Nintendo enjoyed a massive turnout in Australia and New Zealand for the launch of Pokémon Omega Ruby and Alpha Sapphire, with thousands lining up at midnight to go embarking on their Hoenn adventure. The area might be familiar in name, but the new 3D engine provides a makeover to the original titles that creates an all-new experience.
Melbourne – Over 1000 attend the midnight launch at The Nintendo Experience, EB Games Swanston St.
New to the series are Primal Reversions, transforming legendaries Groudon and Kyogre back into their primal forms, and granting them unique powers. Additionally, a new HP called Soar allows users to hop on the backs of either Latias or Latios and discover hidden regions of the map never before explored. Secret Baes also make a return, while the new PokéNav Plus lets players find Pokémon in the city, in the wild or even high up in the sky; when near a Pokémon, the PokéNav Plus shows vital information about that Pokémon. Players can even sneak up on Pokémon in the wild, making it much easier to catch them.
In regards to the story, the mysterious origins of Primal Reversion is the focus, bringing to light new aspects of Pokémon lore and potentially changing the future understanding of these magical creatures. Along with the launch of the games, two new members of the Nintendo 3DS were also released – the New Nintendo 3DS and New Nintendo 3DS XL.Pokémon Omega Ruby and Alpha Sapphire are now available in stores and on Nintendo eShop at a suggested retail price of AU$59.95 each, and from December 4, Nintendo 2DS Transparent Red and Nintendo 2DS Transparent Blue will release in Australia and New Zealand together with either of the latest Pokémon titles pre-installed in two new bundles for a suggested retail price of AU$179.95 each.
Overview
Five years ago, Platinum Games brought us Bayonetta. She was stylish, fast, and over-the-top, but at that time, that little title hit the spot and set a bar in the action genre, instantly cementing the female figure as a mainstay within the industry. Even though the game performed well, a lot of companies lacked the faith to back a sequel, so Platinum turned to the unlikely source of Nintendo for publishing rights. The Wii U itself seems like an unlikely home to such a wild beauty, but oddly enough, this sequel feels right at home on the platform. The big question for Bayonetta fans is what did we want out of a sequel and how much can be delivered this time around compared to the first game, which turned the knob up to the top and then proceeded to break it off completely. Let’s find out.
Story
Bayonetta was one of my favorite titles of the last generation. While the gameplay was great, the narrative was so much in its own world that it was a bit much to just jump into. You had a plot about an Umbran Witch who was extremely confident and killed angels, but there was not a lot of background on the characters – and the backstory we did get mainly painted a portrait of supporting faces, rather than Bayonetta herself. This sequel fixes that issue completely, as the true Cereza has been fleshed out entirely as the player goes on a ride to save Jeanne, who served as a strong ally and rival and ally during the first title. After Jeanne’s soul is taken to hell, Bayonetta aims to go on a rescue mission to repay the debt she owes the white haired witch, and this time, there are plenty of flashbacks and side narratives running parallel to the journey that give us a better look at Bayonetta’s motives and vulnerabilities.
Loki is a new character that players run into rather early in the game, and serves as the plot device that ties everything together. Sure, we get a lot of great dialogue between Bayonetta and Loki as the immature kid deals with the protective and snarky witch, but there is a layer of humanity underneath their chemistry that brings new insight to the namesake. Yeah, Bayonetta is a sexy witch that kills “naughty little angels”, but the sequel takes us a bit further this time and shows that she still has depth and a caring spirit to boot underneath those flashes of skin and sexual gazes. I honestly enjoyed every single cutscene within the game as the writing is on point for the entire experience. It is hard for any title to keep an upbeat, sense of self when it peels back layers of its characters, but Bayonetta 2 does it with grace and still manages to capture that light and airy atmosphere of the first title, where its hard not to crack a smile while underneath the most extreme pressures.
Gameplay
No matter how entertaining the narrative is, it will never be able to compete with the main course of this title as a whole, which is the gameplay. For returning players, you will be greeted with a game that feels a great deal like the first, as the gameplay is still fast and fluid, never missing a beat when it comes to excitement. Bayonetta has retained her trademark guns strapped to her feet, and still performs her stylish acrobatics while dodging enemies to go into “witch time”. Witch Time was a large part of the combat system of the original game, and that statement is even more true within the sequel, as proper timing is key to victory in order to temporarily slow down time and unleash intense combos and attacks on foes. Thankfully, the Wii U meets its expectations to pull off all of this chaos at once, as even though Bayonetta already felt highly polished, the sequel adds a couple of extra coats just for quality’s sake.
All is not old in this follow-up when it comes to the combat as well. The “Wicked Weaves” have gone infernal, and have a much larger area of effect when players manage to activate their Umbran Climax mode. Bayonetta now can switch styles of combat instantly as well this time around. When I say that, I am not speaking of the panther or other animal transformations that are still available, but more of the environmental changes that now explode onto the scene in the blink of an eye and greatly change the way the player has to control our female hero. One minute you will be on land, battling a few angels. The next the whole ground can rise up underneath the player and take you and the enemy to the skies as you sprout demonic wings. Interestingly enough, the combat still manages to maintain its feel, even though you may be in the sky or even underwater, so while it feels fresh – it still keeps a familiar essence to keep the player in a comfortable place.
Even though the first title received critical praise, there were a few little features that some fans felt slowed down such a fast-paced title and it seems Platinum have listened to those voices. Remember the little mini-games that required us to dodge a lightening bolt in order to open a door or activate a switch? Those moments have been greatly reduced this time around and when one does show up, its nothing more than a trickle of nostalgia. Boss battles also feel a lot more immersive this time around as the number of quick-time events has shrunk, meaning most of the damage an enemy takes is by your own skillset, and not at the hand of a button. These are just minor changes, but they do a lot to keep the game flowing freely. It also helps that the Gamepad works well as a main controller, as I completed the main story two times with the device, and felt comfortable right from the start.
Whats great about Bayonetta 2 is that it gives the player a choice. You will beat this enemy in front of you. The challenge is a bit lighter and you are one of the toughest women in existence, so that will be a given. However, you can decide to take whatever route needed to defeat an enemy. Want to go through a stage and only use standard combos? Have at it. Feel like attaching trinkets to provide a handicap? That is ok as well. This title constantly rewards the player with medals after every battle, so no matter how you play, there is always another peg in the ladder to climb up and get better. With every chapter feeling completely distinct from the next, its very hard to feel bored as the gameplay doesn’t just change in this sequel, but constantly evolves so the player constantly improving as the challenges grow and new toys are unlocked for this witch to play with.
Those looking for a little something extra will be able to go back with a friend and try the new Tag Climax mode, which allows you to team up and take out enemies to earn halos. This mode has each player make a wager, where the winner will get the entire pot. Yeah, its not something you will play a lot, but it is a well crafted distraction and with AI partners possible, something anyone can participate in and garner more halos to unlock even more goods within the main game.
Visuals
Aside from the blue textures and shorter hair, Bayonetta 2 doesn’t look too much different from the first at a quick glance. As you begin to play however, you will notice the changes as the framerate is higher and the animations are even more fluid. There is something about just holding a button to shoot a watching Bayonetta walk with one hand on her hip that speaks volumes about this experience, as you can really tell how much attention to detail went into development. I would also say that Bayonetta 2 is a much brighter title, as the locales feature a ton of color, compared to the more brown and dark hue of the first adventure. No matter how much action was going on – be it the television or gamepad, I never once had slowdown or drops of framerate, and that alone is a testament in days where publishers are putting out titles that can barely handle walking animations.
Audio
The soundtrack is absolutely phenomenal. Featuring new vocal tracks that still have a nice pop music twang, Bayonetta 2 has replaced the “Fly me to the Moon” with melodies that fit this new world perfectly. There are also orchestral tunes that set the stage for some larger-than-life boss battles, and bring hell to life by setting an intense atmosphere through song. Fans of Enzo, Luka, Jeanne, Rodin, and Bayonetta herself will be thrilled to know that the voice team have remained the same, and the actors do a superb job of bringing these characters to life. Our characters in this journey take on a wide variety of emotions, and it was nice to see that every one came across as legitimate.
Overall
Bayonetta 2 could best be compared to the likes of The Ocarina of Time, Metroid Prime, and even Super Mario 3. Sure, none of these titles have anything to do with Platinum Games’ follow-up, but in the same way that those sequels defined their franchise, Bayonetta 2 delivers nothing but perfection to send a strong message to the industry, proving that you don’t have to sell out to gimmickry to deliver a top of the line product. Bayonetta is a proud female hero that has earned her spot as a top mascot of her genre, and I can easily say that with the quality of this sequel, this is just the beginning of great things to come for the stylistic witch. While all of these other franchises on other consoles try to re-brand and change themselves to fit in with the current image of today, Platinum hit it out of the park and sent a wink to the other kids in the park by allowing Bayonetta to simply be herself in what is sure to go down as one of the greatest sequels of all time.
The first screenshots for the Xbox One version of Project CARS, developed by Slightly Mad Studios, have been released. Check out the gallery below for the screens made available.
Project CARS caught every racing gamer’s attention for its stunningly accurate and realistic recreation of their favourite automobiles upon reveal. And these screenshots show off the vehicular beauty perfectly. Accompanying their release, Bandai Namco also confirmed that Project CARS will play at 60 fps on Xbox One, with the following press release excerpt:
You’ve played it in Dubai, London, Madrid, and Paris, but for those that couldn’t jet-set around the world, sit back and take a more leisurely look at Project CARS on Xbox One, running at 60 frames per second!
Project CARS is scheduled for release on March 20, 2015 for the Xbox One, PlayStation 4 and PC.
21 teams entered Razer’s HackFest at AppsWorld this year. Teams were challenged to create apps using the Razer Nabu in just 36 hours. 15 functioning apps were completed at the end of HackFest. First place went to the Gamers Everywher app that let Razer Nabu users find fellow gamers and share their profiles with a high five. Second place went to the real-time game New Frontier that has players turning local places into their play space.
Many of the 15 apps will go on to become public apps when the Razer Nabu finally launches. No word when the Nabu will launch, as the device has missed its projected October release date. The Razer Nabu recently passed FCC testing in late October and a brand new site has been unveiled, which hints that the launch may be imminent.
Ubisoft announced The Crewopen beta will kick off on November 25, 2014 and end on 27th for PlayStation 4 and Xbox One players. The open beta will have the entire United State map open for exploration. PvP and challenges will only be available in the Midwest and the East Coast. The Open Beta will be free to All Xbox Live and PlayStation Network members, though the usual online restrictions for those who are not subscribed to Xbox Live Gold or PlayStation Plus will apply.
For those who haven’t been following The Crew and are interested in checking out the beta, Ubisoft released a length 101 video that will catch players up to all the basics. The Crew launches on December 2nd for PlayStation 4, Xbox One, and PC.
Ubisoft released a new trailer showing off Far Cry 4’smap editor. Creative gamers have always flocked to the Far Cry series’ map editor and Far Cry 4will be no different. The game is packed with a flexible editor that will allow gamers to mould the land, add objects, insert animals, and sprinkle NPCs. Expect old favourites like the Far Cry remake to pop back up on Far Cry 4. The less creative people will still be able to enjoy the maps with Far Cry 4’s map browser.
Far Cry 4 is out now around the world for PlayStation 3, PlayStation 4, Xbox 360, Xbox One, and Windows.
Buying a top of the line Nvidia graphics card from now until January 20, 2015? Nvidia and Ubisoft are teaming up to give those buyers a free game! The “Pick Your Path” promotion will net buyers a redemption code valid for a free copy of The Crew, Far Cry 4, or, Assassin’s Creed Unitybetween now and January 20th, 2015. The promotion is valid for those buying a GeForce GTX 980, 970, 780 Ti, or 780 graphics card. Gaming laptop owners won’t be left out. Those who buy a gaming notebook with a GeForce GTX 980M or 970M in the same period will also get a redemption code.
The promotion is valid with cards from ASUS, EVGA, Gainward, Galaxy, Gigabyte, Inno3D, MSI, and Palit.
Accompanied by a gameplay video and a number of screenshots for the character, Koei Tecmo gave us an official description of how exactly Raidou survived.
Presumed dead after being defeated in the original DOA Tournament, Raidou was partially reconstructed with cybernetics and now returns as a half-mechanized killing machine. Having lost his memory as a side effect of his cybernetic upgrades, all that remains is his unquenchable thirst for power, and his willingness to use whatever brutal methods it takes to achieve glory.
Hailing from the same ninja clan as Kasumi and Hayate, Raidou was exiled from his own village when his brutal thirst for power went too far, only deepening his hatred of the clan. His fighting style is Mugen Tenshin Ninjutsu at its core, and he even possesses the ability to recognize and imitate the moves of opponents he has encountered, while keeping original techniques up his sleeve.
EA has revealed that they are going to be releasing a digital “Titanfall Deluxe Edition” next week for the Xbox One. This Deluxe Edition was launched on Origin for PC gamers today and those who happen to purchase the $39.99 download will be given not only the standard version of the game, but all three pieces of downloadable content, “Expedition,” “Frontier’s Edge,” and “IMC Rising”, adding nine maps to the overall total.
To go along with this announcement a trailer showing off some of the “new features” that have been added to Titanfall since it was released and you can check that out below.
Koei Tecmo has revealed that Bladestorm: Nightmare will be released in North America and Europe a little over a month after the game’s Japanese release. Bladestorm: Nightmare will be released in North America on March 3rd while Europeans will be able to pick up the title on March 6th.
Bladestorm: Nightmare offers a number of new improvements to the original title while also giving players a brand new “nightmare” mode that introduces numerous creatures in the forms of Dragons, Giants, and Demons all being led by an evil Joan of Arc. Alongside the release date announcement some new screenshots for Bladestorm: Nightmare have been revealed and you can check them out below.