Once Upon a Time – A Second Time for PlayStation 5, Xbox Series X/S and Nintendo Switch
PRAGUE, CZECH REPUBLIC – August 12, 2025 – Millions of battles have been fought, hundreds of thousands of bosses have been slain, but this was just the beginning. The war against evil on PC will soon be brought to the mythical battlefields of the console as Deathless. The Hero Quest arrives on Xbox Series X|S, PlayStation 5 and Nintendo Switch this Autumn!
Developed by 1C Game Studios and published by Fulqrum, this highly fantastical reinterpretation of Slavic folklore, lets players choose from four characters as they explore deadly fairy tales that may (probably) cost them their lives more than once. Players will collect cards, battle the mythical beasts of Belosvet (the world inspired by Slavic folklore) and restore harmony in the land once again.
They’ll be up against bogatyrs, wizards, sorcerers, humourous little spirits known as nechistiks, and a host of other creatures ready to take even the hardiest of heroes. Adapting to their foes is key, and they’ll need to use every card in their deck if they are going to survive long enough to take down Koschey the Deathless and see how deathless he really is.
With over 4 million battles fought and 281,282 journeys undertaken on PC, it’s time for console players to pick up the torch and defend the people of Slavia. But beware, these fairytales might not always have a happily ever after.
Game Features:
Fearsome Fairytale Foes: Clash with revenants and khuds, fight a yaga, chat with a vodyanoy, and even befriend rusalkas… or maybe not — those sneaky water nymphs are deadly foes. Choose Your Own Adventure: Combine, customize, and collect all manner of cards to diversify decks and save the realm. Deal or No Deal: Unlock new cards and battle modifiers by the end of each playthrough to make future runs even more exciting, but beware – foes of all sizes can still be a threat even to the most experienced. A Tale of Four Heroes: Watch as the each heroes’ tales intertwines, complete quest, meet allies and defeat the most formidable foes imaginable.
Deathless. The Hero Quest is currently available on Steam and will be launching on Xbox Series X|S, PlayStation 5 and Nintendo Switch in Autumn, 2025.
About Fulqrum Publishing
Fulqrum Publishing is a global games publisher with a diverse portfolio of titles, that includes both in-house and independent productions. Fulqrum Publishing has successfully launched over 100 game titles including the critically acclaimed series – King’s Bounty, Men of War and Space Rangers. Recent releases include such games as Ancestors Legacy, Deep Sky Derelicts, Fell Seal: Arbiter’s Mark, Forgive Me Father, & more.
About 1C Game Studios
1C Game Studios is a development and publishing studio founded in December 2012. In 10 years, its staff grew from 20 to 240 people.
In 2014, 1CGS’s first project, IL-2 Sturmovik: Battle of Stalingrad, was released. Almost ten years later, more than 30 games have been released in the IL-2 Sturmovik: Great Battles franchise. In January 2015, the studio began developing Caliber, an online tactical shooter. In December 2019, open beta testing was launched.
The next major content update invites players to check-in to the entertainment capital of the world
Watford, UK – 12th August 2025 – By popular request, publisher Wired Productions and developer Pathos Interactive, are bringing the glitz and glamour of Las Vegas to Hotel Architect. Complete with Casino’s, the croupier staff type, brand-new items and decorations, Las Vegas is the next major update as part of the games Early Access roadmap.
Since the very first playtest for Hotel Architect, the development team has attentively listened to player feedback, turning ideas into features, including: ghosts, the character creator and the copy and paste tool. New decorations, items, animations and quality of life improvements have also been regularly introduced as Hotel Architect progresses through its Early Access roadmap.
To showcase and celebrate Hotel Architects progress through Early Access, a new trailer reveals what has been added so far and what is to come in the hotel construction and tycoon management game.
Chaos meets creativity in Hotel Architect, a hotel construction and tycoon management game. Juggle the increasingly elaborate demands of disorderly guests, logistical nightmares and unexpected obstacles in Hotel Architect, an ever-evolving Early Access game.
Content currently available in Early Access:
Five Playable Locations (Gothenburg, Santorini, Paris and St Anton) complete with a full career and sandbox mode. Las Vegas is coming soon.
Various rewards to unlock from completing main and bonus objectives across each location.
Several guest types to impress each with a unique set of requirements in order to check-in to the hotel.
Manage different staff types across the hotel, each with their own set of attributes that positively or negatively impact their workflow.
A character creator – to place yourself, or others, in-game! Become a five-star chef, or check-in as a new guest, the choice is yours.
Numerous zones to design and decorate across multiple floors.
Hotel Architect is out now in Steam Early Access, priced at £15.99 / $19.99 / €19.99. The Las Vegas Content Update is coming soon, bringing a new location, zone, staff type and more.
About Wired Productions
Wired Productions is a true Indie Publisher proudly presenting a diverse range of specially curated games from some of the greatest storytellers and independent developers. Named as “Indie Publisher of the Year” at the MCV / Develop Awards, Wired is home to an award-winning collection of titles including: Hotel Architect, KARMA: The Dark World, DIG VR, Gori: Cuddly Carnage, Bulwark: Falconeer Chronicles, Arcade Paradise VR, Martha Is Dead, The Falconeer, and Deliver Us the Moon. Announced upcoming titles are Beneath and Aaero 2: Black Razor Edition.
Find @WiredP on YouTube, Discord, and X or search Wired Productions on Google.
About Pathos Interactive
Pathos Interactive is a game studio founded in 2015, headquartered in Gothenburg, Sweden. The company is driven with a deep passion by gamers with an ambition to make the best games, striving for excellence and releasing one quality game at a time. Having released the real-time strategy game, Bannermen, on Steam, Pathos are currently working on Hotel Architect, a management and simulation game.
Old-School Animation meets High-Octane Chaos as ZOE Begone!™ Launches on Steam, PlayStation, Xbox and Nintendo Switch
Las Vegas, NV – August 12 – Grab your Apples and ready your dash, because ZOE Begone!™ is bringing its hand-drawn bullet hell arcade gameplay to PC and consoles on September 17, 2025. Created by solo developer Retchy, players will step into the role of Zoe – a feisty film-strip heroine, who wants nothing more than to take a peaceful nap. But when the Animator starts scribbling chaos into her world, she must fight back. Armed with run-and-gun reflexes, screen-clearing dashes, and a deeply questionable tolerance for surreal cartoon physics, Zoe must get ready to reclaim her reel from the painted hordes of enemies poised to take her down.
Inspired by 1930s drawn-on-film animation – particularly the work of Norman McLaren – and the golden age of arcade shooters, ZOE Begone!™ blends classic shoot ‘em up design with modern, exciting action – players can shoot, dash, and pound their way through creations of the Animator, who scribbles enemies into existence with the help of a trusty paintbrush and pen. Watch out for the gigantic paintbrush swinging to bring the next wave of foes to life, and prepare for the fourth wall-breaking humor as you blast your way through the chaos. Just be sure to keep an eye out for the enemies that splatter ink upon defeat, and don’t be surprised if you end up with a little mess on your hands!
The brand new trailer gives fans a new look at the chaos unleashed in Zoe’s world, and can be viewed below.
Destroy the Animator’s tools, blast their creations to bits, collect Apples to spend on power-ups, and reclaim your serene surroundings to help Zoe get the break she deserves as fast as you can (and bag yourself a high score in the process).
Key Features:
Hand-Drawn Animations: Fully hand-drawn animations, inspired by the aesthetic of the 1930s.
Frenetic Bullet-Hell Gameplay: Dash, shoot, and pound your way through chaotic arenas packed with enemies drawn by the Animator.
Dynamic Upgrades: Collect Apples to unlock new weapons, game-changing power-ups, and passive abilities to help evolve your playstyle. Spend them early for a boost now, or save up for big, strategic upgrades later on – the choice is yours!
Infinite Replayability: With multiple modes, a wide selection of levels, and online leaderboards, gameplay feels fresh every time you jump into the game.
Groovy Soundtrack: A jazzy, reactive soundtrack to emphasize every dodge, dash, and victory.
Multiple Modes:
Arcade: Players are tasked with taking down the Animator themselves.
Time Attack: Race against the clock to beat the Animator as time ticks down to zero.
Frame Trap: Fight off everything the animator has to throw at you in an extended boss rush.
PM Studios is a game developer and publisher dedicated to championing indie innovation and delivering bold, unforgettable gaming experiences to players around the world. Founded in 2008 and headquartered in Las Vegas, with international operations in Seoul, Korea, PM Studios brings deep expertise in development, distribution, and publishing — with a growing slate of acclaimed titles and popular franchises across console, PC, and mobile.
At PM Studios, creativity comes without compromise. We empower creators, connect communities, and invite players everywhere to unleash their wonder. Come play. www.pm-studios.com
About Retchy Games
Retchy Games is the independent studio of Glasgow-based animator and game designer Graeme Hawkins, known for fusing traditional hand-drawn animation with inventive, arcade-inspired gameplay. With over a decade of experience in experimental animation and visual storytelling, Graeme brings a bold, expressive sensibility to interactive media – crafting games that feel as dynamic as they look. ZOE Begone!, Retchy’s debut title, channels that philosophy into a chaotic, handcrafted bullet hell built from ink, motion, and defiance. www.retchy.com
Transmogrify your gear and customise your appearance with new Mini Mage merchant
Newcastle-Upon-Tyne, UK – 7 August 2025: Something has emerged from the Monolith. And it wants to… help you look good? Indie action-RPG Empyreal is today adding a free update which introduces a new character who’ll help players to switch up their style whenever they please.
Following the update, players can meet the Mini Mage, who has been forcibly removed from the Monolith for unknown reasons. In return for giving him a home in the Hub, the Mini Mage will allow players to transmogrify armour so they can equip their best gear without sacrificing aesthetics.
In addition, a new Illusory Orb has been added to the Hub, allowing players the opportunity to change their physical appearance at any time for no cost. The Mini Mage also has some wares for sale to help diversify your wardrobe and explore further in the Monolith.
Empyreal launched in May 2025 and has benefited from major updates since launch to accommodate new players and provide a more balanced challenge overall. It is available now on PC via Steam and Epic Games Store, PS5, and Xbox Series X|S.
About Empyreal
Empyreal is a complex and challenging action RPG from Silent Games, where players must enter an enigmatic and ancient monolith to seek out hidden revelations that promise to transform our understanding of creation itself.
Features:
Stand against formidable foes; your only hope of victory lies in mastering a unique and complex combat system
A memorable cast of characters, with personal questlines and multiple endings for each one
A beautiful but shattered ancient world. Explore breathtaking environments filled with hidden details
Customise your character with a vast array of equipment and collect armour sets that confer powerful bonuses
Upgrade and modify the loot you find
Unlock new abilities to personalise your playstyle
Empyreal is available now on PC, PlayStation®5 and Xbox Series X|S.
About Secret Mode
Secret Mode is an independent publisher and the winner of the MCV/Develop Indie Publisher of the Year 2025 award, Ukie Best UK Publisher 2024 award, and the Debug Indie Game Best Influencer Marketing 2025 award. Our titles include triple-BAFTA-winner Still Wakes the Deep, A Little to the Left, Wobbledogs, Loddlenaut, and Empyreal. We believe that games are for everyone, and that creativity has no limits. We believe quality and fun are everything.
About Silent Games
Silent Games is a video game studio founded in 2018 by a team of veteran developers. Having spent many years as part of successful teams, the goal now is to build a studio with a specific focus on high quality, complex, and feature-rich Action RPGs that players will enjoy for years to come.
After surviving a devastating mine collapse and brutal escape from those that ran it, we follow Enzo’s journey as he is saved by the powerful Don Torrisi and work our way into becoming a trusted member of the crime family, completing various tasks as we prove our worth as a trusted member of the mob in 2K’s Mafia: The Old Country.
Mafia: The Old Country – Gameplay
Mafia: The Old Country transports players back to the gritty underworld of early 20th-century Sicily, long before the events of the original Mafia trilogy. As you rise through the ranks of a fledgling crime family, you’ll experience an origin story built on loyalty, betrayal, and power struggles in a world where every decision has lasting consequences. The game is built with cinematic storytelling and an authentic atmosphere that immerses you in the brutal life of organized crime in its earliest days.
Combining third-person action with a gripping narrative, The Old Country introduces revamped gunplay, tense stealth encounters, and breathtaking car chases across a meticulously recreated Sicilian countryside. From dimly lit backrooms to dusty village streets, every environment is packed with period detail, offering both returning fans and newcomers an intense, story-driven ride through the blood-soaked foundations of the Mafia universe.
Mafia: The Old Country Developer: Hangar 13 Publisher: 2K Platform: Windows, PlayStation 5, Xbox Series X/S Release Date: 8th August, 2025 Price: $49.99 USD
Recommended – “Mafia: The Old Country pairs simple, standard mechanics with a predictable mob narrative, but its gorgeous period setting and tight, story-driven run make for a thrilling experience.”
LOS ANGELES – 12 August 2025 – Rhythm Hotel, the challenging but addictive rhythm-based symphony from developer SyncArc-Studio and publisher Infini Fun, belts its next tune with a new demo available now on PC via Steam, before its launch in Winter 2025.
Check into the Rhythm Inn, a hotel nestled in a corner of a space rift. Stomp to the beat with Albert Einstein and a bevy of historical figures, each with their own laugh-out-loud plotlines and performances. Master each character’s rhythmic abilities and jam out to catchy tunes.
Perform to the beats of catchy tracks across Egyptian deserts, Greek ruins, and graffiti-ridden locales with easy to learn controls. Become a musical connoisseur across electronic, rap, and funk music, among multiple genres. Tap each rhythm at the right moment, but always be prepared for unexpected twists throughout each tune.
Become the galaxy’s most musically in-sync traveler as each rhythmic mini game ramps up in difficulty. Keep the party going through a robust level editor to design new challenges and sick beats from the ground up.
“I’ve always admired how music brings people together and challenges us,” said Depp Bair, Producer, SyncArc-Studio. With Rhythm Hotel’s latest demo, we can’t wait to see everyone march to the beat of zany tunes.”
Rhythm Hotel’s latest demo is available now on PC via Steam. Follow the official X/Twitter account and join the Discord server for the latest updates.
About SyncArc-Studio
Comprised of three people, developer SyncArc-Studio carries a shared love of rhythm games. As they develop their latest title, Rhythm Hotel, the team aims to push boundaries of the genre and how music can shape gameplay mechanics and emotions.
About Infini Fun
Founded in 2024, Infini Fun is a new publisher with a combined 15 years of games industry experience. With expertise across funding, technical support, and design, their dedicated team aims to create a portfolio of high-quality titles across PC and console platforms.
Now Available on PlayStation 5 With Exclusive Physical Collector’s Items
SYDNEY, 12th August 2025 – DON’T NOD and Maximum Entertainment are delighted to announce that acclaimed narrative adventure Lost Records: Bloom & Rage is now available for PlayStation 5 physically at retailers across North America, EMEA, and Australia.
Fans of story-rich games can purchase the physical edition of Lost Records: Bloom & Rage right now, from participating retailers here. This edition comes with exclusive bonus content designed especially for the boxed edition:
Three double-sided art cards featuring main characters and iconic scenes.
Lost Records: Bloom & Rage is an innovative narrative adventure game set over two timelines, following four high school girls who form lasting friendships over the summer, only to face a mysterious event that will change them forever. It is developed by DON’T NOD Montréal and the creative minds behind Life is Strange.
About DON’T NOD
DON’T NOD is an independent French publisher and developer with studios in Paris and Montréal creating original narrative games in the adventure (Life is StrangeTM, Tell Me WhyTM, Twin MirrorTM), RPG (VampyrTM, Banishers: Ghosts of New EdenTM), and action (Remember MeTM) genres. The studio is internationally renowned for unique narrative experiences with engaging stories and characters and has worked with industry leading publishers: Square Enix, Microsoft, Bandai Namco Entertainment, Focus Entertainment and Capcom. DON’T NOD creates and publishes its own IPs developed in-house such as Harmony: The Fall of ReverieTM, JusantTM and Lost Records: Bloom & RageTM as well as using its knowledge and experience to collaborate with third-party developers whose editorial visions parallel the company’s own.
Step into the studio’s immersive and innovative universe at dont-nod.com.
DON’T NOD (ISIN code: FR0013331212 – ALDNE) is listed on Euronext Growth Paris
About Maximum Entertainment
Maximum Entertainment is a global entertainment company dedicated to crafting indie to AA video game experiences through original content and licensed partnerships. A fully integrated group with a broad portfolio of content, the company emphasizes collaboration and inclusivity in its partnerships to produce the highest level of interactive entertainment. With more than 300 titles in its catalog, Maximum Entertainment has joined forces with talented creators and renowned franchises around the globe to deliver magic to the gamer in everyone. Maximum Entertainment employs experienced professionals across the entire value chain of video games including development, publishing, transmedia, sales, and operations. Visit Maximum Entertainment at www.maximument.com.
When one thinks of a visual novel they tend to think of games coming from a Japanese developer, or at last most recently English developers that have begun to put their own little twists on things. But few would think of a Chinese developed visual novel and that is just what Noctuary happens to be. Originally released on PC by Gratesca Studio back in 2023 with the help of Serenity Forge to bring this blend of visual novel with light action RPG elements the title has now made its way to consoles with a few extra improvements. The question is, with a completely different style from what many are used to, is Noctuary a game worth checking out?
Story
Set in the incredibly densely written and detailed world of Inlixaland, players join the pair of Fancia Dream and Alina Nightsong as the two travel through a location covered in Darkness. As a pair of Illuminators, human-like beings created by plants to fend off the darkness, the two have dreamed of becoming proper Arborangers, the strongest fighters that defend the pillars of light that hold the creatures of Darkness at bay. With Fancia sneaking into her older sister’s room and catching wind that a newborn Illuminator is meant to appear in the forest not too far from their home at the Rosecrown Beacon, the two set off as a way to make a name for themselves. Unfortunately they quickly find that they’ve tackled off more than they can chew as the creatures of darkness, called Darkritters, have turned the forest into a maze and even when they locate the girl they believe to be the new Illuminator, they manage to lose her in the chaos.
It is only through the help of Milia Dream, Fancia’s older sister, that the pair are able to survive and make it home. Not too long after they are shocked to find that the girl they lost in the forest has appeared inside the town on her own but suffering from extreme amnesia to the point the only thing she knows is her name, Lumina Fullmoon and she comes from a Beacon that no one knows of. Slowly but surely things start to strangely happen around Fancia and Lumina, with Fancia tapping into new potential powers while having visions of Lumina even as she fights besides her dear partner Alina. What awaits them along the way is a shockingly layered and well-written storyline filled with twists, turns, and poignant moments that will hit quite emotionally thanks to the amount of effort the writers put into fleshing out the cast of characters.
As mentioned before, Noctuary is a visual novel and while it may have its action RPG elements, most of the game will be spent telling the story of Fancia and her journey through the world with only a few minor choices to make throughout the game. Instead players will be shown a number of missions that they can choose from with sub-missions focusing on side-characters being deliberately pointed out. Main story quests are clearly indicated making it easy to avoid progressing too far and missing out on learning more about the characters and their unique backgrounds, issues, and even what their hopes and dreams are. By giving players these types of choices, especially since they provide gameplay benefits as well, it ensures that most of the cast is fleshed out in one way or another, either through the main story or through the many side-quests that some possess.
It must be said that Noctuary is an incredibly in-depth game when it comes to world building. The world itself is filled with unique lore and terminology that will constantly be updated in the game’s journal that can be pulled up at any time during a visual novel sequence, whether to learn what a new term is or review it later and even tens of hours into the game new terminology can be revealed, even if most of the lore drops happen during the relatively slow start. That being said, while the game may start slow and take a bit to really start pulling out its emotional cards, once it does players will find it hard to put down as this is an incredibly gripping storyline with countless mysteries that slowly but surely get revealed as players progress through the emotional and rather dark at times plotline. It is even worth noting that there are multiple endings players can obtain throughout the game and, without spoiling things, it can be said that obtaining these endings, especially the true ending, require far more than simple dialogue choices to obtain, though these will be required too to see everything that Noctuary has to offer.
Gameplay
For the most part players will be spending their time with Noctuary reading the storyline as it unfolds as the game is far more visual novel than it is action RPG. All of the standard elements of visual novel controls including logs, autoplay, skipping previously read text, and more is available alongside the ever-present aforementioned dictionary that players can pull up at any time if they forget a specific term being referenced. For the most part Noctuary doesn’t offer much in the way of actual choices but there are a number of major choices that players can make near pivotal story moments that will dictate what ending players might end up getting, though as mentioned before some of these endings are a bit more complicated than simply selecting a few correct dialogue choices.
The main part where players will find themselves delving into battle is the occasional fight that will spring up during a dialogue sequence. Whenever players select a mission, be it a main story mission or a sub-mission that reveals more about the other side-characters in the game, deepening Fancia’s bond with them, there will occasionally be battles within as well as rewards for completing the mission. It is worth noting that advancing the story too far can make some sub-missions vanish if not completed, making their rewards impossible to unlock and potentially losing out on some lengthy story sequences.
That being said, whenever battles begin, players will usually find themselves controlling Fancia and Alina as the pair are close-partners in every way, including in combat. Both Fancia and Alina have three different attack styles and players can swap between these characters at any time, though doing so when their icon is flashing will trigger a screen-wide attack for powerful damage. Each of the characters’ three styles has a standard attack and special attack with a variety of uses and it is interesting to note that while players can dodge, they are limited to only two dodges at a time with the need to refill in-between, making dodging more about skill and timing and less about spamming. Both characters have different health meters and it is worth noting that while the game may start easy, there are a number of bosses and challenges later on that will test just how skilled players have mastered the system, especially when it comes to tagging between Fancia and Alina and using their skills the best way to target the specific Darkritters that they are facing off against. From time to time players will also find themselves controlling a few other characters and battling with additional styles, though the details about that players will need to find out for themselves.
After completing a mission Fancia will earn “Photons” which serve as XP and can be applied to a variety of little stat boosting options that range from just increasing attack power or how much health the characters have to increasing revival speed, movement speed, and even how much “special” they start out with in a fight. The other more unique ability that Fancia will gain to strengthen herself is the “Blessing Flower.” By completing various side-missions that involve other characters and learning about their stories, players can earn either Blessings that possess unique bonuses when equipped or “Flower Dew” that will improve the size of the flower and how many blessings it can contain. This helps create more of the RPG dynamic that allows players to build and change Fancia’s skill-set to best suit their needs or take on a challenging boss.
That being said, one thing that does feel odd is that while Noctuary’s combat system works fine and is actually quite enjoyable, it doesn’t feel like the game makes the most of it. There are moments that the story implicitly shows that a new threat has arrived or a wave of monsters is going to attack and they are either killed off screen or simply done-away by the characters themselves, giving players no agency in the fights. While this is a rather odd complaint probably given the heavy narrative focus that Noctuary thrives on, it just feels that more could have been done with the system since it is clear that more than enough effort was put into it.
Audio & Visuals
Noctuary is a gorgeous game to look at. The character portraits for every single character in the game, even some of the no-faced side-characters, are exquisitely detailed and the many characters that Fancia talks with throughout the story all have heavily detailed and gorgeous character portraits with some nice facial variation. Even the backgrounds during dialogue sequences are heavily detailed even if they make use of a few locations far too often, making sure that players are always in for a visual treat. Speaking of treats, Noctuary is filled with CGs of characters taking unique actions and the same attention to detail is presented in these scenes as well. Even the aforementioned Blessing Flower looks quite beautiful once players really start layering on the various Blessings. The combat looks a bit more simplistic but not the worst, as the character models here are far more basic in nature but the action and attacks are quite elaborate looking, especially when using skills.
With Noctuary releasing on the Xbox Series X the company has added a brand new Japanese voice track to accompany the original Mandarin and Cantonese. This gives players three voice options to choose from and the Japanese voice cast manages to fit their characters perfectly here, whether it is a simple interaction among friends, a dire sequence where the characters are about to do battle, or one of the many poignant scenes that happen throughout the story’s many twists and turns. The background music is also quite exquisite as there are numerous tracks throughout the game that make the most of the emotional aspects of what is happening on screen, whether it is as simple as an interaction at a cafe or a dire reveal.
Overall
Being a Chinese studio, Gratesca Studio has made an incredible impact here with Noctuary. The writers have managed to tell an incredibly gripping and emotional storyline that grapples with a world on the precipice of destruction, identity, and far more all while offering some solidly handled action RPG gameplay to go along with it. It is a bit disappointing that the actual combat itself feels underutilized overall but when it comes to this gorgeous looking visual novel and its fleshed out world to go along with its impressive story, those looking for a unique and new visual novel will definitely want to keep Noctuary in mind.
Capsule Computers review guidelines can be found here.
On August 15, Mad Skills BMX 2 lands on Nintendo Switch – an arcade-style BMX racing game featuring realistic physics. Players can expect dozens of challenging tracks, flashy tricks, and thrilling boss battles. The game also includes a local multiplayer mode for two players.
Mad Skills BMX 2 was developed by Swedish studio Turborilla, best known for the Mad Skills Motocross series. The Nintendo Switch version is published by Ultimate Games S.A.
Fast-Paced Racing and Stylish Tricks
Developed by Turborilla, Mad Skills BMX 2 delivers dynamic side-scrolling races for fans of BMX and fast-paced arcade fun. The game combines realistic bike physics with an accessible, skill-based racing model. Players must master speed and precision to conquer the tracks, while stylish aerial stunts add an extra layer of excitement.
The game features dozens of hand-crafted tracks and 7 different BMX bikes. Players can also customize their rider and bike to suit their style.
In Career Mode, players compete against both standard opponents and challenging bosses. A local multiplayer mode is available as well, allowing two players to race head-to-head on the same console.
Key Features of Mad Skills BMX 2:
Arcade-style BMX racing
7 unique BMX bikes
Dozens of varied tracks
Boss battles in Career Mode
Local 2-player multiplayer
The Nintendo Switch release of Mad Skills BMX 2 is set for August 15, 2025.
BORDEAUX, France – 12 Aug. 2025 – SpaceCraft, the multiplayer interstellar space sim and automation adventure from renowned developer Shiro Games (Northgard, Dune: Spice Wars, Wartales), has left Earth’s orbit and achieved a new milestone: 200,000 Steam wishlists.
Explore a living universe filled with planets, asteroid belts, space stations, and above all else, opportunity. Seamlessly transition between space and planetary surfaces in real time, whether flying solo or alongside others. Join or form online corporations to cooperate or compete for influence in a dynamic, player-driven economy.
Build and automate planetary production hubs that run around the clock. Manage drones, cargo systems, and interplanetary logistics to optimize manufacturing and trade networks. Gather, extract, and refine materials to craft everything from basic parts to complex ship modules and planetary buildings.
Design a custom spacecraft from the ground up, from nimble scouts to massive haulers tailored to suit exploration, trade, or combat endeavors. Combat unfolds in phases, including detection, pursuit, and engagement, with room for strategic decision-making.
“The exciting response from our fans has been overwhelming,” said Nicolas Cannasse, CEO of Shiro Games. “Feedback is paramount as we shape this dynamic and expansive world, and we look forward to providing an experience players can engage in for years to come. ”
Press can schedule an appointment to get hands on with debut demos for SpaceCraft, the online cooperative action RPG set in a fantasy open world, Farever, and the first-person, crafting survival game,Frostrail at Shiro Games’ booth located in the B2B section at Hall 03.2, Stand B050g – CO51g from Wednesday, 20 Aug.-Friday, 22 Aug.
SpaceCraft will launch on PC via Steam. For more information, head to the Steam page and be sure to follow SpaceCraft and Shiro Games on X/Twitter.
About Shiro Games
Shiro Games is an independent Bordeaux-based studio founded by video game veterans Sebastien Vidal and Nicolas Cannasse to bring new innovative games to life. Based in Bordeaux, France, the studio released its first project Evoland in 2013 and its acclaimed sequel Evoland 2 in 2015. Shiro Games then launched its popular Viking strategy game Northgard on Steam in 2018, which has gone on to sell more than 3 million units across various platforms as well as Dune: Spice Wars, the spice-infused blend of 4X and RTS gameplay. Wartales is their latest title, with several major DLC additions since its release in April 2023.