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Galaxy on Fire – Manticore RISING out now on the new Apple TV

Galaxy on Fire – Manticore RISING out now on the new Apple TV

Hamburg, October 29th, 2015 – Germany based mobile games studio Deep Silver FISHLABS today announces the release of its space action shooter Galaxy on Fire – Manticore RISING on the App Store on the new Apple TV. The title, which serves as a prequel to the upcoming mobile game Galaxy on Fire 3 – Manticore, is not a mere porting of a pre-existing iOS game. Instead, it is a full-fledged Apple TV exclusive, whose easily accessible, action-packed gameplay and handling are tailored to the new Siri Remote.

“With Galaxy on Fire – Manticore RISING our pioneering space saga finally enters the living room,” says Michael Krach, Head of Studio of Deep Silver FISHLABS. “Always eager to go where dedicated gamers are, we have worked hard to position Galaxy on Fire – Manticore RISING in the release line-up of the new Apple TV from day one. We are bringing fans old and new alike an unprecedented gaming experience on the big screen.”

The story of Galaxy on Fire – Manticore RISING centers on the hot-headed rookie pilot Hayley “Manticore” Snocom’s dauntless attempts to save her friends and crew from a supremacy of space pirates in a far-off fringe-world called the Neox Sector. In the overarching narrative of the Galaxy on Fire franchise, these events directly lead up to the conflict of the mobile game Galaxy on Fire 3 – Manticore, which is scheduled to be released on smartphones and tablets in 2016.

Galaxy on Fire – Manticore RISING is now available for download from the App Store on the new Apple TV for $5.99

Additional information on Galaxy on Fire – Manticore RISING is available on the game’s official website. The registration for the Closed Beta for the upcoming mobile game Galaxy on Fire 3 – Manticore is in full swing.

Links
Official website of Manticore RISING: http://www.gofrising.com
Facebook: https://www.facebook.com/gof3manticore
Twitter: https://twitter.com/gof3manticore
Instagram: https://instagram.com/gof3manticore/
YouTube: https://www.youtube.com/user/fishlabsgames
Closed Beta for the upcoming Galaxy on Fire 3 – Manticore (available in 2016)https://users.dsfishlabs.com/en/register/manticore


About Deep Silver FISHLABS:

Deep Silver FISHLABS is Koch Media’s mobile unit operating under the premium publishing label of Deep Silver. Having spearheaded 3D mobile gaming for more than a decade, the Hamburg-based studio has assembled an award-winning portfolio of international top titles such as the acclaimed Galaxy on Fire saga. In addition to developing their own IPs in-house, the 90-strong team of Deep Silver FISHLABS also provides comprehensive publishing services for co-operant independent developers from all over the world. To date, the games of Deep Silver FISHLABS have generated a total of 120+ million downloads. www.dsfishlabs.com

About Koch Media:
Koch Media is a leading producer and distributor of digital entertainment products (software, games and films). The company’s own publishing activities, marketing and distribution extend throughout Europe and the USA. The Koch Media group has more than 15 years of experience in the digital media distribution business, and has risen to become the number one distributor in Europe. With headquarters in Planegg near Munich/Germany, Koch Media owns branches in Germany, England, France, Austria, Switzerland, Italy, Spain, the Nordic regions, Benelux and the USA. www.kochmedia.com

© 2015 Deep Silver FISHLABS. All rights reserved. “Galaxy on Fire 3 – Manticore”, “Galaxy on Fire 3 – Manticore RISING” and “Deep Silver FISHLABS” are trademarks of Deep Silver FISHLABS.

Harmonix and Tilting Point Serve Up Beat Sports for Apple TV

Harmonix and Tilting Point Serve Up Beat Sports for Apple TV 

Music & Sports Meet in Original New Game Designed Exclusively for Apple TV

BOSTON – October 29, 2015 Rock Band™ creators Harmonix Music Systems, Inc. and publishing partner Tilting Point® today launched Beat Sports™ for the new Apple TV. Revealed on stage at the Apple Event in September, Beat Sports is a collection of music-infused mini-games inspired by familiar sports like tennis, volleyball and golf. Designed and developed exclusively for the new Apple TV, Beat Sports combines the joy of hitting balls with the fun of hitting the beat! Beat Sports is available now for $9.99 from the App Store for Apple TV, with no in-app purchases.

Beat Sports aren’t your typical sports and you won’t play against your typical athletes. The away team is from far, far away: a musical galaxy full of aliens obsessed with sports! These adorable creatures are your teammates and opponents, challenging you in four different music-infused mini-games. Let your ears and eyes guide you into the groove and show these aliens how it’s done!

Control Beat Sports using the brand-new Siri Remote, and swing, volley and score to the beat of the music! Download the free Beat Sports Remote App from the App Store to turn your iPhone or iPod touch into an extra controller, allowing up to four players to compete against each other in the Buddy Ball mini-game. Beat Sports’ original soundtrack features songs composed by Harmonix and by Masaya Matsuura, the creator of PaRappa the Rapper.

Features:

  • Four unique and whacky rhythm-based sports mini-games
  • Simple and intuitive motion and touch controls
  • Unlock new difficulty levels and compete for high scores
  • Customize your slugger’s outfit and bat as you unlock new sports equipment
  • Play Buddy Ball with up to four players using iPhone or iPod touch as extra controllers
  • Fun for everyone from humans of all ages to aliens of all species!

Follow @beatsportsgame on Twitter and Beat Sports on Facebook. For more information and a press kit, visit: www.beatsportsgame.com

Beat Sports is available now on the App Store for Apple TV.

About Harmonix Music Systems

Harmonix Music Systems, Inc., based in Boston, MA, and established in 1995, is the leading developer of groundbreaking music-oriented videogames. Harmonix was founded to invent new ways for non-musicians to experience the unique joy that comes from making music and has pioneered music and rhythm gaming in the US. For more information please visit www.harmonixmusic.com.

 

About Tilting Point

Tilting Point is a new generation games partner for top independent development studios. Tilting Point empowers developers with expert resources, services, and operational support to give carefully selected games mainstream success. The company adheres to a core philosophy of putting development talent first, advancing industry-leading analytics, and overcoming discoverability hurdles with aggressive, best-in-class marketing. www.tiltingpoint.com

Romero’s Aftermath Hits One Million Users

Romero’s Aftermath Hits One Million Users 

LOS ANGELES – October 29, 2015 – Independent video game publisher Free Reign Entertainment announced today that the only free-to-win massively multiplayer online (MMO) survival horror game, Romero’s Aftermath, surpassed one million players since launching into Open Beta last month, with nearly three-quarters of those players coming through Steam. Created in collaboration with horror film director George C. Romero, Free Reign is celebrating this milestone as well as Halloween by offering Romero’s Aftermath Game Currency at 50 percent off starting now and running through November 1.  Additionally, new, limited-edition Halloween gun skins and clothing are available. New users can start playing Romero’s Aftermath for free by visiting and downloading from the game’s official website at https://www.willyousurvive.com/.

“When we started development of Romero’s Aftermath we wanted to provide gamers with a fresh survival horror gameplay experience that would bring some excitement to the genre,” said Adam Skidmore, Design Lead at Free Reign Entertainment. “Now that we’ve surpassed one million players we see that our approach to development combined with George C. Romero’s input is exactly what players wanted. We hope to see more gamers join in the fun and have Aftermath be their go-to survival-horror game.”

With a bevy of features, including crafting, base building, health management and more, Romero’s Aftermath goes beyond the norm of most survival horror games by providing gameplay for every type of player. As a free game, players don’t need to commit any money to try their luck at surviving the game’s massive open world that is filled with zombies, other survivalists, towns, deserts and forests.

For more information on Romero’s Aftermath or to register for an account and play the game for free please visit https://www.willyousurvive.com/.

About Free Reign Entertainment

Founded in 2014 as a publishing arm of Arktos Entertainment Group, Free Reign is a PC games developer and publishing partner dedicated to creating immersive worlds and games heavily influenced by their community. The studio creates original IP, specializing in developing massive online games.

 

NieR: AUTOMATA – Official Title Revealed

NieR: AUTOMATA – Official Title Revealed

First Gameplay Footage Showcased in All-Action Trailer

LONDON (29th October 2015) –   Square Enix Ltd., today unveiled further details regarding its upcoming third-person action role-playing game (RPG) NieR: AUTOMATA™, the follow-up to the 2010 cult hit NIER which is in now in development in collaboration with PlatinumGames Inc.

During an exclusive stage presentation from the SQUARE ENIX booth at Paris Games Week 2015 earlier today, NieR: Automata producer Yosuke Saito (DRAGON QUEST® X / NIER) and director YOKO TARO (Drakengard® / NIER) unveiled a brand-new trailer – giving viewers their first look at the action gameplay, and signature action-oriented combat that PlatinumGames Inc., are renowned for.

Talking about the decision to make a follow-up to the cult title, producer Yosuke Saito commented: “NIER struck a chord with many passionate gamers . It was something so special that we felt compelled to heed the fans’ call for a follow-up,” said Saito. “To create the ultimate action-RPG, it dawned on me that a collaboration between PlatinumGames and SQUARE ENIX would be a dream come true.”

In addition, a selection of screenshots and artwork were also shown – offering viewers a further glimpse at the rich and beautifully diverse visual experience NieR: Automata has to offer. 2B, an all-new Android character designed by Akihiko Yoshida from CyDesignation, Inc. (FINAL FANTASY® XIV / BRAVELY DEFAULT), was also showcased in further detail, after her first reveal at E3 earlier this year.

The brand new gameplay trailer can be viewed at: https://youtu.be/JIkdsvuY-HA
NieR: Automata, is currently in development exclusively for the PlayStation 4 computer entertainment system.  More information regarding the game will be unveiled at a later date.

About PlatinumGames, Inc.
PlatinumGames Inc. is an independent entertainment developer based in Osaka, Japan, dedicated to making high quality, next generation games for a variety of hardware platforms. Loaded with some of the gaming industry’s most talented creators, PlatinumGames seeks to break the mould of a sequel driven industry by creating innovative, original IP that exceed users’ expectations. For more information, please visit:  www.platinumgames.com .

About Square Enix Ltd.
Square Enix Ltd., a part of the Square Enix Europe business unit, develops, publishes, distributes and licenses SQUARE ENIX, EIDOS® and TAITO® branded entertainment content in Europe and other PAL territories as part of the Square Enix Group. Square Enix Ltd. also has a global network of leading development studios such as IO Interactive™, Crystal Dynamics® and Eidos Montréal. The Square Enix Group boasts a valuable portfolio of intellectual property including: FINAL FANTASY, which has sold over 110 million units worldwide, DRAGON QUEST® which has sold over 66 million units worldwide and TOMB RAIDER® which has sold over 42 million units worldwide; and the legendary SPACE INVADERS®. Square Enix Ltd. is a London-based, wholly-owned subsidiary of Square Enix Holdings Co., Ltd.

More information on Square Enix Ltd. can be found at http://www.square-enix.com/eu/en/ .
NieR: Automata © SQUARE ENIX CO., LTD. All Rights Reserved.
NIER: Automata, the NIER: Automata logo, DRAGON QUEST, FINAL FANTASY, SQUARE ENIX, the SQUARE ENIX logo, SPACE INVADERS and TAITO are registered trademarks or trademarks of the Square Enix Group. All other trademarks are properties of their respective owners.

Story & missions dev diary available now

Story & missions dev diary available now

New video also looks at performance capture bringing characters to life

The fourth – and penultimate – entry in the JUST CAUSE 3 Dev Diary series takes a look at the story and missions driving JUST CAUSE 3’ s explosive action.

In JUST CAUSE 3, Rico Rodriguez returns to his homeland – the Mediterranean island of Medici. Far from the paradise it might appear on the surface, Medici is ruled by the dictator General Di Ravello, who uses the island’s resources to further his plans of world domination. Thankfully, Rico is no stranger to removing tyrannous dictators from power, and takes charge of the rebellion.

 “Our missions are an excuse for you to try cool things,” explains Francesco Antolini, Principal Designer at Avalanche Studios. “…we’ve kept the same philosophy from the rest of the game which leaves the player free to experiment and reach their goals however they prefer.”

As well as highlighting the story and events leading up to the start of the game, the video takes a look at characters and the technologies behind them. In the video, there’s a fantastic insight into performance capture and the camera tech Avalanche Studios has used in bringing JUST CAUSE 3’s cast to life.

Watch the ‘Episode 4 – Story & Missions’ dev diary here – https://www.youtube.com/watch?v=uNzWwzelfKQ  

JUST CAUSE 3, developed by Avalanche Studios and published by Square Enix, is due for release on PlayStation 4, Xbox One and high-end PCs December 1st, 2015.

Related Links
Official Homepage: justcause.com
Official Facebook® Page: facebook.com/JustCause
Official YouTube Channel: youtube.com/c/JustCauseGame
Follow @JustCause on Twitter®: twitter.com/JustCause

Paradox Interactive Acquires White Wolf Publishing

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Swedish publisher, Paradox Interactive, has successfully acquired White Wolf Publishing. This effectively means that Paradox now has access to all the IPs of the World of Darkness series including Vampire: The Masquerade and Werewolf: The Apocalypse.

CCP Games had acquired the license back in 2006 when it had merged with White Wolf Publishing. The developers behind EVE Online had plans in the works for an MMORPG based upon the World of Darkness setting but cancelled development in 2014 after nine years of work.

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In terms of video games, the one standout entry from this IP is the (nigh immortal) RPG Vampire: The Masquerade Bloodlines and was developed by Troika Games. Although it was not successful financially upon release, it has become a cult classic with many fan-made unofficial patches and updates (the last one I played being version 9!).

Fredrik Wester, Ceo and President of Paradox Interactive had this to say on a post published on the Paradox Interactive forums:

“Like Paradox’s games, White Wolf’s properties have dedicated, passionate communities. While there are similarities in spirit, White Wolf’s IPs have very different themes than Paradox’s titles, and deserve their own brand and team. We have great respect for White Wolf’s gaming worlds and see big opportunities for their expansion in the future under our new subsidiary.”

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In terms of recent titles; Paradox published Obsidian’s fantasy RPG title, Pillars of Eternity, which was released to critical acclaim. It would be exceptional if Paradox could bring along the likes of the folks at Obsidian to work on a new World of Darkness RPG.

This acquisition raises the question of whether Paradox will be pursuing some manner of sequel to the much beloved Bloodlines, or attempt to salvage something of the MMO which CCP was working on… or perhaps go with something completely different with the extensive IP. Only time (and those with access to the ‘Madness Network’) can tell.

MARVEL Future Fight Unveils Frightening New Features in Halloween Themed Update

MARVEL Future Fight Unveils Frightening New Features in Halloween Themed Update 

Get Ready for Haunting New Content Available Now in Netmarble’s Blockbuster Mobile Action RPG

SEOUL, Korea (October 29, 2015) – MARVEL Future Fight, the blockbuster Mobile Action RPG from leading Korean gaming company, Netmarble Games, has released the newest update featuring ferociously frightening new characters, new sets of creepy costumes and more. Hot off the heels of MARVEL Future Fight’s latest update for Marvel’s Agents of S.H.I.E.L.D., the brand new update The Perfect Halloween introduces three brand new characters, Lash, Warwolf and Elsa Bloodstone into the fray, just in time for Halloween. Along with these fearsome new characters, six more characters will also receive new uniforms including Blade, Ghost Rider, Punisher, Black Cat, SPIDOC and a Marvel’s Agents of S.H.I.E.L.D. variant of Lash.

As Halloween is approaching this weekend, players will be able to immerse themselves into an appropriately themed in-game event stage. MARVEL Future Fight story missions will be decorated for Halloween, while villainous bosses such as Venom and Green Goblin seek to wreak havoc on the universe. Six star skill sets have also been added for Super Heroes such as Punisher, Black Bolt and Thor to help defeat these brand new threats.

“We hope that fans of MARVEL Future Fight will enjoy our first seasonal update timed to Halloween. With the Marvel Universe crawling with a fair share of sinister Super Villains, the game will take a frightening turn with this new update,” said Seungwon Lee, President of Overseas, Netmarble Games. “The goal is to always keep our game consistently updated with fresh new content to keep fans coming back for more Super Hero excitement and adventures.”

Additional exciting new gameplay features in The Perfect Halloween update include:

  • New Characters: Three new characters guaranteed to bring an onslaught of horrors include Lash, Warwolf, Elsa Bloodstone
  • New Uniforms: Six characters will be receiving a mix of modern and classic new uniforms including Lash, Blade (70’s Classic), Ghost Rider, Punisher (Noir),  Black Cat (Claws), and wait until you see the SPIDOC variant of M.O.D.O.K!
  • New Six Star Skill Set / Upgraded Character Balancing: Three Super Heroes will be receiving new six star skill sets including Punisher, Black Bolt and Thor. Two tutorial characters will also receive regular hit and six star skill improvements – Thor and Black Bolt
  • New Event Stage: Halloween themed event stage with bosses such as Venom and Green Goblin
  • New Alliance Battle: Weekly alliance battles will be held daily
  • Various Improvements and Bug Fixes 

Famed Marvel Comics writer Peter David took part in the creation of MARVEL Future Fight, which features over 65 playable characters including Ant-Man, Iron Man, Thor, Spider-Man, Daredevil and Super Heroes from Guardians of the Galaxy and Secret Wars. Players can build their own team of Super Heroes to face off against Super Villains such as Doctor Octopus or Ultron, all while enjoying gorgeous graphics and innovative controls. MARVEL Future Fight also features co-op for added support and action packed entertainment.

MARVEL Future Fight has launched in 149 countries and has hit the Top 10 charts in 118 countries including Korea, Taiwan, the United States and the UK. Surpassing 28 million downloads in its first 5 months, MARVEL Future Fight has held its place at the top of both the App Store℠ and Google Play™ Store worldwide charts, landing overall at #6 for May 2015*. MARVEL Future Fight dominated the iPhone® games ranks, reaching #1 in daily downloads in over 40 countries including the United States, South Korea, and France.

*Source: May 2015 AppAnnie Report

MARVEL Future Fight is available worldwide on the App Store and Google Play.

App Store: https://itunes.apple.com/us/app/marvel-future-fight/id955705796

Google Play: https://play.google.com/store/apps/details?id=com.netmarble.mherosgb

For more information on MARVEL Future Fight, please visit http://marvelfuturefight.netmarble.com.

About Netmarble Games Corporation

Netmarble Games Corp. strives to enrich people’s lives by providing great games to global audiences. Based in Seoul, Korea, Netmarble Games Corp. has produced some of the most successful mobile games such as MARVEL Future Fight, Raven (Evilbane in US), Seven Knights, Everyone’s Marble, and Monster Taming. The company has more than 2,500 employees worldwide, numerous studios and consistently ranks as a top developer and publisher in Asia and globally. Netmarble Games Corp. has a strategic partnership with CJ E&M Corporation, Asia’s largest entertainment company, Tencent Holdings, Asia’s largest internet company, and NCsoft, a prominent MMO company, as company shareholders. The company is the largest shareholder to SGN, a leading casual game developer. More information can be found at www.netmarble.com. 

About Marvel Entertainment

Marvel Entertainment, LLC, a wholly-owned subsidiary of The Walt Disney Company, is one of the world’s most prominent character-based entertainment companies, built on a proven library of more than 8,000 characters featured in a variety of media over seventy-five years. Marvel utilizes its character franchises in entertainment, licensing and publishing. For more information visit marvel.com. © 2015 MARVEL

Dragon Ball Super Battle of Gods Arc Review

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Dragon Ball Super Battle of Gods Arc
Studio: Toei Animation
Produced: Fuji Tv, Toei Animation, Yomiko Advertising Inc.
Format:
TV
Release Date: July 5, 2015[2] – ongoing

Dragon Ball Super, the return of Dragon Ball to the small screen after the end of Dragon Ball GT which aired it’s final episode in Japan towards the end of 1997. A series that was long thought to be completely over outside of a few T.V. specials and short films, was receiving an entirely new series filled with completely new content and story arcs (sort of). Needless to say the Dragon Ball community was extremely excited to hear the news, including myself being a hardcore fan of the series. This is a review of the initial arc of Dragon Ball Super named the Battle of Gods arc.

The first fifteen episodes of Super revolve mostly around the meeting of Goku and sort of new character Beerus, the God of Destruction. I say sort of new because most people would be aware of the 2013 feature film titled Battle of Gods where Beerus and his attendant Whis were introduced. This first arc of Super is basically an extended retelling of the movie, but also goes a bit further to fill in the unexplored gaps between the defeat of Majin Buu in Dragon Ball Z and Beerus’ arrival while changing up some minor details such as Bulma’s birthday party being on a ship instead of at their house.

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To be honest, all the retelling is a little disappointing as most of the fandom was hungry for brand new content. Personally the episodes featuring all new material are among my favourites of the series by far but not just for delivering on that fresh content promise. These ‘in between’ episodes place a large emphasis on character interaction and comedy, and while Dragon Ball Z is best known for its action, the character based humour is far from misplaced here. The Dragon Ball franchise has some of the most iconic and fun characters in any anime series with each bringing something unique to the table. It’s a joy to see these characters come back to life and be utilised in such a fun and interesting way that is also true to how they were depicted in past material. Goku is still care free to a laughable degree, Vegeta still wants to be the best and will even set aside his pride to do so, Gohan is living his (mother’s) dream of being a scholar and Goten and Trunks are always up for some hi-jinx.

One of my favourite thing about Super is the great job it does of expanding the world of Dragon Ball while only minimally contradicting with past series canon (surely Vegeta can handle more than 150G gravity without that much trouble at his current power level). Don’t forget, that all of Super’s events take place before the end of Dragon Ball Z where Goku fights Uub at the martial arts tournament. We get some new characters, new transformations, new techniques and even new details about the Dragon Ball world, some of which will hopefully be further explained in future arcs. There are also some smaller previously off screen detailed explained such as Gohan and Videl getting married and Satan giving Goku the world peace prize so he can go train and doesn’t have to work, much to his relief. All of these are welcome additions to an established universe, expand on character development, further the scope of the world and the story and most importantly, give old fans a reason to get excited again as they can once again speculate on what will happen next.

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Where Super feels a little off is in it’s pacing, particularly noticeable in a select few episodes where content from Battle of Gods has been extended to basically fill an entire episode. One example is a scene from Battle of Gods that has Beerus and Oolong play off in a game of rock, paper, scissors. While this scene was omitted in the theatrical cut of Battle of Gods, in Super the scene lasts for half an episode. The fight between Goku and Beerus is also extended to last over several episodes and while most of the action is fun and exciting to watch, there is only so many times you can tolerate Goku using the Kamehameha wave or seeing the exact same animation recycled. The Battle of Gods movie did a fine job of telling this tale and most of these additions would have been better left on the cutting room floor for a more streamlined viewing experience.

Of course it wouldn’t be Dragon Ball without the fights. Those expecting as much action as Dragon Ball Z will be a little dissapointed here as if you compare the first 15 episodes of Super to it’s Z counterpart there is noticeably less fighting involved here. What fighting is here though is fast and furious and mostly well choreographed with a few exceptions, showcasing power levels never seen in the series before and some cool new techniques especially from Beerus which he never used in Battle of Gods.

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Speaking of animation this season was a mixed bag which is disappointing considering how new this anime is compared to the last time a Dragon Ball series was in full production. While on average across the season I would say the animation was ‘good’, there were definitely some noticeable highs and unfortunately some very noticeable lows, with episode 5 now infamous for the very poor quality of the drawings and animation used during the first Goku and Beerus fight. That being said I think we got some good ‘evening out’ later in the series with some very well animated fight choreography between Goku and Beerus when they clash again.

The soundtrack has also been dividing the audiences but I have personally enjoyed it and think it has been put to good use. From the remix of Cha La Head Cha La that is used during the opening recap, to the new intro and outro songs and the background music, everything fits in well and flows with the action on screen to give an emotional impact. The voice acting (which is of course in Japanese as surprisingly a dub has still yet to be announced) all sounds like it has been on point to me as have the series sound effects despite a few changes here and there to some of the classic sounds from the Z series.

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Overall Dragon Ball Super has been a good start to the series but there is heaps of room for improvement both in production quality and pacing. Does it live up to the nearly impossible level of hype a canon sequel to Dragon Ball Z could ever hope to reach? Not really, but damn is it a joy to see the likes of Goku, Vegeta, Krillin and even Mr. Satan on our screens again getting up to all kind of crazy antics (who doesn’t love Vegeta taking his family to the amusement part?). The first arc of Dragon Ball Super really sets the stage for the rest of the series to truly be something special and I believe it can deliver on that to create a series that will be just as memorable as it’s predecessor.

New Console Bundles Heading to Australia and New Zealand in Time for the Holidays

Now is the perfect time to step into the world of Nintendo gaming at home or on the go

29th October 2015 – With Christmas fast approaching, Nintendo is introducing a number of limited console bundles to get you started on some of the hottest current and upcoming games – one featuring Nintendo 2DS and the other featuring Wii U.

Firstly, to celebrate the launch of YO-KAI WATCH™ on 5th December, two value-bundles will arrive on the same day, each including a Nintendo 2DS system (Black/Blue or White/Red) with a copy of YO-KAI WATCH, all for a suggested retail price of AU$169.95! If purchased separately, the Nintendo 2DS hardware and game would have suggested retail prices of AU$149.95 and AU$59.95 respectively.

Nintendo 2DS plays all Nintendo 3DS and Nintendo DS games in 2D, and the system is designed to give first-time players an accessible entry point into the exciting world of Nintendo hand-held video games! The upcoming Japanese phenomenon YO-KAI WATCH makes for a great pairing, featuring hundreds of sometimes cute, sometimes spooky and usually mischievous Yo-kai that inhabit our world. Players must use their Yo-kai Watch to find Yo-kai, befriend them, and turn them into a team to battle other Yo-kai. More than 200 Yo-kai are hidden all around the world, and each Yo-kai has its own unique skills and strengths.

Coming soon on 5th November, the Mario Kart 8 + Splatoon Wii U Premium Pack will make its way to Australia and New Zealand at a suggested retail price of AU$439.95. Containing a black Wii U Premium pack console* and two of Nintendo’s global million-selling multiplayer games –  the anti-gravity racing action of Mario Kart 8 (pre-installed) and the colourful shooter Splatoon (download code**) – this Wii U bundle is the ideal bundle for anyone looking for instant fun at a great price.

If you’re new to the world of Splatoon, it’s a completely fresh take on the action shooter genre, where its online matches** pit two teams of four players against one another, competing to claim turf by covering it in their team’s colourful ink. Players can splatter opponents, and after covering the level with ink, they can transform into squids and swim quickly through their own ink or use it to take cover and hide from enemies, making for a unique gameplay experience.

Whether you’re looking for fun at home or on the go, Nintendo has you covered this Holidays with these new great-value console bundles.

* Wii U Premium Pack consists of: a Wii U console (black); Wii U GamePad (black); 32 GB internal flash memory, part of which is reserved for system data; Wii U GamePad Cradle; Wii U GamePad Stand; Wii U Console Stand; Wii U AC Adapter; Wii U GamePad AC Adapter; Sensor Bar; HDMI Cable (1.5m).

** Wireless broadband internet connection required.
Additional Links:

YO-KAI WATCH Trailer: https://youtu.be/u5FbHmzqtjU

Nintendo Australia website: http://www.nintendo.com.au 
Nintendo Australia Twitter: https://twitter.com/NintendoAUNZ
Nintendo Australia Facebook: https://www.facebook.com/NintendoAUNZ
Nintendo AU on YouTube: http://www.youtube.com/nintendoau

 

Raise Some Hell: WWE® 2K16 Now Available

Raise Some Hell: WWE® 2K16 Now Available 

Largest roster in WWE video games history, historic 2K Showcase based on

WWE Hall of Famer Stone Cold Steve Austin®, enhanced Creation Suite features, robust online overhaul and key gameplay refinements align for latest franchise release 

Sydney, Australia – October 29, 20152K today announced that WWE® 2K16, the newest addition to the flagship WWE video game franchise, is available now in Australia and New Zealand for the PlayStation®4 and PlayStation®3 computer entertainment systems, Xbox One and Xbox 360. WWE 2K16 delivers the most authentic, comprehensive and action-packed WWE video game experience to date, including the largest roster of WWE Superstars, Divas and Legends in WWE games history, the story-driven 2K Showcase based on WWE 2K16 cover Superstar Stone Cold Steve Austin® and significant additions to the game’s Creation Suite and online offerings, as well as a host of gameplay enhancements.

WWE 2K16 builds upon last year’s foundation and delivers a great combination of authenticity, realism, gameplay and popular features,” said Greg Thomas, President at Visual Concepts. “This year’s huge roster, memorable 2K Showcase, second year MyCareer offering, additions to Creation Suite and improved Online offerings are certain to ignite the WWE Universe.”

WWE 2K16 feature highlights include:

  • Extensive Roster: Offering more than 120 playable characters, including cover Superstar Stone Cold Steve Austin alongside WWE Superstars Seth Rollins™, Daniel Bryan®, Brock Lesnar, Dwayne “The Rock®” Johnson, Undertaker® and Dean Ambrose™, WWE Diva Paige™ and NXT Superstar Finn Bálor™, WWE 2K16 delivers the largest roster in WWE games history;
  • Arnold Schwarzenegger as The Terminator: Fans who pre-ordered WWE 2K16 at any participating retailer will receive two exclusive playable versions of 2015 WWE Hall of Fame inductee and global action film icon Arnold Schwarzenegger as T-800 from The Terminator and T-800 from Terminator 2: Judgment Day;
  • Gameplay Improvements: WWE 2K16 builds upon last year’s foundation, including key enhancements and innovations to deliver the strongest WWE gameplay experience to date. Improved controls, a new reversal system,  new pin system and chain wrestling improvements are chief among the enhancements this year;
  • 2K Showcase: The franchise’s popular story-based mode returns in WWE 2K16, enabling players to relive more than 25 iconic moments in Stone Cold Steve Austin’s career, including matches with The Rock, Undertaker, Bret Hart, Shawn Michaels and Mr. McMahon. Along the way, they are treated to video packages featuring classic WWE footage and complete objectives to unlock legendary characters, entrance and ring gear, match types and other unlockable content;  
  • Creation Suite: WWE 2K16’s Creation Suite deepens the player’s arsenal with new feature options, including Create-a-Diva, Create-a-Championship, Create-an-Arena and Create-a-Show. Key improvements were also made to existing fan-favorite offerings, including Create-a-Superstar, Create-an-Entrance, Superstar Studio and Community Creations. In addition, the franchise-first WWE 2K16 Creation Studio App explores player freedom like never before through import of face and logo photos via iOS and Android devices to create custom Superstars and Divas with unique faces, tattoos, arena decals, Championship designs, electronic billboards, show logos and more; 
  • MyCareer: The franchise’s career-driven mode, now in its second year, will see players define their legacies by making critical choices in their quest to be inducted in the WWE Hall of Fame. Players will begin their journey at the WWE Performance Center, and through a series of objectives, rise through the ranks to join NXT, compete to earn a spot on the WWE main roster and strive for the ultimate prize of a Hall of Fame induction. As part of the quest, players can now conduct personality-driven interviews, interfere with rivals, form tag teams or create alliances en route to defining their legendary careers; 
  • Online: WWE 2K16 provides players with multiple ways to play online with the WWE 2K No longer utilizing background matchmaking, the game now offers a prestige system that tracks user progress and results throughout their online careers. Additional online features include:
    • WWE Live: WWE 2K16’s standard matchmaking option delivers more match types to compete in this year. In addition, after choosing their Superstars and match types, players will enter a practice session to warm up their Superstars while the system finds opponents and sets up matches;
    • 2K Tonight: This new feature delivers dynamic daily events, themed after all major WWE televisions shows and pay-per-views, with opportunities to provide players with boosts for their participation;
    • Team Up: Requested by the WWE 2K community, players can now invite friends to join them in two- or three-man tag team competition against others;
    • Private Match: This feature offers complete freedom for players to invite their friends to their own matches, enabling them to play online together;
    • Community Creations: An online staple of the WWE 2K online experience, this feature enables users to upload, explore and download the best custom Superstars, Divas, Arenas, Shows, Movesets and logos created by the WWE Universe;
  • WWE Universe: WWE 2K16 makes core improvements to stories, rivals and match card selections. In addition, for the first time, Superstars can be assigned to multiple shows, enabling players to have a broader experience; 
  • Overall Upgrades: For the first time, a three-man commentary team is now a part of the franchise, with John “Bradshaw” Layfield joining returning commentators Michael Cole and Jerry “The King” Lawler. Also new this year, seamless transitions between entrances and the start of matches now see the camera pan the arena and to the commentary team for thoughts on the upcoming matches. Significant improvements were also made to overall match presentation and flow.
  • Downloadable Content and Season Pass: Players may purchase nearly all WWE 2K16 downloadable content at a reduced price point through the game’s Season Pass. For a suggested price of AUD$37.95, a savings of more than 20 percent versus individual content purchases, players will receive the following items as they become available:
    • Accelerator: Access to all unlockable content in the game;
    • 2015 Hall of Fame Showcase: seven playable matches;
    • New Moves Pack: more than 30 new moves;
    • Future Stars Pack: five playable NXT® Superstars.

Developed collaboratively by Yuke’s and Visual Concepts, a 2K studio, WWE 2K16 is rated M in Australia and New Zealand. WWE 2K16 is available now internationally on PS4™ and PS3™ systems, Xbox One and Xbox 360. For more information on WWE 2K16 and 2K, visit wwe.2k.com, become a fan on Facebook, follow the game on Twitter and Instagram using the hashtags #WWE2K16 and #RaiseSomeHell or subscribe on YouTube.

2K is a wholly owned publishing label of Take-Two Interactive Software, Inc. (NASDAQ:TTWO). 

“PlayStation” and “PS3” are registered trademarks. “PS4” and “PSN” are trademarks of Sony Computer Entertainment Inc.

All trademarks and copyrights contained herein are the property of their respective holders.

About WWE

WWE, a publicly traded company (NYSE: WWE), is an integrated media organization and recognized leader in global entertainment. The company consists of a portfolio of businesses that create and deliver original content 52 weeks a year to a global audience. WWE is committed to family friendly entertainment on its television programming, pay-per-view, digital media and publishing platforms. WWE programming reaches more than 650 million homes worldwide in 25 languages. WWE Network, the first-ever 24/7 over-the-top premium network that includes all 12 live pay-per-views, scheduled programming and a massive video-on-demand library, is currently available in more than 175 countries. The company is headquartered in Stamford, Conn., with offices in New York, Los Angeles, London, Mexico City, Mumbai, Shanghai, Singapore, Dubai, Munich and Tokyo.

Additional information on WWE (NYSE: WWE) can be found at wwe.com and corporate.wwe.com. For information on our global activities, go to http://www.wwe.com/worldwide/.

Trademarks:  All WWE programming, talent names, images, likenesses, slogans, wrestling moves, trademarks, logos and copyrights are the exclusive property of WWE and its subsidiaries. All other trademarks, logos and copyrights are the property of their respective owners.

Forward-Looking Statements: This press release contains forward-looking statements pursuant to the safe harbor provisions of the Securities Litigation Reform Act of 1995, which are subject to various risks and uncertainties. These risks and uncertainties include, without limitation, risks relating to: WWE Network; major distribution agreements; our need to continue to develop creative and entertaining programs and events; the possibility of a decline in the popularity of our brand of sports entertainment; the continued importance of key performers and the services of Vincent K. McMahon; possible adverse changes in the regulatory atmosphere and related private sector initiatives; the highly competitive, rapidly changing and increasingly fragmented nature of the markets in which we operate and greater financial resources or marketplace presence of many of our competitors; uncertainties associated with international markets; our difficulty or inability to promote and conduct our live events and/or other businesses if we do not comply with applicable regulations; our dependence on our intellectual property rights, our need to protect those rights, and the risks of our infringement of others’ intellectual property rights; the complexity of our rights agreements across distribution mechanisms and geographical areas; potential substantial liability in the event of accidents or injuries occurring during our physically demanding events including, without limitation, claims relating to CTE; large public events as well as travel to and from such events; our feature film business; our expansion into new or complementary businesses and/or strategic investments; our computer systems and online operations; a possible decline in general economic conditions and disruption in financial markets; our accounts receivable; our revolving credit facility; litigation; our potential failure to meet market expectations for our financial performance, which could adversely affect our stock; Vincent K. McMahon exercises control over our affairs, and his interests may conflict with the holders of our Class A common stock; a substantial number of shares are eligible for sale by the McMahons and the sale, or the perception of possible sales, of those shares could lower our stock price; and the relatively small public “float” of our Class A common stock. In addition, our dividend is dependent on a number of factors, including, among other things, our liquidity and historical and projected cash flow, strategic plan (including alternative uses of capital), our financial results and condition, contractual and legal restrictions on the payment of dividends (including under our revolving credit facility), general economic and competitive conditions and such other factors as our Board of Directors may consider relevant. Forward-looking statements made by the Company speak only as of the date made and are subject to change without any obligation on the part of the Company to update or revise them. Undue reliance should not be placed on these statements.  For more information about risks and uncertainties associated with the Company’s business, please refer to the “Management’s Discussion and Analysis of Financial Condition and Results of Operations” and “Risk Factors” sections of the Company’s SEC filings, including, but not limited to, our annual report on Form 10-K and quarterly reports on Form 10-Q.

About Take-Two Interactive Software 

Headquartered in New York City, Take-Two Interactive Software, Inc. is a leading developer, publisher and marketer of interactive entertainment for consumers around the globe. The Company develops and publishes products through its two wholly-owned labels Rockstar Games and 2K. Our products are designed for console systems and personal computers, including smartphones and tablets, and are delivered through physical retail, digital download, online platforms and cloud streaming services. The Company’s common stock is publicly traded on NASDAQ under the symbol TTWO. For more corporate and product information please visit our website at http://www.take2games.com.

About 2K

Founded in 2005, 2K develops and publishes interactive entertainment globally for console systems, handheld gaming systems and personal computers, including smartphones and tablets, which are delivered through physical retail, digital download, online platforms and cloud streaming services. 2K publishes titles in today’s most popular gaming genres, including shooters, action, role-playing, strategy, sports, casual, and family entertainment. The 2K label has some of the most talented development studios in the world today, including Firaxis Games, Visual Concepts, Hangar 13, Cat Daddy Games and 2K China. 2K’s stable of high quality titles includes the critically acclaimed BioShock®, Borderlands™, and XCOM® franchises, the beloved Sid Meier’s Civilization series, the innovative Evolve™, the popular WWE 2K franchise and NBA 2K, the #1 rated and #1 selling basketball franchise*. 2K is headquartered in Novato, California and is a wholly owned label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). For more information, please visit www.2k.com.

*According to 2008 – 2015 Metacritic.com and The NPD Group estimates of U.S. retail video game sales through September 2015.

Cautionary Note Regarding Forward-Looking Statements

The statements contained herein which are not historical facts are considered forward-looking statements under federal securities laws and may be identified by words such as “anticipates,” “believes,” “estimates,” “expects,” “intends,” “plans,” “potential,” “predicts,” “projects,” “seeks,” “will,” or words of similar meaning and include, but are not limited to, statements regarding the outlook for the Company’s future business and financial performance. Such forward-looking statements are based on the current beliefs of our management as well as assumptions made by and information currently available to them, which are subject to inherent uncertainties, risks and changes in circumstances that are difficult to predict. Actual outcomes and results may vary materially from these forward-looking statements based on a variety of risks and uncertainties including: our dependence on key management and product development personnel, our dependence on our Grand Theft Auto products and our ability to develop other hit titles, the timely release and significant market acceptance of our games, the ability to maintain acceptable pricing levels on our games, our ability to raise capital if needed and risks associated with international operations. Other important factors and information are contained in the Company’s Annual Report on Form 10-K for the fiscal year ended March 31, 2015, including the risks summarized in the section entitled “Risk Factors,” the Company’s Quarterly Report on Form 10-Q for the fiscal quarter ended June 30, 2015, and the Company’s other periodic filings with the SEC, which can be accessed at www.take2games.com. All forward-looking statements are qualified by these cautionary statements and apply only as of the date they are made. The Company undertakes no obligation to update any forward-looking statement, whether as a result of new information, future events or otherwise.