are difficult to predict. Actual outcomes and results may vary materially from these forward-looking statements based on a variety of risks and uncertainties including: our dependence on key management and product development personnel, our dependence on our Grand Theft Auto products and our ability to develop other hit titles for current and next-generation platforms, the timely release and significant market acceptance of our games, the ability to maintain acceptable pricing levels on our games, our ability to raise capital if needed and risks associated with international operations. Other important factors and information are contained in the Company’s Annual Report on Form 10-K for the fiscal year ended March 31, 2014, in the section entitled “Risk Factors,” and the Company’s other periodic filings with the SEC, which can be accessed at www.take2games.com. All forward-looking statements are qualified by these cautionary statements and apply only as of the date they are made. The Company undertakes no obligation to update any forward-looking statement, whether as a result of new information, future events or otherwise.

 

PANZER GENERAL® ONLINE In-game D-Day event Approaching

PANZER GENERAL® ONLINE In-game D-Day event Approaching 

Prepare for Operation Overlord 

D-Day Event Press Kit: http://we.tl/SAMH4Qrc5o 

London, UK – June 6th, 2014 – Today Ubisoft® announced the first in-game event for Panzer General® Online, featuring multiplayer battles themed around the 70th anniversary of the Allied landing and the succeeding battles in Normandy. The D-Day event will be available for all players and introduces new troops, a new command card and a new event currency.

The D-Day event will start on June 11 and end on June 25. To get a head start, starting June 6 players will be able to start building up their army to prepare for the tough multiplayer battles they will face. During the event the main objective will be to defeat as many enemy units as possible to earn medals, the new in-game currency. Medals can be used to unlock new troops such as the “Bergetiger” or the powerful command card “Recover”. The D-Day event will be featured in a special section in the main menu, allowing for immediate battles against other players.

Players can participate in the event and play Panzer General Online through the official website www.panzergeneral.com. Here they will also find more detailed information on the event and its rules.

About Panzer General Online:

Panzer General Online is a free-to-play browser-based tactical game combining elements of collectible card games and board games. Players create their own armies of World War II units including tanks, artillery and the infantry as well as command cards that when deployed strategically, can turn the tide of battle. Featuring a single player campaign and multiplayer PvP battles, players can challenge their friends and other generals to race to the top of the leaderboards.

For the latest news on Ubisoft collectible merchandise, please visit and like the page www.facebook.com/ubicollectibles.

About Ubisoft:

Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Just Dance, Tom Clancy’s video game series, Rayman and Far Cry. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs. For the 2013-14 fiscal year Ubisoft generated sales of €1,007 million. To learn more, please visit www.ubisoftgroup.com.

About Blue Byte, a Ubisoft studio:

Blue Byte was established in 1988 and released its first hit game in 1991: Battle Isle. This was followed in 1993 by the development strategy game The Settlers®, which established itself as a longlasting favorite. In 2001, Blue Byte was acquired by Ubisoft, and in 2004 the studio moved into the premises of Ubisoft’s German branch in Düsseldorf. The team at Blue Byte is responsible for new productions of The Settlers® and ANNO®. The studio is also active in the free-2-play genre with the web-based browser game The Settlers Online, available in several languages and currently captivating millions of players worldwide. 

© 2014 Ubisoft Entertainment. All Rights Reserved. Panzer General, Ubisoft and the Ubisoft logo are trademarks of Ubisoft Entertainment in the U.S. and/or other countries. Developed by UBISOFT /Blue Byte and Funatics.

 

Age of Zombies By Halfbrick Studios

Age of Zombies™

Age of Zombies™ By Halfbrick Studios

Open iTunes to buy and download apps.

View In iTunes

This app is designed for both iPhone and iPad
  • $0.99
  • Category: Games
  • Updated: Jun 05, 2014
  • Version: 1.2.2
  • Size: 50.4 MB
  • Language: English
  • Seller: Halfbrick
Rated 12+ for the following:

  • Frequent/Intense Cartoon or Fantasy Violence
  • Infrequent/Mild Realistic Violence
  • Infrequent/Mild Horror/Fear Themes
  • Infrequent/Mild Mature/Suggestive Themes

Compatibility: Requires iOS 5.0 or later. Compatible with iPhone, iPad, and iPod touch. This app is optimized for iPhone 5.

Description

From Halfbrick, the creators of Fruit Ninja and Monster Dash comes their newest and biggest adventure yet! Lock and load through the history of time as a tough-as-nails commando named Barry Steakfries, who is looking for nothing more than to shoot some zombies and make it back in time for a hearty dinner!

*******

“Age of Zombies is an excellent pick.” — Touch Arcade

“The bite-size level play offers good pick-up-and-play value and is a ton of fun.” — 4.5/5 AppSmile

“Halfbrick has yet again delivered an enjoyable and memorable gaming experience.” — IntoMobile

“A time travelling, zombie shooting, wise cracking good time.” — GameZebo

*******

The evil Professor Brains has sent hordes of undead to the furthest reaches of time to destroy mankind, but Steakfries won’t be taking that lying down. He’ll take it with a gun, a Zombie T-Rex and a whole repertoire of cheesy one-liners!

Shoot up ninjas, mummies, cavemen and massive bosses with a huge variety of weapons and explosives!

Bonus Survival mode to take your zombie-blasting skills to the next level, with Game Center leaderboards and achievements!

Age of Zombies is the definitive action-comedy experience for the iPhone and iPad!

*******

IMPORTANT NOTICE TO PARENTS

This game may contain:

– Promotional material for Halfbrick products and trusted business partners.
– Links to external social networking sites intended for users over the age of 13.
– Direct links to the internet which may open the default web browser on your device.

Privacy Policy: http://www.halfbrick.com/pp
Terms of Service: http://www.halfbrick.com/tos

…More

What’s New in Version 1.2.2

BRAND NEW VEHICLE
Prepare for the ride of your life! Barry has tamed the Zombie T-Rex and is using it as a makeshift vehicle to travel through time. Get ready to dish out some prehistoric punishment in the most unique and exhilarating way possible!

CONTROLLER SUPPORT
The fate of mankind is in your hands! Age of Zombies now supports all major iOS 7 controllers including the Logitech PowerShell, Razer Kazuyo, SteelSeries Stratus and a whole lot more. This is Age of Zombies the way it was meant to be played. Let’s do this thing!

…More

Screenshots

iPhone Screenshot 1
iPhone Screenshot 2
iPhone Screenshot 3
iPhone Screenshot 4
iPhone Screenshot 5

Scuba Diver Adventures: Beyond the Depths Review

 Scuba-Diver-Adventures-Beyond-The-Depths-Boxart

Scuba Diver Adventures: Beyond the Depths
Developer: Biart
Publisher: Chillingo
Platforms: iOS (iPad) – Reviewed on iPad
Release Date: 9th of May 2014
Price: Free – Available Here

Overview
Earth. Birthplace of the human race and countless other creatures that call this big blue marble home. In reality however, only 30% of Earth is actual earth, leaving a whopping 70% covered in water. With this majority rendered uninhabitable to us air breathers, it’s no wonder people became curious. Thus scuba diving was born. Now people from all over dive down into the depths, intrepid folk who carry a sense of adventure. However, if you’re lacking in said department, why not just take a virtual tour of the ocean floor? It’s just like the real thing, except with a lot less water.

Scuba-Diver-Adventures-Beyond-The-Depths-Screenshot-01

Story
You are Nicole Lourie, a decisive journalist constantly on the hunt for the next big scoop. Taking a brief detour, you find yourself in Thailand where Eddie, an old pirate friend, presents a proposition: Find and return his back pack that he lost investigating a crash in the ocean in return it. Donning your wetsuit for the first time in a long time, you set off into the big blue and search low and lower for the object that will net you some priceless information.

Anticipating your curiosity and ardour for the truth, your dear friend Eddie continues to seek your assistance, citing the discovery of ruins resting on the ocean floor. Naturally you accept and your adventure continues around the world. But as you seek award winning articles, the truth behind your father’s last pieces of work remain ever distant. Perhaps this global trek will reveal the secrets you truly wish to discover.

Scuba-Diver-Adventures-Beyond-The-Depths-Screenshot-02

Gameplay
True to its intention to throw you into the life of a (reluctant) scuba diver, the game is played entirely from a first person perspective. To give you a little direction in the immensity that is the ocean, each locale is divided into missions and each mission contains objectives. Complete these to proceed. Classic game scenario. The game is based around three different modes: Exploration, Photography and Fish Feeding. All the major components of diving. By pressing the switch button, you are easily able to shift modes and complete each underwater task. Exploration mode allows you to search the ocean for lost treasures, even providing you with a hand radar system to make things a little easier. Photography is pretty self explanatory, though you will only be able to take a small amount of shots, so make them good ones. The percentage bar should help on that one, 100% means perfect. Again, a pretty self explanatory venture. Do I really even need to explain Fish Feeding? In this mode, you feed fish. Also you can take pictures of them. Simplicity aside, each task will net you experience, which will in turn allow you to level up and buy better equipment. So give everything a go, you just might like it.

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Progressing through the game will also net you a few minigames to complete. Whilst controlled similar to the main game, there are a few differences imposed to keep things interesting. In one particular game, you are unable to move, instead you must turn on the spot and search the immediate vicinity for hidden treasures. You are also given access to new elements that exist to assist you, such as an item that stops the clock. There’s even one that immediately uncovers five treasures for you. Helpful.

The main difficulty in the game arises from the time limit imposed on you as each mission begins. Being underwater you must rely on an Oxygen tank and when it runs out, the mission is over. So don’t dawdle, lest you be forced to complete the same objective over and over and over again. Should you really not wish to replay a mission, you can purchase an emergency air tank that will allow you to continue. This, however, will cost you diamonds, the game’s secondary currency. And wouldn’t you know it, it’s the currency you can purchase with real world money.

Being a free iOS game, Scuba Diver Adventures features all the classic handicaps that come with such a position. The diamond currency exists as a shortcut to higher ranked items, at the cost of genuine money. Though in all honesty it’s not that big of a deal. The option is there should you want to use it, so feel free. The main issue I found with the game’s currency system instead lies in gold. Found within the game itself, you can easily bolster your riches and spend it on upgrades to enhance your dive time, camera, swim speed, you name it you can buy it. However, the game will occasionally provide you with an annoying ultimatum regarding your air supply. In the case that you have used up your collection of tanks, you will be forced to either pay for a new one or wait a designated amount of time. I understand that this mechanic is prevalent across the mobile gaming world, but I’ll never understand why a game would willingly force you to wait until you can play again. It just doesn’t make sense.

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Visuals and Audio
One of the major selling points of the game. That’s not just a personal opinion, with the file clocking in at over 1GB, a great deal of effort was put into making the game look good. Which it does. Though the graphics themselves are not revolutionary, they definitely stand out from what you’d expect an iOS game to look like. The 3D models all hold up fairly well, though their movements possess a sense of rigidity at times that does remove some of the majesty the game was clearly going for. That being said, there’s actually a pretty decent range of fish types presented within the ocean. It might not sound like a big deal, but when fish are the only thing swimming between you and a blue abyss, you’re going to notice the types.

In line with the more advanced graphics, the game is also fully voiced. Now, this is probably one of the most important features that the game possesses. Honestly, if dialogue was presented through text, playthrough would have been exponentially more tedious. I’m not trying to attack the gameplay, but without the voices breaking up the mission progression, taking a photo of fish for the umpteenth time would have gotten on my nerves even more. That being said, the voice cast didn’t exactly provide a stellar performance. The staggered delivery of lines and slightly off inflections made it quite clear that the cast was speaking directly from paper. Props for efforts though. If that’s really the type of thing that bothers you, simply turn down the voices and enjoy the lilting piano that comprises the soundtrack and drift off into your own world.

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Overall
Scuba Diver Adventures: Beyond the Depths is an interesting concept. In my long list of game scenarios, scuba diving was not anywhere near the top…or on the list at all. Regardless, the game provides a fun little expedition beneath the waves that will provide you with a decent level of entertainment. That is until you run out of oxygen and have to wait a few minutes to play again. Seriously, the most annoying feature of the game. So suit up, grab your camera and fish food and take a trip into the 70% of the world that’s significantly wetter than the other 30. Just watch out for sharks. They’re those things that look like angry dolphins.

6-5-capsules-out-of-10

Capsule Computers review guidelines can be found here.

Scuba Diver Adventures: Beyond The Depths By Chillingo Ltd

Scuba Diver Adventures: Beyond The Depths

Scuba Diver Adventures: Beyond The Depths By Chillingo Ltd

Open iTunes to buy and download apps.

Description

Explore the depths of the ocean in this incredible aquatic adventure game.

This app offers in-app purchases. You may disable in-app purchasing using your device settings. See http://support.apple.com/kb/HT4213 for more info.

Travel across the globe from Thailand to the Bahamas as a top deep-sea diver who is reluctantly jumping back in the water. Scuba Diver Adventures is a gorgeous taste of the life of a Scuba diver!

AMAZING ADVENTURE
You play as Nicole, an amazing diver with a sense of adventure! Help her uncover the incredible mystery of a sunken treasure with the help of her old partner, Eddie.

TREASURE HUNTER
Collect coins, pearls and other hidden treasures as you explore the deep. Dive into secluded coves, check out underwater caves and more as you attempt uncover all the secrets that the seafloor has to hide.

UNDERWATER CAMERA
Use your special camera to take pictures of all the mysterious and wonderful creatures under the waves. Snap better pictures to earn more Experience and money, and then share your best pictures with your friends using Facebook.

Visit the Chillingo room on the App Store to see more of our great games: appstore.com/chillingo

Terms of Service : http://www.ea.com/terms-of-service
Privacy & Cookie Policy : http://www.ea.com/privacy-policy
EULA : http://tos.ea.com/legalapp/mobileeula/US/en/OTHER/
Visit http://www.chillingo.com/about/game-faqs/ for assistance or inquiries.

EA may retire online features and services after 30 days notice posted on www.ea.com/1/service-updates

Important Consumer Information. This app: Requires acceptance of EA’s Privacy & Cookie Policy, TOS and EULA. Includes in-game advertisingCollects data through third party analytics technology (see Privacy & Cookie Policy for details). Consult the bill payer before making any in-app purchases. Contains direct links to social networking sites intended for an audience over 13. Contains direct links to the internet.

…More

What’s New in Version 1.0.1

We’ve refilled your air tanks and given your gear one last safety check. You’re ready to take the plunge.

Screenshots

iPhone Screenshot 1
iPhone Screenshot 2
iPhone Screenshot 3
iPhone Screenshot 4
iPhone Screenshot 5

View In iTunes

This app is designed for both iPhone and iPad
  • Free
  • Category: Games
  • Updated: May 09, 2014
  • Version: 1.0.1
  • Size: 1.05 GB
  • Language: English
  • Seller: Chillingo Ltd

Compatibility: Requires iOS 6.0 or later. Compatible with iPhone 4, iPhone 4S, iPhone 5, iPhone 5c, iPhone 5s, and iPad. This app is optimized for iPhone 5.

FROM ETOO TO RADIUS FESTIVAL – A CELEBRATION OF GAMES

FROM ETOO TO RADIUS FESTIVAL – A CELEBRATION OF GAMES

London’s EToo gaming event becomes the Radius Festival; Games Exhibition next to London’s Leicester Square; Nightly live-streaming show with developers, special guests and more!

London 5 June 2013: If you love games then you’ll love the Radius Festival, successor to last year’s hugely successful ‘EToo’ event, founded by The Guardian’s games editor Keith Stuart, game designer and producer Georg Backer, and Loading Bar Manager Jimmy Dance. The ambition was to create an event where people could discover and explore new and interesting games – and over the course of four days, it attracted over a thousand visitors.

This year EToo has evolved into the more ambitious Radius Festival, which will include several separate events.

The festival kicks off this Monday, June 9th, with “Radius Loading”, a big E3 media briefings party at the new Loading Bar location in Dalston, London, where popular gaming podcast Midnight Resistance and friends will collectively analyse the major press conferences.

Then, between June 19th – 21st, the “Radius Exhibition” will showcase a range of fascinating, exciting and intriguing games, from both well-known studios and new talent. The venue is one of London’s premiere locations, the White Space, seconds away from Leicester Square, right in the heart of London.

“Radius Exhibition is not just for developers; it is for everyone who loves to explore, discover and engage with games and their creators”, game developer and Radius organiser Georg Backer says, “which is why we’re curating the exhibition rather than asking developers to pay for exhibition space, and why the exhibition is free to attend.”

“There are amazing games out there, many unheard of, struggling to be discovered. We want to help them find an audience”, adds Andy Payne, chairman of UKIE, CEO of Mastertronic and co-organiser.

During the evenings, the venue will host the “Radius Show”, a live-streamed Internet show broadcast on Twitch featuring developer interviews, guest stars and many surprises. As with last year’s show there will be amazing games, interesting conversation, fascinating insights, breaking news and controversy.

“Last year we had everyone from comedian and actor Rufus Hound to video game poets and a music group that uses modified Guitar Hero controllers,” says co-founder of Etoo and Radius, Keith Stuart. “We’ll also have some great guest presenters, and I’ll be wearing a new jumper.” 

The full line-up for the “Radius Exhibition” and “Radius Show” will be announced very soon, along with a few surprises.

The Radius Festival is a not-for-profit event supported by sponsors that include Sega, Mastertronic and game designer Mike Bithell, who says “Grass roots events like Radius are the unsung heroes of game devs, bringing exposure to the projects and people that define our medium’s future. I’m excited to do my bit to help the folk at Radius empower new people. Also I’ve been assured that there will be a Volume poster in the bathroom of the event.”

Keith Stuart adds “Radius continues what Etoo started, but one thing won’t change: Radius will maintain the intimate and friendly atmosphere for developers, gamers and everyone who is enthusiastic about technology, creativity and gaming.”

Get your free tickets for “Radius Loading” and “Radius Exhibition” here: http://radiusfestival.eventbrite.co.uk

The official Twitch channel is http://www.twitch.tv/RadiusFestival

For more information and regular updates, head to the official website www.radiusfestival.com and follow us on twitter @radiusfestival