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First of Four Epic DLC Packs for Record-Setting Title Features Four New Multiplayer Maps, and the Nightmare Continues in a Brand New Zombies Offering

First of Four Epic DLC Packs for Record-Setting Title Features Four New Multiplayer Maps, and the Nightmare Continues in a Brand New Zombies Offering

Sydney, Australia- December 22, 2015- Prepare for the awakening. Activision Publishing, Inc., a wholly owned subsidiary of Activision Blizzard (NASDAQ: ATVI), and award-winning developer Treyarch have released new details for Call of Duty®: Black Ops III Awakening, the first DLC pack for the blockbuster Call of Duty: Black Ops III. Featuring four new action-packed multiplayer maps and a new Zombies experience set in a medieval Austrian castle during World War II, Awakening releases on February 2, 2016, first on the PlayStation® Network for the PlayStation 4 games and entertainment system from Sony, with other next-gen platforms to follow.

“Since Black Ops III launched last month, the response from our community has been incredible in every way,” said Mark Lamia, Studio Head, Treyarch. “With Awakening, the studio is focused on creating a wide variety of gameplay experiences for our fans in Multiplayer and Zombies that will keep players coming back for more.”

Der Eisendrache, the first chapter of Call of Duty: Black Ops III‘s Zombies DLC adventure will take players on an epic journey with the Origin characters Richtofen, Nicolai, Takeo, and Dempsey. Set in an eerie medieval castle built upon an ancient site of unspeakable horror, massive deposits of Element 115 have recently been discovered, delivering inspired new gameplay and – in Zombies tradition – a variety of exciting plot twists and surprises that fans will have the opportunity to discover for themselves.

In addition to the new Zombies content, Awakening features four new multiplayer maps: Gauntlet, Splash, Rise and Skyjacked, a reimagined version of a fan-favourite Black Ops II multiplayer map.

  • Gauntlet: Grounded in a military training facility, Gauntlet plays up the core philosophy of Treyarch’s classic three lane map structure with distinct variety in visuals and gameplay. Each of the three primary lanes has a unique environment as players battle through a sprawling jungle, sub-zero artic zone and rainy urban cityscape.
  • Splash: Set in an abandoned water theme park, this vibrant and playful map delivers an imaginative environment complete with waterslides, a wrecked pirate ship, and a lazy river ride that winds through a fantastical forgotten city. Splash is designed to drive an open flow of combat, including plenty of opportunities for underwater gameplay.
  • Rise: Set in the snowy outskirts of Zurich, Rise is a Coalescence Corporation construction project for a massive subterranean research campus. The design of the map caters to a mix of classic Call of Duty cover combat alongside strategic core movement opportunities, with each section of the map offering distinctly different styles of gameplay.
  • Skyjacked: Set on a security VTOL in the clouds over urban Zurich, Skyjacked is a reimagined version of the popular Call of Duty®: Black Ops II multiplayer map Hijacked, and retains the same fast and frenetic gameplay from one of the most popular maps in Call of Duty® history, but with a twist. Skyjacked gives players the opportunity to explore the map in a variety of new ways thanks to the all-new core movement system in Black Ops III.

Call of Duty: Black Ops III Awakening DLC Map Pack is available at a discounted rate via the Call of Duty: Black Ops III DLC Season Pass**, which features all four DLC Map Packs planned for the year, as part of the discounted bundle offered at a suggested retail price of $64.99. Individual purchase of DLC Map Packs is at a suggested retail price of $19.99. Call of Duty: Black Ops III is rated R 18+ by the Australian Classification Board .

Call of Duty: Black Ops III Awakening is scheduled for release on PlayStation 4 on February 2, 2016, other next-gen platform availability to follow.

*Awakening DLC content not available on PS3 or Xbox 360.

**Season Pass content not available on PS3 or Xbox 360. Downloadable content in the Season Pass may be sold separately. If you purchase the DLC Season Pass offering, do not also purchase these standalone DLC Map Packs, as you will be charged for them. DLC Season Pass and DLC Map Packs may not be available on all platforms or in all territories. Pricing and release dates may vary by platform. Call of Duty: Black Ops III game required; sold separately.

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Indie Gala Every Monday XMAS Bundle #91 Now Available

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In need of a last minute stocking stuffer for Christmas? Check out Indie Gala’s Every Monday Bundle #91 “XMas Edition”. This week’s bundle contains six great indie games for only $1.99.

Goosebumps: The Game – A point and click adventure game based on the long running young adult horror series.

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Super Trench Attack 2 – Your Blue Army squad is stuck behind enemy lines, can you make it past the Black Army and make it back to HQ in this turn based strategy game?

Life is Hard – A 2D strategy/village management game that will let players grow a small little village into a giant civilization.

Wyv and Keep: The Temple of the Lost Idol – A cooperative puzzle platformer starring two rookie adventurers exploring an Amazonian temple full of treasure… and traps.

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Gunpowder – A top down physics puzzler starring Incendio and kegs of gunpowder.

Krai Mira – A post-apocalyptic adventure currently in Early Access.

For the first 24 hours of the sale, the bundle is only $1.99, so grab your copy at Indie Gala before the price goes up!

King’s Quest: Rubble without a Cause Review

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King’s Quest: Rubble without a Cause
Developer
: The Odd Gentlemen
Publisher: Sierra
Platform: PlayStation 3, PlayStation 4, Xbox 360, Xbox One, Windows
Release Date: 15 December 2015
Price: $9.99 USD – Available Here

Video Review

Overview

The Odd Gentlemen has taken a rather leisurely pace releasing the second chapter of the King’s Quest reboot. After months of radio silence, the Los Angeles based developers have finally launched “Rubble without a Cause.” The story is set long after the events of chapter one, where Graham must face his first serious test of leadership as the new king of Daventry.

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Story

Warning, “A Knight to Remember” and “Rubble without a Cause” spoilers ahead.

Chapter One “A Knight to Remember” ended with the young Graham being accepted as a knight of Daventry and Manny being cast as the series’ antagonist. Chapter two moves forward an unknown period of time in the future. Young Graham is now an experienced adventurer who has been selected by the childless King Edward to be his successor. Graham is clearly uncomfortable with the transition between adventurer to ruler as he is more used actually doing things versus ordering others to handle the affairs of the kingdom. After a particularly overwhelming session of managing the kingdom, Graham leaves to clear his mind, feeling rather hopeless. Graham is kidnapped by the goblins that have been harassing the townsfolk and wakes up to discover that he is not the only victim. The entire population of Daventry has been kidnapped along with him. Still haunted by the death of Achaka, Graham is now faced with making decisions that will change the face of Daventry forever.

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The writing continues to be solid in “Rubble without a Cause.” The script dances gracefully between serious and light hearted moments, a must considering the chapter focuses heavily on themes of death and the consequences of action. Much to my joy, choices have a much greater long-term impact to the story than in the previous chapter.

The cast of characters continues to be strong. The young King Graham is a little less naïve, but his insecurities and lack of experience make him a relatable and loveable character. The citizens of Daventry continue to be as charming as ever and unintelligible goblins serve more as great comedic relief than actual antagonists. Manny’s role as the game’s overall antagonist is rather small in this chapter, with everything being dumped on the player at the very end of the chapter. Young Gwendolyn is as charming as ever. I really enjoy watching her grow as a person based on her grandfather’s story. On the other hand, her cousin Gart is such an annoying teenager that he makes Gwendolyn all the more loveable.

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I really like how “Rubble without a Cause” pays tribute to classic fairy tales. Based on the goblin’s obsessions with the stories, scenes from famous tales are played out by the goblins in funny and creative ways. The Odd Gentlemen even manages to execute their homage in a way that ties into the main story, instead of feeling like an afterthought.

Gameplay

King’s Quest “Rubble without a Cause” has not changed much in terms of gameplay. The same simple control scheme returns, though there is still no mouse only mode. “Rubble without a Cause” is technically more linear compared to “A Knight to Remember.” All of the kidnapped NPCs in Daventry have health bars that slowly tick down with each coming day. While there is a huge variety of possibilities in the order of completing tasks, a good chunk of them are trimmed out if players attempt to save all of the townsfolk.

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The puzzles are pretty disappointing in “Rubble without a Cause.” Most are the standard fetch this item so you can fulfill this NPC’s request type puzzles. There are only a small handful of really creative brain teasers, which makes the chapter feel more like a generic adventure game.

Visuals

King’s Quest “Rubble without a Cause” is still a gorgeous game. The storybook-like art style hasn’t worn out its welcome. Graham’s cape has improved since “A Knight to Remember” as I couldn’t catch any instances of clipping. The colour scheme is more muted in this chapter, which pairs well with the slightly darker themes. The world feels a little more repetitive in “Rubble without a Cause” as the entire chapter is set in the same cave. Players will double back to old areas a lot, as certain zones are visited over and over again as Graham gains enough strength to open previously locked doors.

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Audio

The audio in King’s Quest “Rubble without a Cause” maintains the status quo set by the first chapter. The sound effects and music continue to be solid. The star studded cast of voice actors make their return in the second chapter and nail their lines perfectly. The goblins may not have received any actual speaking lines, but their unintelligible Peanuts-esque noises still deliver enough emotions to be understandable.

Overall

“Rubble without a Cause” is a bit of a step back after an incredibly strong start. I appreciate the more important long term choices players have to make in the second chapter. The chapter maintains a high level of polish and an interesting story, but it is the linear nature of the game and the uninspired puzzles are a bit of a drag on an otherwise solid game.

Capsule Computers review guidelines can be found here.

Coleco strikes back with COLECO Chameleon Old-School Console

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For anyone out there that has no clue what a ColecoVision is let’s start off with a bit of a history lesson. The original ColecoVision by Coleco Industries was a 2nd generation home video game console release in August of 1982, and personally speaking was my first ever video game console I ever owed.  The Colecovision console at the time offered amazing arcade quality graphics and gameplay and at launch had 12 ultra-cool launch titles like Mousetrap which came bundled with the console at the time. The Colecovision console sold in excess of 2 million units and published a total of 145 titles from 1982 to 1984, but ultimately withdrew from the video game market in October 1995.

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And now after 30 years Coleco is throwing their hat back into the video game ring as it re-enters the market, partnering up with Retro Video Game Systems, Inc. with the introduction of a new video game console called the COLECO Chameleon.

The COLECO Chameleon will accurately play all the favourite past ColecoVision titles along with having the ability to play new games in 8-, 16-, and 32-bit styles, which recently have been quite a popular genre with gamers.

Chris Cardillo, a partner in COLECO said, “Mark [Thomann] and I are excited to work hand-in-hand with Retro Video Game Systems, Inc. in the launch of the COLECO Chameleon.  It’s ironic that a new ‘retro’ video-game system would actually revolutionize and revitalize the COLECO brand.”

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The COLECO Chameleon have decided not to follow the digital distribution age bandwagon and go back to it’s old school roots with all brand new games being made on long-lasting durable cartridges housed in plastic clamshell cases with illustrated instruction manuals.  For all you old school gamers out there, we can once again hold in our hands and relive the joy of slamming that cartridge down into the console and then flipping the ON switch and waiting for the game to load up in seconds, with the added extra option that IF the game stops working when you plug it, you can take it back out and blow the connectors in the hope that it can magically start again.

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Retro Video Game Systems, Inc. President Mike Kennedy adds, “The COLECO Chameleon is a love-letter to all the classic cartridge based gaming systems that came before it and we love the fact it will succeed COLECO’s successful Telstar and Colecovision product lines. It will take gamers and their families back to a simpler time where games were all about great gameplay and fun factor.”

The COLECO Chameleon will launch in 2016 and will also be demonstrated at Toy Fair New York 2016, February 13-16.

 

Nintendo Bringing Large Update to Super Mario Maker This Holiday

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I guess every big game has a nice little app to go with it, and now Super Mario Maker is the latest to get that treatment. Instead of an app however, Super Mario Maker Bookmark will launch as a web portal, showing players who are not at their console further content.

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That will launch December 22nd, but even more interesting is that the game will getting new features in the form of an update.

Here are the details:

Players will be able to access Super Mario Maker Bookmark from their computer, tablet or smart phone to see recommended courses, as well as find their ideal challenge by filtering all available courses by difficulty, game theme, course style and more. Players can also search using a selection of tags, making it easier to find courses that fall into a specific category such as automatic, puzzle, music and more. Any eye-catching levels can then be added as Bookmarks for instant access in-game*. These comprehensive options are also accessible on Wii U via the Course World in Super Mario Maker, allowing players to find a course and hit the Play Now button to jump straight into the action*. A link to Super Mario Maker Bookmark will be added to the Super Mario Maker gamesite  after the web portal launches on December 22.

Also on December 22, a software update will be released that adds even more features to the game, including several items never before seen in the Super Mario series. These new features include:

  • Fire Koopa Clown Car: Perfect for creating shoot ‘em up-style courses, this volcanic vessel is capable of shooting fireballs as well as a powerful charged shot that can even destroy Blocks.
  • P Warp Doors: Unlike regular Warp Doors, these are only visible while a P Switch is active – ideal for creating truly devious Ghost House courses.
  • Bumper: This bouncy donut-shaped object sends Mario bounding away when touched.
  • Other additions: Super Mario Maker Bookmark will be accessible from Course World, while the course information page will now show the fastest clear time, as well as the first player to clear that particular course.

 

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Sounds great, so check out that on December 22nd and take a better look at a handy infographic released down below.

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Ys VIII: Lacrimosa of Dana Announced for Summer 2016 Release in Japan

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You may remember that Falcom announced a new Ys game for the PlayStation 4 and PlayStation Vita a few days before 2014’s Tokyo Game Show for release sometime in 2015. Well after going quiet on the project the company has now announced that they will be bringing Ys VIII: Lacrimosa of Dana as it is now called out in Japan in summer 2016.

The game is still set to take place in the “Goethe Sea” on “Sirens Island” where players will find themselves facing off against a large variety of enemies while also developing a base called the “Drifting Village” that is built by recruiting various castaways scattered across the island. You can check out some early screenshots for Ys VIII: Lacrimosa of Dana below.

Final Fantasy VI Available on Steam with Temporary Discount

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Those who have fond memories of the classic Final Fantasy VI and have lost their original copies of the game may be interested to hear that Square Enix has decided to release their mobile port of the game onto PC via Steam. Those who purchase Final Fantasy VI within the next few days can do so at a 10% discount, making the title only cost $14.39 instead of the standard $15.99.

Since this is the mobile port of the game, the title will feature the unfortunate looking graphic update as well as modified controls, an optimized active-time battle system, Steam achievements and Trading Cards exclusive to the PC release.

Dead or Alive Xtreme 3 High-Definition Gameplay Trailer and Screenshots Released

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Koei Tecmo has released their first full trailer as well as a new batch of screenshots for Dead or Alive Xtreme 3. In the trailer we are given a look at how the game’s Soft Engine 2.0 will allow for noticeably improved skin physics as well as a number of the various activities that the girl’s will be able to take part in. This includes the standard beach volley ball, pool hopping, tug-of-war, beach flag, and the new mini-game rock climbing.

Dead or Alive Xtreme 3 is currently set to be released on the PlayStation 4 and PlayStation Vita on February 25th in Japan and those who wish to pick up the game can do so through Play-Asia as the company will be selling an English subtitled version of the game.

Die Hard Review

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Die Hard
Studio: Silver Pictures, Gordon Company
Publisher: 20th Century Fox
Format:
Cinema
Release Date: Out Now

Overview

When a friend of mine told me that Die Hard, directed by John McTiernan, was their favourite Christmas movie I was dumbfounded. Having never seen the film before, I wondered how the 80s action movie could possibly qualify as a Christmas movie. Luckily, the folks at In The House came to the rescue and screened the film as their final entry in their third season of film screenings. For the last time this year, I moseyed on down to George St cinemas to see what all the fuss was about.

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With more than their regular share of fanfare, as the Umbilical brothers hosted the start of the show. With their frenetic antics, they warmed up the audience and helped with the traditional competitions and impromptu quizzes. Jason ‘Jabba’ Davis and David ‘Quinny’ Quinn then followed through with some interesting bits about the film such as the fact that Frank Sinatra had originally been offered the role of McClane (due to a contractual obligation). With those frivolities aside, the screening began.

Story

The narrative follows a number of characters with the first one being John McClane (Bruce Willis), a New York police cop, as he travels to Los Angeles to spend the Christmas holidays with his estranged family and wife, Holly (Bonnie Bedelia). His wife herself is an executive officer for a Japanese corporation and is attending the office Christmas party at her workplace. McClane is brought over to her office and we soon learn that things are not going well between the two as they both pursue their own careers, at the expense of their relationship.

All hell breaks loose when terrorists, led by Hans Gruber (Alan Rickman), break into the building and take all of the revellers hostage with McClane escaping capture. He then engages in a tense game of cat and mouse with these terrorists as he attempts to find a way to avoid capture and rescue the hostages. All the while, Hans engages in a deadly game of chess with law enforcement when they finally arrive. McClane soon learns that all is not as it seems and that, unless he acts, Gruber will be able to pull through with his nefarious plan.

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The narrative execution is interesting as, on paper, it appears to be the perfect set up for a thriller type action with plenty of tension and claustrophobic direction. A traditional approach to this script would keep close to the perspective of McClane with a lot of suspense and fear of the unknown. Instead of going for this approach, the film chooses to keep the audience informed throughout with multiple perspectives of both the heroes and villains so we always know who is doing what and where (in general). It makes the film much more dynamic and emotionally accessible than if a more traditional direction was taken. You can enjoy the action without too much tension as the audience is kept in the know even when the characters are not.

John McClane as a character is also particularly interesting for how he bucks conventional casting of action movies. Instead of following on with other 80s action films which generally had some muscled up beefcake playing the hero (such as in Predator), the original Die Hard instead featured Bruce Willis. Instead of watching an Olympian god going about dispatching the villains, we have an ‘everyman’ hero trying his best to overcome the odds and survive. His casting was a stroke of genius and he plays the role to perfection as a snarky, smart, and reasonably fit guy who you believe can get through the problems he faces but isn’t going to have an easy time of it. Every fight and encounter takes its toll and Willis portrays this so well that by the end you’re amazed that McClane hasn’t collapsed into a heap. It makes for much more compelling viewing and also means that the character of McClane can get much more characterisation than if Schwarzenegger was given the role.

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Gruber is similarly interesting in characterisation by Rickman who performs the role superbly. Rickman’s voice and accent is perfectly suited to that of a movie villain as his proper diction and annunciation reinforce Gruber’s menacing intelligence as he goes about being nefarious. Considering that this was his Hollywood film debut, he set the benchmark for himself here and possibly typecast himself as the brooding villain for the rest of his career. Regardless, you’ll love to hate Rickman in this film.

One aspect which I felt was very lacking was the character of Holly (McClane’s wife) who doesn’t get much of anything in the story. Besides being the motivation for McClane to come out to Los Angeles, which isolates him from his friends and contacts in his native New York, and to ultimately be the final prize for McClane to rescue. The film very much sidelines the female characters, in favour of focusing upon the male protagonists as they match wits and lock horns. Besides her corporate work, we get no sense that Holly has any agency as a character within the film at all. It would have been nice for her to have something more to do with her character, but I guess I can’t really fault the film for being a victim of its time and not having a kickass female character… nonetheless, consider this a point which the film fails on for a modern audience.

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Visuals

McTiernan’s directorial style makes use of a lot of interesting cuts and shots. Generally speaking, he would make copious use of multi-layer shots with the action happening in the fore and back of the frame with pans, trackings shots, and zooms. It gives you a real sense of the space that all the action is unfolding in as everything is happening in front of your eyes rather than being lost to quick cuts here and there. The final scene of Gruber also gives us one of the most visually beautiful villain deaths I’ve ever seen in a film. This is an action film which works to give us a clear of where the action is taking place in every scene.

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Audio

The soundtrack throughout the film is absolutely amazing. With the score running behind every scene, the impact of each moment intensified as we enjoy a mixture of Christmas classics and orchestral pieces. The former is used to create a sense of irony through juxtaposition with the narrative action while the latter is used to reinforce and finally release the suspense. The film’s well known finale with Gruber boasts one of the most intense sequences largely due to the audio compliment crescendo and full climax of the horns section of the of the film’s orchestra. In that crescendo, you’ll also notice the faint sound of bells reinforcing that this IS a Christmas movie even as the villain dies horribly/awesomely.

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Overall

Overall, I enjoyed this film very much as the fun action romp it was. The story provides a simple setup but has plenty of twists and turns to keep you guessing. Willis and Rickman are amazing in their respective roles and it is easy to see how this film kicked off their careers. The direction throughout gives the audience a good sense of space as well as keeping us in the know for each narrative beat. The soundtrack goes all out with a mixture of orchestral and Christmas (sounding) pieces which give the film a unique tone. I would highly recommend Die Hard to anyone who is a fan of action films, and if nothing else; I’ll certainly be adding Die Hard to my rotation of movies to watch over the holidays.

Congratulations to In The House for an awesome third season! I loved reviewing the films they screened and I look forward to their next season, which you can find here.

Capsule Computers review guidelines can be found here.

The Legend of Heroes: Trails of Cold Steel Heads to Europe on January 29th

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European fans of The Legend of Heroes series won’t have to wait too much longer than their North American counterparts as it has been announced that The Legend of Heroes: Trails of Cold Steel will be released on the PlayStation 3 and PS Vita in Europe on January 29, 2016.

The title will be available both at retail and as a digital download on both platforms. As for the North American release, The Legend of Heroes: Trails of Cold Steel will be released by XSEED Games in only a few more days as the title is set to be released on December 22nd.