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Great Scott, the Future is Now! Celebrate “Back to the Future Day” with LEGO Dimensions

Great Scott, the Future is Now! Celebrate “Back to the Future Day” with LEGO Dimensions

New Game Features Michael J. Fox and Christopher Lloyd Reprising their Famous Roles

Today, Wednesday, October 21, 2015 sees the day that Marty McFly and Doc Brown blasted their DeLorean Time Machine into the future at the end of Back the Future, the 1985 hit film, and land in the future Hill Valley in the 1989 sequel. To celebrate this milestone of “the future” now being the present, fans can continue the time-travelling fun of Back to the Future in LEGO Dimensions, the all-new entertainment experience that merges physical LEGO brick building with interactive console gameplay.

Michael J. Fox who played Marty McFly and Christopher Lloyd who played Doc Brown in the films rerecorded and reprised their roles in LEGO Dimensions.

The LEGO Dimensions Starter Pack features an entire level based on Back to the Future which the game’s heroes, Batman, Gandalf and Wyldstyle, must journey through in their quest to defeat the evil Lord Vortech.

Fans of Back the Future who want more, can purchase the Back to the Future Level Pack which includes an additional mission based Back to the Future level, along with a Marty McFly LEGO minifigure, Delorean Time Machine and Hoverboard, all playable in the game. Players can activate Marty’s special Sonar Smash ability to help him solve in-game puzzles and overpower enemies, and when he needs a time-travelling boost. The DeLorean Time Machine and Hoverboard can each be physically built and rebuilt twice to do entirely different things in the digital game for massive variety.  The Back to the Future Level Pack also unlocks the Back to the Future Adventure World, an open-world environment, separate from the game’s main story, for players to explore.

A Back to the Future Fun Pack with Doc Brown LEGO minifigure and Travelling Time Train will be available January 20, 2016.

LEGO Dimensions is now available for Xbox One, Xbox 360, PlayStation4 and PlayStation3 computer entertainment systems and the Wii U system from Nintendo.

View the LEGO Dimensions Back to the Future trailer here.

 

Follow LEGO Dimensions at:
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Twitter: http://www.twitter.com/LEGODimensions (@LEGODimensions)

Instagram: http://www.instagram.com/LEGODimensions (@LEGODimensions)

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Follow the weekly LEGO Dimensions YouTube series at: http://www.youtube.com/LEGODimensions

LINKIN PARK TO BRING DOWN THE HOUSE AT BLIZZCON® 2015

LINKIN PARK TO BRING DOWN THE HOUSE AT BLIZZCON® 2015

Grammy Award–winning alt-rock band to close out Blizzard Entertainment’s sold-out gaming convention November 7 (November 8 AEDT)

Watch the concert LIVE online with the BlizzCon Virtual Ticket 

SYDNEY, Australia – October 21, 2015 – Whether you’re geeking out on the show floor at BlizzCon® or tuning in from home, this is a performance you won’t want to miss. Blizzard Entertainment today announced that Linkin Park will be taking the stage on Saturday, November 7 (Sunday, November 8 AEDT), to provide an epic send-off for everyone attending this year’s BlizzCon or watching from home. While tickets to Blizzard’s two-day gaming convention are sold out, players and Linkin Park fans around the world can still watch the show live with the BlizzCon Virtual Ticket.

Over the course of Linkin Park’s genre-defying career, the Grammy Award–winning band has sold over 50 million albums worldwide and is the biggest band on Facebook with over 63 million fans and counting. They also made Internet history by becoming the first rock band to hit 1 billion views on YouTube. This week, Linkin Park is celebrating the 15th anniversary of their smash debut album, Hybrid Theory. They’re currently in the studio working on their seventh studio album.

“We’re beyond excited to welcome SoCal natives Linkin Park to close out BlizzCon with a bang,” said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. “We can’t think of a better way to bring two full days of gaming and action-packed eSports matches to an epic conclusion than with a band that’ll carry the weekend’s electricity through to the very end.”

“Playing BlizzCon will be one hell of a first for us,” said Chester Bennington, lead vocalist of Linkin Park. “We’re looking forward to giving all the gamers out there a killer rock show.”

BlizzCon is a celebration of the global player communities that bring Blizzard’s games to life. Taking over the Anaheim Convention Centre November 6 and 7 (November 7 and 8 AEDT), this year’s show is brimming with discussion panels of all sorts, eSports tournaments, contests, hands-on play time with the latest Blizzard Entertainment games, and much more.

Though tickets to the convention sold out rapidly, viewers at home can still join the excitement by ordering the BlizzCon Virtual Ticket ($54.95 AUD), which offers comprehensive live online coverage of both days of the event—including the community contests hosted by Wil Wheaton and Linkin Park’s performance.

As the countdown to BlizzCon continues, further details about the show will be announced at www.blizzcon.com.

GUITAR HERO® LIVE BRINGS YOUR ROCKSTAR FANTASY TO LIFE

GUITAR HERO® LIVE BRINGS YOUR ROCKSTAR FANTASY TO LIFE 

Two Revolutionary Gameplay Modes, GH Live and GHTV, Usher in the New Era of Music Games as Guitar Hero Live Arrives on Store Shelves Today 

Hundreds of Songs in the Game on Day One, with More Tracks Added Every Week 

Play Solo or with Friends on Two Guitar Controllers and with a Microphone to Sing Along with the Action 

Guitar Hero Live Available on Consoles and iPhone, iPad and iPod touch at launch with Apple TV Version Later This Year 

Sydney, Australia October 21, 2015 – Guitar Hero is back! Activision Publishing, Inc., a wholly owned subsidiary of Activision Blizzard, Inc. (Nasdaq: ATVI), yesterday announced the pop culture phenomenon that captured the hearts of 40 million players across the globe was officially available at retail stores nationwide with the completely reinvented Guitar Hero Live. Developed by FreeStyleGames, the critically acclaimed studio behind DJ Hero and DJ Hero 2, Guitar Hero Live introduces a radically improved guitar controller, hundreds of songs and two brand new ways to play: GH Live, a first-person point of view where you play in front of a real crowd that reacts to how you perform, and GHTV, the world’s first playable music video network.

“Guitar Hero is one of the most beloved gaming franchises of all time, and now, after years of research and development, it’s back, totally reinvented, and better than ever with Guitar Hero Live,” said Eric Hirshberg, CEO of Activision Publishing. “The experience of being up on stage, in first person, playing in front of a live crowd that responds to your performance in real time, will put your heart in your throat. And GHTV, which lets you play along to your favourite music videos will keep the game fresh with a continuous stream of new content. We’ve poured our hearts and souls into Guitar Hero Live and we can’t wait for fans to get their hands on it. It’s going to be awesome.”

Activision and FreeStyleGames are also bringing the Guitar Hero Live experience to iPhone, iPad and iPod touch at launch and Apple TV later this year. The mobile version of the game is available as a bundle with a guitar controller that works across Apple devices, letting fans live out the rockstar experience anytime, anywhere.

Each mode of the game delivers a new take on the music game genre. An unparalleled leap in rockstar realism, GH Live is a live-action experience that delivers the full emotional roller coaster of being on stage, with players performing in a real band, in front of real crowds, who react in real time to how well or poorly you play. Shot live with musicians performing in front of real crowds, GH Live delivers the raw excitement and stage fright that comes with owning the stage in front of thousands of cheering – or jeering – fans.

GHTV is a revolutionary new way to play Guitar Hero. The 24-hour playable music video network lets fans play along to a continually-updated collection of official videos, from the newest releases to favourite hits. GHTV is a living, breathing platform that will launch with hundreds of songs and will continue to grow, with new songs added weekly, serving as an ever-expanding source for music discovery while bringing the party atmosphere back to the living room. In GHTV, fans can play along with different channels of music or choose to play one of hundreds of songs on demand. Fans can win fame playing solo or with their friends in local head-to-head multiplayer, and online against other players trying to master the same song. And simply by plugging in a USB mic, players can sing along to the music in both GH Live and GHTV with lyrics displayed on screen.

GHTV also includes Premium Shows, which highlight premium playable content such as live concert footage, debut music videos in the platform and more. Starting today, fans can experience the GHTV premiere of the Avenged Sevenfold Premium Show, including playable concert footage recorded at the band’s recent headlining performance at England’s venerable Download Festival. Players will also be awarded with a custom Avenged Sevenfold themed note highway and player card. Activision is also giving fans a chance to get in the game by submitting clips of themselves performing Ed Sheeran’s hit song “Sing” through the musical.ly app, with winners being featured in a world premiere music video that will be playable in the game. Fans can visit www.guitarhero.com/ghtvstar for more information.

Guitar Hero Live also introduces a new guitar controller that features six buttons: two rows of three buttons that better reflect the way people naturally play and deliver more fun for players of all abilities. This simple innovation makes it easier for beginners to play and harder for veterans to master. Additionally, fans can sing along in the game, complete with lyrics on screen, adding another way to play together in the same living room.

Guitar Hero Live takes a fresh take on the music styling of rhythm games. The celebrated tracklist includes hundreds of songs at launch, including the music of The Rolling Stones, The Black Keys, Queen, Green Day, Red Hot Chili Peppers, Fall Out Boy, Pearl Jam, Bruno Mars, Weezer, Iggy Pop, Alt-J, Jet, ZZ Top, Rage Against the Machine, Megadeth, The Strokes, Royal Blood, Ed Sheeran, Gary Clark Jr., and many more. The full list, which will be continually updated, can be found at https://www.guitarhero.com/game/artists. 

Guitar Hero Live is now available as a one-guitar bundle ($149.95 RRP) or two-guitar bundle ($199.95 RRP) in Australia and on 23 October in New Zealand on PlayStation®4 and PlayStation®3 computer entertainment systems, Xbox One, the all-in-one games and entertainment system, Xbox 360 games and entertainment system from Microsoft, the Wii U™ console as well as iPhone, iPad and iPod touch, and later this year on the new Apple TV. For more information, please visit http://www.guitarhero.com, www.facebook.com/GuitarHero, www.youtube.com/guitarhero, or follow @guitarhero on Twitter and Instagram.

 

About Activision Publishing

Headquartered in Santa Monica, California, Activision Publishing, Inc. is a leading global producer and publisher of interactive entertainment.) Activision maintains operations throughout the world and is a division of Activision Blizzard (NASDAQ: ATVI), an S&P 500 company.  More information about Activision and its products can be found on the company’s website,www.activision.com or by following @Activision.

Cautionary Note Regarding Forward-looking Statements: Information in this press release that involves Activision Publishing’s expectations, plans, intentions or strategies regarding the future, including statements about Guitar Hero Live, including with respect to its launch date, features, gameplay and playability, are forward-looking statements that are not facts and involve a number of risks and uncertainties. Factors that could cause Activision Publishing’s actual future results to differ materially from those expressed in the forward-looking statements set forth in this release include unanticipated product delays and other factors identified in the risk factors sections of Activision Blizzard’s most recent annual report on Form 10-K and any subsequent quarterly reports on Form 10-Q. The forward-looking statements in this release are based upon information available to Activision Publishing and Activision Blizzard as of the date of this release, and neither Activision Publishing nor Activision Blizzard assumes any obligation to update any such forward-looking statements. Forward-looking statements believed to be true when made may ultimately prove to be incorrect. These statements are not guarantees of the future performance of Activision Publishing or Activision Blizzard and are subject to risks, uncertainties and other factors, some of which are beyond its control and may cause actual results to differ materially from current expectations.

 

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ACTIVISION, FREESTYLEGAMES, GUITAR HERO and GH are trademarks of Activision Publishing, Inc.

 

“PlayStation” and “PS3” are registered trademarks and “PS4” is a trademark of Sony Computer Entertainment Inc. Microsoft, Windows, Xbox, Xbox 360 and Xbox LIVE are either registered trademarks or trademarks of Microsoft Corporation. Nintendo trademarks and copyrights are properties of Nintendo. All other trademarks and trade names are the properties of their respective owners.

SONY COMPUTER ENTERTAINMENT EUROPE SETS NEW PRICE FOR PLAYSTATION®4 IN AUSTRALIA

SONY COMPUTER ENTERTAINMENT EUROPE SETS NEW PRICE FOR PLAYSTATION®4 IN AUSTRALIA

PlayStation®4 now available at an attractive new price of $479.95AUD 

Sydney, Australia, 21st October 2015:  – Sony Computer Entertainment Europe (SCEE) today announced that PlayStation®4 (PS4) computer entertainment system with 500GB hard disk drive (HDD), originally priced at $549.95AUD will now be available in Australia at the new recommended retail price of $479.95AUD including GST.

Jim Ryan, SCEE president and CEO commented: “We are delighted to deliver the PS4 system at its best-ever value just in time for the holiday season, making it more accessible to a broader audience in Europe.” He went on to say, “With this year’s biggest blockbusters and next year’s best exclusives such as UNCHARTED 4: A Thief’s End set to thrill players, there has never been a better time to join the PS4 community. Also, watch out for an amazing range of Ultimate Player Edition Bundles including the 1TB PS4 and some of the biggest games of the year, offering even greater value.”

Demonstrating strong support from 3rd party developers and publishers, upcoming PS4 software titles this year in Australia include highly anticipated releases such as Call of Duty: Black Ops III (Activision Publishing, Inc., a wholly owned subsidiary of Activision Blizzard, Inc.) and Star Wars Battlefront (Electronic Arts Inc.), launching alongside special PS4 hardware bundles.  Blockbuster exclusives such as Uncharted 4: A Thief’s End™ (SCE Worldwide Studios) and Street Fighter™ V (Capcom) are also expected to join the PS4 software title portfolio in 2016.

In addition to the new attractive price point, SCE will accelerate the expansion of the PS4 system to new audiences by further enhancing the PS4 ecosystem, which includes strengthening the PS4 software line-up, bolstering the network services available on PlayStationNetwork and introducing PlayStation®VR, the virtual reality system that expands the world of PS4. The recent PS4 system software update 3.00 includes a range of new features, from entirely new functions such as a new Events App and YouTube Live streaming direct from the PS4 system, as well as visual enhancements to the user interface.

There is no better time to join PlayStation as SCE continues to expand the world of PS4 through attractive software titles and network services to deliver entertainment experiences that are only possible on PlayStation®.

 

About Sony Computer Entertainment Europe Ltd

Sony Computer Entertainment Europe (SCEE), based in London, is responsible for the distribution, marketing and sales of PlayStation®4 (PS4®) computer entertainment system, PlayStation®Vita (PS Vita) portable entertainment system, PlayStation®3 (PS3®) computer entertainment system and PSN software and hardware in 109 territories across Europe, the Middle East, Africa and Oceania. SCEE has revolutionized home entertainment since they launched PlayStation® in 1994. PlayStation®4 redefines rich and immersive gameplay with powerful graphics and speed, intelligent personalisation and deeply integrated social capabilities. PS Vita is a portable entertainment system that offers a combination of rich gaming and social connectivity. PS3® is an advanced computer entertainment system, incorporating the powerful Cell Broadband Engine and RSX processors.  SCEE also develops, publishes markets and distributes entertainment software for these formats, and manages the third party licensing programs for the formats in these territories.

More information about PlayStation® products can be found at www.playstation.com.

PlayStation, PS4, PS3, and DUALSHOCK are registered trademarks or trademarks of Sony Computer Entertainment Inc. All other trademarks are property of their respective owners.

Life is Strange Episode 5: Polarized Review

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Life is Strange Episode 5: Polarized
Developer: Dontnod Entertainment
Publisher: Square Enix
Platforms: PC (Reviewed), PlayStation 4, Xbox One, PlayStation 3, Xbox 360
Release Date: October 20th, 2015
Price: $7.99 AU/$4.99 US– Available On Steam, PlayStation Store, Xbox Live

Overview

Well here we are, the ending to what has been one of the surprise success stories of the year. Life is Strange Episode 5: Polarized wraps up this five part tale about time traveling Max Caulfied, her companion Chloe and the small sleepy town of Arcadia Bay. The previous episode, Dark Room, delivered plenty of intense moments and served as a great setup to the finale, so does this final chapter manage to capitalise on that and give this series the send off it deserves? I’m glad to say it does.

Quick note, this review will be completely free of specific story spoilers for this episode and the past ones, so feel free to read on if you haven’t played this chapter or Life is Strange at all yet.

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Story

Picking up right where episode 4 left off, the chapter starts off with Max in a sticky situation. Immediately the game has a much more sinister and edgy tone about it, in stark contrast to the pleasant beginnings of episode 2. From there the story takes numerous twist and turns as Max tries her best to use her powers for good and fix everything once and for all, jumping through all sorts of alternate timelines and realities to do so. The butterfly effect is in full motion here and it’s really interesting to have it played out in front as you witness all the cause and effect that even a small action can have on the rest of the world.

Each episode of Life is Strange has become progressively darker and episode 5 is no exception. The story takes an unexpected turn here, going deep into the psyche of main character Max Caulfield which leads to some truly shocking set pieces that deal with many facets of Max’s insecurities. I honestly feel a bit out of my depth trying to review the story as I’m sure a media analyser could probably break this chapter down to reveal all kinds of themes and symbolism that are at work here. That in itself is a testament to the games incredibly thought out story structure, characters and mise-en-scene as there is nearly always a meaning to each item placed in this games world.

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The good thing is you don’t have to be a media expert to enjoy the journey being played out. It’s a fun and genuinely intriguing ride that comes with more than it’s fair share of “what the …” moments. Life is Strange is an emotional roller coaster ride that can have you smiling at something as simple as a dog being alive to crying because of some ironic tragedy. Luckily throughout all the seriousness the games mild humour still breaks through in pieces, with some funny (yet creepy) text messages, a classic Alyssa situation or Max’s witty observations still managing to pull a much needed laugh from this dark chapter.

Even before the ending which I’ll touch on later, we get some fantastic heartfelt moments with some characters that really brings their personal development and relationship with Max full circle. It’s a satisfying payoff after spending time with these characters throughout the previous episodes and makes all those past exchanges and decisions feel meaningful and rewarding. Unfortunately there are a couple of minor characters that seem to have been forgotten about, which is a shame as past interactions had me feeling like those characters were building up to something more.

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Now for the two questions I feel a lot of people want answered. Did your choices really matter in the end and how was the ending? Strictly speaking about the ending, your choices have very little impact on how it plays out, but it is important to mention that all your choices definitely affect the journey, particularly in the way characters react to you and in the dialogue. For a minuscule spoiler example, back in episode 2 there was  an opportunity to mess up some railway tracks. Then in this final chapter, a truck driver has to make a delivery the train couldn’t make which in turn leads to him getting in to some nasty trouble. This is only a small example and there any many others like this, some with larger consequences. I am sure that nearly everyone’s play through will be at least slightly different even if their destinations are identical.

As for the ending itself, Life is Strange features two very distinct endings which stems from one, final major decision. Some people may be dissapointed by this, but I felt this was the moment the entire story had been leading up to and it felt like a natural decision that had to be made. The ending I chose, which for lack of a better explanation feels like the games ‘intended’ ending, was nothing short of excellent. The framing, the setup, the aftermath, the score, the themes and the closure, everything just comes together beautifully and I felt it was a perfect send off for the series.

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Gameplay

Most of the gameplay in episode 5 is the same as the last four episodes. You control Max and walk around looking for the next prompt to advance the story, investigating the area and taking the odd photo for an achievement whilst doing so. Episode 5 definitely features the least amount of actual gameplay from all of the games chapters, with less exploration, less puzzles and less decisions to make as this chapter focuses a lot more on story telling.

Luckily in this case it does feel like less is more, with some interesting and diverse environments to explore and some of the funnest time and spatial based puzzles the series has offered yet. The exception here is an out of place stealth section, but thanks to Max’s rewind power traversing the section is very forgiving and the atmosphere and clever in joke about bottles (that anyone that played episode 2 will understand) make it bearable.

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The choices you make in this final chapter feel most important here as they will ultimately bring closure to a lot of the games plot points. Of course thanks to Max’s time powers you can (most of the time) watch the immediate consequences of one action play out and then rewind the game to view the other, allowing you to make a more informed choice before you pick permanently. This is a much appreciated feature for people who like to see all the different branches in games like this.

Visuals

The graphics in this game are reminiscent of a 3D water colour painting with lots of soft tones and visible brush strokes. It looks great and details on characters and the environment are impressive for an art style that appears simplistic on the surface. Environments are incredibly detailed and have just as much personality as the characters within them. Episode 5 gets more than a little ‘trippy’ at times and the special effects and visual trickery used here go a long way to accomplishing that atmosphere. Dontnod should be applauded for their use of symbolism and visual cues, which help in both solving problems and connecting certain story elements.

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The games interface is very clean and intuitive. Hand drawn lines pop up to represent objects you can interact with and also when the game is saving or you have made a consequential decision. When you perform a rewind the visual effects used are really powerful, user friendly and aren’t slow or clumsy. The freedom of the camera movement is fun to play with and allows you to set up cool screenshots in lieu of a proper photo mode.

The bad lip syncing, which was a problem early in the series and was rectified in episode 4, is done well here and I praise the developers for also patching the earlier episodes to have the newer lip sync code. My only negative with the visuals that I didn’t really notice until now is that some NPC’s don’t look your way while talking directly to you, which can look very strange especially if they are looking at somebody else.

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On a quick performance note, the PC version has plenty of visual settings to adjust and even on my only decent PC, I suffered no performance issues while playing even while running max settings.

Audio

While Life is Strange has been very good in the audio department all round, the finale manages to outdo itself. Each of the voice actors have taken all their experience from the past episodes and delivered their lines perfectly here, even through a couple of awkward and out of place lines of dialogue.

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The sound design remains excellent, with all the ambient backing tracks and sound effects adding to the tone of the scenario and realness of the world. Episode 5 doesn’t feature much licensed music but the way it is used during the ending scene is nothing short of perfection, making a memorable ending even more so.

Overall

Powerful, emotional and engrossing, Life is Strange Episode 5 totally nails it to deliver a completely satisfying ending, wrapping up every major plot covered across the previous four chapters and showing meaning to a lot of our past choices. The story is beautifully delivered through the unique watercolour aesthetic and the sound design and backing tracks couldn’t work any better together with what is being presented on screen. While the final chapter of the game may have been a little short on gameplay and choices, those insignificant flaws can easily be overlooked as they allowed Dontnod to tell a beautiful tale. Life is Strange Episode 5, and the entire series itself, has been a joy to play through and I couldn’t recommend it enough to fans of story based games.

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Capsule Computers review guidelines can be found here.

Dragon Quest Heroes: The World Tree’s Woe and the Blight Below Review

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Dragon Quest Heroes: The World Tree’s Woe and the Blight Below
Developer: Omega Force
Publisher: Square Enix
Platforms: Playstation 4 (Reviewed)
Release Date: October 13, 2014
Price: $59.99 USD – Available Here $99.95 AUD – Available Here

Overview
I love Dragon Quest more than any other RPG franchise. I have no reason to hide it. This namesake is responsible for so many of the titles we have today, and has a history that cannot be matched by many Japanese Role Playing Games. Dragon Quest Heroes: The World Tree’s Woe and the Blight Below brings the series to a new platform, mixing the gameplay of the Warriors games from Omega Force with the world of Dragon Quest. Sure, its an odd combination, but does this spin-off hit it out of the park? Let’s find out.

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Story
Dragon Quest titles always feature a pretty charming story that is both easy to follow and charming with a wide array of characters. Its rarely deep and more of something to relax to most of the time. Well, Heroes is more like Samurai Warriors/Dynasty Warriors as while it has characters you might care about, its intention is to pull you in with a light story and keep you there with some addictive gameplay. In this tale as you play as a hero named Lucius who with his female friend Aurora (and Heal Slime Healix), who notice monsters turning against humans. This leads to the cast joining forces with other heroes from the franchise as a whole (as well as a few new faces) to return the world to normal and stop the evil behind it all.

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Yep, it is stereotypical, but so is Dragon Quest. Dragon Quest has always been all about “Ow! I hit my head, where is my memory?” and “These dimensions split into two, let’s explore both!” types of stories and if your a fan, you will enjoy the fun and simple little story here. It isn’t a parody but isn’t original. Dragon Quest Heroes is a fan’s paradise though as there are enough references and throwbacks to entertain someone who has just played a handful of titles, while still remaining equally as open to those new to the line of games.

Gameplay
Hack, slash, level – repeat. That is kind of the thing that Omega Force does I suppose, and they do a great job blending Dragon Quest with their own craft to form a more unique take here. This is an action game first and foremost. I will cover other aspects in a second but those who have played Hyrule Warriors or One Piece Warriors or any of those other spin-offs should expect the same thing. The player takes control of a hero and battles swarms of monsters at once, using several different attacks to chain together combos and clear areas in a quick fashion. Sure, there are objectives such as protect XXXX and defeat XXXX, but you will always be utilizing the same type of hack and slash combat that makes Warriors titles great, and with all of the extra layers that Dragon Quest bring, there is a lot to enjoy with this hybrid. On a bit of a side note I will say that the camera could use a little bit of work as it sometimes feels awkward being zoomed in so close.

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I did mention this was an action title, but it still has some RPG elements. On the battlefield you can have up to four characters at a time. At any given moment, you can switch to the next character with the tap of a button. This is useful as each character has their own unique style for the most part and also have an individual “Tension” gauge, which allows that character to gain a boost of invulnerability for a short time, as well as a special finishing blow. It is a great system that works well enough in battle, but also shows flaws as you cannot assign a character to stay put in one set location. I know, we are a team, but do they have to follow me when I am trying to shut down a portal that is re-spawning enemies? Not being able to control the AI can lead to a lot of frustration when doing the many “guard this person or item” missions within the game, and while it isn’t game breaking, it does take away an element that would have added some great strategy to gameplay that keeps it more of the same for the entire experience. It is also a problem when your allies just stand in one spot near you and do nothing. I do mean nothing. Like, Lucius might be just standing with a battle pose while Terry is running to one enemy despite 30 being in front of you. It is not always like this, but I think it is worth mention of the possible occurrence.

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Players also have a full skill tree that allows them to cash in points for every character and level up to gain new abilities. Yes, this is definitely a nice addition that comes from Dragon Quest, and along with the item finding and alchemy pot that allows crafting, there is a lot of extra reason to grind and replay past stages. There is also the general hub in the game that resembles a small town from Dragon Quest, with a small area to confess (save the game), buy and sell items, and even a pub to go in to switch characters. Its actually surprising how well Omega Force nailed the whole feel of Dragon Quest within Heroes. Sure, the game looks the part – but that is expected. To be able to bring a whole new type of gameplay to a fanbase and still keep that same feel of the franchise? Well, that is one of the greatest traits of this game as a whole.

Visuals
Dragon Quest is a colorful game on nearly every platform you play it on. Dragon Quest VIII kind of set a bar for cel-shading back in the day, and in my opinion Heroes sets its own bar by keeping that beautiful artwork and character design while still bringing us a large, 3D scope of the worlds and characters. Everything is bright and cheery and Toriyama’s trademark style can be seen everywhere, with beaming slimes and crazy haircuts that are sure to make fans feel right at home.

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Audio
I was actually worried about the voice acting for Heroes. We don’t see a lot of voice work for Dragon Quest outside of VIII, but Heroes nails the translation for the most part. Healix is an annoying young monster, but aside from his slurping and high-pitched chatter, all the other voicework is convincing and well done all around with European voices. The Japanese voices are still an option which should still please some, but I was quite happy to see so much quality went into this localization. The soundtrack? Well, its Dragon Quest. From the menus to the battle themes, those classic melodies – both new and old capture the essence of the classics and set the stage for some intense hoard battles, never missing a beat.

Overall
Dragon Quest Heroes is for Dragon Quest fans through and through. It delivers wonderful fan service, fun and fluid gameplay, and even an easy to consume story that is more than welcome for a franchise that has been left to sit in the west for the past few years. Sure, there are a few flaws, but those do not hurt the fun one can still have with the game or the hefty amount of hours that can be sunk into it. If you enjoy some slime and a good time, then Dragon Quest Heroes is a must-own and an absolute gem that simply adds a gleam to an already storied namesake.

Capsule Computers review guidelines can be found here.

Just Cause 3 Contest Asks You to Make a Brand New Trailer for the Game

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So, you wanna see a trailer? Well – not in this article. That is because Avalanche and Square Enix want you to make the next trailer of Just Cause 3, with the winner of the best getting a package valued at over $5000 (USD). That is huge! So here are the details for those of you ready to make the jump:

The trailer will be judged across three categories: Best Action, Best Use of Audio and Best Humor. From these categories, one Best Overall Winner will be chosen for the grand prize and their video will become the official JUST CAUSE 3 Launch Trailer.

Just Cause 3 is a game designed with streamers and content creators in mind; a true sandbox built to be explored and played creatively. To that end, it felt right to offer our fans – who’ve posted over 4 million Just Cause 2 trailers to YouTube since launch – the opportunity to create our launch trailer” commented Jon Brooke VP Brand & European Marketing, Square Enix. “It takes a leap of faith to invite your fans to make something as important as your launch trailer, but we’re really excited to see what they come up with.

Contestants may use the video footage in the online Creative Kit provided or shoot something entirely new to enter. Licensed music from Razihel is also provided as a full track or music stems to remix. Participants who don’t have audio editing software can download a fully functional copy of Cakewalk’s SONAR Steam Edition to make cutting edge tracks for their trailer.

A panel made up of experts from Square Enix and Avalanche Studios will decide on the best entries in each category, who will win prizes featuring the latest 6th generation Intel® Core™ processor, Neat Microphones, KRK Monitors, Cakewalk, TASCAM and Epiphone.

The grand $5000 USD prize includes an all new 6th generation Intel® Core™ i7 processor-based gaming rig.

For more information – or to submit your entry – head to: MyTrailer.JustCause.com. The entry deadline is 12th November, 23:59 GMT*.

So its a neat contest to unleash your creativity. Just Cause 3 launches in December (and looks great) and you can start thinking up your trailer before the November 12th deadline.

Check out Benny’s Original Motor Works in GTA: Online

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Rockstar North released the latest GTA: Online content patch today. “Lowriders” introduces new guns, clothes, missions, and six customizable lowriders.

A new trailer has been released along with the content patch featuring Benny’s Original Motor Works, the customization shop located in downtown Strawberry that will drop the height on six different vehicles, set up a hydraulic systems, install sweet new speakers, and bling out your interior… for a cost of course. It appears Benny’s will also handle other types of car modifications, but they are the only location that will do Lowrider mods.

GTA: Online “Lowriders” is out now as an automatic download on PlayStation 4, Xbox One, and Windows.

BANDAI NAMCO ENTERTAINMENT AMERICA INC. INVITES DRAGON BALL Z WARRIORS TO GO SUPER SAIYAN WITH DRAGON BALL Z: EXTREME BUTODEN

BANDAI NAMCO ENTERTAINMENT AMERICA INC. INVITES DRAGON BALL Z WARRIORS TO GO SUPER SAIYAN WITH DRAGON BALL Z: EXTREME BUTODEN

Relive Your Favorite DRAGON BALL Battles Exclusively on the Nintendo 3DS System 

SAN JOSE, Calif., (October 20, 2015) –BANDAI NAMCO Entertainment America Inc., the premier anime video game publisher, today announced that it has launched DRAGON BALL Z®: EXTREME BUTODEN in the Americas for the Nintendo 3DS™ handheld system. DRAGON BALL Z: EXTREME BUTODEN is now available at game retailers and the Nintendo eShop across the Americas. Dragon Ball Z fans in Brazil will be able to purchase the game on October 23, 2015.

Developed by famed fighting game designers at Arc System Works; DRAGON BALL Z: EXTREME BUTODEN delivers classic 2D fighting style gameplay to DRAGON BALL Z fans with more than 20 playable characters and 100 support characters to choose from. The game features easy-to-learn fighting mechanics with an extensive combo system for experienced players to explore. DRAGON BALL Z: EXTREME BUTODEN also includes multiple game modes; giving fans a great opportunity to create dream matchups with their favorite characters and battle against friends via local wireless connection.

“We are incredibly excited to bring DRAGON BALL Z: EXTREME BUTODEN to our passionate and dedicated DRAGON BALL Z fans in the Americas.” said Eric Hartness, Vice President of Marketing at BANDAI NAMCO Entertainment America Inc. “The DRAGON BALL Z franchise has entertained the world for more than 25 years and has never dwindled in popularity. DRAGON BALL Z: EXTREME BUTODEN creates an incredible opportunity for fans to relive decades of the most epic DRAGON BALL Z battles with their favorite characters starting from the original DRAGON BALL Z story all the way through this year’s DRAGON BALL Z: Resurrection of F animated film.”

DRAGON BALL Z: EXTREME BUTODEN is rated T for TEEN by ESRB and is available for purchase at video game retailers and digitally at the Nintendo eShop today in North America and Latin America; the game will be available on October 23, 2015 in Brazil.  DRAGON BALL Z: EXTREME BUTODEN will be available exclusively for the Nintendo 3DS handheld system at a MSRP of $29.99.

For more information about DRAGON BALL Z: EXTREME BUTODEN and other BANDAI NAMCO Entertainment America Inc. titles please visit: http://www.bandainamcoent.com, http://www.facebook.com/bandainamcous, http://www.twitter.com/bandainamcous.

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About BANDAI NAMCO Entertainment America Inc.
BANDAI NAMCO Entertainment America Inc., part of BANDAI NAMCO Holdings Inc., is a leading global publisher and developer of interactive content — including all major video game consoles, iOS, mobile and online.  The company is known for creating and publishing many of the industry’s top video game franchises, including PAC-MAN®, TEKKEN®, SOULCALIBUR®, NARUTO™, NARUTO SHIPPUDEN™, Dragon Ball®, GALAGA®, RIDGE RACER® and ACE COMBAT®.  More information about the company and its products can be found at www.bandainamcoent.com or www.facebook.com/BandaiNamcoUS

SteelSeries Answers Siberia Headset Demand From Gamers Worldwide, Introducing The Siberia 200 and The Ambassadors Who Inspired The New Headset Colors

SteelSeries Answers Siberia Headset Demand From Gamers Worldwide, Introducing The Siberia 200 and The Ambassadors Who Inspired The New Headset Colors

The Tournament-Darling and Award-Winning Headset is Back, Now in a Variety of Vibrant, Gamer-Inspired Colors 

CHICAGO – October 20, 2015 – SteelSeries, the leading global manufacturer of gaming peripherals, brings back the most sought-after Siberia v2 gaming headset with refreshed features, an updated name, and in a variety of colors inspired by top-professional gamers. The SteelSeries Siberia 200 gaming headset brings next-level audio, microphone quality and unsurpassed comfort in a collection of colors that celebrate eSports.

The seven unique Siberia 200 headset color combinations are inspired by the passion and personal-style of top professional streamers and eSports athletes, hand-picked by SteelSeries. SteelSeries will release original videos about each of the ambassadors and the Siberia 200 color that was motivated by their profession, personality and individuality.

“After discontinuing the Siberia v2, gamers worldwide have demanded its return – we’re excited to announce that those demands have been answered with the Siberia 200. Refreshing and bringing this headset back to market celebrates a headset with a proven track record of success and delivers exactly what gamers really want,” said Ehtisham Rabbani, SteelSeries CEO. “The community played such an integral roll in this headset refresh, which meant the color choices we were going to offer needed to be deeply connected to influential gaming personalities – that’s where our Ambassadors came in. We’re thrilled to be able to bring meaningful color combinations and their stories to gamers.” 

Gamer-Inspired Colors

While the decision to bring back the Siberia v2, now named the Siberia 200, was based on the feedback of eSports players, streamers and gamers from around the globe, SteelSeries wanted to deliver improvements and new choices as well. The 7 unique colors options were inspired by the personalities and styles of the new SteelSeries Ambassadors: Sumail “Suma1L” Hassan Syed, Eric “Snip3down” Wrona, Kevin “Broken” Georges, Kellsie “KayPea” Pelling, and Edwin “Castro” Castro. In the coming weeks, SteelSeries will release their stories, provide a glimpse into their worlds, and share what inspires the “true colors” behind this roster of talented and dedicated gamers.

Next-Level Audio Features

The acoustically tuned audio creates realistic immersive sound that pumps out of the headset’s 50mm speaker drivers. Gamers have volume and mic mute controls on a discreet, in-line remote.  The durable, retractable unidirectional microphone outputs vibrant and clear voice audio so your teammates, opponents, streams and friends can hear every word. The included 3.5mm, 4-pole adapter provides compatibility for PC, Mac and mobile use. 

Proven Comfort

The Siberia headset line is synonymous lasting comfort – unmatched by any other gaming peripherals brand. For years, gamers around the world have trusted the comfort of Siberia headsets at competitive events, neighborhood LANs, to some of the largest eSports tournaments. The self-adjusting, over-the-head suspension system keeps the weight of the headset balanced, while the leather-like ear cushions softly rest around the ear.

The Siberia 200 Gaming Headset is available now – select colors options are available for pre-order as well on SteelSeries.com for $79.99 / €79.99 MSRP – http://steelseries.com/siberia200.

Show Your Colors Contest

The Siberia headset colors are designed to meet the unique tastes of different gamers. To celebrate the introduction of the Siberia 200, SteelSeries is launching a contest that embraces this diversity. Open to everyone around the globe on Facebook, Twitter, and Instagram, the Show Your Colors campaign asks gamers to show-off their true colors and share what makes them awesomely original. The three-week long event will award more than 75 winners including a grand prize; more details can be found at www.SteelSeries.com/ShowYourColors. 

About SteelSeries
SteelSeries is a gaming brand that leads the market in building peripherals with quality, innovation and purpose. The company’s passion has been the driving force behind many first-to-market innovations and technologies that continue to become the industry standard and have-to-have requirements of gamers. The global brand continues to support the growth of competitive gaming tournaments and electronic sports leagues through professional team sponsorships, partnerships and community support. The company surrounds itself with the passion and the commitment to being the best. It is with this mentality that SteelSeries chooses to partner with some of world’s most respected and recognized brands that work together to push the growth and evolution of the gaming industry into an even greater proposition http://SteelSeries.com. Follow SteelSeries on social media for the latest updates at http://facebook.com/steelseries and be a part of the conversation on Twitter @SteelSeries.