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Dungeon Travelers 2: The Royal Library & The Monster Seal Review

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Dungeon Travelers 2: The Royal Library & The Monster Seal
Developer: Aquaplus
Publisher: Atlus USA
Platform: PS Vita
Release Date: August 18, 2015
Price: $39.99 US – Available Here $59.95 AUS – Available Here

Overview
First person dungeon crawlers have been on the rise with countless titles being released in the West. Some of these titles come from well-known developers who have had quite a few successful titles but other titles need something to help set them apart from the rest of the growing crowd. That is where Dungeon Travelers 2: The Royal Library & The Monster Seal comes in as it features a title dripping with fan service. With almost every enemy being a monster girl in some form and plenty of risqué CGs is there more to Dungeon Travelers 2 than eye candy?

Story
Five hundred years prior to the start of Dungeon Travelers 2’s storyline the demon king that commanded swathes of monsters was defeated. While the demon was gone and humanity settled into hundreds of years of peace, monsters still roamed the land in diminished numbers. That is where people known as Libras come in, as they possess the ability to seal monsters away in magic books to remove them from an area for good. Since Libras have almost no combat ability whatsoever, they play the role of a commander leading a party through danger.

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In the present time, Fried is a Libra fresh out of the academy who is quickly assigned to the extremely understaffed Royal Library. Alongside a well-meaning but easily flustered boss he spends his time here researching his favorite thing in the world, the monsters that continue to threaten humanity. Shortly after arriving he is given his first mission to investigate a cave where he finds that his first companions happen to be friends from the Royal Military Academy named Melvy and Alisia.

After a bit of exploring the group finds that a strange shrine has been destroyed by an exceptionally strong creature, leading into a quest that will find the group attempting to prevent the world from falling into ruin. Along the way Fried’s group will grow to quite a large number as there are over a dozen different party members that eventually join the fight and all of them have unique little personalities and pieces of story to go along with them.

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There are many times while exploring a dungeon that a character in the party may put the group to a quick stop to discuss something related to the most recent battle or about the environment they are exploring and there are plenty of times that, even if you didn’t finish a dungeon, returning to the main base will trigger a scene with one of the girls where they usually end up growing closer with Fried in some way.

While the characters in Dungeon Travelers 2 are plentiful and well-written, the core storyline is unfortunately a bit of a slog. Due to the nature of the title being a dungeon crawler there are many times that the player will need to spend quite a large amount of time adventuring before finishing off an area and even then the story moves along at a slow pace that is also rather predictable, especially given the first few twists that the title throws your way, making the character interactions a great way to break up the predictable story and breath some fresh life into the game from time to time.

Gameplay
In Dungeon Travelers 2 players will spend most of their time crawling through dungeons in first person where the map will automatically be filled out as you progress through the various rooms and hallways. There are a number of different traps, pitfalls, invisible walls, one-way doors, and even teleportation tiles scattered throughout certain dungeons and it is worth noting that traps will not always hit all members of the party as it is possible for characters to avoid receiving damage or negative status effects. In another little change to the standard formula, if a character is afflicted with a status effect, such as silence or freeze, they can recover over time by walking through the area.

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As you head around the various dungeons players will randomly encounter monsters, though most monster fights do seem to occur after going through a previously unopened door, and all of these battles take place in the same first person perspective. With a party limit of five that can be ordered into two rows, players must make use of a turn based combat system to defeat their opponents using standard attacks, skills, and items or potentially run away if a fight is too risky.

Splitting the party into two rows allows for the various weapon ranges, some of which only work from the back row or the front row, to be more effective while also diverting attention away from some of your squishier party members. The front line fighters generally will be attacked the most though enemies can still target party members in the second row, just far less often and usually for reduced damage. This is essential due to one feature that I haven’t seen in an RPG in quite some time, almost all spells have casting times.

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When a character is ordered to cast a spell on their turn, they will begin chanting for a set time, often pushing their potential spell behind an enemy’s turn which can leave healing spells ineffective if they target an already weakened party member. This means that players will need to plan accordingly with items as relying only on spells can be rather dangerous, especially since chant times can be interrupted entirely causing the spell to fail. The opposite is also true as it is possible to force an enemy to stop chanting a spell in similar fashion.

As you go through the game your party will gain levels and obtain growth points that can be spent on various skills ranging from passives that provide simple stat buffs or cause the character to counter-attack from time to time to various skills. While the initial group make up will consist of a fighter, a mage, a spieler, an interesting maid class, and a scout, they can all change classes upon reaching level fifteen. At this point players can choose between two path lines for a character’s growth to go down while the level thirty specialty class unlocks even more special abilities.

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There are plenty of special ways to focus on developing your party and with the amount of characters that eventually join Fried’s group there is plenty of ways to fiddle around with your party and come up with a group that works well for any given situation. Of course if you happen to make a mistake, you can also choose to level reset at certain increments and properly experiment with a class. It is worth noting however that only characters brought with you into dungeons actually earn experience points so this may mean that neglected characters who are then brought into a fight will be at a severe disadvantage, requiring some grinding to make them useful.

Grinding is a rather tedious task in Dungeon Travelers 2 as even standard opponents can be rather dangerous if taken too lightly. It is worth noting that players can save anywhere in a dungeon which is a nice touch and something to remember considering it is entirely possible to find yourself quickly losing to a large group of enemies that happened to catch you at the wrong time. This is especially true when it comes to facing off against a boss as most boss opponents completely overshadow the standard enemies that players fought on the way in and are usually accompanied by a number of minions which means that if you go in without preparing (which is made a bit easier since buffs can be cast before entering a fight), then you will find yourself overpowered and facing a game over screen.

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Alongside level grinding players will also need to grind for equipment all equipment drops need to be identified before being equipped and while some may be rather useful, other items can be entirely useless and since you cannot use them until returning to the base there are occasionally some long treks to be had (though shortcuts can be unlocked) simply to equip better gear.

Visuals & Audio
As mentioned in the start of this review Dungeon Travelers 2 is not a game that those who are offended by a little skin being shown off. Outside of anthropomorphic fruit, nearly every monster in the game is a scantily clad monster girl and while there is no actual nudity shown off, certain boss enemies do end up in a rather disheveled looking state before Fried seals them away. There are a number of other ecchi CGs that crop up from time to time with the girls that join Fried but none of these are really over the top and provide plenty of eye candy to appreciate.

Now that that is out of the way, the standard visuals are fairly standard. While there are a number of enemy sprites in the game and the characters are all very nicely detailed, the actual dungeons are rather bland looking with plenty of repetitive hallways. Battles mostly feature static imagery with the occasional spell effect being flung around while the dungeon variety is fairly low.

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This release of Dungeon Travelers 2 only features the original Japanese voice track but thankfully this is handled quite well as the voice actresses match their characters’ personalities perfectly and there are plenty of subtitles to go along with the dialogue. As far as the background music is concerned, most of the soundtrack is unsurprising for a game such as this but it does its job well enough.

Overall
Dungeon Travelers 2: The Royal Library & The Monster Seal’s storyline is bogged down with plenty of slow moments where players will need to grind through very uninspired dungeons to progress through the game, however it makes up for this with plenty of great character moments spread throughout the title to lighten-up the experience and provide depth to the girls who join Fried in his journey. Combine this with solid combat mechanics and some great looking sprites and CGs and you have a title that not only manages to deliver a satisfying dungeon crawling experience but one that can stand on its own even if you may not like how ecchi it can be at times.

8-0-capsules-out-of-10
Capsule Computers review guidelines can be found here.

Shout! Factory Sets Release Date for ‘Gosei Sentai Dairanger’ DVD Collection

Shout! Factory has set the release date for their DVD release of Gosei Sentai Dairanger. They announced that they would be releasing the series in July.

Elements of the 1993-1994 series Gosei Sentai Dairanger were adapted into Mighty Morphin’ Power Rangers. The complete original series will be released on DVD in North America and Canada on November 10, 2015 with Japanese audio and English subtitles. The set will come with 10 discs. It can be pre-ordered at Shout! Factory’s website.

Shout! Factory provided a synopsis for the series:

The three Tribes of the Daos Empire — Shura, Dai and Gorma — were peaceful until the Gorma set out to conquer the planet, launching a magical war between the Gorma and Dai Tribes that lasted for 5,000 years. In the end, both civilizations were lost… until now. The evil Gorma have returned. Now, it’s up to Master Kaku to assemble a team of kids with high levels of chi to become the protectors of the Earth known as the Dairangers!

Pre-orders made at the website linked above will be shipped two weeks prior to the release date.

Sentai Filmworks Acquires ‘Gatchaman Crowds Insight’ and ‘Fate/kaleid liner Prisma Illya 2wei Herz!’

Sentai Filmworks has announced two new license acquisitions: Fate/kaleid liner Prisma Illya 2wei Herz! and Gatchaman Crowds Insight.

Fate/kaleid liner Prisma Illya 2wei Herz! is the third season of the on-going spin-off series of Type-Moon’s Fate/stay night series. It is adapted from Hiroshi Hiroyama’s manga. Silver Link (Dusk Maiden of Amnesia, Non Non Biyori) has once again handled the animation production, with the key production staff returning from previous seasons of Fate/kaleid liner Prisma Illya. The chief director is Shin Oonuma (ef: a tale of memories) and the series director is Masato Jinbo (Kyo no Asuka Show). Series composition is handled by Kenji Inoue, the creator of Baka and Test. Nozomi Ushijima once again adapts Hiroyama’s character designs. Music composition is once again handled by Terushige Yoshie (Celestial MethodTokyo ESP). Sentai Filmworks provided a synopsis of the series:

Illyasviel von Einzbern’s life has become ridiculously complicated since the Kaleidostick Ruby convinced her to become a magical girl and join the quest for collecting the seven Class Cards. Since then Illya’s gained a new friend and partner in the form of Miyu Edelfelt and even encountered her own magical twin! One would think she deserves a little time off, but a trip to the beach quickly turns into a new quest and Illya instead finds herself in the middle of a magical feud!

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Gatchaman Crowds Insight iss produced by Tatsunoko Production. It is directed by Kenji Nakamura (Mononoke). The music composer is Toshiya Ono (Perfect Insider). Yuuichi Takahashi (Macross Frontier) returns as the character designer, adapting Kinako’s original character designs. The music composition is handled by the team of Kazuhiro Watanabe and Takao Kondo, who previously worked together on Wolf Girl & Black Prince. Sentai Filmworks describes the series as follows:

Picking up where the hit Gatchaman Crowds left off, Gatchaman Crowds insight flips the premise of its predecessor to explore the more dangerous side of the same technology. After all, arch villain Berg Katze wasn’t destroyed, so much as he was absorbed, and if globally connected networks of super beings can be used for great good, they can also be used for the purposes of evil. When the Prime Minister is attacked by a mysterious new organization, suspicions flare as to who is ultimately responsible, and who the public can actually trust.

Details about the eventual home video releases of both of these titles will be made available in the future.

FUNimation Reveals the Home Video Release Date for ‘Dragon Ball Z: Resurrection ‘F”

FUNimation has announced the home video release date for the 2015 film Dragon Ball Z: Resurrection ‘F’. All editions of the film are now available for pre-order here. Anyone who pre-orders it from FUNimation’s online store can also buy an exclusive Shenron dragon t-shirt for $10 USD with their pre-order of any edition the film.

The collector’s edition will include the film and 50 minutes of on-disc extras, including “The Voices of Dragon Ball Z” making-of featurette and “The Return of Dragon Ball Z” cast interviews and red carpet footage. It will come with a clear O-card and a set of four holographic Frieza Force propaganda postcards. All of this will be housed in premium packaging. This edition has a suggested retail price of $59.98 USD.

The DVD and Blu-ray combo pack will be the same as the collector’s edition except that it will not come with any physical bonuses. This edition has a suggested retail price of $34.98 USD. There is also a bare-bones DVD release, which has a suggested retail price of $29.98 USD.

Xbox Newsbeat: August 22, 2015

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I’m baaaaack! Hello there my lovely Newsbeaters! Andrew back again to handle a special Saturday edition of everyone’s favourite Microsoft-themed news blast. Jamie is a tad busy this weekend, so I thought I would hop back into the saddle and lead y’all to some exciting news straight out of Microsoft HQ. We have three Xbox One related pieces for you to enjoy so sit back, relax and get ready to hit the (news)beat!


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Xbox August Update Brings Game Streaming in 1080p and 60fps

Ahh Xbox One, you probably update more than any console in history. Well, August is no exception and starting over the weekend, Microsoft are rolling out a new update to the console that rings with it the following new features (many of which assist with Windows 10 integration):

  • 1080p/60fps Game Streaming You can now stream games from your Xbox One to Windows 10 devices in high-res HD quality at 1080p/60fps. The new streaming capability works best for gamers who have home networks with adequate bandwidth.
  • Right Click You can now right-click on one of your friends and select Send Message or Invite to Party to more quickly connect with your friends.
  • Notifications You can now enable or disable notifications for when you are invited to a party or a multiplayer game.
  • Recently Played Now you will see an animated display alternately showing you how many friends have played each game along with the four most recent players.
  • Compare Achievements with a Friend You can now compare your achievement status with one of your friends who has played the game.
  • My Games  My Games has been updated to support a grid view with a jump list, where your games are now displayed in a grid sorted alphabetically.
  • Add Games The ability to manually add games to your collection that have a link in the Start Menu game from your PC has been updated with a help link to help you add games to your collection.

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Quantum Break Blends Epic Gameplay with an In-game Live-action Show

We have been hearing about Quantum Break since the Xbox One was first announced, and while the game/tv-show hyrid is still almost a year away from release, we have a bit more of a tease from the developers to show us a little bit of what we will be dealing with come April next year. Here is a little snyopsis of the series delivered to us in parts by some of the key people involved in its production:

A time machine experiment leads to the murder of one of the inventors, William Joyce (played by “Lord of the Rings” star Dominic Monaghan), the brother of main character Jack Joyce (played by “X-Men” mainstay Shawn Ashmore). Jack has to stop his brother’s murderer – and megacorporation Monarch Solutions leader – Paul Serene (played by ominously-awesome “Game of Thrones” star Aidan Gillen).

Due to his proximity to the experiment Jack has numerous time-based powers at his disposal. He can speed himself up to dash or dodge, and avoid obstacles. Or he can create shields, or stop time within a localised space in order to take out enemies. The different skills come in handy, in both the game’s platforming and combat settings. In our recent gamescom 2015 demo, Jack had to navigate out of a collapsing shipyard that was caught in a time stutter. Time itself kept moving forward and backward, causing sea trains and ship parts to crash to the ground in and endless loop. Using his time-dash move and some careful timing (get it?!), Jack was able to zip through the obstacles and make his way to safety… only to find Monarch militia waiting for him.

Some of the Monarch guys have special suits that allow them to act normally in the time stutter areas. Quantum Break developer Remedy Entertainment has shown off how Jack can damage their suits and cause them to get trapped in the wobbling timeline; it’s a sweet alternative to shooting the bad guys up, though you can do plenty of that, too. The time powers look like a heck of a lot of fun – equal parts flash and usefulness.

What makes Quantum Break extra-unique is the live-action show embedded into the game itself. There are five chapters in Quantum Break, and between each of them is an episode of the show. While the game focuses on Jack’s point-of-view, the shows are more from the villainous Paul Serene’s side and his second in command Martin Hatch (played by “The Wire” actor Lance Reddick). Choices you make in the game affect the show, which in turn affect the game again. Each episode has branching junction moments that alter the plot.


So a short, yet sweet installment to Xbox Newsbeat. I for one was never sold on Quantum Break but as more and more info comes out, my interest is certainly piqued. Which of today’s two pieces got you the most interested? Let us know in the comments below and make sure you check back next week, when we will have another installment of Xbox Newsbeat ready and raring to go.

3D Gunstar Heroes Lands on the 3DS eShop

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Gunstar Heroes is a pure gem from Treasure. I have fond memories of getting to try the game (but not owning it until much later) years ago, and the gameplay was unlike any side-scroller that I had played. Sega have now released the game on the 3DS’ eShop with full 3D, adding yet another 3D classic for you to sink your teeth into.

What is that? You don’t know what Gunstar Heroes is? Get out. Now.

Or I suppose you could watch the trailer which will probably make you download the game and enjoy every action-packed second. So watch down below and get this game in your queue today!

New Release Window Slates Pokken Tournament for Spring

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What are you planning this Spring? Well, Bandai Namco and Nintendo are prepping to finally let Pokken Tournament into the wild, and have now announced a release window of Spring 2016 for the Wii U. This announcement comes right before the action starts in that other tourney, and will surely satisfy Pokemon fans hungering for a date.

The game looks fantastic and seems extremely fluid. I do wonder if we will see a fight stick issued eventually, but just having Pokken’s existence for now is ok by me. Check out the brand new trailer down below and stay tuned for more news as it rolls out.

This Super Mario Maker Overview Will Get you Hyped for Release

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Super Mario Maker is very close from its September launch and we know quite a bit about it thus far. Not only will the game use Amiibos, it will also be the most access Nintendo have ever provided to their fans in terms of open-ended development goes. Sure, we learned a lot at E3, but it doesn’t stop there.

Today Nintendo released a new trailer for Super Mario Maker, showing off a great deal of footage, as well as all of the possibilities that open up with the Wii U title. The game looks like a ton of fun whether you’re a creator or a player, so watch the clip and snag this title when it arrives September 11th.

DREADNOUGHT RETURNS TO PAX PRIME WITH A NEW MULTIPLAYER BUILD

DREADNOUGHT RETURNS TO PAX PRIME WITH A NEW MULTIPLAYER BUILD

HOUSTON and BERLIN – Aug. 21, 2015 – Grey Box, Six Foot and developer YAGER announced today that a new build of Dreadnought, their team-based spaceship combat game, will be playable for PAX Prime attendees at Booth #3330 on the show floor. Visitors will be able to experiment with new ships like the Heavy Destroyer and new abilities like the Nuclear Torpedo on two maps in the game’s exciting 5v5 Team Deathmatch mode. Representatives from YAGER and Six Foot will also be present to chat with players and answer questions.

Aspiring captains can sign up now for Dreadnought’s upcoming PC closed beta at www.playdreadnought.com. As a bonus for PAX Prime attendees, anyone who signs up at the show will be granted guaranteed access to the closed beta when it launches early next year.

Set in a futuristic age of all-out galactic warfare, Dreadnought is built to blend action and tactics into one gripping experience. Each battleship is designed to fill a unique class-based role in the fight, which can be augmented even further as players choose with specialized weapons, abilities, optical enhancements and more. Dreadnought will launch as a PC free-to-play title featuring competitive and cooperative online multiplayer, as well as a single-player campaign.

Dreadnought is powered by Epic Games’ Unreal Engine 4 (UE4) technology and is expected to officially release on PC in 2016. For more information, please visit www.playdreadnought.com, and follow the game on Facebook, Twitter and Twitch for the latest updates.

About Grey Box

Grey Box is a new video game publisher that combines digital publishing, financing, and a passion for creating fun and innovative games. Championing the ideas that video games are an influential art form and players should be treated as intelligent consumers, Grey Box is set on creating its own path and publishing games it believes in.

About YAGER Development

Founded in 1999 in the heart of Berlin, YAGER is one of the gaming veterans of AAA development. The award-winning studio is dedicated to the creation of vivid and meaningful multi-platform gaming experiences. The best gaming enthusiasts, technical experts and creative minds from all over the world who all share the same passion for great action games make up the YAGER team. Among others YAGER is known for the gripping military shooter Spec Ops: The Line. www.yager.de

About Six Foot

Six Foot is an interactive production company focused on brand and IP development, digital media production, and video game development, publishing services and operations. Founded in 2000 as a digital agency, they are committed to creating interactive entertainment that engages, delights, and inspires.

Pokkén Tournament Battles Its Way onto Wii U

Pokkén Tournament Battles Its Way onto Wii U

Arcade Hit Comes to Nintendo’s Wii U in Spring 2016

London, United Kingdom—August 21, 2015— The Pokémon Company International and Nintendo today announced the upcoming release of Pokkén Tournament for Nintendo’s Wii U. Currently an arcade game available only in Japan, Pokkén Tournament for Wii U will be released worldwide in spring 2016.

Developed in collaboration with BANDAI NAMCO Entertainment Inc., producers of TEKKEN®, one of the most successful fighting-game franchises in history, Pokkén Tournament brings Pokémon to life in a way never before seen, where Pokémon in battle move in direct response to the player’s actions. The intuitive controls make this fighting game accessible to players of all skill levels, and the stunning visuals emphasise the size and power of each Pokémon.

Pokkén Tournament combines the best elements of a traditional fighting game with an authentic Pokémon experience,” said J.C. Smith, director of Consumer Marketing at The Pokémon Company International. “Fans will be thrilled to see their favourite Pokémon battle in a whole new way.”

For more information, please visit: http://pokemon.com/uk/pokemon-video-games/pokken-tournament/

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About Pokémon
The Pokémon Company International, a subsidiary of The Pokémon Company in Japan, manages the property outside of Asia and is responsible for brand management, licensing, marketing, the Pokémon Trading Card Game, the animated TV series, home entertainment, and the official Pokémon website. Pokémon was launched in Japan in 1996 and today is one of the most popular children’s entertainment properties in the world. For more information, visit www.pokemon.co.uk.

About Nintendo:
The worldwide pioneer in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its Wii U™ and Wii™ home consoles, Nintendo 3DS™ and Nintendo DS™ family of portable systems. Since 1983, when it launched the Nintendo Entertainment System™, Nintendo has sold more than 4.3 billion video games and more than 680 million hardware units globally, including the current-generation Wii U, Wii, and Nintendo 3DS family of systems including New Nintendo 3DS™, New Nintendo 3DS XL™, Nintendo 3DS, Nintendo 3DS XL™, Nintendo 2DS™, as well as Nintendo DS™, Nintendo DSi™, Nintendo DSi XL™, Game Boy™, Game Boy Advance™, Super NES™, Nintendo 64™ and Nintendo GameCube™ systems. It has also created industry icons that have become well-known, household names such as Mario™, Donkey Kong™, Metroid™, Zelda™ and Pokémon™.  A wholly owned subsidiary, Nintendo of Europe, based in Germany, was established in 1990 and serves as headquarters for Nintendo’s operations in Europe. www.nintendo-europe.com/