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Onechanbara Z2: Chaos North American Release Date Set for July 21

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Today XSEED Games announced that the release date for Onechanbara Z2: Chaos has been set for July 21st in North America. When released on the PlayStation 4, Onechanbara Z2: Chaos will be available digitally for $39.99 and physically through a limited “Banana Split” retail release that is priced at $49.99. Besides getting a retail copy of the game, the limited edition comes with almost eighty minutes of the game’s soundtrack on one CD, an eight page softcover artbook called “Behind the Bikini,” and a download code for the “Strawberries & Banana” DLC costumes.

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To go along with the release date announcement XSEED has released a new batch of screenshots for the game that you can check out below. As for the game itself, Onechanbara Z2: Chaos follows the story of two sets of “buxom vampire sisters” through over a dozen stages filled with zombies and various other undead that have arisen in various worldwide locations that can only be defeated with high-octane swordplay filled with acrobatic maneuvers and even some powerful demon transformations to mix things up.

“Ill-Gotten Gains Update: Part 2” Launching on July 8th

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In case you still have money after blowing it all on new expensive toys in the first part of the update, “Ill-Gotten Gains Update: Part 2” for Grand Theft Auto Online will be launching on July 8th. The update lets players flaunt their wealth with even more guns, vehicles, and clothing.

The new vehicles will be the classy Dinka Vindicator sports bike, the custom low rider Vapid Chino, the sleek and sexy Progen T20 sports car, the retro styled Invetro Coquette BlackFin, the luxury off-roader Coil Brawler, and the expensive Lampadati Toro speedboat.

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Those needing new weapons to get those ill-gotten gains will be able to purchase the one-shot wonder, the Marksman Pistol. It may look like a rifle or a shotgun from the old west, but taking a hit from this puppy will land you flat on your butt, if you even survive. For the folks who prefer getting up close and personal, the golden knuckledusters leave quite the impression, literally.

Rockstar is bringing “The Lab” radio station to all consoles with this update. The station was previously a PC exclusive and features tracks from the Welcome to Los Santos soundtrack.

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Finally, if you missed the Independence Day festivities last year, then you are in luck. Rockstar is bringing back the Independence Day Special on July 4th (for us non-Americans). Log in and check out some classic Americana guns, vehicles, and gear. On July 10th, Rockstar will be hosting the second Ill-Gotten Gains Social Club Event Weekend. More information will follow as we draw closer to the date.

BANDAI NAMCO ENTERTAINMENT AMERICA LAUNCHES RISE OF INCARNATES NOW AVAILABLE EXCLUSIVELY ON STEAM FOR PC

BANDAI NAMCO ENTERTAINMENT AMERICA LAUNCHES RISE OF INCARNATES NOW AVAILABLE EXCLUSIVELY ON STEAM FOR PC

Round Up Dynamic Duos to Rise as a Legend in this Free-To-Play,
Strategic Co-Op Battle Arena

SAN JOSE Calif., – July 1, 2015 – BANDAI NAMCO Entertainment America today launches an all new free-to-play competitive co-op battle arena game, Rise of Incarnates. Available now exclusively on STEAM for PC, Rise of Incarnates features a 2-versus-2 (2v2) competitive hybrid game that blends element of both fighting and third person shooting. Teamwork is key for players to dominate opponents.

Rise of Incarnates is set in a shattered timeline amongst the desolation of what were formerly Earth’s most iconic cities. A phantom galactic intellect has brought super-powered champions together to form teams and battle to determine the fate of the universe. All champions have the ability to summon a deity or transform into one by awakening the unique powers of mythical gods, elevating their strengths and bolstering the team dynamic.

Rise of Incarnates’ detailed 3D cityscapes, narrative and focus on camaraderie propels the game to a deeper level than the standard fighting game,” said In Joon Hwang, Director of Digital Games. “The diverse set of characters with varying play-styles will challenge and engage players to bring an unparalleled gameplay experience.”

Featuring 3D combat gameplay, players can choose from a number of powerful warriors, and must work in tandem with their partner to combine character strengths while covering their teammates vulnerabilities. Partners fight two-by-two to take down other champions who have strayed from their comrade’s side. In a world with lethal symbiotic teams and a ravaged landscape, the only option left is to fight, and a strong partnership is vital as players utilize the abilities of their chosen characters and develop strategies for combat.

To celebrate the launch of Rise of Incarnates, all returning early access players will receive an exclusive customization accessory for the character Zeus “Olympus” along with 7-day LP and experience (EXP) boost tickets. For players new to Rise of Incarnates, a welcome bonus for those playing in the month of July will receive a 2-week LP and EXP boost ticket, which will expedite leveling up and unlock characters.

Additionally, a special live stream featuring Mike Ross and the Evil Geniuses team of JWong, Kbrad, and PR Balrog will take place today July 1, 2015 at 2:00pm PT via Twitch [http://www.twitch.tv/riseofincarnates]. Players can tune in and join beloved pro fighting gamers to get a first look at interesting game features, interviews, tips and strategies.

Game assets for Rise of Incarnates including screenshots, logos and more can be downloaded at https://www.hightail.com/download/bXBacHBITkF1Yk1LSk5Vag.

A trailer is available for you to watch and embed at https://youtu.be/vFDISUr3jRA.

For more info on the game, please visit http://www.riseofincarnates.com/.

About BANDAI NAMCO Entertainment America Inc.

BANDAI NAMCO Entertainment America Inc., part of BANDAI NAMCO Holdings Inc., is a leading global publisher and developer of interactive content — including all major video game consoles, iOS, mobile and online.  The company is known for creating and publishing many of the industry’s top video game franchises, including PAC-MAN®, TEKKEN®, SOULCALIBUR®, NARUTO™, NARUTO SHIPPUDEN™, Dragon Ball®, GALAGA®, RIDGE RACER® and ACE COMBAT®.  More information about the company and its products can be found at www.bandainamcoent.com or www.facebook.com/BandaiNamcoUS.

War Thunder Releases ‘Cold Steel’ Update 1.51

War Thunder Releases ‘Cold Steel’ Update 1.51

Introducing New Historical Era of Tanks, Battle Trophies, Endless Battle Mode and First Winter Map For Ground Forces

(MOSCOW, RUSSIAN FEDERATION) – July 1st, 2015 — Gaijin Entertainment today announced that its 1.51 Update for the award-winning MMO WWII online game, War Thunder, is now live. Titled the ‘Cold Steel Update’, War Thunder’s ten million players worldwide now have access to an even larger, unrivaled selection of content as Gaijin Entertainment introduces even more vehicles and functionality into the game. To see the full list of new improvements and features, visit the War Thunder developer’s blog: http://warthunder.com/en/game/changelog 

War Thunder has now been implemented with the first winter map for ground forces, set in Finland. The snow covered map will prove a challenging sub-zero combat environment for players within an abandoned Finnish village as they negotiate deadly ambush points and a frozen lake. When moving across expanses of open ice players must pay attention to their tank’s weight as well as the possibility of artillery or bombing strikes – all of which could quite literally take the ground out from under them. 

A new game mode ‘Enduring Confrontation’ is introduced for realistic and simulation based battles. Players will have an unlimited number of respawns so potentially the game can last for hours, until a team completes the victory objective announced at the beginning of battle. Each time a player leaves the battle, a new user will take his or her place. 

The Cold Steel Update also introduces more modern tanks into War Thunder, the Soviet T-10M, the German Leopard-1 and the American M60, opening up a new historic era of tanks from the Cold War. The youngest of the three – the German Leopard 1 – joined the ranks of the German army in 1965. It was the first tank, developed in Germany since the end of World War II. Unlike aircraft, which made a huge leap in development with the advent of jet engines, the tanks of the 50’s and 60’s were not significantly stronger than their predecessors of the late 40’s. The evolution of ground forces went towards strengthening the weapons and increasing the mobility rather than further increasing the armor.   

The 1.51 update adds 20 new vehicles, including both ground forces and additions to War Thunder’s aircraft roster with a top-up of the TF Mk IV Firebrand, the A-36 Apache – a ground-attack/dive bomber version of the North American P51 Mustang – and Japan’s formidable J2M5 which was build for speed and climb performance and packed a deadly punch to high altitude threats. 

Gaijin Entertainment will also be adding an Order System to War Thunder. Now any player in Arcade and Realistic battles can also become a commander. At the beginning or during a battle, an “Order” can be activated, allowing players the chance to win a reward for fulfilling the “Order”. Orders can be completed when a player meets the required criteria e.g the Jack of All TradesOrder. Gamers can strive to be first to destroy three enemy vehicles of different classes: fighter, bomber, attacker, light/medium tank, SPG and AA gun. 

For a full breakdown of the War Thunder Order list check the devblog page here: https://warthunder.com/en/devblog/current/789 

Finland Map: http://warthunder.com/en/devblog/current/786 

New Era of vehicles: http://warthunder.com/en/devblog/current/792 

Enduring Confrontation Mode : http://warthunder.com/en/devblog/current/788 

About War Thunder

War Thunder is a free-to-play, cross-platform, massively multiplayer military masterpiece for PC, PS4, Mac, Linux and Android with more than ten million players worldwide, that allows players to fight their way across air and ground with access to almost 600 historically accurate planes and armored vehicles from WWII and Korean War. Fans can expect hundreds more added as Gaijin Entertainment commits to ongoing development via regular updates. For more information, please visit http://www.warthunder.com 

About Gaijin Entertainment

Gaijin Entertainment is the developer and publisher of the online games War Thunder and Star Conflict, as well as PC, Mac, Linux, PS4, PS3, Xbox 360, iOS and Android titles across several genres. The company’s diverse portfolio has received a range of mass media and game industry awards including such as KRI Awards, Gamescom Award and many more. Official website: http://gaijinent.com

Get Ready to Build Your Winning Deck with the Latest Pokémon Trading Card Game Expansion!

XY—Ancient Origins introduces all-new Special Energy cards, Ancient Traits, and awesome Pokémon-EX!
London, UK— July 1, 2015. The Pokémon Company International announced today the latest expansion in the Pokémon Trading Card Game franchise. The Pokémon TCG: XY—Ancient Origins expansion transforms ancient secrets into modern battling techniques, with new Special Energy cards, Ancient Traits, more Pokémon-EX, and special Shiny Pokémon! Booster packs and two theme decks—Stone Heart and Iron Tide—will be available in stores on August 12, 2015, introducing more than 90 new cards to collect and play.

Ancient Traits were first introduced in Pokémon TCG: XY—Primal Clash and give various advantages in battle. Separate from attacks and Abilities, they provide powerful new effects that can change the course of a game! New Ancient Traits arriving in XY—Ancient Origins include Θ Stop, Θ Max, and Θ Double.

Making its debut in the Pokémon TCG, the Mythical Pokémon Hoopa brings new power to the Pokémon world as Hoopa-EX. This Pokémon is a must-have for decks loaded with Pokémon-EX—with its Scoundrel Ring Ability, you can search your deck for three other Pokémon-EX when Hoopa-EX comes into play.

Mega Rayquaza-EX, Primal Groudon-EX, and Primal Kyogre-EX return in XY—Ancient Origins as Shiny Legendary Pokémon with brand-new Ancient Traits! These cards sport artwork that has never been seen before and bring a darker shade to the Pokémon TCG, making them highly sought after by players and collectors.

Key Features of the Pokémon TCG: XY—Ancient Origins expansion

·         11 New Pokémon-EX, Including 3 New Mega Evolution Pokémon, and 14 New Full-Art Pokémon-EX Cards—Including Mega Tyranitar-EX, Mega Ampharos-EX, and Mega Sceptile-EX, plus full-art Shiny versions of Primal Kyogre-EX, Primal Groudon-EX, and Mega Rayquaza-EX!
·         Half Art Cards Many Pokémon with Ancient Traits have half art cards, where the art extends into and behind the text box.
·         14 Trainer Cards Many brand-new Trainer cards, a full-art Trainer card, and two new Special Energy cards add new depth and tactics to the Pokémon TCG.
·         Booster Packs—Packs of 10 additional cards selected from the expansion.
·         Two New Theme Decks—These 60-card preconstructed decks are designed to introduce players to the Pokémon TCG by enabling them to play right away.

XY—Ancient Origins theme decks and booster packs include an in-pack code card that unlocks virtual cards from the XY—Ancient Origins expansion for play in the Pokémon Trading Card Game Online at www.pokemon.co.uk/tcgo . This online version of the Pokémon TCG is also now available on iPad via the Apple App Store. The rules are the same for both the paper and online versions, so the Pokémon TCG Online is a great way to continue the fun when your friends aren’t around.

The Pokémon Trading Card Game (TCG) is a collectible and competitive trading card game. In the competitive Pokémon TCG, each player constructs a deck of 60 cards and uses it to battle against other players in fast-paced, strategy-oriented play. Since the debut of the Pokémon TCG in 1996, more than 21.5 billion cards have been shipped to 74 countries around the world.

Play! Pokémon Leagues and Championships

Play! Pokémon provides opportunities for Pokémon TCG and video game players to enjoy their favourite games together—from casual Pokémon League gatherings to competitive events that make up the Pokémon Trading Card Game and Video Game Championship Series. The Championship Series culminates each year with the Pokémon World Championships, where players from more than 30 countries battle for the title of Pokémon World Champion in three different age divisions. There are more than 400,000 entrants in Pokémon events worldwide each year.

New to Play! Pokémon? Check out a Pokémon League in your area! Pokémon Leagues are strong communities of Pokémon TCG and video game players around the world, and groups can be found in cities and towns in many countries, including Australia, Brazil, Canada, France, Italy, Germany, Mexico, the United Kingdom, and the United States. Pokémon Leagues are a great way to play casually and trade with others! For more information on Play! Pokémon or to find a Pokémon League in your area, please visit pokemon.co.uk/play.

About Pokémon

The Pokémon Company International, a subsidiary of The Pokémon Company in Japan, manages the property outside of Asia and is responsible for brand management, licensing, marketing, the Pokémon Trading Card Game, the animated TV series, home entertainment, and the official Pokémon website. Pokémon was launched in Japan in 1996 and today is one of the most popular children’s entertainment properties in the world. For more information, visitPokemon.co.uk.

Funhaus’ Adam Kovic and Bruce Greene Confirmed as Guests for RTX Australia 2016

Two members of Funhaus have just been confirmed as guests for the upcoming RTX Australia event. Adam Kovic and Bruce Greene will be coming down for the event on January 23 and 24, 2016. More ‘information’ about them can be found at RTXAU.com.

Tickets for the event will go on sale tomorrow, July 2, at 12:00PM AEST. There will be an Early Bird Saturday pass and an Early Bird Sunday pass available for $35 each with a $2.70 booking free, an Early Bird weekend pass available for $50 with a $3.90 booking fee and a VIP pass available for $400. The VIP pass grants entry to the event on both days, a VIP party invitation, a VIP line for signing and early access to the floor. Only 100 VIP passes are available. They are limited to two per transaction.

A Lull in the Sea and My Little Monster Premium Editions Now Available in North America

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NIS America has released a double dose of anime for their fans today in the form of A Lull in the Sea: Complete Collection and My Little Monster. Both series’ premium editions are now available for purchase through NIS America’s online store and various online retailers. A Lull in the Sea‘s premium edition contains all twenty six episodes of the anime series, in both English and Japanese, contained on three Blu-ray discs, a two disc original soundtrack, and a 76 page hardcover art book all contained in a premium hardcover slipcase for $143.99.

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As for My Little Monster, the premium edition of this series contains the entire first season on two Blu-ray and two DVD discs and a 64 page hardcover art book contained in a premium hardcover slipcase for $55.99.

Hatsune Miku: Project Mirai DX’s Various Game Modes Detailed

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While Hatsune Miku: Project Mirai DX was originally meant to be released in the West back in May, Sega has taken some extra time to make sure that the title is ready and although the game has been delayed until September 8th, they haven’t forgotten about it. Earlier today the company released some new details about the various game modes that are available in the title as players play through the forty eight songs in the title.

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Considering players can change out characters who perform certain songs, there are up to seventy nine songs in total with these additional voice tracks. Besides being presented in nendoroid style, this game also features a blend of rhythm game elements, companion based events, creativity tools, and customization.

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Players can customize the size, color, and even behavior of some rhythm icons allowing players to adjust the game to fit their style of play. Of course if you don’t feel like playing songs you’ve unlocked, you can still enjoy them in theater mode where the videos will be presented as simple music videos that players can create playlists of.

Atelier Sophie’s Full Teaser Trailer Gives us a Glimpse at the World

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Back when Atelier Sophie: The Alchemist of the Mysterious Book was first announced Gust and Koei Tecmo only had a brief bit of story and a small teaser trailer to show off to fans. That changed a bit today when the company released the full trailer, though not too much.

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In the trailer, found below, we see Sophie visit various areas in the game as she walks around town and fields at different times of day. Also shown is some footage of Prachta, is a mysterious book that can talk and move on its own that the amnesiac Sophie finds in her grandmother’s atelier. After a certain event allows her to take on the form of a human she serves as a teacher to Sophie, the only problem is she has very little knowledge about the world outside of alchemy.

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Currently Atelier Sophie: The Alchemist of the Mysterious Book is set to be released in Japan on September 25th for the PlayStation 4, PlayStation 3, and PlayStation Vita.

The Legend of Zelda: A Link to the Past Graphic Novel Review

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The Legend of Zelda: A Link to the Past Graphic Novel
Author: Shotaro Ishinomori
Artist: Shotaro Ishinomori
Publisher: Viz Media / Madman Entertainment
Release Date: June 10, 2015
Price: $19.99 USD Available Here / $29.95 AUD – Available Here

Overview

The Legend of Zelda is one of the most famous video game franchises of all time. Nintendo has been producing games in the series for almost three decades now. Even though they share many of the same gameplay elements and arrangements of much of the same music, each new entry features something that makes that game unique and stand out from the rest.

Video games and graphic novels are obviously two different mediums. On the one hand, an adaptation of a Legend of Zelda game in comic-book format could be quite interesting because it might expand on the plot of a game and add some emotional depth to it. On the other hand, such an adaptation could take away some of the uniqueness and fun that The Legend of Zelda games have. Which hand is holding Shotaro Ishinomori’s adaptation of The Legend of Zelda: A Link to the Past?

Story

Link is sleeping in his bed when he is awoken by a voice calling out to him. This voice, belonging to Princess Zelda, has already called Link’s uncle for help, but now, both Zelda and Link’s uncle are in mortal danger. Listening to the voice, Link puts on his iconic green tunic and Phrygian cap and follows Zelda’s voice to the castle, where the evil wizard Agahnim is posing as the king. Link discovers a room in which his uncle is fighting against Agahnim. Defeated, Link’s nameless uncle bequeaths his sword and shield to Link. Zelda telepathically informs Link that Agahnim plans to use the life force of seven maidens to open the seven wise men’s seal. Link then finds Zelda and rescues her from two soldiers, and together they escape from the castle. They then make their way to the Sanctuary. Here it is revealed that Link is actually the legendary hero who only appears in Hyrule once every one hundred years. Link is told that he must now find the Master Sword, the only sword that can defeat Agahnim.

Link learns that he must find Sahasrahla the Elder, a descendant of the seven wise men, in order to discover the location of the Master Sword. At Sahasrahla’s house, Link meets Sahasrahla’s nameless wife, who informs him that the Master Sword is located deep within the Lost Woods. Link makes his way to the Eastern Palace, where Sahasrahla tells Link that he must obtain the legendary Pendants of Virtue in order to be able to retrieve the Master Sword. He gives Link the Pendant of Courage, and afterwards, Link sets off to find the other two Pendants. Along his journey, he obtains more useful and important objects that help him on his adventure. Meanwhile, Agahnim is preparing to cast his final incantation on Zelda when Ganon appears.

This adaptation does not appear to be entirely faithful to the original story, but it is interesting. It fundamentally cannot provide the same experience that actually playing the game it is based on can, but it is a pleasant change to be able to finish a story from The Legend of Zelda series in less than a couple of hours instead of 30. It may alternatively seem unfair to some readers that Link can accomplish a task in just a few frames of a comic when that task would take players multiple hours to complete in the game. Without the somewhat immersive experience that the games offer, it is harder to have the suspension of disbelief that is necessary to enjoy the games. Nonetheless, the new elements that are introduced in this adaptation add a new level of depth to the story. The conclusion, albeit not exactly original, ends the story on a relatively high note.

Artwork

The full-colour presentation of the graphic novel is great, but Shotaro Ishinomori’s artwork itself is a mixed-bag. The backgrounds are well-detailed, and in particular, the various locations in both Hyrule and the Dark World are very well-drawn, making the designs featured in the graphic novel look better than the designs featured in A Link Between Worlds, the 3DS successor to A Link to the Past. The design of the monsters are faithful to the designs from the original game, but it is with the design of the main characters that the quality of Ishinomori’s drawings decreases significantly. Link’s character designs in the games have always been basic, but this factor has never detracted from the quality of any of the games. In this case, however, the drawings of Link are inconsistent and frequently reminiscent of an unusually dopey teenager going through puberty.

At the beginning of the story, Link has the appearance of an eight-year-old child. As the story progresses, Link appears more and more dopey. He ages rather quickly and is noticeably taller by the end of the story. This Link seems like an audience-insert character aimed solely at a North American audience from the 1990s, especially based on the way he talks. However, at least he talks with actual words instead of just making noises when he swings his sword or gets hurt. Princess Zelda’s design is more detailed than Link’s, although that unfortunately is not saying much. She has a more plain appearance here than in the games, and it is quite rare but certainly very nice to see her not wearing any makeup. The anatomy of her face is inconsistent; her eyes keep changing shape and size and her irises keep moving from where they should be, which can be quite distracting along with all of the other design flaws.

Aside from the detailed background art and the drawings of items such as the Master Sword, which looks impressive, where Ishinomori succeeds is in drawing the enemies and the people of the Dark World. Ganon does not look as evil as he does in other games, even if his appearance is interpreted symbolically. However, the monstrous appearances of the Dark World’s inhabitants are effective at evoking a sense of the negative emotions, such as greed, that exist within their hearts. As for the presentation of the graphic novel, some of the text at the beginning of certain chapters is set directly against the artwork and as a result is difficult to read due to the clashing colours. Otherwise, there are no major issues with Viz’s reprint.

Overall

This graphic novel will appeal mainly to people with nostalgia for A Link to the Past. The experience of reading the graphic novel instead of playing the original game or the Game Boy Advance port has both positive and negative elements that individual readers may weigh up differently, so both of the hands mentioned at the beginning are holding a copy of the same graphic novel. The extremely short length of this adaptation makes it difficult to become immersed in the world and the story as one might with any of the games, and the outdated dialogue belongs in the ’90s. This book can be read in a fraction of the time that it takes to finish the game, further diminishing any chance of truly engaging with the story. There is no need to spend large amounts of time traversing Death Mountain or any of the other various locations in the game, but that is the only benefit. The graphic novel does not allow the opportunity to discover a key item for oneself or the ability to defeat a boss with one’s gaming skills. If you played the game when you were younger and are looking for a quick nostalgia-fix, this graphic novel might be the thing for you. After reading it, you may want to go find your copy of the original game or the Game Boy Advance port, or perhaps purchase a copy of the game if it is not in your collection.

Capsule Computers review guidelines can be found here.