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Resident Evil: The Marhawa Desire Volume 3 Review

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Resident Evil: The Marhawa Desire Volume 3
Author: Naoki Serizawa
Artist: Naoki Serizawa
Publisher: Viz Media
Release Date: March 17, 2015
Price: $12.99 – Available Here

Overview
Marhawa Academy has long been seen as the most prestigious school in Asia and under the tutelage of Mother Gracia and her teachers, the remote campus has seemed to thrive. That is until a student turns into a zombie and Gracia calls in Doug Wright to come investigate the case and put an end to it quietly. As things continued to go out of control and the mystery deepened, Doug’s nephew Ricky was left facing off against a cloaked abomination at the end of volume 2. Now that Resident Evil: The Marhawa Desire Volume 3 has been released where does the story go from here?

Story
Resident Evil: The Marhawa Desire Volume 3 picks up immediately where the second volume ended, with Ricky’s uncle Doug severely wounded and one of the school’s security members nearly dead. Things quickly turn from bad to worse as the deadly tentacle creature resembling the long thought dead Nanan stops her one-sided attack on the three and flees, but not before forcing a type of mist down the wounded security guard’s mouth and forcing him to transform into a zombie.

After Ricky finishes off the guard and, with the help of Gracia and the rest of the staff, bring Doug back into the school for medical treatment. With Gracia finally realizing that this is something the school cannot handle on their own, Ricky heads off to find Bindi only for one of the biggest mysteries in the manga series so far to be revealed.

For the most part, Resident Evil: The Marhawa Desire has been a fairly evenly paced story that has balanced action with answers slow to come despite the mysteries building up around the cast but in volume 3 things shift a bit as the story slows to a crawl during the first half of the book but also manages to answer numerous questions about what is happening. The key focus in this part is Bindi and how she has had to deal with Mother Gracia’s attempts to cover everything up, including the bullying that happened to her friend Nanan and the fateful events that led up to her death.

All of this is told through an overly long flashback that fleshes out Bindi’s reasoning while painting a dark picture of the lengths that Gracia would go to in order to keep the academy’s image pristine. However at this point readers already know what Gracia is capable of hiding and this leaves the following events a bit rushed as all hell breaks loose in the second half of the volume.

With the cat out of the bag, Bindi’s plan goes into motion as a batch of students are instantly transformed into zombies due to Nanan’s mist and begin attacking the rest of the students. With Ricky being the only capable person with a firearm, havoc reigns throughout the school as students are slaughtered by people they once knew. Many resort to suicide or betrayal in order to escape but their reprieves are short lived as the body count continues to mount page by page.

This means that there is plenty of action to be found, but it also is one-sided as few students are even trying to fight back and unfortunately the one character that does try and stand out lasts less than a chapter with her death driving Ricky even further into despair. The issue with this not only means that there are very few survivors left and Mother Gracia is never given a chance for redemption or growth as the author makes wipes the cast almost completely clean in order to shine the spotlight on the more familiar faces that appear at the end of the volume.

Artwork
Those who have been following the manga series so far should know that Naoki Serizawa’s art is rather excellent when it comes to showing off the gore and transformations of zombies. In this volume we see a pair of new creatures take the stage featuring detailed looking limbs and muscles that are used to tear through humans. That being said, it does seem that the gore is a bit scaled back this time around as there is far more blood splatter to be seen than anything else as the zombies tear through the academy. This is also thanks to fairly limited resistance of the student body giving readers very few zombie kills though the ending of this volume does allude to that being a major factor in the next volume.

Extra Content
Similar to the last volume, Resident Evil: The Marhawa Desire Volume 3 begins with three color pages, two of which are used for a two-page spread of one of the more bloody injuries in the volume. This is then followed by a four page summary describing the events that have occurred in the first two volumes featuring colors mimicking the cover.

Overall
Resident Evil: The Marhawa Desire Volume 3 stumbles a bit as it shifts the focus from revealing mysteries to unleashing chaos on the unprepared students of the doomed academy. While a key mystery is solved, there is still more to be revealed, especially since Bindi’s actual source is still missing all while unfortunately eliminating most of the development that could have come from the already introduced cast. With high quality artwork and plenty of focus on nasty death and violence, Volume 3 is still a worthy read despite the way the cast has been diminished in favor of introducing a long-awaited familiar face to the action.

7-0-capsules-out-of-10
Capsule Computers review guidelines can be found here.

Zombie Army Trilogy Review

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Zombie Army Trilogy
Developer: Rebellion Developments
Publisher: Rebellion Developments
Platforms: PlayStation 4, PC, Xbox One (Reviewed)
Release Date: March 3, 2015
Price: $49.99 – Available Here

Overview
Zombies are some of the easiest enemies to include in a video game and gamers have delighted in slaying hundreds of thousands of them in numerous ways throughout the years. Then things were taken a step further by making Nazi Zombies an enemy that everyone wanted to take out. As such when Sniper Elite V2 was released, Rebellion released a couple of standalone Nazi Zombie games based off of V2’s mechanics. Now they have released both of those pieces of DLC as well as a brand new third entry in the Zombie Army Trilogy for current-gen platforms. Is the title worth taking on the undead Nazi hordes once more?

Story
As one would expect, the story doesn’t get too complicated in Zombie Army Trilogy though there are different elements that players will have to deal with depending on which entry in the trilogy you are working on. The base storyline is however that once Hitler realized that the Nazis were losing the war and were nearly defeated, that he authorized the use of a project that would bring back the dead to do his bidding.

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With the undead swarming across Germany the Allied forces found themselves being pushed back and now it is up to the player and up to three other friends to take and put these undead back in the ground. It is worth noting that alongside the four original characters a batch of four new female characters have been added to bring the total roster up to eight which is a nice touch but doesn’t really add too much to the simplistic story.

Gameplay
Since the core of these games are based off of Sniper Elite V2, players will know roughly what to expect in the game as far as equipment goes. They will have to face off against the undead using dated weaponry from WWII which means you’ll be using plenty of single-shot rifles and less than accurate machine guns to try and stay alive. That being said, it does feel like that despite the amount of weapons at your disposal, the fact that even the most basic zombies absorb a large amount of damage and can best be put down with a shot to the head means that a large swathe of the offered weapons tend to be useless against the hordes or only used as a last resort when running low on everything else.

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Every stage features various objectives the player, or players as the game offers extremely fun four player co-op online, must complete to advance and there are numerous checkpoints that are activated throughout these levels in order to allow players to keep their progress even if they happen to fall to the hordes. This is an essential element as the hordes you’ll be facing off against are anything but easy to kill at times. You see, while players can complete objectives and find various safe houses that allow them to re-equip, the sheer number of enemies you’ll be facing will put the players at constant risk. This means that although solo play is certainly possible and the game does scale down for single players, tackling these missions are best enjoyed with a friend or two.

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Utilizing explosives such as grenades, mines, and tripwire-traps are useful for clearing large groups or securing a position while trying to snipe away at the zombies approaching you but while many of the zombies you come across are rather slow moving to start with, that quickly changes as explosive enemies and armored zombies appear to test the players’ mettle. Trying to kick away enemies is a useful move but one that only serves as a delaying tactic as the zombies in Zombie Army Trilogy are very resilient and this can cause ammo to run real low at times even though players can carry a main weapon, a sidearm, and a secondary weapon along with plenty of explosives.

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This leads to many extremely enjoyable online sessions of players having to work together to try and stay alive while watching one another’s backs. While taking on the story campaign is rather enjoyable on its own, an extra Horde mode where players must survive against waves of zombies that grow stronger has also been included. This feels a bit like a tacked on mode but will provide plenty of fun for those who simply want to kill off some zombies with their friends without worrying about specific objectives.

Visuals & Audio
Although the Zombie Army Trilogy is built using a rather outdated engine that causes some enemy movements as well as character movements to look a bit awkward at times, there is a noticeable improvement to the graphics in these releases and it does wonders for the atmospheric nature of the game.

Players will have to navigate through numerous areas, a few of which will look familiar to longtime fans of the series, that have all been transformed into hellish landscapes full of fire and death and they will have to constantly be on the lookout for zombies and worse that come looking for the players blood. As you fight against the hordes the player’s weapons will sound realistic while the shrieks and cries of the undead will provide a chilling feeling to those who are starting to find themselves backed into a corner against what can easily become a challenging situation.

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While many times players kill a zombie or another creature they simply go down, there are plenty of times they are treated to the gorgeous looking X-Ray kill cams that, just like in the core games, show the path of a bullet as it rips through a zombie’s skull and puts it down for good. There are many great looking moments that come simply from the amount of enemies you’ll be facing as some shots will go through one zombie’s skull and bury themselves into the eye-socket of another, delivering a satisfyingly gory double kill. Of course if you want to see even more of these, the option to feature kill-cams for somewhat less impressive shot is always there even if many of these shots tend to leave the undead coming back for more.

Overall
Now despite how fun Zombie Army Trilogy is, it really doesn’t do anything too special to stand out from your average zombie killing title. The fun of slaying zombies together with friends online is one of the title’s best features but there isn’t much replay value to the game once it is completed and it feels like the developers played it safe by doing very little different from most other zombie games. That being said, the actual gunplay and challenging difficulty mixed in with Sniper Elite’s mechanics makes for a satisfyingly engaging game that is best played with friends but still provides a solid experience for solo players.

7-5-capsules-out-of-10
Capsule Computers review guidelines can be found here.

Facing UFC Fighter Robert Whittaker in Mortal Kombat X

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Robert Whittaker represents Australia in the Ultimate Fighting Championship as our brightest MMA prospect. In less than five weeks, on May 10th, live at the Adelaide Entertainment Centre, Whittaker will be co-main eventing UFC Fight Night: Miocic vs Hunt against #15 ranked middleweight Brad Tavares. So…why wouldn’t I take him on in a fight, right? Not a real fight, don’t be silly…in Mortal Kombat X!

I was brought in specifically as Rob’s virtual training partner, an integral part of his training camp for May 10 (grand delusions). In all seriousness, Rob is a legitimate gamer, and proved it multiple times throughout the session. His Ninjutsu Scorpion is brutal – whom he claims is overpowered mister Ed Boon et al – but his main is good ol’ Sub-Zero. Claiming no one had beaten him yet when he chooses Subby, I stepped up to the task, defeating him with the Lin Kuei master’s prior mentioned arch-rival. We went on to trade victories, although he came out on top more than not, I’ll be honest. That damn teleporting, katana wielding wraith…ahem, I’m not bitter. Not at all.

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You’d also think trash-talking a mixed martial artist 20kgs heavier than you is a bad idea, but I escaped unscathed. It was a fun gaming session in which we shared some laughs, some intense, nail-biting moments and, of course, fatalities galore. Thanks to Warner Bros. Games Australia for facilitating it. Rob is a genuine, Aussie-raised bloke and we wish him all the best in his upcoming fight. You best believe he will be tearing it up online once Mortal Kombat X launches for the Xbox One, PlayStation 4 and PC, nationwide, on April 15. Who says fight camps have to be all work and no play? Keep an eye out for our review of MKX in the coming week or so, and check out the recently released launch trailer, edited by System of a Down’s Shavo Odadjian to a new cut of “Chop Suey!”

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The obligatory “knuckle-up!” pose.

 

Mortal Kombat X Launch Trailer Hits

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Earlier, we had a behind-the-scenes sneak peek of the Mortal Kombat X launch trailer, and now it is here in all its gory glory. Hashtag that! #GoryGlory. NetherRealm Studios MKX launches for the Xbox One, PlayStation 4 and PC in a mere week’s time, but watch the launch trailer below to whet your appetite.

Directed by System of a Down bassist Shavo Odadjian, against the musical background of a freshly edited “Chop Suey!”, the trailer is very Story Mode-heavy, showcasing many cutscenes, but at the same time not giving away too much. Of note, in regards to actual gameplay, we get to see Jax and his daughter Jacqueline in action for practically the first time, as well as Liu Kang‘s first fatality…we knew he’d get his revenge on Raiden someday. No, it’s not canon, so relax everyone.

Mortal Kombat X ‘Launch Trailer’

Roccat Kave XTD 5.1 Analog Launches in Europe, US in Mid April

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For those who still swear by true 5.1 headphones and a high quality sound card will be able to check out the Roccat Kave XTD 5.1 Analog at their local computer store. The headset is available now in Europe and an American launch will follow in the next week or two.

The headset uses two 40mm drivers and a 30mm vibration unit in each ear cup to deliver true 5.1 surround sound. The remote can be clipped on clothing or onto a desktop stand. For those who can never remember to unmute their mic, Roccat has added a small LED on the boom mic that lights up when the microphone is muted.

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The Roccat Kave XTD 5.1 Analog still shares the same light and comfortable design as the other Kaves. The XTD 5.1 Analog weighs in at 335g and has more of that really light cushioning I really enjoyed from the XTD Stereo version.

The Roccat Kave XTD 5.1 Analog is available now in Europe for €119,99 and will be in the US around mid April for $119.99 USD.

The Rising of the Shield Hero Light Novel and Manga Licensed by One Peace Books

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After finding listings on both Amazon and Barnes & Noble, we reached out to One Peace Books for confirmation that they have indeed licensed The Rising of the Shield Hero light novel (also known as Tate no Yuusha no Nariagari) for release in the West. They have licensed not only Angeko Yusagi’s light novel series but also the manga adaptation that began back in 2014.

Current listings show that the first volume of the light novel will be released on September 15th while the second volume of the light novel will be released on October 20th and finally the first manga volume will be available on November 17th.

Originally starting as a web novel before being adapted into a light novel and manga, Aneko Yusagi’s The Rising of the Shield Hero follows Naofumi Iwatani, an otaku who is suddenly summoned to a parallel universe and told that he is one of four heroes chosen by legendary weapons in order to protect the world from imminent destruction.

A summary provided by Barnes & Noble can be found below:

Naofumi Iwatani, an uncharismatic Otaku who spends his days on games and manga, suddenly finds himself summoned to a parallel universe! He discovers he is one of four heroes equipped with legendary weapons and tasked with saving the world from its prophesied destruction. As the Shield Hero, the weakest of the heroes, all is not as it seems. Naofumi is soon alone, penniless, and betrayed. With no one to turn to, and nowhere to run, he is left with only his shield. Now, Naofumi must rise to become the legendary Shield Hero and save the world!

Atelier Shallie: Alchemists of the Dusk Sea Review

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Atelier Shallie: Alchemists of the Dusk Sea
Developer: Gust
Publisher: Koei Tecmo
Platform: PlayStation 3
Release Date: March 10, 2015
Price: $49.99 US – Available Here, $69.95 AU – Available Here

Overview
Ever since the first Atelier title from Gust was released in the West back in 2005, every year has seen the release of a new title in the series. Over the course of this time we’ve seen various trilogies end and numerous ideas be attempted only to be replaced or refined in subsequent releases. Now with Atelier Escha & Logy introducing a two lead-character system, Atelier Shallie: Alchemists of the Dusk Sea takes the same route with a number of new additions, including the removal of a notable system that defined the series. Are these changes for the best in what appears to be the final game in the Dusk trilogy?

Story
Roughly six years after the events in Atelier Escha & Logy, the world has continued to suffer from desertification to the point that many areas are soon to be inhospitable. With the land becoming destitute, a girl named Shallistera, the heir of her clan, sets out on a journey in order to try and find a way to restore the land and prevent her tribe’s water from drying up. At the same time, a spunky city girl named Shallote is trying to find her place in the world and a goal she should strive for.

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With both girls nicknamed Shallie, and calling each other Lotte and Stera, it is up to players to decide which of the two characters they wish to be the main character of their game. It is worth noting that while a number of aspects and various events in each heroines’ storylines are unique, which means the game is ripe for a second playthrough to see the story from a different viewpoint and experience new events, that a large amount of events take place when both Lotte and Stera are present.

Interestingly enough, it is also worth mentioning that Shallistera’s storyline is a bit friendlier for newcomers to the story as well as some mechanics while Shallotte’s events feature numerous references to past events in the series. That being said, the story still remains rather strong here thanks to a likable core cast and well developed main characters.

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That being said, there is a certain lack of urgency now that the time limit has been removed entirely from the game and despite seeming like the final game in the Dusk saga, a number of answers regarding the situation of the world and the causes are either handled poorly or simply are left hanging which is disappointing, unless of course we are looking at the first set of Atelier games to move beyond a trilogy.

Gameplay
Atelier Shallie: Alchemists of the Dusk Sea is fairly similar to its predecessor, especially in regards to the combat system and alchemy system which, both of which retain the same basic changes made in the last game only to be refined a bit more this time around. As usual with these Atelier titles, players will be spending most of their time gathering ingredients through gather points as well as a few new mechanics added into Atelier Shallie, fighting enemies to gain ingredients from them or to complete quests, and synthesizing items using all of the ingredients you’ve gathered and the recipes you’ve learned in your journey.

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The alchemy system remains continues to be streamlined with many of the basic mechanics being very familiar to those who have played the titles before. Through the use of using high quality ingredients and aiming for special elemental values, players will be able to unlock special enhancements that will make them more effective while Shallie can also use various abilities she has unlocked to modify the outcome of the synthesis and give players more control than before while presenting it in an easy to understand manner.

As far as the combat goes, the combat remains the same six player affair as before; with three combatants fighting at one time while the other three wait in reserve. Now unlike the past system, a number of enjoyable changes have been made to make combat flow faster and offer players more options. Rather than force players to resort to a single support meter, each back-up character will have their own meter that will fill up over the course of the battle and can be brought in either to defend an ally from an attack, add extra punishment by attacking after an ally, or switching into the fight making combat even better than it was before.

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Another new feature is the Burst mechanic. At the top of the combat screen a meter will fill up that will allow players to trigger a Field Burst when filled. The Field Burst allows the player to select a certain member’s special ability to take effect during the fight and this can drastically change the way combat unfolds as these boosts range from auto-reviving from death, to recovering large amounts of health and MP, to buffing the party’s statuses and even triggering a large Variable Strike with a unique animation.

Now earlier I mentioned that the time constraints that the series is known for had been removed and that is indeed the case. No longer will players have to worry about balancing their time properly while worrying about if they are taking too long of a journey in order to gather materials or face off against a boss. This does open the game up a bit for those who were concerned about the time constraints limiting their options but it also removes any sense of urgency or feeling of structure to the game’s storyline as players can gather ingredients and synthesize in a manner that would have sacrificed a two weeks’ worth of time in past titles.

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What replaces the time system is a far less restrictive “Life Task” system that will see the player taking on requests (including side-character expanding quests) and accomplishing various goals in order to progress to the next chapter in the story. These goals can be anything from synthesizing a certain number of items, to cleaning up garbage or harvesting items, to slaying a boss enemy in a dungeon. Many of these tasks reward the player handsomely, so much in fact that overdoing these tasks can lead to the player being a bit overpowered which leads to some disappointing fight sequences until the enemies catch up to the player.

Visuals & Audio
I can easily say that Gust has made some remarkable improvements to their 3D character models with the release of Atelier Shallie. While Escha & Logy featured some impressive looking character designs, the detail put into the characters found in this title are presented superbly with a wide range of emotions on display. There is also something to be said about the return of a somewhat brighter color palette used in the character designs as well as the way they have handled a certain returning character’s growth over the course of the trilogy.

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This release comes with both the original Japanese voice track as well as the newly recorded English track and thankfully the English voice actors fit their roles perfectly, leaving it up to the player’s personal preference on which dub they’d prefer to listen to as both are handled impressively. The same can be said regarding the game’s soundtrack. You’ll be hard pressed finding a bad sounding piece of background music throughout the game. Whether it is calming exploration music, tunes to listen to while battling enemies, or providing atmosphere to important scene, every track feels like a perfect fit for the situation.

Overall
Atelier Shallie: Alchemists of the Dusk Sea is an enjoyable entry in the series with a great cast of characters contained in a weaker story than normal. It doesn’t help that there is a lack of urgency due to the removal of the time limit that fans have always planned around, making the title feel like it has lost some of its identity. That being said, the enhancements and improvements to the already fun combat and alchemy systems have make Atelier Shallie a solid entry in the series that is friendlier than ever to newcomers while still having enough familiar elements to entertain longtime fans.

8-5-capsules-out-of-10
Capsule Computers review guidelines can be found here.

Resident Evil Revelations 2 Review

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Resident Evil Revelations 2
Developer: Capcom
Publisher: Capcom
Platforms: PC, PlayStation 3, PlayStation 4, Xbox 360, Xbox One (Reviewed)
Release Date: March 20, 2015
Price: $39.99 US – Available Here $89.99 AU – Available Here

Overview
Episodic gaming has become quite popular lately with numerous stories with simple gameplay mechanics popping up everywhere. Now while the Resident Evil franchise has seen a number of changes throughout the years, few could have predicted that Capcom would initially be releasing the latest game in the franchise, Resident Evil Revelations 2, as an episodic game with multiple purchase options. So now that the entire game is released at retail with various bonuses, is Resident Evil Revelations 2 a worthy entry for fans of the franchise?

Story
Claire Redfield is attending a party for TerraSave, an organization focused around helping those who are affected by bio-terrorism and other issues and this time around she has brought Moira Burton, the daughter of Barry Burton, to the party. When the event is raided by an unknown group of well-equipped soldiers, the pair end up kidnapped only to awaken in what appears to be an abandoned prison which they later find out is on a mysterious island filled with mutated B.O.W.s, traps, and puzzles.

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On the other end of things, we have Barry Burton arriving on that same island six months later in an attempt to try and find Moira only to come across a strange young girl Natalia who possesses the ability to see things that normal people such as Barry are incapable of. Throughout the game players will see the story switching between both narratives and in an interesting twist, the way that Claire and Moira handled enemies will have some effect on Barry and Natalia.

As far as the storyline goes, Resident Evil Revelations 2 establishes a fairly predictable pacing as the entire game is still set up in an episodic form at retail which means players will be witnessing various cliffhangers as the story swaps from Claire to Barry and the other way around. This is hardly a bad thing however as this pacing helps the storyline stay concise and entertaining while not keep drawing things out too much, though some episodes do have a problem with poor pacing.

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With the return of Barry after such a long time and even Claire, fans will be interested to learn a bit about his past as well as his daughter Moira who undergoes the most development throughout the storyline, even though Natalia is the key to everything. It is worth noting that there are two extra episodes contained in this release that expand on Natalia and Moira during certain sections of the storyline and while these extra episodes aren’t very noteworthy, they do help fill in a few small blanks in what becomes a solid story that fans will enjoy.

Gameplay
Since both sides of the story feature a pair of characters, players will find themselves paired up with an AI partner that can be swapped to at will. Unlike past games in the series with mechanics such as this, only Barry and Claire can actually deal massive damage to enemies since they are the only two capable of using firearms. Moira carries a flashlight to reveal hidden items and she also has some effect on enemies as she can blind opponents with the flashlight as well as hit them with a crowbar and even finish them off if they are on the ground while Natalia can point out enemy weak points, reveal invisible enemies, and throw bricks at foes.

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This creates an interesting balance that sees players generally focusing on dealing out damage but occasionally switching to their partner when needed, though I must say that the AI on Moira and Natalia is actually rather intelligent in combat but the same cannot be said for Claire and Barry’s AI. Players will be facing off against hard hitting and fast creatures and zombies and the best thing to do is aim for weak points and headshots as the gunplay in Revelations 2 is surprisingly heavy hitting with enemies smaller enemies reacting to damage as you deal it.

Throughout the game players will gain various points that can be used to upgrade the core characters in ways that not only increase their deadliness also more deadly finishers that can prove quite useful considering the enemies in this game are not a cakewalk. Players will also come across various gun upgrades throughout the game, usually hidden in chests that require a small mini-game to unlock, that range from simple damage upgrades to adding the ability to shoot more than one bullet at a time.

As mentioned before, the enemies can be quite dangerous in Revelations 2 so you cannot be too frivolous with items as healing herbs and ammunition can be rather scarce especially since players can only carry so many items with them at any given time, though both Natalia and Moira can also carry items and can pass them to the main character if needed.

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Now once an episode is completed, players have the option to retry the episode and try to complete special goals that are revealed once the episode is finished the first time or even aim for beating it in an Invisible Mode where all enemies will be invisible, raising the tension another notch. The bulk of your spare time however will be spent in Raid Mode where players will find plenty of enjoyment as they take on a wide-range of foes all while unlocking new weapons, abilities, and characters to face off against the hordes that only get stranger and more difficult to beat as you advance.

Visuals & Audio
One thing that many so called horror games tend to forget about is the creepy atmosphere and dark feeling to the places players must navigate. Thankfully Revelations 2 has pulled it off perfectly while finding a nice balance of light and dark moments ranging from players traveling through dark winding halls only illuminated by a single flashlight while enemies roam around to navigating above ground during the day in a long abandoned area or an extremely familiar looking area all while providing suitable sound effects to help complete the tense feeling of some areas.

This atmosphere does wonders in providing a sense of fear as players deal with the various monstrosities that they will encounter throughout the title. While some may be a bit standard looking, the creatures players come across have a wide-range of designs and the actual character models themselves are rather nice looking but nothing more than that.

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As far as the voice acting is concerned, players can expect the characters be voiced quite well though there are still a number of painful sounding lines that pop up from time to time in the game. A few of these tend to be references to lines from the past Resident Evil games, including Barry’s famous line from the original Resident Evil, though some of them are bad writing that the voice actors simply did their best with.

Overall
Resident Evil Revelations 2 may have been given an unconventional release schedule but now that the entire package is out it is clear to see that Capcom has managed to put together an enjoyable title with a solid storyline that brings back two fan favorite characters and pairs them up with two new characters that put a twist on the game’s co-op focused combat. While there are some issues with the pacing and ultimately this final retail release may not add much to the experience, Resident Evil Revelations 2 offers plenty of content with its enjoyable story mode and fantastic Raid mode and is what Resident Evil fans should hope for in the future.

9-0-capsules-out-of-10
Capsule Computers review guidelines can be found here.

Indie Gala Every Monday Bundle #54 Now Available

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What better way to cap off a restful Easter weekend than with an indie bundle designed to scare the pants right off your body. Indie Gala and Capsule Computer’s Every Monday Bundle #54 is available now. The bundle contains seven indie horror games.

Pineview Drive – VIS’ innovative horror title challenges players to manage their fear to survive the haunted mansion on Pineview Drive.

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Astray – A first person horror-puzzler set in a sinister museum full of puzzles.

Urban Legends – A terrifying horror adventure starring PJ as he hunts for the clues to his past inside a hospital while being relentlessly pursued by an assassin right out of an old urban legend.

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Project Night – A horror game inspired by the slower paced horrors from the 1990s.

Disillusions Manga Horror – A first person horror mixing 2D manga graphics and 3d horror.

Metal Dead – A humorous point and click adventure game starring two metal-heads and a whole lot of zombies.

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Long Night – David is at summer camp, chased by the personifications of his deepest fears while they he tries to rescue his friends.

For the first 24 hours of the sale, the horrifying Every Monday Bundle #54 will only cost $1.89. Buy it at Indie Gala before the price rises.

 

 

 

Goro Destroys All in Mortal Kombat X Amazon Games Twitch Stream

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Goro indeed lives. Not only is the Shokan Prince back in Mortal Kombat X, he is playable as a main roster member for the first time in 8 years! AND, he can perform Fatalities and Brutalities, and have them performed on him! In the last article, I asked why anybody would not have pre-ordered Mortal Kombat X by now…watch this massive Twitch stream presented by Warner Bros. Games and Amazon Games, embedded below, and you’ll see why getting Goro for free is truly reason enough.

As for his variations, Kuatan Warrior adds the ability to Ground Pound (classic Goro) and Chest Charge, which is essentially a rush down throw that allows a juggle opportunity. Tigrar Fury calls upon the dragon blood in Goro as he gains the Flame Ball and Fire Breath. He can also shoot the former at the ground to bounce the opponent up for a juggle…Goro likes to juggle (heads), and you’d assume so having four arms! Lastly, there’s Dragon Fangs, which alters a couple of his specials to incorporate more damaging blades on his gauntlets: his Punch Walk turns into more of a punch slice and dice, and his command grapple, where he beats your heads like a drum, turns into a merciless barrage of stabs.

9 days kombatants. Mortal Kombat X will soon be upon us, for the Xbox One, PlayStation 4 and PC.