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Jotun Review

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Jotun
Developer
: Thunder Lotus Games
Publisher: Thunder Lotus Games
Platform: Linux, Mac, Windows
Release Date: 29 September 2015
Price: $14.99 USD – Available Here

Video Review

Overview

Jotun is the first game from newly formed Canadian indie devs Thunder Lotus Games. Funded through Kickstarter and several Canadian media foundations, Jotun is inspired by Norse mythology. The game tells the story of a Viking warrior princess named Thora. After drowing to death during a storm, Thora is denied entry to Valhalla. Taken to Viking Purgatory, she is given one chance to impress the Viking Gods and earn her way into Vahalla.

Story

The ideal Viking death is to perish in battle so the warrior can go to Valhalla and serve at Odin’s side. Since she failed to die in combat, Thora is given a second chance to prove her worthiness by the Gods. She is sent to Viking Purgatory to battle five massive elementals called Jotuns. As Thora defeats the Jotuns, she begins to share her life story with the player. Her story touches on intrigue in the family and her path to earning respect as a female warrior. It is an interesting plot that is accompanied by Viking myths told throughout the game. The resulting combination is an enjoyable epic.

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Gameplay

Jotun is an action adventure game that mixes puzzle solving, exploration, and some incredible boss battles. Don’t get lulled into a false sense of security with Jotun’s storybook art style, this game is designed to be challenging. The game is split into five zones. Thora must explore levels to unlock the runes that will open the doors to the area’s Jotun. The exploration portion of Jotun is easily its weakest. It tends to be a rather dull affair due to Thora’s plodding pace. In each level, there are two extra objectives that are supposed to be optional. One is the God Power that will give Thora handy new abilities and the other is an apple that will add some extra health. For most players, these two side objectives are not actually optional as the bosses are already blisteringly hard with all the abilities and max health, forcing players to explore at lengths. The God Powers are a little challenging to find, as they are marked on the map. The apples on the other hand can be downright devious as they are in out of the way places not marked on the map. The real challenge is that the map is exactly that, a map. The player must figure out where they actually are on their own.

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The level design is a bit of a mixed bag. I really like the fact each level has a unique theme and a mechanic that will later show up in the zone’s Jotun fight. On the other hand, some of the levels are an absolute drag. Thora doesn’t move with much gusto and some of the areas are just packed with long runs or annoying mechanics that are incredibly frustrating. The Crater level is probably the worst of the pack, mixing utterly frustrating mechanics, long runs, and incredibly well hidden side objectives that makes the level feel like some sort of mind numbing purgatory in its own right. On the other hand, there are some great levels like The Northern Sky that focus more on puzzle solving and less on the exploration.

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Without a doubt, Jotun’s strength is its epic boss battles. Each of the five zones is capped off with a multi-stage boss battle that mixes in some of the gameplay mechanics featured in the levels before. Even with all of the God Powers and health bonuses unlocked, the boss battles are fiendishly difficult and will test the skills of even the most veteran gamer. Since it’s possible to proceed through the game without any bonuses or abilities, I suspect there will eventually be YouTube videos popping up of especially skilled players pulling off complete runs of Jotun with only the starting health and no abilities. The boss fights actually remind me of raiding in MMORPGs, where players are faced with physically giant bosses that require memorizing attack patterns and dodging incoming damage without failure. For the most part, each death feels like a learning experience and there’s a fantastic feeling of achievement every time a Jotun falls.

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Jotun does struggle a little with some hitbox issues. Certain Jotuns can be particularly difficult to hit, as what is on screen does not always coincide with their hitbox. I noticed this situation was most prevalent when a Jotun was no longer standing for one reason or another. The game also seems to struggle a bit with moving projectiles. This is most apparent in the game’s final boss fight, where Thora will actually clip the spear and take no damage or clearly dodge a spear and take damage.

Visuals

Jotun’s art is hand drawn which gives the game a classic Disney-like look. The game is filled with beautiful landscapes that the designers really want players to enjoy. There are plenty of areas in each level where the camera pans back to treat players to a better look at the gorgeous art. The game is easily one of the best looking indie titles in 2015.

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Audio

Jotun supports its beautiful artwork with an excellent audio experience. The sound effects are solid and the soundtrack is fantastic. The music goes from minimalistic strings to epic scoring at the right times. All of the voice acting is done in Icelandic. While I cannot attest for the actual accuracy or quality of the Icelandic, the voice actors do an excellent delivery. I believe the decision to record all the lines in Icelandic instead of English is a good one, as it gives the game an authentic Viking feel.

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Overall

Jotun is an excellent game that has some weak moments. The exploration parts of the game really bog things down and the hitboxes are a little off at times; but this is all easily compensated for by epic boss battles, gorgeous artwork, and solid audio. The game’s difficulty means it isn’t for everyone, but those willing to challenge themselves will be rewarded by a stunning experience.

Capsule Computers review guidelines can be found here.

LIGHTNESS AND DARKNESS CLASH IN BRAND NEW NETMARBLE TITLE, GUILD OF HONOR

LIGHTNESS AND DARKNESS CLASH IN BRAND NEW NETMARBLE TITLE, GUILD OF HONOR

Massive-Strategic Guild Battle Experience Awaits Warriors as Netmarble’s Latest Title Heads to iOS and Android Devices Today

SEOUL, Korea (October 21, 2015) – Netmarble Games (“Netmarble”), a leading Korean gaming company, today announced that their latest mobile title, Guild of Honor, is now available for iOS and Android devices across the world in 14 languages*. Guild of Honor pulls from the lore of the battle between the Gods of Light and Darkness that began from the beginning of time. Endless entertainment awaits with an intense storyline, stunning 3D graphics, spectacular skill effects and large scaled, strategic guild combat with up to simultaneous 100 players.

Without the threat of Light and Darkness, modern day human civilization has flourished on the Varlos Continent. However, with the battle emerging once more, how will the Light alongside humankind win the war against the evils that threaten their land? With the emperor of the Arel Empire and the last human lord, Castlotte, leading the forces, players have the chance to take over the roles of warriors in order to fight off the Darkness. There are over 360 different types of warriors available in Guild of Honor, including specialized magical and healing warriors. Guild of Honor also offers many unique challenge modes such as Arena and the Chronicle of Trial, a wave based enemy mode.

“With every new release, we aim to continuously push the boundaries of what a mobile game should offer,” said Seungwon Lee, President of Overseas at Netmarble Games. “Guild of Honor has a complex storyline with many different features for fans of guild battles to keep the game continuously interesting for players and their fellow comrades.”

Guild of Honor’s foundation lies within its massive-strategic guild battle gameplay system which allows up to 100 players to participate at once. By fostering the guilds, players will be able to take advantage of “Guild Level Up” in order to earn powerful rewards that will help them along their journey. Also included in Guild of Honor are various features such as Special Guild attendance, Guild Store, and the Guild Buff System which allows players to receive various benefits through “Guild Level Up”.

Developed by Maius Games Co., LTD, a subsidiary of Netmarble Games, Guild of Honor is available free-to-download, with in-game purchase options on the App Store and Google Play.

App Store: https://itunes.apple.com/app/id956440753

Google Play Store: https://play.google.com/store/apps/details?id=com.netmarble.goldenagegb

For the latest updates, please follow Guild of Honor on Facebook, Twitter, Instagram and Mobirum. 

*Chinese (simplified and traditional), English, French, German, Indonesian, Italian, Japanese, Korean, Portuguese, Spanish, Russian, Thai and Turkish.

 

About Netmarble Games Corporation

Netmarble Games Corp. strives to enrich people’s lives by providing great games to global audiences. Based in Seoul, Korea, Netmarble Games Corp. has produced some of the most successful mobile games such as MARVEL Future Fight, Raven (Evilbane in US), Seven Knights, Everyone’s Marble, and Monster Taming. The company has more than 2,500 employees worldwide, numerous studios and consistently ranks as a top developer and publisher in Asia and globally. Netmarble Games Corp. has a strategic partnership with CJ E&M Corporation, Asia’s largest entertainment company, Tencent Holdings, Asia’s largest internet company, and NCsoft, a prominent MMO company, as company shareholders. The company is the largest shareholder to SGN, a leading casual game developer. More information can be found at www.netmarble.com.

Assassin’s Creed Syndicate ‘The Victorian Commuter’ Video Released

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Ubisoft has been creating some rather unique promotional material for their upcoming release of Assassin’s Creed Syndicate, not only have they strapped a camera to an eagle so it could record footage of the city from the sky and give fans a literal bird’s eye view, they have now opted to bring a bit of Victorian life back to the capital in the form of a new video called “The Victorian Commuter” where a man travels around modern day London on none other than nothing more than one of those large classic bikes that is apparently called a “Penny Farthing.” The more you know.

You can check out the video below and be sure to keep an eye out for Assassin’s Creed Syndicate when it is released later this week on October 23rd on the PlayStation 4 and Xbox One with a PC release set for November 19th.

Close Encounters of the Third Kind Review

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Close Encounters of the Third Kind
Studio: EMI Films
Publisher: Columbia Pictures
Format: 
Cinema
Release Date: Out Now

Overview

Steven Spielberg’s Close Encounters of the Third Kind is an interesting film that had a profound impact on the modern cultural landscape. One of its more groundbreaking concepts was the aliens not being warmongering beings from another galaxy but rather more curious and enigmatic (and also led me to Earth’s doom in Watch the Skies last year). It’s a film which I was in awe of when I first saw it many years ago, and I was curious to see whether the film would have the same effect on me.

The In the House screening was hosted by David ‘Quinny’ Quinn and Jason ‘Jabba’ Davis with their customary introduction to the film. Their discussion of the film’s trivia was as interesting as always, but a highlight for me was when they had a volunteer from the audience come up and teach us all the Curwen hand signs from the movie. I thought that was quite cool, and not something I’d have gotten from just a regular screening of the film. There was also a game of ‘heads’ or ‘tails’ with the whole audience with prizes being given out to the winners before the screening went underway.

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Story

The narrative splits its focus across three points upon two individuals and a group of scientists. The first group we’re introduced to are Claude Lacombe and David Laughlin who are both UN experts investigating the strange, alien-related occurrences around the globe. Roy Neary is a quintessential working everyman who encounters and then becomes obsessed with UFOs. Our last protagonist is Jillian Guiler whose son becomes the focus of alien attention. These individuals all get drawn together in their mutual desire to meet with and find out more about the aliens.

With each of these protagonists, we see a story arc evolve and climax with varying degrees of depth. Roy gets the most onscreen time dedicated to his development from a normal person to a man on the brink of madness with his obsession. Jillian’s arc is much more constrained and we don’t really see her develop much as a character beyond being a mother. Claude and David receive even less development and their purpose throughout the story is largely to frame and explain the action in a very direct way. I feel that these latter storylines are quite weak in terms of their writing and that work could have been done to make them a bit more engaging.

One aspect I did find particularly interesting within the film’s narrative was the alien implantation of images into a brain. Roy and Jillian exhibit this implantation after their encounters and continuously replicate the image and shape of an unusual shape. This is particularly memorable in one scene where Roy, while eating dinner with his family, sculpts the shape in mashed potatoes while his sons and wife look on in horror. It’s an interesting science fiction concept and I commend Spielberg for presenting this concept to us completely without dialogue.

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The action and themes of Close Encounters is difficult to pin down. There are moments, in typical Spielberg fashion, which has the tone of the film presenting the encounters with the aliens as something wonderous and exciting. At others the film gets a much darker tone with the visitors taking on a more sinister tone as they go about their business on Earth. This ultimately climaxes in one scene where they effectively terrorise Jillian and kidnap her child. It’s eclectic and creates a nuance to the presence of these aliens which isn’t purely ‘good’ or ‘evil’ but more in line with enigmatic and inscrutable… which can be frightening in and of itself. Although the aliens are barely ever on the screen, their presence is felt throughout.

I feel that these failings might have been the result of the tumultuous writing process behind the film itself. Although the original script was based on something which Spielberg had written in his teenage years, it went through a number of drafts at the hands of many different writers. This might certainly explain the dramatic shifts in tone between some scenes. Although I do prefer the eclectic tone that this creates in the film, some of might find that it lacks focus.

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Visuals

Spielberg’s direction is suitably creative with his composition of scenes and shots. The scenes with the aliens in particular are suitably otherworldly and claustrophobic. By comparison, the rest of scenes are somewhat slow but they serve the purpose of building. This ultimately climaxes spectacularly at the end of the film in a scene which is both unsettling and uplifting.

The special effects in this film have not aged well unfortunately. I can imagine that when it was first released, this film broke ground but at this point a modern audience used to CGI effects will probably not be too impressed. That being said, the design of the ships themselves are creative and vibrant with their movement being suitably otherwordly. Even though the effects aren’t cutting edge anymore, I don’t think it would be too hard for anyone in particular to suspend disbelief for the duration of the film. That being said, if there’s anyone reading this who has seen a real UFO and would like to point out what the film got wrong; be my guest.

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Audio

One cannot talk about Close Encounters without mentioning the film’s sound design. Produced by John Williams (Jaws, Raiders of the Lost Ark), the score matches the visuals beat for beat whether following a UFO chase or heightening the horror of an abduction. It provides a reinforcer of tension within the film with its focus on strings in the orchestra (much like Jaws). The film’s central five tones (which are a message from the aliens to us) is also sufficiently simple but pleasant enough to become a bit of an ear worm. It’s not all that surprising to hear that the film’s soundtrack album charted briefly in the US. Kudos.

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Overall

Overall, I found this film to be enjoyable and worthy of the praise and accolades it has garnered. Its story is somewhat eclectic but captivating as we slowly the mystery of the aliens. The visuals effects are dated, but still create beautiful shots worthy of an artist like Spielberg. The sound design is amazing and gives us a soundtrack which will survive through the decades. It’s interesting for its nuanced portrayal of alien visitors as both frightening and wondrous. This a movie which will dazzle most audiences, although it might be a bit too frightening for kids. It’s a movie which will stay with us for a long time… at least until we do finally encounter aliens and realise that Independence Day got it right.

For other films which In The House is screening, feel free to check out their schedule here.

Capsule Computers review guidelines can be found here.

Samurai Warriors 4 Empires’ Western Release Set for Mid-March

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Koei Tecmo has announced that they will be bringing over the recently announced Samurai Warriors 4 Empires, the first one for this series in nine years, to the West where the title will be released for the PlayStation 4 at retail and as a digital download while the PlayStation 3 and PlayStation Vita versions will be available as digital downloads only.

Samurai Warriors 4 Empires will be released in North America on March 25th and on March 11th in Europe. To go along with the announcement of Samurai Warriors 4 Empires‘ localization the company has released a handful of new screenshots and a trailer that you can check out below.

The List of Madman’s Anime Releases of October 21, 2015

Madman Entertainment has released several anime titles today. The following list details each of those releases.

  • Blast of Tempest Complete Series Collection (Subtitled Edition) DVD – on-disc extras will include the textless opening and ending animations and the trailer for the series.
  • Fairy Tail Collection 16 (Episodes 176-187) DVD and Blu-ray – on-disc extras will include: “Guild Pride: Sabertooth”, commentaries for episodes 177 and 184, the textless opening and ending animation, the U.S. trailer and trailers.
  • Haikyu!! Part 2 (Subtitled Edition) DVD – on-disc extras will include the textless opening and ending animation.
  • Hozuki’s Coolheadedness Complete Series (Subtitled Edition) DVD – on-disc extras will include the textless opening and ending animation.
  • The Hentai Prince and the Stony Cat Complete Series (Subtitled Edition) DVD – on-disc extras will include “Henneko BBS” and the textless opening and ending animation.
  • When Marnie Was There DVD and Blu-ray – suggested retail price $34.95 (DVD) and $39.95 (Blu-ray). On-disc extras will include storyboards (picture in picture), “Behing the Scenes with the English Voice Cast”, “Making of When Marnie Was There”, “Yohei Taneda Creates the Art of When Marnie Was There” and the original Japanese trailers and TV spots.

Except for the When Marnie Was There DVD and Blu-ray releases, all of the releases have a suggested retail price of $59.95. All of the prices listed are in Australian dollars.

THE SOLUS PROJECT Heads To Steam, Early Access, Game Preview on Xbox One and GOG

THE SOLUS PROJECT Heads To Steam, Early Access, Game Preview on Xbox One and GOG

GRIP and Teotl’s ambitious single-player survival game to launch on Xbox One and PC at the beginning of 2016 

Prague/Uppsala, 21st October 2015. GRIP Digital s.r.o. and Teotl Studios are jointly readying their unique adventure The Solus Project for an early 2016 release across PC and Xbox One via the ID@Xbox self-publishing program. Launching simultaneously on each platform – Steam via Early Access, GOG and with Game Preview on Xbox One – The Solus Project is an engrossing first-person survival game, and the brainchild of industry legend Sjoerd ‘Hourences’ De Jong. 

Stranded on a deserted alien planet and with your home planet of Earth on the brink of destruction, The Solus Project challenges you to survive the harsh, volatile environment and find a way to send a signal back home. Confronted with merciless weather, and danger lurking around every corner, the player must save the human race while unraveling the deep secrets of the seemingly deserted alien civilization. Are you alone on the planet…? 

“We are really excited that The Solus Project has been accepted as a Game Preview title on Xbox One and that it will be able to launch alongside the Steam Early Access release. ” said Jan Cabuk, CEO of GRIP Digital. “Following its release via Early Access and Game Preview on Xbox One, The Solus Project will evolve right in front of players’ eyes.  We will be taking an episodic approach during our Early Access/Preview time by adding level per level of the large alien world. During our relatively short and focused test phase players will on a regular basis see new features and quests, and we will incorporate their feedback to create a truly unique survival and narrative experience,” added Sjoerd De Jong, CEO of Teotl Studios.

Developed using Unreal Engine 4, The Solus Project will be regularly updated across all platforms, and the final version of the completed game will be available by Q2 2016. The official Steam page and the Steam community page are now live: 

 

About GRIP Digital

GRIP Digital s.r.o. is a privately owned developer and publisher of games for consoles and high-end portable devices, based in Prague, Czech Republic. The company was started by industry veterans who worked on games across all major platforms. GRIP is working with the top independent developers to bring their games to console platforms. For more information, please visit www.grip-games.com.

About Teotl Studios

Based in Uppsala, Sweden, Teotl Studios is a small independent studio focused on creating high quality and immersive single player experiences. The studio released the award-winning games ‘The Ball’ (2010) and ‘Unmechanical’ (2012/13), and are veterans with the Unreal Engine. With ‘The Solus Project’ the studio has been able to continue their love for unique and atmosphere rich indie experiences – www.teotlstudios.com

All trademarks are the property of their respective owners.

Great Scott, the Future is Now! Celebrate “Back to the Future Day” with LEGO Dimensions

Great Scott, the Future is Now! Celebrate “Back to the Future Day” with LEGO Dimensions

New Game Features Michael J. Fox and Christopher Lloyd Reprising their Famous Roles

Today, Wednesday, October 21, 2015 sees the day that Marty McFly and Doc Brown blasted their DeLorean Time Machine into the future at the end of Back the Future, the 1985 hit film, and land in the future Hill Valley in the 1989 sequel. To celebrate this milestone of “the future” now being the present, fans can continue the time-travelling fun of Back to the Future in LEGO Dimensions, the all-new entertainment experience that merges physical LEGO brick building with interactive console gameplay.

Michael J. Fox who played Marty McFly and Christopher Lloyd who played Doc Brown in the films rerecorded and reprised their roles in LEGO Dimensions.

The LEGO Dimensions Starter Pack features an entire level based on Back to the Future which the game’s heroes, Batman, Gandalf and Wyldstyle, must journey through in their quest to defeat the evil Lord Vortech.

Fans of Back the Future who want more, can purchase the Back to the Future Level Pack which includes an additional mission based Back to the Future level, along with a Marty McFly LEGO minifigure, Delorean Time Machine and Hoverboard, all playable in the game. Players can activate Marty’s special Sonar Smash ability to help him solve in-game puzzles and overpower enemies, and when he needs a time-travelling boost. The DeLorean Time Machine and Hoverboard can each be physically built and rebuilt twice to do entirely different things in the digital game for massive variety.  The Back to the Future Level Pack also unlocks the Back to the Future Adventure World, an open-world environment, separate from the game’s main story, for players to explore.

A Back to the Future Fun Pack with Doc Brown LEGO minifigure and Travelling Time Train will be available January 20, 2016.

LEGO Dimensions is now available for Xbox One, Xbox 360, PlayStation4 and PlayStation3 computer entertainment systems and the Wii U system from Nintendo.

View the LEGO Dimensions Back to the Future trailer here.

 

Follow LEGO Dimensions at:
Facebook: http://www.facebook.com/LEGODimensions

Twitter: http://www.twitter.com/LEGODimensions (@LEGODimensions)

Instagram: http://www.instagram.com/LEGODimensions (@LEGODimensions)

Tumblr: http://LEGODimensions.tumblr.com

 

Follow the weekly LEGO Dimensions YouTube series at: http://www.youtube.com/LEGODimensions

LINKIN PARK TO BRING DOWN THE HOUSE AT BLIZZCON® 2015

LINKIN PARK TO BRING DOWN THE HOUSE AT BLIZZCON® 2015

Grammy Award–winning alt-rock band to close out Blizzard Entertainment’s sold-out gaming convention November 7 (November 8 AEDT)

Watch the concert LIVE online with the BlizzCon Virtual Ticket 

SYDNEY, Australia – October 21, 2015 – Whether you’re geeking out on the show floor at BlizzCon® or tuning in from home, this is a performance you won’t want to miss. Blizzard Entertainment today announced that Linkin Park will be taking the stage on Saturday, November 7 (Sunday, November 8 AEDT), to provide an epic send-off for everyone attending this year’s BlizzCon or watching from home. While tickets to Blizzard’s two-day gaming convention are sold out, players and Linkin Park fans around the world can still watch the show live with the BlizzCon Virtual Ticket.

Over the course of Linkin Park’s genre-defying career, the Grammy Award–winning band has sold over 50 million albums worldwide and is the biggest band on Facebook with over 63 million fans and counting. They also made Internet history by becoming the first rock band to hit 1 billion views on YouTube. This week, Linkin Park is celebrating the 15th anniversary of their smash debut album, Hybrid Theory. They’re currently in the studio working on their seventh studio album.

“We’re beyond excited to welcome SoCal natives Linkin Park to close out BlizzCon with a bang,” said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. “We can’t think of a better way to bring two full days of gaming and action-packed eSports matches to an epic conclusion than with a band that’ll carry the weekend’s electricity through to the very end.”

“Playing BlizzCon will be one hell of a first for us,” said Chester Bennington, lead vocalist of Linkin Park. “We’re looking forward to giving all the gamers out there a killer rock show.”

BlizzCon is a celebration of the global player communities that bring Blizzard’s games to life. Taking over the Anaheim Convention Centre November 6 and 7 (November 7 and 8 AEDT), this year’s show is brimming with discussion panels of all sorts, eSports tournaments, contests, hands-on play time with the latest Blizzard Entertainment games, and much more.

Though tickets to the convention sold out rapidly, viewers at home can still join the excitement by ordering the BlizzCon Virtual Ticket ($54.95 AUD), which offers comprehensive live online coverage of both days of the event—including the community contests hosted by Wil Wheaton and Linkin Park’s performance.

As the countdown to BlizzCon continues, further details about the show will be announced at www.blizzcon.com.

GUITAR HERO® LIVE BRINGS YOUR ROCKSTAR FANTASY TO LIFE

GUITAR HERO® LIVE BRINGS YOUR ROCKSTAR FANTASY TO LIFE 

Two Revolutionary Gameplay Modes, GH Live and GHTV, Usher in the New Era of Music Games as Guitar Hero Live Arrives on Store Shelves Today 

Hundreds of Songs in the Game on Day One, with More Tracks Added Every Week 

Play Solo or with Friends on Two Guitar Controllers and with a Microphone to Sing Along with the Action 

Guitar Hero Live Available on Consoles and iPhone, iPad and iPod touch at launch with Apple TV Version Later This Year 

Sydney, Australia October 21, 2015 – Guitar Hero is back! Activision Publishing, Inc., a wholly owned subsidiary of Activision Blizzard, Inc. (Nasdaq: ATVI), yesterday announced the pop culture phenomenon that captured the hearts of 40 million players across the globe was officially available at retail stores nationwide with the completely reinvented Guitar Hero Live. Developed by FreeStyleGames, the critically acclaimed studio behind DJ Hero and DJ Hero 2, Guitar Hero Live introduces a radically improved guitar controller, hundreds of songs and two brand new ways to play: GH Live, a first-person point of view where you play in front of a real crowd that reacts to how you perform, and GHTV, the world’s first playable music video network.

“Guitar Hero is one of the most beloved gaming franchises of all time, and now, after years of research and development, it’s back, totally reinvented, and better than ever with Guitar Hero Live,” said Eric Hirshberg, CEO of Activision Publishing. “The experience of being up on stage, in first person, playing in front of a live crowd that responds to your performance in real time, will put your heart in your throat. And GHTV, which lets you play along to your favourite music videos will keep the game fresh with a continuous stream of new content. We’ve poured our hearts and souls into Guitar Hero Live and we can’t wait for fans to get their hands on it. It’s going to be awesome.”

Activision and FreeStyleGames are also bringing the Guitar Hero Live experience to iPhone, iPad and iPod touch at launch and Apple TV later this year. The mobile version of the game is available as a bundle with a guitar controller that works across Apple devices, letting fans live out the rockstar experience anytime, anywhere.

Each mode of the game delivers a new take on the music game genre. An unparalleled leap in rockstar realism, GH Live is a live-action experience that delivers the full emotional roller coaster of being on stage, with players performing in a real band, in front of real crowds, who react in real time to how well or poorly you play. Shot live with musicians performing in front of real crowds, GH Live delivers the raw excitement and stage fright that comes with owning the stage in front of thousands of cheering – or jeering – fans.

GHTV is a revolutionary new way to play Guitar Hero. The 24-hour playable music video network lets fans play along to a continually-updated collection of official videos, from the newest releases to favourite hits. GHTV is a living, breathing platform that will launch with hundreds of songs and will continue to grow, with new songs added weekly, serving as an ever-expanding source for music discovery while bringing the party atmosphere back to the living room. In GHTV, fans can play along with different channels of music or choose to play one of hundreds of songs on demand. Fans can win fame playing solo or with their friends in local head-to-head multiplayer, and online against other players trying to master the same song. And simply by plugging in a USB mic, players can sing along to the music in both GH Live and GHTV with lyrics displayed on screen.

GHTV also includes Premium Shows, which highlight premium playable content such as live concert footage, debut music videos in the platform and more. Starting today, fans can experience the GHTV premiere of the Avenged Sevenfold Premium Show, including playable concert footage recorded at the band’s recent headlining performance at England’s venerable Download Festival. Players will also be awarded with a custom Avenged Sevenfold themed note highway and player card. Activision is also giving fans a chance to get in the game by submitting clips of themselves performing Ed Sheeran’s hit song “Sing” through the musical.ly app, with winners being featured in a world premiere music video that will be playable in the game. Fans can visit www.guitarhero.com/ghtvstar for more information.

Guitar Hero Live also introduces a new guitar controller that features six buttons: two rows of three buttons that better reflect the way people naturally play and deliver more fun for players of all abilities. This simple innovation makes it easier for beginners to play and harder for veterans to master. Additionally, fans can sing along in the game, complete with lyrics on screen, adding another way to play together in the same living room.

Guitar Hero Live takes a fresh take on the music styling of rhythm games. The celebrated tracklist includes hundreds of songs at launch, including the music of The Rolling Stones, The Black Keys, Queen, Green Day, Red Hot Chili Peppers, Fall Out Boy, Pearl Jam, Bruno Mars, Weezer, Iggy Pop, Alt-J, Jet, ZZ Top, Rage Against the Machine, Megadeth, The Strokes, Royal Blood, Ed Sheeran, Gary Clark Jr., and many more. The full list, which will be continually updated, can be found at https://www.guitarhero.com/game/artists. 

Guitar Hero Live is now available as a one-guitar bundle ($149.95 RRP) or two-guitar bundle ($199.95 RRP) in Australia and on 23 October in New Zealand on PlayStation®4 and PlayStation®3 computer entertainment systems, Xbox One, the all-in-one games and entertainment system, Xbox 360 games and entertainment system from Microsoft, the Wii U™ console as well as iPhone, iPad and iPod touch, and later this year on the new Apple TV. For more information, please visit http://www.guitarhero.com, www.facebook.com/GuitarHero, www.youtube.com/guitarhero, or follow @guitarhero on Twitter and Instagram.

 

About Activision Publishing

Headquartered in Santa Monica, California, Activision Publishing, Inc. is a leading global producer and publisher of interactive entertainment.) Activision maintains operations throughout the world and is a division of Activision Blizzard (NASDAQ: ATVI), an S&P 500 company.  More information about Activision and its products can be found on the company’s website,www.activision.com or by following @Activision.

Cautionary Note Regarding Forward-looking Statements: Information in this press release that involves Activision Publishing’s expectations, plans, intentions or strategies regarding the future, including statements about Guitar Hero Live, including with respect to its launch date, features, gameplay and playability, are forward-looking statements that are not facts and involve a number of risks and uncertainties. Factors that could cause Activision Publishing’s actual future results to differ materially from those expressed in the forward-looking statements set forth in this release include unanticipated product delays and other factors identified in the risk factors sections of Activision Blizzard’s most recent annual report on Form 10-K and any subsequent quarterly reports on Form 10-Q. The forward-looking statements in this release are based upon information available to Activision Publishing and Activision Blizzard as of the date of this release, and neither Activision Publishing nor Activision Blizzard assumes any obligation to update any such forward-looking statements. Forward-looking statements believed to be true when made may ultimately prove to be incorrect. These statements are not guarantees of the future performance of Activision Publishing or Activision Blizzard and are subject to risks, uncertainties and other factors, some of which are beyond its control and may cause actual results to differ materially from current expectations.

 

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ACTIVISION, FREESTYLEGAMES, GUITAR HERO and GH are trademarks of Activision Publishing, Inc.

 

“PlayStation” and “PS3” are registered trademarks and “PS4” is a trademark of Sony Computer Entertainment Inc. Microsoft, Windows, Xbox, Xbox 360 and Xbox LIVE are either registered trademarks or trademarks of Microsoft Corporation. Nintendo trademarks and copyrights are properties of Nintendo. All other trademarks and trade names are the properties of their respective owners.