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NieR: Automata Storyline Detailed Alongside Debut Gameplay Footage

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Today we now know a lot more about what to expect from the upcoming NieR title as Square Enix has released some new details regarding the storyline, a first look at how fast paced the gameplay will be now that the title is being developed by Platinum Games, and the real name of the game which is now being called NieR: Automata.

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NieR: Automata takes place in a world where the human race has been driven from earth and has taken refuge on the moon and only through the development of android soldiers can they fight against the machines that drove them from their homeworld. The female character players will be controlling is named YoRHa 2B and you can read all the details about both the storyline as well as 2B below.

About YoRHa No. 2, Model B, “2B”
2B is an all-purpose battle android, deployed as a member of the automated infantry squad, YoRHa. She is equipped with a sword for close quarters combat, and can attack from range using the “Pod” support system. Her eyes are obscured beneath her standard-issue military visor, which she rarely removes.

Members of the YoRHa squad forgo names and are referred to only by their code numbers. Though the regulations forbid them from expressing emotions, each model has its own distinguishing personality, and 2B is comparatively cool, calm, and collected.

Story of NieR: Automata
Invaders from another world attack without warning, unleashing their secret weapon: the machines. In the face of this insurmountable threat, the human race is driven from the earth and takes refuge on the moon.

The humans develop an army of android soldiers to fight back against the mechanical horde, but succeed only in slowing its advance. To break the deadlock, a new breed of android infantry is sent into the fray: the YoRHa squad.

In the forsaken wasteland below, the war between the machines and the androids rages on. A war that is soon to unveil the long-forgotten truth of this world…

Galaxy on Fire – Manticore RISING out now on the new Apple TV

Galaxy on Fire – Manticore RISING out now on the new Apple TV

Hamburg, October 29th, 2015 – Germany based mobile games studio Deep Silver FISHLABS today announces the release of its space action shooter Galaxy on Fire – Manticore RISING on the App Store on the new Apple TV. The title, which serves as a prequel to the upcoming mobile game Galaxy on Fire 3 – Manticore, is not a mere porting of a pre-existing iOS game. Instead, it is a full-fledged Apple TV exclusive, whose easily accessible, action-packed gameplay and handling are tailored to the new Siri Remote.

“With Galaxy on Fire – Manticore RISING our pioneering space saga finally enters the living room,” says Michael Krach, Head of Studio of Deep Silver FISHLABS. “Always eager to go where dedicated gamers are, we have worked hard to position Galaxy on Fire – Manticore RISING in the release line-up of the new Apple TV from day one. We are bringing fans old and new alike an unprecedented gaming experience on the big screen.”

The story of Galaxy on Fire – Manticore RISING centers on the hot-headed rookie pilot Hayley “Manticore” Snocom’s dauntless attempts to save her friends and crew from a supremacy of space pirates in a far-off fringe-world called the Neox Sector. In the overarching narrative of the Galaxy on Fire franchise, these events directly lead up to the conflict of the mobile game Galaxy on Fire 3 – Manticore, which is scheduled to be released on smartphones and tablets in 2016.

Galaxy on Fire – Manticore RISING is now available for download from the App Store on the new Apple TV for $5.99

Additional information on Galaxy on Fire – Manticore RISING is available on the game’s official website. The registration for the Closed Beta for the upcoming mobile game Galaxy on Fire 3 – Manticore is in full swing.

Links
Official website of Manticore RISING: http://www.gofrising.com
Facebook: https://www.facebook.com/gof3manticore
Twitter: https://twitter.com/gof3manticore
Instagram: https://instagram.com/gof3manticore/
YouTube: https://www.youtube.com/user/fishlabsgames
Closed Beta for the upcoming Galaxy on Fire 3 – Manticore (available in 2016)https://users.dsfishlabs.com/en/register/manticore


About Deep Silver FISHLABS:

Deep Silver FISHLABS is Koch Media’s mobile unit operating under the premium publishing label of Deep Silver. Having spearheaded 3D mobile gaming for more than a decade, the Hamburg-based studio has assembled an award-winning portfolio of international top titles such as the acclaimed Galaxy on Fire saga. In addition to developing their own IPs in-house, the 90-strong team of Deep Silver FISHLABS also provides comprehensive publishing services for co-operant independent developers from all over the world. To date, the games of Deep Silver FISHLABS have generated a total of 120+ million downloads. www.dsfishlabs.com

About Koch Media:
Koch Media is a leading producer and distributor of digital entertainment products (software, games and films). The company’s own publishing activities, marketing and distribution extend throughout Europe and the USA. The Koch Media group has more than 15 years of experience in the digital media distribution business, and has risen to become the number one distributor in Europe. With headquarters in Planegg near Munich/Germany, Koch Media owns branches in Germany, England, France, Austria, Switzerland, Italy, Spain, the Nordic regions, Benelux and the USA. www.kochmedia.com

© 2015 Deep Silver FISHLABS. All rights reserved. “Galaxy on Fire 3 – Manticore”, “Galaxy on Fire 3 – Manticore RISING” and “Deep Silver FISHLABS” are trademarks of Deep Silver FISHLABS.

Harmonix and Tilting Point Serve Up Beat Sports for Apple TV

Harmonix and Tilting Point Serve Up Beat Sports for Apple TV 

Music & Sports Meet in Original New Game Designed Exclusively for Apple TV

BOSTON – October 29, 2015 Rock Band™ creators Harmonix Music Systems, Inc. and publishing partner Tilting Point® today launched Beat Sports™ for the new Apple TV. Revealed on stage at the Apple Event in September, Beat Sports is a collection of music-infused mini-games inspired by familiar sports like tennis, volleyball and golf. Designed and developed exclusively for the new Apple TV, Beat Sports combines the joy of hitting balls with the fun of hitting the beat! Beat Sports is available now for $9.99 from the App Store for Apple TV, with no in-app purchases.

Beat Sports aren’t your typical sports and you won’t play against your typical athletes. The away team is from far, far away: a musical galaxy full of aliens obsessed with sports! These adorable creatures are your teammates and opponents, challenging you in four different music-infused mini-games. Let your ears and eyes guide you into the groove and show these aliens how it’s done!

Control Beat Sports using the brand-new Siri Remote, and swing, volley and score to the beat of the music! Download the free Beat Sports Remote App from the App Store to turn your iPhone or iPod touch into an extra controller, allowing up to four players to compete against each other in the Buddy Ball mini-game. Beat Sports’ original soundtrack features songs composed by Harmonix and by Masaya Matsuura, the creator of PaRappa the Rapper.

Features:

  • Four unique and whacky rhythm-based sports mini-games
  • Simple and intuitive motion and touch controls
  • Unlock new difficulty levels and compete for high scores
  • Customize your slugger’s outfit and bat as you unlock new sports equipment
  • Play Buddy Ball with up to four players using iPhone or iPod touch as extra controllers
  • Fun for everyone from humans of all ages to aliens of all species!

Follow @beatsportsgame on Twitter and Beat Sports on Facebook. For more information and a press kit, visit: www.beatsportsgame.com

Beat Sports is available now on the App Store for Apple TV.

About Harmonix Music Systems

Harmonix Music Systems, Inc., based in Boston, MA, and established in 1995, is the leading developer of groundbreaking music-oriented videogames. Harmonix was founded to invent new ways for non-musicians to experience the unique joy that comes from making music and has pioneered music and rhythm gaming in the US. For more information please visit www.harmonixmusic.com.

 

About Tilting Point

Tilting Point is a new generation games partner for top independent development studios. Tilting Point empowers developers with expert resources, services, and operational support to give carefully selected games mainstream success. The company adheres to a core philosophy of putting development talent first, advancing industry-leading analytics, and overcoming discoverability hurdles with aggressive, best-in-class marketing. www.tiltingpoint.com

Romero’s Aftermath Hits One Million Users

Romero’s Aftermath Hits One Million Users 

LOS ANGELES – October 29, 2015 – Independent video game publisher Free Reign Entertainment announced today that the only free-to-win massively multiplayer online (MMO) survival horror game, Romero’s Aftermath, surpassed one million players since launching into Open Beta last month, with nearly three-quarters of those players coming through Steam. Created in collaboration with horror film director George C. Romero, Free Reign is celebrating this milestone as well as Halloween by offering Romero’s Aftermath Game Currency at 50 percent off starting now and running through November 1.  Additionally, new, limited-edition Halloween gun skins and clothing are available. New users can start playing Romero’s Aftermath for free by visiting and downloading from the game’s official website at https://www.willyousurvive.com/.

“When we started development of Romero’s Aftermath we wanted to provide gamers with a fresh survival horror gameplay experience that would bring some excitement to the genre,” said Adam Skidmore, Design Lead at Free Reign Entertainment. “Now that we’ve surpassed one million players we see that our approach to development combined with George C. Romero’s input is exactly what players wanted. We hope to see more gamers join in the fun and have Aftermath be their go-to survival-horror game.”

With a bevy of features, including crafting, base building, health management and more, Romero’s Aftermath goes beyond the norm of most survival horror games by providing gameplay for every type of player. As a free game, players don’t need to commit any money to try their luck at surviving the game’s massive open world that is filled with zombies, other survivalists, towns, deserts and forests.

For more information on Romero’s Aftermath or to register for an account and play the game for free please visit https://www.willyousurvive.com/.

About Free Reign Entertainment

Founded in 2014 as a publishing arm of Arktos Entertainment Group, Free Reign is a PC games developer and publishing partner dedicated to creating immersive worlds and games heavily influenced by their community. The studio creates original IP, specializing in developing massive online games.

 

NieR: AUTOMATA – Official Title Revealed

NieR: AUTOMATA – Official Title Revealed

First Gameplay Footage Showcased in All-Action Trailer

LONDON (29th October 2015) –   Square Enix Ltd., today unveiled further details regarding its upcoming third-person action role-playing game (RPG) NieR: AUTOMATA™, the follow-up to the 2010 cult hit NIER which is in now in development in collaboration with PlatinumGames Inc.

During an exclusive stage presentation from the SQUARE ENIX booth at Paris Games Week 2015 earlier today, NieR: Automata producer Yosuke Saito (DRAGON QUEST® X / NIER) and director YOKO TARO (Drakengard® / NIER) unveiled a brand-new trailer – giving viewers their first look at the action gameplay, and signature action-oriented combat that PlatinumGames Inc., are renowned for.

Talking about the decision to make a follow-up to the cult title, producer Yosuke Saito commented: “NIER struck a chord with many passionate gamers . It was something so special that we felt compelled to heed the fans’ call for a follow-up,” said Saito. “To create the ultimate action-RPG, it dawned on me that a collaboration between PlatinumGames and SQUARE ENIX would be a dream come true.”

In addition, a selection of screenshots and artwork were also shown – offering viewers a further glimpse at the rich and beautifully diverse visual experience NieR: Automata has to offer. 2B, an all-new Android character designed by Akihiko Yoshida from CyDesignation, Inc. (FINAL FANTASY® XIV / BRAVELY DEFAULT), was also showcased in further detail, after her first reveal at E3 earlier this year.

The brand new gameplay trailer can be viewed at: https://youtu.be/JIkdsvuY-HA
NieR: Automata, is currently in development exclusively for the PlayStation 4 computer entertainment system.  More information regarding the game will be unveiled at a later date.

About PlatinumGames, Inc.
PlatinumGames Inc. is an independent entertainment developer based in Osaka, Japan, dedicated to making high quality, next generation games for a variety of hardware platforms. Loaded with some of the gaming industry’s most talented creators, PlatinumGames seeks to break the mould of a sequel driven industry by creating innovative, original IP that exceed users’ expectations. For more information, please visit:  www.platinumgames.com .

About Square Enix Ltd.
Square Enix Ltd., a part of the Square Enix Europe business unit, develops, publishes, distributes and licenses SQUARE ENIX, EIDOS® and TAITO® branded entertainment content in Europe and other PAL territories as part of the Square Enix Group. Square Enix Ltd. also has a global network of leading development studios such as IO Interactive™, Crystal Dynamics® and Eidos Montréal. The Square Enix Group boasts a valuable portfolio of intellectual property including: FINAL FANTASY, which has sold over 110 million units worldwide, DRAGON QUEST® which has sold over 66 million units worldwide and TOMB RAIDER® which has sold over 42 million units worldwide; and the legendary SPACE INVADERS®. Square Enix Ltd. is a London-based, wholly-owned subsidiary of Square Enix Holdings Co., Ltd.

More information on Square Enix Ltd. can be found at http://www.square-enix.com/eu/en/ .
NieR: Automata © SQUARE ENIX CO., LTD. All Rights Reserved.
NIER: Automata, the NIER: Automata logo, DRAGON QUEST, FINAL FANTASY, SQUARE ENIX, the SQUARE ENIX logo, SPACE INVADERS and TAITO are registered trademarks or trademarks of the Square Enix Group. All other trademarks are properties of their respective owners.

Story & missions dev diary available now

Story & missions dev diary available now

New video also looks at performance capture bringing characters to life

The fourth – and penultimate – entry in the JUST CAUSE 3 Dev Diary series takes a look at the story and missions driving JUST CAUSE 3’ s explosive action.

In JUST CAUSE 3, Rico Rodriguez returns to his homeland – the Mediterranean island of Medici. Far from the paradise it might appear on the surface, Medici is ruled by the dictator General Di Ravello, who uses the island’s resources to further his plans of world domination. Thankfully, Rico is no stranger to removing tyrannous dictators from power, and takes charge of the rebellion.

 “Our missions are an excuse for you to try cool things,” explains Francesco Antolini, Principal Designer at Avalanche Studios. “…we’ve kept the same philosophy from the rest of the game which leaves the player free to experiment and reach their goals however they prefer.”

As well as highlighting the story and events leading up to the start of the game, the video takes a look at characters and the technologies behind them. In the video, there’s a fantastic insight into performance capture and the camera tech Avalanche Studios has used in bringing JUST CAUSE 3’s cast to life.

Watch the ‘Episode 4 – Story & Missions’ dev diary here – https://www.youtube.com/watch?v=uNzWwzelfKQ  

JUST CAUSE 3, developed by Avalanche Studios and published by Square Enix, is due for release on PlayStation 4, Xbox One and high-end PCs December 1st, 2015.

Related Links
Official Homepage: justcause.com
Official Facebook® Page: facebook.com/JustCause
Official YouTube Channel: youtube.com/c/JustCauseGame
Follow @JustCause on Twitter®: twitter.com/JustCause

Paradox Interactive Acquires White Wolf Publishing

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Swedish publisher, Paradox Interactive, has successfully acquired White Wolf Publishing. This effectively means that Paradox now has access to all the IPs of the World of Darkness series including Vampire: The Masquerade and Werewolf: The Apocalypse.

CCP Games had acquired the license back in 2006 when it had merged with White Wolf Publishing. The developers behind EVE Online had plans in the works for an MMORPG based upon the World of Darkness setting but cancelled development in 2014 after nine years of work.

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In terms of video games, the one standout entry from this IP is the (nigh immortal) RPG Vampire: The Masquerade Bloodlines and was developed by Troika Games. Although it was not successful financially upon release, it has become a cult classic with many fan-made unofficial patches and updates (the last one I played being version 9!).

Fredrik Wester, Ceo and President of Paradox Interactive had this to say on a post published on the Paradox Interactive forums:

“Like Paradox’s games, White Wolf’s properties have dedicated, passionate communities. While there are similarities in spirit, White Wolf’s IPs have very different themes than Paradox’s titles, and deserve their own brand and team. We have great respect for White Wolf’s gaming worlds and see big opportunities for their expansion in the future under our new subsidiary.”

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In terms of recent titles; Paradox published Obsidian’s fantasy RPG title, Pillars of Eternity, which was released to critical acclaim. It would be exceptional if Paradox could bring along the likes of the folks at Obsidian to work on a new World of Darkness RPG.

This acquisition raises the question of whether Paradox will be pursuing some manner of sequel to the much beloved Bloodlines, or attempt to salvage something of the MMO which CCP was working on… or perhaps go with something completely different with the extensive IP. Only time (and those with access to the ‘Madness Network’) can tell.

MARVEL Future Fight Unveils Frightening New Features in Halloween Themed Update

MARVEL Future Fight Unveils Frightening New Features in Halloween Themed Update 

Get Ready for Haunting New Content Available Now in Netmarble’s Blockbuster Mobile Action RPG

SEOUL, Korea (October 29, 2015) – MARVEL Future Fight, the blockbuster Mobile Action RPG from leading Korean gaming company, Netmarble Games, has released the newest update featuring ferociously frightening new characters, new sets of creepy costumes and more. Hot off the heels of MARVEL Future Fight’s latest update for Marvel’s Agents of S.H.I.E.L.D., the brand new update The Perfect Halloween introduces three brand new characters, Lash, Warwolf and Elsa Bloodstone into the fray, just in time for Halloween. Along with these fearsome new characters, six more characters will also receive new uniforms including Blade, Ghost Rider, Punisher, Black Cat, SPIDOC and a Marvel’s Agents of S.H.I.E.L.D. variant of Lash.

As Halloween is approaching this weekend, players will be able to immerse themselves into an appropriately themed in-game event stage. MARVEL Future Fight story missions will be decorated for Halloween, while villainous bosses such as Venom and Green Goblin seek to wreak havoc on the universe. Six star skill sets have also been added for Super Heroes such as Punisher, Black Bolt and Thor to help defeat these brand new threats.

“We hope that fans of MARVEL Future Fight will enjoy our first seasonal update timed to Halloween. With the Marvel Universe crawling with a fair share of sinister Super Villains, the game will take a frightening turn with this new update,” said Seungwon Lee, President of Overseas, Netmarble Games. “The goal is to always keep our game consistently updated with fresh new content to keep fans coming back for more Super Hero excitement and adventures.”

Additional exciting new gameplay features in The Perfect Halloween update include:

  • New Characters: Three new characters guaranteed to bring an onslaught of horrors include Lash, Warwolf, Elsa Bloodstone
  • New Uniforms: Six characters will be receiving a mix of modern and classic new uniforms including Lash, Blade (70’s Classic), Ghost Rider, Punisher (Noir),  Black Cat (Claws), and wait until you see the SPIDOC variant of M.O.D.O.K!
  • New Six Star Skill Set / Upgraded Character Balancing: Three Super Heroes will be receiving new six star skill sets including Punisher, Black Bolt and Thor. Two tutorial characters will also receive regular hit and six star skill improvements – Thor and Black Bolt
  • New Event Stage: Halloween themed event stage with bosses such as Venom and Green Goblin
  • New Alliance Battle: Weekly alliance battles will be held daily
  • Various Improvements and Bug Fixes 

Famed Marvel Comics writer Peter David took part in the creation of MARVEL Future Fight, which features over 65 playable characters including Ant-Man, Iron Man, Thor, Spider-Man, Daredevil and Super Heroes from Guardians of the Galaxy and Secret Wars. Players can build their own team of Super Heroes to face off against Super Villains such as Doctor Octopus or Ultron, all while enjoying gorgeous graphics and innovative controls. MARVEL Future Fight also features co-op for added support and action packed entertainment.

MARVEL Future Fight has launched in 149 countries and has hit the Top 10 charts in 118 countries including Korea, Taiwan, the United States and the UK. Surpassing 28 million downloads in its first 5 months, MARVEL Future Fight has held its place at the top of both the App Store℠ and Google Play™ Store worldwide charts, landing overall at #6 for May 2015*. MARVEL Future Fight dominated the iPhone® games ranks, reaching #1 in daily downloads in over 40 countries including the United States, South Korea, and France.

*Source: May 2015 AppAnnie Report

MARVEL Future Fight is available worldwide on the App Store and Google Play.

App Store: https://itunes.apple.com/us/app/marvel-future-fight/id955705796

Google Play: https://play.google.com/store/apps/details?id=com.netmarble.mherosgb

For more information on MARVEL Future Fight, please visit http://marvelfuturefight.netmarble.com.

About Netmarble Games Corporation

Netmarble Games Corp. strives to enrich people’s lives by providing great games to global audiences. Based in Seoul, Korea, Netmarble Games Corp. has produced some of the most successful mobile games such as MARVEL Future Fight, Raven (Evilbane in US), Seven Knights, Everyone’s Marble, and Monster Taming. The company has more than 2,500 employees worldwide, numerous studios and consistently ranks as a top developer and publisher in Asia and globally. Netmarble Games Corp. has a strategic partnership with CJ E&M Corporation, Asia’s largest entertainment company, Tencent Holdings, Asia’s largest internet company, and NCsoft, a prominent MMO company, as company shareholders. The company is the largest shareholder to SGN, a leading casual game developer. More information can be found at www.netmarble.com. 

About Marvel Entertainment

Marvel Entertainment, LLC, a wholly-owned subsidiary of The Walt Disney Company, is one of the world’s most prominent character-based entertainment companies, built on a proven library of more than 8,000 characters featured in a variety of media over seventy-five years. Marvel utilizes its character franchises in entertainment, licensing and publishing. For more information visit marvel.com. © 2015 MARVEL

Dragon Ball Super Battle of Gods Arc Review

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Dragon Ball Super Battle of Gods Arc
Studio: Toei Animation
Produced: Fuji Tv, Toei Animation, Yomiko Advertising Inc.
Format:
TV
Release Date: July 5, 2015[2] – ongoing

Dragon Ball Super, the return of Dragon Ball to the small screen after the end of Dragon Ball GT which aired it’s final episode in Japan towards the end of 1997. A series that was long thought to be completely over outside of a few T.V. specials and short films, was receiving an entirely new series filled with completely new content and story arcs (sort of). Needless to say the Dragon Ball community was extremely excited to hear the news, including myself being a hardcore fan of the series. This is a review of the initial arc of Dragon Ball Super named the Battle of Gods arc.

The first fifteen episodes of Super revolve mostly around the meeting of Goku and sort of new character Beerus, the God of Destruction. I say sort of new because most people would be aware of the 2013 feature film titled Battle of Gods where Beerus and his attendant Whis were introduced. This first arc of Super is basically an extended retelling of the movie, but also goes a bit further to fill in the unexplored gaps between the defeat of Majin Buu in Dragon Ball Z and Beerus’ arrival while changing up some minor details such as Bulma’s birthday party being on a ship instead of at their house.

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To be honest, all the retelling is a little disappointing as most of the fandom was hungry for brand new content. Personally the episodes featuring all new material are among my favourites of the series by far but not just for delivering on that fresh content promise. These ‘in between’ episodes place a large emphasis on character interaction and comedy, and while Dragon Ball Z is best known for its action, the character based humour is far from misplaced here. The Dragon Ball franchise has some of the most iconic and fun characters in any anime series with each bringing something unique to the table. It’s a joy to see these characters come back to life and be utilised in such a fun and interesting way that is also true to how they were depicted in past material. Goku is still care free to a laughable degree, Vegeta still wants to be the best and will even set aside his pride to do so, Gohan is living his (mother’s) dream of being a scholar and Goten and Trunks are always up for some hi-jinx.

One of my favourite thing about Super is the great job it does of expanding the world of Dragon Ball while only minimally contradicting with past series canon (surely Vegeta can handle more than 150G gravity without that much trouble at his current power level). Don’t forget, that all of Super’s events take place before the end of Dragon Ball Z where Goku fights Uub at the martial arts tournament. We get some new characters, new transformations, new techniques and even new details about the Dragon Ball world, some of which will hopefully be further explained in future arcs. There are also some smaller previously off screen detailed explained such as Gohan and Videl getting married and Satan giving Goku the world peace prize so he can go train and doesn’t have to work, much to his relief. All of these are welcome additions to an established universe, expand on character development, further the scope of the world and the story and most importantly, give old fans a reason to get excited again as they can once again speculate on what will happen next.

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Where Super feels a little off is in it’s pacing, particularly noticeable in a select few episodes where content from Battle of Gods has been extended to basically fill an entire episode. One example is a scene from Battle of Gods that has Beerus and Oolong play off in a game of rock, paper, scissors. While this scene was omitted in the theatrical cut of Battle of Gods, in Super the scene lasts for half an episode. The fight between Goku and Beerus is also extended to last over several episodes and while most of the action is fun and exciting to watch, there is only so many times you can tolerate Goku using the Kamehameha wave or seeing the exact same animation recycled. The Battle of Gods movie did a fine job of telling this tale and most of these additions would have been better left on the cutting room floor for a more streamlined viewing experience.

Of course it wouldn’t be Dragon Ball without the fights. Those expecting as much action as Dragon Ball Z will be a little dissapointed here as if you compare the first 15 episodes of Super to it’s Z counterpart there is noticeably less fighting involved here. What fighting is here though is fast and furious and mostly well choreographed with a few exceptions, showcasing power levels never seen in the series before and some cool new techniques especially from Beerus which he never used in Battle of Gods.

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Speaking of animation this season was a mixed bag which is disappointing considering how new this anime is compared to the last time a Dragon Ball series was in full production. While on average across the season I would say the animation was ‘good’, there were definitely some noticeable highs and unfortunately some very noticeable lows, with episode 5 now infamous for the very poor quality of the drawings and animation used during the first Goku and Beerus fight. That being said I think we got some good ‘evening out’ later in the series with some very well animated fight choreography between Goku and Beerus when they clash again.

The soundtrack has also been dividing the audiences but I have personally enjoyed it and think it has been put to good use. From the remix of Cha La Head Cha La that is used during the opening recap, to the new intro and outro songs and the background music, everything fits in well and flows with the action on screen to give an emotional impact. The voice acting (which is of course in Japanese as surprisingly a dub has still yet to be announced) all sounds like it has been on point to me as have the series sound effects despite a few changes here and there to some of the classic sounds from the Z series.

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Overall Dragon Ball Super has been a good start to the series but there is heaps of room for improvement both in production quality and pacing. Does it live up to the nearly impossible level of hype a canon sequel to Dragon Ball Z could ever hope to reach? Not really, but damn is it a joy to see the likes of Goku, Vegeta, Krillin and even Mr. Satan on our screens again getting up to all kind of crazy antics (who doesn’t love Vegeta taking his family to the amusement part?). The first arc of Dragon Ball Super really sets the stage for the rest of the series to truly be something special and I believe it can deliver on that to create a series that will be just as memorable as it’s predecessor.

New Console Bundles Heading to Australia and New Zealand in Time for the Holidays

Now is the perfect time to step into the world of Nintendo gaming at home or on the go

29th October 2015 – With Christmas fast approaching, Nintendo is introducing a number of limited console bundles to get you started on some of the hottest current and upcoming games – one featuring Nintendo 2DS and the other featuring Wii U.

Firstly, to celebrate the launch of YO-KAI WATCH™ on 5th December, two value-bundles will arrive on the same day, each including a Nintendo 2DS system (Black/Blue or White/Red) with a copy of YO-KAI WATCH, all for a suggested retail price of AU$169.95! If purchased separately, the Nintendo 2DS hardware and game would have suggested retail prices of AU$149.95 and AU$59.95 respectively.

Nintendo 2DS plays all Nintendo 3DS and Nintendo DS games in 2D, and the system is designed to give first-time players an accessible entry point into the exciting world of Nintendo hand-held video games! The upcoming Japanese phenomenon YO-KAI WATCH makes for a great pairing, featuring hundreds of sometimes cute, sometimes spooky and usually mischievous Yo-kai that inhabit our world. Players must use their Yo-kai Watch to find Yo-kai, befriend them, and turn them into a team to battle other Yo-kai. More than 200 Yo-kai are hidden all around the world, and each Yo-kai has its own unique skills and strengths.

Coming soon on 5th November, the Mario Kart 8 + Splatoon Wii U Premium Pack will make its way to Australia and New Zealand at a suggested retail price of AU$439.95. Containing a black Wii U Premium pack console* and two of Nintendo’s global million-selling multiplayer games –  the anti-gravity racing action of Mario Kart 8 (pre-installed) and the colourful shooter Splatoon (download code**) – this Wii U bundle is the ideal bundle for anyone looking for instant fun at a great price.

If you’re new to the world of Splatoon, it’s a completely fresh take on the action shooter genre, where its online matches** pit two teams of four players against one another, competing to claim turf by covering it in their team’s colourful ink. Players can splatter opponents, and after covering the level with ink, they can transform into squids and swim quickly through their own ink or use it to take cover and hide from enemies, making for a unique gameplay experience.

Whether you’re looking for fun at home or on the go, Nintendo has you covered this Holidays with these new great-value console bundles.

* Wii U Premium Pack consists of: a Wii U console (black); Wii U GamePad (black); 32 GB internal flash memory, part of which is reserved for system data; Wii U GamePad Cradle; Wii U GamePad Stand; Wii U Console Stand; Wii U AC Adapter; Wii U GamePad AC Adapter; Sensor Bar; HDMI Cable (1.5m).

** Wireless broadband internet connection required.
Additional Links:

YO-KAI WATCH Trailer: https://youtu.be/u5FbHmzqtjU

Nintendo Australia website: http://www.nintendo.com.au 
Nintendo Australia Twitter: https://twitter.com/NintendoAUNZ
Nintendo Australia Facebook: https://www.facebook.com/NintendoAUNZ
Nintendo AU on YouTube: http://www.youtube.com/nintendoau