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Hell is Us Review

Hell is Us

Developer: Rogue Factor
Publisher: Nacon
Platforms: Xbox Series X (Reviewed), PlayStation 5PC
Release Date: Available Now
Price: $59.99 USD – Available Here

Overview

Scuffed walls, flapping fabrics, lights over doorways, or even big splotches of paint. These are the types of smaller, somewhat subtle, attempts developers have used throughout the years to try and help point players in the right direction when moving through the world of their game without being as blatant as placing directional markers or pinpoints on a map. Most others drop the pretense entirely, dropping exact pins on maps where players need to go to complete a quest or side-mission, some even pinpointing sub-objectives as well. 

Hell is Us is the complete antithesis of this design philosophy. Rather than placing players into a world filled with a guide-map or blatant paint, this action adventure game is all about finding the way yourself, even if it means getting confused along the way. Featuring a darkly twisted storyline, is Hell is Us’ unique design philosophy worth getting lost in?

Story

When he was still just a young child, Rémi was smuggled out of the country of Hadea and into the larger open world. Now that he has grown, Rémi joined the ON Peacekeepers with the sole purpose of being able to re-enter the now war torn Hadea in an effort to track down the rest of his family. Unfortunately for him, not only does he have only the vaguest idea of where to start searching, his father’s hometown of Jova, and even more unfortunate for him there are mysterious supernatural monsters roaming about that the locals have started calling demons as most conventional weapons are ineffective, seeing them as punishment for the atrocities the civil war has seen both sides commit.

Hadea is torn in a battle between two religious factions, the Palomists and the Sabinians, who hate each other for reasons that most cannot even explain. The hatred has always been there, so it will continue, and even as Rémi travels freely thanks to obtaining the equipment of a uniquely free moving faction, he will speak with and learn more about the country and work to uncover it’s bloody history and the mysteries that just might be behind the appearance of these strange monsters, all while the real hell is everything that he sees humanity does in front of him. Interestingly enough, most of the time players will arrive in locations and talk to NPCs either in towns or scattered around ruins or outposts and generally find out that they have arrived after the worst of things have happened. Sure, the pale monsters still roam around, but they pale in comparison to the bodies of children hanging from a tree or mass graves of the other faction being buried with heavy machinery. 

It would have been very easy for the developers of Hell is Us to simply go with the obvious presentation that humanity is the real evil here and players are already in Hell just from the amount of violence and wilful dehumanization committed by the factions in the civil war within Hadea, but they have actually woven this horrific violence into an incredibly in-depth and well built world that features both a heavy-hand when it comes to sensitive subjects but also one carefully guiding it to telling its storyline. Not only will players uncover long lost histories about the region as they traverse through ruins, using their drone to translate long forgotten texts and uncovering a history of betrayals, kings and queens, sacrifices, and far more, but they will also discover what little good there might still be in humanity along the way, especially through their own actions and the actions of Rémi’s own family, though we won’t go into further detail here as this is best experienced firsthand.

As mentioned at the start, Hell is Us does not provide any indication of where players actually need to go when it comes to completing its quests. Players will instead need to rely solely on descriptions provided from NPCs, be it directions using landmarks, navigating with a compass, or even following specific sounds, to find the way to what they are looking for. In fact, every main quest Rémi must complete is simply referenced through his quest-log and given minor updates and bits of info as players learn a bit more about it. Character details and location details will also be updated as players find and travel through landmarks or talk to a character/change their situation, but for the most part players will be on their own to navigate the lands of Hadea and this is especially true for anything that isn’t part of the main quest.

Alongside these main quests are various side and optional objectives that players can almost certainly miss and most likely will even if they are trying to go over locations with a fine-tooth comb. These include Mysteries, Good Deeds, vaults of knowledge, and more. Many of these, like the latter two, involve finding clues throughout the area and either inputting a code or inputting puzzle pieces in a manner that players must figure out on their own to properly complete. The same can be said for the former two as well, though perhaps not quite as simple. Mysteries can begin from finding a strange object, locked door, or even a note, while a Good Deed is often triggered by finding someone in need of some type of assistance. Once again though, there is no guide as to how to help some of these people or how to solve these mysterious puzzles other than doing the leg work or putting the ol’ noggin to work. 

Hell is Us is the type of game that players will likely want to take some type of notes for if they can, as some of the more complex mysteries and other side objectives can be rather challenging puzzles if players haven’t been paying attention or are missing a clue they wouldn’t have noted down otherwise. It is interesting to note that while some of these provide clear player benefits, others actually do not or only in a minimal way. While I won’t go into detail here about some of the quests, a large portion of Good Deeds are as simple as that, Good Deeds that show that there is something good still in humanity and the player is willing to either help a grieving father bury their child properly or track down milk for a starving baby. These people have nothing to truly reward the player with, other than bringing a little light into their lives at the worst of times, but perhaps someone is paying attention elsewhere.

Gameplay

As mentioned before, Hell is Us is all about exploration. Players will have no markers to work with beyond the information that their datapad updates with from conversations and visiting locations and of course, anything the player physically notes down themselves. There are some little clues players can turn on if they wish, such as directional symbols for certain audio cues in case players want a bit of help but it only happens for navigation purposes. Instead, clues about where to go next must be gathered from talking to NPCs within the world, reading notes and glyphs, and even tracking down sometimes the most random of objects to discover something incredibly obtuse. 

This can lead to some puzzles, as mentioned before, being quite challenging and almost a bit too frustrating at times but thankfully players will be able to figure it out on their own eventually, nothing is ever really blocked off when it comes to solving these puzzles, though I’m sure there will be plenty of guides out there eventually for those that want an easier route. That being said, it is worth noting that there are some time limits for specific “Good Deeds.” These are generally hinted at through talking to a related character though so it rarely comes out of left field. 

Exploration within the world of Hell is Us is a bit on the hit and miss side which is unfortunate. Despite being an action adventure game, it is one that stylizes itself similar to a Soulslike more than anything else and one of those issues happens to revolve around some stiff movement and the complete inability to jump. While it is understandable in some regards as the developers want players to progress through certain locations in a specific manner, the fact that something that should clearly be climbable often blocks the way or progress without the circuitous route is annoying. That and the fact that falling into water any deeper than waist high is instantly deadly to Rémi. Thankfully though unlike a standard Soulslike, there is no actual punishment for dying in Hell is Us. Not only are there various holographic save points throughout each map that also serve as a way to instantly fast travel back to the player’s vehicle, which happens to also be the way they travel between zones, but any item collected, slayed enemy, or puzzle solved will stay that way even in death. Enemies will not respawn outside of Timeloops or players leaving an area entirely through their vehicle and coming back. 

Now as for these enemies, it is safe to say that the combat in the game is solid at best but perhaps a bit lacking overall. Part of this is due to enemy types and another is due to the weaponry and combos that players can use. First and foremost, the amount of enemy types in the game is woefully small for an action adventure title and the combat mechanics themselves are simple enough. Players can attack, side-step or dodge at the cost of stamina, or parry an incoming blow to decrease an enemy’s stagger gauge where, when depleted, leaves them open for an instant kill. Players can have two types of weapons equipped at a time and can swap between them even in battle, be it the standard long-sword, twin-axes, polearm, or great sword and each of these weapons have their own unique combo and special charge attacks. Alongside their melee weapons players also have a drone at their side that can be used for a variety of skills such as being used to distract an enemy to prevent players from getting easily ganged up on, being used as a booster to slash through a line of foes, and more. These drone skills work on a cooldown timer and any time the players slash or dodge, they also need to worry about their stamina as well as a depleted stamina meter will mean any attack or dodge will be incredibly slow, leaving them open for a counter-attack.

Alongside standard enemy types players will also come across various enemies of the same type that have specific “Haze” elements within them. Hazes come from within a foe and will make the enemy invincible until the haze itself is defeated and forced to retreat inside the enemy, often leaving them stunned or wide open for defeat as a result. Fighting the Hazes is about as challenging as battles can become but it is interesting to note that even on Normal those familiar with action adventure games will likely find it a bit too simple overall and on the easier side, though the difficulty can be bumped up at any time. Part of this is thanks to an “active reload” style healing mechanic. As players dish out damage to an enemy, the lymbic particles that drop from them will swirl around the player and when the coalesce into a solid ring, a tap of RB can absorb the particles and provide significant healing. In fact, players it is entirely possible to be on death’s door from one enemy only to wail away at another and heal right back up, making health kits and meals often something unnecessary. 

As players fight they will also slowly improve the levels of their various lymbic weaponry as mentioned before and at certain points they can also be forged into stronger versions and given special properties as well. Players can equip various bits of defensive gear located within puzzles and hidden away while also applying glyphs that can strengthen their weaponry through the blacksmith, though again as mentioned before the real draw for most will be the actual puzzles and the atmospheric world, so filled with mystery, rather than the fairly simple combat.

Audio & Visuals

Hell is Us has some amazingly handled environments that are both a wonder to behold and gut wrenching at the same time. Witnessing some of the horrors that have occurred throughout the horror of the civil war as players travel through towns is truly gruesome and a stark contrast to the more crisp designs of various ruins and wonderful looking pastures that players can travel through in other locations. The character models of the NPCs players talk with are impressively detailed and are a perfect fit for the dire circumstances in which they live though it is worth noting that the main character is as bland as they come. The same can unfortunately be said about the enemy types. While there are various enemies that have Hazes within them as mentioned earlier, these are simply stronger versions of enemies players are already fighting, often within the same battle, and the complete lack of variety really hurts here. Especially since, while not terribly scary in their own right, there is something eerie about the way many types are designed.

As for the voice work, it is great to say that the title is fully voiced, with even characters that don’t have major dialogue trees having things to say out loud. The main NPCs that characters can interact with have a lot of dialogue at times and all of it comes off as fitting sounding and quite thematic in nature, though again, the main character’s own voice actor is sadly lacking as well, making him a bad match against the stellar performances of the rest of the English dub. The background music throughout the game is limited but when it is there it is used to impressive effect.

Overall

Hell is Us is a rare breed of game in this day and age. One where it refuses to hold the player’s hand in any way other than simply telling them that there is an objective to complete and the slightest hint that players may have started a mystery or good deed along the line, with nowhere to actually point things out to solve these puzzles other than paying attention to the clues given. This may frustrate some but delight many that have come to grow tired of the handholding many games implement these days. Combine this with an impressive story that weaves horrific scenes of war with in-depth lore and Hell is Us makes for a highly entertaining, albeit slow moving, action adventure that could have used a bit more spice when it came to enemy types and actual combat.

Capsule Computers review guidelines can be found here.

STAR WARS OUTLAWS AVAILABLE NOW ON NINTENDO SWITCH 2

Sydney, Australia – 5 SEPTEMBER 2025 – Today, Ubisoft announced that Star Wars Outlaws is now available on Nintendo Switch 2. Star Wars Outlaws is also available on Ubisoft+, Xbox Series X|S, PlayStation 5, PlayStation 5 Pro, and Windows PC through the Ubisoft Store, Epic Games Store and Steam.

In Star Wars Outlaws, fans play as cunning scoundrel, Kay Vess (Humberly González), and her loyal companion Nix (Dee Bradley Baker, Star Wars: The Bad Batch™), as they attempt one of the greatest heists the Outer Rim has ever seen. Seeking the means to start a new life, players will join Kay and Nix as they fight, steal, and outwit their way through the galaxy’s crime syndicates and join the galaxy’s most wanted.

Whether at home or on the go with the Nintendo Switch 2, players can experience exciting new ways to play Star Wars Outlaws, including intuitive touch controls for menu navigation and select minigames, gyroscope-assisted aiming, an optimized handheld mode, and immersive motion controls for key gameplay features.

The Gold Edition is available on Nintendo Switch 2* and includes the base game and content from the Season Pass. This includes:

  • Jabba’s Gambit mission
  • The Kessel Runner cosmetic pack
  • The Hunter’s Legacy bundle
  • The Cartel Ronin bundle
  • Two story packs:
    • Star Wars Outlaws: Wild Card, Kay is hired to infiltrate a high-stakes Sabacc tournament. As she crosses paths with the notorious high roller Lando Calrissian, she soon learns that another game is being played. Players must complete The Gunsmith and The High Roller quests from the base game before this story pack can be played.
    • Star Wars Outlaws: A Pirate’s Fortune takes players on an adventure with pirates and lost treasures. Kay Vess and Nix will team up with Hondo Ohnaka as they face off against Stinger Tash and her Rokana Raiders, infiltrating the Khepi Tomb to uncover the secrets and hidden treasures it holds. Along the way, they’ll discover the Miyuki Trade League who offer new rewards for the Trailblazer in exchange for smuggling dangerous goods across the galaxy. Players must complete the main storyline from the base game before this story pack can be played.

Players who are looking to spiff up their scoundrel can purchase the Ultimate Pack, which grants access to the Sabacc Shark Cosmetic Bundle, Rogue Infiltrator Cosmetic Bundle, Naboo Nobility Cosmetic Bundle, Desert Nomad Cosmetic Bundle, and Forest Commando Character Pack.

For more information about Star Wars Outlaws, please visit starwarsoutlaws.com. For the latest news about Star Wars Outlaws and other Ubisoft games, please visit news.ubisoft.com.

*Physical edition includes a Nintendo Game-Key Card

About Star Wars Outlaws

In Star Wars Outlaws, fans play as cunning scoundrel, Kay Vess (Humberly González), and her loyal companion Nix (Dee Bradley Baker, Star Wars: The Bad Batch™), as they attempt one of the greatest heists the Outer Rim has ever seen. Seeking the means to start a new life, players will join Kay and Nix as they fight, steal, and outwit their way through the galaxy’s crime syndicates and join the most wanted. Star Wars Outlaws is available on Ubisoft+, Xbox Series X|S, PlayStation 5, PlayStation 5 Pro, and Windows PC through the Ubisoft Store, Epic Games Store, and Steam.

About Ubisoft

Ubisoft is a creator of worlds, committed to enriching players’ lives with original and memorable entertainment experiences. Ubisoft’s global teams create and develop a deep and diverse portfolio of games, featuring brands such as Assassin’s Creed®, Brawlhalla®, For Honor®, Far Cry®, Tom Clancy’s Ghost Recon®, Just Dance®, Rabbids®, Tom Clancy’s Rainbow Six®, The Crew® and Tom Clancy’s The Division®. With a Ubisoft+ subscription, players can access new releases, premium editions and extra content on Day One on PC, console and cloud. For the 2024-25 fiscal year, Ubisoft generated net bookings of €1.85 billion. To learn more, please visit: www.ubisoftgroup.com.

© 2025 Ubisoft Entertainment. All Rights Reserved. Ubisoft and the Ubisoft logo are registered trademarks in the US and/or other countries.

Lucasfilm, the Lucasfilm logo, STAR WARS and related properties are trademarks and/or copyrights, in the United States and other countries, of Lucasfilm Ltd. and/or its affiliates. © & TM 2025 Lucasfilm Ltd. All rights reserved.

Lovecraftian Survival Horror The Order Of The Snake Scale Arrives on Xbox

The Order Of The Snake Scale, a Lovecraftian survival horror game with a partially open world, is debuting on Xbox consoles. This surreal title, set in an alternate universe, combines combat, puzzles, and resource gathering with the visual style of classic horror games. The release date for Xbox One and Xbox Series X|S is set for September 4, 2025. The game was previously released on PC and will launch on PlayStation 4, PlayStation 5, and Nintendo Switch on September 25.

Created by the independent Polish team at FM Simple Games Studio, the game was first released on PC, where it received positive feedback from players. The console versions of The Order Of The Snake Scale are being handled and published by Ultimate Games S.A.

A Surreal Lovecraftian Horror Experience

The Order Of The Snake Scale is a surreal survival horror set in an alternate universe. Inspired by the works of H.P. Lovecraft, the game is filled with dark themes and a sense of primal fear.

Xbox Store – https://www.xbox.com/en-US/games/store/the-order-of-the-snake-scale/9NKV2J53LDNP

Players take on the role of a detective investigating the mysterious death of a woman in the town of Happy Rock. The story unfolds in a dystopian setting shaped by a new world order.

Gameplay includes solving logic puzzles, platforming, combat, resource collection, and various interactions with the environment. The controls and mechanics pay tribute to classic horror games of the past.

The developers at FM Simple Games Studio also offer original 3D models and a distinctive visual and musical style that reflects retro horror aesthetics.

The Order Of The Snake Scale – Key Features:

  • Lovecraftian survival horror
  • Combat, puzzles, and resource gathering
  • Dystopian atmosphere
  • Partially open-world exploration
  • Unique retro-style presentation

The Order Of The Snake Scale will be released on Xbox One and Xbox Series X|S on September 4, 2025. The game will also be coming to PlayStation 4, PlayStation 5, and Nintendo Switch on September 25, 2025.

SQUARE ENIX ANNOUNCES SECOND CLOSED BETA TEST FOR MURDER MYSTERY ACTION GAME KILLER INN

Join the KILLER INN Closed Beta Test 2 – Sign Up Now on Steam

SYDNEY (Sept. 5, 2025) SQUARE ENIX announced today the upcoming start of the second Closed Beta Test for its multiplayer murder mystery action game, KILLER INN. Players can sign up to participate in a Steam playtest, which will run from Saturday, Oct. 4, 2025 at 8:00am AEST (Friday, Oct. 3, 2025 at 3:00 p.m. PDT ) until Tuesday, Oct. 14, 2025 at 8:59am AEST (Monday, Oct. 13, 2025 at 2:59 p.m. PDT). Players who participated in the first Closed Beta Test can automatically join CBT 2, and newly registered players will be notified of their ability to participate on Wednesday, Oct. 1.

Following the first Closed Beta Test conducted in July, several updates, including a reassessment of certain game design elements, balance adjustments and the addition of new features, have been implemented to the game based on player feedback. During CBT 2, players will once again be invited to share their feedback to further update and refine the game.

Updates and further details regarding CBT 2 will be shared through official social media channels and the Steam News Hub. Additionally, visitors attending Tokyo Game Show can preview the CBT 2 version of the game at the SQUARE ENIX booth. Those who play KILLER INN at Tokyo Game Show will receive a CBT 2 invitation code allowing them to join the public test.

Closed beta test system requirements (minimum)

  • OS*: Windows® 10 64-bit / Windows® 11
  • Processor: AMD Ryzen™ 5 1600 or higher, Intel® Core™ i5-7500 or higher
  • Memory: 16 GB RAM
  • Graphics: AMD Radeon™ RX 5500 XT / 8GB or higher
  • NVIDIA® GeForce® GTX 1060 / 6GB or higher
  • DirectX: Version 12
  • Network: Broadband Internet connection
  • Storage: 75 GB free space
  • Additional notes: *If using Windows 11, the operating requirements for Windows 11 must be met. SSD required. 1920 × 1080 @ 30 FPS

Closed beta test system requirements (recommended)

  • OS*: Windows® 10 64-bit / Windows® 11
  • Processor: AMD Ryzen™ 5 5500 or higher
  • Intel® Core™ i7-9700K / Intel® Core™ i5-10600 or higher
  • Memory: 16 GB RAM
  • Graphics: AMD Radeon™ RX 5700 or higher
  • NVIDIA® GeForce® RTX™ 2060 SUPER or higher
  • DirectX: Version 12
  • Network: Broadband Internet connection
  • Storage: 75 GB free space
  • Additional notes: *If you use Windows 11, you must meet the operating requirements for Windows 11. SSD required. 1920 × 1080 @ 60 FPS

Official Website: https://www.square-enix.com/killer-inn/
Steam: https://sqex.to/KI_STM_OTH_WE

About KILLER INN

KILLER INN is a murder mystery action game, fought between the minority team of wolves and the majority team of lambs. Set in a mysterious old castle, 24 players engage in a life-or-death battle of deception. Wolves must disguise themselves amongst the lambs, taking them down one by one. The lambs collect clues (hair, fingerprints, clothing, etc.) left behind at the murder scenes to narrow down the wolves and eliminate them. Enjoy a battle between detectives and murderers as if you have wandered into the world of a mystery drama.

KILLER INN is a collaborative project between TBS GAMES, the game business brand of TBS Television, and Square Enix. Combining the entertainment field know-how of both companies, we will bring a new experience to customers inside and outside Japan with this brand-new IP.

About Square Enix, Inc.

Square Enix, Inc. develops, publishes, distributes and licenses SQUARE ENIX and TAITO branded entertainment content throughout the Americas as part of the Square Enix group of companies. The Square Enix group of companies boasts a valuable portfolio of intellectual property including: FINAL FANTASY, which has sold over 204 million units worldwide; DRAGON QUEST, which has sold over 95 million units worldwide; and the legendary SPACE INVADERS. Square Enix, Inc. is a U.S.-based, wholly owned subsidiary of Square Enix Holdings Co., Ltd.

More information on Square Enix, Inc. can be found at https://square-enix-games.com

© SQUARE ENIX / Tokyo Broadcasting System Television, Inc.

4v4 Bug-Battler “Shroom Siege” Drops Demo on Xbox and PC 8 September 2025

Fight fellow fungi-inhabited insects in an updated demo with 2 new maps

CHARLOTTE – 4 September 2025 – Shroom Siege, the team-based arcade action platformer from developer Upside Down Bird, flings furious fungi in a surprise new demo on Xbox Series X|S during the Xbox demo event, and PC via Steam on Monday, 8 September 2025.

The new demo will offer two special event maps that were only seen during last year’s PAX West and Bumble Bash 5, alongside optimized rollback netcode for a smoother gameplay experience.

Fight as fungus-infected insectoid warriors in intense 4v4 battles. Sync up with teammates to deliver killing blows to opponents with a combination of tight controls and quick-thinking tactics. Emerge victorious in the fungus kingdom in three different ways, each requiring careful planning and a warrior’s reflexes. 

Rush to gather orbs as insect minions to tribute, securing a Shrine Victory. Go for blood as a warrior or the deadly Shogun and eradicate the enemy’s Shogun three times for a Shogun Victory — but take care not to get killed first! Patient players can push for the Poop Victory by controlling a dung beetle to move a poopy payload across the map. 

Battle in richly illustrated, single-stage maps, where all players have full visibility of the action at any given moment. Duke it out with friends via couch co-op or hop online to battle hardened bug warriors around the world with full crossplay support for Steam, Xbox, and Nintendo Switch players, bringing winged warriors and fungi fighters closer together. 

Shroom Siege harkens back to the glory days of fast-paced arcade multiplayer games,” said Ben Hamrick, Developer at Upside Down Bird. “Fight it out among friends sitting on the same couch or make new rivals around the world and relive the spirit of competition and fun for gamers of any skill!”

Shroom Siege is coming to Nintendo Switch, PlayStation 4|5, Xbox Series X|S, and PC via Steam, with the Xbox and PC demos launching on 8 September 2025. The demo will feature English text, with plans for additional language support. For more information and to stay up to date, visit Upside Down Bird’s official site and follow them on Twitter/X, Instagram, and Facebook.

About Upside Down Bird

A small indie development team based in Charlotte, North Carolina, Upside Down Bird is always looking to do things a bit different. Some of their projects include ECGC 2018 Indie Prize Winner Super Gravity Ball, and SIEGE 2018 Best in Show winner Mariachi Undead, speaking to the team’s diverse and outside-of-the-box development style.

NETMARBLE LAUNCHES THE KING OF FIGHTERS AFK WORLDWIDE ON ANDROID AND IOS

Classic Fighters Return in New AFK RPG Featuring Retro-Style Pixel Graphics, Strategic Gameplay, and Exciting Launch Events

LOS ANGELES SEPTEMBER 4, 2025 – Netmarble, a renowned developer and publisher of high-quality games, officially launches THE KING OF FIGHTERS AFK on September 4 for Android and iOS devices worldwide. Players who join THE KING OF FIGHTERS AFK now will receive up to 3,000 Summoning Tokens and Rubies (x210,000) simply by playing the game. In addition, one of eight popular Legendary-grade fighters will be guaranteed upon the player’s first summon.

THE KING OF FIGHTERS AFK is based on SNK’s “THE KING OF FIGHTERS” IP. The game features iconic fighters from “THE KING OF FIGHTERS” series reimagined in pixel art graphics that gamers are familiar with from THE KING OF FIGHTERS R-2 on NEOGEO POCKET COLOR, allowing players to build their own team of favorite Fighters and enjoy dynamic combats. The excitement intensifies with 5v5 team battles, and players can strategically create their decks by combining up to 15 different Fighters and formations.

At launch, players of THE KING OF FIGHTERS AFK can collect and train 114 fighters, including 36 Legendary fighters, as well as various Pets. The game features up to 12,600 stages, 10 different types of dungeons offering growth materials and in-game currency, 10 unique growth systems, and a range of competitive content for players to enjoy. The content will continue to expand further with the game’s live service. 

Netmarble has rolled out a variety of in-game events offering generous rewards to celebrate the launch of THE KING OF FIGHTERS AFK, including: 

  • Server Launch Celebration 7-Day Check-In: Grants valuable rewards, including Ruby. Players will receive a Legendary Fighter Summon Ticket on the 7th day of checking in.
  • Kyo Kusanagi Pick-Up Event: Players will have a higher chance to obtain Kyo Kusanagi in his KOF ’99 style. 

In addition, players will have an increased chance to summon fighters with [Fury] Synergy until September 17 via the Pick-Up Summon event. Additional launch celebrations will be running that offer various opportunities to acquire pets and supporters. 

For the latest news and information on THE KING OF FIGHTERS AFK, visit the official website.

“THE KING OF FIGHTERS” is an iconic fighting game series that led the fighting game craze in the 1990s, with over 15 titles released to date. THE KING OF FIGHTERS and its Fighters have been receiving strong support among fans around the globe for decades as the series’ systems and stories have evolved over time. 

About Netmarble Corporation

Founded in Korea in 2000, Netmarble Corporation is a leading global game developer and publisher. Through acclaimed franchises and strategic partnerships with top-tier IP holders, the company delivers innovative and engaging gaming experiences to audiences worldwide. As a parent company of Kabam, SpinX Games, Jam City, and a major shareholder of HYBE and NCSOFT, Netmarble’s diverse portfolio includes Solo Leveling:ARISE, Seven Knights Idle Adventure, Tower of God: New World, Lineage 2: Revolution, MARVEL Future Fight, Ni no Kuni: Cross Worlds and The Seven Deadly Sins: Grand Cross. More information can be found at http://company.netmarble.com.

ⓒ SNK CORPORATION ALL RIGHTS RESERVED. ⓒ Netmarble Corp. & Netmarble Neo Inc. 2024 All Rights Reserved. 

RoadCraft’s First Major DLC – the “Rebuild Expansion” – Launches Today on PC, PlayStation 5 & Xbox Series X|S

RoadCraft expands with new maps, vehicles and missions plus new advanced difficulty options

The Focus Entertainment Publisher Sale kicks off today on Steam, featuring massive discounts across the Focus catalog through September 15

PARIS Sept. 4, 2025 – Focus Entertainment and Saber Interactive have announced that the first expansion for RoadCraft, the heavy-machinery simulation and sandbox game, launches today on PC and consoles! Kicking off a series of regular content updates, the “Rebuild Expansion” brings exciting new content with two new maps, five new vehicles, and a hundred new missions to complete, alongside free content for all players.

The Rebuild Expansion is available today on PlayStation 5, Xbox Series X|S, and PC as a paid DLC for $14.99. It is also free for owners of RoadCraft – Rebuild Edition.

New regions to restore. New vehicles to face the challenges!

The Rebuild Expansionadds twonew Central European-style maps:

  • Contamination: Bring life back to a region devastated by seismic activity, cleansing it of hazardous chemical waste
  • Wash-Out: Relaunch a massive oil processing unit at the heart of a reclaimed wasteland

It also brings five new vehicles to further harness RoadCraft’s next-gen physics-driven sandbox. The Bridge Layer lets you deploy bridges on demand, forging new paths through impossible terrain. And new scout variants, from the rust-scarred Tuz 119 “Mutt” to the “Expedition” Armiger Thunder, offer new ways to tackle your toughest missions.

New Advanced Difficulty Options

Alongside the Rebuild Expansion, all players today will receive free content, such as the Wayfarer ST7050, a new Fuel Truck variant. The game also now includes a major feature eagerly awaited by its community: advanced difficulty options, including tougher fuel management, harsher convoy conditions, and stricter recovery rules, while adjusting costs and economy for a more demanding, realistic experience. Whether you’re after added challenge or full hard mode intensity, RoadCraft now lets you push your limits your way!

RoadCraft’s Rebuild Expansion brings new, devastated horizons to take on today on PlayStation 5, Xbox Series X|S, and PC via Steam and the Epic Games Store.

Focus Entertainment Publisher Sale Enjoy massive discounts across the Focus catalog, September 4–15

PC players, get ready for a week of pure chaos! From September 4-15, explore incredible deals across Focus Entertainment’s catalog on Steam. From RoadCraft, Warhammer 40,000: Space Marine 2 and the A Plague Tale series to Atomic Heart, SnowRunner, Chants of Sennaar and many more, discover iconic titles at exclusive publisher discounts: https://store.steampowered.com/publisher/Focus.

505 GAMES CELEBRATES THE RETURN OF MATCH 3 CLASSIC WITH PUZZLE QUEST: IMMORTAL EDITION 

Launching on PC and consoles September 18, the classic Match-3 RPG returns with 4K artwork, all expansions and exclusive new content 

Calabasas, September 4 – Global videogame publisher 505 Games announced today that the beloved Match-3 RPG series, Puzzle Quest, is returning with brand new content and all previous adventures combined into the must-have Puzzle Quest Immortal Edition

Choose your character class, take on quests, battle enemies in match-3 gameplay, learn new spells and abilities and rebuild Etheria in the classic Puzzle Quest experience, now upgraded in the Immortal Edition with gameplay improvements, 4K artwork, an exclusive character class and 40+ new items to help players on their adventure. 

EXCLUSIVE TO PUZZLE QUEST IMMORTAL EDITION 

  • 4K artwork (on supported platforms) 
  • A brand-new character class 
  • 40+ new items to help players on their adventure 
  • 3 previously released expansions included adding new quests 

Wishlist today with Puzzle Quest Immortal Edition available on Steam, Epic Games Store, GOG, Xbox One, Xbox Series X|S, PlayStation 4, PlayStation 5, and Nintendo Switch on September 18. 

Puzzle Quest Immortal Edition will be available at a launch price of $14.99 / €14.99 / £11.99 

For more information about Puzzle Quest Immortal Edition and to stay in the loop, head to following store page links: Steam, Epic, GOG, Microsoft, Sony and Nintendo.   

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About 505 Games 
505 Games, a Digital Bros’ subsidiary, is a global publisher focused on offering a broad selection of video games for players of all ages and skill levels. The company publishes and distributes premium and free-to-play games on console and PC platforms as well as mobile devices. Publishing highlights include DEATH STRANDING (PC), Control, Assetto Corsa Competizione, Ghostrunner, Gems of War, Journey to the Savage Planet, Bloodstained: Ritual of the Night, and Brothers: A Tale of Two Sons. 505 Games has offices in the United States, United Kingdom, Italy, China and Japan. For more information on 505 Games and its products please visit 505games.com. 

Warhammer 40,000: Space Marine 2 Celebrates First Anniversary with Biggest Update Yet, Out Now on PC & Consoles!

Today’s Anniversary Update brings two new game modes, new maps for the Operations and Eternal War modes, plus new weapons, enemies and more!

PARIS Sept. 4, 2025 – Focus Entertainment and Saber Interactive are excited to announce the release of the massive Anniversary Update for their blockbuster third-person action game Warhammer 40,000: Space Marine 2. This gameplay update is free forall PlayStation 5, Xbox Series X|S, and PC players. Today’s Year 2 kick-off also marks the release of the game’s Season Pass II, promising new Chapter-inspired cosmetics. Check out the official Anniversary Update trailer for a preview of all that awaits!

A Battle Barge-Sized Shipment of Free Content

Space Marine 2 celebrates the one-year anniversary of its release with more free content than ever in a single update, covering every possible aspect of the game! Discover new game modes, as well as new missions, maps, enemies, and weapons, plus more quality-of-life improvements than there are Xenos in the universe. Check out the details below, and make sure to read our Anniversary Update patch notes for more information.

The Anniversary Update features:

  • New “Vortex” Operation, featuring a fearsome new boss, the Mutalith Vortex Beast
  • New PvP Arena – “Bridge” – set on Avarax
  • New PvE Game Mode –“Stratagems” – introducing daily and weekly gameplay modifiers
  • New “Helbrute Onslaught” Game Mode for PvP, with a playable Helbrute!
  • Three New Weapons – the Pyreblaster, Pyrecannon and Power Axe – and several new weapon variants, like the Xenophase Blade, Combi Melta and double-edged Chainsword
  • New Majoris Enemy: the Chaos Spawn, coming in three unique variants
  • A set of six unique Chaos Champion skins, unlockable in Eternal War mode
  • Tons of quality-of-life and customization improvements, like the ability to use Champion skins as multiple, individual cosmetics with any of the game’s playable classes

Sons of Rogal Dorn Rejoice! The Black Templars and Imperial Fists Get New DLCs

Today’s Anniversary Update also comes with the release of Space Marine 2’s second Season Pass and its first two DLCs: the Black Templars Champion Pack and Imperial Fists Cosmetic Pack. The former includes a new Champion skin for the Bulwark class and Power Sword skin, while the latter adds over 40 new cosmetics and heraldry markings celebrating seven of the Imperial Fists’ Successor Chapters.

Get Space Marine 2 at a Discount with New Editions and Best Deals to Date

Take advantage of the Focus Publisher Weekend to grab the game at up to 50% off on Steam, or choose the brand-new 2-Year Anniversary Edition to receive the base game and both its Season Passes. The Gold Edition has been renamed the 1-Year Anniversary Edition and its contents remain the same, granting the base game and Season Pass 1. Finally, players can now acquire the Ultramarines Champion Pack separately, granting a salient Champion skin for the Heavy class and a unique Heavy Bolter skin celebrating the Imperium’s Indomitus Crusade.

Heed the call of battle once again with Warhammer 40,000: Space Marine 2’sAnniversary Update, available for free on PlayStation 5, Xbox Series X|S, and PC, and receive a ton of new customization options with the Season Pass II. Join the Space Marine 2 community, share feedback, and get exclusive rewards on our new Focus Together platform.

Flame Fatales Returns September 7-14 to Benefit Malala Fund

Games Done Quick’s all-women and femmes speedrunning marathon streams live on Twitch

September 4, 2025 – Flame Fatales, Games Done Quick’s all-women and femmes speedrunning showcase, kicks off Sunday, September 7, and runs through Sunday, September 14. The week-long online marathon will stream live on the GDQ Twitch channel and feature more than 50 speedruns from around the world.

Flame Fatales 2025 highlights include:

  • Clair Obscur: Expedition 33 Any% Act 1 bonus game speedrun on PC by Asuka424
  • The Legend of Zelda: Twilight Princess Any% speedrun on GameCube by Midnaliin
  • Rift of the NecroDancer Impossible Showcase on PC by Quacksilver
  • And many more

Check out the full schedule here.

Flame Fatales 2025 is organized by GDQ’s all-women and femmes speedrunning community Frame Fatales and will be held in support of Malala Fund, a non-profit that works to secure free, safe, and quality education for girls around the world.

Since 2010, Games Done Quick has partnered with some of the world’s most impactful charities, including AbleGamers, Doctors Without Borders, Organization for Autism Research, and Prevent Cancer Foundation, uniting people globally through popular speedrunning events. To date, Games Done Quick events have raised more than $57.1 million for charity. 

For more information, please visit gamesdonequick.com/site/framefatales.

About Games Done Quick

Games Done Quick is a series of charity video game marathons featuring high-level gameplay by speedrunners raising money for good causes. Over the past 15 years, GDQ has partnered with some of the world’s most impactful charities, including Doctors Without Borders and Prevent Cancer Foundation.