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htoL#NiQ: The Firefly Diary Review

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htoL#NiQ: The Firefly Diary
Developer: Nippon Ichi Software
Publisher: NIS America
Platform: PS Vita
Release Date: February 24, 2015
Price: $19.99 – Available Here

Overview
When Nippon Ichi Software first announced htoL#NiQ: The Firefly Diary, people were surprised to see that the company was going to try and take a minimalistic “indie” style approach to a video game. They were also rather surprised by the extremely odd name but it certainly does help make the game stand out in a certain way. Now that the stylized htoL#NiQ: The Firefly Diary has been released, is this Vita title worth acquiring?

Story
htoL#NiQ: The Firefly Diary begins with a green firefly named Lumen finding a young silver-haired girl with antlers/tree branches in her hair. Lumen, along with the purple darkness firefly Umbra, wake Mion from her slumber and work together to try and help this young girl navigate through a world full of dangerous traps and shadowy monsters.

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The game takes a very light touch with its storyline as that is all players will have to go on from the start of the game. Instead it is up to the player to try and piece together pieces of the story by noticing various things in the environment while also gathering memory fragments that are scattered across the levels as these memory fragments serve as flashbacks that reveal more of Mion’s story. This means that to get the most out of the actual story players will need to track down these collectibles and, despite the difficulty of this feat, a rather dark but interesting story is revealed.

Gameplay
Now since I just mentioned that gathering collectibles in htoL#NiQ: The Firefly Diary is difficult and there is a good reason for that. The main premise of the title is that players will need to make use of the Vita’s touch screen to guide Lumen, the light firefly, and rear touch pad to control Umbra, the shadow firefly. Players only ever have complete control of Lumen while Umbra must be navigated through the shadows existing in a level or cast by the light from Umbra.

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As you move Lumen around, Mion will follow. This means that to move left, Lumen must be somewhere to the left of Mion or above her to make her climb up on a box or up a ladder. Lumen can also be used to signal Mion to activate switches or interact with other objects to solve puzzles while Umbra can directly affect certain aspects of a level by activating various things out of Mion’s reach which generally open up new paths.

While simple sounding, the actual execution of this touch screen follow navigation is excruciatingly painful at times thanks to the way that Mion is designed as well as the poorly implemented controls. You see, everything that can possibly end up with Mion dying, whether it is something falling on her, her stumbling into a pit, a monster eating her, walking into a trap, or something else can and will happen numerous times. So much in fact that htoL#NiQ: The Firefly Diary is one of the hardest games you’ll find simply due to the amount of times you will need to go through the exact same tasks over and over again because, even if you know how to solve a specific puzzle, you’re at the mercy of the controls and Mion’s responses.

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Being difficult is never really a bad thing, but thanks to the frustrating nature of the level design and Mion’s lethargic movement it puts a real drag on the game. Mion never moves faster than a stroll, perhaps due to muscle atrophy, and even when a monster is chasing her and it looks like she is running, she isn’t actually moving any quicker. Plus, unless you tap Mion to sit her down or place Lumen directly on her location she will wander in the firefly’s general direction, usually to her doom. Combine her slow speed with the delay that comes with Mion having to recognize where Lumen is to move in that direction and you’ll find a recipe for disaster when it comes to navigating through areas that require precise timing to survive.

It is worth noting that the use of the touch screens can make things more difficult than they should be, thanks in part to Umbra occasionally taking more than one or two taps to activate, but those who wish to alleviate some frustration can swap the control scheme to one that allows players to use the analog sticks instead. This change makes the game easier to handle at times and is almost suggested thanks to certain levels requiring such precision to complete that navigating using a touchpad will result in countless insta-fails.

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It is worth noting that there does come a certain sense of accomplishment when you are able to finally clear a stage, especially if you happened to obtain a memory fragment while doing so (though stages can be revisited to try and gather them again). This is by no means a sign of the game being rewarding as much as it is a sign that players feel accomplished for overcoming Mion and the control scheme’s limitations to complete an area.

Visuals & Audio
Nippon Ichi Software designed htoL#NiQ: The Firefly Diary with a minimalistic approach featuring simple but gorgeous looking stages riddled with traps to avoid and objects to interact with to help Mion survive her journey. There is a real sense of foreboding in many of these stages due to their dark design and some of the twisted and ominous things players will see scattered around some stages.

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This foreboding feeling is helped by an impressive set of sound effects and use of music to keep the tense and creepy atmosphere alive throughout the game. The real contrast in style comes when the player enters a flashback where everything is not only presented differently but also far brighter than the usual game.

Overall
htoL#NiQ: The Firefly Diary is an odd game in the way that the game’s level design is just difficult enough that it is satisfying to overcome however it is made far more frustrating due to the way players must guide the hesitating and slow moving Mion through each stage using iffy touch controls. This makes puzzles that may be simple to solve take forever to complete due to constant deaths. So while htoL#NiQ: The Firefly Diary makes for a challenging puzzler, it will be one met with more frustration than praise.

5-5-capsules-out-of-10
Capsule Computers review guidelines can be found here.

The Evil Within: The Assignment Available Now

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The Evil Within was one of last year’s solid horror titles to make its way to consoles but its ending left a lot to be desired. A lot of questions left unanswered and a lot of plot threads still unraveling. Well, now Bethesda has released the first DLC chapter titled The Evil Within: The Assignment, which follows Julie Kidman in a tale that runs parallel to the main story.

The Assignment is the first of two planned story DLC (with a third DLC focusing on The Executioner creature coming at a later date) which will be followed up with The Consequence. You can grab all of the DLC in the game’s Season Pass for $25.95, or individually for $13.95.

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Check out the short gameplay trailer below that shows off some of Kidman’s story in action. Also let us know if you plan on getting the add-on, or if you already have it! As always, stay tuned to Capsule Computers for all The Evil Within news as it becomes available.

J-Stars Victory VS+ Official Website Launched With New Videos

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J-Stars Victory VS+ is the official Western release title for the popular Japanese Shonen Jump anime mash up fighting game and the game has now received an official website. The site doesn’t really contain much information but has put up three new videos to enjoy including Son Goku vs. Frieza from Dragon Ball Z, Tatsumi Oga & Baby Beel from Beelzebub vs. Taro Yamada from Chinyuki and lastly Arale Norimaki from Slump vs. Lucky Man Tottemo! from Lucky Man. All 3 videos are embedded below for your viewing pleasure.

If you wish to check out the site yourself you can do so at www.JStarsGame.com. The game is set for a Winter 2015 release in Europe, Middle-East and Australasian stores and marks the first time the series is coming to the PS4. The game will feature a number of improvements from the Japanese release including an all new arcade mode and refined character balance based on player feedback. The lineup may also feature a different cast of characters but it is unknown if that will mean more or less characters. The original title featured 39 playable characters and 13 summons.

Son Goku vs. Frieza

Tatsumi Oga & Baby Beel vs. Taro Yamada

Arale Norimaki vs. Lucky Man Tottemo!

Devil Survivor 2 Record Breaker SpotPass and StreetPass Features Detailed

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With Shin Megami Tensei: Devil Survivor 2 Record Breaker set to be released in North America on May 5th Atlus USA has chosen today to announce what fans of the series can expect in the game regarding the 3DS’ StreetPass and SpotPass capabilities.

To sum things up quickly, StreetPassing people in Shin Megami Tensei: Devil Survivor 2 Record Breaker will provide various stat bonuses and skills while SpotPasses will add various new demons and skills to the game over a period of time that has yet to be determined. You can check out a more detailed explanation from Atlus USA below.

SpotPass

We’ll have several waves of SpotPass content rolling out once the game launches (schedule still TBD), but the immediate advantage will be a whole ton of new demons for players to fuse. So if you were looking for your precious Tyrant Lucifer Frost or Wilder Catoblepas, they’ll be rolling out to players via SpotPass. Another bonus going out via SpotPass will be some skill add-ons. One of the hallmarks of the Devil Summoner series is cracking skills that are assigned from a communal skill pool, meaning players can’t use the same skill on more than one character. Via SpotPass, players will be able to get a helpful magic skill, a powerful normal skill, and a recommended physical skill added to their skill pool. But that’s all we’re telling you about them!

StreetPass

When you StreetPass with other Demon Summoners, it will allow you to give various stat and skill bonuses to your own demons! But beware, the demon and the stat bonuses are chosen at random – use them wisely!

Lost Dimension Announced for Western Release

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Today Atlus USA and NIS America announced that they will be bringing FuRyu and Lancarse’s Lost Dimension to North America and Europe. In North America Atlus will be handling the title while NIS America will be publishing the title in Europe. Both regions will be receiving the title on the PlayStation 3 and PlayStation Vita digitally and at retail.

Lost Dimension
is a tactical RPG where players will need to fight against alien creatures called “The End” who are trying to end the world. To do this players will be controlling a group of eleven warriors with unique abilities, however the protagonist also has the ability to have psychic visions and see that some of their allies can be traitors who will turn against them.

Mario vs Donkey Kong: Tipping Stars Winds Out a New Trailer

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Are you ready for more Mario vs Donkey Kong? Ready or not, Nintendo have double serving for you as Mario vs. Donkey Kong: Tipping Stars is out March 20th in Europe (as it came out on the 5th in North America) for the eShop on the Wii U and Nintendo 3DS.

While this game plays a lot like the rest of the franchise, it is the first that is cross-platform as well as cross-buy, with more customization than ever before. Nintendo recently released a new trailer for Mario vs. Donkey Kong: Tipping Stars, which you can check it out in all of its wind up glory down below.

Fossil Fighters Frontier Gets a Very Loud Commercial

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I liked Fossil Fighters. It wasn’t quite Pokemon or Digimon, but it still was kind of quirky and deep in its own weird way. Nintendo didn’t really find a huge audience for the franchise, but the games still sold well enough for a new sequel to come out on the 3DS.

Fossil Fighters Frontier features vehicles, but I assure you will know that for the rest of your life after watching the commercial. I don’t know if this wants to be a meme or is just over the top for the fun of it, but it will get your attention. Crank up your volume and brace the windows as you check out the new clip down below.

Kirby and the Rainbow Paintbrush due out in May for Europe and Australia

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Just recently, we rolled out a review for Kirby and the Rainbow Curse, and it turned out to be quite an enjoyable Wii U release (check out review here). Many in Europe are probably hugging their Amiibos, waiting to join with their styluses ready, and thankfully – that will come soon as Kirby and the Rainbow Paintbrush (as its dubbed in the regions) will be out May 8th.

Down under in Australia and New Zealand? Well, you will be getting it just one day later on May 9th. This is honestly a lovely little title with a lot to it, and well with its asking price. There isn’t a lot coming out for the Wii U at this moment (sans digital releases), so those who want a great little game can mark their calenders today.

Project CARS Delayed Again Until Mid May

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If you’re thinking “didn’t I just read this story” then you wouldn’t  be alone because I’m thinking “didn’t I just write this story”. Yes, Project CARS is delayed again. The ultra realistic racing simulator will now release in mid May (no specific date given) for PC via Steam as well as Xbox One and PS4 in Australia and Europe. The release date prior to this change was April 2nd and before that March 20th and was originally slated to release in the first quarter of 2014.

Slightly Mad Studios and Bandai Namco had this to say on the newest delay:

“Despite our long heritage and pedigree in making critically-acclaimed racing games, Project CARS is by far the grandest and most intricately detailed of them all. Despite therefore the game being 99.9% complete, the remaining 0.1% attending to small issues and bugs has been tricky to anticipate. We’re absolutely dedicated to delivering a ground-breaking experience and by targeting mid-May fans can be assured that’s what they’ll receive” said Ian Bell, Head of Studio at Slightly Mad Studios. “Again, we want to thank our fans for their support and patience on this matter. There’s a high expectancy from racing fans around the world that Project CARS is going to be an exciting new contender in the simulation racing space and we firmly believe gamers deserve it to be in its most complete and polished state when they come to play it on day one.

And since the gaming community is our primary focus and has always been at the heart of the project during development, we would like to offer some free content to all players as compensation for this short delay and as acknowledgement of how grateful we are. This gift, that we’re sure is going to excite fans, will be available from day one and revealed shortly. Keep an eye on our website for more info.””.

Well at least the free content sounds good. We’re taking bets on if there will be another release date so let us know if you think their will be and how much your willing to bet in the comments below. A very talked down Wii U version should also be close to completion by this time but no release date has yet been given. You can check out our impressions of the game here. In other bad release date news today, Naughty Dog confirmed Uncharted 4 will not be released until 2016.

Senran Kagura 2: Deep Crimson Heads West

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Fans have been waiting and XSEED Games has delivered. Today the company announced that they will be localizing Senran Kagura 2: Deep Crimson for release in North America and Europe. This 3DS release will be given a digital and limited ‘Double D’ retail release featuring a two-disc soundtrack North America and various physical editions in Europe that can be found here.

Senran Kagura 2: Deep Crimson features all of the twelve original Senran Kagura characters in a brand new story that follows the Hanzo & Hebijo Shinobi Academies as they must work together to prevent a tyrannical leader from raising an army of summoned demons to destroy Japan. A number of graphical and technical improvements have been made to Deep Crimson as well as the addition of pair battles and an improved dressing room.

Announcement Trailer

Opening Movie

Gameplay Trailer