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Earth Defense Force 2: Invaders from Planet Space Review

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Earth Defense Force 2: Invaders from Planet Space
Developer: Sandlot
Publisher: XSEED Games
Platform: PlayStation Vita
Release Date: December 8, 2015
Price: $29.99 – Available Here

Overview
The Earth Defense Force series has always held a certain place in the hearts of people who enjoy campy sci-fi flicks and movies about giant creatures invading the land that must then be repelled by a much smaller force. This charming nature of the series may have made EDF a hit for fans but for quite some time gamers in North America weren’t able to play some of the first games in the series. Now that the second title, Global Defense Force, has been remade as Earth Defense Force 2: Invaders From Planet Space, now we have a chance at getting into one of the original titles. The question is, does it still offer the same type of campy charm fans have come to expect thanks to later games in the series?

Story
For those who have never heard of these games before, you’re in for something of a treat. While Earth Defense Force 2: Invaders From Planet Space doesn’t offer much of a story, it does offer a decent start to the conflict. When aliens appeared and began attacking Earth, the freshly created Earth Defense Force was able to repel the enemy and destroy their mothership. While this seemed like the end of the conflict, the peace was short lived.

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Now with giant bugs coming up from nests within the planet and the alien’s various UFOs, walkers, and more attacking locations all around the world it is up to the Earth Defense Force to once again kill every bug and oversized creature they see. This serves as a simple enough plot to place players in the boots of a soldier as they are sent on over seventy eight missions where quite a bit of background dialogue is provided through radio transmissions to help spice things up, though those looking for enemy motivation or any kind of depth will find it lacking here. Not that that is much of a bad thing in this case.

Gameplay
Setting up for a mission in Earth Defense Force 2: Invaders From Planet Space is incredibly easy. Players will be given a list of missions that all fall within the same category, kill everything that shouldn’t be on the planet. These battles all take place in various parts of the world, usually in city landscapes but occasionally in underground areas as well. Before shipping out to the field they are able to select from one of three classes equip various weaponry to fit their play style or occasionally one that is best for taking down a certain type of enemy, and then set out to kill everything ranging from swarms of numerous giant ant species as well as a variety of giant spiders and of course, alien UFOs with a few kaiju battles mixed in here and there.

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The three classes that players will be able to take into battle come in the form of the simple Infantry soldier, futuristic Pale Wing, and the new support oriented Air Raider. The Infantry class uses modern weaponry, is able to absorb quite a bit of punishment, and is able to use the various military vehicles that appear in most stages. The Pale Wing, my preferred class, is a fast female unit that utilizes a jet pack allowing her to fly into the sky and use her heightened mobility to avoid enemies and deal damage from afar.

This class utilizes an energy pool that constantly is refilling but using the jet pack to move around or utilizing certain futuristic weaponry drains that pool and if it runs out, will temporarily leave a Pale Wing unit grounded and unable to fire an energy needed weapon or reload a standard weapon, a dangerous situation thanks to the Pale Wing having the lowest health of all classes. Finally we have the Air Raider, a class that appears best suited for support in the game’s online mode since the class primarily makes use of traps and various techniques to damage enemies rather than simply bringing the fight to them like the other classes.

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With each class having its own set of unique weapons players will find that there is a lot of replay value to be had in Earth Defense Force 2: Invaders From Planet Space, especially since there are multiple difficulty levels to experience for those who wish to challenge themselves and obtain even better equipment since higher difficulties result in higher chances of good weapons dropping from defeated opponents. Alongside weapon drops the enemies will also drop armor upgrades, adding one to the current class’ total health per pick up after a mission is completed, and health kits to heal up in battle.

Outside of the enjoyable, albeit slightly repetitive, single player mode Earth Defense Force 2: Invaders From Planet Space also offers a couple of multiplayer options. Players will be able to take part in highly enjoyable co-op missions with up to four players at once and also fight against one another if you feel like testing your skills against other members of the EDF.

Visuals & Audio
Being released on the PlayStation Vita a number of the enemy models appear to have been given a revamp over the original release, creating smoother and far better looking enemy models to face off against. This, plus the fact that the various mission stages have a decent amount of variety, help keep things feeling fresh, especially since various objects in the environment, such as buildings and foliage, often will get destroyed while fighting against enemies.

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That being said, there are some issues when it comes to how Earth Defense Force 2: Invaders From Planet Space looks. It is still fairly evident that this game originated as a PlayStation 2 title as many textures are rather rough looking and, especially while playing as the more agile Pale Wing, the draw distance and pop-in rates suffer greatly.

The soundtrack found in the title is fitting for the series’ nature and it is worth noting that XSEED Games has provided a complete English dub for the title, which works wonders for describing the flow of battle since the cries of civilians and other soldiers reporting in or discussing your feats on previous battlefields help keep battles from becoming entirely monotonous, though if you happen to die while there is some dialogue playing, it won’t allow you to restart until the characters are done talking.

Overall
Earth Defense Force 2: Invaders From Planet Space offers all of the campy fun that the series has become known for in a trimmed package that allows players to drop into bite-size missions while on the go and take down numerous enemies with the title’s easy to learn combat system. Offering plenty of replay value to unlock equipment and try out the classes as well as some online modes to stretch things out, this remake on the Vita is a great fit despite its flaws. Fans will find that this title still contains everything they love while even newcomers may want to take a chance at this smaller release.
Capsule Computers review guidelines can be found here.

Coldwood Interactive and EA’s Puzzle Platformer Unravel Launches February 9

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Swedish developers Coldwood Interactive (The Fight: Lights Out) and EA announced their upcoming puzzle platformer Unravel will launch on February 9, 2015 for PlayStation 4, Xbox One, and PC. The game is set in a world inspired by northern Sweden and is a physics puzzler. Unravel stars Yarny, a little creature made from a single thread of red yarn that slowly unravels as the game progresses. Players will use yarn from Yarny’s body to swing, rappel, and traverse obstacles big and small.

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“Yarny’s quest is to mend broken bonds and the yarn represents the love and connection between people. Along the way, we’ll test your cleverness with environment-based puzzles inspired by our home in Northern Sweden,” says Martin Sahlin, Creative Director at Coldwood.

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The game has earned high praise from a wide variety of game shows this year. Unravel will cost 19.99 USD or $29.99 AUD. EA Access members can get a head start on the game plus a 10% discount on Xbox One.

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EA AND COLDWOOD ANNOUNCE UNRAVEL RELEASE DATE

EA AND COLDWOOD ANNOUNCE UNRAVEL RELEASE DATE

Heartfelt Puzzle Platformer Available February 9

SYDNEY, Australia.—Dec. 15, 2015 – Make way for Yarny! Coldwood Interactive and Electronic Arts Inc. (NASDAQ: EA) today announced Unravel™ will be available worldwide on Feb. 9, 2016 via digital download on Origin™ for PC, PlayStation®4 and Xbox One. TheUnravel trailer released today features new gameplay of Yarny—the tiny, new character made from a single thread of yarn—embarking on an adventure to reconnect the bonds of love.

“Gaming is a powerful platform, able to inspire players and touch their hearts. With Unravel, we’re hoping to do just that,” says Martin Sahlin, Creative Director at Coldwood. “Yarny’s quest is to mend broken bonds and the yarn represents the love and connection between people. Along the way, we’ll test your cleverness with environment-based puzzles inspired by our home in Northern Sweden.”

Unravel is a game all about overcoming obstacles, both big and small. Using Yarny’s small thread and big heart, players will traverse through the breath-taking, lush environments of Northern Scandinavia in this unique physics-based puzzle platformer. Some challenges are simple, like using Yarny’s thread to swing across a gap, or rappel down a tree. But others are more complex, and players will need to use Yarny’s thread in clever and creative ways to find the path forward. Whatever the case, no feat is too big for Yarny. Along the way, unlock a heartfelt story about love and longing, and the ties that bind, with Yarny as the red thread that runs through it all.

Unravel is developed in Umeå, Sweden by Coldwood Interactive and will be available for $29.99 in Australia and New Zealand. EA Access members can play Unravel before the Feb. 9 release, and get a 10% discount on the full game, only on Xbox One.

To join the Unravel conversation, please follow us on Twitter® atwww.twitter.com/unravel_game , Facebook at www.facebook.com/unravel.game/ and Instagram at www.instagram.com/unravel_game/ .

For more information, visit www.unravelgame.com . For EA Info and Assets Please Visit the EA ANZ Press Site: www.ea-anz-press.com

About Electronic Arts
Electronic Arts (NASDAQ: EA) is a global leader in digital interactive entertainment. The Company delivers games, content and online services for Internet-connected consoles, personal computers, mobile phones and tablets. EA has more than 300 million registered players around the world.

In fiscal year 2015, EA posted GAAP net revenue of $4.5 billion. Headquartered in Redwood City, California, EA is recognized for a portfolio of critically acclaimed, high-quality blockbuster brands such as The Sims™, Madden NFL, EA SPORTS™ FIFA, Battlefield™, Dragon Age™ and Plants vs. Zombies™. More information about EA is available at www.ea.com/news .

EA SPORTS, The Sims, Dragon Age, Plants vs. Zombies and Battlefield are trademarks of Electronic Arts Inc. and its subsidiaries.  John Madden, NFL and FIFA are the property of their respective owners and used with permission.

Xbox and Xbox 360 are trademarks of the Microsoft group of companies. “PlayStation” is a registered trademark of Sony Computer Entertainment Inc.

Indie Gala Every Monday Bundle #90 Now Available

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Kick off your Monday with a bang! This week’s Indie Gala Every Monday Bundle features six great indie games for only $1.89 during the first 24 hours of the sale.

Bitardia – A rather wacky FPS inspired by Russian imageboard culture and old budget shooters.

Dracula’s Legacy – A hidden object game starring Isabella, a girl on a quest to rescue her fiance from vampires in an old ghost town.

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Caverns of the Snow Witch – A text based RPG based on Ian Livingstone’s game book of the same name.

Showing Tonight: Mindhunters Incident – A hidden object game inspired by B-movies and horror films.

Russian Horror Story – Ivan Naumov has returned home to Moscow, but his nostalgic return is cut short when a woman’s hand is cut off.

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Appointment With FEAR – A visual novel inspired by classic comic books, Appointment With Fear is set in the 1980s in the midst of a battle against the Titanium Cyborg and you!

The bundle is only $1.89 for the first 24 hours of the sale, so grab your copy before the price goes up at Indie Gala!

Final Gen 6 Pokemon Volcanion Officially Announced

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The final Pokemon of the most recent Pokemon generation has finally been officially unveiled by Nintendo despite being known about years earlier thanks to some sneaky data miners. Pokedex number 721, Volcanion is the first Fire/Water Pokemon and like many Pokemon has it’s own signature move in Steam Eruption, a 95% accuracy, 110 base power special attack that has a 30% chance to burn. It features the Water Absorb ability, giving it a handy immunity to water type moves.

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Unfortunately it’s stats are rather low for a legendary but it’s great typing and move set looks to make up for this. No information on it’s distribution was announced outside that it will be available for all Generation 6 games, but it is known to be the ‘star’ of next years Pokemon Movie that will no doubt be released in Japan first alongside Volcanion. Check back with Capsule later as we will announce the international release when that information becomes available.

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OTHERSIDE ENTERTAINMENT TO MAKE SYSTEM SHOCK 3

OTHERSIDE ENTERTAINMENT TO MAKE SYSTEM SHOCK 3

Looking Glass Founder Paul Neurath Unites System Shock Series Talent for Authentic, Innovative Sequel

Concord, MASS – December 14, 2015 – OtherSide Entertainment, the development studio behind the upcoming fantasy RPG Underworld Ascendant, is excited to officially announce development on System Shock 3, the sequel to the landmark System Shock series.

Last week, OtherSide posted a teaser website (www.othersidetease.com) with cryptic lettering hinting at a new game. Internet hackers quickly cracked the site, prematurely revealing the game’s title. As part of the fun, series’ AI antagonist SHODAN appeared to mock the hackers with new taunts each day.

On the updated teaser site today, fans can hear popular voice actress Terri Brosius (System Shock 1 & 2, Dishonored) reprise her role as the voice of SHODAN and see an early peek at the evolving ‘next generation’ look of the character by artist Robb Waters.

Key members of the original System Shock and System Shock 2 teams will be part of the sequel. This includes Paul Neurath, who oversaw the original series’ development; Nate Wells, a senior artist on System Shock 2; and Waters, the lead concept artist of both original games.

The path to bring the System Shock franchise forward was long and winding. Several years back, OtherSide secured the exclusive IP rights to all future versions of the franchise. Only recently, through partnership with Night Dive Studios, who owns the System Shock trademark, did OtherSide get the rights to use the System Shock name for the sequel.

System Shock 3 is currently in the early concept stages of development. Fans can register on the teaser site (www.othersidetease.com) to receive updates as they become available. For more information on OtherSide Entertainment, please see these links:

Facebook:    www.Facebook.com/OtherSideEntertainment

Twitter:        Twitter.com/OtherSide_Games

YouTube:     www.YouTube.com/channel/UCpa4L_96ElAgH1hit3aya9w

Twitch:         www.Twitch.tv/otherside_entertainment

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ABOUT OTHERSIDE ENTERTAINMENT

OtherSide Entertainment is a Boston, MA-based game development studio focused on providing players with innovative gameplay, immersive worlds, and engaging narrative. The company is also developing the modern follow-up to the classic Ultima™ Underworld franchise, Underworld Ascendant™ — which completed a successful Kickstarter campaign earlier this year.

Here’s Some Sexy New Zoolander 2 Character Posters

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Do you ever wonder if there is anything more to life than being really ridiculously good looking? Me neither but Derek Zoolander sure does, and he and his male model friends are making a big comeback in the new year with Paramount Pictures’ upcoming Zoolander 2.

While re recently got a look at the movie with the first official trailer, now we have a closer look at some of the new and returning characters with five new character posters that you can check out below.

Zoolander 2 will hit cinemas on February 11th, 2016 so make sure you stay tuned to Capsule Computers for all the sexy news as it becomes available.

 

Disney Announces Marvel: Avengers Alliance 2

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In addition to dominating comic books, films and TV; the Marvel superheroes also have an incredible range of video games that span just about every single platform, with one of the more prominent being Marvel: Avengers Alliance. Well after being one of the premiere social games for a few years, Disney have finally announced a sequel titled (you guessed it) Marvel: Avengers Alliance 2.

While the full release for Avengers Alliance 2 is still a little while way, some countries (including Australia) will get to be able to jump in on the action early with the live testing beta. Players who sign up early through this website will also get a code that gives them access to a random member of the Guardians of the Galaxy when the full game goes live.

So head over now and register so that you can be first in line to take down Ultron, Baron Strucker and a whole rogues gallery of villains. Sign-ups are open now, and to mark the announcement we also have a nice little trailer to show off, so check that out below before heading off to join the alliance!

Xenoblade Chronicles X Review

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Xenoblade Chronicles X
Developer: Monolith Soft
Publisher: Nintendo
Platform: Wii U
Release Date: December 4, 2015
Price: $59.99 US – Available Here $89.95 AUS – Available Here

Overview
In a year full of open world games, including a number of which fans have been waiting years for, Xenoblade Chronicles X stands amongst the biggest. After being revealed two years ago, fans have been anxiously waiting for the title to land on the Wii U and show off what the console can do with an open world RPG. Now that the time has come, Xenoblade Chronicles X has proven itself to be an extremely immersive and massive experience.

Story
Although some may see Xenoblade Chronicles X as a sequel to Xenoblade Chronicles there is no reason to be concerned about missing out on any story details if you haven’t played the original game as the story told in this game does not tie into the original in any way. In Xenoblade Chronicles X the Earth was caught in the cross-fire between alien races that saw the planet eventually being destroyed by the alien’s overwhelming technological superiority. Before the annihilation of the planet, interstellar Ark ships containing most of the surviving humans attempted to evacuate.

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By all appearances, only the White Whale ark ship managed to escape before being destroyed. A few short years later the White Whale is shot down by a pursuing enemy and crash lands on the alien planet Mira. Luckily, Mira happens to be a planet capable of supporting human life and in a few short months the survivors managed to establish the home base of “New Los Angeles” where the BLADE task force serves as protectors, explorers, scavengers for the rest of humanity. It is thanks to one of these BLADE members, named Elma, that the player is found as the only survivor in a cluster of pods.

The player’s created male/female character suffers from amnesia and serves as the title’s mostly silent protagonist as they are ushered into the BLADE unit and told that one of the key goals of the organization is to find the missing Lifehold, where the majority of the humans aboard the White Whale were kept safe. This places players on a fairly straightforward sounding path that unfortunately leaves quite a bit to be desired, since not only are the majority of the player’s party members given very little development but the way that story progress is designed forces players to often ignore it for periods of time, giving the already generic space opera storyline far less impact than it may have had if handled better.

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You see, in Xenoblade Chronicles X the majority of the time you’ll find yourself in the field battling against a wide range of foes and exploring the massive open world and this is certainly a big plus, but because of the game’s focus on creating an enjoyable open world there are also certain requirements that must be met to actually continue on with the story. This means that grinding between plot points becomes a familiar task that often kills the story’s momentum despite how fantastic certain sequences play out and the handful of twists that try to spice things up, leaving players with a lackluster story set in a fantastic world.

Gameplay
As mentioned a bit earlier, the majority of the time player’s will be spending in Xenoblade Chronicles X will be out in the field and that is exactly where this game shines. Now before going further, it is highly recommended that you spend the time to read the in-game manual as much as possible because this is a game that introduces a large number of mechanics at once and gives only the bare-minimum of explanations about the various systems, meaning that a little bit of reading up will do wonders for the initial rocky hours.

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When first introduced to the world, it is a bit easy to become overwhelmed with the amount of activities that players can undertake as practically entire world is opened up allowing players to explore five vastly different areas as long as they feel like taking a walk and risking encountering some massive and dangerous enemies along the way since as the world is opened from the start for those who simply wish to explore. The main hub for everything is New Los Angeles, where players will be introduced to the various mechanics and it is here that players will take on side-quests and main quests, obtain/upgrade/research equipment, outfit the eventually unlocked Skells (mechs), and much more.

Outside of the main hub players will encounter an absolutely massive world filled with creatures of all different kinds and sizes. In fact, each of the five unique areas players will be exploring will have its own unique set of monsters to encounter and although these indigenous creatures don’t interact with one another, the way they act does slightly mimic a thriving ecosystem, especially since various leveled creatures will be populating a location as well as the fact that most enemies aren’t openly hostile to the player and their party. While certain enemies will attack on sight (signified by a certain icon by the name) players will often be able to get the first strike on enemies.

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Combat in Xenoblade Chronicles X does take a bit of getting used to initially as players will find the fighting system something of a free-flow system. In combat players are only able to directly control their character and standard attacks are handled automatically with the character either using their melee weapon or ranged weapon with players being able to swap at the tap of the button. While fighting like this players will be able to select Arts (combat abilities) from their skill-bar using the d-pad to unleash stronger specialized skills, often ones that benefit from being positioned properly, such as attacking an enemy from the side, or provide buffs to themselves and their party.

Often throughout a fight players will be able to set up special situations where they can either target a specific limb for destruction or taking advantage of Quick Time Event prompts, that often heal or provide additional affects, which appear when characters utilize specific skills. This may sound like a complicated system, and it indeed is one, but it is one that players will be able to customize to fit their liking, though not enough that they will actually have true control of the battlefield since the lack of healing items will come as an initial shock.

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Once everything is in place however the combat system will feel incredibly fluid as players swap between ranged and melee attacks to utilize their skills, target enemy weakpoints, properly timing the use of a skill alongside a party member to deal additional damage, and position themselves to deal extra damage. This does wonders for the game thanks to the fact that so much of what makes Xenoblade Chronicles X an enjoyable title comes from the exploration and combat system, so the fact that, once properly learned, the combat system remains highly enjoyable after sinking over fifty hours into the game is essential.

Part of this is thanks to the fact that players will earn base levels as well as class levels. Players will find that it is incredibly easy to swap between the many classes offered in the game, with only three main classes being offered initially but more branching off later and with each one offering a unique set of Arts and special skills to provide additional benefits it is easy to find something that will fit your playstyle while also allowing for a large variety to keep things feeling fresh.

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A bit earlier I also mentioned Skells and after getting quite a ways into the title players will find themselves being able to undertake a quest line to obtain a Skell License. While a pain to deal with and something that despite being introduced early is held back for a surprising length of time, completing the quest line gives players the ability to pilot one of these giant flying mechs. Skells provide a massive boost to the player’s combat ability as well as their speed of traveling since they can now transform into a vehicle for faster movement and of course back into their standard form to quickly annihilate lower creatures while finally being able to challenge some of the gigantic enemies that they could never fathom facing off against while on foot. These mech suits add another layer of depth to the customization system as they can be outfitted a number of different ways and truly make the player feel powerful, though they do cost an immense amount of money to keep running properly so there is some balance in that regard.

While combat is the key part of the game, so is exploration and undertaking simple side-missions from the BLADE forces. These side-missions range from being incredibly simple to being rather difficult since certain item drops from field collection are entirely random, meaning it can occasionally take an hour to simply gather a basic item for a quest. Players will find themselves exploring large swathes of land quite often and thankfully the title does support a fast travel system, courtesy of mining probes that players need to place in certain locations that also provide special material used to upgrade and research equipment, and a very handy map that is always available via the GamePad.

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Outside of the standard single player mode Xenoblade Chronicles X also offers a rather enjoyable multiplayer mode that allows players to play along with a few of their friends on some side-quests and if things in the single player are getting difficult, it is also possible to recruit someone else’s created character for a period of time to serve as a potential boost to push past a difficult foe.

Visuals & Audio
Xenoblade Chronicles X offers an amazingly massive world and perhaps one of the biggest you’ll actually find in an open world RPG. The five different lands players will be exploring are all varied nicely and with enemies changing depending on the location and many areas in these lands having wonderful looking landmarks, it is clear that a lot of care has been put into creating the world that players will be traveling through, though it is worth noting that the title does suffer from some pop-in when it comes to enemies appearing. That being said, the title doesn’t suffer from any drops in frame-rate regardless of how much action seemed to be going on at any given time, even while fighting in the flashy Skells.

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The character models are rather varied in design in Xenoblade Chronicles X but unfortunately have an extremely plastic looking finish to them and have rather poor looking facial expressions. Another issue with regarding Xenoblade Chronicles X’s graphics come in the way that their menu systems are handled as the various item screens and other interfaces are far more cluttered than one would expect making it rather difficult at times to properly sort out the massive amount of gear that players will be acquiring on longer hunts.

As far as the English dub is concerned, players will find that the voice acting is rather fitting for the game as it supports a full English dub. Many of the main cast members are voiced perfectly for the cutscenes that they do speak in, though things do take a bit of a hit when it comes to the game’s soundtrack. While initially I found myself impressed with the amount of variation and vocal tracks found in Xenoblade Chronicles X’s soundtrack, the longer the game went on the more it felt like the title’s score was being randomly put together since many times a song would play that was completely out of place with the current situation or completely swap styles from one tune to the next.

Overall
Xenoblade Chronicles X is a rare type of game. While the storyline may be poorly paced and lackluster, it does place players in a fantastic world where exploration and combat are key and the game deliver’s highly in those regards. This is a massive RPG that offers a ridiculous amount of content to delve into. Players can easily lose almost an entire day if they immerse themselves into the fluid combat system explore and the masterfully designed world of Mira where there always seems to be something new to discover even when you’re already sixty hours in.
Capsule Computers review guidelines can be found here.

Fat Princess Adventures Review

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Fat Princess Adventures
Developer: Fun Bits Interactive
Publisher: Sony Computer Entertainment
Platforms: Playstation 4 (Reviewed)
Release Date: December 5, 2015
Price: $19.99 USD – Available Here

Overview
Fat Princess is one of the first successful franchises on the PSN in terms of original IPs, as it combined a bizarre yet enchanting world with some fantastic gameplay that still holds up years later. I think in terms of a next installment it was all about “when” and not “if”, and now Fun Bits are allowing us to take a new bite of pie with Fat Princess Adventures for the Playstation 4. Does this new direction provide a good foundation for the namesake, or is this spin-off running on its predecessor’s fumes? Let’s find out.

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Story
I never really thought too much about the narrative of Fat Princess to start with, but there is a little bit here for those who want a purpose to progress. The player must create a character and be whipped into this whimsical little world, where they are tasked of saving both princesses against the Bitter Queen. I won’t lie, this plot runs short – just like the overall experience itself, but I would be lying if I didn’t say that there wasn’t some charms and smiles to be found in the main adventure. Could we have seen more? Of course, this is not a new IP and has so much character to work with, but I still can give this plot a pass as it is just enough to get us through with a smile until the end.

Gameplay
I almost feel as if the choice of genre kind of cheats players out of the whole Fat Princess name within Adventures. I mean, yes – an isometric action-RPG works for this title just fine, but with such a rich experience in the past provided by the same team, it feels as if we are playing a new game entirely. That isn’t a bad thing however, as the combat works. This title feels a lot like others from the same market as the player can customize a goofy little character and then hack and slash their way to the end of each level (with or without company), before usually coming to a large boss that requires a little bit of brain power to beat. When I say brain power, I mean that you kind of have to go outside your comfort zone to overwhelm the boss with you standard attacks. Is it groundbreaking? Not really, but it does work just fine for the most part.

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The loot system is probably the finest feature within adventures as while the combat is a bit ho-hum, there will usually be a special “elite” enemy that drops a great piece of equipment to give the play an edge. This is very important as the player can switch between four different classes (archer, mage, warrior, engineer) at any checkpoint. This may sound bothersome for those who would rather change on the fly, but Fat Princess Adventures ensures players are able to switch at ease as there is usually a checkpoint around every corner. This means that there are several classes to master, with each requiring a bit of effort to perfect as the game goes forward. Again, this title is an easy game and won’t exactly require everything to be top notch to finish, but those who enjoy loot, leveling, and grinding will be happy to know that there is plenty for them in the big picture.

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One a stage is complete, “Grindhouse” for that level becomes available, allowing for more options and rewards for replay. By options, I mean you can now tackle a stage with just one class instead of the constant offering of four, and even go in locally utilizing other modifiers with friends. I probably spent most of my time playing with Grindhouse, as it kind of turns what is one standard level into a party game featuring multitudes of challenges. I guess my biggest gripe with Fat Princess Adventures is that it plays it so safe that it kind of gets stale after a while. Sure, the combat is solid, but there have been so many action-RPGs that have gave us this same type of experience and Adventures never really tries to stand apart from that in any way. Its like “here is a good game that is polished, here is our story with the characters you know, that’s enough”. A spin-off in my opinion just needs a bit more of a boost, but I guess playing it safe is better than being a bad game, and luckily the quality keeps this title far away from that zone.

Visuals
The most pleasing aspect of Fat Princess Adventures is the art style. I have always loved the look of the models with Fat Princess, and this spin-off captures those bright colors and whimsy very well for a very uplifting gameplay session. The animations are also great, with no stuttering whatsoever despite having a good amount of enemies on the screen all unleashing attacks. As for the customization for your character – well, there could have been more I suppose, but what is offered is enough to make a nice little hero that fits in like a glove.

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Audio
The soundtrack for Fat Princess Adventures is also a lot of fun. While the tracks don’t quite compare to a lot of other big names, they do set that light hearted atmosphere that makes the IP so endearing. The voice acting features the likes of Tara Strong, Nolan North, and quite a few others, who of course are fantastic – but I do wish with this cast we could have seen a stronger script. Either way, most will have fun to recognize each famous voice as it comes out of the little mouths in the game.

Overall
Fat Princess Adventures is a hard game to peg as it isn’t bad by any means, but really isn’t thrilling either. For an IP that has been around a while, I guess I kind of expected more as Fat Princess was so odd and unique and this spin-off kind of grounds the entire experience with a sense of unnecessary normalcy. That said, this is just a spin-off and for what it does, Adventures does it very well – creating a fun and filling romp to hold us over until the next course.

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