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Street Fighter V Collector’s Edition and Pre-Order Bonuses Announced

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Capcom has revealed that a special $99.99 collector’s edition will be released alongside the standard version of Street Fighter V in spring 2016 and that it will include the game of course, a 10 inch fully painted Ryu statue, a forty eight page hardcover artbook, DLC code cards that contain various bonuses such as Udon Digital Street Fighter Comics, a sampler of the soundtrack, and a subscription to the Capcom Fighters Twitch Channel.

The company also revealed that those who pre-order the game from Gamestop will receive a Ryu Battle Costume featuring a strong and grizzly looking Ryu, Best Buy consumers will receive a very nice looking battle costume for Cammy where she is decked out in mission gear, while M. Bison gets an outfit from Amazon, and finally Chun-Li’s battle costume will be available as a digital download pre-order bonus.

Deus Ex: Mankind Divided Release Date Set for February

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Square Enix and Eidos Montreal have revealed that Deus Ex: Mankind Divided will be released worldwide for the PlayStation 4, Xbox One, and PC on February 23rd. The company has also revealed a pre-order campaign that they are calling the “Augment Your Pre-Order” campaign that locks various reward tiers behind how many pre-orders the game ends up receiving.

There are currently five tiers listed though only the first one, featuring a Classic, Enforcer, and Intruder pack DLC (of which pre-orderers can only select one) has been unlocked as of yet. You can check out the full details about the campaign at the official website while those who feel like dropping a bit of extra cash can also pick up a Deus Ex: Mankind Divided collector’s edition that includes a 9” Adam Jensen figure, 48-page Titan artbook, limited edition steelbook, and a copy of the game.

Hatsune Miku: Project Diva X Announced for PlayStation 4 and Vita

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Sega has announced that they are now working on a brand new Hatsune Miku title for the PlayStation 4 and PlayStation Vita and it happens to be called Hatsune Miku: Project Diva X. The Vita version will be released first on March 2016 in Japan while the PlayStation 4 release will occur sometime in fall 2016.

Very little has been revealed for Hatsune Miku: Project Diva X as of yet, though a teaser trailer can be seen below, likely showing the Vita version of the game off. It is worth noting that it has been revealed that a “Live Quest Mode” has been added to the game where players can select various quests to level up Miku and the other Vocaloids by completing certain songs. It has also been stated that some Modules (costumes) can be obtained with some luck through the Chance Time sequences in these quest levels.

SMITE LAUNCHES ON STEAM

SMITE LAUNCHES ON STEAM

One of the World’s Top MOBAs Now Available to Steam’s 125 Million Users

ATLANTA – Sept. 8, 2015 – Hi-Rez Studios has released SMITE, the mythology-themed, free-to-play action MOBA, on Steam for PC systems. SMITE has developed a community of over 10 million players since it launched through its own proprietary service on PC last year. This new venture will advance the company’s ongoing efforts to make the title more accessible to a broader array of gamers.

“The time is right for SMITE on Steam,” said Todd Harris, co-founder and COO of Hi-Rez Studios. “The platform has evolved to include more quality free-to-play titles and, most importantly, better ways for users to discover them. Now is the best time yet to see what SMITE is all about, and we’re excited to make it even easier for the more than 125 million active users worldwide who call Steam home to dive in for free.”

SMITE on Steam supports seamless server integration with the game’s original PC infrastructure, allowing both communities to queue and play together simultaneously. Existing SMITE PC users who wish to play the game on Steam can do so by simply installing SMITE from within Steam and logging into the game with their Hi-Rez account, with no account migration required.

One of the world’s top eSports franchises, SMITE blends the team-based tactics of traditional MOBAs with a thrilling third-person perspective that emphasizes expert skill shots and pulls players right into the action. It features a rich and constantly growing pantheon of playable gods, as well as a variety of gameplay modes with which to do battle. SMITE recently launched as the first MOBA on Xbox One, with over one million players downloading the game during its beta phase.

To welcome the Steam community to the arena, SMITE’s Ultimate God Pack, which unlocks all current and future gods in the game (69 so far), is on sale for $19.99 from now until Sept. 13.

SMITE’s second season of competitive play is already well underway, leading up to the SMITE World Championship presented by Xbox One from Jan. 7-10. For the latest news and updates from SMITE, please visit www.SmiteGame.com, and follow the community on Facebook, Twitter and Twitch.

About SMITE

SMITE is the online Battleground of the Gods, a mythology-themed action game for PC and Xbox One. Since launching in Europe and North America in March 2014, SMITE has quickly established itself as one of the Top 3 games in the rapidly growing MOBA genre, with over 10 million players. Themed around gods of mythology and offering a third-person camera and more game modes than any other leading game in its genre, the game provides a unique, action-packed experience that puts the player in the thick of the action. SMITE is free-to-play on both PC and Xbox One.

About Hi-Rez Studios

Atlanta-based Hi-Rez Studios was established in 2005 to create exceptional online interactive entertainment, and is now one of the largest video game studios in the Southeast United States. Its games include the squad-based shooter Global Agenda, the critically acclaimed Tribes: Ascend and SMITE, the Battleground of the Gods. Hi-Rez Studios also has two new games currently in development. Paladins, a fantasy FPS with progression using collectible cards, and Jetpack Fighter, a swipe-to-attack high speed platformer with gear progression. www.HiRezStudios.com.

THE GREY GOO® TOURNAMENT SERIES KICKS OFF THIS MONTH WITH $75,000 WORTH OF PRIZES ON THE LINE

THE GREY GOO® TOURNAMENT SERIES KICKS OFF THIS MONTH WITH $75,000 WORTH OF PRIZES ON THE LINE

Grey Box, Six Foot and Petroglyph’s Competitive RTS Will Live-stream Fall Qualifying Rounds Leading Up to Finals at PAX South

HOUSTON and LAS VEGAS – Sept. 8, 2015 – Grey Box, Six Foot, and developer Petroglyph have announced the Grey Goo® Tournament Series (GGTS), a set of competitive multiplayer events for their real-time strategy (RTS) game, Grey Goo. Three qualifying rounds throughout the fall will pit Grey Goo’s top players against one another, all leading up to a final showdown from Jan. 29-31, 2016 at PAX South, where Grey Goo launched earlier this year. Grey Box and Six Foot are putting up a pool of cash and prizes estimated at $75,000, including a free trip to PAX South for the qualifying participants.

The first qualifying event in the GGTS is planned for Sept. 26, with subsequent matches coming in October and November. The top four finalists from each qualifier – as well as eight separate wild cards – will receive an invitation to compete at the championship at PAX South, with travel and lodging provided by Grey Box and Six Foot. From each qualifying round to the final battle in San Antonio, the entirety of the GGTS will be live-streamed with full casting and commentary at www.twitch.tv/greygoogame.

To register for qualifying events or read the complete list of tournament rules, restrictions and requirements, please visit www.greygoo.com/ggts.

Grey Goo combines the best elements of classic RTS design with modern enhancements and an emphasis on tactical base-building and unit management. Three distinct factions – the industrious Betas, technological Humans, and shapeshifting Goo – wage war across the game’s single-player campaign and four-player local (LAN) and online multiplayer. Grey Goo has evolved since its original release with campaign DLC, free maps and a variety of other features, including terrain editor upgrades, a spectator mode, replay mode and dedicated multiplayer servers.

Grey Goo is now available on PC via Steam. It is rated T (Teen) by the ESRB. For more information on the GGTS as it unfolds, please visit www.greygoo.com/ggts, and follow the game on Facebook, Twitter, and Twitch.

About Grey Box

Grey Box is a new video game publisher that combines digital publishing, financing, and a passion for creating fun and innovative games. Championing the idea that video games are an influential art form and players should be treated as intelligent consumers, Grey Box is set on creating its own path and publishing games it believes in.

About Petroglyph

Petroglyph is an independent game development studio in sunny Las Vegas, Nevada. The studio was founded in 2003 by industry veterans whose roots reach as far back as Dune II and the original Command & Conquer series. Petroglyph has a decade of experience developing award-winning strategy games using their proprietary GLYPHX Online engine and technology.  For more information about Petroglyph, please visit www.petroglyphgames.com.

About Six Foot

Six Foot is an interactive production company focused on brand and IP development, digital media production, and video game development, publishing services and operations. Founded in 2000 as a digital agency, they are committed to creating interactive entertainment that engages, delights, and inspires.

TEST YOUR MIGHT IN CABAL 2’S “TRIAL OF CHAMPIONS”

TEST YOUR MIGHT IN CABAL 2’S “TRIAL OF CHAMPIONS”

Latest Update Brings Two New Arenas and Ranking System to CABAL 2 Universe 

IRVINE, CALIF. – Sept. 8, 2015 Calling all warriors! ESTSoft, Inc. revealed details for its next free update for CABAL 2, available starting Sept. 10. The new update includes two new battle arenas and a rewards system for players at the top of rankings.

The “Trial of Champions” features two new arenas, which both require players to be level 10 to enter. There is an instanced monster arena and a PvP arena. In the monster arena, players will go in alone and fight for survival against a variety of monsters across different stages. The PvP arena will give combatants the chance to prove their skills by facing off against each other in an effort to become the ultimate champion of CABAL 2.

In addition to these two arenas, there is a new ranking system that will track players in events like the monster arena, PvP arena and in-game battlegrounds. This feature tracks the amount of points that players rack up during these events and gives them a ranking. At the end of each season players will be awarded prizes based off of their ranking.

“Expect much more to come and change the ever expanding CABAL 2 universe, as we’ve got many updates and improvements in store,” said Ajmal Popal, Assistant Product Manager, ESTSoft.

CABAL 2 features combat that is fluid and skill-based, but also offers all the depth and strategy players would expect from a genuine MMO experience. Designed by passionate MMO gamers for fans of the genre, the game’s fast-paced combat and focus on role-playing game (RPG) elements harken back to classic MMOs.

Evolving from the wildly-successful CABAL Online, which hosts nearly 30 million users from more than 60 countries around the world, CABAL 2 is a high-fantasy MMO for PC which combines deep, immersive RPG elements with epic skill-based battles. This next chapter in the CABAL series bring a unique style of gameplay sure to appeal to players who are both nostalgic for the classic MMOs of the past, but also still enjoy the technical advancements of modern PC gaming.

Please visit for assets: http://bit.ly/CABAL2ArenaAssets

For more information, and to download CABAL 2, please visit www.cabal2.com.

 

About ESTSoft, Inc.

ESTsoft Inc. is the North American publishing and operations arm of ESTsoft Corp, a leading Korean software company since 1993. ESTsoft delivers essential software products and innovative online games around the world. ESTsoft has been a KOSDAQ listed company since 2008.

Highlander Review

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Highlander
Studio: Cannon Films, Highlander Productions Limited
Publisher: 20th Century Fox
Format:
Cinema (Event Cinemas, George St)
Release Date: Out Now

Overview
Once again those crazy/awesome peeps at In The House have put on a screening of another cinematic classic; Highlander. Directed by Russell Mulcahy, whose body of work up to that point had largely consisted of music videos, this film was originally panned at release but became a cult classic due to its unique story concepts and style.

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So after making my way to George st cinemas, I settled in to finally watch this film on the silver screen. Before the screening began, we were treated to trivia by regular MCs Anthony Kieran and David Quinn. As a final game before the screening started, the hosts held a contest of who could do the best impression of a person undergoing a “quickening”. The game was funny and adorable when the youngest contestant, a very young girl, was crowned the winner and awarded a prize (but not “the prize“).

Story
The narrative follows the life of a figure referred to as the eponymous ‘Highlander’. Through narration, his actions in the present day, and flashbacks to his past; we learn that his original name was Connor Macleod and that he is a member of a group of immortals who cannot die except through complete decapitation. Upon death, the surviving immortals become more powerful through a process called “the quickening”. We also learn that the last remaining immortals are gathering together in one place to engage in their final duels as, in accordance with the film’s famous line; “There can be only one”.

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Although the plot does explore interesting themes of what living as an immortal through the ages would be like (hint: It’s kinda lonely), it largely serves as a premise to allow for plenty of action scenes where characters in the modern day can swing swords at each other. There isn’t too much you can take from the rudimentary dialogue and characters, but it is a fun concept for what is essentially a ‘swords-and-sorcery’ action flick. There are times when the dialogue is especially underworked, which I guess can add to the camp charm of the film but irks the wordsmith within me.

The performance of the actors is notably ham-handed but I feel that this adds a certain level of camp charm to the film as they spout out hilarious/awesome/clunky one-liners. Christopher Lambert in particular was an interesting choice to play Connor as (according to Quinny) he was a “French actor who could not speak a word of English” but was cast to play a Scotsman. All things considered, he did an alright turn in this role and I was willing to suspend my disbelief whenever he spoke any dialogue. I was similarly confused about Sean Connery’s casting in the film as the protagonist’s Spanish-Egyptian mentor and friend, Juan Sanchez Villa-Lobos Ramirez, but his performance was much stronger as this boisterous figure in the first half of the film.

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Clancy Brown’s energetic and frenetic performance as the villainous Kurgan, on the other hand, is particularly worthy of praise. His rendition is perhaps the most in-your-face evil I have seen in a long time and perfectly fits in with the camp charm of the entire film. There are a number of scenes where he simply steals all focus away from any other character simply because his onscreen presence is so indomitable.

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Just to give a heads-up here; this movie’s origin in the eighties does mean it has some of the quintessential hallmarks of action movies which will hit you with major nostalgia… but it also carries certain problematic aspects. This is especially prominent in how the film treats its female characters. The love interests of the protagonist are either kidnapped or sexually assaulted to raise the emotional stakes of the conflict. I found this to be somewhat disturbing as the Kurgan is shown to be evil in so many ways already, that taunting Macleod by telling him that he sexually his partner is somewhat confronting. If this is something which might upset or trigger you, then you may wish to avoid this film.

Visuals
Mulcahy’s direction created some visually interesting shots throughout the film. As well as framing the action (sometimes with ridiculous cuts in continuity), the shots of immortal characters undergoing a ‘quickening’ are actually quite awe-inspiring. The sheer scale of the practical effects involved (along with some simple animation) were what impressed me most and really get across the powerful moment of said ‘quickening’. The final two ‘quickenings’ of the Kurgan and Macleod were particular spectacular with plenty glass and animated lightening to create a palpable sense of power.

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The fast cuts of Mulcahy add an energetic pacing to the film and compliment the action sequences. Most of the time you’re able to keep a sense of where the characters are in relation to each other as they move around the sets, but the repeated jumps can also mess with this continuity and create a confusing sense of space.

Audio
The soundtrack quite prominently features works by the band Queen who personally composed most of the songs used in the film. The group composed the songs to match up with different scenes and sequences within the film itself, which shows in how well the songs match the mood of the plot. In particular, I enjoyed the choice of using Who Wants to Live Forever as an accompaniment to a montage of Connor having his heart broken due to outliving the woman he fell in love with.

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Overall
Overall my feelings are mixed about this film. The concept of the film is awesome and the overarching plot is pretty good but it fumbles the execution in a number of ways. The performance from Lambert is shaky and it isn’t helped by the, at times, clunky dialogue. Connery and Brown put in some amazing performances however and alongside the soundtrack from Queen, they prove to be some of the film’s most redeeming features. It’s an acquired taste, but if you’re a fan of campy action films from the eighties; then you’ll probably enjoy yourself.

For other films which In The House is screening, feel free to check out their schedule here.

8-0-capsules-out-of-10

Capsule Computers review guidelines can be found here.

Ubisoft Motion Pictures Teams Up with RSG for Next-Generation Theme Park

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Ubisoft is taking their games from the virtual to the real world, and working alongside RSG to bring the first Next-Generation Theme Park to Malaysia in 2020. With plans already set in motion for the park to be located in the heart of Kuala Lumpur, the 10, 0000 m2 development will feature innovative rides, attractions and shows inspired by some of Ubisoft’s biggest franchises, such as Assassin’s Creed, Just Dance and Rabbids.

Senior vice president, Jean de Rivières of Ubisoft Motion Pictures stated: “Together we are creating a place where every guest is a player, every ride is a playground, every visit is a game”. Chairman, Ramelle Ramli of RSG shares the same goals with Ubisoft, “to develop the first of what we believe will be a revolutionary new theme park experience”.

Ubisoft Motion Pictures and RSG are confident that their partnership will prove successful, and are excited to create a space to deliver game attractions and entertainment for all guests and families. Tell us what you think of the future theme park in the comment section below.

RuneScape merchandise store goes cash free by accepting Bonds as payment

RuneScape merchandise store goes cash free by accepting Bonds as payment 

Tuesday 8th September 2015, Cambridge, UK – Jagex Games Studio – creators and custodians of the fantasy MMORPG, RuneScape – has announced that players no longer need to use real-world currency to purchase items from the official RuneScape store. In addition to such traditional methods, cash-conscious players can now use RuneScape Bonds to acquire a range of t-shirts that pay homage to the game. Further items, including god-symbol emblazoned caps, hoodies and more will be rolled out in phases.

Bonds are accrued either by purchasing them directly from Jagex or through bartering with other players. They have proved to be exceptionally popular with the game’s massive player-base since they launched in 2013, with more than 350,000 RuneScape Bonds transacted every month.

In addition to merchandise, Bonds can be traded in for RuneScape membership or used as a donation to partner charities such as WWF and Oxfam. Players can even use their Bonds to purchase their entry to the annual RuneFest fan festival on Saturday 3rd October at Tobacco Dock in London. Approximately 50 percent of attendees this year have used Bonds to buy their ticket for the event, compared with 40 percent in 2014. Additionally, many players attending have paid for their accommodation in the city – and even their flights – using only Bonds.

About Jagex

Established in 2001 with its flagship free-to-play MMORPG RuneScape, Jagex has created a long-standing reputation for crafting the world’s best online games services.  Today the company stands as one of the UK’s largest independent games developers. Jagex prides itself on developing and publishing hugely popular, accessible online games for millions of players globally.  For more information please visit www.jagex.com.

About RuneScape

Step into a medieval fantasy world that’s packed with epic adventures, fascinating characters and a passionate community that helps to mould the game itself. Unashamedly British in humour, RuneScape embraces an unconventional world where you’re free to play and explore the way you want to. An MMO unlike any other – become the hero you were born to be at www.runescape.com.

RAZER LAUNCHES THE WORLD’S MOST PRECISE NOTEBOOK GAMING MOUSE

RAZER LAUNCHES THE WORLD’S MOST PRECISE NOTEBOOK GAMING MOUSE
 

New sensor, extended battery life and Chroma lighting make the all-new Razer Orochi the most advanced mobile gaming mouse

 

BERLIN (IFA), Germany – Razer™, a world leader in connected devices and software for gamers, today announced the complete re-design of the popular Razer Orochi notebook gaming mouse. The Razer Orochi was designed ground up for mobile gamers and features the world’s most precise mouse sensor for on the go gaming.

Retaining the name of its predecessor, the new Razer Orochi features the latest in sensor and battery technology to give gamers pinpoint accuracy and more than double the playing time in wireless mode. Complimenting this overhaul, Razer has also added Chroma lighting, dual mode connectivity and a completely re-engineered shell with a metal top to make the Razer Orochi the most advanced notebook mouse to date.

At the heart of the new Razer Orochi is a 4G, 8,200 DPI laser sensor – the highest DPI sensor ever designed into a mobile gaming mouse. The result is pinpoint precise tracking for incredible accuracy and movement speeds of up to 210 inches per second with 50 G acceleration, making the Razer Orochi ideal for every game and play style, from fast reaction FPS-gameplay through to high accuracy MOBAs.

By utilizing the latest in Bluetooth Low Energy technology, the new Razer Orochi has more than double the battery life of its predecessor with over 60 hours of continuous gaming use, or 7 months of normal use, from a single charge. It is ideal for wireless notebook use with a polling rate of 125 Hz, which increases to a blistering 1000 Hz when used in wired mode, ideal for gaming.

“With the recent advances in sensor and Bluetooth technology, it was time for us to bring the Orochi up to date, which involved a complete redesign of the entire mouse from ground up” says Min-Liang Tan, Razer co-founder and CEO. “We’ve retained the portable form factor and added rubberized side grips, but on the inside is where the big changes have happened – this is a whole new feature packed mobile gaming mouse.”

The new Razer Orochi also features Razer’s industry leading Chroma lighting, giving users the choice of 16.8 million color options with which to customize their mouse. As with previous Chroma products, customizing the Razer Orochi is achieved within seconds through Razer Synapse, Razer’s cloud-based hardware configurator.

By connecting the Razer Orochi with Razer Synapse, users are able to customize their lighting settings, calibrate their Razer Orochi to the surface they are using, assign macros and functions to the seven mouse buttons, and save all their settings to the cloud for use no matter where they are.

*Battery life depends upon usage.
TECH SPECS

  • Dual wired/wireless Bluetooth 4.0 technology
  • 1,000 Hz Ultrapolling (Wired) / 125 Hz Ultrapolling (Wireless)
  • 1 ms response time (Wired) / 8 ms response time (Wireless)
  • On-The-Fly Sensitivity adjustment
  • 8,200 DPI 4G laser sensor
  • 210 inches per second / 50 G acceleration
  • Battery life: Approximately 60 hrs. (continuous gaming) or 7 months (normal usage)
  • Ambidextrous form factor with textured rubber side grips
  • Chroma lighting with true 16.8 million customizable color options
  • Inter-device color synchronization
  • Seven independently programmable buttons
  • Razer Synapse enabled
  • 1 m / 3.28 ft. braided fiber USB charging cable
  • Approximate size: 99 mm / 3.90 in. (Length) x 67 mm / 2.64 in. (Width) x 35 mm / 1.38 in. (Height)
  • Approximate weight: 110 g / 0.24 lbs.
  • 2 x AA batteries

*Actual battery life depends upon specific usage and other extrinsic factors.
SYSTEM REQUIREMENTS

  • PC or Mac with a free USB port
  • Windows® 10/ Windows® 8/ Windows® 7 / Windows Vista® / Windows® XP (32-bit)/ Mac OS X (v10.8-10.10)
  • Bluetooth® Smart Ready
  • Internet connection
  • 100 MB of hard disk space
  • Razer Synapse registration (requiring a valid e-mail), software download, license acceptance, and internet connection needed to activate full features of product and for software updates. After activation, full features are available in optional offline mode.

Price: US: $69.99 /EUR: €84.99

 

For more information about the Razer Orochi, please visit

http://www.razerzone.com/gaming-mice/razer-orochi

 

About Razer:

Razer™ is a world leader in connected devices and software for gamers.

Razer is transforming the way people play games, engage with other gamers and identify with the gamer lifestyle. Having won the coveted “Best of CES” award consecutively for five years, the company’s leadership in product innovation continues to create new categories for the gaming community that is estimated to have over 1 billion gamers worldwide.

Razer’s award-winning design and technology include an array of user interface and systems devices, voice-over IP for gamers and a cloud platform for customizing and enhancing gaming devices.

Founded in 2005, Razer is backed by Intel Capital, IDG-Accel and Heliconia Capital Management (Heliconia), a wholly owned subsidiary of Singapore investment company Temasek. For more information visit http://www.razerzone.com/about-razer.