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Hasbro, Backflip Studios and Space Ape Games Bring The Fight Home with TRANSFORMERS: EARTH WARS; Game Coming To iOS And Android in Select Markets Spring 2016

Hasbro, Backflip Studios and Space Ape Games Bring The Fight Home with TRANSFORMERS: EARTH WARS; Game Coming To iOS And Android in Select Markets Spring 2016

Battle as AUTOBOTS or DECEPTICONS and Fight Against Live Opponents Around the World

In First TRANSFORMERS Real-Time Combat Strategy Game

Boulder, CO (Feb. 10, 2016) – This spring, fans of the beloved TRANSFORMERS brand from Hasbro, Inc. will have the opportunity to harness legendary characters, including  OPTIMUS PRIME, MEGATRON, BUMBLEBEE and STARSCREAM, in the palm of their hands with TRANSFORMERS: EARTH WARS – the latest real-time combat strategy mobile app. Published by Backflip Studios (DragonVale, Ninjump, Paper Toss) and developed by Space Ape Games (Rival Kingdoms, Samurai Siege), TRANSFORMERS: EARTH WARS brings the excitement of the battle between AUTOBOTS and DECEPTICONS to supported mobile devices with fast-paced gameplay and beautiful 3D animation, allowing the characters to attack, battle, and change form right before a player’s eyes.

With this game, players can choose to fight with OPTIMUS PRIME and the AUTOBOTS or join forces with MEGATRON and the DECEPTICONS in a battle for the fate of planet Earth. Players can join  their favorite TRANSFORMERS faction, assemble a powerful team  of playable characters, raid enemy bases for ENERGON stockpiles, and construct the Space Bridge to  add reinforcements from CYBERTRON , all while playing in real-time against other players around the globe.

“The TRANSFORMERS franchise is like no other. The story that has carried on through generations has drawn millions of fans who can’t wait for what’s next,” said Julian Farrior, CEO of Backflip Studios. “Working in conjunction with Hasbro, we’re bringing the TRANSFORMERS franchise to life in one of the most popular game genres.”

Using authentic TRANSFORMERS storytellers and voice actors from the original franchise, TRANSFORMERS: EARTH WARS extends the GENERATIONS PRIME WARS TRILOGY story across new platforms, enabling players to interact with other TRANSFORMERS fans, as well as millions of people around the world who enjoy real-time combat strategy games. Fans of real-time combat strategy mobile games will appreciate a game play experience wherein players are solely in control of converting their characters and engaging in TRANSFORMERS versus TRANSFORMERS battles. The game also features artwork inspired by the TRANSFORMERS GENERATIONS PRIME WARS TRILOGY series, dialogue written by TRANSFORMERS comic legend Simon Furman and voice acting from Peter Cullen, the original voice of OPTIMUS PRIME, as well as Frank Welker, the original voice of MEGATRON.

“We are excited to  join forces with  Backflip Studios and Space Ape to bring our iconic TRANSFORMERS brand to life in a new way through the launch of TRANSFORMERS: EARTH WARS,” said Mark Blecher, Senior Vice President, Digital Gaming and Corporate Development at Hasbro.  “TRANSFORMERS fans and fans of combat strategy games will love the explosive action as they join the fight to control the fate of Earth.

“We’re delighted to bring one of the world’s most popular entertainment franchises to mobile devices in an explosive new gameplay experience,” said John Earner, Co-Founder and CEO, Space Ape Games. “We’re focused on making hand crafted games that fans will enjoy, and can’t wait to share what we’ve been working on with mobile gamers.”

TRANSFORMERS: EARTH WARS will be free to download but will feature in-game purchases, and will be released worldwide excluding Japan and China on Android and iOS in Spring 2016. Please note that a WiFi connection is required to play.  Visit www.TransformersEarthWars.com to pre-register and be the first to download the TRANSFORMERS: EARTH WARS game.

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About Backflip Studios

Backflip Studios develops and publishes absurdly fun mobile games for iOS and Android devices. The company’s portfolio of top ranked games, which include hit franchises such as DragonVale, Paper Toss, NinJump, Spellfall, PlunderNauts, and Army of Darkness Defense, have been downloaded over 350 million times and are played by more than 33 million active users per month. The company is based in Boulder, Colorado. Hasbro, Inc. (NASDAQ:HAS) has a majority ownership stake in Backflip Studios.

About Space Ape Games

Founded in 2012, Space Ape Games is a mobile games studio based in Central London made up of games veterans and key people behind the biggest gaming companies and the biggest social games on the web, including a #1 game on Facebook, two #2 games on Facebook and one of the largest virtual worlds for kids on the planet.  Space Ape’s hit strategy games Rival Kingdoms and Samurai Siege are available on iOS and Android devices.  Space Ape Games won the 2015 TIGA Award for Best Independent Studio and for Game of the Year for Rival Kingdoms, plus the 2014 Develop Award for Best New Studio and the 2015 Develop Award for Best Independent Studio.   For more information, visit www.spaceapegames.com.

About Hasbro

Hasbro (NASDAQ: HAS) is a global company committed to Creating the World’s Best Play Experiences, by leveraging its beloved brands, including LITTLEST PET SHOP, MAGIC: THE GATHERING, MONOPOLY, MY LITTLE PONY, NERF, PLAY-DOH and TRANSFORMERS, and premier partner brands. From toys and games, television programming, motion pictures, digital gaming and lifestyle licensing, Hasbro fulfills the fundamental need for play and connection with children and families around the world. The Company’s Hasbro Studios and its film label, ALLSPARK PICTURES, create entertainment brand-driven storytelling across mediums, including television, film, digital and more. Through the company’s commitment to corporate social responsibility, including philanthropy, Hasbro is helping to build a safe and sustainable world and to positively impact the lives of millions of children and families. Learn more at www.hasbro.com, and follow us on Twitter (@Hasbro & @HasbroNews) and Instagram (@Hasbro).

WONDERSHOT COMING THIS MONTH TO PLAYSTATION®4, XBOX ONE AND PC

WONDERSHOT COMING THIS MONTH TO PLAYSTATION®4, XBOX ONE AND PC

Round-up Your Friends and Prepare for an Epic Gaming Party!

IVRY-SUR-SEINE, FRANCE – February 10, 2016 – French indie game developer Leikir Studio announced today that Wondershot is coming soon to PlayStation®4 computer entertainment system, Xbox One via ID@Xbox, and PC via Steam. With intuitive controls and multiple unique modes, gamers can wield four different weapons, each with their own tactical advantage and special abilities.  A multiplayer festival that the whole family can enjoy, Wondershot will be launching on February 19 on Xbox One and Steam, and launching February 23 on PlayStation®4.

Watch the new Wondershot weapons trailer HERE: youtube.com/watch?v=g-udYhAIK_A


Multiplayer mayhem ensues in Wondershot

Winner of the ‘Game To Play’ award at Indie Games Play 2015, Wondershot is a top-down, multiplayer focused game with a strong focus on family-friendly party play. Players will take control of different characters in intense “one shot and you’re down” rounds in different map environments. Learn to use the bow, boomerang, hammer, and slingshot and master the special abilities of each weapon. Wondershot not only encourages 4-player competitive entertainment but also cooperative play as gamers can join together to take on waves of wicked enemies in environments that constantly change. Simple controls, quick pace of play, and surprising intensity make Wondershot an amazing multiplayer experience for all ages.

Wondershot will be available for PlayStation®4, Xbox One via the ID@Xbox self-publishing program and PC on Steam. For more on Leikir Studio and Wondershot follow them on Twitter, “Like” the game on Facebook and visit the official website.

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ABOUT LEIKIR STUDIO
Based near to Paris, France, Leikir Studio is a young independent video game developer with a focus on fun and unique game design. The studio’s first game, Isbarah, combines fun platforming, bullet hell action, and constant, insane boss fights in 2D. Wondershot, a multiplayer party game made to be played with couch buddies, is the studio’s debut title for video game consoles.

Sword Coast Legends Coming to PlayStation 4 and Xbox One Spring, 2016

Sword Coast Legends Coming to PlayStation 4 and Xbox One Spring, 2016  

Award-winning RPG Brings Dungeons & Dragons Tabletop to Living Room

ORLANDO, Fla. — February 10, 2015 — Independent developers n-Space and Digital Extremes announced today that Sword Coast Legends™, the award-winning, party-based RPG set in the Dungeons & Dragons (D&D) Forgotten Realms universe from Wizards of the Coast, hits PlayStation®4 and Xbox One consoles Spring, 2016.

Sword Coast Legends offers an all-new way to enjoy the time-tested magic of playing Dungeons & Dragons as a shared storytelling experience.  By bringing the roleplaying dynamic between players and a Dungeon Master (DM) to life with a first-of-its-kind real-time DM mode, Sword Coast Legends delivers a unique experience where a Dungeon Master guides players through customizable adventures. The DM mode is not entirely focused on adversarial play typical to 4v1 games. Instead, active DMs engage and empower entire parties to have more fun in a way that best suits the desired experience.

Sword Coast Legends also returns players to the lush and vibrant world of the Forgotten Realms with a deep story campaign. Developed by long-time industry veterans in partnership with the Dungeons & Dragons team at Wizards of the Coast, Sword Coast Legends brings the world of Faerûn to life like never before.

For supporting assets, including the first screenshots of the console version of Sword Coast Legends, please visit: https://digitalextremesltd.box.com/s/ohi0wfbut1yjp369xf0ux0iuq55ydyca

Sword Coast Legends will be available for purchase via the PlayStation®Store and Xbox Live at €19.99 for the Standard Edition and will come with all new content added to the game following its PC debut. Some new features include: the drow as a new playable sub-race, additional character skill trees, hundreds of new placeable objects for DMs, new areas, new visual effects, hardcore gameplay options for the most rugged of adventurers, and much more. The Standard Edition also includes special in-game items, such as: Tome of Knowledge, an Order of the Burning Dawn Cloak, Armor and Weapons, Beholder, Lost Mines dungeon tile set, and Wisps (DM use cursors).

Console and PC players can also look forward to the Rage of Demons DLC for free when it ships later this year.

To learn more about Sword Coast Legends and the upcoming free Rage of Demons DLC, please visit the official website at: www.SwordCoast.com. To keep up with the latest updates from the Sword Coast Legends team, follow @SwordCoast and like the official Facebook page. For more in-depth details on Sword Coast Legends, including guides and links to community created content, please visit the official Sword Coast Legends wiki on Gamepedia.

 

ABOUT n-SPACE
Since its inception 20 years ago, n-Space has been retained to work with some of the largest publishers and biggest licenses in a high-quality work for hire capacity. The Orlando-based studio is now poised to deliver a new level of innovative, top quality games without a traditional publishing partner. With strategic additions of top industry talent combined with its proven team of dedicated professionals, n-Space has experience spanning nearly every genre and on every gaming platform.  A scrappy, creative, and tight-knit team, they are driven by their passion for creating memorable game experiences. Sword Coast Legends is the studio’s first wholly-owned game and marks n-Space’s new independent development direction. www.n-space.com.

 

ABOUT DIGITAL EXTREMES
Founded in 1993 by James Schmalz, Digital Extremes ranks as one of the world’s top independent development studios in the interactive entertainment industry. The Canadian-based developer has a rich history in developing some of the industry’s top first-person shooter and action games including co-creation of Epic Games’ Unreal® franchise, Dark Sector®, The Darkness® II and work on the BioShock® series to name a few. Having developed its own proprietary technology, the Evolution Engine™, the studio currently develops and self-publishes the Free-to-Play action hit, Warframe® available now on PC, Steam, PS4™ and Xbox One. For more information about Digital Extremes, visit the company website at: www.digitalextremes.com.

 

ABOUT WIZARDS OF THE COAST
Wizards of the Coast LLC, a subsidiary of Hasbro, Inc. (NASDAQ:HAS), is the leader in entertaining the lifestyle gamer. Wizards’ players and fans are members of a global community bound together by their love of both digital gaming and in-person play. The company brings to market a range of gaming experiences under powerful brand names such as MAGIC: THE GATHERING and DUNGEONS & DRAGONS. Wizards is also a publisher of fantasy series fiction with numerous New York Times best-sellers. For more information about our world renowned brands, visit the Wizards of the Coast website at: www.wizards.com.

Cyberpunk 2D Side-scroller “Dex” is Coming to PlayStation 4, Xbox One, and PS Vita

Madrid, Spain (February , 2016) — After Dex‘s succesful launch on PC, Dreadlocks studio has since partnered with publishing company BadLand Indie to release Dex on PlayStation 4, Xbox One, and PlayStation Vita.  Console versions will be digitally released in Q1 of 2016 and the PS Vita version will follow. Dex is a cyberpunk 2D side-scrolling RPG following the story of an AI, Dex, and her quest for Singularity, a theoretical “event horizon” in which artificial intelligence will surpass human intelligence.

Chased by corporate mercs, without a clue as to why, Dex gets thrown into a web of intrigue, leading her to question the origins of her own existence. A trio of hacktivists help her in her quest — the mysterious Raycast, the protective Decker and the light-minded Tony. Only you get to decide how the story ends.The outskirts of the city are plagued by crime, poverty and filth. Out there, every day is a new struggle for survival. The wealthier districts are full of skyscrapers and bustling businesses. Yet beneath the sleek exterior, another war is going on, as powerful corporations are constantly at each other’s throats. Woe to those who become entangled in their conspiracies.

The streets of Harbor Prime offer countless opportunities. In this open world, you get to influence the fate of everyone you meet, fight against dangerous gangs, expose corporate secrets, dive into the depths of Cyberspace, develop Dex’s skills, and much more.

Features:

  • Rare melding of realism and creative vision: Realistic action, mature storyline, and complex character interactions meld with hand-drawn characters, animations, and locations, arcade-style melee combat, and an original conception of cyberspace.
  • Multiple solutions to problems: Operate in cyberspace or normal reality. Overcome obstacles using skills, weapons, special equipment…
  • Meaningful character progression choices: Will you be a silent assassin, a hacker, or a straightforward gunfighter? Improve your character and gear to unlock gameplay-changing upgrades that reinforce and customize your gameplay style.
  • Unique hacking mechanic: Transfer your consciousness to your avatar, overcome intrusion countermeasures, take action, and then return back to your body in a fraction of a real-time second to see the results – deactivated turrets, overloaded devices, enemies with crippled implants…
  • Neo-cyberpunk: Story deeply inspired by the cyberpunk novels of William Gibson and other classical cyberpunk authors, flavored with a contemporary concept of augmented reality.
  • Rich game world and mindful level design: Visit diverse locations in Harbor Prime, a futuristic city complete with luxurious skyscrapers, run-down shantytowns, and seedy red-light districts. Take part in street brawls, steal corporate data, overcome environmental hazards, and, of course, stay alive – no easy task.
  • Full voice acting: Interactive dialogues using hand-drawn sprite animations, fully voice-acted by professional actors.

Website: http://en.dreadlocks.cz/games/dex/
Trailer: https://www.youtube.com/watch?v=PmxT8aIW2Y

 

About BadLand Indie: BadLand Indie is an international publishing company that firmly believes in the need to support emerging talent.  We are passionate gamers on a mission to find the diamonds in the rough.  Working alongside talented developers, we bring captivating, outstanding games to the masses.  We’re always on the lookout for enthusiastic and dedicated developers with all sorts of games from Beat-Em-Up to RPG to Puzzle and everything in between.

About Dreadlocks: We are an independent creative team situated in Prague, Czech Republic. The studio was founded in 2011 as a collective of seasoned game industry professionals from various Czech companies.

Timeless FINAL FANTASY IX remastered for mobile devices

Timeless FINAL FANTASY IX remastered for mobile devices

Fan Favourite Available Today on iOS and Android; Steam Version Coming Soon

LONDON (10th February, 2016) –   Square Enix Ltd., today announced that FINAL FANTASY® IX, a fan favourite in the FINAL FANTASY series, has been optimised for Apple and Android devices and is available to download from today on the App Store® and Google Play™. Along with its tale of love, magic and self-discovery, FINAL FANTASY IX for mobile devices and Steam also offers a selection of new features, including;

·         High-definition movies and character models
·         New cloud save feature allows players to back up save data to play across other compatible devices
·         Auto save function
·         Seven all-new optional booster features, including high speed mode and no encounter mode, which will allow players to automatically master equipped weapons and gear, as well as maximize character levels, magic stone counts and gil

First released in 2000, FINAL FANTASY IX tells the story of the bandit Zidane Tribal who plans to kidnap the princess of Alexandria, Garnet Til Alexandros the 17th, with the troupe of thieves known as Tantalus. An unlikely series of events set Zidane, Garnet, the shy yet powerful black mage Vivi Ornitier, the loyal knight Adelbert Steiner, and other memorable characters on an epic journey as they learn about themselves, the secrets of the Crystal, and a malevolent force that threatens to destroy their world.

FINAL FANTASY IX is now available for compatible Apple and Android devices at a discounted price of £12.99 / €16.99 until the 21st February (Regular price £15.99 / €20.99).

Appstore: https://itunes.apple.com/app/final-fantasy-ix/id1041260001?l=ja&ls=1&mt=8
Google Play Store: https://play.google.com/store/apps/details?id=com.square_enix.FFIXww.android_googleplay

FINAL FANTASY IX will also be available on Steam at a later date; featuring keyboard and mouse compatibility, as well as full STEAM trading cards and achievements. For more information on FINAL FANTASY IX for PC, please visit:http://store.steampowered.com/app/377840.

To view the official announcement trailer, visit: https://youtu.be/OeWqEcI7ZtY

Related Links

Official Homepage:  http://www.jp.square-enix.com/ff9/en/
Official FINAL FANTASY Facebook Page: http://www.facebook.com/finalfantasy
Official FINAL FANTASY Twitter: @FINALFANTASY

About FINAL FANTASY Portal App
The free-to-download “FINAL FANTASY Portal App” provides the latest and greatest on all things FINAL FANTASY, as well as exclusive promotional trailers and developer commentary.  By logging in with their Square Enix account, players can accumulate points that can be exchanged for various items. Also, the iconic Triple Triad card game from FINAL FANTASY VIII makes its mobile debut, and is playable in the app.

About Square Enix Ltd.
Square Enix Ltd., a part of the Square Enix Europe business unit, develops, publishes, distributes and licenses SQUARE ENIX, EIDOS® and TAITO® branded entertainment content in Europe and other PAL territories as part of the Square Enix Group. Square Enix Ltd. also has a global network of leading development studios such as IO Interactive™, Crystal Dynamics® and Eidos Montréal. The Square Enix Group boasts a valuable portfolio of intellectual property including: FINAL FANTASY, which has sold over 110 million units worldwide, DRAGON QUEST® which has sold over 66 million units worldwide and TOMB RAIDER® which has sold over 45 million units worldwide; and the legendary SPACE INVADERS®. Square Enix Ltd. is a London-based, wholly-owned subsidiary of Square Enix Holdings Co., Ltd.
More information on Square Enix Ltd. can be found at http://www.square-enix.com/eu/en/ .

FINAL FANTASY IX © 2000, 2001, 2016 SQUARE ENIX CO., LTD. All Rights Reserved.
FINAL FANTASY PORTAL APP © 2015 SQUARE ENIX CO., LTD.  All Rights Reserved.

FINAL FANTASY, DRAGON QUEST, EIDOS, SPACE INVADERS, SQUARE ENIX, the SQUARE ENIX logo, TAITO and TOMB RAIDER are registered trademarks or trademarks of the Square Enix group of companies. All other trademarks are the property of their respective owners.

Nexon Announces Fourth Quarter and Full Year 2015 Results

Nexon Announces Fourth Quarter and Full Year 2015 Results

Fourth Quarter Revenues Up 7% Year-over-Year, Full Year Revenues Up 10% Strong Results Driven by Continued Focus on Quality Content and Expansion of Strategic Partnerships Worldwide

TOKYO – 10th February 2016 – NEXON Co., Ltd. (“Nexon”) (3659.TO), a worldwide leader in free-to-play online and mobile games, today announced financial results for its fourth quarter and fiscal year ended 31st December 2015.

“Nexon’s solid performance throughout 2015 was driven by our relentless focus on the quality of our live and new games and the expansion of world class partnerships. Our full-year revenues, operating income and net income all grew year-over-year, reflecting the positive response from players of our high-quality titles,” said Owen Mahoney, President and Chief Executive Officer of Nexon. “Player retention and growth among our existing games was strong, and Nexon’s pipeline of new titles delivered impressive initial results . DomiNations surpassed 17 million total downloads worldwide and HIT immediately took first place for top-grossing app in Korea on Google Play and iOS App Store.”

Mr. Mahoney continued, “Throughout the year, we also continued to strengthen our world-class partnerships with industry-leading developers and IP holders. Heading into 2016, we remain well-positioned to continue executing on our strategy of servicing high-quality titles through strong internal development and partnerships.”

Full Year 2015 Highlights:

  • Full year revenues were 190.3 billion yen, up 10% year-over-year.
  • Operating income was 62.3 billion yen, up 37% year-over-year.
  • Net income attributable to owners of the parent was 55.1 billion yen, up 88% year-over-year.

Fourth Quarter 2015 Highlights:

  • Fourth quarter revenues were 45.8 billion yen, up 7% year-over-year. Performance exceeded Nexon’s outlook and was primarily driven by higher-than-expected sales from Dungeon&Fighter in China and the successful launch of HIT in Korea.
  • Operating income was 10.3 billion yen, within the range of Nexon’s outlook.
  • Net income attributable to owners of the parent was 4.4 billion yen, which was below Nexon’s outlook due primarily to FX loss in foreign currency-denominated cash deposits and account receivables.

First Quarter 2016 Outlook:

  • Revenues expected to be in the range of 49.0 to 52.5 billion yen.
  • PC online game revenues expected to be in the range of 38.1 to 40.5 billion yen.
  • Mobile game revenues expected to be in the range of 10.9 to 12.0 billion yen.
  • Operating income expected to be in the range of 18.6 to 22.2 billion yen.
  • Net income attributable to owners of the parent expected to be in the range of 16.3 to 19.3 billion yen.

Conference Call and Replay:

Nexon management will host an earnings presentation for analysts, investors and media to discuss the Company’s financial results and outlook. The presentation will be conducted in Japanese with simultaneous English translation today at 3:30 p.m. Japan Standard Time (JST) / 1:30 a.m. Eastern Standard Time (EST)/ 7.30 a.m. Central European Time (CET). The earnings presentation materials will be available on Nexon’s Investor Relations website following the presentation.

A conference call for foreign investors will be conducted in English later today at 10:00 p.m. JST / 8:00 a.m. EST / 2.00 p.m. CET. The conference call will consist of prepared remarks from management followed by a Q&A session.

A replay of the call will be available about 30 minutes after the conclusion of the conference call and can be accessed until 17th February 2016. A transcript of the call will be available within several days on Nexon’s Investor Relations website.

For additional information regarding Nexon’s fourth quarter and full year 2015 financial results, please visit the Investor Relations section of Nexon’s website athttp://ir.nexon.co.jp/en/.

This press release is prepared to offer reference information about Nexon to investors and is intended to generally provide investors and analysts with financial and operational information about Nexon, but not to solicit or recommend any sale or purchase of stock or other securities of Nexon.

About NEXON Co., Ltd.  http://company.nexon.co.jp/
NEXON Co., Ltd. (“Nexon”) (3659.TO) is a worldwide leader in free-to-play online and mobile games. Founded in Korea in 1994, Nexon developed one of the world’s first graphics-based massively multiplayer online games. Nexon also pioneered the concept of microtransactions and the free-to-play business model, setting a new standard in which play is free, and users have the option to purchase in-game items to enhance their experience. Nexon currently services over 100 titles in more than 190 countries. The Company is headquartered in Tokyo, Japan and its shares are listed on the Tokyo Stock Exchange.

Ponycan USA Announces Import Blu-ray Release of ‘Garakowa -Restore the World-‘

Ponycan USA announced earlier this week that they will begin distributing an import edition of the original anime film Garakowa -Restore the World- on April 10, 2016. The film is a collaboration between Pony Canyon and A-1 Pictures. Ponycan US provided a synopsis of the film:

A space inhabited by multiple worlds, countless timelines and a diversity of people, where Dual and Dorothy battle the enemy – viruses encroaching on the world. A world infected by a virus must be deleted. This is the responsibility of Dual and Dorothy. But when the two of them  discover a new virus attacking a girl, they save her and quietly wait for her to awaken. Who is she? Where did she come from? Where will she go? When the girl finally awakens, she calls herself “Remo” and has only one thing to say: “I have to return to the flower garden…”

This collector’s edition release features a special box character drawing by original character designer Kantoku, a digipak illustrated by main animator Toshie Kawamura, an 88 page booklet and a CD containing three songs, “Sendan Life”, “Insomnia” and “Hello”. This release will come with an exclusive English-translated version of the booklet. Promotional videos will be included as on-disc extras. The 67-minute film will be featured with 5.1 channel Japanese audio and English subtitles.

Customers who pre-order this release before February 29, 2016, will receive one of four cards illustrated specially by Kantoku. This release has a suggested retail price of $89.98 USD, but is currently available for pre-order for $71.98 USD. Pre-orders can be made here, at RightStuf.com.

‘PS PLUS VOTE TO PLAY’ NOW OPEN

‘PS PLUS VOTE TO PLAY’ NOW OPEN

Australian studio Witch Beam in the mix with international developers 

Sydney, Australia 10 Feb 2016: PlayStation is giving Brisbane’s indie game developer Witch Beam studio their opportunity to make a splash in the gaming world, as Assault Android Cactus steps up to the voting plate this month in the second-ever round of PlayStation®Plus Vote to Play. Could they be the first Australian studio to win?

The studio from Brisbane – who follow Melbourne’s League of Geeks who narrowly missed out on the first round of Vote to Play – are set to compete against two international studios for their chance to have Assault Android Cactus added to the March monthly games line-up for PS Plus members.

Assault Android Cactus is an already award-winning, fast paced and tightly tuned shoot’em’up that plays like a modern day arcade. The frenetic gameplay is perfect for the couch co-op experience but quality games in this month’s vote to play aren’t exclusive to Australian developers with strong international competition in the mix!

Witch Beam goes against developers RageSquid and their game Action Henk! and Broforce for the chance to be added to the March monthly games line-up.

To get your vote in, fire up your PS4 and, with your PSN login, access Vote to Play under the dedicated PlayStation Plus section on the top left corner of your PS4 home screen. Details can also be found under What’s New or the PlayStation Plus section of the PlayStation Store.

 

The Line-Up


Assault Android Cactus 

The first game of indie-start-up Witch Beam from Brisbane, this game is an arcade style twin stick shooter set in a vivid sci-fi universe. While the mechanics of this twin stick shooter will be familiar to many, developer Witch Beam has created a unique battery mechanic (in lieu of lives), providing a fresh experience that helps Assault Android Cactus stand out from the crowd.This game also supports Shareplay, a “virtual couch” that lets a friend join your game for up to an hour at a time, creating an online local co-op experience. According to designer Sanatana Mishra, the goal with Assault Android Cactus was to make a game that he and the rest of the team wanted to play.

Action Henk!
This title from publisher Curve Digital and developer Rage Squid, is a fast paced running, jumping and butt-sliding platformer in a glorious 3D toy filled world! Action Henk! is a game about an action figure trying to relive his heroic past. Henk used to be fastest of them all back in the 80’s and 90’s, but nowadays there’s not much left of his former glory. He gets challenged by his rival Dr. Kentony, and is out to prove that he still has what it takes to be the fastest! The goal is to use physics and momentum to race through levels as fast as possible. These short levels require you to master all the subtle tricks that the physics-based platforming has to offer, including the famous butt-slide. 

Broforce
Publisher Devolver and developer Free Lives have teamed up to deliver part irreverent spoof and part loving homage to what are now classic movies and classic games.This action adventure game brings to life the memories (or imaginations for the younger player) of ’80s action heroes and their adventures. While we didn’t know it at the time, this is the game that we always wanted as we cheered those action heroes on to victory. With its online co-op experience, friends can enjoy connecting with each other to bring their own brand of shock and awe to the opposing forces.

To get behind Aussie talent, vote for Assault Android Cactus before voting closes on 16th August and make Witch Beam the first-ever Australian studio to win the PlayStation Plus Vote to Play!

If you don’t already have a PlayStation Plus account and would like to learn more about the benefits of the service, such as the monthly games, access to online multiplayer on PS4, exclusive member discounts, cloud game saves and more, click here.

The List of Madman Entertainment’s Anime Releases of February 10, 2016

Madman Entertainment is releasing some highly anticipated anime titles this month. The following list details all of those releases. Unless otherwise stated, all releases contain dual audio options.

  • Aquarion Complete Series – DVD only. The on-disc extras include an interview with Shoji Kawamori, the Tokyo International Anime Fair 2005 featurette, “Talk Show with Cast and Crew”, Tsugumi’s “All about CG!” series and the textless opening and ending animations.
  • Aquarion Evol Complete Series – DVD only. The on-disc extras include commentary for episodes 1, 9, 15 and 26, the textless opening and ending animations, the Japanese commercials, promotional videos and a feature titled “The Myth of Ten Thousand Years and Two Thousand More Returns”.
  • Danganronpa the Animation Complete Series – DVD and Blu-ray. Commentary for episode 1 and the textless opening and ending animation are included as on-disc extras.
  • Dragonar Academy Complete Series – DVD and Blu-ray. Commentary for episodes 2 and 7, commercials, promotional videos and the textless opening and ending animations are included as on-disc extras.
  • Evangelion: 3.33 You Can (Not) Redo – DVD and Blu-ray. The on-disc extras include “Rebuild of Evangelion: 3.33”, EVA-EXTRA 08, Japanese teasers and trailers, TV spots and the U.S. trailer. A 56 page full colour book is also included.
  • Infinite Stratos 2 Complete Series – DVD only. The broadcast version of “One Summer’s Memories” and the textless opening and ending animation are included as on-disc extras.
  • Sailor Moon Part 2 – DVD only. The textless opening and ending animations are included as on-disc extras.
  • Samurai Flamenco Part 1 – DVD only. It features episodes 1-11 with Japanese audio and English subtitles. The textless song animations are included as on-disc extras.
  • Sword Art Online 2 Part 3 – DVD and Blu-ray. The on-disc extras include “Sword Art Offline II”, the textless opening and ending animations and the original web previews.
  • To-Love-Ru Complete Season 1 – DVD only. All episodes are featured with Japanese audio and English subtitles. The textless opening and ending animations are included as on-disc extras.

A review of part 1 of Aquarion Evol can be found here, and the review of part 2 can be found here. The review of Madman’s limited edition DVD release of Sailor Moon Part 1 can be found here.

Naruto Shippuden: Ultimate Ninja Storm 4 Review

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Naruto Shippuden: Ultimate Ninja Storm 4
Developer: CyberConnect2
Publisher: Bandai Namco
Platforms: PS4 (Reviewed), Xbox One, PC
Release Date: February 5th, 2015 (AU/EU), February 9th (US)
Price: $99.99 AU – Available Here / $59.99 US– Available Here

Overview

Naruto Shippuden: Ultimate Ninja Storm 4 (hereby referred to as Storm 4 for obvious reasons) is the 9th and seemingly final release in the core Ultimate Ninja series which began on the PlayStation 2 back in 2003. A lot has changed since then with the main difference being the shift to a 3D plane introduced in the first Storm game and an ever growing character roster, however the cinematic specials and simple combos have remained a staple of the series. Does Storm 4 end the long running series on a high note or fail to do justice to Ultimate Ninja’s multi-generation legacy? Our full review is below.

Story

Storm 4 continues to tell the tale of Naruto, his comrades and his enemies in what is the final chapter of the Naruto Universe. As someone who relies on the games to get the main Naruto story (I haven’t read the manga or watched past the original series in the anime), I really felt like I was getting the full experience here with little being left out. The story is represented a little differently this time, with a chapter select menu as opposed to running around the Ninja world trying to trigger the next story moment, but I don’t feel that decision took away from the story at all and is probably a lot more appropriate as most of the story takes place on the one battlefield. It also allowed for some branching parallel paths that gives you a little freedom in how you want to progress through the story.

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I won’t spoil anything for anyone who hasn’t experienced Naruto before or simply doesn’t want the games content ruined, but this last chapter takes place all within a small time frame around one main event (with a fair few chapters dedicated to all new back story for the games). The main Naruto manga reached it’s completion some time ago now, so the game basically covers from where the last one left off to the end of the manga, making Storm 4 the first rendition of the full story in animated form and in English.

This last chapter contains some great conclusions to long running plot points, new twists and some great backstory which really fills in the gaps and answer questions you might have about certain characters or motivations. It can get a little tiresome at times with some repetitive lines constantly being delivered (we get it Naruto bonds are important!) and the seemingly endless stream of power ups can get a bit much, but overall this is a well told tale with a satisfying conclusion and epic set pieces. Some of the takes on boss battles and horde battles are a little shallow and repetitive in terms of gameplay, but the integrated quick time events and story sequences help spur you on to reach the next chapter.

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The 3D cutscenes CC2 creates for these games and the quick time events that go with them are a testament to how to handle an anime story mode. Unfortunately only about 70% of the story is told using cutscenes and for some reason CC2 has randomly chosen to use anime stills with slight visual effects over the top to convey some scenes. Perhaps there were budget or time constraints, but it does come off as a little lazy when this method has never been used in the past. Another complaint is the English dub lip syncing, which can be horribly off at times.

After the main story is done you can head to adventure mode. Think of this as filler material, it’s no where near as interesting as the main story, doesn’t really contain any voiced cutscenes and basically exists so that you can free roam around the linear paths and main villages of the Ninja World (which unfortunately is pretty mundane despite the interesting locations) and experience battles from the past which take the form of memory crystals.

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There are missions to complete from various people (mainly just talk to this person or fetch quest like missions) and a main story line centered around Naruto, Sakura and Hinata and the latters secret crush on Naruto. While there is some funny dialogue here this mode just feels really bland after playing the main story. It’s an OK extra if you want more single player content and don’t feel like playing the other game modes, but if you hated the free roam aspects in the past game you definitely won’t appreciate this effort.

Gameplay

The main fighting here is the ultimate amalgamation of all the Naruto Storm games from Storm 2 on wards (unfortunately jutsu clashes and wall running do not make their return here outside of story mode). Not only have a few new actions been added such as the instant Chakra dash and mid combo character switching (which is no big deal, the ability to swap between fighters on your team at nearly any given moment is a huge positive), but older actions such as the counter attack have been re-balanced also. CC2 have learned from the last five titles and put the ultimate combination of all those things into Storm 4. People will be glad to know the limiting ‘types’ that you had to choose from in Storm Revolution are gone and you can now awaken, use your secret technique and have supports help out all in the same battle. This leads to varied, fast paced, frantic battles that get more exciting as your health bars dwindle. Gauge management and timing is essential if you want to be any good at this game.

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Storm 4 sports the largest playable roster in Naruto video game history and is chock full of variety. While we lost a few support only characters from past entries, Storm 4 introduces a few new fighters to bring the playable number of characters up past 100 (many with alternate outfits) with more to come through DLC. The team possibilities are near endless, especially if you factor in some characters having selectable specials/ultimates before a match, unique team secret combinations, awakenings that often change an entire move set and more. It’s going to take a long time before you experience everything each character in this game has to offer. While I some characters are obviously better then others, the roster is not only diverse but fairly balanced, with not one character seeming to have any overpowered jutsu.

Storm 4 also has a decent amount of game modes to keep you occupied. There are the previously mentioned Story and Adventure mode which will take about 12 hours to complete and a lot more if you are going for S ranks and aim to complete every side quest. Free battle allows you to play local matches with a friend or compete in a variety of different single player events such as survival, tournament and league where you will normally be put up against a themed team and challenge harder levels as you progress. You can also train in the practice mode here which gives some nice features such as unlimited Chakra, health etc. Outside of fighting is the collection menu where you can see everything you’ve collected throughout the game, with most of those things going to how you customise your online profile.

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Now living in Australia we have a reputation for slow Internet connections, but I found online very difficult to play, experiencing trouble getting into a match and input lag even while playing someone in the same region. I had a much smoother online experience with Storm Revolution then I did here. Even finding an opponent has gotten much slower as if the game matches you up with a dud match it hangs on two similar messages saying an opponent could not be found and you will be returned to the online menu. There are also problems in ranked, where there is no punishment for the offender or reward for the winner if someone disconnects intentionally. There is an impressive amount of online game modes such as tournaments, endless and more, but the connection problems made the mode not worth the effort. Make sure you have a very strong connection if you want to play online. Why CC2 didn’t put all their past online optimizations into Storm 4 is beyond me.

Visuals

The visuals here are only a slight step up from Naruto Storm 3 but that’s more a testament to how great the games looked in the past rather than a slant against Storm 4. The power of the PS4 was used here more to smooth the edges of the character models and have more effects going on at once. This a bright and colourful game and if you love energy attacks that could nuke a small town or cut a mountain range in half you will be happy to know that those attacks and their accompanying explosions all look incredibly devastating. In many ways Naruto Storm 4 looks better than it’s anime counterpart, especially during some moments of the story mode.

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Where the visuals have been stepped up the most is in battle, with most characters clothing now being able to get destroyed in certain ways. Sometimes this just means having scuffs and bruises on the character but other times it can lead to what looks like an entirely different outfit which is a nice touch. Some stages also have destructible areas now although this is rather lackluster, not affecting the battle in any meaningful way and often goes unnoticed.

Audio

Like the visual the audio in the Storm games has always been well polished and that is no different here. Voice acting in the story mode is well delivered and emotional outside of a few awkward villainous laughs from Sasuke which just sound strange. Fans of the original Japanese work can switch over to that vocal track in the options menu. The music in the Storm series has always had a “mimicking the series” feel and that is no different here with plenty of emotional, action and epic feelings tracks for each respective situation. Sound effects are faithful to the show and add ‘oomph’ to the combat. Fantastic audio as always for the Storm series.

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Overall

Storm 4 does little to bring anything new and substantial to the Storm formula that has remained largely the same for it’s duration however it at least equals and goes slightly better in the most important areas of the game to provide one of the most definitive Naruto experiences. Story, fighting and presentation are all top notch with the afterthought adventure mode and online being the main issues dragging the game down. Storm 4 doesn’t really raise the bar for the series but it is a worthy ending for the Storm chapter that began 8 years ago.

Capsule Computers review guidelines can be found here.