Home Blog Page 3384

SPL 2: A TIME FOR CONSEQUENCES IN AUSTRALIAN CINEMAS – JULY 30, 2015

SPL 2: A TIME FOR CONSEQUENCES IN AUSTRALIAN CINEMAS – JULY 30, 2015

 

Madman Entertainment is proud to announce the martial arts blockbuster, SPL 2: A TIME FOR CONSEQUENCES will screen in Australian cinemas from July 30 and New Zealand from August 13, 2015.

VIEW THE TRAILER: http://youtu.be/wuR4LEVJZBU

Ten years after Wilson Yip’s martial arts blockbuster, SPL (SHA PO LANG) became a breakout hit, a sequel starring Tony Jaa (ONG BAK), Wu Jing (SHAOLIN), Simon Yam (IP MAN), Zhang Jin (RISE OF LEGEND) and Louis Koo (DRUG WAR) has finally arrived and it’s bigger and more action-packed than fans could have ever hoped.

SPL 2: A TIME FOR CONSEQUENCES recently set a record opening for a contemporary action film in China, taking over USD$50 million in its first week of release, placing second only to JURASSIC WORLD on its Chinese bank holiday opening weekend.

SPL 2: A TIME FOR CONSEQUNCES will screen at the following locations in Australia from July 30:

NSW: Event George St, Chatswood Mandarin. VIC: Hoyts Melbourne Central, Chinatown Cinema, Lido Cinema. SA: Hoyts Norwood. QLD: Event Garden City. WA: Hoyts Carousel.

The film will also open in Auckland, New Zealand on August 13 at Event Queen St.

For a full list of locations – visit the official site: http://www.madman.com.au/spl2.

World of Tanks on Xbox One Beta Live July 12 and 13

World of Tanks on Xbox One Beta Live July 12 and 13

Free Exclusive Tank and 2X XP Bonus for Participants

July 10, 2015 — Wargaming today announced the free-to-play multiplayer game World of Tanks will hold a special two day Beta event running on July 12 and 13, with players able to download the beta build beginning July 10.

 

All players taking part in the two day Beta event will receive special bonuses, including the Premium American Tier 3 M22 Locust light tank for logging into the game. Those players who already own the tank will receive, instead, 180,000 in silver, as well as one garage slot. Wargaming will also be giving players extra experience during the Beta testing period. Between the hours of 4am to 7am on July 1213, all players who login and play will receive a 2x XP bonus on all battles and a 2x Battle Operation to be used later.

 

Finally, all players who download the game prior to its July 28 release date will receive at launch a free Premium light tank, the American tier II T1E6-X1, emblazoned with an exclusive World of Tanks shield emblem, as well as an exclusive camouflage.

 

World of Tanks on Xbox One features hundreds of tanks painstakingly recreated in stunning and realistic detail, presented in pristine high-definition, pushing the technical capabilities of Xbox One to their limit. The title will also feature a number of firsts, including cross-platform gameplay-bridging battles between Xbox 360 and Xbox One players, shared progress and content between the two platforms through a single Xbox Live account, an all-new “Proving Grounds” Player versus Environment (PvE) mode, full social and streaming support offered by the Xbox One platform, and much more!

 

World of Tanks on Xbox One will be available as a free download for all Xbox Live Gold members*, and can also be experienced through a free seven-day trial for all other Xbox Live account holders.

 

For more information about World of Tanks on Xbox One and Xbox 360, including the Xbox One Beta Weekend, visit:

*Xbox Live Gold membership (sold separately) required. Additional in-game content available and sold separately.

About Wargaming

Wargaming is an award-winning online game developer and publisher and one of the leaders in the free-to-play MMO market. Founded as a privately held company in 1998, Wargaming has shipped more than 15 titles. Currently, Wargaming is focused on its team-based MMO war series dedicated to the mid-20th century warfare that will include the armored World of Tanks, the flight combat World of Warplanes, and the naval World of Warships. The three intertwined titles will form a common gaming universe integrated within the portal www.wargaming.net.

Official website:

ANNO® Online is now available on steam

ANNO® Online is now available on steam

 

SYDNEY, AUSTRALIA – July 10, 2015 – Ubisoft® and Blue Byte® have announced that ANNO® Online is now available on Steam. Players of the acclaimed city-builder can add ANNO Online for free to their Steam library. Using a Steam account allows players to start the game directly from the desktop and chat with friends, all while raising glorious metropolises.

In addition to the Steam launch, a new update for Anno Online introduces new features to last year’s player versus environment battle system. Players can now upgrade their battle ships using the ship tech tree which unlocks powerful cannons, more resistant armor and more. New quests and challenges explore the rise of the pirate captains, the toughest enemies in ANNO Online so far.

ANNO Online on Steam is available here: http://store.steampowered.com/app/336510

About ANNO Online:

ANNO Online is a free-to-play city-builder game which lets you build magnificent metropolises by your own design from the ground up. While caring for your people, constructing new buildings and managing production lines, you will unlock new buildings and face new challenges as your population’s demands evolve. In ANNO Online players have the opportunity to be part of a vast empire and get organized in powerful guilds to work towards joint goals and server-wide quests. A key feature is the trading of goods with other players creating a rich social environment of continuous player-to-player interaction for the first time within the award-winning ANNO franchise. Play ANNO Online now at www.anno-online.com.

 

About Ubisoft

Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Just Dance, Tom Clancy’s video game series, Rayman, Far Cry and Watch Dogs. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs. For the 2013-14 fiscal year Ubisoft generated sales of €1,007 million. To learn more, please visit www.ubisoftgroup.com

 

About Blue Byte

Having opened their doors in 1988, Blue Byte’s first hit came in 1991 with Battle Isle, followed by the ever-popular development strategy game The Settlers® – which celebrates its 20th anniversary in 2013. Following their acquisition by Ubisoft in 2001, the studio continued work on The Settlers® series, and began overseeing the production of ANNO® in 2007. Winner of 2012 “Best European Studio” award (European Games Awards), Blue Byte expanded in 2014 with the acquisition of a new branch in Mainz. The teams are developing and operating HD, browser-based and mobile games, including Might and Magic® Heroes® Online, ANNO® Online and The Settlers® Online, captivating millions of players worldwide. In 2014 the studio successfully launched ANNO®: Build an Empire on mobile devices. Currently The Settlers®: Kingdoms of Anteria for PC and Assassin’s Creed® Identity for smartphones and tablets are in development at Blue Byte’s Düsseldorf studio while the Mainz studio works on Anno 2205TM which will bring the acclaimed city-builder series into space. www.bluebyte.com

 

© 2015 Ubisoft Entertainment. All Rights Reserved. Ubisoft and the Ubisoft logo are trademarks of Ubisoft Entertainment in the US and/or other countries. Produced by Blue Byte. Anno, Blue Byte and the Blue Byte logo are trademarks of Ubisoft GmbH in the US and/or other countries.

Devil May Cry 4: Special Edition Review

devil-may-cry-special-edtion-art-01

Devil May Cry 4: Special Edition
Developer: Capcom
Publisher: Capcom
Platforms: Playstation 4 (Reviewed), Xbox One, PC
Release Date: June 23, 2015
Price: $24.99 USD – Available Here

Overview
If you were to tell me a couple of years ago that Capcom would be releasing an HD remake of Devil May Cry 4 (or a special edition, hence the title), I would have been shocked as not only did it seem like the company would distance themselves from the old Dante at one point, but this is also one title in the franchise that doesn’t come up in regular conversation. I would honestly say this game is the “average” compared to the other titles, as the first and third entries are referred to as great, while the second is known for being panned – and DmC, well – it has a mixed reaction from fans old and new. It is a good thing to see this release see some love however, as it is indeed the best-selling of the series, and Capcom have created an ultimate edition of sorts to keep Dante relevant. How does Devil May Cry stand the test of time? Let’s find out.

devil-may-cry-special-edtion-screenshot-02

Story
I think most people have played the main story for Devil May Cry 4: Special Edition – but just in case here is a brief rundown. The Order of the Sword – a group that is worshiping Dante’s father Sparda use a young man by the name of Nero to stall Dante as they gain power and become an ultimate force. Dante is of course a demon hunter and the story goes back and forth between Nero – our anti-hero with a heart, and Dante, the protagonist. The Special Edition adds a bit of new takes on the tale with Lady and Trish, as well as Vergil, who is honestly the most fleshed out of the entire upgrade. Sure, its an over-the-top slaughterfest filled with a bit of nonsense, but the narrative is a lot of fun to follow and with the newly added characters (Trish, Lady, and Vergil), you will find even more reason to relive it all over again.

devil-may-cry-special-edtion-screenshot-03

Gameplay
The gameplay is a big thing with any remake, as sometimes we see slowdown with remakes of action titles or just a lot of lost features. Thankfully, Devil May Cry 4 really hasn’t lost much of its luster. Dante and Nero still play about the same, with the player mainly taking up the role of Nero throughout, utilizing his Devil Bringer- as well as the Red Queen (which is a sword for those keeping tracked, both of which feature several upgrades throughout the experience. When switching to Dante, you get a more stylized moveset featuring four styles to tackle, and while Nero is more about accuracy and power, Dante is at the other end with a bit more acrobatics, flare, and of course melee tactics. Combat feels a tad dated – I won’t lie as since 2008 we have been introduced to Bayonetta and the DmC remake, which both feel more fluid. That said, the rating system is still very relevant and you will not see a smoother combat system for a remade title this old come in any other form.

devil-may-cry-special-edtion-screenshot-04

Trish was who I looked forward to playing with the most within Special Edition, as when the player chooses her they are allowed to see a new version of sorts that is closer to her form in Marvel vs Capcom 3 – hosting the Sparda sword as a weapon. Lady plays a bit slow, but packs a good amount of ammunition with her ranged weapons mostly consisting of guns and large melee items. Vergil rounds out the lot by being a satisfying beast to control. Vergil feels far more modern and is the most stylistic of the lot, with an ability that grants more power and speed as a reward for dodging. Sound familiar? Well, with the “concentration” skill as well as the upgrades, running through his campaign is honestly worth the price of the entire remake.

devil-may-cry-special-edtion-screenshot-01

I won’t give all praise even though the game is still fantastic. While Devil May Cry 4 was always a great title, it had one issue that was not really addressed, and that is backtracking. I do feel like all of the additions kill the repetition that this would cause, but if Devil May Cry was not your bag before, don’t expect this version to be much of a game changer. For fans however, there is no more of a paradise you can find as Capcom have added more than I would have ever expected and not only made the new characters feel fresh, but also as if they could have easily been in the original all along. Its a great thing to enjoy killing random enemies hundreds of times over just due to the heavy amount of depth behind combat mechanics, and Devil May Cry 4: Special Edition struck gold as its hard to not go through the game with a big smile for nearly every face you play as (aside from Lady, she is a bit more stale).

Visuals
When it comes to a full graphical upgrade – well, don’t expect much more than you would see in any other remake. The graphics are a bit crisper, the character models look smoother, and animations run well. The game already looked fine seven years ago and honestly didn’t need a lot done visually as the rich, gothic art style still feels quite timeless – even by today’s demanding standards. I guess if I noticed any differences that actually stuck out it would be that articles of clothing seem to flow more in the wind (along with hair…sort of), while the textures for the environments have improved a good bit as well.

devil-may-cry-special-edtion-screenshot-05

Audio
Audio wise, you couldn’t ask for a better soundtrack. I loved the soundtrack in DmC, but hearing this arrangement took me back to a different Dante that had a bit less edge and a lot more camp as he and Nero battle demons to cheeky rock music. The voice acting is also well done, but hasn’t changed much if at all since the first go-around from what I could tell. I am sure the sound was upgraded for more modern systems and speakers – but to be honest I don’t really listen for extra quality in remakes and didn’t notice enough difference to enhance my already positive opinion of the sort.

Overall
Devil May Cry 4: Special Edition is an excellent remake that serves its purpose well. Capcom fans wanted to see old Dante back, and for now – this offering is more than any fan of the series could ask for. With a ton of extra content, new modes and difficulty, as well as a nice, glossy finish, this is what we need to see out of current generation remakes. Sure, its not going to blow your mind, but it offers more than enough to keep players coming back for more due to those stylistic and intense gameplay mechanics. A lot of people shun change in lieu of Nostalgia and Devil May Cry 4’s upgrade is a new balance to the reboot, and an offering that will ensure the franchise remains relevant as we head into the future.

8-0-capsules-out-of-10

Capsule Computers review guidelines can be found here.

UBISOFT® INTRODUCES TWO NEW ARMIES FOR TOY SOLDIERS: WAR CHEST

UBISOFT® INTRODUCES TWO NEW ARMIES FOR TOY SOLDIERS: WAR CHEST

Sydney, Australia — July 10, 2015 — Today, Ubisoft® revealed the two latest new rival toy armies to battle against each other in Toy Soldiers: War Chest. The fast-paced tower defense action game will be available as standard and Hall of Fame editions on PlayStation®4 computer entertainment system, Xbox One, the all-in-one games and entertainment system from Microsoft and Windows PC this summer.

Toy Soldiers: War Chest Hall of Fame edition brings to life two additional action figures that allow players to recreate imaginative battles using their favourite heroes.  Thanks to Cobra Commander, players will control a fanatical army that is comprised of a deeply loyal infantry, trained in explosives and martial arts and will take on any faction. With a mix of brute force, advanced technologies and a fierce tenacity this army is a force to be reckoned with on the ground and in the skies. Gifted with a prowess in parkour, stealth and charisma, Ezio and the Assassin’s brotherhood, team up to create a fierce alliance of justice and protection.

Toy Soldiers: War Chest Hall of Fame edition will be available as a digital-download and will include four licensed armies and the four armies included in the standard edition. The standard edition will be available as a digital-download and will include Phantom, Dark Lord, Kaiser and Starbright.

With more heroes, missions and playable armies than any previous Toy Soldiers game, Toy Soldiers: War Chest is the most expansive title in the series to date. Each army is original and defends with its own individual base turrets, combat and aerial attack vehicles and army units, making each gameplay experience unique.

For more information on Toy Soldiers: War Chest, please visit toysoldiers.ubi.com.

About Ubisoft

Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Just Dance, Tom Clancy’s video game series, Rayman and Far Cry. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs. For the 2014-15 fiscal year Ubisoft generated sales of €1,464 million. To learn more, please visit www.ubisoftgroup.com.

© 2013 Microsoft Corporation. All Rights Reserved. Microsoft, Toy Soldiers, and the Toy Soldiers 2 name and logo are trademarks of the Microsoft group of companies. Game software © 2015 Ubisoft Entertainment. All Rights Reserved. Assassin’s Creed, Ubisoft, and the Ubisoft logo are trademarks of Ubisoft Entertainment in the US and/or other countries. G.I. JOE and all related characters are trademarks of Hasbro. © 2015 Hasbro. All Rights Reserved. Licensed by Hasbro to Ubisoft Entertainment. HE-MAN, MASTERS OF THE UNIVERSE and associated trademarks and trade dress are owned by, and used under license from, Mattel. © 2015 Mattel. All Rights Reserved. The “PS” Family logo is a registered trademark and “PS4” is a trademark of Sony Computer Entertainment Inc. Software platform logo (TM and ©) EMA 2006.

TOM CLANCY’S GHOST RECON PHANTOMS® ANNOUNCES FREE INFINITE TRIA

TOM CLANCY’S GHOST RECON PHANTOMS® ANNOUNCES FREE INFINITE TRIAL

 

Sydney AUSTRALIA – July 10, 2015 –Ubisoft® has announced Tom Clancy’s Ghost Recon Phantoms® game update 2.0, which offers a free trial of the all-inclusive Infinite Pack, welcoming new players to the same great tactical gameplay with streamlined improvements and more free content – available now.

Free Infinite Pack Trial

Ghost Recon Phantoms is radically modifying its new user experience to make starting easier for beginners. All new users now receive instant equipment rewards as they progress to level 15, as well as a trial version of the Infinite Pack for free. The all-inclusive Infinite Pack rewards players as they level up with all standard gear in the game as well as bonus rewards. 

New Improvements

In addition to the Infinite Pack trial, update 2.0 brings with it a number of user experience changes to make Ghost Recon Phantoms more accessible than ever. As Producer Francois Logeais explains it: “Our goal is to reduce the confusion and choice paralysis new users feel by progressively exposing them to our systems. We will guide new users through the new streamlined early experience and offer only directly relevant options and modes.”  These changes include a more user-friendly user interface (UI) as well as community-requested removal of the Armor Maintenance system, which frees up more in-game currency for players to get the gear they want.

Update 2.0 also includes new free content, such as new Tier 11 and Legendary weapons, a new Team Deathmatch map, and an increase in level cap from 50-70. 

Friend Referral

Ghost Recon Phantoms is a team-based, multiplayer shooter, where teamwork is essential to securing objectives and winning matches. Building a team of trusted friends is easier than ever with the new Friend Referral program that helps players refer friends and collect valuable rewards.

Play now and play for free at: www.GhostReconPhantoms.com

About Ubisoft

Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Just Dance, Tom Clancy’s video game series, Rayman, Far Cry and Watch Dogs. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs. For the 2013-14 fiscal year Ubisoft generated sales of €1,007 million. To learn more, please visit www.ubisoftgroup.com.

© 2013 Ubisoft Entertainment. All Rights Reserved. Tom Clancy’s, Ghost Recon, the Soldier Icon, Ubisoft and the Ubisoft logo are trademarks of Ubisoft Entertainment in the US and/or other countries

ACTIVISION UNVEILS EPIC CALL OF DUTY: BLACK OPS III ZOMBIES ‘SHADOWS OF EVIL’ CO-OP MODE AT SAN DIEGO COMIC-CON

ACTIVISION UNVEILS EPIC CALL OF DUTY: BLACK OPS III ZOMBIES ‘SHADOWS OF EVIL’ CO-OP MODE AT SAN DIEGO COMIC-CON 

New All-Star Zombies Cast Features Jeff Goldblum, Heather Graham, Neal McDonough, Ron Perlman and Robert Picardo Encounter the Zombie Swarm Firsthand in San Diego at Massive Walkthrough Escape Room Comic-Con Zombies Panel Featuring Call of Duty Zombies Stars of Past and Present, Hosted by Syndicate Call of Duty Endowment Sweepstakes to Allow One Lucky Fan a Chance to be a Zombie in Call of Duty: Black Ops III

Sydney, Australia – July 10, 2015 – Treyarch, the creators of Call of Duty® Zombies is back with, Shadows of Evil, the all-new undead survival co-op mode launching on November 6 with Call of Duty®: Black Ops III. Shadows of Evil will make its world-wide debut today at San Diego Comic-Con, which delivers an incredibly rich and deep narrative and action-packed co-op survival experience that is signature to Treyarch’s strain of Zombies. Players are introduced to an all-star cast of characters, including Jeff Goldblum, Heather Graham, Neal McDonough, Ron Perlman and Robert Picardo.

“Treyarch has crafted a totally unique and face-melting gameplay experience for our loyal Zombies community, with Call of Duty: Black Ops III: Zombies – Shadows of Evil” said Mark Lamia, Studio Head, Treyarch. “The development team has packed Shadows of Evil with more gameplay and fun than any other experience before it, and has an appropriately twisted and deep narrative, performed by fantastic acting talent, that will keep our fans spinning.”

Call of Duty: Black Ops III: Zombies – Shadows of Evil drops players into a recognizable yet terrifyingly unfamiliar world, as they uncover the secrets and challenges laid out for them by a shadowy figure, who holds their fate in his hands.  Set in a 1940’s film-noir era, Shadows of Evil introduces four unwitting characters – The Magician, The Femme-Fatale, The Cop and The Boxer – into an unravelling experience masterminded by the mysterious Shadow Man. Featuring voices and likenesses, the characters are played by Jeff Goldblum (Jurassic Park, Independence Day), Heather Graham (The Hangover 1-3, Californication), Neil McDonough (Captain America: The First Avenger, Band of Brothers), Ron Perlman (Sons of Anarchy, Hellboy) and Robert Picardo (Star Trek: Voyager, Stargate SG-1).

Marking today’s world premiere, Call of Duty: Black Ops III: Zombies – Shadows of Evil is taking over San Diego Comic-Con with an action-packed line-up of activities and events for fans.  Kicking off the show, Zombies will be front and centre at a panel hosted by YouTube superstar, and Call of Duty Zombies fanatic, Syndicate (Tom Cassell). The panel features celebrity stars of the Call of Duty Zombies Treyarch series past and present, exclusive giveaways, behind-the-scenes information and the world exclusive first look of Shadows of Evil gameplay.  Throughout Comic-Con, fans can also step into the world of Shadows of Evil via an epic immersive experiential activity that places them in the middle of an unrelenting Zombie onslaught, giving them a firsthand look at the survivors’ intertwined stories for the ultimate Call of Duty Zombies brought to life.

And open to the public for the first time, players can get their hands on Call of Duty: Black Ops III multiplayer on PlayStation 4 inside the PlayStation “Road to Greatness” Tour Bus parked right outside the Zombies experience.

Making its debut at San Diego Comic-Con, the Call of Duty: Black Ops III Juggernog Collector’s Edition is the unparalleled offering for the die-hard Call of Duty Zombies fan.  The limited Juggernog Collector’s Edition comes packed with  a fully-functioning mini-refrigerator modelled after the iconic Juggernog Perk-a-Cola dispenser from Call of Duty Zombies, the Call of Duty: Black Ops III Season Pass and The Giant, a remake of Der Rise, one of the all-time fan favourite Treyarch Zombies maps. The Call of Duty: Black Ops III Hardened Edition and Digital Deluxe Edition, also include The Giant Zombies map.

Additionally revealed today at San Diego Comic Con, Activision Blizzard launched an exciting campaign with charity fundraising platform Omaze, which gives Call of Duty fans a chance to become a zombie in Call of Duty: Black Ops III.  This effort will raise money for the Call of Duty™ Endowment, a non-profit organisation founded by Activision Blizzard CEO Bobby Kotick, which funds best-in-class non-profits helping veterans find good jobs after their service.  Activision Blizzard is also matching each donation dollar for dollar up to $1,000,000.  Starting today, and running through August 31, 2015, fans can enter by donating $10 or more to the Call of Duty Endowment via Omaze for a chance to be zombified at Treyarch and appear in Call of Duty: Black Ops III DLC.  The winner will also have their name immortalised in a Zombies mode level, have lunch with Treyarch Studio Head Mark Lamia, and receive a behind-the-scenes tour of the studio behind the game. This competition is available to Australian and New Zealand entrants. For more information, fans can visit omaze.com/callofduty.

San Diego Comic-Con also marks the reveal of monumental new Call of Duty: Black Ops III brand partnerships as part of the all-out Black Ops III invasion.  Dark Horse Comics and Treyarch have teamed up to create an all-new comic book series, written by Larry Hama and pencilled by Marcelo Ferreira, chronicling the exploits of an elite group of soldiers.  Additionally, Mega Bloks has created an all-new gold San Diego Comic-Con exclusive Zombies figurine.  Fans, 18 years old and up, can pick up a limited edition mini-issue of the Dark Horse Comics Call of Duty: Black Ops III prequel, and the exclusive Mega Bloks Zombies figurine at the show by attending the Black Ops III: Zombies panel to secure a voucher.

Scheduled for release worldwide on November 6, Call of Duty: Black Ops III is published by Activision Publishing, Inc., a wholly owned subsidiary of Activision Blizzard (Nasdaq: ATVI), and developed by Treyarch.  The game is in development for PlayStation®4, Xbox One, the all-in-one games and entertainment system from Microsoft and PC. PlayStation®3 computer entertainment system and Xbox 360 games and entertainment system from Microsoft versions are developed by Beenox and Mercenary Technology. The title is not yet rated. For the latest intel, check out: www.callofduty.com, www.facebook.com/callofduty, www.youtube.com/callofduty or follow @CallofDuty on Twitter and Instagram.

 

About Treyarch

Driven by an intense desire to provide video game fans with the most fun of their lives, Treyarch is an industry-leading game developer whose Black Ops series of titles have set entertainment launch records upon release and continues to be some of the best-selling games of all time, according to NPD and GfK Chart-Track. More players have played the studio’s Black Ops games online than any other in Call of Duty franchise history. Treyarch is owned by Activision Publishing, Inc.

 

About the Call of Duty Endowment

The Call of Duty Endowment is a non-profit organization founded by Activision Blizzard CEO Bobby Kotick that gets veterans back to work by funding high-impact organizations that prepare veterans for the job market. Every $1,000 raised for the Endowment helps a veteran get a good job. With the unemployment rate for the youngest returning veterans over 17%, the Call of Duty Endowment is proud to have helped over 12,000 veterans start high quality careers. Learn more at http://www.callofdutyendowment.org.

 

About Activision Publishing, Inc.

Headquartered in Santa Monica, California, Activision Publishing, Inc. is a leading global producer and publisher of interactive entertainment. Activision maintains operations throughout the world. More information about Activision and its products can be found on the company’s website, www.activision.com or by following @Activision.

Cautionary Note Regarding Forward-looking Statements: Information in this press release that involves Activision Publishing’s expectations, plans, intentions or strategies regarding the future, including statements about the expected Call of Duty: Black Ops III release date of November 6, 2015, are forward-looking statements that are not facts and involve a number of risks and uncertainties. Factors that could cause Activision Publishing’s actual future results to differ materially from those expressed in the forward-looking statements set forth in this release include unanticipated product delays and other factors identified in the risk factors sections of Activision Blizzard’s most recent annual report on Form 10-K and any subsequent quarterly reports on Form 10-Q. The forward-looking statements in this release are based upon information available to Activision Publishing and Activision Blizzard as of the date of this release, and neither Activision Publishing nor Activision Blizzard assumes any obligation to update any such forward-looking statements. Forward-looking statements believed to be true when made may ultimately prove to be incorrect. These statements are not guarantees of the future performance of Activision Publishing or Activision Blizzard and are subject to risks, uncertainties and other factors, some of which are beyond its control and may cause actual results to differ materially from current expectations.

ACTIVISION, CALL OF DUTY and CALL OF DUTY BLACK OPS are trademarks of Activision Publishing, Inc. All other trademarks and trade names are the properties of their respective owners.

“PlayStation” is a registered trademark and “PS4” is a trademark of Sony Computer Entertainment Inc.

Trio of Award-Winning Producers Bring the Beat to NBA® 2K16 Soundtrack

Trio of Award-Winning Producers Bring the Beat to NBA® 2K16 Soundtrack 

DJ Mustard, DJ Khaled and DJ Premier collaborate to create biggest soundtrack in NBA 2K history, including six new exclusive tracks

Sydney, Australia – July 9, 20152K today announced that NBA 2K16, the newest iteration of the top-rated video game simulation series for the last 15 years*, will feature the most extensive soundtrack in NBA 2K history with three genre-defining collaborators at the helm – legendary hip-hop producer DJ Premier, renowned producer DJ Khaled, and super-producer DJ Mustard. As one of the most successful entertainment properties of the last decade, NBA 2K16’s partnership brings together their unique creative direction in curating more than 50 tracks and contributing a total of six new exclusive tracks to this year’s title.

  • “I am excited to be a part of the ongoing series of NBA 2K.  As a sports fan, it was already fun before the work began. NBA 2K16 will be another big hit, especially alongside DJ Mustard and DJ Khaled bringing our different musical styles to the game.” – DJ Premier
  • “I am honored to collaborate with NBA 2K, which is such a distinguished brand and one of my favorite video games. Basketball and music are two of my favorite things, and I’m excited to light up the soundtrack with my signature sound. Expect the hottest tracks and of course hit music when you press the start button on NBA 2K16! We The Best! Who?!!! NBA 2K16 that’s who!!!!” – DJ Khaled
  • It’s an honor and a blessing to be part of the NBA 2K musical family alongside legends like Pharrell, Jay Z, DJ Premier and DJ Khaled.” – DJ Mustard

NBA 2K16’s soundtrack will be comprised of six in-game playlists, including three lists individually curated by each producer, an international “Around the World” playlist, the 2K Classics Mixtape  featuring fan favorites from previous 2K titles, and a master playlist that includes all 50 tracks from this year’s selection. The expansive music library spans a wide range of genres, including hip-hop, electronic, pop, rock and alternative, from throwback tracks from the ‘70s through today’s Top 40, including The Ramones’ “Blitzkrieg Bop,” Nas’ “Represent,” and Zedd’s “I Want You to Know” featuring Selena Gomez.

Gamers will also have the opportunity to listen to all-new instrumental tracks created by each producer, which will be available in-game at various points during the MyPLAYER and MyGM experiences.

“As we continue to identify ways to elevate the NBA 2K franchise for our fans, we wanted to give them more options and choices than ever before with this year’s soundtrack,” said Alfie Brody, Vice President of Marketing for NBA 2K. “By bringing these influential producers onboard, fans will be able to experience in-game music in unique, customizable ways.”

Developed by Visual Concepts, NBA 2K16 is not yet rated in Australia and New Zealand. NBA 2K16 will be available for PlayStation®4 system and PlayStation®3 computer entertainment system, Xbox One and Xbox 360; and Windows PC platforms on September 29, 2015.

Fans can pre-order NBA 2K16 at participating retail and online vendors, ensuring they receive their copy and in-game bonuses ahead of the game’s September 29 release date. While game covers will be distributed at random, each game box includes a foldable insert with all 3 individual cover athletes, ensuring the ability to insert the cover of their choice into the front of box.

Follow @NBA2K on social media and look for the hashtag #BeTheStory for the latest NBA 2K16 news. 

2K is a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). 

Online Account (13+) required to access online features. See www.take2games.com/legal  and www.take2games.com/privacy for additional details.  

About Take-Two Interactive Software 

Headquartered in New York City, Take-Two Interactive Software, Inc. is a leading developer, publisher and marketer of interactive entertainment for consumers around the globe. The Company develops and publishes products through its two wholly-owned labels Rockstar Games and 2K. Our products are designed for console systems and personal computers, including smartphones and tablets, and are delivered through physical retail, digital download, online platforms and cloud streaming services. The Company’s common stock is publicly traded on NASDAQ under the symbol TTWO. For more corporate and product information please visit our website at http://www.take2games.com. 

About 2K

Founded in 2005, 2K develops and publishes interactive entertainment globally for console systems, handheld gaming systems and personal computers, including smartphones and tablets, which are delivered through physical retail, digital download, online platforms and cloud streaming services. 2K publishes titles in today’s most popular gaming genres, including shooters, action, role-playing, strategy, sports, casual, and family entertainment. The 2K label has some of the most talented development studios in the world today, including Firaxis Games, Visual Concepts, Hangar 13, Cat Daddy Games and 2K China. 2K’s stable of high quality titles includes the critically acclaimed BioShock®, Borderlands™, and XCOM® franchises, the beloved Sid Meier’s Civilization series, the innovative Evolve™, the popular WWE 2K franchise and NBA 2K, the #1 rated and #1 selling basketball franchise*. 2K is headquartered in Novato, California and is a wholly owned label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). For more information, please visit www.2k.com.

*According to 2008 – 2015 Metacritic.com and The NPD Group estimates of U.S. retail video game sales through May 2015.

“PlayStation” and “PS3” are registered trademarks. “PS4” is a trademark of Sony Computer Entertainment Inc.

All trademarks and copyrights contained herein are the property of their respective holders.

Cautionary Note Regarding Forward-Looking Statements

The statements contained herein which are not historical facts are considered forward-looking statements under federal securities laws and may be identified by words such as “anticipates,” “believes,” “estimates,” “expects,” “intends,” “plans,” “potential,” “predicts,” “projects,” “seeks,” “will,” or words of similar meaning and include, but are not limited to, statements regarding the outlook for the Company’s future business and financial performance. Such forward-looking statements are based on the current beliefs of our management as well as assumptions made by and information currently available to them, which are subject to inherent uncertainties, risks and changes in circumstances that are difficult to predict. Actual outcomes and results may vary materially from these forward-looking statements based on a variety of risks and uncertainties including: our dependence on key management and product development personnel, our dependence on our Grand Theft Auto products and our ability to develop other hit titles, the timely release and significant market acceptance of our games, the ability to maintain acceptable pricing levels on our games, our ability to raise capital if needed and risks associated with international operations. Other important factors and information are contained in the Company’s Annual Report on Form 10-K for the fiscal year ended March 31, 2015, including the risks summarized in the section entitled “Risk Factors,” and the Company’s other periodic filings with the SEC, which can be accessed at www.take2games.com. All forward-looking statements are qualified by these cautionary statements and apply only as of the date they are made. The Company undertakes no obligation to update any forward-looking statement, whether as a result of new information, future events or otherwise.

PLAY LIKE THE HEROES OF PIXELS AS BANDAI NAMCO ENTERTAINMENT AMERICA INC. AND SONY PICTURES ENTERTAINMENT LAUNCH PIXELS DEFENSE

PLAY LIKE THE HEROES OF PIXELS AS BANDAI NAMCO ENTERTAINMENT AMERICA INC. AND SONY PICTURES ENTERTAINMENT LAUNCH PIXELS DEFENSE

Features All Your Favorite Arcade Legends In One Game Pixels The Motion Picture In Theaters July 24

 

SAN JOSE, Calif., – (July 9, 2015) – BANDAI NAMCO Entertainment America Inc. today released Pixels Defense, a free-to-play tower defense mobile game that lets players team up with the heroes of Sony Pictures Entertainment’s upcoming action-comedy movie, Pixels, coming to theaters July 24. Following the plot of the movie, players will defend and save the people of Earth from an alien attack that has taken the forms of classic arcade characters.

With levels inspired by the biggest moments of the film, Pixels Defense challenges players to battle against arcade legends like PAC-MAN™, Frogger™, and Q*bert™, as well as an army of retro icons from games such as GALAGA™, Centipede®, Tetris®, Dig Dug™, and RoboTron®. Players will take command of the heroic “Arcaders,” setting them up strategically to defeat wave after wave of enemy invaders before they can pixelate the cities of the world. Each stage features three dynamic difficulty levels to deliver an exciting experience to gaming pros and newcomers alike.

Pixels Defense is available now for free download from Google Play™ for Android-powered mobile devices and the Amazon Appstore for Kindle Fire and other Android-powered mobile devices; the Apple iOS version will follow shortly on the Apple App Store.

To learn more about BANDAI NAMCO Entertainment America Inc.’s other products go to: http://www.bandainamcoent.com/home.html. Join the conversation on BANDAI NAMCO Entertainment America Inc.’s U.S. Facebook page at: http://www.facebook.com/bandainamcous or join us on Twitter at http://www.twitter.com/bandainamcous.

###

About the film “Pixels”

As kids in the 1980s, Sam Brenner (Adam Sandler), Will Cooper (Kevin James), Ludlow Lamonsoff (Josh Gad), and Eddie “The Fire Blaster” Plant (Peter Dinklage) saved the world thousands of times – at 25 cents a game in the video arcades.  Now, they’re going to have to do it for real.  In Pixels, when intergalactic aliens discover video feeds of classic arcade games and misinterpret them as a declaration of war, they attack the Earth, using the video games as the models for their assaults — and now-U.S. President Cooper must call on his old-school arcade friends to save the world from being destroyed by PAC-MAN™, Donkey Kong™, Galaga™, Centipede®, and Space Invaders™.  Joining them is Lt. Col. Violet Van Patten (Michelle Monaghan), a specialist supplying the arcaders with unique weapons to fight the aliens. Columbia Pictures Presents in association with LStar Capital and China Film Co., Ltd.  A Happy Madison/1492 Pictures Production in association with Film Croppers Entertainment.  Directed by Chris Columbus, the screenplay is by Tim Herlihy and Timothy Dowling with a screen story by Tim Herlihy, based on the short film by Patrick Jean.  The film is produced by Adam Sandler, Chris Columbus, Mark Radcliffe, and Allen Covert.

 

About Sony Pictures Entertainment

Sony Pictures Entertainment (SPE) is a subsidiary of Sony Entertainment Inc., a subsidiary of Tokyo-based Sony Corporation. SPE’s global operations encompass motion picture production, acquisition and distribution; television production, acquisition and distribution; television networks; digital content creation and distribution; operation of studio facilities; and development of new entertainment products, services and technologies. For additional information, go to http://www.sonypictures.com.
About BANDAI NAMCO Entertainment America Inc.

BANDAI NAMCO Entertainment America Inc., part of BANDAI NAMCO Holdings Inc., is a leading global publisher and developer of interactive content — including all major video game consoles, iOS, mobile and online. The company is known for creating and publishing many of the industry’s top video game franchises, including PAC-MAN®, TEKKEN®, SOULCALIBUR®, NARUTO™, NARUTO SHIPPUDEN™, Dragon Ball®, GALAGA®, RIDGE RACER® and ACE COMBAT®. More information about the company and its products can be found at www.bandainamcoent.com or www.facebook.com/BandaiNamcoUS.

All other trademarks are properties of their respective owners.

Press Release © 2015 BANDAI NAMCO Entertainment America Inc.

Fugitive Games and Iceberg Interactive Release Early Access Version of Into The Stars

Fugitive Games and Iceberg Interactive Release Early Access Version of Into The Stars

Immersive Space Adventure Simulation Game Now Available on Steam

Los Angeles – July 9, 2015 – It’s time for space explorers to discover a new planet for human colonization now that Into The Stars, the adventure space simulation game from Iceberg Interactive and four-man independent developer Fugitive Games, is available in Early Access via Steam for $19.99. Players interested in leaping into Early Access can download Into The Stars at http://store.steampowered.com/app/360510/.

Into the Stars is an open-world space survival simulation built in Unreal Engine 4 that features an original score from legendary composer Jack Wall. Players will take on the role of Captain as they explore a massive star system in search of a new home for humanity. With each journey, players will outfit their ships, hand pick their crew and set off on a voyage where they must scavenge resources, shelter civilians and outrun a hostile alien force in order to survive.

“Our goal in forming Fugitive Games was to leverage years of AAA experience to bring high-quality titles to the indie space,” said Ben Jones, development director at Fugitive Games. “With Into The Stars our four-man team has crafted a massive world that looks, feels and sounds more like a AAA title than an indie game thanks to the power of Unreal Engine 4. We think Into The Stars’ distinctive gameplay and replayability will resonate with the community, and we look forward to fan feedback during Early Access to help enhance the game.”

The debut title for Fugitive Games, Into The Stars has already earned critical acclaim by receiving the Best-in-Play award at this year’s Game Developer’s Conference. Into The Stars also raised 130 percent of its target goal on Kickstarter and features a captivating soundtrack from renowned composer Jack Wall.

To keep up with the latest news regarding Into The Stars, visit the official website or follow both Fugitive Games and Iceberg Interactive on Twitter.

About Fugitive Games

Fugitive Games is comprised of crafty industry veterans on the run from traditional development at AAA publishers. Formed in 2014, the team’s goal is to build games that offer thrilling player experiences and focus on the community first. Fugitive’s debut title, Into the Stars is now available in Early Access via Steam.
About Iceberg Interactive 
Iceberg Interactive is an independent video game publisher founded in 2009 by an international group of games industry veterans and is located in Haarlem, The Netherlands. Iceberg has fully embraced the digital revolution of the past few years and maintains strong worldwide relations with most digital portals, while also keeping its roots in the European retail markets. Staffed with avid gamers, Iceberg works closely with an international assembly of game developers, both midsize and indie. Garnering attention with acclaimed releases over recent years in the genres of strategy, action, simulation and adventure, the company has an exceptional current line-up, including Endless Legend, Starpoint Gemini 2, StarDrive 2, Inside My Radio, Ceres, Vector Thrust and Starship Corporation – with further promising games in the pipeline.