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Game of Thrones – A Telltale Game Series: The Ice Dragon Review

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Game of Thrones – A Telltale Game Series: The Ice Dragon
Developer: Telltale Games
Publisher: Telltale Games
Platforms: PC, PlayStation 3, PlayStation 4, Xbox 360, Xbox One (Reviewed)
Release Date: August 18, 2015
Price: $4.99 – Available Here

Overview
After waiting for nearly four months fans of Game of Thrones have finally been able to see how the story of House Forrester will come to a head in the final episode of the season. With five episodes already under our belts and with Game of Thrones: A Telltale Game Series: The Ice Dragon now available has Telltale Games managed to find a proper conclusion for this episodic series?

Story
Now before reading further I will note that there will be spoilers discussed in this review for events that took place during the previous episode, A Nest of Vipers, since a certain decision does play a major role in the way events unfold in The Ice Dragon. That and since this is the final episode of the series means that only those who are caught up with the series at this point should continue to read on.

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For the entire season players have been following the members of House Forrester as they’ve struggled to stay alive after the turbulent events that saw the previous lord of Ironrath fall during the Red Wedding. We’ve seen many deaths and now only three playable characters have been left standing in The Ice Dragon. Gared who has seen his journey take him to The Wall and beyond it in order to find the mythical North Grove, Mira who is stuck in the capital of political backstabbing Kings Landing, and either Rodrick or Asher depending on your decision in A Nest of Vipers who now must face off against Ludd and the rest of the Whitehills in order to defend Ironrath and protect House Forrester from falling to ruin.

Though these story segments are broken up over the course of the episode in true Game of Thrones fashion, I’ll be going through them by most satisfactory to least and starting off we have the events that take place at Ironrath. Telltale Games dropped a major choice on player’s last episode that saw either Asher or Rodrick fall to an ambush and the surviving character escaping from Whitehill clutches to continue home. While this choice could have been something that only resulted in cosmetic changes, there are a number of sequences and events that are exclusive to each of these two characters.

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Certain combat sequences and plans of attack are locked to either Asher or Rodrick which helps encourage players to experience the story more than once for, if nothing else, to see these differences. Of course, since the battles with the Whitehills serve as the biggest highlight of the season it also means that the climactic battle sequence plays out the same way regardless of who was actually chosen as it serves as a way to get player’s back on track for the Forrester storyline.

North of the Wall we find Gared’s journey for the North Grove come to an end as he finally manages to arrive. Unfortunately players are given barely any explanation as to why the North Grove is important nor are any of the actual decisions made during his sequence carry any weight for this season. There is only a small reveal about the North Grove and the hint that it is indeed powerful, but other than an “emotional” choice to be made about a comrade and the fate of the North Grove, none of it has any weight since players are given no closure or are even shown the outcome of their choices here.

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Unfortunately Mira’s storyline isn’t handled any better in The Ice Dragon. While her storyline has seen players having to politically maneuver and outtalk certain main characters in the series while playing politics to stay alive, it all eventually turns out pointless, though not before players are given the option to betray or assist a close friend. Mira’s story does culminate in the reveal of yet another enemy of House Forrester but depending on player’s choices here it also serves as a method that will either bring her story to an end or leave it to continue on in a potential second season. In fact, Mira’s influence on the aforementioned battle at Ironrath is only mentioned briefly in passing, making her part of the Telltale’s Game of Thrones feel miniscule at best.

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Of course in the end players are treated to one hell of a climactic scene that features the most violence and gore that Telltale Games has ever used in a series. Players will witness many characters falling in battle one after another in true Game of Thrones fashion but in the end practically every storyline is left open for a continuation, again depending on player choice, in another season which only ends up hurting The Ice Dragon’s impact due to Gared’s story lacking any solid pay off and Mira’s sputtering out at the end.

Gameplay
The gameplay throughout The Ice Dragon remains the same as what fans can expect from Telltale Games as they make various dialogue choices while talking with characters and then partaking in intense combat sequences that make use of quick time events to either dodge or attack an enemy. As mentioned before some fight sequences are locked to certain characters which is a nice touch to encourage replay value.

Visuals & Audio
It is interesting to note that The Ice Dragon is perhaps the most brutal episode of Telltale’s Game of Thrones so far. Not only are certain player actions rather gross looking but the battle sequences result in some very gory deaths for those involved. The entire oil painting aesthetic remains a key point in this episode though this time around it is more hit and miss as some environments turn out rather gorgeously here while others are either blurred or look terrible thanks to the art style choice.

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The voice work and soundtrack continues to be fairly impressive as the voice actors handle their roles perfectly at this point and the numerous dramatic moments are portrayed well.

Overall
It has been a fairly long wait and now that the wait is over, Game of Thrones: A Telltale Game Series: The Ice Dragon closes out the series with an impressive action sequence that unfortunately puts too much stake into hoping that the series will continue into a second season resulting in many story elements lacking impact. The developers have really nailed the universe of Game of Thrones quite well with this series and we can just hope that if a second season does come about, that these hanging threads can be wrapped up then.
Capsule Computers review guidelines can be found here.

Captain America: Civil War Trailer #1

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Right when you thought it was ok to take a breath and recover from the epic saga that was Jessica Jones, Disney and Marvel have decided to hit us with their hype-train immediately after with the official trailer for next year’s HUGELY anticipated superhero flick; Captain America: Civil War.

Civil War, based on the comics event of the same name, follows on from the events of Age of Ultron and sees our favourite heroes and villains squaring off against one another over a very divisive issue. How this will play out in the Marvel Cinemativ Universe, we have to wait until May to figure out but for now let us watch the trailer below and speculate endlessly!

Project CARS receives Classic Lotus DLC Pack

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The new DLC doesn’t stop as Project CARS receives yet another DLC pack following on from the release of the Japanese car pack.The Classic Lotus Expansion pack features four Classic Team Lotus cars, three new locations to drive them on and two expansion races for Career mode, the Lotus Vintage GT Challenge and the Lotus Vintage Formula Challenge. While those cars and trakcs are locked behind the paid DLC, every owner of Project CARS will receive the 1970 Lotus Type 49C Cosworth for free.

Descriptions of the five new cars and three new tracks can be found below as well as a trailer for all the new content that is now available for purchase. The pack cost $3.50 US and is available for PS4, Xbox One and PC.

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1970 Lotus Type 49C Cosworth

The Lotus Type 49C was the last evolution of the Team Lotus ultra-successful Lotus 49 car that took Formula One by storm in 1967. Once again powered by the proven Cosworth DFV V8 engine and equipped with front & rear wings, the 49C bridged the gap between the original wingless design of the Type 49 and the new aerodynamic design approach that would kick off with the Lotus 72.

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1965 Lotus Type 40 Ford

The Lotus 40 marked the last attempt of Team Lotus in sports car racing. An improved version of the Lotus 30, the open-top car was designed primarily with competition in the North American Can-Am series in mind. Powered by a Ford 351 Ford V8 engine, three Lotus 40 chassis were built, being driven by Lotus drivers Richie Ginther and Jim Clark as well as American racing legend A.J. Foyt.

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1963 Lotus Type 25 Climax (F1)

Designed by Colin Chapman for competition in the 1962 Formula One World Championship season, the Lotus 25 was the first ever race car to use a monocoque chassis, setting a standard that is still used in racing to this very day. Powered by a Coventry Climax engine, the car made its debut at the 1962 Dutch Grand Prix and helped Jim Clark to his first Grand Prix win at Spa later that year. The 25 was raced until 1965, winning 14 races and clinching 17 pole positions along the way.

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1966 Lotus Type 38 Ford (Indy)

The Lotus 38 became famous as the first mid-engined car to win the legendary Indianapolis 500. Designed by Colin Chapman and Len Terry, the car was powered by a Ford V8 fuel-injected engine putting out around 500hp. Jim Clark took the car to Victory Lane at the 1965 Indianapolis 500, proving the superiority of the mid-engine concept and ending the days of front-engined roadsters in Indycar competition. A total of ten Lotus 38 chassis were built and many of its design elements were carried over to the Lotus 49 Formula One car.

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1967 Lotus Type 51 (FF)

Based on the Lotus 31 Formula Three car, the Lotus 51 Formula Ford became one of the company’s most successful race cars. The 51 offered Lotus’ engineering and racing experience to young drivers looking to make their way up the open-wheel ranks. The car became a massive commercial success as a total of 218 chassis were built and gave racers access to a durable and technically-sound race car for a budget price.

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Rouen les Essarts

Rouen les Essarts was a legendary motor racing venue near the French city of Rouen that was a fixture on international racing calendars from the 50s to the 70s. Using public roads, the circuit was considered to be one of Europe’s finest and most spectacular racing venues back in the day, its 6.5 kilometre layout included challenges like a cobblestone hairpin and several blazingly-fast blind corners with little to no run-off areas, punishing driver mistakes instantly. While racing at Rouen has unfortunately stopped a long time ago in real life, Project CARS will enable everyone to test their courage by racing on what is one of the most thrilling venues racing has ever produced.

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Hockenheim Classic

While the German Hockenheimring is still a popular venue for touring cars and formula machinery alike to this very day, the classic Hockenheimring was a vastly different beast than the modern Grand Prix venue. The track’s classic layout combined a twisty stadium section called the “Motodrom” as well as long straights cutting through the German forest as the classic Hockenheim track had a reputation for creating some of the most thrilling slipsteam battles ever seen in racing. The combination of two very different track characteristics asks racers to make a major decision: Will you go for maximum top speed or sacrifice some of it for more grip in the twisty bits? The right answer to this question is the key to a successful race at the classic Hockenheim track.

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Silverstone Classic

Vastly different to today’s super-modern Grand Prix venue, the classic version of Silverstone will take Project CARS racers back to the days when the British Formula One venue still had much more of its original airfield-track character. Back in the day, Silverstone was a blazingly-fast high-speed track, challenging racers with a very fast 4.7 kilometre lap with legendary corners such as Becketts , Abbey, Woodcote and Copse – Names that have become synonymous with great racing in the UK and beyond.

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Utawarerumono: The Two Hakuoro Announced for September 2016 Release

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Those who were concerned that they may have another massive wait on their hands for the third Utawarerumono game will be happy to hear, courtesy of Gamer.ne.jp, that Aquaplus has announced during the 20th anniversary celebration for the series that the third and final game in the series, Utawarerumono: The Two Hakuoro, will be released in Japan on September 21, 2016.

Despite making the announcement, Aquaplus did not state what platforms the title will be released on nor did they state how the game will play, though it is worth noting that the title has switched from being a PC eroge visual novel strategy RPG to a more standard visual novel strategy RPG with Utawarerumono: False Mask‘s release on the PlayStation 4, PlayStation 3, and PS Vita.

Koei Tecmo’s Attack on Titan Game Set for Release in February 2016

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Today Koei Tecmo has announced that the Omega Force developed Attack on Titan video game will be released in Japan sometime in February 2016 for the PlayStation 4, PlayStation 3, and PlayStation Vita. Alongside this announcement came news that all launch copies of the game will include early access to “Erin and Levi’s Cleaning Costumes” as well as the “Duster Blade” weapon.

To top that off the company also released their second official trailer for the Attack on Titan game, which is still waiting for an official name. It is worth noting that Attack on Titan’s game has already been announced for Western release sometime in 2016.

Four Minute Trailer Released for Dengeki Bunko: Fighting Climax Ignition

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With Dengeki Bunko: Fighting Climax Ignition set to be released on consoles in Japan in a little over two weeks Sega has decided to release a new four minute long trailer showing off the many playable characters in the game. The majority of the video is spent showing off characters that were already available in the original release but the second half focuses on introducing the four new playable characters in Dengeki Bunko: Fighting Climax Ignition.

This includes Kuroko Shirai, Emi Yusa, Quenser Barbotage, and Tatsuya Shiba as fighting characters as well as a number of support characters that are being added in the form of Floretia Capistrano, Uiharu Kazari, Miyuki Shiba, Iritya Kana, Tomo Asama, and Zero.

Atelier Shallie Plus: Alchemists of the Dusk Sea Revealed for PS Vita

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Koei Tecmo have revealed in the latest issue of Famitsu that Atelier Shallie Plus: Alchemists of the Dusk Sea will be released on the PlayStation Vita in Japan on March 3rd. Like many of the other titles that have been given the same treatment, Atelier Shallie Plus: Alchemists of the Dusk Sea will include all of the downloadable content released for the first game but there will be far more added this time around.

It has been revealed that an older Ayesha, from Atelier Ayesha, and Logy from Atelier Escha & Logy will be included in the game and will be able to fight in battle with new scenarios being added to the game to not only reconstruct the main conflicts of the game but also to provide various explanations regarding the “Dusk” that had been left vague when the trilogy ended.

Odin Sphere: Leifthrasir Velvet Combat Trailer Released

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Atlus and Vanillaware have released a new combat trailer for Odin Sphere: Leifthrasir and this time around they are focusing on showing off Velvet, the surviving princess of the destroyed Kingdom of Valentine. To hide her identity she has fled to the forest of Elrit and became known as the Forest Witch. She pieces together the prophecies foretelling the end of the world. Though usually serene and composed, she is now desperately trying to find a way to prevent armageddon.

You can check out the combat trailer below and be sure to keep an eye out for Odin Sphere: Leifthrasir which is set to be released sometime in North America in 2016 for the PlayStation 4, PlayStation 3, and PS Vita.

Winged Cloud Partners with MangaGamer, Reveals Two New Visual Novels

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It comes as something of a welcome surprise that MangaGamer has announced their partnership with the English visual novel developers Winged Cloud. Winged Cloud is behind the popular Sakura series that has been appearing on Steam and by partnering with MangaGamer their titles will not only be able to be purchased through a separate site, but will also be taking a bit of a naughtier turn.

To kick off the partnership an adult version of Winged Cloud’s Sakura Swim Club has been released on MangaGamer. This version which is now Adults Only features a number of sex scenes that were previously not included in the original release. Those who wish to download Sakura Swim Club’s Adult Version can do so here for a currently discounted price of $7.46.

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The company has also announced the development of a new PC game called Sakura Dungeon that follows the tale of a knight and fox girl who must work together to clear a dungeon of monsters as players make use of a combat system featuring various skills, attacks, and plenty of girls to bring into your party. Sakura Dungeon will be given an Adults Only release through MangaGamer while an all-ages version will be available through Steam sometime in early 2016.

As for a little something for everyone, it has been announced that an all-ages game called Sakura Santa will be released in December, both through MangaGamer and Steam, and will focus primarily on holiday romances. Those who wish to pre-order Sakura Santa can currently do so at a discounted price of $8.45 through MangaGamer.

The King of Fighters XIV’s Latest Teaser Trailer Adds Andy Bogard

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A new teaser trailer for The King of Fighters XIV has been released by SNK Playmore as a pre-PlayStation Experience treat and in it we see that Andy Bogard will be returning as a playable fighter when the title is released exclusively on the PlayStation 4 sometime in 2016.

Andy Bogard now joins the previously announced roster of Leona Heidern, Kyo Kusanagi, Iori Yagami, and Chang Koehan and you can check out his reveal in the video below. The company also announced that the first playable version of The King of Fighters XIV will be demoed during PlayStation Experience on December 5th and 6th in San Francisco.