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XCOM 2 Review

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XCOM 2
Developer: Firaxis Games
Publisher: 2K
Platforms: PC, Mac, Linux
Release Date: 5th of February, 2016
Price: $59.99USD – Available Here

Overview

Off the bat; I’m going to tell you that XCOM 2 is a bloody great game. From the highs of XCOM: Enemy Unknown, Firaxis continues to reach even higher. I was a fan of the original XCOM series back in the day and I’m not ashamed to say that I’m a fan of the reboot instalments. This is something which I’m sure you’ve already heard from any number of other publications in their own reviews about a fortnight ago but it’s no less true. Please keep this mind as, in this review, I’ve tried to provide you with some manner of useful information beyond that which has been covered by other outlets by being more sensitive to that which I believe are weaker elements in this title.

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Story

The backstory basically follows on from the story of the previous Enemy Unknown… but not a successfully completed campaign. In this universe, aliens invaded Earth and XCOM lost the war to defend humanity from their predations. Twenty years on and the aliens have occupied the entire planet, established themselves as a totalitarian world government by the name of ‘Advent’. Most people live in sci-fi looking cities and live under the alien regime which has officially been working to help cure humanity of all its ills. Unofficially, they’ve actually been working on all manner of genetic experimentation on humans to some unforeseen end.

The XCOM organisation itself has not been idle in these twenty years however and have set up the start of a resistance with a mobile base in a converted alien carrier. The tutorial starts with a rescue operation of “the commander”… which means you. Yup, the first mission is about rescuing yourself from Advent captivity. From there, the plot thickens as the player leads XCOM troops on various missions to undermine Advent control and to also set back their evil schemes. Most of the story points are delivered through cut-scenes after researching story-relevant tech or in voice over while conducting missions important to the plot.

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Right off the bat the game creates a story that’s actually quite meta in its points. The player, as “the commander”, is actually a greater physical presence within the game itself with characters looking directly into the camera and speaking directly to you. This isn’t on the same level as say Fallout or other first-person games, but it certainly adds a layer meta-textuality to the game’s narrative. This works to set up some pretty sci-fi concepts into the game as well in the game’s third act. The game’s resolution is pretty darn satisfying but also sets up narrative threads for more instalments in the XCOM series.

In terms of the non-player characters, we don’t really get much in the way of characterisation. Richard Tygan, An-Yi Shen, and Central Officer Bradford reveal parts of their backstory and experiences in their voice overs while you examine the cross-cut of your base. They each have their own experiences of living through the 20 years of alien occupation which are interesting and help to build the world bit more… but don’t come through in their characterisation. This certainly isn’t the focus of the game but I feel they could have done something similar to Xenonauts, for instance, who had a very strong character for their lead scientist (which came across in the research reports the player would read). That being said, there is one cutscene where Shen does have some of personality shine through and it was cute to see it.

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The main storyline is fairly engaging and has an air of mystery to keep you guessing as you unlock each plot point. This story however, will pale in comparison to the emergent narratives you yourself will create with the soldiers under your command in each mission.

Gameplay

As a strategy game, XCOM 2 par excellence. The team have Firaxis have reworked not just their already great design from the last game, they have restructured significant parts of the entire XCOM design. As I’ve mentioned previously, they’ve completely revamped the geoscape gameplay with the player attempting to spread the resistance across the globe rather than defending multiple funding nations with limited resources. There is a markedly different feeling of building up the organisation and its reach on the world map as opposed to slowly seeing that influence recede as was the case with the old design. It’s certainly a welcome change and one which changes the mentality of the game from defence to one of offence.

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Another welcome aspect is that you are given multiple objects to complete simultaneously in the first two acts of story. This allows you to feel a greater sense of progress as you follow leads, research specific tech, and break into facilities the aliens really don’t want you to investigate. Every mission in the first half of the game is given a sense of urgency and relevance to the main plot as pretty much every foray into enemy territory has the possibility of progressing some objective or other. This also helps to avoid choke points in the story as you’re pretty much always learning something about the invaders through one discovery or another.

The tactical gameplay similarly supports a more aggressive approach to bringing down the aliens. Concealment as a mechanic allows soldiers to come much closer to the enemy without triggering combat which allows you to set up ambushes (which can be quite effective). Most missions also have a timer attached to the completion of their objective which forces the player to move across the map at reasonable fast pace. Other small tweaks like the increased health of your soldiers also works to facilitate a more risky play style that wasn’t present in the original game. This creates a faster pace in the gameplay as you go from being the overly cautious approach of Enemy Unknown to the riskier plays of this installment.

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Visuals

The visual design of the game is gorgeous. The graphics don’t appear as too much of an upgrade from Enemy Unknown but with small changes here and there. For example, during night time combat, the guns of your troops will sport flashlights. The biggest change I could notice was in the visual design of the maps themselves. There is now a striking dichotomy between rural and urban environments. The rural zones more often than not generally have some manner of overgrown ruin of a modern building or such which were drawn directly from Enemy Unknown. The urban centers have a very strong cyberpunk influence to them with futuristic slums and city blocks showing varying degrees of neon and futuristic architecture.

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The alien designs are also changed to a significant extent with the designs of old alien units being blended to create a more human look. The Sectoid, I would argue, comes out through this process looking quite awesome and creepy with their more humanoid appearance making them quite uncanny. The rest of the enemy and alien designs are great as well and you will s%&* bricks whenever you encounter a new variant in combat… but I don’t feel that they come as close to the creep factor which the sectoid design evoked.

The game is largely stable but does occasionally glitch out when it comes to working through a number of actions. For example, a ranger soldier of mine got pulled out of cover and enveloped by a Viper alien unit. One of his abilities triggered however causing him to eviscerate the viper in response. The animation didn’t appear to take this turn of events well however as his model became stuck in the ‘Viper captive pose’ (seen below). Luckily, saving and reloading solved the problem. Loading times were also a bit long on the highest graphical setting after a mission. Overall, however, the game did run smoothly for me on a fairly high-end rig.

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Audio

The soundtrack and sound design is of a sufficient polish to complement the game. The different pieces which play during tactical gameplay suit the action quite well regardless of whether you’re in a firefight, sneaking around the map, or hunting for that last elusive alien unit. With synthy tones and orchestral accompaniment, it’s a suitably high production score to punctuate the action and gameplay. The sound effects for the various weapons are also of a high quality. I would like to give special mention to the track which plays while you kit out your squad for deployment… it was extremely effective in amping me up before going out on missions.

One thing I was disappointed by in character customisation was the limited range of voices I could give to individual soldiers. There are only two options for Australian soldiers to be appropriately voiced and they both kind of sound like they have the accent of the ‘Sniper’ from Team Fortress 2. It is nice that the chosen voice of the soldier changes to represent the personality they’ve been given with a twitchy soldier sounding quite different compared to one which is happy-go-lucky (even with the same voice actor).

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Overall

XCOM 2 is a star which shines oh-so-brightly. Even with a mind to being overly critical and nitpicky, I could not help but love it. The narrative is strong and pulls you along from mission to mission even if the non-player characters could have been done better. The visuals are great, although there are a few bugs and glitches which mar the otherwise seamless performance. The audio design was also quite strong in its presentation although I was disappointed by the limited selection of voices and accents for my soldiers. This is a great game that will fit nicely into the collection of all fans of turn-based strategy or the original XCOM. Believe the hype, go play it.

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Capsule Computers review guidelines can be found here.

ODDWORLD RETURNS TO NINTENDO AS NEW ‘N’ TASTY LAUNCHES ON WII U

ODDWORLD RETURNS TO NINTENDO AS NEW ‘N’ TASTY LAUNCHES ON WII U

San Francisco, February 11th 2016 – Today’s the day that hapless hero Abe returns to Nintendo, as Oddworld: New ‘n’ Tasty launches on the Wii U, available exclusively from the eShop as a digital download.

https://www.youtube.com/watch?v=9PLefAqBNj8

Marking the first outing for everyone’s favourite Mudokon on a Nintendo platform since the Game Boy Advance, Oddworld Inhabitants is delighted to have Abe’s latest adventure on Wii U.

“We’ve always thought Abe has a great home on Nintendo,” said series creator Lorne Lanning, “and while it took us forever we promised we’d have him and all his buddies from New ‘n’ Tasty on the console. We’ve always believed Abe would resonate with the Nintendo audience and we hope to see that proven true.”

Starting development back in 2012, Oddworld: New ‘n’ Tasty is a comprehensive complete ground-up remake of the original 1997 PlayStation classic “Oddworld: Abe’s Oddysee”, with all new gameplay, graphics, movies and audio, along with a whole host of secrets, new areas, tweaks and improvements.

Ranked as the #10th best game on PC in 2015 on Metacritic*, Oddworld: New ‘n’ Tasty tells the story of a race of Mudokons held captive and about to be turned into a novelty meat snack. As Abe, you must free your friends and escape, before finding out your mysterious, true fate as saviour of an entire species.

On Wii U New ‘n’ Tasty offers off-screen GamePad play to complement the big screen action, and launches at a special discount of 25% off the regular price of $19.99, €19.99 and £14.99.

The game is also available digitally on PS4, PS3, PS Vita, Xbox One, PC, Mac and Linux.

 

http://www.metacritic.com/game/pc/oddworld-abes-oddysee—new-n-tasty

EPIC OPEN-WORLD FANTASY RPG CORNERSTONE: THE SONG OF TYRIM™ SHIPS APRIL 26TH – PRE-ORDER + DEMO AVAILABLE NOW

EPIC OPEN-WORLD FANTASY RPG CORNERSTONE: THE SONG OF TYRIM™ SHIPS APRIL 26TH – PRE-ORDER + DEMO AVAILABLE NOW

Phoenix Online Publishing and Overflow Bring Crafting, Combat, Sailing, Physics-Based Puzzles and More to PC, Mac, and Linux

Boston, MA – February 11th, 2016 – Phoenix Online Publishing and Overflow Games today announced the upcoming April 26th release of epic action RPG Cornerstone: The Song of Tyrim for PC, Mac, and Linux – a sweeping fantasy tale in which combat, crafting, and physics-based puzzle-solving collide. In the game, players will join young Viking Tyrim as he takes on a range of wondrous quests, battles unforgettable adversaries, and experiences the adventure of a lifetime in Nygard, a legendary world of wonder bursting with colorful characters, playable vehicles, and open-world adventures waiting to be explored.

Featuring a complete crafting system that lets you build your own weapons and gear, playable vehicles ranging from ships to windsurfers, and dozens of quirky characters to interact with as you explore eight exotic islands filled with tricks, traps, and treasures, Cornerstone is now avialable for pre-order from the Phoenix Online Store (store.postudios.com), GOG.com, the Humble Store, and other major online retailers.

The Viking men of the village of Borja haven’t been seen in years, and Tyrim is determined to set forth and find them: An objective that will send him sneaking deep into the heart of enemy fortresses, combing dank dungeons on a hunt for lost artifacts, and actively taking the fight to the forces of evil as he pursues an increasingly inventive range of quests at the behest of numerous characters. Wielding the young warrior’s crafting and combat skills, you’ll set sail on trusty galleon the Mad Goat across the seas to uncover the world of Nygard’s mysteries, collecting fabulous relics, uncovering forbidden secrets and magic, and ultimately challenging a powerful ancient evil as you quest to bring the Vikings home along the way.

“This is a game that started as a mere dream and expanded to so much more than we could have ever imagined,” says Jonathan Prytz, Lead Game Designer and Artist. “Now that we’re here, the game is done and we couldn’t be prouder of the title! We can’t wait to see and hear what people think about it.”

“A refreshingly original and unique take on epic, open-world action role-playing, Cornerstone: The Song of Tyrim aims to transport RPG fans to a world of unforgettable fantasy adventures,” says Scott Steinberg, General Manager of Phoenix Online Publishing. “The game’s one-of-a-kind blend of combat, crafting, and physics-based puzzle solving mechanics, and broad range of playable vehicles and quests, invites players to come along on an incredible journey, the likes of which they’ve never seen before.”

Key Features

  • Epic, open-world blend of action RPG, physics-based puzzle-solving, and combat
  • Complete crafting system – build your own weapons, armor, and gear
  • Explore 8 exotic islands filled with unique enemies, treasures, and adventures
  • Playable vehicles include ships, windsurfers, and more
  • Dozens of quirky characters to interact and engage with
  • Sweeping score includes live musicians and sound effects
  • Fluid and realistic physics bring the action to life

For more information, visit www.POStudios.com.

INTENSE JAPANESE ACTION-RPG SADAME SET TO CONQUER AMERICA ON NINTENDO 3DS

INTENSE JAPANESE ACTION-RPG SADAME SET TO CONQUER AMERICA ON NINTENDO 3DS 

Developer Mebius’ Action-Packed Adventure Explodes Westward with Rising Star Japan, Hitting Nintendo Eshop on February 25, 2016

TOKYO – February 11, 2016 – Rising Star Japan, a worldwide publisher and distributor of video game content, today announced that it will bring the exciting action-RPG Sadame to the U.S. February 25, exclusively on Nintendo eShop for Nintendo 3DS family systems.

Watch the new Sadame trailer HERE: youtube.com/watch?v=7ZtPdbCc37U

 

“Sadame” translates simply as “fate”, and four warriors are destined to battle with a whirl of swords, spells, and mysterious arcane abilities in this fast-paced hack-‘n-slash adventure. Cut a swath through waves of demons as you battle against the vivid backdrop of a reimagined Warring States (Sengoku) period of Japan. Players guide their chosen hero through dozens of stages, face an onslaught of over twenty enormous bosses, collect loot, enhance their equipment, and level up with new abilities to punish and slay the evil Nobunaga’s hordes.

Choose from the sword-wielding Samurai; the ranged and stealthy Ninja; the spell-slinging Monk; or the enchanting witchery of the Rogue. Each of the four playable heroes has a distinct story and gameplay style with their own abilities and skills to explore and enhance. However, as loot is shared between multiple save files and previously created heroes can be set to assist new ones in battle – not to mention the branching paths offered by the story – Sadame offers a huge amount of replay value.

Game Features: 

  • Four distinct types of hero – Samurai, Ninja, Monk or Rogue – allow players to experiment with a variety of gameplay styles.
  • Action mixes with deep RPG elements: new abilities, levelling up, equipment upgrades via enemy loot drops, and a massive skill tree to unlock.
  • Dozens of levels and over twenty bosses to test your heroes’ capabilities.
  • Customize your experience via weapons, upgrades and levelling, with certain events and encounters available only to certain heroes.
  • New difficulty levels unlock with successive playthroughs, while weapons and armor can be shared across multiple character files.
  • Collect heroes via StreetPass and then utilize them as a support NPC. Locally saved heroes can also be selected to support!

For more information on Sadame, please visit the official site: www.risingstarjapan.co.jp.

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ABOUT RISING STAR GAMES

Rising Star Japan is involved in the planning and development of game related contents in Japan and Asia. The company publishes, distributes and markets products across multiple platforms worldwide in co-operation with strategic business partners. For more information, please visit: www.risingstarjapan.co.jp

Be My Valentine Update Adds Some Sweet New Gear to Grand Theft Auto Online

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Rockstar would like to know, will you be their Valentine? Maybe some new clothing items, a new car model, a new Adversary Mode, and last year’s Valentine’s Day update will make you say yes?

The new update for Grand Theft Auto Online is now available on PlayStation 4, Xbox One, and PC. Players will be able to cruise around in the new Albany Roosevelt and Albany Roosevelt Valor from Legendary Motorsport. Be sure to take the car to Los Santos Customs for some sweet mods for your ride.

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Of course, a Grand Theft Auto Online update wouldn’t be complete with a new Adversary Mode, more clothes, and a new gun. The Gusenberg Sweeper Machine Gun is available at Ammu-Nation and is perfect for spraying your enemies with a hail of .45 caliber bullets. Additionally, players can partner up in the new Till Death Do Us Part Adversary mode. The mode is the only part of the update that isn’t out yet, as it will launch this Friday.

Squad Preview

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Squad
Developer
: Offworld Industries
Publisher: Offworld Industries
Platform: Windows
Release Date: 15 December 2015
Price: $39.99 USD – Available Here

Let’s be real, military sims aren’t everyone’s cup of tea. The amount of buttons can be pretty overwhelming for the average gamer and sometimes accurate realism doesn’t equal fun. Things changed when the Project Reality mod landed for Battlefield 2. The mod was lauded for striking the right balance between accessibility and realism. Then in May 2015, a Kickstarter appeared to bring to life a spiritual successor to Project Reality. Developed by many former Project Reality team members, Squad serves to bring back that perfect balance back to the realistic modern shooters on the Unreal 4 engine.

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Squad entered Steam Early Access program a few months ago and Offworld Industries has been pumping out a steady stream of updates since. With the release of Alpha Version 4, we got a chance to get some hands on time with the game. Currently, Squad is an infantry-only affair while the game is in early alpha stages. The plan is to increase the potential map size and add vehicles as development carries on. Even without the terror of a few tanks rolling past, Squad is an intense experience.

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Currently the game features the US Army, Insurgents, the Russian Ground Forces, and the Irregular Militia. Currently there are three game modes available. Advance and Secure (AAS) which will have the two teams capturing flags in a specific order, driving the combat into clear hotspots. Insurgency mode will send a team into the map in hopes of gathering enough intelligence to locate and destroy five weapon caches while Insurgents attempt to deplete their enemies’ tickets. The last mode is Territory Control, with one team attempting to capture all of the defending team’s flags within a time limit. Without a doubt, AAS is the most popular game mode, with almost all the populated servers running AAS games. While Squad supports up to a hundred players, humbler numbers of around 50-72 is currently a common sight.

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How do you best sum up the Squad experience? Teamwork, teamwork, teamwork, and more teamwork. Players will join squads of nine and take on roles like squad leader, medic, automatic gunner, and so forth. Each role has a specific task that can turn the tides of battle if used correctly. Because of its realistic nature, single controlled shots are almost always better than letting it rip with automatic fire. On the flip side, taking direct or close gunfire will actually suppress players by causing their screen to go blurry. Considering a well placed bullet is more than enough to knock players to the ground, the crackling of nearby gunfire and the blurred screen is a really effective method of instilling sheer terror and chaos in the ranks, allowing a well placed light machine gun pin down the enemy while the rest of the squad flanks.

Medics have the all important role of keeping their team alive. Once enough non-lethal damage occurs, the player begins to bleed out. Soldiers can use their own field dressing to staunch the bleeding but will need a medic to top up their health. Once enough damage is taken, players are incapacitated and only a medic can revive them. A revive will save an all precious ticket. Communication is absolutely vital in a game with camouflaged soldiers, plenty of cover, and large maps. I was lucky enough to experience an incredibly friendly and helpful community that is very happy to use the game’s voice chat to relay enemy positions, coordinate defenses, and call in help.

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Since the heart and soul of Squad is infantry combat, how the guns and soldiers handle is incredibly important. I’m quite pleased to report that Squad has very crisp infantry controls that are simple enough that anybody who has played an FPS in the last decade would recognize. Guns handle well, though recoil is understandably heavy. One minor complaint is the in-game map. Currently, only the squad leader is clearly marked on the map. The eight other members are generic circles that only reveal player names when moused over. People will call out for help and it is a real pain to have to open the map, mouse over a bunch of green dots until you find the right one. This is especially annoying for team medics. It would be really nice if squad members are labelled A, B, C, etc so they can be identified quickly.

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The audio/visuals are a work in progress, but they are very solid right now. The map designs are inspired by real life locations. Models and textures look pretty good, though some more realistic models will be coming down the pipeline soon based on Offworld Industries’ constant news updates. The audio experience is fantastic. The sound effects for the guns are punchy and sound absolutely deadly. Hearing bullets wiz by your head is incredibly terrifying, which just sucks you into the moment and doesn’t let go.

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Squad is definitely an early alpha game still, with lots of features needing to be implemented. If Offworld Industries is able to keep up their current pace, they may pull off a title worthy of being called Project Reality’s spiritual successor. The currently available infantry-only gameplay is well executed. It is relatively accessible for the genre and is an intense experience. I suspect Squad might become a must have for realistic shooter fans.

The British Are Coming to PlayStation®4!

The British Are Coming to PlayStation®4!

Wargaming adds over 40 vehicles and 11 new maps to World of Tanks

February 11, 2016 — Wargaming has announced the first massive content update for World of Tanks on PlayStation®4 has gone live worldwide! The game, which has already surpassed 1 million registered users shortly after its January 19 release, has augmented its in-game tank arsenal with the addition of the British Tech Tree along with new maps. The highly sought after Type-59 is also now available in the PlayStation®Store for a limited time.

In this content update, World of Tanks brings an impressive force of over 40 powerful British vehicles to the PlayStation®4 battlefield. A large collection of light, medium, and heavy tanks along with tank destroyers and artillery join the fight. Command some of the most legendary vehicles in British history like the Crusader, Cromwell, and Conqueror. Additionally, some of the most notable maps in World of Tanks have been added to PlayStation®4, including “Siegfried Line,” “Fisherman’s Bay”, “Ensk War!” and many others. Players can also get to grips with the well-known “Westfield” map, as well its variant with weather conditions: “Westfield Rain”.

World of Tanks on PlayStation®4 is free to all PlayStation® accounts and does not require a PlayStation®Plus membership to play.

To learn more about World of Tanks on PlayStation®4 and for a full list of added vehicles and maps, please visit:

To download World of Tanks on PlayStation®4, please visit:

https://store.playstation.com/#!/en-au/games/themes/world-of-tanks-theme/cid=EP1566-CUSA03655_00-ETH0000000000278

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About Wargaming

Wargaming is an award-winning online game developer and publisher and one of the leaders in the free-to-play MMO market. Founded as a privately held company in 1998, Wargaming has shipped more than 15 titles. Currently, Wargaming is focused on its team-based MMO war series dedicated to the mid-20th century warfare that include the armored World of Tanks, the flight combat World of Warplanes, and the naval World of Warships. The three intertwined titles form a common gaming universe integrated within the portal www.wargaming.net.

As part of its multiplatform line-up, the company has introduced World of Tanks on Xbox and World of Tanks Blitz on mobiles, tablets and Windows 10 PCs. Launched in 2014 and 2015, World of Tanks on Xbox introduced epic tank-on-tank battles to console gamers and offers the first cross-platform gaming experience between Xbox 360 and Xbox One. In 2016, Wargaming released World of Tanks for PlayStation®4, continuing its console campaign.

Official website:

TIMELESS FINAL FANTASY IX REMASTERED FOR MOBILE DEVICES

TIMELESS FINAL FANTASY IX REMASTERED FOR MOBILE DEVICES 

Fan Favourite Available Today on iOS and Android; Steam Version Coming Soon 

SYDNEY, 11TH February 2016 –   Square Enix Ltd., today announced that FINAL FANTASY® IX, a fan favourite in the FINAL FANTASY series, has been optimised for Apple and Android devices and is available to download from today on the App Store® and Google Play™. Along with its tale of love, magic and self-discovery, FINAL FANTASY IX for mobile devices and Steam also offers a selection of new features, including;

  • High-definition movies and character models
  • New cloud save feature allows players to back up save data to play across other compatible devices
  • Auto save function
  • Seven all-new optional booster features, including high speed mode and no encounter mode, which will allow players to automatically master equipped weapons and gear, as well as maximize character levels, magic stone counts and gil

First released in 2000, FINAL FANTASY IX tells the story of the bandit Zidane Tribal who plans to kidnap the princess of Alexandria, Garnet Til Alexandros the 17th, with the troupe of thieves known as Tantalus. An unlikely series of events set Zidane, Garnet, the shy yet powerful black mage Vivi Ornitier, the loyal knight Adelbert Steiner, and other memorable characters on an epic journey as they learn about themselves, the secrets of the Crystal, and a malevolent force that threatens to destroy their world. 

To view the official announcement trailer, visit: https://youtu.be/OeWqEcI7ZtY 

FINAL FANTASY IX is now available for compatible Apple and Android devices.

Appstore: https://itunes.apple.com/app/final-fantasy-ix/id1041260001?l=ja&ls=1&mt=8

Google Play Store: https://play.google.com/store/apps/details?id=com.square_enix.FFIXww.android_googleplay 

FINAL FANTASY IX will also be available on Steam at a later date; featuring keyboard and mouse compatibility, as well as full STEAM trading cards and achievements. For more information on FINAL FANTASY IX for PC, please visit: http://store.steampowered.com/app/377840.

Related Links

Official Homepage: http://www.jp.square-enix.com/ff9/en/

Official FINAL FANTASY Facebook Page: http://www.facebook.com/finalfantasy

Official FINAL FANTASY Twitter: @FINALFANTASY

The Walking Dead: Michonne Begins February 23rd

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Back in December Telltale Games announced that they would be releasing the first episode of a three episode mini-series called The Walking Dead: Michonne in February and now that we are ten days into the month, the company has decided to nail down an exact release date for the episode.

The Walking Dead: Michonne‘s first episode, titled “In Too Deep,” will be released on February 23rd for the Xbox One, Xbox 360, PlayStation 4, PlayStation 3, and PC with the iOS and Android versions coming at a later date. Telltale Games has actually announced that they plan on releasing the episodic series monthly with the second episode “Give No Shelter” arriving in March and the third “What We Deserve” in April, meaning fans won’t have to wait at the likely cliffhanger endings for too long each time.

Arslan: The Warriors of Legend Review

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Arslan: The Warriors of Legend
Developer: Omega Force
Publisher: Koei Tecmo
Platforms: PlayStation 4, PlayStation 3, Xbox One (Reviewed), PC
Release Date: February 9, 2016
Price: $59.99 US – Available Here $89.95 AU – Available Here

Overview
Omega Force and Koei Tecmo have taken quite a franchises and have managed to successfully produce a Warriors style game that has almost always been released in the West. That being said, few could have guessed that their next game, based off the anime adaptation of the manga adaptation (created by the artist best known for her work on Fullmetal Alchemist) of a long running series of novels called The Heroic Legend of Arslan, would be released so quickly in the West. Yet here it is, with fans able to experience Arslan: The Warriors of Legend either for the first time or play through scenes they’ve seen in the most recent anime adaptation, how does the title stack up?

Story
For the most part the Warriors titles have always either simply been a retelling of an old story, such as Dynasty Warriors following the Romance of the Three Kingdoms, or loosely telling a story throughout a series of battles. Arslan: The Warriors of Legend is something completely different from those games as this is a game where it is clear that a lot of care has been given to present a coherent retelling of the story.

Thankfully this means that those who know nothing of The Heroic Legend of Arslan won’t miss a single thing as the game successfully manages to adapt the entire twenty five episode anime series and by starting from the very beginning players will quickly grasp the way the world works. After a brief glimpse at what players will be experiencing in the future, we see Arslan, the Crown Prince of the Kingdom of Pars, being taught as a child how to wield a sword and spear in combat with one of his father’s trusted men.

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Later that day an escaped gholam (slave) takes him hostage in an effort to escape from the capital city. Through his short time with the fugitive he learns that other nations are not the same as Pars. A few years later this becomes strikingly clear when Pars falls under attack from a rival nation that they previously thought of simply as barbarians only to fall prey to cunning tricks and dastardly betrayal that leads to a devastating loss that even the famous Pars cavalry fail to recover from.

With Arslan separated from the army, his kingdom occupied by a rival force, and the fate of his parents unknown we follow the story of a young prince gathering trusted friends and allies in an effort to retake the nation and change the issues that have plagued it for far too long. This type of storytelling is fairly standard for a game such as this but it is thanks to the way that it is presented here in Arslan: The Warriors of Legend that makes it so effective.

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The storyline is told very well through stills taken directly from the anime that are then weaved into the combat, often featuring players swapping between fighters at certain points after completing certain objectives. It also helps that the friends and allies that join Arslan are a charming little bunch and despite the serious nature of the plot there is quite a bit of humor mixed into the game thanks to the aforementioned anime stills providing plenty of character interaction that helps flesh out the group beyond simply being a ragtag group looking to restore a prince’s kingdom.

Gameplay
In many ways fans of the Warriors titles will be able to pick up and play Arslan: The Warriors of Legend like any other title as it offers the same style of hack and slash gameplay that fans have grown accustomed to, with every fighter having light and heavy attacks that can be mixed together, special moves, and of course powerful Musou attacks, though a number of modifications and new mechanics have been implemented to keep things from feeling repetitive too quickly.

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Most fighters in the title will have alternate weapons that can be used in combat and while swapping between these weapons is easy, there are also “Charge Shift” attacks that swap weapons in the middle of a combo string to unleash a powerful finisher. Perhaps the biggest shift in actual combat though comes with the way mounted combat works in Arslan. Unlike many other Warriors games where horseback riding simply serves as a way to navigate the map quickly while taking down a few foes in your path, most fighters now have specific mounted attack combinations that are incredibly powerful and capable of eliminating entire units of soldiers within one combo. Attempting to control the horse is still stiff but this is an invaluable addition that would be great to see worked into other Warriors games.

Another new key element in Arslan: The Warriors of Legend is the “Mardān Rush” which is a limited time special attack that are often used to smash through gated areas, light something on fire, or simply appear as a bonus to allow players to devastate your foes. You see, Mardān Rushs gather a large number of allied soldiers by the player’s side and while the effect varies if your unit is on horseback, an infantry unit, or an archer, allows for massive amounts of damage to be dealt out to the opposing side, often raising chain attacks up in the thousands and killing hundreds of soldiers like they were nothing.

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In battle players will generally be assigned certain tasks that are graded from S to D ranks and this usually means something like eliminating a certain number of foes while also reaching your destination within the time limit. Performing better here allows players to earn a better grade and obtain Skill Cards, which are also dropped from enemies and can be synthesized by combining various duplicates in the hope of obtaining a new one. Each character can equip up to three Skill Cards and these cards all offer special bonuses in the form of stat boosts or increased effectiveness.

While using a certain type of weapon for a while, a character will learn various special abilities that allow them to imbue the weapon with special attacks that unleash either fire, water, miasma, or wind elements, all of which have special effects. This is highly effective when you consider the way that boss battles have been worked into the title. In Arslan: The Warriors of Legend it is still entirely possible to regularly rack up over two thousand kills against the rank and file soldiers and even basic generals won’t stand much of a chance against your characters but now battles against named opponents are treated as something special.

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These foes have shields that need to be beaten down before they can actually be damaged and this leads to fights that actually require some skill and proper dodging to avoid being killed and losing a lot of progress. Unfortunately with the lack of a lock-on feature this does mean that you’ll occasionally be flailing wildly with a Musou attack only to be hit from behind while trying to adjust the camera properly. Of course if you choose to play the campaign or the Free Mode in co-op, this isn’t much of an issue since your friend can be there to back you up.

Visuals & Audio
Omega Force has done an excellent job here managing to create a video game that looks incredibly close to its anime counterpart. Taking the designs used in the anime, which may appear familiar to fans of Fullmetal Alchemist for the aforementioned reason, these characters have been replicated with great care to produce impressive 3D anime models that flow throughout the battlefield and take down the foes in their path with flashy moves, though the battlefields themselves remain rather bland looking.

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The actual cut-scenes where the story is told is handled by taking still scenes from the anime and simply syncing up the mouth flaps with the dialogue while actually providing very little in the way of animation. This does serve as a nice touch for fans but a bit of extra animation would have paid off well in certain scenes that require actual movement rather than these simple stills.

The voice work in the game is presented in Japanese only and thankfully the team has managed to acquire all of the original voice actors to retain their roles in the game, meaning fans and newcomers will find that the voice work fits these characters perfectly. Unfortunately there is an issue with the game’s subtitle system.

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In combat the dialogue boxes that appear fairly often to give context for the battle and also provide instructions vanish without a trace when a special move is used, meaning that there are certain moments that can get lost in translation. As for the soundtrack, we have a number of great themes ranging from high energy rock to delicate sounding tunes that often are used perfectly.

Overall
Arslan: The Warriors of Legend continues to show that Omega Force and Koei Tecmo can successfully transfer new franchises into their formula and even tell a highly enjoyable storyline at the same time. The core gameplay elements remain familiar with a number of new additions such as boss battles and Mardān Rushs serving as ways to spice things up. The limited nature of the anime stills and some nagging combat issues do limit this title a bit but those looking for a fun Warriors game that isn’t afraid to experiment a little will find Arslan: The Warriors of Legend a worthy experience.
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