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Call of Duty: Black Ops III – Interview with David Vonderhaar

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Call of Duty. Love it or hate it, it is hard to find a single franchise more synonymous with video games in this day and age than Activision’s first person shooter. From product launches that make as much money as Hollywood blockbusters, to multi million dollar esports events, Call of Duty has it all. Well, at this year’s EB Games Expo, I got to sit down with David Vonderhaar, the Studio Design Director for the Black Ops franchise, and we got to have a quick five minute chat about Call of Duty: Black Ops III. enjoy!


Hi everyone, I’m Andrew Day for Capsule Computers and today I’m here with David Vonderhaar and we’re here to talk about Black Ops III.

I know something about that game!

Well I certainly hope so! You’re the studio design director for the game, so for those of us not familiar with how the development side of things works, could you tell us what your role entails?

Oh wow, where to start! Long story short. Treyarch is a big studio filled with hard working men and women. From the design department point of view there is a creative director and a design director. The creative director generally deals with a very macro level, the narrative side of things and the campaign storytelling. The design director managers like the “systems team.” How the whole thing flows together. I work a lot on multiplayer and systems that aren’t specific to any one part of the game but that exist in the meta above it. What it all boils down to is the job is mostly about making sure the team has the resources that they need to be successful and make the best game of their lives.

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Ok so lets get straight into talking about the game design shall we? You’ve got Black Ops III coming out this year…

November 6th

November 6th! Coming up against some pretty big competition this year in the FPS realm with Halo and Star Wars coming out at around the same time. So what is going to set Black Ops apart from not only those, but also previous Call of Duty Games?

Yeah so Black Ops III is an online connected game. When you put that disc in and you hit play, you’re going to start in an online lobby. We’re telling you right away that this is a game you should be playing with other people, and these experiences are very unique in a very Treyarch way with Zombies: Shadows of Evil, which is the on-disc zombies experience campaign with its super dark, super gritty narrative storytelling. And as a Co-Op game it is off the rails. You’ve got big open arena style battles that’s not like something you’ve had before even with Black Ops II.

And of course you know we bring the heat on multiplayer. Bring on the competition! We have a very popular online game and we have that because of those deep progression systems and all the social features there. The arena feature which is how you play competitively. Really robust custom games. There’s something in this game for all sorts of players, and all sorts of players to play with their friends online and to move through those things.

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That’s awesome. So you just mentioned there competitive play. The Call of Duty franchise is probably one of the more competitive games out there, especially with the esports scene. Do you guys have any plans for that side of the game going forward?

Massive. So there’s a bunch of stuff going on in the competitive agenda alone. So, of course we have  a very big, robust game – 55 levels, 10 levels of prestige, 150 pieces of create-a-class content, the new specialists which are the nine playable heroes each with a weapon or ability. That’s all foundational.

On top of that we have Arena. So Arena is how we deal with the competitive side of things for the masses. So, Arena has a ranking system where you’re ranked on wins and wins alone. So if you win and your team wins then you’re going up in rank. If you lose then you’re not going up in rank so its very simple. It’s not point based, its not ladder based, its not complex for people to understand.

Inside the arena we do two cool things. We have “Protects & Bans” and “special strats.” Protects & Bans is the special system where you as a player, in a round robin voting system can say “this gun: I ban it.” So then nobody can use it in this game. Or, you can use your vote to protect something, “I protect: Ruin Overdrive.” That means it can’t be banned. So there is this whole metagame that goes on right before the multiplayer match starts.

When you play Arena you’re not missing out. You’re still ranking up, you’re still earning experience with the guns and all that stuff is still there but because it is competitive all that stuff is available to you right off the bat.

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Cool! So lets talk more about Single Player again a bit. How, I guess “robust” is the campaign this time around?

Oh it is a massive campaign! By far the largest campaign that we’ve ever had in terms of how much game there is to play, and the story that unfolds there. I think people will be really surprised, see this is one of the great things about the three-year development cycle that we have. It really gives you some time to plan and execute on that level.

When you play the campaign, you’re gonna feel like  you have a lot more agency over the battle, right? Because you’re playing the character, equipping the character, deciding what cyber core you want,  what weapons to take. You’re in the Safe House which is this whole environment that exists to launch missions from where you can train and equip. Not only that but it has multiplayer, meaning if you’re playing with others there’s gonna be other people in there. You can plan how you’re gonna approach the battle and then go do that. We’ve never had anything like that in Call of Duty.

It sounds like you guys have worked really hard to combine everything and make it feel like the player is more in control that ever.

Yeah that’s right! We’re still gonna tell a story, we’re still gonna take you on an adventure, but you can still do all those things and still have a lot of agency.

Sounds great! I think that’s about all the questions I had for tonight, thankyou very much for chatting with us and I look forward to playing the game when it launches on November 6th!

Thankyou!

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For the rest of our coverage of the 2015 EB Games Expo, click here.

Dark Souls III Hands-On Preview

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It’s safe to say that Dark Souls III was by FAR my most anticipated game of the EB Expo. I was curious to see not only what From Software could do to further enhance the series, but also whether or not some inspiration would be drawn from Namco and From Software’s smash hit Bloodborne, and finally whether or not the return of Hidetaka Miyazaki as game director would breathe new life into the series. Sadly, since I only had such a brief amount of time with the game (around 20 minutes) many of these questions still went unanswered.

One question that was answered was how Dark Souls III would look on next-gen consoles. The Souls series of games have always been known for sacrificing top-of the line visuals in favour of solid gameplay, and Dark Souls III looks to be no exception. That isn’t to say that the game looks ugly by any stretch of the imagination; the character and enemy models look superb and the desolate landscape is brimming with character unto itself. I could also see a lot of Bloodborne’s inspiration in the locale, which looked like a slightly more medieval take on the rooftops of Yharnam. It was kind of cool to see the styles of the two games meet each other like this.

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Gameplay-wise, it felt exactly like you would want it to. That is to say, it felt like Dark Souls. Controls were right and responsive. The weapons all felt different (there were three weapon type to try out in the demo build) the enemies had a terrifying presence and the items all looked and felt familiar. best of all; It ran as smooth as silk!

I really wanted more time with Dark Souls III, but even with just the short time that I had, I am already excited. Thankfully the Dark Souls III Network Test is coming up soon and after that we only have to wait until early next year to prepare to die all over again.

For the rest of our coverage of the 2015 EB Games Expo, click here.

Plants vs Zombies: Garden Warfare 2 Hands-On Preview

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I’m not shy in admitting that I love EA’s Plants v Zombies series in all of its forms, and the surprisingly fun Garden Warfare was probably my favourite installment of the bunch. That’s why when I found out a sequel was being released I had a mixture of enthusiasm and cautious optimism. What more could they do? Will this feel like a cheap cash-in? Well after playing a few rounds of the game, I am starting to feel a little more certain of my thoughts.

So the game mode i got to play at this year’s EB Games expo had me and three other zombies defending our base from an onslaught of AI controlled plants. While this game mode isn’t anything new, what was different was the fact that there were a whole bunch of new character types for you to play as. My favourite of the new bunch was definitely the new Superhero-Zombie who was a physical attacker who’s only means of ranged attack was a special hadouken-style attack. One thing I really took from my time with the game was that the developers really worked hard to have the characters all feel new, unique and fresh not only from one another but also from those in the first game.

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Visually, not much has changed this time around. The map that I played was pretty highly populated and offered multiple paths and vantage points to come at your enemies. I would like to see how these maps play in a more competitive PvP setting.

When all is said and done however, Plants vs Zombies Garden Warfare 2 just felt like an expansion of the original. We’re my couple of rounds fun? Absolutely, but at this point I don’t know if it is worth purchasing a whole new game. I am willing to be proven wrong when the full game launches in 2016 but for now I am treating this one with caution.

For the rest of our coverage of the 2015 EB Games Expo, click here.

The Legend of Zelda: Tri-Force Heroes Hands-On Preview

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Nintendo has quite a line-up of highly anticipated games coming out in the next couple of months, and by far the one that looks the most unique is The Legend of Zelda: Tri-Force Heroes. As a huge Zelda fan, I knew that I had to get my hands on with this three-player co-op adventure.

Tri-Force Heroes is in many ways a spiritual successor to Four Swords (many of you will remember that game as a free download for the Nintendo DS) and for the most part plays rather similarly. You take control of one of three Links, where you have to work together with two others in order to solve puzzles, slay enemies and progress through. The game also has you paired up with two other allies, for a total of three players at the same time (a bit of an unusual number of players to say the least.)

One thing that really makes Tri-Force Heroes stand out from other Zelda games (including Four Swords) is the fact that the here Links can pick each other up, allowing access to new heights and new tactics for combat. The first boss we encountered needed to be hit from various heights, requiring the three players to work in tandem to defeat it.

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I personally had a bit of a problem when playing Tri-Force Heroes in that the 3DS’ smaller screen, and fact that you had to not only keep track of yourself but also what your allies were doing meant that the game felt a little cluttered and disjointed at times. Especially when trying to coordinate to one Link to move out of the way, while hoping that your “tower” of heroes will still be in a good enough spot to attack the enemy. It all got a bit confusing and I’m honestly surprised we managed to get through the level.

Now I can’t be too critical of Tri-Force Heroes, because when I was playing it was with a couple of people that I haven’t met before, and this is absolutely not a game that is designed for that style of play. This is the kind of game that relies on you having open and frequent communication with your two partners. So while I didn’t have too much fun this time around, I can see a lot of potential with Tri-Force Heroes and I am holding out hope that the full version, when played with people I know well, will be an absolute blast.

For the rest of our coverage of the 2015 EB Games Expo, click here.

Galaxy of Trian enters semi-open beta on iOS, Android and PC

Galaxy of Trian enters semi-open beta on iOS, Android and PC

Beta to include 3000 more people starting November 1st

London, United Kingdom — October 7th, 2015 — Other Games has today announced that they will be expanding the beta for digital science fiction strategy board game Galaxy of Trian to include up to 3000 more testers. Beta testers will be able to experience the game’s newly added multiplayer functions first-hand before the game’s expected launch in January 2016. 

“We’re all big board game buffs here at Other Games”, explains Piotr Zygadlo, Studio Director on Galaxy of Trian. “We have a lot of respect for the source material, and we want to make sure we do it justice. Expanding the beta to fully test the multiplayer allows us to pick the minds of our core players in order to really make this game into the digital experience it deserves to be.” 

The Galaxy of Trian strategy board game was originally funded through Kickstarter, raising $130,396 over a thirty day crowdfunding campaign. In Other Games’ digital incarnation, players select from one of four races and play against others as they stake claim over undiscovered areas of the galaxy. 

In Galaxy of Trian players face series of battles competing for galactic supremacy. Single player mode includes custom matches against AI and a full campaign mode, and in multiplayer gamers can engage hot-seat mode, all taking turns sharing one device. Online play is also available via server mode, allowing players to challenge their friends to see who is the best strategist! 

Taking into consideration the deeply strategy driven audience, additional planned features include a complex ranking system and online match-making to test your wit against random players of the same level. 

Galaxy of Trian will launch as a free-to-play game on PC, Mac, iOS, Android and Web and features cross-platform play across all formats and multiple game modes for solo and multiplayer gameplay, allowing a host of options for players to choose a race, explore the galaxy and gather resources. 

Players can sign up for the beta by entering their contact information here:

http://galaxyoftrian.us11.list-manage2.com/subscribe?u=5467d09824bc2ec15b1aa7e0a&id=1f60439ff1

For more information on Galaxy of Trian check out the website.

Check out the trailer here: https://www.youtube.com/watch?v=w9x39g5tz3s

To download the Galaxy of Trian press kit visit: https://www.dropbox.com/sh/7lf1rwhk81o896r/AAD458BOhP8G2vvtC0-A6RkXa?dl=0

About Other Games

Other Games Ltd is a small indie game development studio located in both England and Poland where most of the studio team works and lives. With years of experience in developing casual games, Other Games now aims to bring a more user friendly approach to indie games with their debut release Galaxy of Trian.

BANDAI NAMCO Entertainment America Releases RIDE

BANDAI NAMCO Entertainment America Releases RIDE; 

Motorcycle Sim Races to Xbox One and PlayStation®4 Platforms

RIDE Compiles More than 100 bikes, Deep Roster of Tracks and Rubber-burning Realism; Also Available on Xbox 360, PlayStation®3 and PC Later This Year

SAN JOSE, Calif., (Oct. 6, 2015) – BANDAI NAMCO Entertainment America Inc. and developer Milestone s.r.l., have released RIDE, the complete motorcycle racing simulator, in the Americas on PlayStation®4 computer entertainment system and Xbox One. RIDE is rated “E” for Everyone and will also be available as a digital download on Xbox 360, PlayStation®3 computer entertainment system and PC via Steam later in the year.

From the grease of the garage to the burning rubber on the racetrack, RIDE gives motorcycle enthusiasts and gamers alike a complete racing experience as players take on four different categories of racing – more than 100 Superbikes, Supersports, Naked, and Historical bikes. RIDE offers extensive bike and rider customization, presenting gamers with a vast array of options to keep gameplay fresh and exhilarating through a huge selection of circuits across city, country, and historic tracks from the world of motorcycling.

“BANDAI NAMCO has enjoyed a long history of racing titles that date all the way back to Pole Position more than 30 years ago, and we’re excited to add the intense racing action of RIDE to that esteemed history,” said Eric Hartness, Vice President of Marketing at BANDAI NAMCO Entertainment America, Inc. “RIDE combines intense racing action with an incredible amount of customization and content for even the most veteran redline racers.”

For more information on BANDAI NAMCO Entertainment America Inc. game titles and products, please visit http://www.bandainamcoent.com/. Join the conversation on BANDAI NAMCO Entertainment America Inc.’s U.S. Facebook page at: http://www.facebook.com/bandainamcous or join us on Twitter at http://www.twitter.com/bandainamcous.

Check our community at www.facebook.com/ridegame, www.youtube.com/ridevideogame and on the official website www.ridevideogame.com. Do you have a twitter account? Share your thoughts with #ridevideogame

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About BANDAI NAMCO Entertainment America Inc.
BANDAI NAMCO Entertainment America Inc., part of BANDAI NAMCO Holdings Inc., is a leading global publisher and developer of interactive content — including all major video game consoles, iOS, mobile and online.  The company is known for creating and publishing many of the industry’s top video game franchises, including PAC-MAN®, TEKKEN®, SOULCALIBUR®, NARUTO™, NARUTO SHIPPUDEN™, Dragon Ball®, GALAGA®, RIDGE RACER® and ACE COMBAT®.  More information about the company and its products can be found at www.bandainamcoent.com or www.facebook.com/BandaiNamcoUS

PlayStation® and Stan join forces to deliver a world-class entertainment offering

PlayStation® and Stan join forces to deliver a world-class entertainment offering

7th October 2015 – Sydney, Australia: Sony Computer Entertainment Australia and Stan are pleased to announce a match made in entertainment heaven. Subscription video-on-demand service Stan is set to launch on PlayStation®3 and PlayStation®4 on Thursday October 8th. Combine Australia’s largest library of SVOD content, with Australia’s fastest selling gaming console in history and you’ve got the ultimate hub for any entertainment fan.

To add to the excitement the partnership means the streaming service will be available to PlayStation® owners just as the highly anticipated exclusive premiere of Ash vs Evil Dead launches on Stan on October 31. The TV adaptation of the cult horror franchise Evil Dead sees original filmmakers Sam Raimi, Bruce Campbell and Rob Tapert reunited for the series, with Bruce Campbell reprising his iconic role as Ash.

Michael Ephraim, Managing Director at Sony Computer Entertainment, said, “Partnering with Stan is one of the most exciting additions to our entertainment offering to date, and another step towards allowing us to bring a full suite of gaming and entertainment to the whole family – not just gamers.

“Stan’s positioning and popularity as one of the best SVOD services in the market means our fans can see PlayStation is the best place to play, watch and listen this Christmas. Not only do we have the best music, TV and films – we also have the best games, making PS4 the best set top box for the whole family.”

In addition to Ash vs. Evil Dead, PlayStation® owners will also be able to enjoy the ultimate HD binge-fest with fast-tracked TV shows like iZombie, UnREAL and Power; plus every episode of popular series such as FriendsThe O.C., Community, Justified and Breaking Bad; as well as the upcoming new series of Emmy award winning Transparent, Emmy nominated Better Call Saul, brand new Sherlock and Stan Original series No Activity.

Blockbuster movies including all three instalments of The Hunger Games and every Bond film ever made, plus kids favourites such as Adventure TimeThe LEGO MovieiCarly round out this entertainment mega offer.

Mike Sneesby, Stan CEO, said “Our partnership with PlayStation brings Stan to the highest selling game console in Australia. We are thrilled that new and existing subscribers can now access Stan’s library of award winning TV shows and box office hits directly on their PlayStation 3 or PlayStation 4.”

“Launching Stan on PlayStation is a significant milestone in our roadmap as we bring Australians more ways to access our exciting line-up of content in HD on the big screen.”

To celebrate this momentous entertainment friendship, every time an eligible customer spends $30 or more on any eligible PlayStation® product at participating retailers, including JB HiFi, Target, Big W, EB Games and the PlayStation store they will be entitled to a three month bonus Stan subscription*.

Existing Stan subscribers can log in to the app on PlayStation®3 and PlayStation®4 from Thursday October 8 with their existing username and password. New subscribers can sign up at www.stan.com.au and start their 30-day free trial. Stan gives you unlimited access to TV and movies in HD for just $10 a month.

 

FLYING BATTLESHIP DINOSAUR “QUETZALCOATLUS” SOARS INTO ARK: SURVIVAL EVOLVED DURING 33% OFF STEAM SALE

FLYING BATTLESHIP DINOSAUR “QUETZALCOATLUS” SOARS INTO ARK: SURVIVAL EVOLVED DURING 33% OFF STEAM SALE

After last week’s massive update to ARK: Survival Evolved – with two new climate-specific areas the “Swamp” and “Snow” biomes – the Studio Wildcard team has let loose the newest dinosaur on the island, the massive flying battleship dino “Quetzalcoatlus.” Known to his friends simply as “Quetz” this gigantic creature can safely carry vast amounts of supplies, creatures and ARK survivors from one base to another. Current players can update their game then scour the skies to locate the rare Quetz flying among the clouds. New players can start the epic survivor-adventure ARK: Survival Evolved during its limited-time sale through Thursday on Steam for $19.99 (33% off standard price).

View the new ARK trailer showing the “Quetzalcoatlus” in its flying glory HERE:

https://www.youtube.com/watch?v=lV4E3-UDUCA

The island of ARK has been recently expanded! Check out the new “Swamp” and Snow” zones where climate-specific animals abound. The “Swamp” is a fetid, hazy, waterlogged expanse filled with prehistoric snakes, gators, bugs, piranhas, and the “Beezlebufo” gigantic frog, which players can ride to vault over obstacles with huge leap. Then head to the subzero temperatures of the “Snow” zone, where players need to don bulky fur armor. This cold weather zone is also home to the vicious yet rideable “Dire Wolves” and the elegant Megaloceros “Stags” that also call this zone home.

The most popular open-world Early Access game on Steam, ARK: Survival Evolved brings a new level of depth to the survival genre with a unique blend of emergent multiplayer cooperation and competition. Players awake naked and starving on the beach of a mysterious island among a herd of other confused humans and must explore the vast island of ARK to survive. What is the secret to survival?

Developed by Studio Wildcard, in conjunction with Instinct Games, ARK: Survival Evolved will launch in June 2016 on Xbox One via the ID@Xbox program, PlayStation®4 with Project Morpheus support, and full release on Steam. The game is currently in Steam’s Early Access program and includes Oculus Rift VR support and an integration of Steam community features such as Steam Economy and Steam Workshop for custom maps and mods. Players can host private/LAN servers and have access to a custom-built version of the Unreal Engine 4 Editor for creating mods. The world of ARK is designed to be modder-friendly and ever-expanding!

To join our tribe of growing ARK: Survival Evolved survivors, journey over to the Steam page for detailed feature list and weekly reveals of new dinosaur dossiers, follow us on Twitter, like us on Facebook, subscribe to us on YouTube, visit the website at www.playark.com and watch us tame and train leviathan dinosaurs on Twitch.TV.

The Crew Wild Run PC Beta Incoming

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The Crew expansion Wild Run will be releasing on PS4, Xbox One and PC come November 17th, however PC players will be able to get a early taste of the action through a closed beta that’s being run from October 15th to 19th.

You can register for the beta here but those who already own the game for PC will be automatically granted access to the beta without having to re-register, the game will appear in your game library. If this applies to have you have most likely received an email.

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The closed beta will allow players the first opportunity to participate in “The Summit”, a gathering of thousands of drivers and mechanics from around the world, taking place in iconic locations all around the USA. It’s an event where car culture is celebrated across a multi-dimensional competition with the widest variety of vehicles, from heavily tuned cars to agile bikes or more exotic concept cars, where players will showcase their talents across a wide range of skill sets and terrains.

Players will also be able to participate in PvE and PvP missions, raise their rank and unlock new customisable features.  New FreeDrive challenges, stunt competitions and brand new trials made for specific vehicles will also be included along with four new vehicle types, dragsters, drift cars, motorbikes and monster trucks.

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To see all the cool things coming in this expansion including new graphical improvements available to everyone, check out our previous article.

 

BANDAI NAMCO ENTERTAINMENT AMERICA INC. RELEASES SAINT SEIYA: SOLDIERS’ SOUL ACROSS NORTH AMERICA AND LATIN AMERICA

BANDAI NAMCO ENTERTAINMENT AMERICA INC. RELEASES SAINT SEIYA: SOLDIERS’ SOUL ACROSS NORTH AMERICA AND LATIN AMERICA

As is Written in the Stars, the Saint Seiya Saga Continues on the PlayStation 4 System

SAN JOSE, Calif., (October 6, 2015) – Leading interactive entertainment media publisher and developer BANDAI NAMCO Entertainment America Inc. launches Saint Seiya: Soldiers’ Soul today for North America and Latin America with the game launching on October 9th in Brazil. The game is poised to take Saint Seiya fans through epic cosmic battles on the PlayStation®4 computer entertainment system and PlayStation®3 computer entertainment system. Saint Seiya: Soldiers’ Soul is available in digital form exclusively through the PlayStation Network Store for the PlayStation 4 system and PlayStation 3 system in North America. Saint Seiya: Soldiers’ Soul is available physically throughout retail locations in Latin American countries.  The Steam for PC version of Saint Seiya: Solders’ Soul for Steam will be available for digital download later this year.

Developed by famed Japanese video game developer DIMPS Co. Ltd., Saint Seiya: Soldiers’ Soul is the next video game chapter for the storied anime and manga franchise. The game will mark the debut of the powerful Gold Saints wearing their God Cloths and will feature explosive signature special attacks, new character moves, anime-quality graphics, and additional subtitle language support in Neutral Spanish and Brazilian Portuguese. Saint Seiya: Soldiers’ Soul is also the first game in the series to feature original voiceover in Neutral Spanish and Brazilian Portuguese with the anime voiceover cast. Saint Seiya: Soldiers’ Soul takes players on an arduous journey through the Sanctuary story arc to battle with a rouges gallery of enemies that leads to an epic final confrontation with the lord of underworld, Hades. Additional surprises and challenges await fans as they progress deeper into the game.

“Saint Seiya has enjoyed incredible success around the globe for 29 years starting with the original Japanese manga in 1986,” said Eric Hartness, Vice President of Marketing at BANDAI NAMCO Entertainment America Inc. “We’re thrilled to present this Saint Seiya game to PlayStation®4 system players and to provide our fans in Latin America the original Saint Seiya anime voice over cast in Neutral Spanish and Brazilian Portuguese for the first time ever.”

Saint Seiya: Soldiers’ Soul is rated “T” for Teen by the ESRB and has a MSRP of $59.99 for the PlayStation 4 system and $49.99 on the PlayStation 3 system. To learn more about BANDAI NAMCO Entertainment America Inc.’s other products go to: http://www.bandainamcoent.com/home.html.

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About BANDAI NAMCO Entertainment America Inc.

BANDAI NAMCO Entertainment America Inc., part of BANDAI NAMCO Holdings Inc., is a leading global publisher and developer of interactive content — including all major video game consoles, iOS, mobile and online.  The company is known for creating and publishing many of the industry’s top video game franchises, including PAC-MAN®, TEKKEN®, SOULCALIBUR®, NARUTO™, NARUTO SHIPPUDEN™, Dragon Ball®, GALAGA®, RIDGE RACER® and ACE COMBAT®.  More information about the company and its products can be found at www.bandainamcoent.com or www.facebook.com/BandaiNamcoUS.

“PlayStation” is a registered trademark of Sony Computer Entertainment Inc.